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18:16, 3rd May 2024 (GMT+0)

Chult: OOC.

Posted by DM fbaker4For group archive 8
DM Dread
GM, 1 post
"Let them sing songs"
Mon 27 Jul 2009
at 01:37
  • msg #217

Re: Chult 1: OOC

I dont know who's still around, but you have a DM again. Give me a heads up if you've been peaking in from time to time, so I know whos still interested in exploring the jungles. We can talk over what you'd like to do, and what I have in mind ;)


I've been around since D&D was created...played since D&D original boxed set and been DM'ing pretty much from the moment I got the books. Sooooo suffice it to say I do have ideas ;)
Balrok
player, 268 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Wed 29 Jul 2009
at 12:12
  • msg #218

Re: Chult 1: OOC

I'd love to play--count me in.  Thanks!
DM Dread
GM, 2 posts
"Let them sing songs"
Wed 29 Jul 2009
at 12:56
  • msg #219

Re: Chult 1: OOC

Welcome Balrok. I read your sheet and background. Very cool. I think I can work in a few things from it. The assassin fits well with one of the 'side' plots I had in mind...and the temple is surely an easy fit. Anything else youd like to see?
DM Dread
GM, 5 posts
"Let them sing songs"
Wed 29 Jul 2009
at 15:16
  • msg #220

Re: Chult 1: OOC

The Party so far-

1. Balrok Dwarven,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5

looking for no more than 6 more and at least 2 more

some notes on how I do things...

I would like to see players post around 3-4 times a week, but wont penalize you if real life steps in and you post less. I feel if Im running a fun game you will find the time to post if you can.

If you cant, at least let the posts you do make be memorable.

I will post as frequently as I can. Sometimes that will be multiple times a day (when Im not working) at others I may not post for a day or two if I get busy.

I'm very player oriented as a DM...to put it in normal terms, Im not your antagonist, the bad guys are. Im the storyteller. Together we make the game fun.

I dont believe in Coup-de-grace, I do use the not dead til -10, I ill weave youe backgrounds into the game and if theres certain things you'd like to do let me know and I will find places to have them influence the game.
This message was last edited by the GM at 15:19, Wed 29 July 2009.
Nikolai
player, 108 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Wed 29 Jul 2009
at 21:23
  • msg #221

Re: Chult 1: OOC

Folks, good to be back :)
DM Dread
GM, 6 posts
"Let them sing songs"
Wed 29 Jul 2009
at 21:46
  • msg #222

Re: Chult 1: OOC

welcome Nicolai

The Party so far-

1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5

openings 5-8

have 2 others now thinking seriously on it..and one other not so seriously


folks- are there things youd like to have the campaign deal with? any character hooks? or monsters youd like to see included? or typses of adventures? a certain something goal for your character?

If'n yes, say so now so I can include it/them
This message was last edited by the GM at 00:49, Fri 31 July 2009.
Balrok
player, 269 posts
Init +0, AC 15/15/10
HP 53/55, Saves +10/+0/+4
Thu 30 Jul 2009
at 02:33
  • msg #223

Re: Chult 1: OOC

DM Dread,

I am leveling Balrok up to 5.  In doing so I encountered an alternate class feature I wanted to take that was not on the list of approved powers.  I posted about it on the OOC board:

quote:
I have a request.  I'm leveling up to Lv. 3 Barbarian in Chult (a region that was dead until today, hence the late request), and I'd really like to take the "Trapkiller" Alternative Class Feature from Dungeonscape, as it very much fits my character.

It is a Barbarian Class Feature on page 8 of Dungeonscape that reads:

quote:
Alternative Class Feature:  Trapkiller
You have a knack for avoiding and disabling traps.  Your keen instincts help you avoid danger, while your great strength enables you to disrupt dangerous devices.
Level:  3
Replaces: If you select this alternative class feature, you do not gain the Trap Sense ability.
Benefit:  Beginning at 3rd level, you gain Trapfinding (see the rogue class feature), except that you can use Survival instead of Search to locate traps.  However, you take a -5 penalty on such checks because of your comparative unfamiliarity with the mechanisms and triggers involved.

Once you find a mechanical trap, you can attempt to disarm it by making an attack roll.  You succeed if the result exceeds the Disable Device DC of that trap.  Only traps with moving mechanisms or gears (such as shifting floor panels, dropping portcullis gates, or arrow traps) can be disarmed in this manner; simple pitfalls and most magical traps have no mechanism to be disrupted.  You must be able to reach the trap with a melee attack to make a disarm attempt.  If you fail to disarm the trap, you automatically spring it.


May I use this on my barbarian?

Thank you!


