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Chult 1: OOC Old 1.

Posted by DM FoxPawsFor group archive 8
DM FoxPaws
GM, 1 post
Tue 19 Jul 2005
at 21:17
  • msg #1

Chult OOC

If one listens to tavern tales told across the rest of Faerun, its hard to escape the conclusion that the jungles of Chult are the deadliest places on all Toril.  Every bush and vine is a strangling, poisonous, flesh-eating, or blood-sucking monster - and under every bush lurk a thousand scaled, taloned, fanged monsters....and they're right!

Welcome to Chult, a land of gold, gems, ancient magics and where the land itself is trying to kill you - Have fun!
This message was last edited by the GM at 02:49, Wed 20 July 2005.
Ras Nsi
Sun 24 Jul 2005
at 01:34
  • msg #2

Re: Chult OOC

Hey, Foxpaws, when you gonna get me some characters to kill?  I need more minions for my undead army!
DM FoxPaws
GM, 2 posts
Fri 29 Jul 2005
at 19:37
  • msg #3

Re: Chult OOC

A few things for ease of play...

I'd like everyone to pick a color for your character's speech, makes it easier to find what your saying from what your doing.

I'd also like for the players to include your rolls for whatever actions/hits etc in a PM within your action post, there is an option at the bottom of your post for doing that, is fairly easy and keeps it clean for the other players.

Pretty simple stuff, i'd also like your thoughts on how things are going, the game is here for all of us to have fun, if your not having fun let me know.  I can say that there should be a fairly even mix of RP, combat, and hopefully if I'm smart enough to outsmart you all some good mysteries from time to time.  Also, since odds are you'll all be coming into town at different times I'm going to get you setup in a tavern and learning some things about the land, it truely is a harsh place.
DM FoxPaws
GM, 4 posts
Sun 31 Jul 2005
at 21:04
  • msg #4

Re: Chult OOC

Once your character is approved make one extra set of rolls for me, roll a d10 3 times in the dice roller program and send me the results (cut and paste) of all three in a private message.  I'll let you know what the 3 rolls are for after you've sent them to me.
DM FoxPaws
GM, 6 posts
Sun 7 Aug 2005
at 20:24
  • msg #5

Re: Chult OOC

OOoo Nsi, I've got some victems coming for you, hold up and you'll be able to fill the army of the undead again soon!
Elsa
player, 1 post
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Mon 8 Aug 2005
at 03:03
  • msg #6

Re: Chult OOC

Just thought I would pop in and say Hi.
DM FoxPaws
GM, 9 posts
Tue 9 Aug 2005
at 00:52
  • msg #7

Re: Chult OOC

We will have company soon, hopfully more than one shortly.
Ynvaar
player, 1 post
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Tue 9 Aug 2005
at 18:50
  • msg #8

Re: Chult OOC

Hello all! Just stepped off the boat and thought I would say hi. Undead eh? just my thing -you can never have too many XPs after all.
Kuruk Jobtawk
player, 2 posts
I +2    AC 17/FF 15/TA 12
HP 32/32  F +6/R +3/W +8
Wed 10 Aug 2005
at 02:50
  • msg #9

Re: Chult OOC

Greetings all.  Say hello to your unlikely guide and resident half-orc druid Kuruk.  I'm looking forward to adventuring with you all.
DM FoxPaws
GM, 11 posts
Wed 10 Aug 2005
at 11:40
  • msg #10

Re: Chult OOC

Sorry for not posting yesterday, school night for me :(  But thats why we only have a 3 post requirement ;)

I'll try to get you guys caughtup today with posts, and for Kuruk and Ynvaar, Welcome!  You know where you are, your in the jungle baby, your gonna die!


whoa, sorry, 80s flashback, ok no more Guns n' Roses, honest!
DM FoxPaws
GM, 17 posts
Fri 12 Aug 2005
at 21:15
  • msg #11

Re: Chult OOC

Looks like we'll get another player or two soon, I'm gonna try to keep us in town for a few more days or so to get everyone into the area, otherwise you'll have to save some outlander from something they shouldn't have been doing in the deep jungle.
DM FoxPaws
GM, 18 posts
Mon 15 Aug 2005
at 17:12
  • msg #12

Re: Chult OOC

Ahhh, Fresh Meat!  Welcome Niailee, feel free to jump into the game when you are set, consider the first post as your intro, that goes for all outlanders.  Anyone from Chult feel free to write your intro into the game as Kuruk did.  We'll head into the jungle as soon as we get a few people posting to the OOC that they are ready for it.  Kuruk, I'm expecting you to let these outlanders know how unprepared they are.[Private to Kuruk Jobtawk: Let me know if you'd like a copy of the Jungles of Chult, its 2nd edition, but I'm using it to base alot of things off of.]
DM FoxPaws
GM, 20 posts
Tue 16 Aug 2005
at 02:06
  • msg #13

Re: Chult OOC

Normally a DM would offer the chance for you the players to pick the type of adventure that you want to run, and for the most part that is still the case...let me know if you prefer hack and slash, RP, or problem solving...whatever you choose there will be elements of all 3 in the game, but for this first adventure the course is already set....Your going to be looking for the previous expidetion into the Jungle....I'm missing a character that I kinda liked....you all are going to find him, alive or dead the story will unfold as the posts come in.
Kuruk Jobtawk
player, 7 posts
I +2    AC 17/FF 15/TA 12
HP 32/32  F +6/R +3/W +8
Tue 16 Aug 2005
at 02:19
  • msg #14

Re: Chult OOC

Don't worry, I'll make sure their good and ready.

[Private to DM FoxPaws: Sure that'd be great!  How big is it?  How do you suggest a transfer?  I have gmail...]

[Private to Kuruk Jobtawk: Its about 3.4MB or so, I can email it to you.]
This message was last edited by the GM at 02:23, Tue 16 Aug 2005.
Ynvaar
player, 7 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Tue 16 Aug 2005
at 05:34
  • msg #15

Re: Chult OOC

DM FoxPaws:
Your going to be looking for the previous expidetion into the Jungle....I'm missing a character that I kinda liked

     Better keep us all alive long enough to find him then eh? <hehe>

Since you asked, I have always been fond of old school dungeon crawls. Regardless, Ynvaar is ready to go, as soon as Elsa has finished plundering Nyanzaru :-)
This message was last edited by the player at 05:36, Tue 16 Aug 2005.
Rand Al Thor
player, 1 post
Tue 16 Aug 2005
at 12:44
  • msg #16

Re: Chult OOC

Hello everyone Rand is ready to go!


I noticed that all the PC's have some stuff in their Description box under their name.  Is this required and if so, what are N/F/T cause I can't figure those out for the life of me.
This message was last edited by the player at 12:55, Tue 16 Aug 2005.
Niailee Narske
player, 1 post
Tue 16 Aug 2005
at 13:25
  • msg #17

Re: Chult OOC

Hello everyone, glad to be here! I'm just a nonspecialist wizard.
[Private to DM FoxPaws: 3, 7 and 6 rolled on the 3D10 if that's still relevant.]

[Private to Niailee Narske: Add 376 xp to your character for life experiences.]
This message was last edited by the GM at 16:54, Tue 16 Aug 2005.
Ynvaar
player, 8 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Tue 16 Aug 2005
at 16:28
  • msg #18

Re: Chult OOC

Hi Rand & Nialee!
The N/f/t are your characters armour class for Normal, Flatfooted and Touch respectively (and yes it's required).
We should have a big enough party to begin the adventure proper now. Welcome!
Mezoar
player, 65 posts
Init: +1 AC: 15/FF 14/T11
HP:19/19  F:3 R:3 W:7
Tue 16 Aug 2005
at 16:53
  • msg #19

Re: Chult OOC

Indeed you should, and its about time to! I'm getting lonely out here all alone.  By now I'm sure FoxPaws has let you know that your going to be on an adventure to find me and the rest of my party....right now I'm not really sure if we're alive or dead, or really even where we are, thats going to be up to you and Foxy to figureout as the story progresses.  For the new comers (yes, I can see you out there, its magic, don't ask) welcome to the game, be sure to give Foxy your 3 d10 rolls (good stuff there peoples) and your 2 spot checks, only 1 if you don't cast arcane magic (lets hope you all roll better in combat that in spotting).  Anyway, get your stuff together and hopefully tomorrow (game day, not real day) you all can start figuring out what the heck happened to us!
Rand Al Thor
player, 2 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Tue 16 Aug 2005
at 20:32
  • msg #20

Re: Chult OOC

Ok, added the stats to my bio. Now that I look at everyone elses a little closer I am not sure how I didn't get that.  Anyway, made my d10 rolls and I am set to go.
DM FoxPaws
GM, 22 posts
Tue 16 Aug 2005
at 22:01
  • msg #21

Re: Chult OOC

OK, that gives us 5 of our 6 players....I say we begin the game, the 6th will join us in the jungle.  Gear up folks, we can begin when you all give me the word.
Niailee Narske
player, 5 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Thu 18 Aug 2005
at 14:35
  • msg #22

Re: Chult OOC

Wow, I can see I'm going to have a hard time catching up each day. Incidentally, on your average weekend I either am more-or-less fine (perhaps with a break of one day) or am busy over Friday (night), all of Saturday, and Sunday, and often recovering on Monday. I'll see what I can do, but it would be unfair not to let you all know. Don't wait up, I'll catch up when I can, but I'm just letting you know that if I vanish over a weekend, I should be back soon enough.
DM FoxPaws
GM, 26 posts
Thu 18 Aug 2005
at 20:58
  • msg #23

Re: Chult OOC

Don't sweat it Niailee, I'm only asking for 3 posts a week, beyond that is just my free time.  If it comes to a combat I'll dm a player that hasn't put in their rolls in a day or so, unless you all would perfer that I do combat (from the dm side) before I go to bed and roll for anyone who hasn't joined that day?  Thanks for the warning though!!!
Ynvaar
player, 13 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Fri 19 Aug 2005
at 03:51
  • msg #24

Re: Chult OOC

 I have a little problem ....
My mate has just picked up tickets for the Reading festival so I am gonna be stuck in a tent from wednesday to the following monday, so obviously I will be unable to post for a few days.
Sorry all -this came as a surprise to me too.
Niailee Narske
player, 6 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Fri 19 Aug 2005
at 04:27
  • msg #25

Re: Chult OOC

*chuckling* Life has many a wonderful surprise, ne?
Niailee Narske
player, 10 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Tue 23 Aug 2005
at 06:45
  • msg #26

Re: Chult OOC

Already I'm really enjoying this. Not including a game I'm running, all my recent FR gaming has been via NWN single player, which, while possessing a nice story, isn't really good for letting you roleplay. So now to really *be* my character and to know how different she'll be after this adventure (well, possibly dead, for one! But even the physical changes of someone "raised" in the Underdark going to a hot jungle...), it is enjoyable.
Ynvaar
player, 18 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Wed 24 Aug 2005
at 03:38
  • msg #27

Re: Chult OOC

   Me too. I actually started playing Ynvaar in my regular tabletop game before converting him to use here, sadly that group is mostly into hack & slash games. It's not as much fun when you're the only one actually roleplaying so it's nice to be able to really let yourself go a bit, and I totally agree with the note you made about the physical changes -Ynvaar is from the frozen north! (seems nobody likes my armour ...guess they're just jealous) :-)
DM FoxPaws
GM, 30 posts
Wed 24 Aug 2005
at 20:24
  • msg #28

Re: Chult OOC

I'm glad you two are enjoying things, let me know if things need to be changed or updated to keep it interesting.  Now that we have just about everyone together we can open a new thread for the jungle.  Keep posting in the port N. thread until everyone is ready to move out.
Elsa
player, 21 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Sat 27 Aug 2005
at 13:20
  • msg #29

Re: Chult OOC

Away for the weekend.
DM FoxPaws
GM, 32 posts
Sat 27 Aug 2005
at 13:50
  • msg #30

Re: Chult OOC

Not a problem, if we don't have a post by Kuruk soon I'll drop in and do a little body possesing to let you all know what the dangers of each of your choice of paths are.
DM FoxPaws
GM, 33 posts
Sat 27 Aug 2005
at 20:32
  • msg #31

Re: Chult OOC

Check the Port N... thread for Samier's last post...it'll give tips on where to go now that I've updated it ;)  Still your call as to which way you want to go, both will get you there with my help, one is safer but longer, the other is quicker buy more encounters.....do we want the long haul for xp, or the quick route that kills one or two of you.....
Niailee Narske
player, 11 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Mon 29 Aug 2005
at 10:49
  • msg #32

Re: Chult OOC

Better chance of survival + more XP = double win!
DM FoxPaws
GM, 34 posts
Mon 29 Aug 2005
at 11:28
  • msg #33

Re: Chult OOC

Better chance?  Who said the river was safer?  Course, as far as that goes the jungle isn't much better...watery death or dinosaur death, ahhhh the choices.
This message was last edited by the GM at 17:37, Mon 29 Aug 2005.
Ynvaar
player, 21 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Tue 30 Aug 2005
at 17:25
  • msg #34

Re: Chult OOC

This is on the main RPoL page.

Due to major registrar complications it is possible that the rpol.net domain will become unavailable for a short time.  If this does occur please use

http://rpol.hyphenit.com.au as a temporary work-around.

PLEASE pass this inforation on to those you game with here.

Thanks!
[Private to Ynvaar: Thank you for beating me to the punch, for doing my job take an extra 25xp.  Thanks Ynvaar! :)]
This message was last edited by the GM at 20:20, Tue 30 Aug 2005.
Rand Al Thor
player, 15 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Wed 31 Aug 2005
at 12:47
  • msg #35

Re: Chult OOC

Elsa, we are all over in the "To find a jungle friend" thread that's why you got no response.  We're on a trail in the jungle already.
Elsa
player, 24 posts
Init: +3 AC: N17/F14/T13
HP: 18/18 F+0/R+4/W+6
Wed 31 Aug 2005
at 22:12
  • msg #36

Re: Chult OOC

I didn't want to intrude on a thread to which I didn't yet belong.  You'll see me posting there in the near future.

Thanks!
Rand Al Thor
player, 16 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Thu 1 Sep 2005
at 13:29
  • msg #37

Re: Chult OOC

I thought you were supposed to be with us.  Sorry.
Rand Al Thor
player, 19 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 2 Sep 2005
at 13:02
  • msg #38

Re: Chult OOC

You know I can't seem to recall how you want rolls posted.  Shall we post them at the bottom in a different color or would you rather have them in a Private Line at the bottom of the post?
DM FoxPaws
GM, 38 posts
Fri 2 Sep 2005
at 16:51
  • msg #39

Re: Chult OOC

Your fine to just drop them at the bottom of your post, once I've gotten actions from everyone I'll do a summary and then we can start the next round.  I'm pretty easy going as far as combat, just make sure the numbers are there.  also, when you do your rolls you can add your modifiers right into the dice roller to do the addition for you (someone was forgetting this, I forget who) that makes it easier for all of us.
Niailee Narske
player, 14 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Tue 6 Sep 2005
at 12:11
  • msg #40

Re: Chult OOC

Sorry for delay guys, been busy. On he plus side, I now have a job!
Daemon
player, 1 post
Init: +3  AC: 14/11/13
HP: 19/19  Saves: 1/7/3
Tue 6 Sep 2005
at 21:29
  • msg #41

Re: Chult OOC

New PC from the deserts of Calimshan.  I hope Chult won't be too much different, and I hope the natives will be friendly enough.
Ynvaar
player, 24 posts
Init:+0  AC:17  FF17  T10
HP18/25    F+6  R+1  W+6
Tue 6 Sep 2005
at 22:55
  • msg #42

Re: Chult OOC

Hi Daemon. welcome to our sweaty team!
Actually most of the natives seem to spend their time trying to eat us -but what can you do? <shrugs shoulders>
BTW, do I get brownie points for working out your heritage or would that be too easy?
Daemon
player, 2 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: 1/7/3
Tue 6 Sep 2005
at 22:59
  • msg #43

Re: Chult OOC

You'll have to do a lot more than that.  I'm a bard with a past I'd rather not repeat.  If you somehow manage to yank that out of me and actually seem friendly enough, maybe.  Now until then, however.
T. Rex
Tue 6 Sep 2005
at 23:08
  • msg #44

Re: Chult OOC

WooHoo! More meat for the meat eaters!
Daemon
player, 3 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: 1/7/3
Tue 6 Sep 2005
at 23:40
  • msg #45

Re: Chult OOC

I doubt you'll find much meat on me.  Although I may be almost seven feet tall, I have no fat.  Not much muscle, either.
Ynvaar
player, 26 posts
Init:+0  AC:17  FF17  T10
HP18/25    F+6  R+1  W+6
Tue 6 Sep 2005
at 23:47
  • msg #46

Re: Chult OOC

Mmm... T rex, Taste like chicken.
Actually if we're gonna eat this one can I have a back leg this time?
Rand Al Thor
player, 23 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Wed 7 Sep 2005
at 01:41
  • msg #47

Re: Chult OOC

I want the ribs!  No where is my barbeque sauce?
Niailee Narske
player, 16 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Thu 8 Sep 2005
at 08:55
  • msg #48

Re: Chult OOC

You know, I really hopw WotC ignore the recent findings that suggest/prove (I'm uncertain there) that most dinosaurs (T-Rex included) were feathered. They'd look much better using the traditional design of "big reptiles". The only birds that are scary are two-headed ones that get to act twice in every round.

Edit: Now I feel a little stupid, I only *just* realised where the name "Niailee" floated into my head from. It's just one letter different from Miailee, the elf wizard used for just about every "Say a wizard casts _____" example in the DnD books, and the "Miailee, casting _____" illustrations. It hadn't occurred to me the whole time ~_~
This message was last edited by the player at 09:03, Thu 08 Sept 2005.
Rand Al Thor
player, 29 posts
Init:+5  AC:17 FF:14 T:13
HP:19/22 F+2 R+4 W+3
Thu 8 Sep 2005
at 11:57
  • msg #49

Re: Chult OOC

Well, if it makes you feel any better I never noticed that.  As far as I am concerned you have a completely original name.
Ynvaar
player, 32 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Thu 8 Sep 2005
at 14:55
  • msg #50

Re: Chult OOC

    I never noticed either, bit that's not entirely surprising since I do it all the time. I have a wizard who got to 15th level before I realised Solinor was a diety of the elven pantheon. I usually spend forever thinking up a decent name for my characters (often the hardest part for me), only to discover I've unknowingly ripped it off from somewhere. Turns out Ynvaar was from the film Ladyhawk ...ah well.
Rand Al Thor
player, 30 posts
Init:+5  AC:17 FF:14 T:13
HP:19/22 F+2 R+4 W+3
Thu 8 Sep 2005
at 15:07
  • msg #51

Re: Chult OOC

Rand Al'Thor is probably the most important main character in the Wheel of Time series of books. When I chose the character class it occured to me that Rand and the character class were similar, so it was really a "no brainer".  I rip-off names all the time since I lack the creative ability to come up with my own.
Niailee Narske
player, 18 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Thu 8 Sep 2005
at 15:19
  • msg #52

Re: Chult OOC

I also have difficulty thinking up names - lately it's been easier, with them floating into my head (usually due to outside influence). before that, flipping through books for words seemed to work. Monster manual is great for last names - particularly for characters not of a DnD setting. having someone named Mr. Aboleth could be really bad in FR...

"Hi, I'm Mr. Aboleth!"
"That's a very poor choice of name to adopt, I see you for what you really are! Power Attack!"
Kuruk Jobtawk
player, 18 posts
I +2    AC 17/FF 15/TA 12
HP 32/32  F +6/R +3/W +8
Thu 8 Sep 2005
at 16:59
  • msg #53

Re: Chult OOC

I try to come up with original names myself.  Unique combinations of letters that sound cool work best for me.  Or else I just take a regular name and mix it up so much that it is hardly recognizable.
Niailee Narske
player, 20 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Fri 9 Sep 2005
at 07:47
  • msg #54

Re: Chult OOC

Wow, the weather here is warm enough that I really sympathise with our characters. Even with the window open and a fan on I have trouble sleeping.

Incidentally, as I lack the books currently, what does "traveller's clothing" consist of?
DM FoxPaws
GM, 51 posts
Fri 9 Sep 2005
at 11:28
  • msg #55

Re: Chult OOC

Traveler’s Outfit: This set of clothes consists of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.

For myself, I'm using the SRD for just about everything for my game, although I do have a copy of the old Jungles of Chult 2ed book that I'm using for flavoring.  to get to the online version of the core books you go to this link:

http://geocities.com/sovelior/srd/home.html

---

On a side note, I hopefully have 2 more that will be joining you shortly, unfortunatly they won't catch up to you until you find the old party... If they can survive the trek that is.
DM FoxPaws
GM, 53 posts
Sat 10 Sep 2005
at 11:15
  • msg #56

Re: Chult OOC

To my Jungle travlers, please feel free to spend an evening getting to know each other a little more, some basic camp talk and what not.  I'm going to try to get Daemon and Elsa out to you soon, hopefully by the time you get to whereever the old group endded up, or shortly after you find the old group.....


btw, Elsa, are you still with us?
Niailee Narske
player, 21 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Sat 10 Sep 2005
at 12:56
  • msg #57

Re: Chult OOC

DM FoxPaws:
getting to know each other a little more, some basic camp talk


*snickering*

Sorry, found that far funnier than itactually was.
Ynvaar
player, 34 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Sat 10 Sep 2005
at 13:25
  • msg #58

Re: Chult OOC

<hands on hips>
"ooh Rand, that leather ensamble is just divine! and who does your hair?"

maybe Kuruk could trade in mr smake for a poodle?
Rand Al Thor
player, 33 posts
Init:+5  AC:17 FF:14 T:13
HP:19/22 F+2 R+4 W+3
Sat 10 Sep 2005
at 14:00
  • msg #59

Re: Chult OOC

Well, it's about time someone take notice to my clothes.  You know, I spent pretty much on this outfit and darn it I will be recognized!  <touches hair>  Really you like this?  I just ran a comb through it this morning.  You are too sweet!
Ynvaar
player, 36 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Sat 10 Sep 2005
at 16:17
  • msg #60

Re: Chult OOC

There you go Nialee, just for you.

Phew! just had my roleplaying fix in the jungle thread <leans back contentedly  and sighs>

Thanks Rand, I needed that :-)
This message was last edited by the player at 02:13, Mon 12 Sept 2005.
DM FoxPaws
GM, 60 posts
Fri 16 Sep 2005
at 00:05
  • msg #61

Re: Chult OOC

Wow, you guys stink at spot checks....course it wasn't likely you would have seen these buggers coming anyway, but still!

This should be a fairly easy battle, as long as what happened to the last party doesn't happen to you guys......
Niailee Narske
player, 24 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Fri 16 Sep 2005
at 16:57
  • msg #62

Re: Chult OOC

I won't be here for the weekend, as usual. I hope I'm not needed for anything over such time.

Having said that, seeing as Niailee has gone to sleep, I believe the spells stored in her head have been forgotten, so her best course of action for this fight is to constantly take a full defence, anyway.
Ynvaar
player, 39 posts
Init:+0  AC:17  FF17  T10
HP25/25    F+6  R+1  W+6
Fri 16 Sep 2005
at 18:00
  • msg #63

Re: Chult OOC

Any uncast spells are retained (indefinately) in Nialees' memory until she either casts them or replaces them in the morning.
Sleeping will not cause her to forget her spells.
DM FoxPaws
GM, 62 posts
Sat 17 Sep 2005
at 11:40
  • msg #64

Re: Chult OOC

Your actually ok, due to some family obligations I'll be a bit slow in posting (doesn't mean I won't still be trying to kill you...I'll just be slow about it) so we may not have a first round of combat til monday anyway.

Also, for combat just post 1 message at anytime until I give a warp up, then post again (feel free to edit your post based on what the others are doing, I'll consider it team work until my post, after which its time travel :P )
DM FoxPaws
GM, 63 posts
Mon 19 Sep 2005
at 20:09
  • msg #65

Re: Chult OOC

Sorry for the delay in my posting guys, I've got the inlaws in and am trying to be socialble with them.

Also, its a reward, you know what that means, presents!!!!

For this next battle, everyone has a magic weapon spell cast on them for the duration of the fight.  and for Daemon, you get a +1 to your next set of rolls (combat, rp, whatever.)
Rand Al Thor
player, 38 posts
Init:+5  AC:17 FF:14 T:13
HP:19/22 F+2 R+4 W+3
Mon 19 Sep 2005
at 20:14
  • msg #66

Re: Chult OOC

I like presents, haven't gotten many in quite a while, thanks!  Good luck with the in-laws, I've got a pair myself so I feel your pain.
Niailee Narske
player, 26 posts
In: +2 AC: 12/F 10/T 12
HP: 13 F+2/R+3/W+5
Mon 19 Sep 2005
at 20:25
  • msg #67

Re: Chult OOC

Yay, prezzies! And take your time. Family are good.

Ohanna means family. Family means no-one gets left behind... or blown up.
This message was last edited by the player at 20:26, Mon 19 Sept 2005.
Daemon
player, 16 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Mon 19 Sep 2005
at 20:35
  • msg #68

Re: Chult OOC

Yeah, +1 to any roll...;)

And another happy birthday to our high and mighty DM.

Now I won't get killed before I reach the group, right?
DM FoxPaws
GM, 67 posts
Wed 21 Sep 2005
at 21:50
  • msg #69

Re: Chult OOC

You know whats really bad guys...when it comes to combat I have a nasty habit of rolling crits at least once a combat.
Ynvaar
player, 44 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Wed 21 Sep 2005
at 23:49
  • msg #70

Re: Chult OOC

Daemon:
Now I won't get killed before I reach the group, right?

No but the group might all be dead before you get there.
Nialee and Ynvaar are stuck in the web and we're the lucky ones, Kuruk is living in a world of crits -sadly not his own.

One thing's for sure: we're gonna have to work for these XPs!
Ynvaar
player, 45 posts
Init:+0  AC:10  FF10  T10
HP18/25    F+6  R+1  W+6
Sat 24 Sep 2005
at 01:50
  • msg #71

Re: Chult OOC

Any chance we could get an updated map showing which goblins are trapped in the web please Foxpaws?
DM FoxPaws
GM, 75 posts
Sat 24 Sep 2005
at 11:36
  • msg #72

Re: Chult OOC

Sure, sorry about that, havn't had much time but I'll try to get one up today sir!
Rand Al Thor
player, 41 posts
Init:+5  AC:17 FF:14 T:13
HP:18/22 F+2 R+4 W+3
Sat 24 Sep 2005
at 16:53
  • msg #73

Re: Chult OOC

Can we post next round actions or do the goblins get to go yet?
DM FoxPaws
GM, 78 posts
Sat 24 Sep 2005
at 17:03
  • msg #74

Re: Chult OOC

The goblins are going, hacking at the entangle, casting spells, and going full defense in the aid of a wizard/goblin.  Post and post well, if they don't get free soon they are going to open fire.
DM FoxPaws
GM, 81 posts
Sun 25 Sep 2005
at 00:02
  • msg #75

Re: Chult OOC

OK, we need attack rolls from Niailee and Ynvaar still, then I'll do a wrap up....bear in mind these are goblins, so look at the damage done before you pick your targets...also, 1 square is 5 feet....average move is 30, charge is better but then you get that nice charge penalty for attacking.....have fun guys!
Niailee Narske
player, 28 posts
In: +2 AC: 12/F 10/T 12
HP: 6/13 F+2/R+3/W+5
Mon 26 Sep 2005
at 06:33
  • msg #76

Re: Chult OOC

I'm wondering if I could withdraw from this game. On six HP, there's a really way to write Niailee out really.
DM FoxPaws
GM, 84 posts
Mon 26 Sep 2005
at 07:54
  • msg #77

Re: Chult OOC

If you wish to withdraw then of course you may Niailee, I'm not holding you prisoner here.  I'm sorry to see you leaving, but if you want to we can either have your character killed off, or you can return to port and set sail for a new land in someone elses game with this character.
Niailee Narske
player, 29 posts
In: +2 AC: 12/F 10/T 12
HP: 6/13 F+2/R+3/W+5
Mon 26 Sep 2005
at 16:28
  • msg #78

Re: Chult OOC

No, it's not a case of "I really like this character but this GM is terrible and is running a bad game". I'll withdraw from the FR circle thing completely.

Basically, I won't have that much time free soon (over the weekend I was busy at a con, soon I'll have a job and be about that busy every day apart from every second weekend). And other than that, well, I don't enjoy low-level DnD. Full  Arcane Casters are the only classes I really enjoy playing, and at low levels it's more trouble than it's worth just trying to keep them alive with everything about them being bad apart from actual casting - even other casters have far superior core abilities (armour, BAB, saving throws etc.)

Besides that, anything below tenth level still puts wizards in the same spot that most characters leave at 5th - "Binary HP". They start the day at full health, one thing rolls slightly above average damage, and suddenly they're reduced to "dying".

And finally, I prefer far more interesting races - races that invariably carry high Level Adjustments. So in short, low-level DnD just isn't for me. So between that and time left, well, I'm better off leaving properly.
Ynvaar
player, 47 posts
Init:+0  AC:10  FF10  T10
HP18/25    F+6  R+1  W+6
Mon 26 Sep 2005
at 22:33
  • msg #79

Re: Chult OOC

That's a shame. Good luck with the job Nialee. <bearhug from Ynvaar>
DM FoxPaws
GM, 85 posts
Mon 26 Sep 2005
at 22:57
  • msg #80

Re: Chult OOC

Whelp kiddo, good luck with the new job, and finding a higher lvl game to play in when you get some time again.  I'm sorry to see you go.
Niailee Narske
player, 30 posts
In: +2 AC: 12/F 10/T 12
HP: 6/13 F+2/R+3/W+5
Mon 26 Sep 2005
at 23:31
  • msg #81

Re: Chult OOC

Thanks guys *bows* The job should be good, little time is really just one of the side effects of such a thing. It was fun playing, minus using the dice roller.
DM FoxPaws
GM, 87 posts
Mon 26 Sep 2005
at 23:39
  • msg #82

Re: Chult OOC

Oh, come on! you guys know you all love the dice roller!  this is actually the only place I can roll decently....in table games I'm a take 10 kind of guy cause I know I'm gonna fail the roll.
DM FoxPaws
GM, 92 posts
Thu 29 Sep 2005
at 17:48
  • msg #83

Re: Chult OOC

I'm heading out for a weekend of camping starting today, won't be back til Monday...have fun guys!
This message was last edited by the GM at 17:48, Thu 29 Sept 2005.
Ynvaar
player, 49 posts
Init:+0  AC:10  FF10  T10
HP18/25    F+6  R+1  W+6
Thu 29 Sep 2005
at 18:26
  • msg #84

Re: Chult OOC

You too FP. If you get bored try playing sumo while your in your sleeping bags, its really funny
Ynvaar
player, 52 posts
Init:+0  AC:10  FF10  T10
HP18/25    F+6  R+1  W+6
Fri 7 Oct 2005
at 02:09
  • msg #85

Re: Chult OOC

This has absoloutely nothing to do with D&D but it's so funny I just had to share:
http://www.big-boys.com/articles/eow.html

BTW- It may be a good idea to skewer that last gobbo Kuruk. We can do without him coming back with his buddies to avenge his chieftain
Daemon
player, 24 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Fri 7 Oct 2005
at 02:53
  • msg #86

Re: Chult OOC

Daemon's just sitting here.  Waiting to come by the party.  And waiting...

At least we have a sorcerer, and Daemon doesn't have to be the only arcane spellcaster.  That would really stink.

Just be glad I'm not a Thayan wizard, just a Calishite harem boy.  Those Thayans attract trouble, the only place they are relatively safe is in the privvy. ;)
Ynvaar
player, 53 posts
Init:+0  AC:10  FF10  T10
HP18/25    F+6  R+1  W+6
Fri 7 Oct 2005
at 04:06
  • msg #87

Re: Chult OOC

*Chuckles* And thus the Legend grows....

Well I always did like to make an entrance :-)
Not that I'm not pleased to have my very own stalker, but whom is your Vast alter ego may I ask?
Daemon
player, 25 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Fri 7 Oct 2005
at 10:06
  • msg #88

Re: Chult OOC

Well, I don't know if I would be considered a stalker or not, I joined here before you ever joined in the Vast.  Before you even sent me a PM.
Ynvaar
player, 55 posts
Init:+0  AC:10  FF10  T10
HP18/25    F+6  R+1  W+6
Fri 7 Oct 2005
at 17:18
  • msg #89

Re: Chult OOC

Fido? So now I have to be nice to Daemon eh? lol.

Actually I'm really enjoying both games enormously at the moment. I like playing varied characters and Solinor and Ynvaar are about as different as you can get. The 'privvy thing' was just priceless.
DM FoxPaws
GM, 101 posts
Fri 14 Oct 2005
at 20:12
  • msg #90

Re: Chult OOC

Kuruk, are you still around?  Its been a while since we've heard from you...
Ynvaar
player, 63 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Sat 15 Oct 2005
at 05:13
  • msg #91

Re: Chult OOC

BTW guys- Nialee's backpack is a handy havversack. I was going to mention it in the game but the thread has moved on a little since then. Presumably this is one of the things we would of discussed at breakfast.

Ynvaar has no particular interset in treasure. He will take it if nobody wants it but it would probably be really good for a caster (or a weakling).

Finally if anyone has any kind of talent with appraise checks please say so (Ynvaar certainly doesn't) so we can put a value on those gems.
Rand Al Thor
player, 55 posts
Init:+5  AC:17 FF:14 T:13
HP:18/22 F+2 R+4 W+3
Sat 15 Oct 2005
at 12:58
  • msg #92

Re: Chult OOC

I don't really have any need for the haversack.  Daemon, if you are only a caster I have several scrolls from Nialee that I won't use unless I am in a tight spot.  You'd probably get more use out of them than I.
As far as appraising, I have a +1 to appraise.
DM FoxPaws
GM, 103 posts
Sat 15 Oct 2005
at 14:24
  • msg #93

Re: Chult OOC

With Kuruk stuck with RL issues I'm gonna be taking over for him for now, however I'm gonna need one of you to decide what to do with the town.  Do you rush in and sack it, go around quietly, come up with some devious plan to rush in and kill the men women and children?
Rand Al Thor
player, 56 posts
Init:+5  AC:17 FF:14 T:13
HP:18/22 F+2 R+4 W+3
Sat 15 Oct 2005
at 20:01
  • msg #94

Re: Chult OOC

Rand's belief system and his society's code does not allow him to kill the goblins needlessly.  If they attack us, that's a different story, but I cannot seek them out and slaughter them.  They are a part of the balance of the jungle and Rand will not alter that balance if he can help it.
Daemon
player, 32 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Sat 15 Oct 2005
at 20:59
  • msg #95

Re: Chult OOC

Daemon does not cast spells, his music works effects similar to magic, though.

(Bard playing the belief that any magical effects are from his music only.  A bit easy to work with considering most of my spells are mind effecting.)

Also, no to any Appraise.
Ynvaar
player, 66 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Fri 21 Oct 2005
at 11:17
  • msg #96

Re: Chult OOC

I was under the impression Kuruk carried Samirs' ointments/medicines ???

BTW Rand- Not sure if you noticed or not yet but I think you forgot to recover your hit points last night. Also I have no ranks in appraise so I guess your +1 is gonna have to do. We can always shop around for a good price back in Nyanzaru -If any of us make it :-)
This message was last edited by the player at 12:42, Fri 21 Oct 2005.
DM FoxPaws
GM, 107 posts
Fri 21 Oct 2005
at 20:21
  • msg #97

Re: Chult OOC

Nope, the first party had the ointments and medicines, Kuruk is looking for them to get the ointments (several friends of his were in that party) then he's got to get them to the camp...barring that its up to you guys to lend your healing skills to help with the camp, but I wouldn't recommend it.
Ynvaar
player, 69 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Sat 22 Oct 2005
at 10:26
  • msg #98

Re: Chult OOC

I ... er ... um.... It seems Ynvaar was a little confused. Of course I knew what was really going on the whole time -honest. roleplay bonus for depicting ynvaar totally baffled? no? ok then.