I'm going to put it on my character sheet in brackets and not use it until either ROA approves it or you tell me otherwise; that way I am not getting any benefit from the Trap Sense power in the meantime (and I won't have to change my character as often).

Thanks,

Balrok
DM Dread
GM, 10 posts
"Let them sing songs"
Thu 30 Jul 2009
at 02:46
  • msg #224

Re: Chult 1: OOC

I like it. I dont see an issue with it.
Balrok
player, 270 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Thu 30 Jul 2009
at 03:09
  • msg #225

Re: Chult 1: OOC

Thanks!

I've finished updating my sheet with that ability in brackets for now.  I'll ask you about it before I try to find or smash a trap.  I also updated my profile.
DM Dread
GM, 11 posts
"Let them sing songs"
Thu 30 Jul 2009
at 13:59
  • msg #226

Re: Chult 1: OOC

Some quick questions for you all before I go to work today.

and a reminder- to get an idea how i DM look over this game-

 link to another game


Now lets talk about what kind of game youd like-

Rate the three types of adventure on a scale of 1-3 in order of importance:

Urban- ie sneaking and talking and subterfuge
Wilderness- exploring and hunting and random encounters
Dungeoning- very pre-planned and lots more combat


Give me a goal for your character...a year from now what would you like your character to have accomplished?

Ill check in when I return and see whats what. Id like to start playing sometime in the next 2 weeks. I am reading all the previous Chult Threads so as not to nullify what has gone on before, Im have through the journey to the firepeaks and expect to be done with all of them within a week. In between Im also doing minor work on the adventure and placed a map of one of the central 'role playing' places Ill have for you guys...Ketts Rapids. Because its already in the Jungle...Youll still get back to the city now and then, but dont want a jungle game to reside in a major city. Might as well play Waterdeep then ;)

I already have 2 player ideas from Balrok, but need a couple from the est of you as well.
Nikolai
player, 109 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Thu 30 Jul 2009
at 14:31
  • msg #227

Re: Chult 1: OOC

I would vote for urban 1, wilderness 2 and dungeon 3. In other words, little time in the city, a wilderness treck in search of some ruined whatever, they a good old fashioned dungeon crawl at the end:)
Killian Darkwater
player, 1 post
All of natures bounty
unfolds before me.
Thu 30 Jul 2009
at 14:36
  • msg #228

Re: Chult 1: OOC


 Obviously, I'm more of a wilderness-oriented character. As a druidy-priesty-mystic type my character is more cosmopolitan than the majority of lizardfolk, but let's face it, that still means chipped stone axes and roast gnome.

 In terms of personal goals and ambitions, I know that Killian and his originating tribe are under pressure from both human settlement and the assorted serpentfolk of the region, so establishing borders and clearing out foes are a priority (though I think for the purposes of working with the party, he'd better be aiming to settle borders with the humans and drive out the serpentfolk) with a more long-term ambition of successfully setting up a clan of his own 'somewhere nice'.

 Gamewise I prefer my combat intermittent unless we go looking for it (not every walk in the woods should end in brutal close combat, but if you're hunting orcs, then you'll probably find them) and scattered with diplomatic options (if the gnoll hunting pack isn't hunting you, why pick a fight?) when appropriate (no matter how nicely you smile, the zombie hill giant is still going to use you as a one-handed improvised weapon).

 Plot ideas... well, whatever they are they'll be best aimed to provide a motive to put our characters on the same side pointed at the same foe for the first part of the game, thus neatly sidestepping the need to suspend disbelief and character personality long enough to assemble a party. The classic standbys include serpentfolk raiders hitting a small town or capturing the mayors daughter to 'D6 ogres have taken up residence in the nearby grove and...', and though they're hackneyed they have the undeniable benefits of being short, easily plotted and run and just high-stress enough to weld a group together.

 In the longer term, visiting 'civilisation' as the monkeyfolk would put it could well be interesting, particularly to try and navigate some light intrigue at the behest of others... Can't say I'm terribly interested in dungeon crawls though - tunnels are dull places, particularly in a rainforest. No reason a dungeon has to be underground though I suppose. ^_^
Migeal Bornes
player, 1 post
Thu 30 Jul 2009
at 15:20
  • msg #229

Re: Chult 1: OOC

Morning all, going to be your resident finger waggler. small question, how is he doing the stat roll up?. 4d6 drop 1s?.

 As to the game i understand the need for #2 exploration in chult, dungeons are fine as long as they dont drag on to long, citys are or should be a place to rest up and restock plus the usual of finding work/quest's.

 My toons goals?, he would like to see some of the ancient magics and secrets of the of a race of ancient ones rumored to have citys or ruins still in these jungles
Balrok
player, 271 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Thu 30 Jul 2009
at 22:21
  • msg #230

Re: Chult 1: OOC

I think it's a point buy system per the normal ROA rules?  You'll find them in the ROA forums.  Here's a link:

link to a message in another game


1. Dungeoning- very pre-planned and lots more combat
1. Wilderness- exploring and hunting and random encounters
3.  Urban- ie sneaking and talking and subterfuge

(most to least important)

Balrok is a dwarf and a treasure hunter, so that means tramping through jungles and exploring old ruins -- basically dungoneering and wilderness, so I ranked them both as 1's.  He's not as much of an Urban kind of dwarf, but he his "day job" was as a debt collector, so he's certainly familiar with cities, and he is trained in Intimidate specifically to help out in "social" encounters--or at least what Balrok would call being social....

We've discussed character goals.  If anyone is interested in Balrok's I keep his entire history and personality in my "avatar picture"--I guess where description is supposed to go.  Just click on my picture.  I made the character as part of a twin duo of dwarves, with a friend of mine playing Balrok's twin brother, Ovi, who was the more "couth" of the two, but that player can no longer play.
DM Dread
GM, 12 posts
"Let them sing songs"
Fri 31 Jul 2009
at 01:36
  • msg #231

Re: Chult 1: OOC

Balrok has it right. I also sent you a link via PM use the standard character creation rules.


Ok I have some stuff to go on here.


I dont want to give stuff away so Im just going to put a teaser out there and one liners. Give me some feedback on tweaks or adds

First the Teaser:

The Sherrif turned back to the thin dark skinned Merchant with the multiple rings on his hands and said "Ja'need, I dont think it was wise to bring the statue here. We've had 3 attacks in the last week on locals. The last left N'bembo for dead. If Father Tarsk hadnt stumbled on him going to market, he wouldn't have survived. I dont think I need to tell you what that would do to the fragile peace we have with the locals and our little village."

The Calamshite Merchant turned back to the Sherrif and wiping the sweat that was dripping from his forehead away replied "Agreed. It is dangerous. However, Ill not turn this statue over to those in Port Nyranzaru. You know it would be taken away and we wouldn't be able to find out its true purpose, not use it to better our position. Ill not have those barbaric Elves scare me. You tell Talbot to find me some troubleshooters. Some of those so called adventurers. Lets use them to get to the bottom of this and do it before Quinlan and his Oathtakers get involved. Ive never trusted that man."

The Sherrif nodded and they both turned to look at the pure white stone that seemed to radiate light that had been cut in the form of a beautiful Elven Maid holding her hands up in supplication. Blue Sapphires of the highest quality were set into her face as eyes, and they seemed to shine as if they had some hidden secret that they would not give up. Her left foot stood atop a large serpent that seemed to be dead on the ground that was the base of the statue.


One Liners:
Yuan-Ti Master Race in Dominance.
Guerrila Wild Elves fulfilling prophecy.
Indentured Servant Lizardfolk Race
Wizard Controlled Batiri
Hidden Dwarven technocrats
Alternate Party of Adventurers working for someone else.
Lost City
Dinosaurs
Ancient Evil
-and finally
The Jungle.

Comments? Thoughts? Anything youd like me to add? tweak? twist?
Bearroch
player, 1 post
By the lady
I shall not falter...
Fri 31 Jul 2009
at 09:48
  • msg #232

Re: Chult 1: OOC

Hello all :) I'll be playing your friendly neighbourhood cleric of Red Knight.

I'd prioritise the same as Balrok:

1. Dungeoning- very pre-planned and lots more combat
1. Wilderness- exploring and hunting and random encounters
3. Urban- ie sneaking and talking and subterfuge

Bearroch is an orphan I've brought over from a game outside of RoA that died, he is a hardened millitary veteran from the northern lands who was expelled from the army. He now travels the land seeking new challenges to prove himself under the eyes of the Lady of Battle. He'd prefer to stay away from big cities, in case he is recognised and so the urban environment wouldn't really suit him.

Also DM, could I possibly get a space for my sheet? I'll have to change it to fit RoA of course and level Bearroch to 3rd but shouldn't take too long.

Cheers.
DM Dread
GM, 13 posts
"Let them sing songs"
Fri 31 Jul 2009
at 11:33
  • msg #233

Re: Chult 1: OOC





1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5
5. Bearroch Human,male 3rd Cleric ECL- 3


openings 1-3

have 1 other now thinking seriously on it..and one other not so seriously
Balrok
player, 272 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Fri 31 Jul 2009
at 12:29
  • msg #234

Re: Chult 1: OOC

Bearroch,

Welcome aboard!  Balrock will of course be cheerfully calling you "Beer" (no matter the proper pronunciation), the first proper human name he's heard in a long time!  I always thought Red Knight clerics were cool.... I seem to remember some awesome spell called Knight's Move that my players were always clamoring for me to let them use.