Truth be known I misread Samirs' dialog when he said "Take those" I read it as "Take these". Guess we will be following the trail after all then :-)
DM FoxPaws
GM, 109 posts
Sat 22 Oct 2005
at 14:49
  • msg #99

Re: Chult OOC

Yeah, so its cliche, its tired and worn, but its there and it offers good reward :P  If you can get through it....
Daemon
player, 38 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Sat 22 Oct 2005
at 16:26
  • msg #100

Re: Chult OOC

Hey, did I say anything bad about it?  And besides, that was IC, not OOC.  Daemon's view on the situation is that the world is an open book, and he can't wait to read it.

Of course, I still have to wait for a few xps, since I didn't get a single battle while I was alone...
DM FoxPaws
GM, 110 posts
Sat 22 Oct 2005
at 17:27
  • msg #101

Re: Chult OOC

Hey, you had zombies to fight! rich loaded zombies full of freshly stolen sapphires...
Daemon
player, 39 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Sun 23 Oct 2005
at 02:23
  • msg #102

Re: Chult OOC

Zombies that didn't do anything to me, yet.  They were simply following their instincts and getting food, who was I to destroy them?
DM FoxPaws
GM, 111 posts
Sun 23 Oct 2005
at 02:25
  • msg #103

Re: Chult OOC

*shrug* your call old timer, don't worry, theres some xp coming up shortly.  btw, we have a new comer to the game.  Everyone say Hi to Selim.
Ynvaar
player, 71 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Sun 23 Oct 2005
at 02:26
  • msg #104

Re: Chult OOC

Hi Selim! Welcome to the gang.
Daemon
player, 40 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Sun 23 Oct 2005
at 02:43
  • msg #105

Re: Chult OOC

Hello Selim.  I'll try to add a few lines about you in my epic poem, The Daemiad.
Selim
player, 1 post
Init: +4  AC: 18/14/14
HP: 16/16  Saves: +2/+7/0
Sun 23 Oct 2005
at 20:09
  • msg #106

Re: Chult OOC

Thanks all, hope to see you all soon.
Ynvaar
player, 80 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Mon 24 Oct 2005
at 03:30
  • msg #107

Re: Chult OOC

Oooh.. Shiney stuff! I love this part ;-)
Ynvaar
player, 82 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Mon 24 Oct 2005
at 17:43
  • msg #108

Re: Chult OOC

*sigh* The DM giveth... and the DM taketh away. Cruel Foxy, very cruel. Funny... but cruel. Bastard! :-)
DM FoxPaws
GM, 116 posts
Mon 24 Oct 2005
at 19:53
  • msg #109

Re: Chult OOC

I am a cruel DM, but not that cruel...I think you mis interpited my private message...I've corrected your post.
Ynvaar
player, 84 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Mon 24 Oct 2005
at 20:16
  • msg #110

Re: Chult OOC

*Grovels* Oh , alright then, come back FP all is forgiven!
-oh, and all slurs about your parentage are cheerfully withdrawn ;-)
Ynvaar
player, 85 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Thu 27 Oct 2005
at 00:18
  • msg #111

Re: Chult OOC

Hmm... Eyes of the Eagle maybe?
DM Evil FoxPaws
Thu 27 Oct 2005
at 00:28
  • msg #112

Re: Chult OOC

Actually its a cursed item, Daemon is now blind in both eyes since he failed the will save that I made for him...sorry Daemon.
DM FoxPaws
GM, 120 posts
Tue 1 Nov 2005
at 00:43
  • msg #113

Happy Halloween!

As a special Halloween treat everyone gets a free Mystery Potion (TM pending).  give me a % roll to find out what it is for each of you.
Daemon
player, 49 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Tue 1 Nov 2005
at 02:14
  • msg #114

Re: Happy Halloween!

Okay, here's a roll of 53 for Daemon.
Ynvaar
player, 92 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Tue 1 Nov 2005
at 02:33
  • msg #115

Re: Happy Halloween!

*Groans* I rolled a 12 :-( Wanna swap Daemon?

BTW- Have you heard anything from Kuruk lately FP?
This message was last edited by the player at 02:36, Tue 01 Nov 2005.
Rand Al Thor
player, 69 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Tue 1 Nov 2005
at 03:09
  • msg #116

Re: Happy Halloween!

Nowing my luck, low rolls are the better roll to have in this instance.  I rolled a 98.

22:08, Today: Rand Al Thor rolled 98 using 1d100. Trick or Treat, smell my feet!.
DM FoxPaws
GM, 121 posts
Tue 1 Nov 2005
at 16:57
  • msg #117

Re: Happy Halloween!

Ok, i've got your potions on my list, have fun using them.

Y - No, and quite frankly I'm a bit worried about him.  I'm gonna drop a line to DM Mike and see if he's heard anything from him, if not I think the big guy is going to go for a walk in the jungle and disappear soon.  Either that or this next fight (and its gonna be a fight soon if you don't do something) is going to get him teleported to someplace safe and harmless.
Daemon
player, 50 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Tue 1 Nov 2005
at 21:53
  • msg #118

Re: Happy Halloween!

How anticlimatic.
DM FoxPaws
GM, 122 posts
Tue 1 Nov 2005
at 21:57
  • msg #119

Re: Happy Halloween!

I know, but I hate to cut him out of the game...course if DM Mike lets me know otherwise he may be taken over by the blue hair'd guy and start battling you real soon...watch your back! ;)
DM FoxPaws
GM, 126 posts
Sun 6 Nov 2005
at 16:13
  • msg #120

Good Luck!

Selim, your up now, have fun and try to stay alive everyone!  Oh, and Selim, you never gave me your d100 roll for the unknown potion.
Selim
player, 2 posts
Init: +4  AC: 18/14/14
HP: 16/16  Saves: +2/+7/0
Sun 6 Nov 2005
at 17:49
  • msg #121

Re: Good Luck!

Oops, my bad.  I rolled a big 5!
DM FoxPaws
GM, 127 posts
Sun 6 Nov 2005
at 17:58
  • msg #122

Re: Good Luck!

Thanks, I've got it marked...btw, if you guys wanna buy mystery potions they are 25 gold from any crazy old wizard.  Selim give me your init roll and get ready to fight the big bad guy....
Selim
player, 4 posts
Init: +4  AC: 18/14/14
HP: 16/16  Saves: +2/+7/0
Sun 6 Nov 2005
at 18:07
  • msg #123

Re: Good Luck!

oops, forgot initiative.  Post updated.
DM FoxPaws
GM, 128 posts
Sun 6 Nov 2005
at 20:23
  • msg #124

Re: Good Luck!

The devil is a little above all of you, but i'm hoping that you can take it down...and survive the fight doing it....
DM FoxPaws
GM, 129 posts
Mon 7 Nov 2005
at 02:11
  • msg #125

Re: Good Luck!

I'll give Rand til tomorrow evening to post a round, if not I'll take over for him.
Ynvaar
player, 96 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Mon 7 Nov 2005
at 02:13
  • msg #126

Re: Good Luck!

Ummm.... about that spiritual weapon Selim ...er ... sorry! *blushes with embarrassment*
But you were giving the BBEG speech ya know :P
DM FoxPaws
GM, 130 posts
Mon 7 Nov 2005
at 02:17
  • msg #127

Re: Good Luck!

ummm...actually his lips never moved....and he had 50hp worth of protection around him because we knew you guys would be going after him.....he never got touched :)  now if we can only say the same about you guys and the BBEG that is standing there.... my suggestion would be to skip the undead....take out the devil before he summons more :)
Ynvaar
player, 97 posts
Init:+0  AC:10  FF10  T10
HP25/25    F+6  R+1  W+6
Mon 7 Nov 2005
at 02:32
  • msg #128

Re: Good Luck!

DM FoxPaws:
actually his lips never moved....
my suggestion would be to skip the undead....take out the devil before he summons more :)

This is true... in truth I had assumed the booming voice was coming from him though. My bad.

As for killing the devil: I'm trying!!! Guess you didn't see my recent rolls on the accursed dicebot yet. Bad timing... Really bad.
DM FoxPaws
GM, 131 posts
Mon 7 Nov 2005
at 02:37
  • msg #129

Re: Good Luck!

No, I saw them :)  If needed, don't forget everyone has 1 free natural 20 to be used, its a gift from RoA....damn we're nice! free potions (that might kill ya, but who knows right?) a free 20, and if you survive a room full of all the last parties magic items and weapons![Private to Daemon: When you get a sec, let me know what your last character had...we'll get it added to the list of crap in the armory.]
This message was last edited by the GM at 02:39, Mon 07 Nov 2005.
Daemon
player, 55 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Mon 7 Nov 2005
at 03:29
  • msg #130

Re: Good Luck!

Sucky rolls when I'm a player, and great rolls when I'm a DM.  I'm DMing two combats at the moment, and I just got about five natural 20's, no kidding!  If only I could be that luck as a PC...

[Private to DM FoxPaws: Wouldn't you know that I deleted his sheet on my PC, too.  Well, most of his stuff was on his horse/pack mule, so a lot of the stuff you'll find won't be worth much.  Here it is, though.

Shortsword
Shortbow
Arrows (20)
Kukri
Battleaxe
Belt of Tarael: +4 bonus to find and remove traps; +2 to all Reflex saves (MW Thieves' Tools in buckle)

And that's about all.
]
Ynvaar
player, 99 posts
Init:+0  AC:10  FF10  T10
HP 17/25    F+6  R+1  W+6
Mon 7 Nov 2005
at 22:54
  • msg #131

Re: Good Luck!

Well my accursed luck with the dicebot continues unabated.

Ynvaar rolled 7 using 1d20+6. [1] Attack roll.
Ynvaar rolled 4 using 1d8+3.  [1] Damage.
Ynvaar rolled 8 using 1d20+6. [2] Attack of op' (funky new axe).

WTF is goin' on?
DM FoxPaws
GM, 133 posts
Mon 7 Nov 2005
at 22:58
  • msg #132

Re: Good Luck!

could be worse....You could be a DM who can't read and gave you credit for the kill anyway...doesn't matter, Rand took it down with his second burning hands anyway, we'll just move that kill into his column.  and you got to figure out what that axe does now:P  bear in mind that frost ability will do nothing to the devil, but hey, its still a magic weapon.
Ynvaar
player, 100 posts
Init:+0  AC:17  FF17  T10
HP 17/25    F+6  R+1  W+6
Mon 7 Nov 2005
at 23:45
  • msg #133

Re: Good Luck!

Cheers FP, I'm pretty chuffed with it actually -was just what he needed :P

BTW- I'm sure you already noticed but I forgot to change my armour class back to 17 after the last fight when I had no armor on. All done now though.
DM FoxPaws
GM, 134 posts
Tue 8 Nov 2005
at 11:17
  • msg #134

Rest of week

I'll try to get something into the game this week, but I've gotta get ready for first day of class (why the heck did I take a Saturday class?) and this weekend my family is in town so I won't be logging in at all then.  So this is going to be a slim week, sorry guys, I hate to jump in the middle of a combat, but thats the way it falls this time.  I'll try to see if I can get DM Dart to finish this combat up for me this week.
DM FoxPaws
GM, 136 posts
Tue 8 Nov 2005
at 23:28
  • msg #135

Re: Rest of week

Sorry Selim, I took your attack for you...you missed, but I'm thinking if the next round leaves the beast with no hits I'm going to reduce its ac another 2 points...We'll see though.

Also, everyone don't forget that you have a free natural 20 to be used before the end of the year...I'm not saying to use it here, but remember you have it.
Daemon
player, 58 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Wed 9 Nov 2005
at 02:03
  • msg #136

Re: Rest of week

As to your question regarding xp, we really haven't got any since the beginning of October.
Rand Al Thor
player, 75 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Wed 9 Nov 2005
at 03:35
  • msg #137

Re: Rest of week

I just read the XP thread.  After fighting the goblins we met up with Daemon and then found the small village of goblins.  Trailed after the signs of the culprits and then came across this place we are currently at.
DM FoxPaws
GM, 138 posts
Wed 9 Nov 2005
at 03:45
  • msg #138

Re: Rest of week

Ok then, after this fight we'll give extra XP and go from there.
Ynvaar
player, 103 posts
Init:+0  AC:16  FF16  T9
HP 17/25    F+6  R+1  W+6
Wed 9 Nov 2005
at 06:42
  • msg #139

Re: Rest of week

DM FoxPaws:
...I'm thinking if the next round leaves the beast with no hits I'm going to reduce its ac another 2 points...We'll see though.

What and get reduced XPs? Nah, we'll just kill it ;-)

DM FoxPaws:
Also, everyone don't forget that you have a free natural 20 to be used before the end of the year...I'm not saying to use it here, but remember you have it.

OK, I've used mine. The dicebot must have thought I was someone else and rolled me a 20! ('bout time too). Used my free 20 to confirm the crit. Just did Sooooo much damage :-)
DM FoxPaws
GM, 139 posts
Wed 9 Nov 2005
at 11:24
  • msg #140

Re: Rest of week

Now thats what I'm talking about!  nice damage Ynvaar!....but now its my turn (insert evil grin here)
Ynvaar
player, 104 posts
Init:+0  AC:16  FF16  T9
HP 17/25    F+6  R+1  W+6
Wed 9 Nov 2005
at 23:44
  • msg #141

Re: Rest of week

Since I have a 10' reach now the devil will need to move through (several) threatened areas to hit me. AOOs all round FP?
DM FoxPaws
GM, 141 posts
Thu 10 Nov 2005
at 00:08
  • msg #142

Re: Rest of week

Dangit, I read the 10' with the glaive...ok, sorry Rand, you just took a hit running into the fray, 5 damage.  damn reach :P
Ynvaar
player, 106 posts
Init:+0  AC:16  FF16  T9
HP 12/25    F+6  R+1  W+6
Thu 10 Nov 2005
at 00:40
  • msg #143

Re: Rest of week

Just FYI everyone: Ynvaar can cast Wieldskill to gain +10 on appraise (and other skill checks) for any booty we may find and the gems we already have.
DM FoxPaws
GM, 145 posts
Thu 10 Nov 2005
at 00:43
  • msg #144

Re: Rest of week

Wieldskill? what the heck is that?
Ynvaar
player, 108 posts
Init:+0  AC:16  FF16  T9
HP 12/25    F+6  R+1  W+6
Thu 10 Nov 2005
at 01:18
  • msg #145

Re: Rest of week

Level 1 cleric spell from Magic of Faerun page 134.
Not memorised at present but there is no rush to value stuff we are only going to sell anyway. I will just use it back at Samirs' Watering hole or something.
DM FoxPaws
GM, 146 posts
Thu 10 Nov 2005
at 01:46
  • msg #146

Re: Rest of week

Cool, you'll have to forgive me, I have the core books for 3.0 ed., the 3.5 PHB and FRCS, and then the online SRD for my reference books, so if your going from something else just drop a note in OOC as to what it is.
Ynvaar
player, 110 posts
Init:+0  AC:16  FF16  T9
HP 12/25    F+6  R+1  W+6
Thu 10 Nov 2005
at 02:12
  • msg #147

Re: Rest of week

No problem, will do. Oh and thanks for the XPs! Don't you just hate it when you miss a level by a few XP ?..... *evil grin* By the way on a totally unrelated matter... are you still giving XPs for the character log by any chance? ;-)

DM FoxPaws:
So, do I keep giving you CR monsters over your limit for the big xp, or do we go back to normal fights?  Bear in mind, I have no problem killing you all for the fun of it :)


Personally I really enjoyed that fight but it was looking decidedly grim early on. Were it not for some lucky dice rolls this time around (pay back for all my recent woes) we might have been in big trouble. Though I would like the extra XPs I think sooner or later we are gonna get unlucky and bite off more than we can chew. Maybe we could save the real nasties for the BBEG fights?

Personally I don't really mind though and will happily go along with what everyone else wants to do. If the rest of you want to risk a full on XP crusade then Ynvaar is certainly game but there are some things the priest cannot fix, and lucky die rolls aside -I don't think meelee is our forte just yet (at least until the new characters join us).
DM FoxPaws
GM, 147 posts
Thu 10 Nov 2005
at 02:27
  • msg #148

Re: Rest of week

I am still giving xp for the log, and yours is at the end of this message Y.  I was a bit worried about this fight myself, don't worry though, I'll keep the over sized monsters for end battles, or special events.  for the most part I like to keep things fairly even... which is why the devil didn't have his Glaive and was at -2 to all his rolls/ac, but I think that was a fair bit of battle for something that has been trapped in a gem for centuries...i wouldn't expect it to be at full str right away.  OH, btw, someone grab the gem....its got Kuruk in it.


[Private to Ynvaar: I'll allow 25 per post (as long as they are of decent content, your's have been dead on so far) and a max of 100 a month.]
Ynvaar
player, 111 posts
Init:+0  AC:16  FF16  T9
HP 12/31    F+6  R+1  W+6
Thu 10 Nov 2005
at 03:54
  • msg #149

Re: Rest of week

Cheers FP, That puts me up! :-) -assuming I can avoid dying at the hands of that last zombie.

[Private to DM FoxPaws: I have updated my character sheet but will use the 3rd level stats for the remainder of this fight.
I will update my Bio after the last zombie falls.
]
Ynvaar
player, 114 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Fri 11 Nov 2005
at 10:17
  • msg #150

Re: Rest of week

It never occoured to me to ask at the time but did we get Nialees' spell book FP?
I only ask since Ynvaar may need one eventually to cast lesser anyspell (from FRCS).
DM FoxPaws
GM, 149 posts
Fri 11 Nov 2005
at 11:06
  • msg #151

Re: Rest of week

You guys grabbed her backpack, she had everything in there so you'll have that as well.
Selim
player, 6 posts
Init: +4  AC: 18/14/14
HP: 10/16  Saves: +2/+7/0
Fri 11 Nov 2005
at 20:41
  • msg #152

Re: Rest of week

Hey all, sorry for the absence, been a hell of a week at work.  Anyway, I've added a character description (though I'm not real happy with it, it'll give you soemthing to work with) for you all to peruse.

As for high xp opponents, I love xp as much as the next guy, but this is not a combat oriented character, so I'm not sure how much he'd contribute.  Though if he dies, I suppose I could always make a warrior type.  I'm easy :)
DM FoxPaws
GM, 151 posts
Sat 12 Nov 2005
at 12:35
  • msg #153

Re: Rest of week

No worries mates, I'll try to add more puzzles, I'm just not very good at coming up with that sort of thing (to many years of hack/slash playing) but we'll see what we can do.  I'm also going to work on some rp situations as well.  Bear with me guys, I'll get better at this....should see my other game I'm running, I can't even get the players to bite on the quest lead.

OH! and as a reward for my electrical getting fixed everyone gets 25 xp, damn new house, and with the shifting of the foundation and the bad workmanship of one of the contractors I lost an outlet (just 1, but still) but now its fixed (damn glad my neighbor is a  maint. man)
Ynvaar
player, 118 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Fri 18 Nov 2005
at 04:16
  • msg #154

Re: Rest of week

You wouldn't happen to have a Detect magic left would you Daemon?
Ynvaar
player, 120 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Sun 20 Nov 2005
at 00:13
  • msg #155

Re: Rest of week

Here is a quick run down of the things the characters will have seen Ynvaar identify (primarily through trial and error):

Enchanted Bow: fires bolts of electricity for 1d8 damage. (treated as magic for damage reduction),
The quiver is a Quiver of Ehlonna...holds bows, arrows, spears etc like a bag of holding,
Sack: Mezoar's old handy haversack,
Potions of Heroism & Spider Climb,
Scrolls:  Cure crit (Divine), Mass bulls' strength (Arcane),
Belt of Tareal.  It is very light, and gives a +2 to Reflex Saves and a +4 for searching for and disabling traps.  Has a set of MW Thieves' Tools in the buckle.
Selim
player, 8 posts
Init: +4  AC: 18/14/14
HP: 10/16  Saves: +2/+7/0
Sun 20 Nov 2005
at 00:38
  • msg #156

Re: Rest of week

Out of curiousity, is it a short bow or long bow?
DM FoxPaws
GM, 157 posts
Sun 20 Nov 2005
at 02:50
  • msg #157

Re: Rest of week

Short and of the compound type so it may be used from horse back.
This message was last edited by the GM at 02:51, Sun 20 Nov 2005.
DM FoxPaws
GM, 159 posts
Sun 20 Nov 2005
at 03:08
  • msg #158

Re: Rest of week

For those curious about this treasure load, don't get used to it, your not going to be getting rewarded like this often, its much more likely you'll end up fighting dinosaurs, or something of that nature with no treausre on them.
DM FoxPaws
GM, 160 posts
Sun 20 Nov 2005
at 03:12
  • msg #159

New Members

Everyone welcome Grom Ironaxe and Milo Fleetfoot, they'll be joining us in the healers compound once you get there :)
Ynvaar
player, 122 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Sun 20 Nov 2005
at 11:50
  • msg #160

Re: New Members

Hello Grom and Milo, welcome to the jungle!
We've got a great game going here (much better than FP gives himself credit for), and we are just tying up the loose ends on an adventure and should be starting a new one imminently (I think -but you know how these things are).

Anyhoo, welcome to the gang. Will look forward to adventuring with you :-)
Grom Ironaxe
player, 1 post
Sun 20 Nov 2005
at 14:57
  • msg #161

Re: New Members

 Greetings and salutations one and all, this dwarf was impressed with reading the last battle, must confess, first time i have "watched" a dwarf transform into a giant, interesting idea.
 Enjoy your treasures and relax some.
I confess, i was more then a little taken aback at the number of AD&D books that are used in this realm, i myself have a PH, though a RPer i am a group player, so if i seem a little slow in reconizing some of the special classes or moves, bare with me. TY
 This char (Grom), main idea for being this far from his native Mountains is his passion to see if the rumors he has heard is true, that some of his distant relatives, have left their love of the mountains and hills to live in the steamy jungles of Chult, so he is here to find out and maybe to persuade some to return to the Mtns as they should.
 Cool, Nuff said.
DM FoxPaws
GM, 161 posts
Sun 20 Nov 2005
at 16:29
  • msg #162

Re: New Members

Dwarf? what dwarf....Ynvaar is a mountian of a man normall :) he's just got a nice thick beard like any should....and i'm not just saying that because I have one...ok, maybe I am...
Ynvaar
player, 124 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Mon 21 Nov 2005
at 00:26
  • msg #163

Re: New Members

Yep, all human. I imagine him as a kind of Viking/Klingon hybrid myself.
Do I come off as Dwarven? *chuckles* Definately the beard ;-)

Ynvaar has no real interest in treasure guys so dig in. We can always sell anything unclaimed and split the cash but the spear might make a really handy party item.
I am happy to bed down/head off for the healers' compound when everyone else is but will have no spells until noon tomorrow.
[Private to DM FoxPaws: I assume the 'Arcane' cure crit was a typo FP?
BTW- if you get a minute (and if you still have access) to Nialees character sheet I would appreciate a cut & paste of the spells in her spellbook please.
]
DM FoxPaws
GM, 162 posts
Mon 21 Nov 2005
at 00:44
  • msg #164

Re: New Members

We're ready to head to the healers compound whenever you all are ready...I can't believe your going to leave without finding the real treasure room...  As for my typo Ynvaar, nope, thats no typo, its an arcane spell (just to be mean!!) lucky for you all there is a caster in the group who can use it.
This message was last edited by the GM at 02:24, Mon 21 Nov 2005.
Daemon
player, 65 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Mon 21 Nov 2005
at 02:35
  • msg #165

Re: New Members

Would that happen to be your friendly neighborhood minstrel?

Also, does the ring, headdress and other item have any magic, or are they just decorative?
DM FoxPaws
GM, 163 posts
Mon 21 Nov 2005
at 02:41
  • msg #166

Re: New Members

Purely decorative, ancient items from the old priest.  Should fetch a good price if you catch me in a good mood when you go to sell it.
Daemon
player, 66 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Mon 21 Nov 2005
at 02:44
  • msg #167

Re: New Members

And who says I'm going to sell it?  Now that I have a headdress, I can choose a completely different avatar instead of this one.  Speaking of changing avatars...
Milo Fleetfoot
player, 1 post
I:+3,AC:17,FF: 14,TA:17
HP:19/19, F/R/W:+4/+8/+6
Mon 21 Nov 2005
at 02:49
  • msg #168

Re: New Members

Howdy all.
Thought I'd better say Hi as the DM mentioned my existance ;)

Resident Hin pugalist here. I'll be meditating and punching my way through the under-growth by your side. Assuming you have no objects to a halfling that likes to wrestle everything in sight... :P
Daemon
player, 67 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Mon 21 Nov 2005
at 02:55
  • msg #169

Re: New Members

Well, I doubt you'll be able to get anywhere near Daemon.  He's almost seven feet tall, so you'd reach his waist.

Also, if no one in the current party wants it, I'll take another dagger.  They're my only ranged weapon.
Milo Fleetfoot
player, 2 posts
I:+3,AC:17,FF: 14,TA:17
HP:19/19, F/R/W:+4/+8/+6
Mon 21 Nov 2005
at 03:09
  • msg #170

Re: New Members

I don't think I'll be wresting you anyway. But I'll remember to bring a ladder if it ever gets to that ;)
DM FoxPaws
GM, 164 posts
Mon 21 Nov 2005
at 03:18
  • msg #171

Re: New Members

Hey now, I'm the only one allowed to go about changing avatars....but since I rarely if ever look at the avatars I guess your ok to go crazy with them since I have ;)
Daemon
player, 68 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Mon 21 Nov 2005
at 11:13
  • msg #172

Re: New Members

I'm so happy I have your permission, FoxPaws.
Ynvaar
player, 125 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Mon 21 Nov 2005
at 15:09
  • msg #173

Re: New Members

DM FoxPaws:
We're ready to head to the healers compound whenever you all are ready...I can't believe your going to leave without finding the real treasure room... 

Since Rand searched the exterior and I took 20 on a search of all the rooms inside (just checked), I assume this is the kind of mental torture only a man with a beard could inflict -lol

Actually if nobody wants the last dagger I will take the fire one (or electricity -your choice Daemon). BTW- you took the headress? *snicker* Foxpaws did tell you it looked like a basket of fruit didn't he? I'm sure you'll look very fetching wandering through the jungle with your new village people headgear :-)
Selim
player, 9 posts
Init: +4  AC: 18/14/14
HP: 10/16  Saves: +2/+7/0
Mon 21 Nov 2005
at 17:04
  • msg #174

Re: New Members

Ok, couple of questions regarding the loot.

1) Is the sack a Heward's Handy Haversack?

2) Is anyone interested in the Quiver of Ehlonna or bow?  I feel bad asking since I'm sure I'll be taking the belt as the party rogue, but I didn't see anyone else grabbing for them.
DM FoxPaws
GM, 165 posts
Mon 21 Nov 2005
at 20:22
  • msg #175

Re: New Members

The sack isn't, but the backpack with all the healing potions in it is.
Ynvaar
player, 127 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Mon 21 Nov 2005
at 20:28
  • msg #176

Re: Treasure split suggestion:

 Assuming Rand and Daemon are ok with it the bow, quiver and belt are all yours. We can run selim 'in credit' for now so all the players get an equal share of the loot.

I don't know how you all want to split the treasure in future but the method on pages 167-168 of the PHB would make sense. Maybe we could start a treasure thread FP? Then every time we find something we can add it to the list so that things don't get forgotten and we can avoid any potential squabbles later on.

Whilst Ynvaar wouldn't be in favour of such a formal arrangement (true to his alignment), as a player I would since we could dish out the booty OOC for the most part and keep the game moving. Anyhoo, that's my suggestion :-)
This message was last edited by the player at 20:29, Mon 21 Nov 2005.
Daemon
player, 70 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Tue 22 Nov 2005
at 01:17
  • msg #177

Re: Treasure split suggestion:

The Eyes of the Eagle are still around Daemon's neck, because there is no other place for them, right now.  You want them, go ahead and take them.  And the other Handy Haversack is not with me, I only took the herbs and medicines.
Daemon
player, 71 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Tue 22 Nov 2005
at 04:08
  • msg #178

Re: Treasure split suggestion:

Actually, even with the Eyes of the Eagle, Daemon only has a +4 to Spot, so it might be better if someone else, perhaps the rogue, takes them away from me.  I wouldn't want to waste a magical item.
Ynvaar
player, 129 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Tue 22 Nov 2005
at 17:47
  • msg #179

Re: Treasure split suggestion:

Do the characters have any idea how long it will take them to reach the healers compound FP? (apologies if this has been answered before and I missed it)
DM FoxPaws
GM, 168 posts
Tue 22 Nov 2005
at 21:05
  • msg #180

Re: Treasure split suggestion:

Daemon has a vague idea that it'll take around 4 more days from where your at, barring getting lost of course.
DM FoxPaws
GM, 169 posts
Tue 22 Nov 2005
at 23:06
  • msg #181

Re: Treasure split suggestion:

BTW Selim, I took you into account when I made all that loot in the room, the rapier was ment for rand, the axe for ynvaar, the daggers/spear for you and Daemon...he has something else coming later or he would have gotten a more attuned item.
Grom Ironaxe
player, 2 posts
Ac 14, FF 14,  T- 10
HP- 23,  F/R/W -5/3/2
Thu 24 Nov 2005
at 00:36
  • msg #182

Re: Treasure split suggestion:

OOc good turkey day, peace ).
DM FoxPaws
GM, 171 posts
Thu 24 Nov 2005
at 12:52
  • msg #183

Re: Treasure split suggestion:

50 turkey xp points to everyone, have a safe weekend guys!
Rand Al Thor
player, 86 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Thu 24 Nov 2005
at 16:52
  • msg #184

Re: Treasure split suggestion:

Hope everyone has a good time with your family and friends. Remember, that's what it's all about.



Thx for the bonus, boss.
Daemon
player, 72 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Sat 26 Nov 2005
at 02:02
  • msg #185

Re: Treasure split suggestion:

Sorry for not posting, I'm on vacation for Thanksgiving and It's lucky that I can post now.  I just wanted to say that if anyone else, even the two new adventurers we have yet to meet would like anything from Daemon's pile of treasure, feel free to take it.  He has better things to do with his money and time than upgrading his equipment.

Such as writing a poem about our adventures so far...
Grom Ironaxe
player, 3 posts
Ac 14, FF 14,  T- 10
HP- 23,  F/R/W -5/3/2
Sat 26 Nov 2005
at 14:00
  • msg #186

Re: Treasure split suggestion:

 Now that is nice to offer, but this toon hasnt earned anything yet, watch out for those man eating plants. )
Daemon
player, 74 posts
Init: +3  AC: 14/11/13
HP: 16/19  Saves: -2/7/3
Sun 27 Nov 2005
at 04:38
  • msg #187

Re: Treasure split suggestion:

Seriously, no one wants any of my magical loot?  I offer it, and no one takes it.  A lot of the things that I claim for myself will be sold anyway, so if you want it, claim it while you can.

BTW: Thanks for the xp, FoxPaws!
Selim
player, 12 posts
Init: +4  AC: 18/14/14
HP: 10/16  Saves: +2/+7/0
Mon 28 Nov 2005
at 10:45
  • msg #188

Re: Treasure split suggestion:

Ok, I'm a bit confused.  I thought we were all in the treasure room.  Did Dameon never enter the treasure room?  I'm confused because of this quote from Daemon:

quote:
Daemon inspects all of the items, but only takes the herbs and medicines and places them in the folds of his vest.  "Well, now that we have the herbs, we can leave to help the people.  This is all I really want."


My understanding was that all of the "items" were in the treasure room, so either Daemon was there, or this didn't happen.

Not trying to be argumentative, just trying to make sure I understand the game continuity.
This message was last edited by the player at 10:49, Mon 28 Nov 2005.
Ynvaar
player, 134 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Mon 28 Nov 2005
at 12:54
  • msg #189

Re: Treasure split suggestion:

To the best of my knowledge, everyone was in the treasure room. The only way in and out of there is to use the throne (at least that we know of).

I took a 20 when Ynvaar searched all the rooms, the only thing I haven't checked thouroughly is the throne which could probably do with a good search in case it can travel somewhere else we are not aware of yet.
Since the throne is set with gems I think a few minutes prying them out with a dagger is in order but I will do this just before we leave in case we need to use the throne again.

BTW- I dunno if you missed it Selim but Daemon offered you the Eyes of the eagle above. Makes sense since your the rogue type dude. We also have a spair Handy haversack still up for grabs.
This message was last edited by the player at 13:57, Mon 28 Nov 2005.
Selim
player, 13 posts
Init: +4  AC: 18/14/14
HP: 10/16  Saves: +2/+7/0
Mon 28 Nov 2005
at 15:49
  • msg #190

Re: Treasure split suggestion:

Alright, I'll add the eyes of the eagle to my loot; and if no one else wants it I could take the haversack... Selim's strength is rather pitiful and anything to lessen his encumberance is great, though I've already taken the quiver of Ehlonna so I'm not going to make a claim just yet.
Ynvaar
player, 135 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Mon 28 Nov 2005
at 18:24
  • msg #191

Re: Treasure split suggestion:

Well I wouldn't want to speak for Rand and Daemon but neither have expressed an interest in either of the havversacks and Ynvaar already has one so I guess if they don't want this one either it's all yours :-)
Rand Al Thor
player, 88 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Tue 29 Nov 2005
at 01:03
  • msg #192

Re: Treasure split suggestion:

I wouldn't mind a haversack, but my Str is good and I am noth carrying much at all.  So, I can always try and buy one later.  Let the 'girly-man' have the purse haversack. ;)
DM FoxPaws
GM, 175 posts
Tue 29 Nov 2005
at 22:42
  • msg #193

The final leg of the trip

I'm planning to gloss over the trip to the healers compound (3 days) so that we can get our other 2 members into the game.  Hope you all don't mind.  If there is something you want to go over before the others get here just send me a note and we'll slow down for a brief time so that you all can talk.[Private to Milo Fleetfoot: You and Grom know each other for the purpose of this little meeting, you have both been working/staying at the druid compound.  You are some of the only survivors left of the camp after jungle rot set in killing most of the healers.  The final is a druid that will be leaving very shortly to go back into the jungle.]
[Private to Grom Ironaxe: You and Milo know each other for the purpose of this little meeting, you have both been working/staying at the druid compound.  You are some of the only survivors left of the camp after jungle rot set in killing most of the healers.  The final is a druid that will be leaving very shortly to go back into the jungle.]
Ynvaar
player, 138 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Tue 29 Nov 2005
at 23:24
  • msg #194

Re: The final leg of the trip

I though you  might, sounds good to me :-)
[Private to DM FoxPaws: Ynvaar will hack off a one of the bearded devils' claws and beard before he leaves the ziggurat (a souvenir for now but he might make the claw into a magic item later).
 He will also cast wieldskill and detect magic on the remaining items to appraise them and scribe a couple of back up scrolls during thier nightly 'campfire time' -I will PM you with a list shortly.
]
This message was last edited by the player at 04:35, Sun 04 Dec 2005.
Milo Fleetfoot
player, 3 posts
I:+3,AC:17,FF: 14,TA:17
HP:19/19, F/R/W:+4/+8/+6
Wed 30 Nov 2005
at 00:24
  • msg #195

Re: The final leg of the trip

Yay! ;)

[Private to Grom Ironaxe: Hey, Grom. Seems like we have been hanging out a bit, so thought I'd give you a little info on my character. Milo has spent the past few days either training hard in unarmed combat, exercising or in meditation. He doesn't start conversations as a general rule, and seems to be a little depressed about the current situation. If Grom talks to him, Milo will respond thoughtfully, but in a friendly manner. It is quite obvious that Milo is a monk, and he is willing to talk of his days in the monestary if asked.]
Grom Ironaxe
player, 4 posts
Ac 14, FF 14,  T- 10
HP- 23,  F/R/W -5/3/2
Wed 30 Nov 2005
at 00:34
  • msg #196

Re: The final leg of the trip

tips a mug ).[Private to Milo Fleetfoot: Very good, my char is a dwarf, obvious ), but differant type of dwarf, wears good sturdy clothes, that are plain, no fancy trimmings, seems to blend in with the folage when he walks by it.  doenst talk a whole lot, save when you stop by what passes for a inn, then you find out he is here because he has heard that there is a  dwarven clan that is down here,  he will grumble, doesnt seem right for dwarfs to be running around the jungle, maybe all they need is to talk to a dwarf from the rock forge where all dwarfs started.  ]
DM FoxPaws
GM, 176 posts
Wed 30 Nov 2005
at 02:08
  • msg #197

Re: The final leg of the trip

Just me again....

[Private to Grom Ironaxe: Milo Fleetfoot: Very good, my char is a dwarf, obvious ), but differant type of dwarf, wears good sturdy clothes, that are plain, no fancy trimmings, seems to blend in with the folage when he walks by it.  doenst talk a whole lot, save when you stop by what passes for a inn, then you find out he is here because he has heard that there is a  dwarven clan that is down here,  he will grumble, doesnt seem right for dwarfs to be running around the jungle, maybe all they need is to talk to a dwarf from the rock forge where all dwarfs started. Hey Grom, bad news...no Inn...your in a camp, literally....they have tents, a few lean toos, and thats about it.  Also, when your found your going to be pretty f'd up with disease and weak from lack of medicines....few people are ever ready for the jungles of chult, and these healers were among them.   ]
Grom Ironaxe
player, 5 posts
Ac 14, FF 14,  T- 10
HP- 23,  F/R/W -5/3/2
Wed 30 Nov 2005
at 15:28
  • msg #198

Re: The final leg of the trip

 hmmm, tip a mug.  [Private to DM FoxPaws: cool, ok, no inn?, i would think my ranger has slept outside some ).  seriously, this player knows nothing of the land of Chult save that it is a huge jungle area with all manner of  big beastys, that could be another reason why he is here to see something new.   as far as no inn, thats ok, but i would venture that no camp i know of has ever been completely dry. )]
Ynvaar
player, 142 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Fri 2 Dec 2005
at 04:36
  • msg #199

Re: The final leg of the trip

quote:
...rumor is there is a large army of the undead deep in the jungles, waiting...for what it is not known.

You don't say? Sounds like a mystery and a kickass fight to me...

Zero chance of success, gruesome deaths all round, what are we waiting for? ;-)

EDIT: Could really do with avoiding the energy drainers though. They would be Horrible in a play by post game.
[Private to DM FoxPaws: You bait the hook and I'll reel 'em in .. LOL]
This message was last edited by the player at 00:55, Sat 03 Dec 2005.
Ynvaar
player, 146 posts
Init:+0 AC:17  FF17  T10
HP 31/31    F+5  R+1  W+6
Sun 4 Dec 2005
at 22:36
  • msg #200

Re: The final leg of the trip

Question: Does inspire courage affect hit/damage rolls with spiritual weapon?

To be honest I wasn't sure but I have added it in so you will need to subtract 1 point of damage if not good DM.
DM FoxPaws
GM, 182 posts
Sun 4 Dec 2005
at 22:38
  • msg #201

Re: The final leg of the trip

We're gonna say that it does...your gonna need it.  BTW, for our new players...bear in mind I have no problem killing you, even enjoy it from time to time :)
This message was last edited by the GM at 23:04, Sun 04 Dec 2005.
Ynvaar
player, 149 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+5  R+1  W+6
Thu 8 Dec 2005
at 02:11
  • msg #202

Re: The final leg of the trip

Where abouts on the map are Rand & Ynvaar FP? (I think we both moved in to attack last round)
DM FoxPaws
GM, 186 posts
Thu 8 Dec 2005
at 02:18
  • msg #203

Re: The final leg of the trip

Damn fine question Y, where are you and Rand?  You both mentioned that you were moving forward, but never told me where....Your first battle post listed standing pat at n12, then you posted a charge...then nothing.  I'm assuming you and rand are in the same squares as the spirit weapons, under them as they float above you two...
Rand Al Thor
player, 93 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Thu 8 Dec 2005
at 02:25
  • msg #204

Re: The final leg of the trip

Well, what the heck FP?!  How come you don't know where I want to be?  What kind of DM are you, can't even read minds.  Sheesh!

Sorry about the fubar on the location.  Won't happen again.

Place me at J12, please.
Ynvaar
player, 151 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+5  R+1  W+6
Thu 8 Dec 2005
at 02:51
  • msg #205

Re: The final leg of the trip

Um... yeah. I had assumed telepathy too but we can do it the old fashioned way if you prefer. *blushes* K13 (under the SW) is cool for me.

*whispers to Rand* I told you that wasn't gonna work
Rand Al Thor
player, 94 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 9 Dec 2005
at 02:27
  • msg #206

Re: The final leg of the trip

<shrugs> giving that, "oh well" look
Milo Fleetfoot
player, 8 posts
I:+4,AC:18,FF: 14,TA:18
HP:13/19, F/R/W:+4/+9/+6
Tue 13 Dec 2005
at 08:02
  • msg #207

Re: The final leg of the trip

I am on holiday over the Christmas period. For a month infact, and I leave in 12 hours. I'll be in and around the UK for that time. I will have limited access to the Net, but I WILL be posting still - just expect a slow down.

And don't be suprised if several days go past between my posts :)

Please be patient with me, but I expect most of you will be fairly busy yourselves. Have a good one!
Ynvaar
player, 153 posts
Init:+0  AC:17 FF:17 T:10
HP 21/31    F+6  R+1  W+8
Wed 14 Dec 2005
at 05:07
  • msg #208

Re: The final leg of the trip

You're over here Milo? Cool!

If you find yourself anywhere near Newcastle drop me a post and I'll take you for a pint or 27 and show you the sights (bars) :-)
Ynvaar
player, 155 posts
Init:+0  AC:17 FF:17 T:10
HP 21/31    F+6  R+1  W+8
Tue 20 Dec 2005
at 18:54
  • msg #209

Re: The final leg of the trip

Sorry I have not been able to post for a few days guys but I am having horrendous problems with my connection. Got a new modem on the way out but don't expect to receive it before the new year now.
Perfect timing I know, with big things going on in all my games *sigh*.

I will try and use a friends laptop if need be but just in case I can't get back on sooner I would just like to wish you all the best Christmas ever.
Take care guys and stay safe xKx
DM FoxPaws
GM, 192 posts
Fri 23 Dec 2005
at 03:50
  • msg #210

Re: The final leg of the trip

Just to let you know, I'm heading to my Mothers for a few days, so we're pretty much gonne be on hold til then.  Good time for you all to get to know your new team mates....lets have some backgrounds traded and we'll do some rp xp in addition to the battle xp you'll be getting next week.
DM FoxPaws
GM, 198 posts
Thu 29 Dec 2005
at 17:16
  • msg #211

Re: The final leg of the trip

I'm just waiting for 1 vote for what way to go...hopefully it won't tie us for choices.[Private to Grom Ironaxe: Hey Grom, what option did you want.  You had first agreed to escort the old man, then you talked about attacking the camp...]
Grom Ironaxe
player, 24 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 29 Dec 2005
at 17:21
  • msg #212

Re: The final leg of the trip

pm, sorry, thought i was fairly clear, umm, err, maybe clear, heh, ok, he wont leave the old man alone, unless the old man decides to stay in camp. Not sure thats the best idea for him either. So, will stay with the old man unless he wants to stay.
DM FoxPaws
GM, 199 posts
Thu 29 Dec 2005
at 17:32
  • msg #213

Re: The final leg of the trip

OK, that puts us at a dead split (damn even numbered PC's in a party) 2 for going to town and buying the slaves (more RP than combat) 2 for heading to the goblin camp and taking on the whole group (More combat than RP)  And don't go asking for a Logic portion to your ARP just yet!  There is no logic in my jungle :P
Daemon
player, 94 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Thu 29 Dec 2005
at 22:19
  • msg #214

Re: The final leg of the trip

Okay, we could always settle it by roleplay.  I have a nasty modifier to my diplomacy, so I'm sure I can change a few minds. ;)

[Private to DM FoxPaws: We only have four PCs?]
DM FoxPaws
GM, 200 posts
Thu 29 Dec 2005
at 22:26
  • msg #215

Re: The final leg of the trip

OK, ignore my last post about only having 4 pcs...I'm on crack this week....its 6 pc's and we're still waiting for Selim and Milo to vote...but it is still a tie!
Ynvaar
player, 160 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+6  R+1  W+8
Sat 31 Dec 2005
at 15:31
  • msg #216

Re: The final leg of the trip

LMAO! this one is priceless:

Daemon:
Daemon places a hand on Ynvaar's shoulder to hold back any outbursts or rage that might escape the priest of the Lord of Battles. ...Eldath, the goddess of tranquility and peace, is a wonderful patron."


Did you just try to placate my priest of Tempos by giving a 'big up' to the goddess of peace???

are you trying to trigger a bout of Tourettes syndrome from Ynvaar or what?
Top notch wind up Daemon, first class mate ;-)

Happy new year everyone, Will have a pint for you all!!
DM FoxPaws
GM, 204 posts
Sun 1 Jan 2006
at 05:24
  • msg #217

Re: The final leg of the trip

Happy New Year Everyone!
Selim
player, 19 posts
Init: +4  AC: 18/14/14
HP: 9/16  Saves: +2/+7/0
Sun 1 Jan 2006
at 12:21
  • msg #218

Re: The final leg of the trip

Sorry, been a little busy with the whole 'holiday thing'.  Anyway, I thought Selim's vote was fairly clear.

I'll apologize to the other players, but Selim has a very personal hatred of slavery and is not going to let this pass.  As an aside, I copied this from the 'Personality' section of his character sheet (bolding added for effect):

quote:
Generally Selim is outgoing, if a little cocksure, and makes an attempt to live life to its fullest.  Selim makes a point to give everyone an equal chance, regardless of race, to prove themselves before judging him.  It’s possible this might get him into trouble, since he’s as likely to attempt to reason with those of traditionally evil races, before fighting them.  Of course, this all changes if he witnesses slavery or racism.  He will have no compunction in slaughtering an entire tribe that practices slavery.


Now realize that was all written prior to even being accepted into the CHult game... I had no idea he would be confronted with slavery this early.
DM FoxPaws
GM, 205 posts
Sun 1 Jan 2006
at 14:04
  • msg #219

Re: The final leg of the trip

Sorry, didn't memorize everyone's historys/backgrounds.  and people change during the course of a game.  I'll put you down for the frontal assault.
Daemon
player, 96 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Sun 1 Jan 2006
at 15:28
  • msg #220

Re: The final leg of the trip

Happy New Year, everyone!
Grom Ironaxe
player, 26 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sun 1 Jan 2006
at 16:49
  • msg #221

Re: The final leg of the trip

 Peeks over the fence to see how many survived new years?.
Ynvaar
player, 161 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+6  R+1  W+8
Mon 2 Jan 2006
at 14:32
  • msg #222

Re: The final leg of the trip

Was broken yesterday but I made it.
Turns out Tequila and Champagne is not the great combo it first appears. Who knew? ;-)
Grom Ironaxe
player, 27 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Mon 2 Jan 2006
at 14:41
  • msg #223

Re: The final leg of the trip

 one word, OUCH!
Rand Al Thor
player, 104 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Mon 2 Jan 2006
at 15:57
  • msg #224

Re: The final leg of the trip

Bet that was a night to remember, but I bet you don't remember much!
Ynvaar
player, 163 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+6  R+1  W+8
Mon 2 Jan 2006
at 17:14
  • msg #225

Re: The final leg of the trip

Not so much, no. Though my girlfriend 'thoughtfully' recorded some of the better moments on her camera phone. It now seems to be one of her new years resoloutions to show these clips to anyone who crosses her path. *sigh* A pox on technology I say!

On a brighter note though, I have learned that no amount of singing represents a valid excuse for being in the ladies toilet when you aren't one. Ah well, live and learn I 'spose.
Rand Al Thor
player, 105 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Tue 3 Jan 2006
at 05:09
  • msg #226

Re: The final leg of the trip

Sounds like a good time none the less.
DM FoxPaws
GM, 208 posts
Wed 4 Jan 2006
at 21:46
  • msg #227

Re: The final leg of the trip

so...ummm...about the kobolds.....ummm...yeah, they're goblins.  Sorry, was drinking when I first posted it, never corrected it afterwards.....but thats what they are.  Dirty, nasty, jungle goblins (of which there are quite a variety)...sorry all. (works better for battles for your current lvls if they're goblins....and ties in nicely to an adventure I've got laying around somewhere.)
Ynvaar
player, 165 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+6  R+1  W+8
Thu 5 Jan 2006
at 13:30
  • msg #228

Re: The final leg of the trip

Welcome to my world mate :-)

So is the group ready to move out now FP?
Grom Ironaxe
player, 30 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 5 Jan 2006
at 13:48
  • msg #229

Re: The final leg of the trip

some are moving already ).
Ynvaar
player, 166 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31    F+6  R+1  W+8
Thu 5 Jan 2006
at 14:06
  • msg #230

Re: The final leg of the trip

Yeah I got that -hence my 'staying together/get moving now' game post.

I just didn't know if we were going with the results of the ARP vote or splitting up (never a good idea for the party and a bit of a pain for the DM -but an easy fix with such a frail old man in tow).
DM FoxPaws
GM, 209 posts
Thu 5 Jan 2006
at 20:52
  • msg #231

Re: The final leg of the trip

I'm still waiting on 1 vote...right now heading out with the old man is winning, Milo can either tie it or tip it over the edge.
Grom Ironaxe
player, 32 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 6 Jan 2006
at 16:53
  • msg #232

Re: The final leg of the trip

 Ok, Grom isnt being a hard nose, just that he had promised the healer before the other oppertunity came up.

 umm, have to wonder if Milo is on the missing list ?.
DM FoxPaws
GM, 211 posts
Fri 6 Jan 2006
at 17:19
  • msg #233

Re: The final leg of the trip

I'm gonna give the little guy a few more days, whatever he votes we're on the right course of action for now anyway...just moving gets us going :)  Take this time to bone up on the Role part of role play and get to know each other better.  Our main group has been together for a little over a 10 day now, the rest of you have only been known for a few hours....just who is that new dwarf anyway?
DM FoxPaws
GM, 212 posts
Sat 7 Jan 2006
at 20:46
  • msg #234

Re: The final leg of the trip

I'm such an ass, totally forgot that Milo said he would be gone for a month.  Well, with that remembered it looks like we're off to the city boys and girls.  Don't worry, there'll be plenty of time to sink your blades into monsters of all sorts...And maybe right a few wrongs at the same time.
DM FoxPaws
GM, 217 posts
Sun 8 Jan 2006
at 22:08
  • msg #235

Re: The final leg of the trip

You know, its come to my attention that I haven't been holding up my promise from my invite to join the area...there was supposed to be danger at every turn....so I figure, now that the cleric is out of healing spells, Lets toss everything in the jungle at ya :)

Your welcome.
DM FoxPaws
GM, 219 posts
Wed 11 Jan 2006
at 02:21
  • msg #236

Re: The final leg of the trip

Just waiting on an action from one of the players, once thats done I'll take my next round for the vines and we can get to killing you guys off.
Grom Ironaxe
player, 36 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Wed 11 Jan 2006
at 14:53
  • msg #237

Re: The final leg of the trip

umm, not sure if its round 2 yet?
DM FoxPaws
GM, 221 posts
Wed 11 Jan 2006
at 18:11
  • msg #238

Re: The final leg of the trip

No, its not.  Selim, I need an action from you...would it be easier if I put up a battle grid?
Ynvaar
player, 171 posts
Init:+0  AC:17 FF:17 T:10
HP 18/31    F+6  R+1  W+8
Sat 14 Jan 2006
at 16:05
  • msg #239

Re: The final leg of the trip

Hey Selim, you still with us?
DM FoxPaws
GM, 225 posts
Sat 14 Jan 2006
at 18:27
  • msg #240

Re: The final leg of the trip

Lets move it on, we'll call Selim locked in the vise like grip of the entangle spell.
Ynvaar
player, 173 posts
Init:+0  AC:17 FF:17 T:10
HP 18/31    F+6  R+1  W+8
Sun 15 Jan 2006
at 23:04
  • msg #241

Re: The final leg of the trip

Rand Al Thor:
OOC: Two good rolls, nat 20 on Concentration check and maxed the damage, hopefully.

Yeah I was really pleased when I rolled max damage on the frosty goodness too... until someone mentioned the fire/cold resistance to me :-(

I assume the characters will be aware of this by now FP (since the vines don't freeze/burn etc)?
DM FoxPaws
GM, 228 posts
Mon 16 Jan 2006
at 00:26
  • msg #242

Re: The final leg of the trip

D'oh....I didn't read that part...the last vine was down to 2hp anyway, so I'm gonna let that stand, but yes, by now you know that fire/cold don't work on them...
Ynvaar
player, 177 posts
Init:+0  AC:17 FF:17 T:10
HP 18/31    F+6  R+1  W+8
Thu 19 Jan 2006
at 14:51
  • msg #243

Re: The final leg of the trip

How much damage did you take Rand? If you let me know I'll heal you up bud.

Anyone else hurt?
Grom Ironaxe
player, 39 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 19 Jan 2006
at 15:07
  • msg #244

Re: The final leg of the trip

 No, i seem to have lucked out this time ).
Rand Al Thor
player, 114 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Thu 19 Jan 2006
at 15:10
  • msg #245

Re: The final leg of the trip

Took 12 damage.
DM FoxPaws
GM, 233 posts
Thu 19 Jan 2006
at 21:30
  • msg #246

Re: The final leg of the trip

I'm afraid we have lost one of our number...poor Selim has been sucked into the real world.
DM FoxPaws
GM, 236 posts
Sun 22 Jan 2006
at 18:55
  • msg #248

Milo?

Milo, you back yet?  How was your holiday?  Also, do you guys want to setup a watch for the evening, or trust to me to keep a quiet night for the roughed up crew?
Grom Ironaxe
player, 42 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sun 22 Jan 2006
at 19:00
  • msg #249

Re: Milo?

 Heh, what is a few bruises between group members )
Ynvaar
player, 179 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Mon 23 Jan 2006
at 00:26
  • msg #250

Re: Milo?

How about Rand, Ynvaar, (milo?) Grom, Daemon, for a watch order? Everyone happy with that?

Edited- ...not that anyone bitched or anything ;-)
This message was last edited by the player at 03:42, Mon 23 Jan 2006.
Grom Ironaxe
player, 43 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Mon 23 Jan 2006
at 01:40
  • msg #251

Re: Milo?

cool, works for me.
Daemon
player, 107 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Mon 23 Jan 2006
at 02:26
  • msg #252

Re: Milo?

Sure, have the minstrel, the one that ended the fight, will right about it later, sing tales of glory about all in taverns across Toril, not get any glory himself (not even for creating the song), and who is probably the most competent caster of enchantment spells this side of the peninsula wake up halfway through the night while the priest, who doesn't even need sleep to cast any spells, have the last shift.  Fine, you won't hear Daemon complaining, but you can be sure who's not going to have a magical bard song next fight.  So, hmmph.


Spoiler text: (Highlight or hover over the text to view)
;)

Ynvaar
player, 180 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Mon 23 Jan 2006
at 03:37
  • msg #253

Re: Milo?

Daemon:
Fine, you won't hear Daemon complaining.

Riiiiiight. So, not a fan of the suggested watch order then? ;-) -No problemo, we can swap Daemon with Ynvaar.
(actually I was under the impression I did need 8 hrs rest to regain my spells). *blushes*

oh and yeah, I got the joke...

Spoiler text: (Highlight or hover over the text to view)
...Eventually :-)

Daemon
player, 108 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Mon 23 Jan 2006
at 11:40
  • msg #254

Re: Milo?

Get your head out of 3.0 and into 3.5.  Only wizards, sorcerers, and bards (know nothing about psionics) need eight hours of sleep.  A cleric only need to pray once a day to his god/goddess and they are full on spells.  You can probably thank Eldathfor that.  She didn't want any wars between priests and their gods for not granting them spells when they were on the run and couldn't sleep but two or three hours a day. ;)
Ynvaar
player, 181 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Mon 23 Jan 2006
at 14:06
  • msg #255

Re: Milo?

Don't get me started skinny... Eldath indeed!

Yaah ok, congratulations. You spotted my deliberate mistake... But what are you doing spending all your time reading the rulebooks? Haven't you got a song to write? -don't forget to add the bit where I won a magnificent victory by grappling the enemy with my bare hands... because ...er... I was too brave to fight an unarmed opponent with my weapons...um yeah, that's the ticket :-)

...Besides, was it not I that inspired the party to greatness with my rousing redition of 'Wash the spears'? *grins wickedly*
Rand Al Thor
player, 115 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Mon 23 Jan 2006
at 17:35
  • msg #256

Re: Milo?

From somewhere deep in the recesses of his psyche Rand knows he's heard that song before, but, alas he cannot recall where.
Ynvaar
player, 183 posts
Init:+0  AC:10 FF:10 T:10
HP 29/31    F+6  R+1  W+8
Mon 23 Jan 2006
at 19:11
  • msg #257

Re: Milo?

Such is the insidious power of the Karaeoke cleric.
Daemon
player, 109 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Mon 23 Jan 2006
at 22:08
  • msg #258

Re: Milo?

Why do you think I haven't posted in the log yet?  I have to make it a truly epic poem before I post. ;)
Ynvaar
player, 192 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Fri 3 Feb 2006
at 02:24
  • msg #259

Re: Milo?

I have no strong feelings either way about the sneak past/attack debate guys.
Sounds like a really tough fight (and an XP fest) but Ynvaar lives for that kinda thing so it's up to you all.
I vote attack! (predictably) ;-)

Since they're all bunched up, that Web scroll could come in really handy for these beasties eh Rand?

...So still no word from Milo FP? *shakes head sadly*
Maybe we will have better luck with a couple of new recruits good DM.
This message was last edited by the player at 02:33, Fri 03 Feb 2006.
DM FoxPaws
GM, 247 posts
Fri 3 Feb 2006
at 02:32
  • msg #260

Re: Milo?

I'm gonna post it shortly, he did say that he'd be gone for about a month so I was giving him time to come back...but its not looking good.  I'll post for new players next week.
DM FoxPaws
GM, 248 posts
Fri 3 Feb 2006
at 02:35
  • msg #261

Re: Milo?

As far as the fight, its up to you, but come sunday if you havn't make a choice the healer or the dino's will....depends on how the game goes which one acts.
Ynvaar
player, 193 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Fri 3 Feb 2006
at 02:57
  • msg #262

Re: Milo?

Are we talking about Veloceraptor type Dinos FP? -am just trying to get a feel for how big they look and if the party might think we could take them etc.

If we are just gonna postpone a fight (my stealth skills are not exactly inspiring), then I would rather it was us that took Them by surprise. At least this way we will have time to use buffs (and maybe that Web?) before it all kicks off.
DM FoxPaws
GM, 249 posts
Fri 3 Feb 2006
at 03:20
  • msg #263

Re: Milo?

Yes, at least 5 of them that you can see.  This is a totally up to you all fight, if you sneak around you get around them, if not you get xp if you survive.
Daemon
player, 114 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Fri 3 Feb 2006
at 12:08
  • msg #264

Re: Milo?

Taking by surprise?  Why would we do that, when I can sing to them.  Isn't that so nice. ;)
Grom Ironaxe
player, 52 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 3 Feb 2006
at 15:39
  • msg #265

Re: Milo?

 tis good you read my posts, since grom has made his choice already, and it appears the bard has made his choice. Let lose the dogs of war
Daemon
player, 115 posts
Init: +3  AC: 14/11/13
HP: 19/19  Saves: -2/7/3
Fri 3 Feb 2006
at 16:59
  • msg #266

Re: Milo?

When you're stuck with a priest of Tempus, be prepared to go to war.

Hey, that should be written down somewhere. ;)

Grom, as I've seen in a few internet games, if you don't speak aloud then your choice is useless.  Just because you think 'We should go around the raptors and leave,' doesn't mean anyone can actually hear you.  Actually, if someone acted on your thought, unless he were a diviner who happened to read your thoughts, I think that would be considered metagaming.

Also, reading my thoughts and words a few posts up, I was all for going around, but Rand and Ynvaar wanted to battle.  Best to jest have at it than wait a few more days, right.
Grom Ironaxe
player, 53 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 3 Feb 2006
at 17:22
  • msg #267

Re: Milo?

 Umm, thoughts?, aye, cant be understood, save for general role playing, but grom ducking into the jungle, might be seen as a direction he wanted to go.
 I agree, a itchy priest of war, might want to strike out at something, but my impression of the beastys are they are at least man sized  and there are several fiesting away.
Ynvaar
player, 195 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Fri 3 Feb 2006
at 18:56
  • msg #268

Re: Milo?

Daemon:
When you're stuck with a priest of Tempus, be prepared to go to war.

Hey, that should be written down somewhere. ;)

It would make a cool bumper sticker for Ynvaars' armour... That and Wide Load.

Actually as a player I would be inclined to agree with you Grom. It probaly would be more prudent to simply go around the beasties and avoid a fight if at all possible -and Ynvaar would even cast a Silence spell to make sure we can all sneak past safely if you wish to do so...

...But it's maybe not a very 'priest of Tempus' thing to do when Rand had just suggested a battle. Obviously my alignment is also a big factor on this one too, but from Ynvaars perspective Grom simply carried on walking as Rand spoke.

I'm sorry if you thought I had ignored your post & opinion, I really hadn't, but as Daemon pointed out, it's tough to respond in character to someones thoughts.  It was for this reason that I dropped a post in the OOC (since the votes were tied two a piece).

Looking on the bright side, it may be more exciting this way than just sneaking past. It might even make it into the song.
Grom Ironaxe
player, 54 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 3 Feb 2006
at 19:45
  • msg #269

Re: Milo?

 Hmm, ok, quick question, Ynvaar is reading the scroll and casting spells, now since grom was already started into the jungle (he would probably stop at the bards SONG?) would he be affected by the range of the Spells from Ynvaar?.
Ynvaar
player, 197 posts
Init:+0  AC:17 FF:17 T:10
HP 29/31    F+6  R+1  W+8
Fri 3 Feb 2006
at 20:32
  • msg #270

Re: Milo?

All the targets have to be within 30 of each other for Mass Bulls' strength. If Grom has carried on walking further than this as we spoke then I can edit my post & wait to use the scroll until everyone is close enough?
It lasts 11 minutes so we shouldn't have any problems timing it right.
Grom Ironaxe
player, 55 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 3 Feb 2006
at 20:52
  • msg #271

Re: Milo?

 Ok, i would think even his short legs would be futher then 30ft away, he will have to run back when the bard starts playing his song or he could come up behind the beastys when they attack the party ( unless they are full, they may not feel like fighting at the moment).
 How ever you want to run this is cool.
Ynvaar
player, 199 posts
Init:+0  AC:15 FF:15 T: 8
HP 10/31  F+8  R+2  W+10
Mon 6 Feb 2006
at 01:59
  • msg #272

Re: Milo?

Sooo... Is it too late to just sneak past them then FP? ;-)

But I'm not worried *as sweat beads his brow*

..but if we're not careful this fight is gonna ruin your epic Demiad right Daemon?... Daemon?...
has anyone seen Daemon? ... he was here a minute ago...

*has flashback to all those Jurassic Park movies*... *Gulp*
Ynvaar
player, 205 posts
Init:+0  AC:15 FF:15 T: 8
HP 24/31  F+8  R+2  W+10
Mon 13 Feb 2006
at 14:26
  • msg #273

To map or not to map... that is the question.

Re the map/don't map question;

I play in games that use both systems but personally I much prefer to use a map for combats.

There are a few reasons but mainly I feel it is almost impossible to judge flanking/cover/ranges/attacks of opportunity etc without one (the recent 'is Grom in range of the Bulls strength?' quandry is a prime example).

Also since 99% of character fatalities are the result of combat there is a real danger of a character dying as a result of the player and the DM imagining the layout a little differently.

Anyhoo, that's my 2cp.
Rand Al Thor
player, 133 posts
Init:+5  AC:17 FF:14 T:13
HP:7/22 F+2 R+4 W+3
Mon 13 Feb 2006
at 18:46
  • msg #274

Re: To map or not to map... that is the question.

I'll toss my 2 coppers in with Ynvaar.  I don't like now being able to see the battle with my own eyes.
Grom Ironaxe
player, 65 posts
Ac 14, FF 14,  T- 10
HP=-3/23  F/R/W -5/3/2
Mon 13 Feb 2006
at 19:29
  • msg #275

Re: To map or not to map... that is the question.

 Hmm, throws his 3cps on the table, as for me, i guess i think in a more tactical framework on the battlefield, i prefer to see the current deployment of the group and the baddies, need to figure if i could reach them in one turn.
 I have one game now, were the game post's sometime doesnt match what the DM knows, so i will post a genearl post's (iam running across the opening to heal the wounded leader) then i get back from the DM things like (how are you going to defend yourselve from the two guys that are attacking him?, you are doing to many moves in one round, do you want to reconcider?), etc. Sigh, i love the system, but the DM is starting to get picky. Gets down off the soapbox.
DM FoxPaws
GM, 256 posts
Mon 13 Feb 2006
at 20:12
  • msg #276

Re: To map or not to map... that is the question.

Maps it is then, and just to let you know I've got a sucker...errr...player on the hook to join us...which is a good thing since we lost Daemon to a dino and Ynvaar's greed with the healing scrolls....shame on you Y!!!

OK, Y had nothing to do with it, but Daemon has decided to not reinvent himself and is going to head to a more city based adventure.
Ynvaar
player, 206 posts
Init:+0  AC:15 FF:15 T: 8
HP 24/31  F+8  R+2  W+10
Mon 13 Feb 2006
at 21:45
  • msg #277

Re: To map or not to map... that is the question.

DM FoxPaws:
OK, Y had nothing to do with it

Glad to hear it ...since he is my DM in another game *cringe*

So you are leaving us Daem?  Downer. I was (and still am) dying to find out what the story was with that sword he wears but never wields.
I was really looking forward to The Daemiad too. Maybe Ynvaar will finish it posthumously for him in his honour.

Damn shame to lose you bud.
Daemon
player, 118 posts
Init: +3  AC: 7/11/13
HP: -1/19  Saves: -2/7/3
Mon 13 Feb 2006
at 22:20
  • msg #278

Re: To map or not to map... that is the question.

It's either lose me here or lose me as a DM.  I think you'd rather have a DM, even if the region is moving rather slowly.  Besides, now that time has caught up with me, all I really have time for is four regions, 2 PCs and 2 DMing.

And who knows, you might see him as an NPC a little later in your excursions in the Vast.
DM FoxPaws
GM, 258 posts
Tue 14 Feb 2006
at 00:38
  • msg #279

Re: To map or not to map... that is the question.

Just remember, never trust a guy with dinosaur bites in his armor that go all the way through!
Ynvaar
player, 210 posts
Init:+0  AC:15 FF:15 T: 8
HP 24/31  F+8  R+2  W+10
Tue 14 Feb 2006
at 23:41
  • msg #280

Tune in next week to see........

DM FoxPaws:
...Ynvaar's God has allowed him to come through this mess...but has Tempus done the same for his friends?  If he has, will Ubato allow these men to return to their places in the maze that is Chult?

I love this post. Kinda reminds me of the ending monologue on the black and white episodes of shows like Flash Gordon. The ones that ended with something like "Tune in next week to find out!"

Thats what I wanted it to sound like....tune in next week, same Bat Channel, same Bat Time!
This message was last edited by the GM at 20:58, Wed 15 Feb 2006.
Rand Al Thor
player, 135 posts
Init:+5  AC:17 FF:14 T:13
HP:7/22 F+2 R+4 W+3
Wed 15 Feb 2006
at 01:32
  • msg #281

Re: Tune in next week to see........

Aw man I gotta wait until next week to see if I survived?!  Well, that sucks.
Ynvaar
player, 213 posts
Wed 15 Feb 2006
at 02:07
  • [deleted]
  • msg #282

Re: Tune in next week to see........

This message was deleted by the player at 02:08, Wed 15 Feb 2006.
DM FoxPaws
GM, 262 posts
Wed 15 Feb 2006
at 21:11
  • msg #283

Re: Tune in next week to see........

You want the roll, or what I'm setting the roll at?

I rolled a 12, but I thought I sent you a note that your at -2 (ain't I nice)...if Y can heal you at all you should come out of this good ;)
Ynvaar
player, 216 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Wed 15 Feb 2006
at 23:54
  • msg #284

Re: Tune in next week to see........

Yeah I have healed everyone except the healer back up to full hit points again ('cos I'm nice too :)

Might I be so bold as to enquire if you had planned to give the XPs for january along with the Feb XPs good DM?
This message was last edited by the player at 23:58, Wed 15 Feb 2006.
Rand Al Thor
player, 139 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Thu 16 Feb 2006
at 00:08
  • msg #285

Re: Tune in next week to see........

Yeah you sent me a pm saying I was at -2.  I rolled the percentile die, but I guess it's moot since Y healed me.  I was just adding, unsuccessfully, to the "tune in next week" joke.
DM FoxPaws
GM, 263 posts
Thu 16 Feb 2006
at 01:32
  • msg #286

Re: Tune in next week to see........

We have a new comer joining the group boys, be nice theres gonna be a lady in the room soon.
Rand Al Thor
player, 140 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Thu 16 Feb 2006
at 02:18
  • msg #287

Re: Tune in next week to see........

<scrubs teeth with finger, tests his breath, and runs fingers through his hair>  How you doin?
DM FoxPaws
GM, 264 posts
Thu 16 Feb 2006
at 03:20
  • msg #288

Re: Tune in next week to see........

Ynvaar:
Might I be so bold as to enquire if you had planned to give the XPs for january along with the Feb XPs good DM?


Thats exactly what I was planning.  Since January was fairly quiet I figured I'd throw a rather large bone on the table for the survivors.
Wrage
player, 1 post
Initiative: 3 AC: 21
HP: 33/33 Saves: 5/4/2
Thu 16 Feb 2006
at 03:37
  • msg #289

Re: Tune in next week to see........

Howdy All.  Just checking in to say hi.  Hopefully Ill be swinging my axe with you all soon enough =)

Edit: Just a littlwe bit about myself.  I am new too this game so dont by shy about any advice you want to ooc me or otherwise. Any help or opinions would be greatly apreciated and Ill do my best to help everyone not to get dead and to enjoy themselves.
This message was last edited by the player at 11:33, Thu 16 Feb 2006.
Rand Al Thor
player, 141 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Thu 16 Feb 2006
at 13:47
  • msg #290

Re: Tune in next week to see........

Here's some advice.  Don't be afraid to bypass a group of feeding monsters.  It could just save your life. ;)
Grom Ironaxe
player, 68 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 16 Feb 2006
at 15:23
  • msg #291

Re: Tune in next week to see........

 hmm, so Wrange, were these dino's yours ?. Test's his axe edge. )
Ynvaar
player, 217 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Thu 16 Feb 2006
at 15:34
  • msg #292

Re: Tune in next week to see........

Hi Wrage, welcome to the gang!

Great to have you on board. Sadly Rand is quite right and I think we just used up the D&D equivelant of a 'get out of jail free card'.
DM FoxPaws
GM, 266 posts
Thu 16 Feb 2006
at 20:35
  • msg #293

Re: Tune in next week to see........

If anyone is intersted, I'm running the hunters over in ROA4...and i'm low on players.  I've got 3 people sneaking into an orc camp right now...and DM NinjaCow has 5 or  6 pirates out pillaging....once we are done on this island its time to hunt them down and make 'em pay....player v player combat on the highseas.  If your interested I need a player or two to join me...just roll up a sheet, standard rules.  ok, I'm done whoring out for players now ;)


On a side note, I may have another new comer joining us soon!
Wrage
player, 2 posts
Init: 3 AC: 21/21/13
HP: 33/33 Saves: 5/4/2
Thu 16 Feb 2006
at 21:11
  • msg #294

Re: Tune in next week to see........