DM Dread,

Very good teaser!  I like it and the one-liners (particularly and subjectively "Lost City, Dinosaurs, Ancient Evil").  Thanks again for DMing.
Killian Darkwater
player, 2 posts
All of natures bounty
unfolds before me.
Fri 31 Jul 2009
at 12:36
  • msg #235

Re: Chult 1: OOC


 It all sounds good to me boss, though I think some sort of side-note that puts Killians original village in close enough to the settlement being raided that there's some sort of 'understanding' between them - though not necessarily a trusted one - that would put our lizard into the group as a matter of good manners and to reduce the chance of trouble with the wild lizardfolk tribes.

 And yeah, the Red Knight is great - I always have this mental image of Tempus roaming the cosmos on two horses like a kind of oversized Zap Brannaghan clad in velure chainmail with the Red Knight patiently following him around, sighing and going 'Are you sure that's a good idea sir?'
DM Dread
GM, 14 posts
"Let them sing songs"
Fri 31 Jul 2009
at 12:45
  • msg #236

Re: Chult 1: OOC

Killian- Agreed. I even have an NPC Shamen in mind that was a close friend of yours, even Mentor maybe. that is trying to gain support from the 'townies' to help them break away from sending the villages youth away for service to the 'empire' (hehe to borrow a cliche)
Killian Darkwater
player, 3 posts
All of natures bounty
unfolds before me.
Fri 31 Jul 2009
at 12:47
  • msg #237

Re: Chult 1: OOC

 Mentor works great, because being a Lizardfolk has screwed me so badly as a druid it's hard to overstate. ^_^

 And it's not that bad a cliche - isn't there a modest-sized lizardfolk 'nation' somewhere that's nothing more than a client state for a Yuan Ti imperium?
Balrok
player, 273 posts
Init +0, AC 15/15/10
HP 67/70, Saves +10/+1/+5
Fri 31 Jul 2009
at 17:37
  • msg #238

Re: Chult 1: OOC

How much XP do you have if you are barely level 5, and how much do you need for level 6?  The open sys reference doc doesn't say and I don't have my 3.5 PHB around anymore now that I mostly play 4E (except on the ROA boards).  Thanks!
Nikolai
player, 110 posts
Init +5, AC 20/15/16
HP 26/26, Saves +4/+9/+1
Fri 31 Jul 2009
at 17:40
  • msg #239

Re: Chult 1: OOC

It's all good, although if I were to pick one I'd chose "Lost City" - but that's due to my great experiences with an old AD&D module (can't remember the name, had a lost city with yuan-ti and a mage's residence where I got to use Guards and Wards)
DM Dread
GM, 15 posts
"Let them sing songs"
Sat 1 Aug 2009
at 01:49
  • msg #240

Re: Chult 1: OOC

Star with 10,100 for just over 5th. 6th is 15,000.

Nikolai the adventure was "The Forgotten City"

Excellent. Had great fun with that one multiple times...though none of it will be used here ;)

well except in 'spirit'. The mage was a lot of fun...complete with Carnivorous apes.

I really liked the Bullywug compound too.

Theres probably not an AD&D module I didnt play in or run myself.

Killian- the Lizardfolk 'nation' is really nothing more than a loose confederacy of tribes that have been controlled by the Yuan-Ti. I wouldnt really call them a nation per se. ;)

Though who knows what the future holds when a charismatic leader comes along to try and throw off the yoke of servitude on his people and lead them to the promised land...


we can call him Moses. ;)
DM Dread
GM, 16 posts
"Let them sing songs"
Sat 1 Aug 2009
at 02:35
  • msg #241

Re: Chult 1: OOC

1. Balrok Shield Dwarf,male 3rd Barbarian/2nd Fighter  ECL- 5
[Private to Balrok: Since your DM vanished before giving you experience for the last things you did...update Balrock to 5th]
2. Killian Darkwater Lizardfolk,male 2nd Druid ECL- 5
3. Nicolai Moon Elf,male 5th Ranger ECL- 5
4. Migeal Bornes Human,male 5th Wizard ECL- 5
5. Bearroch Human,male 3rd Cleric ECL- 3
6. Syntari en'Rhistel Sun Elf,male Rogue/Wizard, ECL 3/4?? maybe.


openings 1-2

have 1 other now thinking seriously on it..and one other not so seriously, and a possible old friend thinking of joining.
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