If this were a month or 2 down the road and i had a little more experiance i would love to join, but for now i think I should be sticking to one game at a time.
Rand Al Thor
player, 142 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Fri 17 Feb 2006
at 00:18
  • msg #295

Re: Tune in next week to see........

Hmmm PvP ya say?  That sounds like fun!  I just might have to join.
Ynvaar
player, 218 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Fri 17 Feb 2006
at 15:07
  • msg #296

Re: Tune in next week to see........

Player Vs Player D&D is really cool. I play an assassin in a drow campaign where cheating, stealing from and even killing other PCs is the norm (it's also a mature game so some of the punishments and reprisals have been pretty hardcore to say the least). To make it even more cut-throat anyone whos' character is slain is automatically ejected from the game. No wonder the Drow are all paranoid, I'm a nervous wreck.

It adds an extra dose of realism and a real edginess to the game when you know the other characters are PCs and not just some expendible NPC the DM has thrown at you.
Ynvaar
player, 219 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Fri 17 Feb 2006
at 15:37
  • msg #297

Re: Tune in next week to see........



Tall, axe wielding lunatic with GSOH seeks same for LTR and fighting (other people- not us... unless that's what you're into).
My interests are: Long romantic walks in the jungle and I have been known to sing on occasion... any occasion.

Applicants must like hairy men and be able to hang her own insect netting (when it happens you'll know).

Reply to: CuddlyCleric_at_Chult.com
Rand Al Thor
player, 143 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Fri 17 Feb 2006
at 20:19
  • msg #298

Re: Tune in next week to see........

That Drow game sounds like everyday life in Menzoberranzan.
Ynvaar
player, 220 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sat 18 Feb 2006
at 00:14
  • msg #299

Re: Tune in next week to see........

So did the healer make it FP?
DM FoxPaws
GM, 267 posts
Sat 18 Feb 2006
at 00:26
  • msg #300

Re: Tune in next week to see........

He's mostly alive...I wouldn't put him through another fight like that.
Ynvaar
player, 221 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sat 18 Feb 2006
at 00:44
  • msg #301

Re: Tune in next week to see........

I wouldn't put us through another fight like that ;-)
Kors Artis
player, 1 post
Init +6 AC17 FF 15 T 12
HP27/27 For+6 Ref+3 Wil+2
Sat 18 Feb 2006
at 16:39
  • msg #302

Re: Tune in next week to see........

Hmmmmm...believe I might be the aforementioned newcomer.  Greetings to you all.
Grom Ironaxe
player, 70 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sat 18 Feb 2006
at 16:53
  • msg #303

Re: Tune in next week to see........

 hola Kors
Wrage
player, 3 posts
Init: 3 AC: 21/21/13
HP: 33/33 Saves: 5/4/2
Sat 18 Feb 2006
at 17:05
  • msg #304

Re: Tune in next week to see........

Hey Kors, Im new to the gang as well, just waiting to get my axe dirty.

Is there a way to check and see what class people are btw?
Ynvaar
player, 224 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sat 18 Feb 2006
at 17:10
  • msg #305

Re: Tune in next week to see........

Nope, (save asking them nicely), but I am a cleric if that helps.

Welcome to the gang Kors! Will be great to have some new blood in the group.
The few days while you are waiting to get your new PC into the game always seems to last forever but I dare say FP will think of something. I look forward to meeting you (both) in the threads.
Grom Ironaxe
player, 71 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sat 18 Feb 2006
at 17:49
  • msg #306

Re: Tune in next week to see........

 Just dont ask him to sing ).
 And whats that comment about old blood?, we dwarves are rather pround of out longevity.
Ynvaar
player, 225 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sun 19 Feb 2006
at 21:50
  • msg #307

Re: Tune in next week to see........

DM FoxPaws:
OOC: bravo finding the arcane scrolls, unfortunatly the spell doesn't appear on Rands spell list...those were ment for a bard to cast.

OK, so we'll file that one under almost a good idea then yeah?
If you guys want I can always try a use magic device check but the chance is not good and if I got a mishap it might do more harm than good. We don't seem to be in any immediate danger at the moment (there is plenty for the thunder lizard to snack on) so it might be better just to sit tight for a bit and Ynvaar can give him long term care with a heal check. We can always save the UMD check as plan B if we need to move quickly.
DM FoxPaws
GM, 277 posts
Thu 23 Feb 2006
at 01:46
  • msg #308

Re: Tune in next week to see........

Wrage, Kors, the two of you I'm gonna have already knowing each other for ease of integration.  we should have you in the party tomorrow if the boys can pick a direction.
Ynvaar
player, 234 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Thu 23 Feb 2006
at 03:03
  • msg #309

Re: Tune in next week to see........

By the way everyone:

Ynvaar has the Craft wondrous item feat if anyone wants a magic item or two made -there really isn't too much to choose from until next (5th) level though.
Don't know what I was thinkin' by choosing that feat but there it is. Just let me know if anything takes your fancy folks :-)
Ynvaar
player, 238 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Fri 24 Feb 2006
at 00:14
  • msg #310

Re: Tune in next week to see........

Are Mezro and Mezoar one and the same city good DM?

I know your old PC was called Mezoar but thought you had invoked DMs perogative and named a city after him... or was it just a flashback related typo?

ps. I'm happy to move in whatever direction Rand/Grom choose and get the new guys in.

Edit: I've just seen this in the forum;
DM FoxPaws:
Thats right boys and girls, I'm open for 2 more once agian...lost one to bad internet connection, the other...welll....anyway, I have openings for 2 players in Chult, send me a note as we are about to enter town and is a great low key time to join up!

So have we lost Wrage and Kors then?
This message was last edited by the player at 00:21, Fri 24 Feb 2006.
DM FoxPaws
GM, 280 posts
Fri 24 Feb 2006
at 00:21
  • msg #311

Re: Tune in next week to see........

doh, yeah, bad acid from the 60's....sorry guys, your right on the name of the city and me mixing it with my old char name..... (for you kids out there, acid is bad, very very bad....and I'm only 30...do the math)
Kors Artis
player, 2 posts
Init +6 AC17 FF 15 T 12
HP27/27 For+6 Ref+3 Wil+2
Fri 24 Feb 2006
at 00:44
  • msg #312

Re: Tune in next week to see........

Well I for one have not been lost.  Just waiting patiently for my grand entrance.  Hopefully this city I'm waiting in has some fitting entertainment to keep me busy whilst I wait.  :)
Rand Al Thor
player, 155 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Fri 24 Feb 2006
at 01:22
  • msg #313

Re: Tune in next week to see........

We're working on getting there as best we can, but FP wasn't lying when he said he was gonna try and kill us quickly.  Not that I'm complaining, it's been a blast so far, up until I about died that is.
DM FoxPaws
GM, 282 posts
Fri 24 Feb 2006
at 02:56
  • msg #314

Re: Tune in next week to see........

Kors, feel free to introduce yourself to the gang, they should be ordering drinks shortly!

[Private to Kors Artis: Also, just took a quick glance at your char sheet again and noticed your patron diety...unfortunatly Pelor does not reside in Faerun.  If you would like o worship a healing god there are several that do live here.  take a look in Roa OOC and there is a listing of gods in the players section :)]
This message was last edited by the GM at 02:57, Fri 24 Feb 2006.
DM FoxPaws
GM, 283 posts
Fri 24 Feb 2006
at 11:06
  • msg #315

Re: Tune in next week to see........

Yeah, about that Rand....I'm really sorry, next time I promise to wipe out the whole party :)


Now where did I put that Yaun-ti warband at?
Rand Al Thor
player, 157 posts
Init:+5  AC:17 FF:14 T:13
HP:12/22 F+2 R+4 W+3
Fri 24 Feb 2006
at 14:12
  • msg #316

Re: Tune in next week to see........

Waaaaay over there ----------->
Ynvaar
player, 242 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sun 26 Feb 2006
at 02:47
  • msg #317

Re: Tune in next week to see........

Damn glad to have you both on board Kors and Hemmel!

Think you are both gonna really like Chult. It turned out to be the surprise package for me and has quickly turned into my favourite game on RPOL. I hope you both enjoy it as much as we do and your PCs live to a ripe old age.

PS. When FP gets his blood lust going it's best to just lay low for a bit until it passes. He just wiped out half the last party though so you should be OK for a week or two... 'course when we get out into the trees again we're all fair game. Welcome to Chult :-)

Did someone mention a Yuan Ti war band???...
DM FoxPaws
GM, 286 posts
Sun 26 Feb 2006
at 15:22
  • msg #318

Re: Tune in next week to see........

Hey hey hey! My blood lust?  that was a simple walk away exercise that YOUR bloodlust wouldn't let you do :P  I'd watch it guys, when Ynvaar gets his blood lust up he's liable to run you into a t-rex and say "We can take him!"  damn dangerous one he is...yep, I'd watch my front if I were you all....Just for that little comment I'm not gonna warn you about the laws of the city :P
Grom Ironaxe
player, 86 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sun 26 Feb 2006
at 15:57
  • msg #319

Re: Tune in next week to see........

 Just for the record, i was the peaceful one. Grom doesnt cause any trouble? heh, is that my precious?.
 What?, i thought T-rex beasties were for riding? ).
 O and welcome aboard, stow your gear. Cool, now we can take that herd of raptors now. )
Rand Al Thor
player, 160 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Sun 26 Feb 2006
at 16:35
  • msg #320

Re: Tune in next week to see........

I was willing to walk around it, too, but Y just is so damn convincing.  I got caught up in the moment.
Rand Al Thor
player, 161 posts
Sun 26 Feb 2006
at 16:41
  • [deleted]
  • msg #321

Re: Tune in next week to see........

This message was deleted by the player at 16:42, Sun 26 Feb 2006.
Pug
player, 1 post
+2        16/14/12
23/23  +5/+6/+0
Sun 26 Feb 2006
at 17:22
  • msg #322

Re: Tune in next week to see........

Greetings to you all, Pugs the name, glad to be joining this little Rumble in the Jungle.
Kors Artis
player, 5 posts
Init +6 AC17 FF 15 T 12
HP27/27 For+6 Ref+3 Wil+2
Sun 26 Feb 2006
at 18:39
  • msg #323

Re: Tune in next week to see........

Thanks for the warm welcomes. It seems like this will be lots of fun.  If we can manage to survive that is. :0
Hemmel
player, 4 posts
Sun 26 Feb 2006
at 18:43
  • msg #324

Re: Tune in next week to see........

Hi to all!

I read backwards through the adventure thread (up to that dino battle) for my own OOC enjoyment and I have to agree with FoxPaws.  Gluttons for punishment, one and all!  But then again, I'm joining you willingly so I'd better apply for my masochist membership card.  :)
Rand Al Thor
player, 163 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Mon 27 Feb 2006
at 02:37
  • msg #325

Don't leave home with out it!

Membership has it's priviliages.  Welcome to the club.
Ynvaar
player, 246 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Mon 27 Feb 2006
at 23:54
  • msg #326

Re: Don't leave home with out it!

Yeah and as a welcoming gift you can choose to claim one of these stylish bodybags. We have them in black and brown. What's your size?


Re: The Dino fight; ... I plead the 5th :-/
Rand Al Thor
player, 166 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Tue 28 Feb 2006
at 00:14
  • msg #327

Re: Don't leave home with out it!

I ordered mine in the always popular black, but since it was out of stock and on back order I had to be saved untilt the bag comes in.
Ynvaar
player, 250 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Tue 7 Mar 2006
at 11:09
  • msg #328

Re: Don't leave home with out it!

For the purpose of day units I was just wondering how long it has been (in game time) since Rand and I started the Port Nyanzaru thread good DM?
Grom Ironaxe
player, 93 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Tue 7 Mar 2006
at 17:44
  • msg #329

Re: Don't leave home with out it!

 mostly grom will let the night pass unless something happens to stop him.
DM FoxPaws
GM, 294 posts
Tue 7 Mar 2006
at 20:43
  • msg #330

Re: Don't leave home with out it!

You've been running around a month now, give or take.
Kors Artis
player, 9 posts
Init +6 AC17 FF 15 T 12
HP27/27 For+6 Ref+3 Wil+2
Wed 8 Mar 2006
at 11:14
  • msg #331

Re: Don't leave home with out it!

Yeah, Kors is pretty much gonna sleep it off, so to speak, as well.  So, pretty much just waiting for the next day to come around to meet back up with the rest.
Grom Ironaxe
player, 94 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Wed 15 Mar 2006
at 14:50
  • msg #332

Re: Don't leave home with out it!

 SNores, mumbles
DM FoxPaws
GM, 300 posts
Wed 15 Mar 2006
at 21:33
  • msg #333

Re: Don't leave home with out it!

Sorry guys, I know I'm being slow right now.  I've got finals this and early next week and just havn't had the mindframe to post.  I'll try to get something up soon to get you all back in the jungle.
DM FoxPaws
GM, 302 posts
Mon 20 Mar 2006
at 00:09
  • msg #334

Re: Don't leave home with out it!

Hey all, just wanted to warn you all that I've run into a bit of a problem.  My computer has finally died out on me so I'm using my wifes currently.  This is going to affect my posting for a short while until I can get some sort of work around.  I truely do apologize for this and hope to have something in place shortly to correct it.
Ynvaar
player, 251 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Tue 21 Mar 2006
at 13:40
  • msg #335

Re: Don't leave home with out it!

Well at least my computer woes are behind me now (for the most part).
Apologies for my absence over the last week or so but all is well again.

[Private to Rand Al Thor: You ripped off the sapphires? *chuckles*  Nice ;-) ]
[Private to DM FoxPaws: I'm quite partial to the idea of finding the hidden city. If the vote is tied I will go along with whatever Rand wants to do.]
This message was last edited by the player at 22:35, Tue 28 Mar 2006.
Grom Ironaxe
player, 96 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Tue 21 Mar 2006
at 23:35
  • msg #336

Re: Don't leave home with out it!

has dreams of giant dinos munching on him and of men marching to the slave block
Rand Al Thor
player, 179 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Wed 22 Mar 2006
at 01:19
  • msg #337

Re: Don't leave home with out it!

Good to have you back.

[Private to Ynvaar: Well, what can I say?  Man's gotta make a living.]
Grom Ironaxe
player, 97 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 23 Mar 2006
at 18:47
  • msg #338

Re: Don't leave home with out it!

nice weather here today.
Ynvaar
player, 258 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Fri 31 Mar 2006
at 21:05
  • msg #339

Re: Don't leave home with out it!

Despite all of my IC posts being rather negative I really like the sound of this one (I actually voted for it). Besides, my axe handle is getting mighty itchy.
Let's go get some!
Kors Artis
player, 14 posts
Init +6 AC17 FF 15 T 12
HP27/27 For+6 Ref+3 Wil+2
Sat 1 Apr 2006
at 10:34
  • msg #340

Re: Don't leave home with out it!

I can understand any and all misgivings but hey, it does sound like fun.  And I can appreciate everyone who has had to ic finagle an excuse to go along.  Good job all.
DM FoxPaws
GM, 310 posts
Sat 1 Apr 2006
at 21:40
  • msg #341

Re: Don't leave home with out it!

Ok, am I the only one not digging the green?  anyone know how I get rid of that?
Ynvaar
player, 259 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sat 1 Apr 2006
at 22:07
  • msg #342

Re: Don't leave home with out it!

I'll do it for ya if you like. What can I say, I'm just that nice ;-)
Ynvaar
player, 263 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Mon 3 Apr 2006
at 21:54
  • msg #343

Re: Don't leave home with out it!

Just spotted this in the OOC forum:
PC Aranamarunda:
Well, hello. I am new here and eager to start :D Going to play in the Chult campaign, I hope. I'll be playing a male dwarven druid level 3.

We getting a new PC Fido?
DM FoxPaws
GM, 312 posts
Tue 4 Apr 2006
at 20:35
  • msg #344

Re: Don't leave home with out it!

wow, i guess I should look in the ooc area more often....didn't know people were looking for me there....
Grom Ironaxe
player, 108 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 6 Apr 2006
at 16:14
  • msg #345

Re: Don't leave home with out it!

 Peeks at the merchant, see if he is still breathing?.
DM FoxPaws
GM, 313 posts
Thu 6 Apr 2006
at 20:07
  • msg #346

Re: Don't leave home with out it!

I'm sorry guys, been really busy at home/work lately and havn't had a chance to log in to much.  I'm probably going to be going down this same path for about the next month, after that my classes will be down to one a month and that should be a little easier.  I've also had to work more on home projects and neighborhood projects (Lucky me, head of the HoA in our subdivision :P).  As for the merchant, you can pretty much pick up whatever you would like, take standard costs for non-metal or small metal items, anything larger than a shortsword (metal wise) would have a 10% surcharge due to the scarcity of it.

[Private to Grom Ironaxe: Grom, RP out your interaction with the merchant and give yourself a 50xp bonus for doing it.  have fun with him, haggle some....make me laugh and I'll give ya more xp for it ;)]
Ynvaar
player, 264 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sun 9 Apr 2006
at 22:03
  • msg #347

Re: Don't leave home with out it!

Does Kincade have a spell component pouch or holy symbol visible FP?
DM FoxPaws
GM, 315 posts
Sun 9 Apr 2006
at 23:44
  • msg #348

Re: Don't leave home with out it!

I forget how to post a picture, so heres a link to about what he looks like.

http://ravenchilde.com/cncgallery/images/mage.jpg
Ynvaar
player, 266 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Mon 10 Apr 2006
at 14:39
  • msg #349

Marching order

Since FP will likely ask;
how about this for a suggested marching order:

Grom / Hemmel
Kors  / Pug
   Kincade
Rand / Ynvaar

If needs be we can go single file through the trees:

Grom
Hemmel
Kors
Pug
Kincade
Rand
Ynvaar

Everyone happy with this?
Rand Al Thor
player, 193 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Mon 10 Apr 2006
at 14:55
  • msg #350

Re: Marching order

Works for me.  Good thinking.
Hemmel
player, 23 posts
Init +2, AC 15/13/15
HP 21/21, F+3/R+3/W+6
Tue 11 Apr 2006
at 00:20
  • msg #351

Re: Marching order

Good with me.
Pug
player, 24 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Thu 13 Apr 2006
at 11:43
  • msg #352

Re: Marching order

Fine by me
Grom Ironaxe
player, 115 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 20 Apr 2006
at 17:11
  • msg #353

Re: Marching order

peeks out of his hammock, whats up?
Ynvaar
player, 271 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Thu 20 Apr 2006
at 19:58
  • msg #354

Re: Don't leave home with out it!

DM FoxPaws:
I'm sorry guys, been really busy at home/work lately and havn't had a chance to log in to much.  I'm probably going to be going down this same path for about the next month, after that my classes will be down to one a month and that should be a little easier.  I've also had to work more on home projects and neighborhood projects (Lucky me, head of the HoA in our subdivision :P).

FP posted this back on the 6th so real life is taking its toll methinks.
DM FoxPaws
GM, 320 posts
Fri 21 Apr 2006
at 15:21
  • msg #355

Re: Don't leave home with out it!

Bear with me guys, we'll get the blood spilling and the swords flying soon enough :)
Hemmel
player, 28 posts
Init +2, AC 15/13/15
HP 21/21, F+3/R+3/W+6
Fri 21 Apr 2006
at 18:32
  • msg #356

Re: Don't leave home with out it!

No problem.
Ynvaar
player, 273 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Fri 21 Apr 2006
at 22:09
  • msg #357

Re: Don't leave home with out it!

In the same vein as the 'marching order thing' -and since FP will likely Not ask ;-)
how about this for a suggested watch order:

First watch     : Grom / Hemmel
Second watch: Kors  / Pug
Third watch    : Rand / Ynvaar

Kincade can join any watch he pleases (or stay in his tent) ...since we don't entirely trust him

Everyone happy with this?
Grom Ironaxe
player, 116 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 21 Apr 2006
at 22:27
  • msg #358

Re: Don't leave home with out it!

cool
Hemmel
player, 29 posts
Init +2, AC 15/13/15
HP 21/21, F+3/R+3/W+6
Fri 21 Apr 2006
at 22:59
  • msg #359

Re: Don't leave home with out it!

Fine with me.
Rand Al Thor
player, 197 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Sat 22 Apr 2006
at 02:14
  • msg #360

Re: Don't leave home with out it!

I like when I don't have to think.  My brain doesn't hurt all day then.  Thanks for thinking ahead Y.
DM FoxPaws
GM, 322 posts
Sat 22 Apr 2006
at 02:16
  • msg #361

Re: Don't leave home with out it!

To right I won't ask...I'm just waiting for you all to mess up once, then BAM! a dozen t-rexs all around ya!
Ynvaar
player, 275 posts
Init:+0  AC:17 FF:17 T:10
HP 31/31  F+6  R+1  W+8
Sat 22 Apr 2006
at 12:23
  • msg #362

Re: Don't leave home with out it!

We know, we know ;-)
DM FoxPaws
GM, 324 posts
Sun 23 Apr 2006
at 23:43
  • msg #363

Nothing like a good laugh

Very nicely done Y, very nice indeed!  But don't think I'm gonna let ya get away from your old friend that easily :)
Pug
player, 31 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Sat 29 Apr 2006
at 15:47
  • msg #364

Re: Nothing like a good laugh

I'm afraid im off to Spain on Holiday on Monday for a week, I should be able to post on Sunday and Monday before I go.

If I find an internet cafe I'll post , failing that the next time will be a week on Tuesday.
Ynvaar
player, 282 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Sat 29 Apr 2006
at 16:00
  • msg #365

Re: Nothing like a good laugh

Have a good one bud!
Pug
player, 32 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Sun 30 Apr 2006
at 19:33
  • msg #366

Re: Nothing like a good laugh

I plan on it, wonder if Fried Monkey is a Spanish delicasy.
Pug
player, 33 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Mon 1 May 2006
at 20:56
  • msg #367

Re: Nothing like a good laugh

The hotels got an internet cafe so I will be able to post this week
DM FoxPaws
GM, 326 posts
Fri 5 May 2006
at 01:50
  • msg #368

Re: Nothing like a good laugh

OK Guys, this is turning into a problem with me not posting.  So i'm putting this question to you all.  Do I ask DM Mike to try to find a replacement for me or do I ask you all to put up with once a week posts from me for the forseeable future?
Rand Al Thor
player, 208 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 5 May 2006
at 04:06
  • msg #369

Re: Nothing like a good laugh

Well, I for one would rather not see either of those things happen.  But, if I had to choose I would say that having you stay on aand post once a week is better than getting a new DM.
Ynvaar
player, 284 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Fri 5 May 2006
at 11:10
  • msg #370

Re: Nothing like a good laugh

Yeah I would hate to see you go too FP. Chult is my favourite game in ROA and I would hate to see anything change -though it would be nice to pick up the pace a bit.

I think the game will stagnate with only one DM post a week and we will start to see players drift away and the game die off. That would be a real shame since we have a really cool group here.
Sadly these things do happen though (RL can be a bitch), so maybe we could try for a 'have our cake and eat it too' soloution?

Why not see if you can chat up one of the other DMs to take over (or co-DM) for a while until things ease off at your end? That way we can keep the game moving and you can pick the game up again when you get more time?
Rand Al Thor
player, 209 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 5 May 2006
at 15:18
  • msg #371

Re: Nothing like a good laugh

Once again, well thought.  I just need a new brain or something, never thought of that. Y's my hero!
Hemmel
player, 35 posts
Init +2, AC 15/13/15
HP 21/21, F+3/R+3/W+6
Fri 5 May 2006
at 17:59
  • msg #372

Re: Nothing like a good laugh

I am good with any of these options.
Grom Ironaxe
player, 122 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 5 May 2006
at 18:12
  • msg #373

Re: Nothing like a good laugh

 As long as a co-dm is familar with chult, i have no problem with them co-dming, still hope for you to get to a point where you can relax some again.
Pug
player, 34 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Fri 5 May 2006
at 18:35
  • msg #374

Re: Nothing like a good laugh

I'm quite enjoying things with this group and would hate to see it broken up. One posting a week might slow things up but I think generally the party seems to keep itself amused.

Maybe we could start posting cooking receipes eg 101 things to do with monkey limbs.
Rand Al Thor
player, 210 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 5 May 2006
at 18:41
  • msg #375

Re: Nothing like a good laugh

I'm a big fan of smoking with lots of bbq sauce.  I call the ribs!
DM FoxPaws
GM, 327 posts
Fri 5 May 2006
at 20:21
  • msg #376

Re: Nothing like a good laugh

I think what I may try to do is see if I can drop out of the game that I'm playing in and drop my other game that I'm dming and just try to keep this one going, if I can get a new laptop it would be alot easier to play, but I don't think thats going to happen for a little while at least.
Ynvaar
player, 285 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Thu 18 May 2006
at 02:36
  • msg #377

Re: Nothing like a good laugh

So that last two weeks with no Rpol really sucked :-(

It also means I have gone far too long without my Ynvaar fix so I'm liable to get carried away and lay it on thick for a few days (don't say you weren't warned). His axe is getting rusty and the whole jungle is probably rife with armies of monkeys roaming about uneaten, this just will not do at all.

On the bright side I see FP has got his laptop back up so it's big smiles all round here.

Bring it on Ras Nsi, bring it on :-)
Ras Nsi
Thu 18 May 2006
at 02:48
  • msg #378

Re: Nothing like a good laugh

woohoo! undead for everyone!
Ynvaar
player, 287 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Thu 18 May 2006
at 13:02
  • msg #379

Re: Nothing like a good laugh

Your mamma wears army boots Nsi!

-yeah I know, I could pick a fight in an empty house ;-)

...Now does anybody have a recipe for undead?
Rand Al Thor
player, 211 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Thu 18 May 2006
at 13:56
  • msg #380

Re: Nothing like a good laugh

Minions of the undead , from the Joy of Cooking.  The decayed flesh of a long lost friend or loved one, a dish best served cold.  As most people know the undead do not take well to fire so results are best when served chilled and sliced thin, i.e. carpaccio, with a light sauce or marinade.  However, in the southern U.S. people send to "cold smoke" their living dead while generously basting them with barbecue sauce.

Hope this helps, Y.  It'll be nice to get my Ynvaar fix, once again.  Good to be back.
Grom Ironaxe
player, 123 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 18 May 2006
at 14:04
  • msg #381

Re: Nothing like a good laugh

 howdy all, looks like theres a game afoot, again.
Glad to be back.
Ynvaar
player, 288 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Thu 18 May 2006
at 14:37
  • msg #382

Re: Nothing like a good laugh

Well again Grom! Glad to see the hardcore junglebashers all back again :-)

I've already started tormenting the DM so it shouldn't be too long now *grins*

Minions of Undead? Now that's just inspired Rand. The chef in me salutes you! (though I guarantee not everyone will get it ~ha ha.)
DM FoxPaws
GM, 332 posts
Sun 21 May 2006
at 17:39
  • msg #383

Re: Nothing like a good laugh

Minions of undead....yeah, that gives me ideas to!
Ynvaar
player, 291 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Sun 21 May 2006
at 20:33
  • msg #384

Re: Nothing like a good laugh

Umm... I'm pretty sure he said Minions of undead, not Millions! 

*nudging Rand* "I think we're gonna need a bigger oven."
Ras Nsi
Sun 21 May 2006
at 20:34
  • msg #385

Re: Nothing like a good laugh

Hey, is someone wussing out of coming to meet me?
Ynvaar
player, 292 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Sun 21 May 2006
at 21:10
  • msg #386

Re: Nothing like a good laugh

That's what the monkey said...
Rand Al Thor
player, 215 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Mon 22 May 2006
at 02:59
  • msg #387

Re: Nothing like a good laugh

I'll get the bigger stock pot.
Pug
player, 37 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Mon 22 May 2006
at 22:12
  • msg #388

Re: Nothing like a good laugh

Undead flesh, kebab all the same to me, anybody got any garlic sauce
DM FoxPaws
GM, 335 posts
Mon 22 May 2006
at 22:18
  • msg #389

Re: Nothing like a good laugh

Kinda a lame post by me, sorry guys....Y sounded a little to eager to run into Ras so I thought I would give you all a chance to meet what he has in store for you.  But just remember boys and girls, is evil done for the sake of good still evil?  Is there an evil out there?  Can you guess who just finished a philosphy class?
This message was last edited by the GM at 22:19, Mon 22 May 2006.
Ynvaar
player, 295 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38  F+6  R+1  W+8
Tue 23 May 2006
at 00:21
  • msg #390

Re: Nothing like a good laugh

Yeah, but as a wise man once said foxpaws:

When you're in deep crap, say nothing, and try to look as if you know what you're doing :-)


DM FoxPaws
GM, 336 posts
Tue 23 May 2006
at 00:47
  • msg #391

Re: Nothing like a good laugh

I love that pic!
Ynvaar
player, 302 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Fri 26 May 2006
at 23:29
  • msg #392

Re: Nothing like a good laugh

DM FoxPaws:
OOC: damn priest :P

Hmm... guess I did kinda Bogart the undead. *chuckles*
Not too shabby considering I rolled a 1 on the turning check though... Sorry guys, I'll do better next time 

Are you keeping score Ras Nsi?
Ras Nsi
Fri 26 May 2006
at 23:40
  • msg #393

Re: Nothing like a good laugh

Big deal, 6 down, the entire body of dead for the last 600 years to go :P
Ynvaar
player, 305 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Tue 30 May 2006
at 14:19
  • msg #394

Re: Nothing like a good laugh

Hmm... Hemmel has logged in but no posts for nearly a month. Kors hasn't even logged in.

So looks like we have lost Kors and Hemmel :-(

Seems silly to wait for them if they've left the game.   Have you heard anything FP?
DM FoxPaws
GM, 345 posts
Fri 2 Jun 2006
at 00:05
  • msg #395

Re: Nothing like a good laugh

Hemmel! You're alive!  I wouldn't recommend moving around to much...
Ynvaar
player, 307 posts
Init:+0  AC:18 FF:18 T:10
HP 50/38  F+6  R+1  W+8
Fri 2 Jun 2006
at 00:19
  • msg #396

Re: Nothing like a good laugh

Good to have you back Hemmel. Looks like we will have to rely on trail rations tonight after all :P
DM FoxPaws
GM, 346 posts
Fri 2 Jun 2006
at 01:34
  • msg #397

Re: Nothing like a good laugh

Everybody watch yer purses, we got us another thief in the jungle!
Anton Leskett
player, 1 post
Fri 2 Jun 2006
at 02:02
  • [deleted]
  • msg #398

Re: Nothing like a good laugh

This message was deleted by the player at 03:10, Fri 02 June 2006.
Anton Leskett
player, 2 posts
AC: 17 F: 14 T: 13
HP: 13 F: 1 R: 6 W: 1
Fri 2 Jun 2006
at 03:10
  • msg #399

Re: Nothing like a good laugh

*waves* pay no attention to the knife at your purses.. there is nothing to see here...
Rand Al Thor
player, 225 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 2 Jun 2006
at 03:59
  • msg #400

Re: Nothing like a good laugh

Jungle thief....Thunderbeast hor d'ourves    Slimy, yet satisfying.
Pug
player, 42 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Fri 2 Jun 2006
at 12:09
  • msg #401

Re: Nothing like a good laugh

DM FoxPaws:
Everybody watch yer purses, we got us another thief in the jungle!


Another thief whos the first one ????????

Have we lost Korrs
This message was last edited by the player at 12:10, Fri 02 June 2006.
Hemmel
player, 37 posts
Init +2, AC 15/13/15
HP 21/21, F+3/R+3/W+6
Fri 2 Jun 2006
at 14:31
  • msg #402

Re: Nothing like a good laugh

Ynvaar:
Good to have you back Hemmel. Looks like we will have to rely on trail rations tonight after all :P

Sorry for the delay.  But you can forget the trail rations cause we've got some lizard all ready for the barbecue!
Rand Al Thor
player, 226 posts
Init:+5  AC:17 FF:14 T:13
HP:22/22 F+2 R+4 W+3
Fri 2 Jun 2006
at 14:34
  • msg #403

Re: Nothing like a good laugh

All we need is some monkey and we'll have a regular old buffet going.
Ynvaar
player, 308 posts
Init:+0  AC:18 FF:18 T:10
HP 50/38  F+6  R+1  W+8
Fri 2 Jun 2006
at 14:53
  • msg #404

Re: Nothing like a good laugh

Great to have you on board Anton. I think we have just the 'recovery' mission you have been looking for.
**takes out a tape measure to get Mr Lesketts' measurements** ... Now do you prefer black or brown?

You guys wanna eat the stink lizards?  Have you smelled them? ...And they say I'll eat anything!
Pug:
Another thief whos the first one ????????

Selim was our last party thief, but the jungle claimed him. Such is life in Chult (next of kin forms availlable at the door).
Grom Ironaxe
player, 135 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 2 Jun 2006
at 15:18
  • msg #405

Re: Nothing like a good laugh

 Now, how close did you say you wanted your hair trimmed? Mr. anton?
Anton Leskett
player, 3 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Fri 2 Jun 2006
at 17:26
  • msg #406

Re: Nothing like a good laugh

Neat and fashionable, thank you very much.. but I only allow professionals to coif me.. :D
DM FoxPaws
GM, 348 posts
Sat 3 Jun 2006
at 22:30
  • msg #407

Re: Nothing like a good laugh

Pug...did you want to take an action this round?
DM FoxPaws
GM, 350 posts
Tue 6 Jun 2006
at 19:29
  • msg #408

Re: Nothing like a good laugh

Hey Grom, just need you to take an action and we'll move on.
Grom Ironaxe
player, 138 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Tue 6 Jun 2006
at 19:41
  • msg #409

Re: Nothing like a good laugh

 Doh!, thought i was up to speed, sorry about that.
Rand Al Thor
player, 229 posts
Init:+5  AC:17 FF:14 T:13
HP:15/22 F+2 R+4 W+3
Wed 7 Jun 2006
at 13:18
  • msg #410

Re: Nothing like a good laugh

OOC: I think I am a bit out of sorts.  Am I up again?
Ynvaar
player, 311 posts
Init:+0  AC:18 FF:18 T:10
HP 50/38  F+6  R+1  W+8
Wed 7 Jun 2006
at 13:43
  • msg #411

Re: Nothing like a good laugh

We all are :-)
Rand Al Thor
player, 230 posts
Init:+5  AC:17 FF:14 T:13
HP:15/22 F+2 R+4 W+3
Wed 7 Jun 2006
at 14:05
  • msg #412

Re: Nothing like a good laugh

Out of sorts or up again? ;)
Hemmel
player, 41 posts
Init +2, AC 15/13/15
HP 33/21/21, F+3/R+3/W+6
Wed 7 Jun 2006
at 14:07
  • msg #413

Re: Nothing like a good laugh

Take your pick.
Ynvaar
player, 313 posts
Init:+0  AC:18 FF:18 T:10
HP 50/38  F+6  R+1  W+8
Wed 7 Jun 2006
at 14:20
  • msg #414

Re: Nothing like a good laugh

I was thinking we're up again, but whatever works for you I guess (that's head wounds for you).
DM FoxPaws
GM, 352 posts
Wed 7 Jun 2006
at 15:35
  • msg #415

Re: Nothing like a good laugh

after I post your all up for actions :)
Rand Al Thor
player, 231 posts
Wed 7 Jun 2006
at 18:59
  • [deleted]
  • msg #416

Re: Nothing like a good laugh

This message was deleted by the player at 19:00, Wed 07 June 2006.
Ynvaar
player, 315 posts
Init:+0  AC:18 FF:18 T:10
HP 50/38  F+6  R+1  W+8
Thu 8 Jun 2006
at 00:43
  • msg #417

Re: Nothing like a good laugh

DM FoxPaws:
OOC: So far the only thing you see in the pit is a levitating yaun-ti that just shot an arrow into Rand and has a rather nasty looking sword at its waist.  you can go get a better look at the pit if you like...  Rand can tell you it looks to be about 30' deep and very dark down below.

Strangely enough, I'm not so interested in the pit anymore ;-)

I was busy typing my question before the beastie appeared. By the time I had posted it you had already beaten me to it with his entrance.
I've edited (my now redundant) post.
DM FoxPaws
GM, 356 posts
Thu 8 Jun 2006
at 01:22
  • msg #418

Re: Nothing like a good laugh

OH! getting nasty with new spells are we?  Can that spell also be overcome with SR, or just a will check?
Ynvaar
player, 316 posts
Init:+0  AC:18 FF:18 T:10
HP 50/38  F+6  R+1  W+8
Thu 8 Jun 2006
at 01:29
  • msg #419

Re: Nothing like a good laugh

Yeah SR might block it:  Ynvaar rolled 15 using 1d20+5. Caster level check Vs SR. ...and prayer just expired dammit!

So... Yuan-Ti eh?  Do we serve that with red wine or white?
This message was last edited by the player at 01:34, Thu 08 June 2006.
Rand Al Thor
player, 234 posts
Init:+5  AC:17 FF:14 T:13
HP:15/22 F+2 R+4 W+3
Thu 8 Jun 2006
at 03:21
  • msg #420

Re: Nothing like a good laugh

I hear they pair well with monkey.
DM FoxPaws
GM, 357 posts
Thu 8 Jun 2006
at 19:32
  • msg #421

Re: Nothing like a good laugh

Depends on how you cook it, if your grilling or roasting I would serve with a robust red, if your going to steam it then I would serve it with a soft white.
DM FoxPaws
GM, 358 posts
Thu 8 Jun 2006
at 19:39
  • msg #422

Fear check..

For those of you that fail your will save...RUN!!! run quick!!!! run far!!!...at least for the next two rounds.

Wonder what he has in store for round 2?
Grom Ironaxe
player, 149 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Tue 20 Jun 2006
at 13:27
  • msg #423

Re: Fear check..

 grrr, almost said "not again"
Grom Ironaxe
player, 152 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Fri 23 Jun 2006
at 13:07
  • msg #424

Re: Fear check..

 hmm, no sleeping on the job. )
DM FoxPaws
GM, 374 posts
Wed 28 Jun 2006
at 01:56
  • msg #425

Re: Fear check..

Ummm...i may have bitten off more than you all can chew....Anton, wait two rounds and come to the rescue from the left....
Anton Leskett
player, 5 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Wed 28 Jun 2006
at 01:59
  • msg #426

Re: Fear check..

Sounds like a plan :)

sharpens his blades..
Ynvaar
player, 330 posts
Init:+0  AC:18 FF:18 T:10
HP 34/38  F+6  R+1  W+8
Thu 29 Jun 2006
at 19:55
  • msg #427

Re: Fear check..

DM FoxPaws:
as the dwarf comes upon him, cow still in hand.

A cow?  Well that's supper sorted out then :-)


Oh, and Pug:
Pug:
Pug rolled 2 using 1d8+1. Cure Light Wounds Potion.

<img src="http://i10.photobucket.com/albums/a123/Vallah_/comicbookguy.png"align="left">





Worst. Cure light wounds. Ever.  :-)
This message was last edited by the player at 20:20, Thu 29 June 2006.
Ynvaar
player, 332 posts
Init:+0  AC:18 FF:18 T:10
HP 21/38  F+6  R+1  W+8
Sat 1 Jul 2006
at 00:15
  • msg #428

Sun Tzu eat yer heart out...

DM FoxPaws:
Ummm...i may have bitten off more than you all can chew...

Umm... what he said. Considering how much trouble just one on its own caused us, I'm inclined to agree. Looking on the bright side though- we're in for an XP fest if we can pull it off.

Obviously Grom and Anton are pretty busy with their own battles at the moment but if we work as a team and concentrate on cutting down one at a time to reduce their number of attacks (and subsequently how much damage we take) we should have a chance.

I am all but out of spells but I have a few scrolls that I can use to heal us up and hopefully keep us ahead in hit points long enough to take them down. Gonna be close though.   again :-)

PS. If you can remember to update the hit points on your bio lines guys, it will help me a lot (and help you to stay alive)
This message was last edited by the player at 00:35, Sat 01 July 2006.
DM FoxPaws
GM, 377 posts
Sat 1 Jul 2006
at 01:36
  • msg #429

Re: Sun Tzu eat yer heart out...

Since I use bio lines to know who to hit hard and who to hit soft...yes, that would be a very good thing guys.
Hemmel
player, 60 posts
Init +2, AC 17/13/17
HP 20/21, F+3/R+3/W+6
Sat 1 Jul 2006
at 02:30
  • msg #430

Re: Sun Tzu eat yer heart out...

Unless the dice hate me, I should be able to do some serious damage after this round.  Assuming I survive it, of course.  I'll target enemies as Ynvaar directs next round and afterwards.  Can I still take a 5 foot step with a full round action?

BTW Ynvaar, casting enlarge person on me would be interesting.  Might kill me, but it might be cool too.  Of course, it would also depend on whether I could swing a Large two-handed weapon in that space.

[Private to DM FoxPaws: Assuming Ynvaar does so, how does 3d8 damage increment when I increase in size?  It seems to be off the charts in the SRD.]
Ynvaar
player, 333 posts
Init:+0  AC:18 FF:18 T:10
HP 21/38  F+6  R+1  W+8
Sat 1 Jul 2006
at 02:36
  • msg #431

Re: Sun Tzu eat yer heart out...

Hemmel:
Can I still take a 5 foot step with a full round action?
yes, you can (assuming you make no other movement).

As for Enlarge Person, I didn't cast it for that very reason but it's yours if you want it (and assuming Y gets a chance).
We might get away with casting it on stump.. er, Grom though.
Hemmel
player, 62 posts
Init +2, AC 17/13/17
HP 20/21, F+3/R+3/W+6
Sat 1 Jul 2006
at 03:23
  • msg #432

Re: Sun Tzu eat yer heart out...

If FoxPaws rules against being able to use a (L) Two-handed weapon freely, then I'd prefer not having it.  Maybe you should cast it on Grom twice?  :)
Grom Ironaxe
player, 162 posts
Ac 14, FF 14,  T- 10
HP=16/23  F/R/W -5/3/2
Sat 1 Jul 2006
at 12:21
  • msg #433

Re: Sun Tzu eat yer heart out...

 Huh?, whats a stump?.
 Be that as it may, to cast it on Grom, guess your gonna have to go down to where he is fighting on one of the snake things, shoot just cast growth on a boulder and roll it down the tunnel ).
DM FoxPaws
GM, 378 posts
Sat 1 Jul 2006
at 17:57
  • msg #434

Re: Sun Tzu eat yer heart out...

Don't sweat it to much guys, once you get into a groove of combat these purebloods will go down pretty quick.  It was the Holy Guardian that gave you the troubles last time (and I was playing him with kid gloves).
DM FoxPaws
GM, 380 posts
Sat 1 Jul 2006
at 21:23
  • msg #435

Re: Sun Tzu eat yer heart out...

What level is everyone?  I thought I knew, but I may have been mistaken.  Just let me know if I'm right now not...

[Private to Anton Leskett: 3]
[Private to Grom Ironaxe: 3]
[Private to Hemmel: 3]
[Private to Pug: 3]
[Private to Rand Al Thor: 3?  I thought you were 4....]
[Private to Ynvaar: 5]
Rand Al Thor
player, 254 posts
Init:+5  AC:17 FF:14 T:13
HP:13/22 F+2 R+4 W+3
Sun 2 Jul 2006
at 03:42
  • msg #436

Re: Sun Tzu eat yer heart out...

Looks like a need to level myself up.  You were correct FP I guess I just forgot to do.
Grom Ironaxe
player, 163 posts
Ac 14, FF 14,  T- 10
HP=13/23  F/R/W -5/3/2
Sun 2 Jul 2006
at 15:06
  • msg #437

Re: Sun Tzu eat yer heart out...

 pm

[Private to DM FoxPaws: just not sure if its a new round ta smack da snakeman]
DM FoxPaws
GM, 381 posts
Sun 2 Jul 2006
at 15:12
  • msg #438

Kill them all!

Just so everyone knows how I try (doesn't always work out) to do combat, I'll post something, then all of you will post something, then I'll post again.  If you've seen something from me, then its your turn.  Still give me init rolls, it may play in if it comes down to doing killing damage in your round my guys won't get thier atk if you had a better init...on average, I don't roll for my guys init, I say they got a 10 and thats where they lie....this gives you all the advantage usually. (and thats always a nice thing when I'm throwing monsters way to strong at you :)
Anton Leskett
player, 8 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Sun 2 Jul 2006
at 15:32
  • msg #439

Re: Kill them all!

And then there's me... lol

10:31, Today: Anton Leskett rolled 8 using 1d20+3. Initiative.
Ynvaar
player, 334 posts
Init:+0  AC:18 FF:18 T:10
HP 18/38  F+6  R+1  W+8
Mon 3 Jul 2006
at 11:01
  • msg #440

Re: Kill them all!

Anton Leskett:
17:53, Today: Anton Leskett rolled 13 using 1d20. Darkness .

Don't know if you've noticed yet Anton, but it looks like you rolled your miss chance on D20, not D100
So you may just hit afterall :-)

[Private to DM FoxPaws: Yep, I'm level 5 bud.]
Anton Leskett
player, 12 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Wed 5 Jul 2006
at 23:34
  • msg #441

Re: Kill them all!

Darn Die Roller!
Ynvaar
player, 339 posts
Init:+0  AC:18 FF:18 T:10
HP 12/38  F+6  R+1  W+8
Thu 6 Jul 2006
at 01:36
  • msg #442

Re: Kill them all!

What he said :-(
Anton Leskett
player, 13 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Thu 6 Jul 2006
at 02:18
  • msg #443

Re: Kill them all!

I think I want to attack the darkness.. anyone got a spare magic missile?
Ynvaar
player, 340 posts
Init:+0  AC:18 FF:18 T:10
HP 12/38  F+6  R+1  W+8
Thu 6 Jul 2006
at 14:15
  • msg #444

Re: Kill them all!

I have a mountain dew... Does that help?

Ynvaar has a scroll or six so I can heal most of the hurt. Busy at the mo but will drop in a post shortly.
Hemmel
player, 69 posts
Init +2, AC 19/13/19
HP 12/21, F+3/R+3/W+6
Fri 7 Jul 2006
at 12:20
  • msg #445

R&R

I've got 5 goodberries for a total of 5hp.  I also have two handfuls of special FoxPaw berries that can act as CLW for one person each or can each be brewed into a tea for all to drink (for a lesser amount of healing.)

Does anyone have to worry about a secondary poison save in the near future?  If so, I've got a couple antitoxins.

Do we still have that wand from our guide that makes the nice, sturdy cottage?  That would make a good place to rest and recharge.
Ynvaar
player, 343 posts
Init:+0  AC:18 FF:18 T:10
HP 12/38  F+6  R+1  W+8
Fri 7 Jul 2006
at 15:08
  • msg #446

Re: R&R

Hemmel:
I've got 5 goodberries for a total of 5hp.  I also have two handfuls of special FoxPaw berries that can act as CLW for one person each or can each be brewed into a tea for all to drink (for a lesser amount of healing.)

Cool. The goodberries will come in really handy since we can use a combination of them, scrolls and a nights rest to put everyone back to full HPs. If possible it might be nice to save the Foxpaw berries since anyone can use them -and if the 'bearded one' is dishing out free healing it's a sure sign he plans to kick our arses again soon ;-)

We could maybe ask Rand to use the spear he carries to cast a Pass without trace to prevent that last pureblood (and probably lots of his friends) from hunting us down in the night.

Hemmel:
Does anyone have to worry about a secondary poison save in the near future?  If so, I've got a couple antitoxins.

I just rolled a 22 to heal any remaining seccondary poison on Pug. I don't think anyone else got poisoned (if they did, best say something now).

Hemmel:
Do we still have that wand from our guide that makes the nice, sturdy cottage?  That would make a good place to rest and recharge.

Yeah we have all his gear. FP didn't say what the command word was IC but we were all stood next to him when he used the wand so we might be able to remember or piece it together through trial and error (best make sure we place it out of the path of that undead army though).

BTW- The spell that hit Kincade was Baleful Polymorph, and it has a Permanent duration. Not something Ynvaar can remedy any time soon so I guess his gear is ours now (at lest for the foreseeable future).

Ynvaar has one Lesser Vigor remaining in memory and a few scrolls.
I will check everyones' profiles when I post again and dish out some healing to cover most of the damage. A nights' rest and a few goodberries should cover the rest.
Ynvaar
player, 346 posts
Init:+0  AC:18 FF:18 T:10
HP 27/38  F+6  R+1  W+8
Sun 9 Jul 2006
at 12:47
  • msg #447

Re: R&R

If anyone (except Rand who I know about) is still carrying Con damage it would be helpful if you can drop me a private line or PM to let me know how badly you are hurt. Then Ynvaar can pray for a Lesser Restoration or three tomorrow to take care of it.
Rand Al Thor
player, 263 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Sun 9 Jul 2006
at 12:51
  • msg #448

Re: R&R

I took two points of Con dmg, Y.  I'll be healing one the next time we rest.  I think I'll be ok with only the one point of dmg left.


[Private to Ynvaar: Yeah, I know you said in a PM, but I don't mind if everyone
knows. 
]
Pug
player, 57 posts
Init +2  Ac:16 FF:14 T:12
HP:21/23  F+3 R+6 W+0
Sun 9 Jul 2006
at 15:03
  • msg #449

Re: R&R

I took five temp con damage presume it will be 1 a day back when I rest.
Grom Ironaxe
player, 170 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sun 9 Jul 2006
at 15:57
  • msg #450

Re: R&R

 Umm, think, maybe i took one temp hit.
Anton Leskett
player, 20 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Fri 14 Jul 2006
at 03:24
  • msg #451

Re: R&R

What can I say? I could only think of the Indiana Jones scenario for why I was out here
Grom Ironaxe
player, 174 posts
Ac 14, FF 14,  T- 10
HP=10/23  F/R/W -5/3/2
Tue 18 Jul 2006
at 12:51
  • msg #452

Re: R&R

 Hmm, why do i have this picture of a defective magic house, suddenly folding up in the middle of the night with us in it?, (.
Anton Leskett
player, 23 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Tue 18 Jul 2006
at 15:58
  • msg #453

Re: R&R

Leomund's Last Laugh?
Ynvaar
player, 354 posts
Init:+0  AC:18 FF:18 T:10
HP 32/38  F+6  R+1  W+8
Wed 19 Jul 2006
at 23:46
  • msg #454

Re: R&R

Happy birthday Chult. One year to the day since the 'bearded one' raised the curtain on our beloved jungle 'o death. Aah... happy times :-)



Thanks for a great year of gaming FP!
Grom Ironaxe
player, 176 posts
Ac 14, FF 14,  T- 10
HP=10/23  F/R/W -5/3/2
Thu 20 Jul 2006
at 00:45
  • msg #455

Re: R&R

 well for the original cast of the play ).
Grom Ironaxe
player, 179 posts
Ac 14, FF 14,  T- 10
HP=10/23  F/R/W -5/3/2
Fri 21 Jul 2006
at 19:50
  • msg #456

Re: R&R

 Hmmm, watch orders?, thought we had moved into the magic hut?
Ynvaar
player, 356 posts
Init:+0  AC:18 FF:18 T:10
HP 32/38  F+6  R+1  W+8
Fri 21 Jul 2006
at 23:06
  • msg #457

Re: R&R

Hmm... seems we have all skipped the nights' encouunter(s) and gone straight to yummy breakfast. Maybe we could simply spend a full day and another night in the hut licking our wounds etc (and hopefull giving the Yuan-Ti the impression we have made a run for it), and FP can spring any planned nastiness on us tonight instead? (rather than editing all our previous posts to make sense). Either way, I'm happy.

As for an updated watch order:

First watch     : Grom / Pug
Second watch: Anton / Hemmel
Third watch    : Rand / Ynvaar

Everyone happy with this as a default watch order?
DM FoxPaws
GM, 392 posts
Fri 21 Jul 2006
at 23:19
  • msg #458

Re: R&R

Ahh hell, we'll just make fr a peaceful nightand head straight to the cave.
Ynvaar
player, 357 posts
Init:+0  AC:18 FF:18 T:10
HP 32/38  F+6  R+1  W+8
Sat 22 Jul 2006
at 00:51
  • msg #459

Re: R&R

Sounds good to me.
Grom Ironaxe
player, 180 posts
Ac 14, FF 14,  T- 10
HP=10/23  F/R/W -5/3/2
Sat 22 Jul 2006
at 17:00
  • msg #460

Re: R&R

 Rand has a point, very dangerous for the DM to be nice. )
Pug
player, 60 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+3 R+6 W+0
Sat 22 Jul 2006
at 17:08
  • msg #461

Re: R&R

So how long are we resting up so I know how many con points I get back.
Ynvaar
player, 358 posts
Init:+0  AC:18 FF:18 T:10
HP 32/38  F+6  R+1  W+8
Sun 23 Jul 2006
at 00:47
  • msg #462

Re: R&R

Just one night (last night). I will check the thread above and see what healing Y needs to memorise come noon.
Pug
player, 61 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+3 R+6 W+0
Sun 23 Jul 2006
at 11:43
  • msg #463

Re: R&R

No worries Pug has -4 con at the moment.
Hemmel
player, 80 posts
Init +2, AC 19/13/19
HP 19/21, F+3/R+3/W+6
Sun 23 Jul 2006
at 12:55
  • msg #464

Re: R&R

I can pray for 3 CLW and I have 6 additional goodberries for today.  Let me know how to use them (and if I need to pray for CLW.)
Pug
player, 62 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+3 R+6 W+0
Sun 23 Jul 2006
at 16:02
  • msg #465

Re: R&R

Mr DM Sir !!!!

Will a potion of Anti Toxin help to restore my temp con loss or have I just got to rest or tap up the cleric for a lesser restoration spell.
DM FoxPaws
GM, 393 posts
Mon 24 Jul 2006
at 02:18
  • msg #466

Re: R&R

The anti-toxin is a bit late for use now, it would have stopped secondary damage (if you had gotten any...I think you made that check...)  Your up for a few days rest or a lesser restore.

BTW: sorry for not posting guys, wife decided it was yard work weekend...I'm beat at the end of the day and just don't want to think!
Rand Al Thor
player, 274 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Mon 24 Jul 2006
at 03:35
  • msg #467

Re: R&R

The nerve of her!
Ynvaar
player, 360 posts
Init:+0  AC:17 FF:17 T:10
HP 32/38  F+6  R+1  W+8
Fri 28 Jul 2006
at 12:37
  • msg #468

Re: R&R

I suggest we take the long way around on our march back to the tunnel, Ynvaar has no spells left and Pug is at -4 con. Not a great way to start a big fight.

If we are all determined to rush in then Ynvaar will, of course, be up for it... but people are gonna die methinks if we are not at full strength.
Hemmel
player, 83 posts
Init +2, AC 19/13/19
HP 19/21, F+3/R+3/W+6
Fri 28 Jul 2006
at 12:49
  • msg #469

Re: R&R

Then we take our time, maybe even wait another day.  Hemmel will cast Lesser Restoration on Pug to restore 3 points of Con.
Ynvaar
player, 361 posts
Init:+0  AC:17 FF:17 T:10
HP 32/38  F+6  R+1  W+8
Fri 28 Jul 2006
at 13:19
  • msg #470

Re: R&R

Cool. Don't get me wrong- I'm happy to go in today, I would just rather wait until after dinner (and not do it without any magic and while some of us are still carrying wounds).
Grom Ironaxe
player, 184 posts
Ac 14, FF 14,  T- 10
HP=10/23  F/R/W -5/3/2
Fri 28 Jul 2006
at 13:23
  • msg #471

Re: R&R

 Ahh, didnt know that Ynvaar didnt have his spells back, so we have to wait then.
Ynvaar
player, 362 posts
Init:+0  AC:17 FF:17 T:10
HP 32/38  F+6  R+1  W+8
Fri 28 Jul 2006
at 16:49
  • msg #472

Marching order

DM FoxPaws:
OOC: Lets get a walking order and move out boys!

'Standard' marching order:

Grom / Hemmel  } Rangers to the van
Pug  / Anton   } People with 'suspiciously high' reflex saves ;-)
Rand / Ynvaar  } Clumsy priests/Casters


Or single file as needed:

Grom
Hemmel
Pug
Anton
Rand
Ynvaar

Everyone good with this suggestion?
I'm more than happy to put Ynvaar up front if you prefer but he usually spends the first round or two casting buff spells etc so there seems little point aside from his decent hit points. Just kinda makes sense to put the rangers at the front but I'm easy.
Rand Al Thor
player, 278 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Fri 28 Jul 2006
at 18:29
  • msg #473

Re: Marching order

Personally, I am confident in the marching order you choose.  What you've so far has worked well, so I don't need you to ask for approval.  But, of course that's just me.
Grom Ironaxe
player, 185 posts
Ac 14, FF 14,  T- 10
HP=10/23  F/R/W -5/3/2
Fri 28 Jul 2006
at 18:33
  • msg #474

Re: Marching order

Well, i dont want to hear any gripes about the swing trap set for a height of 4ft.
Pug
player, 65 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+3 R+6 W+0
Sat 29 Jul 2006
at 09:11
  • msg #475

Re: Marching order

Thanks for the Con hemmell,

Marching orders fine by me.
Ynvaar
player, 364 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Mon 31 Jul 2006
at 21:31
  • msg #476

Re: Marching order

Have any of you guys fought in the RoA arena yet?  Think I might just have a mosey on over since I've been known to swing an axe or two...

For everyone who hasn't yet, you should all check out RoA Arena: link to "ROA - Arena"
This message was last edited by the player at 21:36, Mon 31 July 2006.
Ynvaar
player, 365 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Wed 2 Aug 2006
at 00:04
  • msg #477

Re: Marching order

RL is keeping the bearded one on his toes again. Keep the faith boys, FP will be with us shortly.
Grom Ironaxe
player, 188 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Thu 3 Aug 2006
at 14:15
  • msg #478

Re: Marching order

 Hmmm, sounds like a list of "honeydo" )
Grom Ironaxe
player, 189 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Mon 7 Aug 2006
at 01:39
  • msg #479

Re: Marching order

any word ?
Ynvaar
player, 366 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Mon 7 Aug 2006
at 16:30
  • msg #480

Re: Marching order

Nope. Thare was some talk in the DMs lounge about another DM maybe taking over (at least temporarily), but obviously we are all just waiting for FP to let us know where we stand.
Ynvaar
player, 367 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Wed 9 Aug 2006
at 01:03
  • msg #481

Re: Marching order

Thought I would give you all an update on the current situation folks. This is a snippet of the chat over at the DMs lounge:
DM Mike:
DM FoxPaws is probably going to stop running Chult

We'll need someone to fill Foxy's shoes if the regions become un-DMed.

Our next DM looks to be opening an Undermountain region.

DM Vallah:
Sadly we have not heard anything from Foxpaws of late. Real life has been taking its toll lately though so it's not looking good

On a brighter note though, I have been talking to DM Halaster about maybe dropping the party into the Undermountain (currently the group is cooling its heels outside a dungeon so dropping us through a portal is a no brainer), and returning the PCs to Chult when and if Foxy is able to return.

I've spoken to DMs Halaster and Mike and both gave the thumbs up.

It's worth pointing out that FP has not specifically said he will be dropping Chult but he has dropped all his other games and nobody has heard anything else for a while now. If we open a new game thread (here in RoA 3) then we wouldn't have to move the characters to a new group and the Undermountain part would esentially become a 'side quest' within the Yuan-Ti dungeon should FP come back.

In any case I think we should give FP a while longer to get back to us but at least now we can see light at the end of the tunnel, so to speak.

Personally I think this seems like a win-win scenario to me since we have a great group here and it would be a shame to break it up. If FP returns then great, if not then we all get to continue our adventures together and DM Halaster gets an established group.

So I suppose the question is: What do you all think? Yea or Nay?

Edit: All this may be redundant after you read DM Mikes next post but at least we have plenty of choices now.
This message was last edited by the player at 13:27, Wed 09 Aug 2006.
DM Mike
GM, 470 posts
Hey Moe, Moe!
Wed 9 Aug 2006
at 06:39
  • msg #482

Re: Marching order

Also, I have a new DM interested in taking over Chult.

So that leaves us with the option (assuming DM Foxpaws does not return soon) of the new DM taking over with no real delay in the region, the party 'porting into Underdark, OR some of the PCs staying to game here with the new DM or Foxy and some of you going to Undermountain.

Wow, can we throw you curves, or what?

The new DM will be in to look around, get a feel for what has gone on, and who the PCs are.

CAN THOSE INTERESTED IN STAYING IN CHULT PLEASE POST A QUICK INTRODUCTION OF THEIR PC FOR THE NEW DM?

AND CAN SOMEONE GIVE THE NEW DM A RUN-DOWN OF THE CURRENT ADVENTURE AND ANY PLANS FOR THE FUTURE THE GROUP MAY HAVE IN PLACE?

Thanks, all!

50 XPs to all who post and 100 XPs to the PC whose player posts the best summary of the adventure.

I'll let the new DM award that 100 XP reward.
Ynvaar
player, 368 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Wed 9 Aug 2006
at 13:04
  • msg #483

Count me in!

Much as I would enjoy a trip through Undermountain, all things being equal I would like to stay in Chult and keep things how they are (though I might speak to DM Halsater about bringing one of my other PCs in for that one, dungeon bashing is cool).

Adventure Synopsys:

The party left Mezro (the formerly hidden capital city) a little over a week ago. The party met a man called Kincade who recruited the party to recover a lost relic for his (un-named) master.

During their trek through the trees the party came upon scattered bands of wandering undead that they dispatched easily... all until yesterday when they blundered into a whole army of the dead, thousands of them, all apparently set to work stripping the jungle of lumber apparently at the command of their master- the illusive Ras Nsi.

                           

After beating a hasty retreat the group ran into a hidden cult of Sseth, defended by scalykind and Yuan-Ti alike. Sadly two of their number fell in the mighty battle that ensued and Kors and Kincade (the 'employer') both fell.

With their secretive employer polymorphed into a small viper by foul Yuan-Ti magic, the party were unable to complete their mission (only Kincade knew where to find the relic, what it was and where to take it), so the group elected to continue to explore the shrine to the cult of Sseth.

The group is currently poised to re-enter the tunnel and destroy the cult having wisely decided to leave the massive undead army to its own devices for the time being (since there was little that could be done about it anyway).

Did I miss out anything pertinent guys?

**********************************************************************************************

  Ynvaar of Tempus
Race   : Human, male
Height : 6'2"
Weight : 19 stone
Age    : Mid thirties
Hair   : Brown
Eyes   : Brown


Clad in the battleworn halfplate that he never seems to fully shed and rising over six feet tall with the girth of a pack horse stands this warrior priest of Tempus.

A holy symbol bearing the blazing sword emblem is worn proudly on a cord of twisted black hair over the breastplate. Resting comfortably in his leather gauntleted hands he bears a magnificent twin bladed axe that seems to glisten with a constant sheen of frost even in the swealtering heat of the deep Chultan jungle. Indeed, so comfortable with his weapon is he that he is want to gesture with the axe as easily as any other man might use his arms.

An unkempt brown beard just beginning to show streaks of grey and a  weathered but kindly face along with his rough but friendly manner and enthusiastic bearhugs quickly help him befriend those that would otherwise be intimidated by his great bulk.

    Ynvaar has been in Chult since the beginning and in that time he has grown into (arguably) the ideal adventuring priest. Always ready with a song and a joke -and the good natured butt of many (remember the itching weeds guys?), the perennially high spirited Tempuran puts his comrades first and, as one might expect from a priest of the Lord of Battles, never wavers in combat.

Ynvaar has formed a lasting friendship with Rand and the two make an unlikely double act that has provided many light hearted moments throughout their trials in the jungle. When he isn't fighting or trying to raise a laugh, Ynvaar is most likely to be found eating something... anything

His nightly struggles to erect the insect netting that is mandatory in the deep jungle are the stuff of legend and he has become quite creative in his efforts to avoid this particular trial at any cost.

**********************************************************************************************
One quick note: We have not had any XPs in Chult for six months now (and some people have never had any).
I wasn't particularly bothered by that since I figured we would get a juicy big amount when FP got around to it, but it would be a real bitch to miss out after that length of time and so much adventuring.

Maybe I should ask (the ever generous) DM Littlewing...  *grins*
This message was last edited by the player at 13:37, Wed 09 Aug 2006.
Grom Ironaxe
player, 190 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Wed 9 Aug 2006
at 15:50
  • msg #484

Re: Count me in!

 Hmmm, the image looks familer, wonder why?. )
Anton Leskett
player, 28 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Wed 9 Aug 2006
at 16:39
  • msg #485

Re: Count me in!

Well I'm the new rogue in town. I think I could really go for anything, as I have not much invested here. However, the group seems like a good group, and I was told they needed a rogue, so I'm willing to stick together even if the Chult Jungle is the last place Anton was designed for. lol


Anton has an odd look to him. Born in Cormyr, he was raised in Calimport, so he has a deep tan, and wears Calishite style clothing.  However, his skin where he isn’t tanned is lighter than a traditional Calishite.  His black hair is neatly coifed and worn short. His beard and mustache are neatly trimmed, maintained meticulously by him.  He walks with the smooth and even grace of a man who is used to moving on the high wire, where in fact he has made a living.

Anton is dashing, courageous, and flamboyant. He never does things the “Easy way” when there is a way to do it with a flourish and style.  If a pretty girl is close, he will notice her, and thanks to his charm, often they seem to notice him. Eventually, this often gets him in trouble as he has a hard time saying no to a pretty face. However, as he’s grown older, he has grown slightly wiser, and is trying to curb this tendency.

To him, the world is a stage and only the best performers are remembered. And perhaps that is his biggest fear, and why he pushes himself so hard: he wants to be remembered.

He wants to be the best at anything he does, and will train hard to do so.  Despite being flamboyant and daring, he is not reckless. He will try to analyze the situation, and make the intelligent choice: then do it in the most flamboyant and daring manner possible.
Hemmel
player, 85 posts
Init +2, AC 19/13/19
HP 19/21, F+3/R+3/W+6
Wed 9 Aug 2006
at 16:42
  • msg #486

Re: Count me in!

As much as I'd like to stay in Chult, that region seems to have been FP's playground and forcing a new GM into it might be unfair.  But I'll follow the group wherever it decides to go.

Hemmel is a druidic avenger, so the jungle is a great place for his skillset.  Here is his description: a medium sized human with black hair and green eyes, Hemmel has a rough look about him as if he spends more time outdoors than within.  His build is lean and lithe and he moves faster than would be expected, which may or may not be due to the total lack of armor on his person.  He does bear significant weaponry with a scimitar and sickle present on his hips and a massive wooden club upon his back.  All of this is normally shrouded by a finely tailored green and brown patterned cloak that rests lighty on his frame.
Rand Al Thor
player, 280 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Thu 10 Aug 2006
at 21:33
  • msg #487

Re: Count me in!

I am all for staying around in Chult.
---------------------------------------------------------------------------

Rand is a yound man blessed with the ability to cast spells and wield a sword.  Having been born and raised in Chult Rand travels with adventurers to earn a living since he village does not welcome his presence.  There is a bit more to Rand, that even the group he travels with does not know of.
Pug
player, 67 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Fri 11 Aug 2006
at 15:07
  • msg #488

Re: Count me in!

Pug is about 5/10 weighing 140 pounds.
He has brown scrawny hair which is usually cropped quite short.

His face usually has a couple of days stubble and his nose looks like its been broken several times.

His clothing consists of black leather armour, black pants and a dark shirt.

He carries a short sword in a scabbard on his belt and a dagger can also be found tucked into his belt.

He is originally from Westgate in the Dragon Coast region.


The details below are not known the the res of the characters in the party :

His mother was a whore who worked her trade in Westgate and died when he was
young.

His father is unknown possibly a sailor.

Since his mother died he has lived on the streets.

In recent years he has made his living as a hired enforcer for the Night Mask
thieves guild, mainly working for money lenders, he has also committed a spot
of pick pocketing and burgalry.

He was keen to get out of Westgate for a period of time due to the fact that he
was part of a team who broke into a  merchants house and stole the family
heirlooms so he jumped on the first available ship.

The merchant has hired mercenaries to track down the thieves and retrieve his
stolen goods.


I'm happy to stay in Chult or go into the undermountain. As long as I'm playing D&D.
DM Mike
GM, 472 posts
Hey Moe, Moe!
Fri 11 Aug 2006
at 18:29
  • msg #489

Re: Count me in!

The DM is ready to get in and start reading posts and getting the region going again, so thank to all who are staying.

Those who will be popping up in Undermountain should PM DM Halaster over in RoA OOC Forum about their intent to do so.

Hang in there, heroes!
Rand Al Thor
player, 281 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Sat 12 Aug 2006
at 02:03
  • msg #490

Re: Count me in!

Thanks Mike!  It'll be nice to get this show on the road once again.
DM Jim
GM, 1 post
Wandering the Realms
since the grey box...
Sat 12 Aug 2006
at 12:09
  • msg #491

New guy...

Greetings all, it looks like I'll be jumping in as the new DM for Chult, though if Foxpaws does come back, I'll be willing to get out of the way and leave it to him.

I'm going to spend part of today reading through the IC posts in detail, and see if I can get a post out on that side of things either this evening or tomorrow.

Ynvaar, I'll be looking into the XP side of things as well, but for a tiny start, the 100 xp award for the best plot summary goes to you.

Fifty XP for character descriptions also goes to each of the following:
Ynvaar
Grom Ironaxe
Anton Leskett
Hemmel
Rand al Thor
Pug

From what I've managed to read in the IC thread so far, that's also the complete roster of active characters, though if I've missed anybody, please jump in so that I know everybody I need to take into consideration.

 - jim
Grom Ironaxe
player, 191 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sat 12 Aug 2006
at 13:15
  • msg #492

Re: New guy...

 Cool, welcome aboard capt.
DM Jim
GM, 2 posts
Wandering the Realms
since the grey box...
Sat 12 Aug 2006
at 13:29
  • msg #493

Re: New guy...

Thanks.  This looks like a good group.  I hope I can keep things running at the same level.

I have a question (that I may eventually run across the answer to, but this may be faster).  I see from the XP thread that the last award was from 15 Feb '06.  I'm trying to pull together combat/monster xps, but I also need to know if there is some sort of announced standard for xp awards for posting, or anything like that.

 - jim
Grom Ironaxe
player, 192 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sat 12 Aug 2006
at 13:38
  • msg #494

Re: New guy...

 Hmmm, i remember DM foxpaw did award for good roleplaying, as well as the standard xp.
DM Jim
GM, 3 posts
Wandering the Realms
since the grey box...
Sat 12 Aug 2006
at 14:28
  • msg #495

Re: New guy...

The "for good roleplaying" sounds like a case by case bonus award. My guess would be a 50 to 100 award each case, but I haven't hit one yet in my read through.  Or is that the 300 to 350 awards in the XP thread for things like  'daring spear play', 'being my opening victim' etc.?

I also noticed an award for IC posts to the Characters Log thread (25 xp per post, 100 xp max per month).  I'm willing to continue that, as long as the posts are for substantial character thoughts or 'sideline' actions.  If you want to claim those, just add an OOC note at the bottom of your Characters Log posts to let me know you've already claimed the xp.

Was there anything for just general posting frequency? I see one batch in the XP log for 230 for the month of last November, but I'm not sure what it's from.
Hemmel
player, 86 posts
Init +2, AC 19/13/19
HP 19/21, F+3/R+3/W+6
Sat 12 Aug 2006
at 14:30
  • msg #496

Re: New guy...

Well, your 50 xp is the first I've gotten.
Grom Ironaxe
player, 193 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sat 12 Aug 2006
at 14:48
  • msg #497

Re: New guy...

 I am content to let you award xp as you normally do, how ever you want to set it up.
DM Jim
GM, 4 posts
Wandering the Realms
since the grey box...
Sat 12 Aug 2006
at 15:08
  • msg #498

Re: New guy...

Noted, Hemmel.  I'll try to get that corrected one way or another, though it looks like you're relatively new here as well.

I'm about through the OOC thread, and getting ready to start on the IC side so that I know where we are plotwise.

I've been on RPOL for a while, but I'm fairly new to RoA, so I'm trying to settle into the 'culture'.  The DM of the Savage Frontier game (Fido) that I'm playing in appears to award some general xp for players who keep up with the posting frequency of three or more a week.  I was wondering if that was an RoA standard, or just a DM specific award (though it makes good sense either way).
Grom Ironaxe
player, 194 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sat 12 Aug 2006
at 16:13
  • msg #499

Re: New guy...

 i am only in this one ROA adventure, and this is the only place i have seen the award for posting regularly.
Ynvaar
player, 369 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Sat 12 Aug 2006
at 16:28
  • msg #500

Re: New guy...

I asked the same questions (about XPs) when I started running Thay. I will send you a PM with the details. There is technically a formula in place for the DMs to use when calculating XP awards but this seems to have fallen out of favour with most DMs now.

On average most DMs seem to award anywhere in the region of 100-400xp per month for RP/posting etc (and rather more for combat encounters) and occasional ad hoc bonuses for good roleplay.

If I remember correctly we have fought:

6 Zombies,
7(at least I think it was 7) Scalykind
1 Yuan-Ti temple guard (an uber bitch).

There may be a fight or two I have forgotten about.

Great to have you aboard Jim, can't wait to get back in the action again.
This message was last edited by the player at 16:48, Sat 12 Aug 2006.
Ynvaar
player, 370 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38  F+6  R+1  W+8
Sat 12 Aug 2006
at 16:36
  • msg #501

Re: New guy...

Grom Ironaxe:
i am only in this one ROA adventure, and this is the only place i have seen the award for posting regularly.

Since you are only in one... isn't that a no brainer? ;-)

Actually, most DMs do give a little something for keeping up a decent post rate (assuming they are quality posts and not all 'one liners')

DM Jim:
The "for good roleplaying" sounds like a case by case bonus award. My guess would be a 50 to 100 award each case, but I haven't hit one yet in my read through.  Or is that the 300 to 350 awards in the XP thread for things like  'daring spear play', 'being my opening victim' etc.?

I've had a few RP bonuses. Mostly they are around the 50xp mark and are added on the spot or noted seperately with the monthly reward (depending on how Foxy was feeling at the time).

The 300xp ish amounts are generally given for months that have no (or very few) combat encounters and the odd 1000xp+ awards are for juicy fights like the 6 Veloceraptors we took on once (the scalykind/Yuan-Ti temple guardian battle is a good example of a fight that might attract such a large amount).
This message was last edited by the player at 16:46, Sat 12 Aug 2006.
Rand Al Thor
player, 282 posts
Init:+5  AC:17 FF:14 T:13
HP:17/22 F+2 R+4 W+3
Sun 13 Aug 2006
at 03:24
  • msg #502

Re: New guy...

Sorry I haven't posted too frequently everyone.  Summer's winding down and my home life is starting to pick up with kids getting ready for school and "summer job" almost done with, which ate up my weekends.  Personally, I can't recall anything about xp awards.  It would appear that xp isn't always on my mind.  I went a few weeks before FP alerted me to the fact that I had level up. <shrugs>
DM Jim
GM, 8 posts
Wandering the Realms
since the grey box...
Sun 13 Aug 2006
at 03:32
  • msg #503

Re: New guy...

No worries.  I definitely understand about kids taking precedence over games, and about getting everybody back into the school schedule. (Two of mine started last Monday, and the littlest one will be starting to a school schedule daycare in about another week.)

I've gotten a start on the xp side of things, and I'll eventually get everything settled and organized in my feeble little brain so that I know what's going on.  In the meantime, just bear with me and try to have fun!
Grom Ironaxe
player, 196 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Sun 13 Aug 2006
at 14:18
  • msg #504

Re: New guy...

 Ok, added the xp you have listed for grom, it is enough to move him into 4th lvl, i will wait till we can train to advance him
Pug
player, 68 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Sun 13 Aug 2006
at 21:07
  • msg #505

Re: New guy...

Nice to meet you Jim, thanks for the XP's.

Just to give you warning , i'm of to Germany on Wed 22nd August and I am not back until Sun 3rd September.

I may be able to post if I find an Internet cafe.
DM Jim
GM, 10 posts
Wandering the Realms
since the grey box...
Mon 14 Aug 2006
at 01:41
  • msg #506

Re: New guy...

Grom, if you can do the level up before we get seriously into the battle, I'm willing to let you do it now, since it's for experience you should have already had before your last rest in the 'hut', and there are no training rules in 3.5, as all training is assumed to be done in your 'off time'.

Pug, thanks for the head's up, and have a good trip.  If you remember, please give me a last reminder before you go, but I'll try to remember either way.  If I don't hear from you, I'll NPC as necessarily.
This message was last edited by the GM at 02:36, Mon 14 Aug 2006.
Hemmel
player, 90 posts
Init +2, AC 19/13/19
HP 19/21, F+3/R+3/W+6
Mon 14 Aug 2006
at 03:35
  • msg #507

Daily Spells

Lvl 0: Cure Minor Wounds, Cure Minor Wounds, Cure Minor Wounds, Detect Magic
Lvl 1: Cure Light Wounds, Produce Flame, Produce Flame
Lvl 2: Barkskin, Soften Earth and Stone
Grom Ironaxe
player, 199 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Mon 14 Aug 2006
at 13:38
  • msg #508

Re: Daily Spells

 Ok, updated grom, except for a animal companion. Will give it some thought, leaning towards hawk but will see.
 Learned first spell for wisdom bonus +1, picked up "entangle"
Grom Ironaxe
player, 201 posts
Ac 14, FF 14,  T- 10
HP=23/23  F/R/W -5/3/2
Mon 14 Aug 2006
at 17:36
  • msg #509

Re: Daily Spells

 Hmm, a dire rat as a animal companion?, hmmm )
Grom Ironaxe
player, 206 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Thu 17 Aug 2006
at 13:18
  • msg #510

Re: Daily Spells

 in the yuan-ti tunnel, at the pit trap, is the trap go from the sides of the tunnel?, or is there a ledge along side the pit?.
Hemmel
player, 96 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Thu 17 Aug 2006
at 14:04
  • msg #511

Re: Daily Spells

So, we cross the pit while taking their ranged attacks.  We manage to get to the other side and find out that the bad guys are really tough.  We can't retreat since we'll fall into the pit with the metal snake thing.  And we're stuck in magical darkness the whole time.  How about we collapse the entrance and be done with it?  :)
DM Jim
GM, 19 posts
Wandering the Realms
since the grey box...
Thu 17 Aug 2006
at 22:44
  • msg #512

Re: Daily Spells

*chuckles*  Grom, somehow I'd missed the dire rat as an animal companion.  If it fits into the limits though, I can cope with the idea.

There is a lip on each side of the pit, though it's only about 8 inches wide.  It'd be a tough balance passage.

*laughs*  Ahh Hemmel, the wonders of optimism. :-)  Is my evil GM sign already turned on or something?

If it helps, while I am evil by nature, I don't kill characters for fun, though if they commit blatant suicide (say by assaulting a whole herd of dinos...) I'm not averse to letting them take the consequences.

I like the 'collapse the entrance' idea though.  Until they dig an escape tunnel...
Ynvaar
player, 380 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Fri 18 Aug 2006
at 13:13
  • msg #513

Re: Daily Spells

Mmm... rat.

I think I have a recipe for that somewhere...
Hemmel
player, 97 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Fri 18 Aug 2006
at 14:01
  • msg #514

Re: Daily Spells

Knowing Ynvaar, would the recipe be "raw"?  Rat sushi?
Pug
player, 74 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Fri 18 Aug 2006
at 16:07
  • msg #515

Re: Daily Spells

Nah !!! it would have to be rat on a stick
Rand Al Thor
player, 286 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 18 Aug 2006
at 16:39
  • msg #516

Re: Daily Spells

I don't mean to brag, but I make a mean "Weed Rat Stew".
Ynvaar
player, 382 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Fri 18 Aug 2006
at 19:39
  • msg #517

Re: Daily Spells

*licks his lips*  Mmm... stew.

I suppose there's no chance we could get you to pick a pheasant or some vennison ..er... a deer for your animal companion Grom?
Grom Ironaxe
player, 208 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Fri 18 Aug 2006
at 19:42
  • msg #518

Re: Daily Spells

 Hmm, about the same time as i could fix your holy symbol to look like a single diget salute. )

 Whats wrong with having a dire rat?. )
Ynvaar
player, 383 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Fri 18 Aug 2006
at 20:00
  • msg #519

Re: Daily Spells

*shuffles his feet uncomfortably*  Well its just... there's not very much meat on them is all...
Rand Al Thor
player, 288 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 18 Aug 2006
at 20:34
  • msg #520

Re: Daily Spells

A dire rat would be like an appetizer to Ynvaar's appetizer.
This message was last edited by the player at 20:34, Fri 18 Aug 2006.
DM Jim
GM, 20 posts
Wandering the Realms
since the grey box...
Fri 18 Aug 2006
at 22:36
  • msg #521

What do you like about Chult?

OK gents (and ladies if appropriate)...

Feel free to continue the rat discussion.  I can always use a good laugh. ;-)

In the meantime, I have a little more serious question.  I've done most of my background reading, except for parts of Serpent Kingdoms, and I'm ready to start the process of trying to figure out where DM FoxPaws was going, or at least where we're going based on what I can extract from what he had posted.

Ynvaar at one point in the OOC thread had said that Chult had become one of his favorite RPOL games, and it looks like the rest of you have been enjoying things too.  The last thing I want to do is mess that up, so I need your opinions.

What do you like about Chult as it's been run so far? What excites you about it? What do you see as the best parts?

And the other side of the coin while we're at it:  Is there anything you'd like to see changed or considered while I'm working on this?
Grom Ironaxe
player, 209 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Fri 18 Aug 2006
at 22:42
  • msg #522

Re: What do you like about Chult?

 Chult is ok with me for a region, still have to confess, i know very little about the land or its people.

 Not sure how you want to finish this or maybe just delete the adventure, when we first started this adventure, it was with a deligate of a high wizard, the idea from what i remember is that the high wiz wanted a artifact out of some ruins, he gets that and we get what else shows up.
 Small problem at the present, the deligate was turned into a small snake by one of the Yuan-ti, and is a "guest" with Ynvaar at the moment.

 So what ever you want to go with that, iam good with it.
DM Jim
GM, 22 posts
Wandering the Realms
since the grey box...
Fri 18 Aug 2006
at 23:05
  • msg #523

Re: What do you like about Chult?

Well, we're definitely going forward rather than deleting what DM FoxPaws had already done.  I've read all of the back posts (at least in this thread), and I think we can continue to the city of the fire creatures if that's what you want to do. (And I'll assume it is unless I hear otherwise.)

I'm still trying to figure out exactly what to do with Kincaide, but I have some ideas along that line as well.  I'll save those as a surprise for now though.

I'm more interested in what part of the style of the game so far intrigues and excites you.  Is it the combat?  the story?  the setting? the character interaction?
Ynvaar
player, 384 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Fri 18 Aug 2006
at 23:51
  • msg #524

Re: What do you like about Chult?

The game so far has been almost exclusively a hack and slash affair. For someone who professes to hate such base roleplaying though, I must admit it's beem damn good fun. Who knew?

I think the main reason for this success is that we are all playing martial type characters of one kind or another so we all get to see plenty of action.

For the most part we have been getting our roleplay fix by interacting with the other party members rather than with NPCs. On paper that maybe sounds a bit tedious and repetitive but it has actually worked out rather well in practice since we have all been able to develop our characters and personalities.

The thing I really find myself looking forward to is the battles (no surprise there I hear you cry), probably since that is Ynvaars' forte' as a Tempuran.
We have had zero mystery or intrigues to speak of but I don't lose any sleep over that, it's been kinda nice to just have at it without worrying too much about any far reaching consequences for a change.

I honestly can't think of anything I really haven't enjoyed here.

A great days' adventuring for me would go something like this:
Mass pitched battle ~preferably with something edible ;-)  followed by some campfire roleplay with the other characters.  There have been a lot of days like this in Chult.

I'm kinda partial to dungeon adventures too (something we haven't done), but I'm not sure if our rangers would enjoy that as much.

If everyone wants to move in a different direction and maybe try something new and more challenging mentally then I'm game for it, but why tamper with a classic?
Hemmel
player, 99 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Sat 19 Aug 2006
at 00:26
  • msg #525

Re: What do you like about Chult?

Ditto.
DM Jim
GM, 24 posts
Wandering the Realms
since the grey box...
Sat 19 Aug 2006
at 00:30
  • msg #526

Re: What do you like about Chult?

That was pretty much my read on how things have gone so far, and I can live with hack and slash (and probably enjoy it), either on the surface or in the depths.  I just wanted to make sure that we were all on the same page for how you wanted things to go.

I will almost definitely make some changes in tactics, especially for some of the more intelligent monsters (like yuan-ti, which you may have noticed already)... though sending in a Batiri hunting party or a swarm of Ras Nsi's pet undead will likely be a pretty straightforward hack-fest.

"Why tamper with a classic?", indeed. I definitely don't want to mess with what's working.  I do want to make sure that I keep in what you all like and do my best to add in things you may have thought were missing.  I'm here to entertain you as much as I'm here to have fun myself.
Hemmel
player, 101 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Sat 19 Aug 2006
at 00:32
  • msg #527

Re: What do you like about Chult?

Based on our class selections, it seems we have a fairly tough group in terms of physical traits as well as a good measure of wisdom and charm.  We seem to be fairly dumb though.  Maybe that is why hack-n-slash suits us so well?  :)
Ynvaar
player, 385 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Sat 19 Aug 2006
at 00:43
  • msg #528

Re: What do you like about Chult?

*chuckles* Yeah, if he threw a mystery at us we'd all be screwed :-)
DM Jim
GM, 26 posts
Wandering the Realms
since the grey box...
Sat 19 Aug 2006
at 00:46
  • msg #529

Re: What do you like about Chult?

That's fine.  I can avoid mystery.  I think I can probably throw enough twists and turns into hack and slash to keep you all interested.  I hope... ;-)
Grom Ironaxe
player, 212 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Sat 19 Aug 2006
at 00:46
  • msg #530

Re: What do you like about Chult?

 pets his dire rat on the head dont worry, they arent talking about you. wonder if i should call you Ynv pet?.
Ynvaar
player, 386 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Sat 19 Aug 2006
at 00:51
  • msg #531

We get to eat what we kill... ;-)

Here's a mystery for you:

Grom: "Has anybody seen whiskers?"

Rest of party: *gulp* "er... no, no we haven't..."
This message was last updated by the player at 00:55, Sat 19 Aug 2006.
DM Jim
GM, 27 posts
Wandering the Realms
since the grey box...
Sat 19 Aug 2006
at 01:38
  • msg #532

Re: We get to eat what we kill... ;-)

*laughs*
Rand Al Thor
player, 291 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sat 19 Aug 2006
at 04:08
  • msg #533

Re: We get to eat what we kill... ;-)

I am happy with the way things have been going.  I prefer the combat sequences and then the 'campfire RP'.  The time we have had without any sort of action felt just long enough to interact outside the group.
Grom Ironaxe
player, 213 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Sat 19 Aug 2006
at 12:49
  • msg #534

Re: We get to eat what we kill... ;-)

 Hmmm, so no one has seen Ynv? my pet, just found out he has/had rabies, O;well )
Ynvaar
player, 388 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Sat 19 Aug 2006
at 13:40
  • msg #535

Re: We get to eat what we kill... ;-)

Since it has been a few weeks since we played (but only a few hours for the characters), I couldn't remember too much about what was up ahead. For those of you that have a memory as bad as mine, I thought I would post it as a reminder.

Last time we came this way we saw this beyond the snake head door:
Foxpaws:
Traveling further into the tunnel the walls of the corridor are not the naturally formed stone and braced earth of before.  Numerous snake heads jut out, each carved in detail.  Some have fangs, others row upon row of teeth.  a few have the hint of a cobra hood or the forked tongue out testing the air...several have decidedly human features mixed with more snakelike features.  The tunnel continues on, the tempratue now is approaching that of up above, and the humidty seems to be rising as well.

Not sure if those snake heads are anything more than decoration (but it would be nice to check them out when we get a chance).  This is where we got jumped the last time out.
DM Jim
GM, 28 posts
Wandering the Realms
since the grey box...
Sat 19 Aug 2006
at 15:05
  • msg #536

Re: We get to eat what we kill... ;-)

All of that is true for what you see now.  Though for some reason I was reading it as an archway of snakes, but now that I look again, I'm thinking it's more of the start of a carved tunnelway, with the carvings continuing on.

And yes. This is almost exactly where you got jumped before. ;-)
Ynvaar
player, 392 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Sun 20 Aug 2006
at 14:53
  • msg #537

Re: We get to eat what we kill... ;-)

Hemmel:
OOC:Ynvaar, did you ever manage to determine if that scimitar was magical?  If it was, I would be wielding it.

I did intend to but it was that long ago I forgot all about it to be honest. I do have a Detect Magic memorised but I guess it's up to Jim to say if we can check it retroactively. We should at least be able to judge if it is masterwork or not though.

[Private to DM Jim: Assuming it's OK, I rolled a spellcraft (a lousy 6) so I won't know much more than maybe what kind of '+' it may have. Obviously if it's not at least a masterwork blade Ynvaar won't waste the spell.

Edit: Come to that, I'll check all the stuff we found with the Detect Magic.

Here are the items Rand found (or at least declared) *grins*

  Masterwork Shortbow
  Scimitar
  Masterwork composite longbow
  5 arrows
  Darkwood light shield
  Thunderhide armor x2  (I assume these are made from the hide of a Thunder Lizard but I have no idea what their game mechanics are).
  greatsword x2 
]
This message was last edited by the player at 18:19, Sun 20 Aug 2006.
DM Jim
GM, 30 posts
Wandering the Realms
since the grey box...
Mon 21 Aug 2006
at 01:32
  • msg #538

Re: We get to eat what we kill... ;-)

Well, I'll be generous to a point, and say that you had time to check it before you rested last, so you not only have the results, but you still have the spell.

The scimitar IS masterwork, but is not enchanted.

[Private to Ynvaar: None of the other items in that list check as magical either.]
DM Jim
GM, 31 posts
Wandering the Realms
since the grey box...
Mon 21 Aug 2006
at 12:22
  • msg #539

Anton???

Helllooo!!! *listens to echoes*

Anyone heard from Anton's player either here or in some other game?

Or do we need to go ahead and count him out?
Ynvaar
player, 394 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Mon 21 Aug 2006
at 13:39
  • msg #540

Re: Anton???

He last logged in 4 days ago.

Maybe you could NPC him for a few days to keep things moving and see if he shows up?
DM Jim
GM, 32 posts
Wandering the Realms
since the grey box...
Mon 21 Aug 2006
at 17:13
  • msg #541

Re: Anton???

Already working that direction.  I just had a few minutes this morning (and now at lunch), so I thought I'd try to turn him up in the time before I could get a real post written.  I copied out everyone else's actions, and should get those results written while I'm at work.

They can firewall out my rpol connection from there, but there are ways around almost anything. ;-)
Anton Leskett
player, 32 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Tue 22 Aug 2006
at 05:56
  • msg #542

Re: Anton???

Sorry been gone a few days. Some trouble at home with my mom.

For those who don't know, I'm a full time caretaker of a mother with early onset Alzheimers disease. She's taken a real turn for the worse in the last week, in that suddenly she doesn't remember where anything in the house is, so I have to feed her, get her to the toilet, get her to bed, etc.

I apologize if my absence was an issue.
Pug
player, 77 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Tue 22 Aug 2006
at 11:29
  • msg #543

Holiday

Just to remind you all im off on Holiday tommorow m should be able to post on Thursday and then not until Thursday 32st August.

I'm quite happy to be NPC'd. One action pug will do it bitten again will be to take his antidote potion to prevent secondry damage. All other actions involve hacking in with both weapons and try to flank the enemy.
Ynvaar
player, 396 posts
Init:+0  AC:18 FF:18 T:10
HP 44/38  F+6  R+1  W+8
Tue 22 Aug 2006
at 11:47
  • msg #544

Re: Holiday

DM Jim:
Ynvaar ran along the wall near the ceiling to stay out of Grom’s line of fire.  His axe swept down to meet the first of the doglike creatures, and split its skull cleanly, spilling its lightly frozen brains over the floor.

He's dead Jim!!!   Sorry, couldn't help myself  ;-)

[Private to Anton Leskett: Sorry to hear about your Mom bud. I really hope things get better for you both soon, will be thinking of you. ]
This message was last edited by the player at 13:17, Tue 22 Aug 2006.
Ynvaar
player, 398 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38  F+6  R+1  W+8
Tue 22 Aug 2006
at 13:13
  • msg #545

Re: Holiday

Grom I don't know if you are still going to want to cast your Entangle yet, by the time it gets to Groms' initiative Ynvaar will probably have dropped the doggie that's threatening him (and there is only one left assuming Hemmel didn't drop that one too).

If you do go ahead with the spell bear in mind Ynvaar has taken a step forward. You may want to center it a long a way up the tunnel to get hostile #5 (and the unseen caster with a bit of luck).

[Private to Pug: Have a good one bud, love to the wife.  Kx]
This message was last edited by the player at 13:14, Tue 22 Aug 2006.
Grom Ironaxe
player, 218 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Tue 22 Aug 2006
at 13:17
  • msg #546

Re: Holiday

 Indeed, that caster or whatever it was and the last of the doggies was the target of the spell.
DM Jim
GM, 35 posts
Wandering the Realms
since the grey box...
Wed 23 Aug 2006
at 01:12
  • msg #547

Re: Anton???

Anton Leskett:
Sorry been gone a few days. Some trouble at home with my mom.

For those who don't know, I'm a full time caretaker of a mother with early onset Alzheimers disease. She's taken a real turn for the worse in the last week, in that suddenly she doesn't remember where anything in the house is, so I have to feed her, get her to the toilet, get her to bed, etc.

I apologize if my absence was an issue.


Nope, no issue, just wanted to make sure you were still around.  Players on rpol vanish with distressing frequency.

I didn't know about your mom.  Sorry to hear about that. That's rough. My wife spends quite a bit of time as a caretaker for her mother (pancreatic cancer).  I'll keep her (your mom) and you in my prayers.

Just jump back in.  Blame your sudden flight on a sudden compulsive, almost magical, fear if you like. ;-)

 - jim
This message was last edited by the GM at 01:13, Wed 23 Aug 2006.
Anton Leskett
player, 33 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Wed 23 Aug 2006
at 01:22
  • msg #548

Re: Anton???

yeah. Ive noticed that about pbp games in general, not just Rpol. I GM on another site, and its not uncommon to just lose somebody one day

thanks for the thoughts and prayers, every little bit helps :)
Rand Al Thor
player, 296 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Wed 23 Aug 2006
at 01:52
  • msg #549

Re: Anton???

Both of my grandmothers suffered strokes and several TIA's (mini-strokes) which resulted in them needing to be cared for as if they had alzheimer's.  I understand how demanding a job it is.  Being a caretaker is a 24/7 job.  You, my friend, have a thankless job that most people would not undertake.
Anton Leskett
player, 35 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Wed 23 Aug 2006
at 01:54
  • msg #550

Re: Anton???

yeah, it is.. but somebody has to do it :)
Rand Al Thor
player, 297 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Wed 23 Aug 2006
at 01:59
  • msg #551

Re: Anton???

Better you than some nursing home.  Deep down I am sure your mother truly appreciates what you are doing for her.
Anton Leskett
player, 36 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Wed 23 Aug 2006
at 02:05
  • msg #552

Re: Anton???

Yes, to both. And that's why I do it. I just hope I can juggle all the balls long enough to make it through the minefield.
Hemmel
player, 107 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Fri 25 Aug 2006
at 03:18
  • msg #553

Re: Anton???

The latest XP just pushed me over the edge to my next level.  Should I wait?  Should I update everything except daily spells?
Ynvaar
player, 400 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38  F+6  R+1  W+8
Fri 25 Aug 2006
at 10:14
  • msg #554

Re: Anton???

Nice one Hemmel.

Usually you have to wait until you've rested up before levelling (a PHB thing), but if you can catch Jim in a good mood you may get lucky (an arse kissing thing) :-)
DM Jim
GM, 39 posts
Wandering the Realms
since the grey box...
Fri 25 Aug 2006
at 12:13
  • msg #555

Re: Anton???

*laughs*

Let's wait until at least the current combat ends, though that's not likely to take too long. :-)  Once the snake-armed guy and his missile tossing sidekick are gone (one way or another *insert patented EVIL GM laugh here*), then you can do the level up thing.

 - jim
Grom Ironaxe
player, 221 posts
Ac 14, FF 14,  T- 10
HP=31/24  F/R/W -6/4/2
Fri 25 Aug 2006
at 12:56
  • msg #556

Re: Anton???

 hmm, so i take it my entangle spell had no effect on the snakeman and the human looking man down the tunnel?.
Hemmel
player, 108 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Fri 25 Aug 2006
at 13:03
  • msg #557

Vacation

I will be on vacation from 8/26 until 9/2.  I doubt that I'll have access to the Internet.  NPC me as necessary to keep things moving.
DM Jim
GM, 40 posts
Wandering the Realms
since the grey box...
Fri 25 Aug 2006
at 17:20
  • msg #558

Re: Vacation

Well, Grom, neither of them is moving at any significant speed, other than their arms, and the one with the magic missile made his concentration check.  The other one hasn't tossed anything visible yet, so maybe his concentration check failed.  Just to be clear, the're both currently entangled.  Maybe I should have done a better job on making it visible that their movement was impaired.  My fault.

Thanks for the heads up, Hemmel.  Will do.
This message was last edited by the GM at 22:11, Fri 25 Aug 2006.
Grom Ironaxe
player, 222 posts
Ac 14, FF 14,  T- 10
HP=31/9 F/R/W -6/4/2
Fri 25 Aug 2006
at 17:31
  • msg #559

Re: Vacation

 grrr, i want a posion ivy entangle ). lol
DM Jim
GM, 41 posts
Wandering the Realms
since the grey box...
Fri 25 Aug 2006
at 22:13
  • msg #560

Re: Vacation

*chuckles*

Definitely an interesting idea.  I'm not sure it could be pulled off within a ranger's spell limits, but it depends on what you expect the poison ivy to do (from a mechanics standpoint).
Rand Al Thor
player, 299 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sat 26 Aug 2006
at 02:23
  • msg #561

Re: Vacation

I wonder what the itching damage would be from the Ivy Entangle.
DM Jim
GM, 42 posts
Wandering the Realms
since the grey box...
Sat 26 Aug 2006
at 02:54
  • msg #562

Re: Vacation

Probably DEX damage from uncontollable scratching....
Rand Al Thor
player, 300 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sat 26 Aug 2006
at 03:45
  • msg #563

Re: Vacation

1d4 Chafing damage, 2d4 if you are allergic to Poison Ivy, plus Dex damage.

I think we have ourselves a new spell, gents.
DM Jim
GM, 43 posts
Wandering the Realms
since the grey box...
Sun 27 Aug 2006
at 03:12
  • msg #564

Re: Vacation

Well, to have a true new spell, we'll also have to work out the rest of the stats, and the level involved.

If it works like a straight Entangle, plus the damage, I'd probably consider L3, though I might be persuaded down to L2.

In the meantime, is anybody doing anything about the creatures down the hall?  Or are you waiting for something from me?  If so, just sing out and I'll do my best to answer any questions.
Anton Leskett
player, 38 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Sun 27 Aug 2006
at 03:25
  • msg #565

Re: Vacation

Anton is currently stealthed, hoping to use his stealth to give him a chance at sneak attack.
DM Jim
GM, 44 posts
Wandering the Realms
since the grey box...
Sun 27 Aug 2006
at 03:33
  • msg #566

Re: Vacation

To get close enough for a sneak attack, you'll either have to get within 30 feet with a ranged weapon, or actually enter the area of Grom's entangle which will slow you down, and make it even harder to Hide.  (There's little to no cover, so actually passing the Hide vs their Spot check is going to be tough anyway.)

Either way, let me know where you want to move to, and post your actions along with the rolls, and we'll see what happens.
Anton Leskett
player, 39 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Sun 27 Aug 2006
at 03:41
  • msg #567

Re: Vacation

I posted the rolls in my last post. as to my movement, I'd move 15' foward in a straight line. Staying close to my party for the moment, until I see what things change for me to move foward. Anton's not a rush in sort and go toe to toe sorta rogue.. his strength is only average..
DM Jim
GM, 47 posts
Wandering the Realms
since the grey box...
Tue 29 Aug 2006
at 01:40
  • msg #568

Re: Vacation

For those who were jittering in the background last time, it took me a bit of time to find the reference (PHB p147) but here’s something you might want to consider in the future.

Moving through a Square
Friend:
You can move through a square occupied by a friendly character, unless you are charging (page 154). When you move through a square occupied by a friendly character, that character doesn’t provide you with cover (see page 150).

Not from the same section of the rules, but a necessary clarification.  You just can’t finish up in the same square as anybody else.  I think I may have made that mistake recently myself...
Anton Leskett
player, 40 posts
Init: + 3 AC:17 F:14 T:13
HP: 13 F: 1 R: 6 W: 1
Tue 29 Aug 2006
at 15:03
  • msg #569

Re: Vacation

I will likely be away this week, through the weekend. I had to put my mom in the hospital yesterday for what they call "A failure to thrive". So they are trying to determine what her future holds.

I'll be pretty busy, and likely won't have time to post this week.
DM Jim
GM, 48 posts
Wandering the Realms
since the grey box...
Tue 29 Aug 2006
at 16:59
  • msg #570

Re: Vacation

Thanks for the heads up, and I hope for the best for you and your mom.

 - jim
Ynvaar
player, 403 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38  F+7  R+2  W+9
Tue 29 Aug 2006
at 18:07
  • msg #571

Re: Vacation

DM Jim:
I hope for the best for you and your mom.

I'm with Jim on that one.  Take care Anton, we'll be thinking of you.
Rand Al Thor
player, 303 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Tue 29 Aug 2006
at 19:14
  • msg #572

Re: Vacation

I can't think of any way better to say the same thing as Y and DM Jim, so add a "me three".
Ynvaar
player, 405 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38  F+7  R+2  W+9
Tue 29 Aug 2006
at 19:23
  • msg #573

Re: Vacation

Grom: I was concious of the fact you have taken a hit or three when I made my last post.  I have healing magic if needs be but I would prefer to hang on to it for now (I have battle magic prepared but can convert it).

I just figured it might be a wise idea to save the battle spells if Hemmel has a cure light to patch you up.
Grom Ironaxe
player, 226 posts
Ac 14, FF 14,  T- 10
HP=31/15 F/R/W -6/4/2
Tue 29 Aug 2006
at 19:43
  • msg #574

Re: Vacation

 np, i have enough for a light fight. ) (hps)
Ynvaar
player, 406 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38  F+7  R+2  W+9
Tue 29 Aug 2006
at 19:50
  • msg #575

Re: Vacation

I have a swift healing spell if we get into deep trouble.  It's crap but it's quick.  Sounds like something the wife would say...
Rand Al Thor
player, 304 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Wed 30 Aug 2006
at 00:00
  • msg #576

Re: Vacation

Sounds like something I'v said to the wife.  I've found it's not to get her expectations to high.
DM Jim
GM, 49 posts
Wandering the Realms
since the grey box...
Wed 30 Aug 2006
at 01:13
  • msg #577

Re: Vacation

Hemmel's still out on vacation and an NPC.  For the moment, I'll hold off on the cure spell, since I suspect, but don't know that he'd use it.  If it becomes an issue, I'll cheat and backdate it in.  Hopefully, he'll be back before it's a problem though.

 - jim
Ynvaar
player, 411 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Thu 31 Aug 2006
at 02:03
  • msg #578

Re: Vacation

DM Jim:
The right wall of the tunnel, between two of the alcoves or catacombs, or whatever you choose to call them had a significantly larger than normal number of holes that pierced the carvings.  They also saw that on the floor, there were two clear lines on the floor, one a few feet from Grom's feet, and one about 8 to 10 feet further on, both of which ran from wall to wall.

Go go gadget NPCd rogue!  ;-)
DM Jim
GM, 53 posts
Wandering the Realms
since the grey box...
Thu 31 Aug 2006
at 02:14
  • msg #579

Re: Vacation

Ynvaar:
Go go gadget NPCd rogue!  ;-)


*nods*  I was checking to see that I wasn't dreaming, and that I did have permission to NPC Pug.

Now I'm debating whether to give Anton a chance to shine, or just push things forward...

Since Anton's message was something along the lines of 'might not' be able to post, I'm going to pause and give him a chance to do one of the things he does best.  If he or Pug doesn't make it in by tomorrow evening, I'll NPC Pug and roll us forward.

That WAS one large adventure with extra certain doom, right?  Just want to be clear when I'm finalizing my plans. ;-)
Grom Ironaxe
player, 230 posts
Ac 14, FF 14,  T- 10
HP=31/15 F/R/W -6/4/2
Thu 31 Aug 2006
at 12:55
  • msg #580

Re: Vacation

 Hmmm, and i suppose you want a tip for that also?. )
DM Jim
GM, 54 posts
Wandering the Realms
since the grey box...
Thu 31 Aug 2006
at 17:12
  • msg #581

Re: Vacation

No sir, no tip will be necessary, or maybe even possible...

Mwahahaha!

;-)
Pug
player, 82 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Sat 2 Sep 2006
at 12:54
  • msg #582

Re: Vacation

I'm back and I have finally dried out from living on wine for a week.
Ynvaar
player, 414 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Sat 2 Sep 2006
at 12:57
  • msg #583

Re: Vacation

What the hell are you talking about?  You were up to about six bottles a day before you left us ;-)
Pug
player, 83 posts
Init +2  Ac:16 FF:14 T:12
HP:23/23  F+5 R+6 W+0
Sun 3 Sep 2006
at 14:19
  • msg #584

Re: Vacation

Now Im on 6 a day and 6 a night
Ynvaar
player, 415 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Sun 3 Sep 2006
at 15:31
  • msg #585

Re: Vacation

Ahh... a balanced diet then? ;-)
Hemmel
player, 109 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Sun 3 Sep 2006
at 22:19
  • msg #586

Re: Vacation

Hi all!  I'm back.  Who needs healing?
Grom Ironaxe
player, 233 posts
Ac 14, FF 14,  T- 10
HP=31/15 F/R/W -6/4/2
Sun 3 Sep 2006
at 22:37
  • msg #587

Re: Vacation

 WB, umm, as far as that goes, Grom is down 16 points
Hemmel
player, 110 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Sun 3 Sep 2006
at 23:35
  • msg #588

Re: Vacation

Grom Ironaxe:
WB, umm, as far as that goes, Grom is down 16 points

Take 16 back.  :)

19:32, Today: Secret Roll: Hemmel rolled 7 using 2d4. Goodberries for today.
19:31, Today: Secret Roll: Hemmel rolled 9 using 1d8+4. CLW for Grom.
This message was last edited by the player at 23:36, Sun 03 Sept 2006.
Hemmel
player, 112 posts
Init +2, AC 17/15/15
HP 27/27, F+3/R+3/W+6
Mon 4 Sep 2006
at 00:05
  • msg #589

Re: Vacation

What spells are currently in effect?  I hope my barkskin spell is still working...
DM Jim
GM, 60 posts
Wandering the Realms
since the grey box...
Mon 4 Sep 2006
at 00:16
  • msg #590

Re: Vacation

Call it 25 rounds since the start of the combat with the niferns (based largely on Ynvaar's speed of 20, if anybody is slower than that, please yell).  Anything with a duration longer than that is still running.
Ynvaar
player, 416 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Mon 4 Sep 2006
at 06:57
  • msg #591

Re: Vacation

Mass Aid will have about a minute and a half remaining (+1 morale bonus to hit and temp hit points).

Y also has Bulls Strengyh and Magic Vestment running.
Ynvaar
player, 418 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Wed 6 Sep 2006
at 01:22
  • msg #592

Re: Vacation

DM Jim:
Through the archway, you saw a room about 20 feet square, floored with sand and some sort of dried grasses.  Small (dog sized) cages lined one wall, their doors open.

Four Nifern sized cages right?
DM Jim
GM, 62 posts
Wandering the Realms
since the grey box...
Wed 6 Sep 2006
at 01:33
  • msg #593

Re: Vacation

Oops.  My fault.  Actually, there are six cages, but yes, they are about nifern/dog sized.
Grom Ironaxe
player, 236 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 7 Sep 2006
at 15:47
  • msg #594

Re: Vacation

 Silly thought, if someone was useing spider climb and is upside down on a roof somewhere, does the spell just "stop"?, if so then does the person go "splat"?, )
Ynvaar
player, 422 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Thu 7 Sep 2006
at 15:56
  • msg #595

Re: Vacation

Unless there is a nice squishy dwarf to break their fall, yes ;-)

The Spider Climb has a ten minuite duration so no worries just yet.
Ynvaar
player, 423 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Fri 8 Sep 2006
at 02:21
  • msg #596

Re: Vacation

Can anyone read the Dethek runes on the blowgun Jim?

Actually Dethek is used as the written form of a number of languages (if I recall correctly), but I'm thinking maybe Grom might recognise them?
DM Jim
GM, 66 posts
Wandering the Realms
since the grey box...
Fri 8 Sep 2006
at 11:18
  • msg #597

Re: Vacation

Dethek is used (originally) for Dwarven, so yes, Grom should be able to read them.  He just hasn't shown much interest in them (unless there's an IC post I haven't gotten to yet... came here first).
Grom Ironaxe
player, 237 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 8 Sep 2006
at 13:19
  • msg #598

Re: Vacation

 as for that, he doesnt even know anything, last he heard there was some bags of coins and a rabbit skinned bag.
DM Jim
GM, 68 posts
Wandering the Realms
since the grey box...
Fri 8 Sep 2006
at 17:13
  • msg #599

Re: Vacation

Ahh.  I was under the impression that Pug had brought them back.  My fault.
Pug
player, 87 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 8 Sep 2006
at 19:10
  • msg #600

Re: Vacation

Pugs got the stuff and was going to investgate the contents in more detail when we rest up
Ynvaar
player, 427 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Fri 8 Sep 2006
at 19:40
  • msg #601

Re: Vacation

*chuckling*  Sure you were Pug, sure you were ;-)
Ynvaar
player, 434 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Wed 13 Sep 2006
at 11:28
  • msg #602

A Yuan-Ti bashing we will go...

Is the chamber big (high) enough for an Enlarge Person spell good DM?
DM Jim
GM, 74 posts
Wandering the Realms
since the grey box...
Thu 14 Sep 2006
at 02:28
  • msg #603

Re: A Yuan-Ti bashing we will go...

Well, I was seeing a vaulted ceiling, so while it's probably only 10' around the edges, anywhere but the first 10 feet of any wall is probably high enough for the enlarge person, which puts the whole room within reach...
Pug
player, 92 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Thu 14 Sep 2006
at 11:16
  • msg #604

Re: A Yuan-Ti bashing we will go...

OOC> Ynvaar will cast Silence on Pug and move across the ceiling to I3.


Does this mean I have to mime my Battle Cry
Ynvaar
player, 436 posts
Init:+0  AC:18 FF:18 T:10
HP 39/38 F+6/11  R+1  W+8
Fri 15 Sep 2006
at 12:45
  • msg #605

Re: A Yuan-Ti bashing we will go...

Rand Al Thor:
Golly wouldn't want to do too much damage.  I starting to think BH was a poor choice.

The retraining rules from PHB 2 have been approved for use in RoA now. Since you have just levelled up maybe you could retrain the spell for something else?
Rand Al Thor
player, 318 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 15 Sep 2006
at 17:31
  • msg #606

Re: A Yuan-Ti bashing we will go...

Thank's Y! I think I'll look into that.
DM Jim
GM, 77 posts
Wandering the Realms
since the grey box...
Sun 17 Sep 2006
at 02:02
  • msg #607

Re: A Yuan-Ti bashing we will go...

Basically, the retraining rules for the spell option mean you just drop one spell, and replace it with another of the same level.

Feel free to make the swap as part of your last level increase.
Rand Al Thor
player, 319 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sun 17 Sep 2006
at 04:38
  • msg #608

Re: A Yuan-Ti bashing we will go...

I think I will be doing just that.
DM Jim
GM, 78 posts
Wandering the Realms
since the grey box...
Mon 18 Sep 2006
at 02:55
  • msg #609

Re: A Yuan-Ti bashing we will go...

I will ask that you stick to the Burning Hands until the end of this combat though, and make the change after that.

*sighs* Thought I added that to the last post, but I must have dreamed it...
Rand Al Thor
player, 321 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Mon 18 Sep 2006
at 03:50
  • msg #610

Re: A Yuan-Ti bashing we will go...

I would not have changed it until I rested next.  But, thanks for the reminder.
DM Jim
GM, 79 posts
Wandering the Realms
since the grey box...
Tue 19 Sep 2006
at 02:48
  • msg #611

Re: A Yuan-Ti bashing we will go...

I'm going to hold off one more day on this next round, largely because this headache means I can't focus enough to handle a full out combat, and I don't want to mangle things.
Grom Ironaxe
player, 246 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 20 Sep 2006
at 13:21
  • msg #612

Re: A Yuan-Ti bashing we will go...

 i have held off till i see if the snakeman is  still alive after pugs and Ynvaars/Rands attacks.
DM Jim
GM, 82 posts
Wandering the Realms
since the grey box...
Thu 21 Sep 2006
at 12:21
  • msg #613

Re: A Yuan-Ti bashing we will go...

No worries.

And an FYI for everyone, in case I haven't mentioned it here yet.  In general, if I'm going to miss a day of posting, it will be Wednesday (and some Fridays depending on where my son's football team's playing that week).
Grom Ironaxe
player, 248 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 23 Sep 2006
at 00:01
  • msg #614

Re: A Yuan-Ti bashing we will go...

just curious, any exits out of the room other then where we came in?.
Ynvaar
player, 440 posts
Init:-1  AC:16 FF:16 T:8
HP 39/38 F+6/11  R+0  W+8
Sat 23 Sep 2006
at 21:17
  • msg #615

Re: A Yuan-Ti bashing we will go...

Pug:
Pug looks at Ynvarr and shouts
"........................         ......................"

OOC >
How long has the silence spell got

The spell lasts for 5 minutes though I can dismiss it sooner if need be.  To be honest I was just waiting to see if anything else turned up for a fight.  6 empty cages but only four Niferns... Suspicious methinks...

Also; we have not seen any living quarters, kitchens, a privvy, nothing.  There is more going on here than meets the eye.
DM Jim
GM, 86 posts
Wandering the Realms
since the grey box...
Sun 24 Sep 2006
at 01:12
  • msg #616

Re: A Yuan-Ti bashing we will go...

OOC: No, there are no other visible exits, and no signs of the other niferns so far.  There's also no signs of anything else turning up to cause trouble.

As to the living quarters, though you may not recognize them as such, the catfalques that lined the spiral down serve as rest spaces.  The kitchens, such as they are, you also saw; yuan-ti prefer their meat fresh.  There haven't been any visible signs of a privy, though there's a big jungle just upstairs...

Grom Ironaxe
player, 250 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 25 Sep 2006
at 16:11
  • msg #617

Re: A Yuan-Ti bashing we will go...

 hmm, i told ya not to drink the water, now it looks like everyone is sick. ))
DM Jim
GM, 92 posts
Wandering the Realms
since the grey box...
Fri 29 Sep 2006
at 02:05
  • msg #618

Re: A Yuan-Ti bashing we will go...

OK folks, time for a vote.  I was planning on bringing Kincaide back.

Do you want to pick back up with Kincaide's quest and go forward to the city in the Fire Peaks?

Or do you want to leave him as a little green snake and have me put together a full list of options for you once you get back to the city?
Rand Al Thor
player, 329 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 29 Sep 2006
at 03:12
  • msg #619

Re: A Yuan-Ti bashing we will go...

PM

[Private to DM Jim: I think it may be best that I exclude myself from the vote since it is my job to make sure they don't throw off the balance of the jungle.]

[Private to Rand Al Thor: Your choice, but that's fine if that's what you want.

They'll make plenty of opportunities to throw off the balance of the jungle either way they go.  I'd go ahead and vote if I were you, because regardless of Rand's job, you're here to have fun.
]
This message was last edited by the GM at 11:55, Fri 29 Sept 2006.
Grom Ironaxe
player, 253 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 29 Sep 2006
at 13:09
  • msg #620

Re: A Yuan-Ti bashing we will go...

 Umm, Either way, dont see that we have the ability to change him back, but ).
What ever the group wants is fine.
Rand Al Thor
player, 330 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 29 Sep 2006
at 14:09
  • msg #621

Re: A Yuan-Ti bashing we will go...

I say back to town.
Ynvaar
player, 445 posts
Init:-1  AC:16 FF:16 T:8
HP 39/38 F+6/11  R+0  W+8
Sat 30 Sep 2006
at 14:11
  • msg #622

Re: A Yuan-Ti bashing we will go...

I quite fancy going back to town for a little while too before our next expedition.
Hemmel
player, 127 posts
Init +3, AC 18/15/16
HP 33/33, F+4/R+4/W+7
Sat 30 Sep 2006
at 14:16
  • msg #623

Re: A Yuan-Ti bashing we will go...

Sounds good to me.  It can justify my level up.  :)
DM Jim
GM, 93 posts
Wandering the Realms
since the grey box...
Mon 2 Oct 2006
at 01:16
  • msg #624

Re: A Yuan-Ti bashing we will go...

Grom Ironaxe:
Umm, Either way, dont see that we have the ability to change him back, but ).
What ever the group wants is fine.


Didn't say that you'd be the ones changing him back, but that's a different story.  :-)

For now, we'll point you back to town, and I'll do a rethink on Kincaide and see what I can do to come up with a list of possible directions to go once you get there.
Grom Ironaxe
player, 254 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 2 Oct 2006
at 13:47
  • msg #625

Re: A Yuan-Ti bashing we will go...

 No, i know we dont have the skill or magic to change him back, think i was making an obvious silly remark. )
DM Jim
GM, 95 posts
Wandering the Realms
since the grey box...
Tue 3 Oct 2006
at 23:46
  • msg #626

Where to next?

Okay folks, step right up and vote your preferences.  These are sketches only.  Once we settle on what we’re doing, I’ll start up an IC thread and ‘officially’ introduce your chosen path.

1. Peace, be Still
A priest of Eldath from distant Waterdeep has sent word to Mezro to a Harper friend of his that he’s lost contact with his mother, also  a priestess of the Lady of Singing Waters.  She had come to Chult five years ago, following one of the Lady’s visions, and had crafted a small site for meditation and to teach Eldath’s ways to the locals.  The priest from Waterdeep had been receiving letters about monthly.  The last letter he’s gotten was sent six months ago.

He fears the worst, but feels compelled to send rescue if possible, and to find out what happened if rescue is impossible.  The shrine his mother had built was said to be on the east bank of the  Olung River, up a smaller tributary stream about 30 miles southwest of Mezro.

Combat, Role-playing, and problem solving, in that order.

2. Heart of the Jungle
A sage who has been researching in the temple records at Mezro thinks he’s found a dependable lead to the temple that contains the Heart of the Jungle.  Unlike the rumors you’ve heard before, the stone’s not an emerald, but rather a ruby the size of a man’s skull.

The records he’s found though insist that the Heart itself is important for more than its worth as a stone.  Who commands the Heart can command the life of the jungle itself.  He wants the stone brought back to Mezro for safekeeping, and will pay a handsome reward.  He also hints that the temple itself may hold many more treasures than just the stone…

The site he’s got in mind lies in on the northern slopes of the ???? mountains, southeast of Mezro, deep in the heart of Tabaxi lands.

Combat, problem solving/traps, and role-playing, in that order.  Or bump role-playing much higher for a while if you run into a Tabaxi village or camp.

3. Flowers for Father
A lordling from Ithmong, in the Lapal League, has ridden into Mezro with a great procession from his flotilla in the bay.  He seeks brave souls to bring him the flowers and seeds of a rare plant from the jungles that line the banks of the River Tiryki.  He needs the flowers to cure his father who is losing his mind to a terrible disease, and who now lies in a magically induced slumber at their estate south of Ithmong itself.  He wants the seeds so that he can grow the plants in Ithmong, so that none need ever suffer as his family has.

Combat, role-playing, problem solving, in that order; unless you allow the lordling to accompany you, in which case role-playing and protecting the noble would jump to the front of the list.

4. Follow your own path
Give me a suggestion based on something you’ve seen or heard so far in Chult that attracts your imagination.  If enough of you like any given idea, I’ll do what I can to put an adventure together around it.
Rand Al Thor
player, 333 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Wed 4 Oct 2006
at 00:26
  • msg #627

Re: Where to next?

I vote 1 or 3.  I weight both equally so, it really doesn't matter.
Grom Ironaxe
player, 256 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 4 Oct 2006
at 00:30
  • msg #628

Re: Where to next?

 Hmmm, ok, my 2 cents are in this order= first choice #2, second #1, third #3
 But i would enjoy any of them.[Private to DM Jim: ok, some back ground on this char. he came to chult because he heard there where dwarfs here that had shunned the mountains and lairs therein, and had turned to the jungle. He would like to try and bring some of them back to their "roots" as it were.]
DM Jim
GM, 96 posts
Wandering the Realms
since the grey box...
Wed 4 Oct 2006
at 01:06
  • msg #629

Re: Where to next?

PM
[Private to Grom Ironaxe: I remember.  That's part of the reason one of the bodies in the yuan-ti pet pen was a dwarf, and why the blowgun is also fairly obviously dwarven.  I'll get there, but I'd prefer to do it a little at a time to get a little more mileage out of it.]
Ynvaar
player, 447 posts
Init:-1  AC:16 FF:16 T:8
HP 39/38 F+6/11  R+0  W+8
Wed 4 Oct 2006
at 11:59
  • msg #630

Re: Where to next?

Heart of the jungle (choice #2) really appeals to me. I kinda like the idea of some more dungeon bashing and really enjoyed the brief sojourn into the Yuan-Ti temple, more of the same for me please!  What better way to build a legend than to be known as the ones who recovered the Heart of the Jungle?

Sounds damn heroic to me.

I would also quite like to maybe investigate the undead army (and the Terry Pratchet style citadel/tower too), but that is maybe a way off yet.

Choice #1 (Peace, be still)... Is this a joke? *grins*  Tempurans consorting with those poxing, tree hugging Eldathans?  Surely you jest?

Actually... the more I think about it, the more it sounds like fun. Heart of the jungle is still tops for me though.

Guess I'm with Grom on this one: first choice #2, second #1, third #3
This message was last edited by the player at 12:07, Wed 04 Oct 2006.
Hemmel
player, 128 posts
Init +3, AC 18/15/16
HP 33/33, F+4/R+4/W+7
Wed 4 Oct 2006
at 12:31
  • msg #631

Re: Where to next?

No preference.
Grom Ironaxe
player, 257 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 4 Oct 2006
at 12:50
  • msg #632

Re: Where to next?

pm
[Private to DM Jim: ok, sorry, couldnt remember if i had mentioned it, ty. )]
Pug
player, 100 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Thu 5 Oct 2006
at 11:07
  • msg #633

Re: Where to next?

Pug being the Lawful Good person that he , eager to help others in neeed etc etc

Will go for option 2 as it offers the mmost treasure !!!!
DM Jim
GM, 97 posts
Wandering the Realms
since the grey box...
Thu 5 Oct 2006
at 16:33
  • msg #634

Re: Where to next?

Well, Rand, it looks like you get to play out 'you can't go home again'. Now where did I put that witch hunter.... oh, sorry, mage hunter.  ;-)

I'll get started on pulling my thoughts together for the Heart of the Jungle.  We should be able to start in a day or so.

If we have any real Chult experts in our midst, I need to know if there's a canon answer to this question.  Southeast of Mezro, there are two lines of mountains, one along the coast, and one almost parallel a bit deeper inland.  Are there canon names to either of those ranges that I'm just not finding?  If not, I'll just make something up, but if there's something already in canon, I'd prefer to stick to that.  XP will be awarded for a definite answer either way.

I'll also be pulling together posting xps for September, and I think we'll leave Anton in Mezro, since it appears like RL finally got him.  If he turns up later, I can always have him race up behind you.

On the subject of posting xp, I'm debating adding a multiplier based on the character's level.  That would make them more significant for the higher level characters, which may keep them here and posting, and since the higher levels are already penalized for combat xp, just based on the tables, I think it might help level that out a bit.  Any objections?

Actually, strange as it may sound, the Pratchett style castle on the skeletal turtles is a real canon object, straight out of the Jungles of Chult.  I couldn't make up anything that strange.  Well, I could, but I stopped drinking that much years ago, too many ulcers. :-)
Grom Ironaxe
player, 258 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 5 Oct 2006
at 16:38
  • msg #635

Re: Where to next?

 Ahh, youth, where did it go?.
 As far as the mobile skele tower, iam thinking the warhammer miniture battle armies has something like that, which the undead use, but i can be wrong.
 but i know really nothing about Chult, this is the first time i have had a char here.
DM Jim
GM, 99 posts
Wandering the Realms
since the grey box...
Thu 5 Oct 2006
at 23:57
  • msg #636

Re: Where to next?

I've gotten the xp posted, and I have about half of what I need together to get started on the Heart of the Jungle adventure.

If you want to do anything with the strolling castle, feel free, though I will say that you should be ready to run if it gets ugly there.  Otherwise, we'll start out with your return to the city in a day or so.
Pug
player, 101 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 6 Oct 2006
at 11:00
  • msg #637

Re: Where to next?

Pug would prefer to avoid any trouble, get back to town divvy up the cash and trhen re-stock supplies etc.
Ynvaar
player, 449 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 6 Oct 2006
at 19:43
  • msg #638

Re: Where to next?

DM Jim:
If we have any real Chult experts in our midst, I need to know if there's a canon answer to this question.  Southeast of Mezro, there are two lines of mountains, one along the coast, and one almost parallel a bit deeper inland.  Are there canon names to either of those ranges that I'm just not finding?  If not, I'll just make something up, but if there's something already in canon, I'd prefer to stick to that.  XP will be awarded for a definite answer either way.
                                     
No names have been printed for either of these ranges as far as I can find in the Faerun atlas, Jungles of Chult or Serpent kingdoms.
DM Jim
GM, 100 posts
Wandering the Realms
since the grey box...
Fri 6 Oct 2006
at 21:40
  • msg #639

Re: Where to next?

Those are the ones.  I couldn't find any either, so two negatives makes it a definite.

I'll name them myself then, or I'm open to suggestions.

100 xp for the research, Ynvaar, and my thanks.
Rand Al Thor
player, 335 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sat 7 Oct 2006
at 01:30
  • msg #640

Re: Where to next?

I found a map that was supposedly done by R.A. Salvatore, although it looks like the map that comes with the FRCS book, and I believe I have found the name of the one range of mountains.  The range to the south and east of Ishau is listed as the Sanrach Mountains.
DM Jim
GM, 102 posts
Wandering the Realms
since the grey box...
Sun 8 Oct 2006
at 01:49
  • msg #641

Re: Where to next?

Actually, I'd found the Samrach Mountains as a possible name, but I think they're the next range south of the Chultengar (on the next panel south from the Jungles of Chult map that Ynvaar provided for us), that serves as the northern border of Samarach and then curves south to separate Samarach from Thindol.

100 xp for a good try though.
DM Jim
GM, 107 posts
Wandering the Realms
since the grey box...
Mon 9 Oct 2006
at 00:16
  • msg #642

Re: Where to next?

OK Folks, I'm ready to roll on into Mezro whenever you're done with Kincaide.  For those of you who have the Jungles of Chult, I did steal bits and pieces of this adventure from that book, but I also made up big chunks myself, and changed a few other things.  You have been warned. :-)
Grom Ironaxe
player, 271 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 19 Oct 2006
at 13:07
  • msg #643

Re: Where to next?

 Grrrr, yes dwarves do take baths. )
Ynvaar
player, 466 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Thu 19 Oct 2006
at 13:19
  • msg #644

Re: Where to next?

Yeah, they'll take anything that's not nailed down ;-)
Rand Al Thor
player, 348 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Thu 19 Oct 2006
at 15:01
  • msg #645

Re: Where to next?

I thought that was a halfling?
Ynvaar
player, 467 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Thu 19 Oct 2006
at 15:03
  • msg #646

Re: Where to next?

Yeah them too.
DM Jim
GM, 124 posts
Wandering the Realms
since the grey box...
Fri 20 Oct 2006
at 12:15
  • msg #647

Re: Where to next?

So, anything else that needs to be covered in the tavern or in the bath? (Yes, I know it's an obvious opportunity for a pun.  'Needs to be handled' wasn't any better though...)  Or shall we move on to the meeting with the librarian (whose name I'm too lazy to look for at the moment)?
Ynvaar
player, 468 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Fri 20 Oct 2006
at 17:52
  • msg #648

Re: Where to next?

I'm good to move on to the meeting with Manayu. I was just waiting for Rand to take care of his sneaky stuff first but if you want to skip ahead with a "an hour or so later you find yourselves outside the library" type post then I'm good with that.

PS- I still need some mundane supplies in town but I was just going to add a shopping list in a PM line to one of my posts and handle it OOC to keep things moving.
This message was last edited by the player at 17:56, Fri 20 Oct 2006.
DM Jim
GM, 125 posts
Wandering the Realms
since the grey box...
Sun 22 Oct 2006
at 01:02
  • msg #649

Re: Where to next?

I get the impression that Rand is close to wrapping up. (Rand, feel free to let me know if I'm wrong there.  We'll play it as long as it takes.)

Anybody who wants to do any shopping for routine things while in town, feel free to just make the necessary changes to your sheets, assuming standard costs.  If you want something non-routine, let me know by PM and we'll see what we can work out.
DM Jim
GM, 126 posts
Wandering the Realms
since the grey box...
Sun 22 Oct 2006
at 01:29
  • msg #650

Re: Where to next?

After looking at the IC thread, Rand IS done with his friend, so I'll give you time to get back together if you want, and then I'll move things along.

[Private to Pug: To answer your PM from the other thread, feel free to use the standard 2000 gp to upgrade from the masterwork to the +1.  If you want to play out the excange, we can.  If you'd rather gloss over it, that's fine too.]
Ynvaar
player, 469 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sun 22 Oct 2006
at 22:01
  • msg #651

Re: Where to next?

I am flying down to Portsmouth tomorrow for a funeral.  Should be back late Wednesday/early Thursday.

Feel free to indulge yourself and NPC Ynvaar as needed Jim (Enjoy!)
Rand Al Thor
player, 353 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sun 22 Oct 2006
at 23:27
  • msg #652

Re: Where to next?

Ooh! OOh! Let's get Ynvaar drunk and in thrown in jail!
Grom Ironaxe
player, 273 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 23 Oct 2006
at 15:18
  • msg #653

Re: Where to next?

 I think grom will make a quick stop to buy a x-bow, his size before we leave.
DM Jim
GM, 127 posts
Wandering the Realms
since the grey box...
Tue 24 Oct 2006
at 02:57
  • msg #654

Re: Where to next?

*chuckles* I like that idea (it has story potential), but sadly, he's been showing restraint, so drunk and thrown in jail would be out of character.

Grom, just knock off the book price for the crossbow (either standard or masterwork).
Ynvaar
player, 471 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Thu 26 Oct 2006
at 12:56
  • msg #655

Re: Where to next?

*grins*  Thought I would be naked and in the stocks by now ;-)
Rand Al Thor
player, 355 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Thu 26 Oct 2006
at 21:57
  • msg #656

Re: Where to next?

We couldn't come up with anything really good on such short notice.  We'll have something ready for next time, though.
DM Jim
GM, 129 posts
Wandering the Realms
since the grey box...
Fri 27 Oct 2006
at 00:44
  • msg #657

Re: Where to next?

Oh, I could have come up with lots of things, but I thought sending you to certain doom in the jungle was more fun.... ;-)
DM Jim
GM, 132 posts
Wandering the Realms
since the grey box...
Sun 29 Oct 2006
at 23:58
  • msg #658

Re: Where to next?

For those who have a desire for a custom item for the RoA birthday gift, just let me know and we'll see what we can work out.  If you prefer a standard item, just PM me and let me know what you've picked.
Grom Ironaxe
player, 276 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 30 Oct 2006
at 16:39
  • msg #659

Re: Where to next?

 Cool, if there are presents to be had, he looks for some kind of weapon or bow to increase his jungle skills and combat, doubt there is any thing sitting in the ROA lost and found but you never know. )
Ynvaar
player, 473 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Mon 30 Oct 2006
at 17:35
  • msg #660

Re: Where to next?

The Finder weapon quality (on page 69 of The Underdark book) grants a +4 insight bonus to search, spot and survival checks whilst underground but costs 4,800gp.

Maybe you could chat Jim up for a custom +3 version that works in the deep jungle?  Sounds ideal for a ranger to me ;-)
Rand Al Thor
player, 357 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Mon 30 Oct 2006
at 20:12
  • msg #661

Re: Where to next?

Man, I didn't know there was a birthday present from RoA.  Hmmm, what limits do we have on the gift?
Ynvaar
player, 475 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Mon 30 Oct 2006
at 22:24
  • msg #662

Re: Where to next?

Here you go bud. Enjoy ;-)
DM Mike:
Those of you who have been with RoA for over a year may remember that we at RoA celebrate 10/31 as the game's birthday.

You may also recall (fondly, I hope!) that we RoA DMs like to give you, our players, a gift for our birthday.  Ain't we swell?

Here is what we are giving you this year:


Each PC in RoA gets to "spend" 1,000 GP per level on magic items so long as:

1.) the items come from one of the approved RoA sourcebooks/rulebooks

2.) the number of items per PC is equal to up to the character's level (a 5th level PC can take up to 5 items totalling 5,000 gps, for example)

3.) if the item(s) are from sources your DM does not have access to, the player must provide a complete description of the item(s) for the DM (if asked to do so)  Check with your DM to see which rulebooks he/she has access to.

4.) items must be marked as "free RoA item" on the PC sheet

5.) Items must be chosen no later than 11/11/2006.

6.) PM your DM(s) with a list of your free items.

7.) Each time your PC moves into a new region, you must alert the region's DM about the free item (to help with rule 3 above and 10 below).

8.) PCs with Vow of Poverty get 4 skill points to spend as they wish instead of the item.  ONLY PCs with VoP get this choice.

9.) "Unspent" money does not transfer to the PC sheet or another PC.  It "goes away".

10.)  DMs can create custom items worth up to the 1.000 GP/level limit for PCs.  Check with your DM or your DM will contact you.

tired of reading yet?

DM Jim
GM, 133 posts
Wandering the Realms
since the grey box...
Tue 31 Oct 2006
at 00:48
  • msg #663

Re: Where to next?

Ynvaar:
The Finder weapon quality (on page 69 of The Underdark book) grants a +4 insight bonus to search, spot and survival checks whilst underground but costs 4,800gp.

Maybe you could chat Jim up for a custom +3 version that works in the deep jungle?  Sounds ideal for a ranger to me ;-)


I don't mind putting together a custom item if that sort of thing appeals to you.
Grom Ironaxe
player, 277 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 31 Oct 2006
at 00:53
  • msg #664

Re: Where to next?

 If thats in responce to my choice of gifting, then that sounds good to me, what ever is good ranger gear. )
DM Jim
GM, 135 posts
Wandering the Realms
since the grey box...
Tue 31 Oct 2006
at 01:03
  • msg #665

Re: Where to next?

It was.  I've made some notes.  I'll see what I can pull together tomorrow.
Ynvaar
player, 480 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Wed 1 Nov 2006
at 22:38
  • msg #666

Re: Where to next?

DM Jim:
guarded by a tribe of warrior women...

Ooooh... I know what I'm choosing for my share of the treasure!
DM Jim
GM, 137 posts
Wandering the Realms
since the grey box...
Thu 2 Nov 2006
at 02:54
  • msg #667

Re: Where to next?

Ynvaar:
DM Jim:
guarded by a tribe of warrior women...

Ooooh... I know what I'm choosing for my share of the treasure!


*chuckles*
DM Jim
GM, 138 posts
Wandering the Realms
since the grey box...
Thu 2 Nov 2006
at 03:14
  • msg #668

Re: Where to next?

OK Grom.  How 'bout this for your magic item?

Axe of the Dwarven Hunter
A +1 waraxe decorated with Dethek runes and images of dinosaurs.

It also gives you a +2 enhancement bonus to Search, Spot, and Survival checks in any environment.

Total cost: 3,600 gp, which gives you a little extra for some potions if you want to fill out to the 4000 potential total.

For a story justification (if you need one), you swapped your other axe for it with a guy in the market who wanted something of 'real' dwarf make, and was willing to trade off something from what he called 'those furry little jungle rats'.
Grom Ironaxe
player, 280 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 2 Nov 2006
at 14:35
  • msg #669

Re: Where to next?

 Looks good to me ).
Ynvaar
player, 482 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Thu 2 Nov 2006
at 16:23
  • msg #670

Re: Where to next?

Sounds cool. Personally, I'm still holding out for a Codpiece of Charisma to help with those warrior wenches ;-)

Something (HUGE) in gold maybe?
Rand Al Thor
player, 361 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 3 Nov 2006
at 01:07
  • msg #671

Re: Where to next?

Atleast he didn't say Colossal.
DM Jim
GM, 140 posts
Wandering the Realms
since the grey box...
Fri 3 Nov 2006
at 01:08
  • msg #672

Re: Where to next?

Ynvaar:
Sounds cool. Personally, I'm still holding out for a Codpiece of Charisma to help with those warrior wenches ;-)

Something (HUGE) in gold maybe?


*laughs*  Write up the stats.  Though I might be kidding about the warrior wenches.  I was reading something about the goblin queen the other day... maybe she'd appreciate it. ;-)

But if the warrior wenches are real, you might want a bonus to Constitution as well as to Charisma...
Pug
player, 111 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 3 Nov 2006
at 17:12
  • msg #673

Re: Where to next?

Any chance of a +1 rapier and a pair of slippers of spider climb for pug for a cost of 4000 gp
Hemmel
player, 130 posts
Init +3, AC 18/15/16
HP 33/33, F+4/R+4/W+7
Fri 3 Nov 2006
at 17:23
  • msg #674

Re: Where to next?

quote:
Any chance of a +1 rapier and a pair of slippers of spider climb for pug for a cost of 4000 gp

Can you change a 5 for two 10s?  :p
Ynvaar
player, 483 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Fri 3 Nov 2006
at 17:50
  • msg #675

Re: Where to next?

SRD:
Slippers of Spider Climbing

Faint transmutation; CL 4th; Craft Wondrous Item, spider climb; Price 4,800 gp;Weight ½ lb.

The rapier will still only set you back 2,000gp but the slippers have been bumped up to 4,800gp in 3.5 bud.

But if you ask your uncle Ynvaar nicely he has the Craft wondrous item feat and I seem to recall Hemmel has Spider Climb on his spell list so we might be able to make some for you.

...though they may look like those slippers with 'bunny ears'... or flippers ... or those arabian shoes with the curly toes
*shrugs* it's pot luck really  ;-)
Pug
player, 113 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Sat 4 Nov 2006
at 16:06
  • msg #676

Re: Where to next?

Flaming 3.5 !!!!!!

In that case can I just have my MW Rapier and my MW dagger both made into +1 magic each for a cost of 4000
DM Jim
GM, 142 posts
Wandering the Realms
since the grey box...
Sun 5 Nov 2006
at 02:18
  • msg #677

Re: Where to next?

Pug:
Flaming 3.5 !!!!!!

In that case can I just have my MW Rapier and my MW dagger both made into +1 magic each for a cost of 4000


Yes, that would be fine if you don't want to trust to Ynvaar's item crafting.

(Though we've lost Hemmel, but not his player.  He could help with item crafting (if he's willing), but he'll be bringing in another character once he wraps up in another region.)
Hemmel
player, 131 posts
Init +3, AC 18/15/16
HP 33/33, F+4/R+4/W+7
Sun 5 Nov 2006
at 03:01
  • msg #678

Re: Where to next?

Be happy to do whatever I can.
DM Jim
GM, 143 posts
Wandering the Realms
since the grey box...
Sun 5 Nov 2006
at 03:53
  • msg #679

Re: Where to next?

Hemmel:
Be happy to do whatever I can.


Thanks for the quick reply, whichever they decide to do.
Ynvaar
player, 484 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sun 5 Nov 2006
at 15:57
  • msg #680

Re: Where to next?

I've lost my internet connection until Tuesday so I'm posting from a cafe again *groan*

Access/posting is likely to be sporadic for a day or two.
This message was last edited by the player at 15:58, Sun 05 Nov 2006.
Ynvaar
player, 485 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Mon 6 Nov 2006
at 15:31
  • msg #681

Re: Where to next?

Ok, scratch that. Back on a day early and since the fault was outside I don't have to pay either (makes a pleasant change).

Wife is at work tonight so I will be back on and posting in a couple of hours.
Rand Al Thor
player, 363 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Mon 6 Nov 2006
at 20:58
  • msg #682

Re: Where to next?

While the cat is away the mice will play.  My wife is working this evening as well.  I see myself sitting down for some neverwinter nights this evening. =]
Ynvaar
player, 486 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Mon 6 Nov 2006
at 21:55
  • msg #683

Re: Where to next?

I had nearly completed NwN when my PC died on me earlier this year. Didn't have the willpower to start all over again though *sigh*
Rand Al Thor
player, 364 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Tue 7 Nov 2006
at 01:06
  • msg #684

Re: Where to next?

I don't even bother with single-player.  I play multiplayer all the time.
Ynvaar
player, 490 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Tue 7 Nov 2006
at 16:46
  • msg #685

Re: Where to next?

Grom Ironaxe:
Raiseing a busy eyebrow at the mage, he wonders how that Ynvaar so quickly accepted the mission?

'Cos it's damn heroic mate!  Zero ethical (or religious) ambiguities and not to mention the promise of oodles of treasure and just the hint of warrior women to boot.

~Or if we're Really lucky: Thigh length boots ;-)
Grom Ironaxe
player, 283 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 7 Nov 2006
at 17:27
  • msg #686

Re: Where to next?

 Hmm, what religion did you say? ).
think he was more worried that you might have been charmed. the thought ran thru his head. )
Ynvaar
player, 492 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Tue 7 Nov 2006
at 17:43
  • msg #687

Re: Where to next?

Nah, this is just the kind of 'Quest' Ynvaar has been looking for though. He was always going to jump at the chance to recover a named artifact and build a legend worthy of song.

This is exactly the kind of thing our resident attention seeker has been waiting for... so don't be surprised if I lay it on thick now and again  ...and again, and again...  ;-)
Grom Ironaxe
player, 284 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 7 Nov 2006
at 18:36
  • msg #688

Re: Where to next?

 rations?, enough so that we dont have to ummm sample any of Ynvaars efforts at local roadkill. )
DM Jim
GM, 146 posts
Wandering the Realms
since the grey box...
Wed 8 Nov 2006
at 04:03
  • msg #689

Re: Where to next?

Rations (or any other standard gear) are fine.  Just add them to your sheet and deduct the standard costs.  We'll head out of the city here shortly.

On a separate note, October posting xp should hit the XP thread in the next few minutes.
Ynvaar
player, 494 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Wed 8 Nov 2006
at 12:55
  • msg #690

Re: Where to next?

Once again my phone line is down (and hence my net connection).  Will try to post from the internet cafe until it gets fixed again on the 10th though.
Pug
player, 114 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Wed 8 Nov 2006
at 13:18
  • msg #691

Re: Where to next?

Pay the phone bill you cheap skate !!!!!!!
Grom Ironaxe
player, 285 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 8 Nov 2006
at 14:14
  • msg #692

Re: Where to next?

 hmm, was it me or did the rpol go down yesteday for several hours?.
Or was it Ynvaar not paying his phone bill?. )
Rand Al Thor
player, 367 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Thu 9 Nov 2006
at 14:19
  • msg #693

Re: Where to next?

It was Y...
Ynvaar
player, 495 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Thu 9 Nov 2006
at 19:53
  • msg #694

Re: Where to next?

Yes, RPOL was down yesterday... no, really... er... hello?
Grom Ironaxe
player, 287 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 11 Nov 2006
at 15:16
  • msg #695

Re: Where to next?

 Looks up from his hammock, "hmm" we on a break or in finals?. )
Ynvaar
player, 496 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sat 11 Nov 2006
at 18:39
  • msg #696

Re: Where to next?

Jim left this message in the DMs lounge yesterday to say he had the flu and would be taking a day or two off:
 
DM Jim:
Folks, I seem to have some sort of stomach bug/flu combo.  I feel like crud, and I don't seem to be making much sense when I type.

This is day two (and bad enough that I skipped work today), and I don't know how long it'll last.  If you see people asking for me, tell 'em I'll be back when I'm better.

Thanks,
 - jim

Or maybe he just didn't pay his 'phone bill.  Who knows?
This message was last edited by the player at 18:41, Sat 11 Nov 2006.
Pug
player, 116 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Sun 12 Nov 2006
at 21:45
  • msg #697

Re: Where to next?

I'm heading south on Monday Morning with work.

I probably won't be able to post until Wednesday.

Pug's happy to go by land sea or air (if we can get a flying carpet) to get to the temple.
Rand Al Thor
player, 368 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Sun 12 Nov 2006
at 22:03
  • msg #698

Re: Where to next?

If we go by carpet I can't promise Ynvaar won't break into "I Can Show You the World".  (From Disney's Aladdin for those of you who don't know it)
Hemmel
player, 132 posts
Init +3, AC 18/15/16
HP 33/33, F+4/R+4/W+7
Sun 12 Nov 2006
at 22:39
  • msg #699

Re: Where to next?

The question that really scares me is, with whom will he be snuggling as he sings it?
Ynvaar
player, 497 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sun 12 Nov 2006
at 22:55
  • msg #700

Re: Where to next?

Well Grom does have that rather fetching beard...
Grom Ironaxe
player, 290 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 17 Nov 2006
at 16:10
  • msg #701

Re: Where to next?

 Tries pushing the boat away from the dock, see if it can move?.
Grom Ironaxe
player, 291 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 18 Nov 2006
at 14:36
  • msg #702

Re: Where to next?

 slowed down again, sigh, everything ok?.
DM Jim
GM, 152 posts
Wandering the Realms
since the grey box...
Sun 19 Nov 2006
at 04:22
  • msg #703

Re: Where to next?

Yes, it did.  I've been struggling this week, but I'm trying to get caught up, and I did get a couple of nice suggestions and macros to help streamline some of the things that have been giving me the biggest problems.

I think I should be back on track now.  Keep your fingers crossed.
Ynvaar
player, 501 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sun 19 Nov 2006
at 23:35
  • msg #704

Re: Where to next?

Ynvaars' first IC post:
....oh sweet merciful Tempus! surely there couldn't be anything else left in there to bring up? he thought sourly as he emptied the contents of his stomach for the third time since stepping onto the docks. He had assumed he would start to feel better when he got back onto dry land. He was wrong.
After wiping his mouth with the back of a leather gloved hand and flicking a few lumps of something or other from his beard he again drew himself up to his full height and took a look around him. The noise and smells of the bustling port were almost overwhelming after the long voyage and the whole place seemed as far removed from the snow covered peaks of home as he could possibly imagine.

So nearly a year and a half and 500 posts later... and I'm still throwing up on the docks :P   Good times!
Grom Ironaxe
player, 294 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 20 Nov 2006
at 01:25
  • msg #705

Re: Where to next?

 side note on ROA, do you know if they do other systems?, just wondering if anyone runs WHFRP, dont remember seeing any posts for the game.
Ynvaar
player, 502 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Mon 20 Nov 2006
at 01:49
  • msg #706

Re: Where to next?

Got a hankering for Warpstone have you?

Hmm... I can't say I have seen any WHFRP games but I would leave a post in the DMs wanted section asking about it.  You could also look through the fantasy games and see what you can find.
Grom Ironaxe
player, 295 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 21 Nov 2006
at 00:18
  • msg #707

Re: Where to next?

 Aye, got into a Whfrp game online, differant way of playing then iam used to, he ran each char by their selfs, and he really wanted the players to get "into" their chars, useing the WH background, the old who,what,where,why, back grounds, served to make up a full page on my trollslayer, etc:, why he ended up taking the slayers road to honor.
 Wasnt hard to bring out a 7-9 paragraph post from all the players, almost like reading a book, learned alot about the slayers.
 Anyway, he got me interested in the Whfrp 2nd, first wasnt so good.
he had to drop the game, Finals, moving back to Iceland, wasnt sure if he could recover from there, i enjoyed it.  AS i enjoy this game, Honest ).
Pug
player, 118 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Wed 22 Nov 2006
at 16:04
  • msg #708

Re: Where to next?

Whos' good at dipomacy, pug stinks so him talking to the seamen is probably a bad idea.
Ynvaar
player, 504 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Thu 23 Nov 2006
at 13:34
  • msg #709

Re: Where to next?

I'm not sure any of us is particularly gifted on the diplomatic front... but Ynvaar can fake it with the help of a little magic.
Grom Ironaxe
player, 297 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 24 Nov 2006
at 21:12
  • msg #710

Re: Where to next?

 tries to fix the flat wooden wheel?, just checking who ate the most turkey bird?
Hemmel
player, 133 posts
Init +3, AC 18/15/16
HP 33/33, F+4/R+4/W+7
Fri 24 Nov 2006
at 22:02
  • msg #711

Re: Where to next?

Ynvaar:
I'm not sure any of us is particularly gifted on the diplomatic front... but Ynvaar can fake it with the help of a little magic.

This should be fun to watch.  :p
Ynvaar
player, 505 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Fri 24 Nov 2006
at 22:28
  • msg #712

Re: Where to next?

Oh ye of little faith.
Pug
player, 119 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Sat 25 Nov 2006
at 20:38
  • msg #713

Re: Where to next?

Try not to hit him
Ynvaar
player, 506 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sat 25 Nov 2006
at 20:42
  • msg #714

Re: Where to next?

I won't.

'Course I can't guarantee They won't start something... bloody pirates.
Grom Ironaxe
player, 298 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 25 Nov 2006
at 21:42
  • msg #715

Re: Where to next?

 Kinda reminds me of the ogre pick pocket, he would tell the man he was robbing, "iam gonna pick your pocket,dont notice it", seems almost as bad as the cleric being the dipomatic type, of course, gotta be better then my char doing the talking.

OOC the ooc , as an aside, we are again in a slow pattern, sigh.
Didnt see any WH games on the menu, O"well, such is life. )
This message was last edited by the player at 21:44, Sat 25 Nov 2006.
Ynvaar
player, 507 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Tue 28 Nov 2006
at 12:45
  • msg #716

Re: Where to next?

Just to keep you all updated; Jim posted this in the Arena last night guys.
DM Jim:
I'm stressed and brain fried, so I apologize if this is less coherent than normal.

My mother in law is in the last stages of pancreatic cancer.  She's already refused further chemo, and this weekend, the fistula that they were using for dialysis developed a clot, and she's refused surgery for a replacement, so we're waiting on a matter of time, probably less than a week.  For the immediate future, my posting will be even more sporadic than it has been.

I hope folks understand.

 - jim

Our thoughts are with you Jim, Take care bud.
Grom Ironaxe
player, 299 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 28 Nov 2006
at 14:25
  • msg #717

Re: Where to next?

 Our sorrow is with you, most of us have also gone thru a passing of someone we care about.
Rand Al Thor
player, 373 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Wed 29 Nov 2006
at 03:16
  • msg #718

Re: Where to next?

Sorry to hear that Jim.  Take your time.
Pug
player, 121 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Wed 29 Nov 2006
at 12:06
  • msg #719

Re: Where to next?

Sorry to here the news Jim
DM Jim
GM, 155 posts
Wandering the Realms
since the grey box...
Sat 2 Dec 2006
at 19:42
  • msg #720

Re: Where to next?

Even though I'm still tied up a good bit of time with my mother in law, I now have some limited access from her house, thanks to my sister in law and her employer.  Maybe I can finagle enough access and brain power to get things moving again.
Ynvaar
player, 511 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Sun 3 Dec 2006
at 23:29
  • msg #721

To glory!  Where else???

One for Grom:

http://www.warhammeronline.com...AR_Promo_081606.html

Maybe this will help you get you warhammer rocks off bud.
Grom Ironaxe
player, 301 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 4 Dec 2006
at 00:33
  • msg #722

Re: To glory!  Where else???

 nice, big battle game, you choice one side or the other, not so much like a RP game as i understand it.
Ynvaar
player, 512 posts
Init:+0  AC:17 FF:17 T:10
HP 38/38 F+6  R+1  W+8
Mon 4 Dec 2006
at 12:32
  • msg #723

Re: To glory!  Where else???

Ynvaar:
"Aye, and with the foehammers blessings I can cast a spell or two to keep us on our feet long after they are forced to rest."

Actually, I've just gone to update my memorised spells and it turns out Remove Fatigue is from the Book of Exalted deeds so we're SOL.

Ah well, forced march works for me.
Grom Ironaxe
player, 302 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 4 Dec 2006
at 17:29
  • msg #724

Re: To glory!  Where else???

 Well one thing about dwarves, we can go along time before resting. )
DM Jim
GM, 157 posts
Wandering the Realms
since the grey box...
Wed 6 Dec 2006
at 04:30
  • msg #725

Re: To glory!  Where else???

I don't have any problem with Remove Fatigue.  Unless BoED has been banned and I missed it, feel free to use it.
Ynvaar
player, 514 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Thu 7 Dec 2006
at 19:48
  • msg #726

Re: To glory!  Where else???

Turns out it's a level 4 spell anyways.    So I guess that was just a plain crappy idea all round really...

Seemed much better at the time... *grin*
Rand Al Thor
player, 376 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 8 Dec 2006
at 02:27
  • msg #727

Re: To glory!  Where else???

But Y, you can cast lvl 4 spells, riiiiight?  (wink, wink, nudge, nudge)
Ynvaar
player, 515 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 8 Dec 2006
at 02:32
  • msg #728

Re: To glory!  Where else???

Oh, er... riiiiight  (wink, wink, nudge, nudge)
Grom Ironaxe
player, 304 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 11 Dec 2006
at 14:25
  • msg #729

Re: To glory!  Where else???

 So, everyone got their christmas trees?.
Rand Al Thor
player, 377 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Mon 11 Dec 2006
at 15:56
  • msg #730

Re: To glory!  Where else???

Up and decorated yesterday.
Ynvaar
player, 516 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Mon 11 Dec 2006
at 18:10
  • msg #731

Re: To glory!  Where else???

Tree is up, still got the rest to put up.
Pug
player, 125 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Tue 12 Dec 2006
at 11:58
  • msg #732

Re: To glory!  Where else???

no !!!
Grom Ironaxe
player, 305 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 12 Dec 2006
at 19:20
  • msg #733

Re: To glory!  Where else???

 how is DM jim doing?
Ynvaar
player, 517 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Tue 12 Dec 2006
at 19:37
  • msg #734

Re: To glory!  Where else???

No word for a few days but I'm praying no news is good news.

If I hear anything in the DMs lounge I will keep you all updated though.
DM Jim
GM, 159 posts
Wandering the Realms
since the grey box...
Wed 13 Dec 2006
at 02:49
  • msg #735

Re: To glory!  Where else???

Grom Ironaxe:
how is DM jim doing?


*chuckles* Stressed, exhausted, sick myself, not sure that anything I say or write makes any sense...

My mother in law is still hanging on, and I think she's starting to give her doctors and nurses the twitches.  They can give lots of reasons she should be gone, they just can't figure out why she's still here.

Let's see if I can't get at least a couple more posts out, then I think I'm headed to bed to see if I can't get a few hours sleep before somebody needs me again.
Rand Al Thor
player, 378 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Wed 13 Dec 2006
at 03:32
  • msg #736

Re: To glory!  Where else???

Usually the really stubborn ones find a reason to hang on.  Sounds like she's got some fight in her, which is good.
DM Jim
GM, 161 posts
Wandering the Realms
since the grey box...
Thu 14 Dec 2006
at 02:39
  • msg #737

Re: To glory!  Where else???

Well, yes, it's good to a point, but with no possibility for recovery, and with pain severe enough that it takes a near constant supply of morphine (enough that she barely knows whos she is), at some point enough has to be enough.

I admire her.  I wish I was half as tough. I would have given up a long time ago.  I can't see why she's still hanging on myself.
Grom Ironaxe
player, 307 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 20 Dec 2006
at 14:42
  • msg #738

Re: To glory!  Where else???

 Its too cold here for this pampered So Cal man, sheesh, it dropped down to 36f last night on the beach. Bah.
Pug
player, 127 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Wed 20 Dec 2006
at 19:11
  • msg #739

Re: To glory!  Where else???

I take it your from the South Grom you big softie !!!!  us up North would still be wearing t-shirts at 36f
Ynvaar
player, 520 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Wed 20 Dec 2006
at 20:40
  • msg #740

Re: To glory!  Where else???

Actually I think he meant we'd all have sun stroke but I know what he meant.  I think grom meant 36 above freezing.  Personally I just wear a G-string unless it drops below minus 20.  But I'm hard -LOL  (and yes, just a tad strange).

So Cal?  South Carolina?  Pug and I are in England so it's a wee bit cooler up here at the mo.

Where you at Rand?   Posting from prison somewhere?
Rand Al Thor
player, 380 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Thu 21 Dec 2006
at 04:52
  • msg #742

Re: To glory!  Where else???

I am currently serving 5 year stretch for B&E so I could log onto Rpol.

Ok, so I am not in prison, per say, but I marri...Uh, let's just forget that I was gonna even go there.  I live in Pennsylvania about an hour North of Philly.  It's been in the high 50's low 60's for like a week and a half now.  Yesterday it dropped to the 40's and today it was like 35.  This time of year it's usually in the 30's dropping into the 20's sometimes.  Last year we had a stretch of single digit temps in January.  I love that kind of weather.  So, what part of England you fellas in?
Pug
player, 128 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Thu 21 Dec 2006
at 12:10
  • msg #743

Re: To glory!  Where else???

The good old North East.

Ynvaars in Newcastle and I'm about 20 miles away just outside Durham.

If you find a small place called Scotland where about 60 miles South of there.

This week I don't think its got above 4c during the data and its been in the minus each night.

The South of England seems to have come to a halt with the so-called bad weather but generally we are more3 used to it up North and just get on with it.
Ynvaar
player, 521 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Thu 21 Dec 2006
at 14:27
  • msg #744

Re: To glory!  Where else???

Well I promised to keep you all up to date if I heard anything but I'm afraid it's bad news:
DM Jim:
Hopefully this will be my last delay and excuse, and it comes after it was needed, but it's the best I can do.

For those that haven't heard through other channels, my mother in law passed away last Thursday morning, and I've been dealing with keeping family together and getting through things.

I hope that after tonight, the worst of it will finally be over, but I don't have enough left to write much that's coherent.

 - jim

Really sorry to hear the news Jim.  It's never a good time to lose a loved one but it's especially hard at this time of year.  I'll keep you and yours in my thoughts and prayers bud, take all the time you need and we'll be here for you when you're ready.

Take care mate!
Grom Ironaxe
player, 308 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 21 Dec 2006
at 18:08
  • msg #745

Re: To glory!  Where else???

 Its hard to lose someone you care about, you will overcome the grief in time.
DM Jim
GM, 162 posts
Wandering the Realms
since the grey box...
Fri 22 Dec 2006
at 04:52
  • msg #746

Re: To glory!  Where else???

I live, I breathe.  Now, let's see what I can get done. :-)

For the weather/region discussion, I'm in NW Alabama, and mid 30's would be our normal weather for this time of year.  This year, for some reason, we had one good dip, then our temps have been hovering in the mid to upper 60's.
Rand Al Thor
player, 381 posts
Init:+5  AC:17 FF:14 T:13
HP:34/28 F+2 R+4 W+4
Fri 22 Dec 2006
at 07:27
  • msg #747

Re: To glory!  Where else???

Sorry to hear about the mother-in-law Jim.  One good thing is that everyone should have known it was coming and coul prepare for the inevitable not like she died suddenly or traumatically.  Still, the timing could not have been worse.  I hope you all can manage some sort of festive holiday season, if not for "mom's" sake.
Pug
player, 129 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 22 Dec 2006
at 17:02
  • msg #748

Re: To glory!  Where else???

best wishes to you and your family Jum
Ynvaar
player, 525 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Sat 23 Dec 2006
at 06:37
  • msg #749

Re: To glory!  Where else???

Does anybody have any ranks in Knowledge: Local or Knowledge: Royalty and Nobility?

Thought we might be able to get some info about this Lord Buckman.
DM Jim
GM, 166 posts
Wandering the Realms
since the grey box...
Sun 24 Dec 2006
at 02:14
  • msg #750

Re: To glory!  Where else???

Knowledge: Local for Cormyr or somwhere nearby might work too, though the DC would be higher.
Grom Ironaxe
player, 311 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 24 Dec 2006
at 14:50
  • msg #751

Re: To glory!  Where else???

 not for this dwarf
Ynvaar
player, 526 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Sun 24 Dec 2006
at 15:03
  • msg #752

Re: To glory!  Where else???

Merry christmas guys!

Grom's even managed to pass a pit trap without falling into it so I have a good feeling for '07
This message was last edited by the player at 23:23, Sun 28 Jan 2007.
Rand Al Thor
player, 384 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Sun 24 Dec 2006
at 19:26
  • msg #753

Re: To glory!  Where else???

No fair Grom his xmas present early!
Pug
player, 133 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Mon 25 Dec 2006
at 15:59
  • msg #754

Re: To glory!  Where else???

Mery christas to you all.
Ynvaar send my regrads to your parents and my mother and father were asking after you.
DM Jim
GM, 168 posts
Wandering the Realms
since the grey box...
Wed 27 Dec 2006
at 04:27
  • msg #755

Re: To glory!  Where else???

Ynvaar:
Grom's even managed to pass a pit trap without falling into it so I have a good feeling for '07  :-)


That's largely because it wasn't a real pit... Just a decoy cover. ;-)
DM Jim
GM, 170 posts
Wandering the Realms
since the grey box...
Sun 31 Dec 2006
at 03:37
  • msg #756

Re: To glory!  Where else???

Any discussion among yourselves, or are we ready to move forward?
Grom Ironaxe
player, 313 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 31 Dec 2006
at 14:25
  • msg #757

Re: To glory!  Where else???

 Unless Ynvaar knows more about the girl, then grom will go find his bolt and take to the trail again.
Ynvaar
player, 528 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Mon 1 Jan 2007
at 18:47
  • msg #758

Re: To glory!  Where else???

You guys know as much as I do.  I was just relating a bit about what Fanti told us of Rowan, Buckman and the others.  Basically I was just fishing for information and hoping we might be able to eliminate Rowan as a threat (and maybe use her as a kind of 'double agent') without painting the jungle red.

I think that ship may have sailed now after the bolt/grab attempt but I guess we will just have to wait and see what she does next.  Since she assumed Grom was a scout it seems likely she is too (and the way she dissappeared and the fact "she hides just for the fun of it" as old Fanti put it seems to confirm that).  That one's gonna be a handfull.
Grom Ironaxe
player, 314 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 2 Jan 2007
at 00:52
  • msg #759

Re: To glory!  Where else???

First off, i dont think inless you had rolled a high numbers she would have consented, iam guessing she was showing off for us, but thats my guess.

 I think really what is happening is that the cleric and the "scout" know each other a little too well for my happiness. )
DM Jim
GM, 171 posts
Wandering the Realms
since the grey box...
Tue 2 Jan 2007
at 01:41
  • msg #760

Re: To glory!  Where else???

In that case, I'll see about moving things along then.
Grom Ironaxe
player, 317 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 5 Jan 2007
at 20:46
  • msg #761

Re: To glory!  Where else???

 iam thinking the group is waiting for me to fall into the pit yet. (
Ynvaar
player, 531 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 5 Jan 2007
at 21:55
  • msg #762

Re: To glory!  Where else???

*looks around nervously*  Not us mate :-)
Pug
player, 136 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Tue 9 Jan 2007
at 12:12
  • msg #763

Re: To glory!  Where else???

I'm not worried Pug would be able to spot the tell-tale signs eg:

A big hole in the ground and a big pink flashing neon sign saying pit trap
Alastor
player, 156 posts
Init +3, AC 18/15/14
HP 30/38, F+5/R+5/W+7
Thu 18 Jan 2007
at 14:39
  • msg #764

Re: To glory!  Where else???

Hello all!  Hemmel returned, but new and improved.
Ynvaar
player, 541 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Thu 18 Jan 2007
at 17:42
  • msg #765

Re: To glory!  Where else???

Welcome back Hemmel/Howdy Alastor.

You know the rules:  Newbie gets the insect nets.

[Private to Alastor: You look like the clen-cut preachy type to me :-)   ]
Grom Ironaxe
player, 329 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 27 Jan 2007
at 16:47
  • msg #766

Re: To glory!  Where else???

 hmm, thought i was playing the standard dwarf with his reaction to what he considered a rude cleric,then not hearing any words of wanting to slow down the words,rather it seemed to accelerate the words.
 If i did something out of char. i appologize to all.
Ynvaar
player, 553 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Sat 27 Jan 2007
at 22:32
  • msg #767

Re: To glory!  Where else???

DM Jim:
OOC: *sighs*  Wish I'd been around to head off part of this earlier... ahh, well.

*cringes*  Me too.  I've re-read the thread half a dozen times now and I'm still not sure how we ended up there to be honest.

I certainly don't think you said anything out of character Grom.  Just a personality clash methinks.
DM Jim
GM, 188 posts
Wandering the Realms
since the grey box...
Sun 28 Jan 2007
at 18:29
  • msg #768

Re: To glory!  Where else???

I personally don't think there's any fault on either side.  Just an IC personality clash.  Since there doesn't seem to be any OOC animosity involved, we'll just move along. I still think Gaugan could have headed things off if I'd been around but... *shrugs*

I have another game that Alastor seems interested in joining, so we're ok on that front.

I'm still debating whether we need to add any more PC's to Chult.  I was more than willing to let Hemmel slide out and Alastor slide in, especially having seen Hemmel played.

Since I'm not holding a slot for him though, I'll open it up for discussion.  Do you think we need to add any more characters?  And if so, what do you see as missing?  I think the group is fairly balanced as is, and I don't want to step on anyone's toes by looking for something that will duplicate your specialties.

About the only thing I see might be some fairly pure fighter types, either front line tanks or ranged specialists, or both.
Grom Ironaxe
player, 330 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 28 Jan 2007
at 18:48
  • msg #769

Re: To glory!  Where else???

 Sorry for the disruption, he sounded like he was playing his char fairly hard, which is ok but that meant Grom had to play his char hard also, sigh if i had known he was touchy, i would have modified my comments.

 Fighters would be good, though with Ynvaar not sure how much we need them,
Alastor
player, 169 posts
Init +3, AC 18/15/14
HP 30/38, F+5/R+5/W+7
Sun 28 Jan 2007
at 19:05
  • msg #770

Re: To glory!  Where else???

So I'm touchy, am I?  You just can't let things drop, can you Grom?  Perhaps you should also re-read your first "welcoming" post.  Regardless, I am only now starting to get offended OOCly.
This message was last edited by the player at 19:07, Sun 28 Jan 2007.
DM Jim
GM, 190 posts
Wandering the Realms
since the grey box...
Sun 28 Jan 2007
at 19:17
  • msg #771

Re: To glory!  Where else???

I think everyone was playing their character (In Character) fairly appropriately.  Let's leave it at that, please, before I get touchy. ;-)

Once again I'll offer my own opinion, for whatever it's worth.  I'm looking at it as one more positive aspect of RoA.  You can play your characters the way you feel they should be played, even if it's disruptive to the game you're standing in, and still have a way to continue to play them.
Alastor
player, 170 posts
Init +3, AC 18/15/14
HP 30/38, F+5/R+5/W+7
Sun 28 Jan 2007
at 20:54
  • msg #772

Re: To glory!  Where else???

Disruptive is the last thing I wanted to be.

[Private to DM Jim: Please retire Alastor.]
DM Jim
GM, 191 posts
Wandering the Realms
since the grey box...
Sun 28 Jan 2007
at 23:22
  • msg #773

Re: To glory!  Where else???

My apologies.  That apparently didn't carry well.

There's enough disruptive all around, now even on my own part (though unintentional), and none of it is truly a problem, because we all have other opportunities to enjoy ourselves here.

[Private to Alastor: Will do shortly.  Just want to give you time to make sure that you know that I'm sorry if what I said didn't come across right.  Must have blown my Diplomacy check... again. *sighs*]
Ynvaar
player, 554 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Sun 28 Jan 2007
at 23:24
  • msg #774

Re: To glory!  Where else???

Ynvaar:
Grom's even managed to pass a pit trap without falling into it so I have a good feeling for '07  :-)

DM Jim:
OOC: Grom, I need a reflex save.

Business as usual.  We really gotta get the dwarf a parachute or somethin' :-)
Grom Ironaxe
player, 331 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 29 Jan 2007
at 01:21
  • msg #775

Re: To glory!  Where else???

 heh, he laughs at the Jungle, then stops to think what Ynvaar meant by that comment.

ooc relex sv=17
DM Vallah
GM, 4 posts
Mon 5 Feb 2007
at 04:47
  • msg #776

Re: To glory!  Where else???

Oooh... loads of lovely XPs.

I feel a new level coming on :-)
Grom Ironaxe
player, 336 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 5 Feb 2007
at 14:47
  • msg #777

Re: To glory!  Where else???

 Looks up from smashing the dice roller with his lovely sledgehammer, what?.
DM Jim
GM, 197 posts
Wandering the Realms
since the grey box...
Thu 8 Feb 2007
at 04:12
  • msg #778

Re: To glory!  Where else???

Grom Ironaxe:
Looks up from smashing the dice roller with his lovely sledgehammer, what?.


*laughs*  I think the dice roller likes you even less than it normally likes me. :-)

And DM Vallah is just Ynvaar without his mask on. ;-)
Ynvaar
player, 559 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Thu 8 Feb 2007
at 04:22
  • msg #779

Re: To glory!  Where else???

"I just had an out of body experience."  ;-)
Grom Ironaxe
player, 339 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 12 Feb 2007
at 17:41
  • msg #780

Re: To glory!  Where else???

 Takes his joint away, no more out of body experience's for you.
Grom Ironaxe
player, 342 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 16 Feb 2007
at 14:57
  • msg #781

Re: To glory!  Where else???

 Hmmm, we could scare the natives by having Ynvaar sing to them?.
Grom Ironaxe
player, 343 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 18 Feb 2007
at 16:25
  • msg #782

Re: To glory!  Where else???

 ooc talks to self, self, do you know where everyone are?, no sir,  seems the jungle has hidden them from contact. hmm
DM Jim
GM, 202 posts
Wandering the Realms
since the grey box...
Sun 18 Feb 2007
at 21:35
  • msg #783

Re: To glory!  Where else???

The jungle really seems to have eaten Ynvaar up.  I'll see what I can put together for an NPC action from him if he doesn't pop up soon.

Pug, IIRC, you know him from RL.  Any word on whether he's ok?  Or did I just hallucinate that connection?
DM Jim
GM, 203 posts
Wandering the Realms
since the grey box...
Sun 18 Feb 2007
at 22:46
  • msg #784

Re: To glory!  Where else???

On the other hand, it looks like we have a new player. ;-)

Welcome, Palanhilion.
Grom Ironaxe
player, 344 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 18 Feb 2007
at 22:51
  • msg #785

Re: To glory!  Where else???

 Welcome aboard, just in time for the party.
Palanhilion
player, 2 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Mon 19 Feb 2007
at 06:04
  • msg #786

Re: To glory!  Where else???

Thanks - it's good to have a home again, heh.  :p
Grom Ironaxe
player, 345 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 19 Feb 2007
at 18:37
  • msg #787

Re: To glory!  Where else???

 dont tell me we lost Pug and Rand also?.
DM Jim
GM, 204 posts
Wandering the Realms
since the grey box...
Tue 20 Feb 2007
at 03:37
  • msg #788

Re: To glory!  Where else???

I'm beginning to wonder.

Hmmm. Both of them are still signing on, they're just not posting.

Just in case I've confused anybody, the only one below the batiri in the initiative sequence right now is Grom.  Everybody else, feel free to post.

H@##, Grom, feel free to post as well.  I'm going to bump your init to just in front of the batiri, maybe something happening will help wake other people up.
Grom Ironaxe
player, 346 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 20 Feb 2007
at 14:36
  • msg #789

Re: To glory!  Where else???

 ooc ok, this is based on someone else being there to fight if we need it.

 Seeing the natives gather around the tree, he stays quiet as he watches the human in the back. Now i wonder if ye be part of the others going for the temple?, it be seeming strange, that other group seems ta have good relations with the natives, to cozy for my taste.
Pug
player, 145 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Thu 22 Feb 2007
at 13:52
  • msg #790

Re: To glory!  Where else???

I'm back sorry abbout the delay I've been in headless chicken mode for the last 2 weeks travelling round the country installing new releases of software.

Back to normal now.
Grom Ironaxe
player, 347 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 22 Feb 2007
at 14:59
  • msg #791

Re: To glory!  Where else???

 Isnt vista fun? ) glad i dont have a machine that could use it.
Pug
player, 147 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 23 Feb 2007
at 19:30
  • msg #792

Re: To glory!  Where else???

No dealings with Micro***** Thats down to the PCteam, this is in-house developed stuff.
DM Jim
GM, 205 posts
Wandering the Realms
since the grey box...
Sun 25 Feb 2007
at 02:32
  • msg #793

Re: To glory!  Where else???

Welcome back, Pug.  Now if we could just scare up Rand and Ynvaar.

Pug, do I remember right that you know Ynvaar's player IRL?  Is he ok?
Ynvaar
player, 559 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Tue 27 Feb 2007
at 07:08
  • msg #794

Re: To glory!  Where else???

I am indeed :-)

Hi all.  Unreserved apologies for my recent absence, my PC died on me without warning and dropped me right in it.  It also looks as though the text messages I sent to DM Windwalker and Pug never got through either.

My "new and improved" browser has already developed into a pet hate but all being well, I should get caught up on all my games ASAP.

Apologies again for my unexpected (and really bloody annoying) absence, I'll try to get caught up on things here quickly.


Oh, and big shout out to the new guy! :-)
This message was last updated by the player at 07:08, Tue 27 Feb 2007.
Ynvaar
player, 561 posts
Init:+0  AC:18 FF:18 T:10
HP 49/38 F+6  R+1  W+8
Wed 28 Feb 2007
at 01:40
  • msg #795

Re: To glory!  Where else???

It's childish I know, but...

I just had a great mental image of the goblin wearing the 'fettish gear'.  Goblin in a gimp mask -priceless! ;-)
DM Jim
GM, 206 posts
Wandering the Realms
since the grey box...
Wed 28 Feb 2007
at 02:10
  • msg #796

Re: To glory!  Where else???

Welcome back!

Now, if we'd just hear something from Rand...
Grom Ironaxe
player, 350 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 4 Mar 2007
at 16:12
  • msg #797

Re: To glory!  Where else???

Another one bites the dust?.
Ynvaar
player, 563 posts
Init:+0  AC:18 FF:18 T:10
HP 45/38 F+6  R+1  W+8
Mon 5 Mar 2007
at 14:42
  • msg #798

Re: To glory!  Where else???

*Groan*  I certainly hope not, he last logged on on the 18th so it's been over two weeks now though.

Rand will be a big miss but there has been no word from him so lets hope it's just a connection problem or something.
Grom Ironaxe
player, 351 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 5 Mar 2007
at 18:52
  • msg #799

Re: To glory!  Where else???

 true, Rand was a good poster, sigh.
 What worrys me more is the up to 3 days between making a post from all the group and even the DM, i know he got drug into the game, not looking all that healthy from this dwarves view.
Rand Al Thor
player, 397 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Mon 5 Mar 2007
at 23:17
  • msg #800

Re: To glory!  Where else???

Sorry guys for disappearance it's been really hectic around here and I haven't taken the time to sit and keep up to date.  I should be back on track now, though.  Thanks for the compliments and for NPCing me Jim.
Grom Ironaxe
player, 352 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 6 Mar 2007
at 00:51
  • msg #801

Re: To glory!  Where else???

 Welcome back
Ynvaar
player, 564 posts
Init:+0  AC:18 FF:18 T:10
HP 45/38 F+6  R+1  W+8
Tue 6 Mar 2007
at 17:07
  • msg #802

Re: To glory!  Where else???

Good to have you back bud, we were getting worried for a minute there.

Jim was online on Friday but typically checks in every day so I suspect RL is still conspiring against us.  I know Pug has been mental busy at work too but hopefully things will settle back to normal soon.  *fingers crossed*
DM Jim
GM, 208 posts
Wandering the Realms
since the grey box...
Wed 7 Mar 2007
at 04:02
  • msg #803

Re: To glory!  Where else???

Hooray and welcome back, Rand.

I'm still here.

However, I'm going to give this game a pass tonight.  My wife got us a family membership to the local YMCA and finally talked me into going and working out with my son in the weight room over the weekend and yesterday.  I'm in pain....
This message was last edited by the GM at 04:02, Wed 07 Mar 2007.
Pug
player, 149 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Wed 7 Mar 2007
at 12:03
  • msg #804

Re: To glory!  Where else???

Excercise bad for you  !!!!

Stick with lifting pints
DM Jim
GM, 209 posts
Wandering the Realms
since the grey box...
Thu 8 Mar 2007
at 02:49
  • msg #805

Re: To glory!  Where else???

Amen and amen.  That and the over 40 set shouldn't try to keep up with 15 year olds... especially when the 15 year old is 4 inches taller and about 80 pounds heavier than I am...
Grom Ironaxe
player, 354 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 11 Mar 2007
at 17:34
  • msg #806

Re: To glory!  Where else???

 Just curious, are we going to be doing a 3-4 day posts?, for whatever reason, this game has really slowed down, hmm
Ynvaar
player, 566 posts
Init:+0  AC:18 FF:18 T:10
HP 45/38 F+6  R+1  W+8
Sun 11 Mar 2007
at 17:45
  • msg #807

Re: To glory!  Where else???

Perhaps we could think about a "If you don't post within 24hrs you get NPCd" type policy (at least during combats), just to keep things moving?

Just a suggestion.
Grom Ironaxe
player, 355 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 11 Mar 2007
at 17:57
  • msg #808

Re: To glory!  Where else???

 sounds good from this dwarf. )
DM Jim
GM, 211 posts
Wandering the Realms
since the grey box...
Tue 13 Mar 2007
at 02:46
  • msg #809

Re: To glory!  Where else???

Yeah, but who's going to NPC me? ;-)

Seriously though, Grom, you're right; and a lot of it is my fault.  I haven't had any major crises, but I keep hitting little snag after little snag.  Tonight it's a headache that means I'm making less sense even than I normally do.

If I have enough information, or can NPC in the gaps, I'll get a post out tonight, if I can keep myself together.

The best I can say is that I'm trying, not that it helps a lot.
Palanhilion
player, 5 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Tue 13 Mar 2007
at 13:34
  • msg #810

Re: To glory!  Where else???

Do I have a line of sight to the fleeing goblin?  If I do, I'll fling a set of Magic Missiles at him, hopefully dropping him.
Ynvaar
player, 568 posts
Init:+0  AC:18 FF:18 T:10
HP 45/38 F+6  R+1  W+8
Tue 13 Mar 2007
at 15:37
  • msg #811

Re: To glory!  Where else???

Grom Ironaxe:
ooc will run after the fleeing native and if close enough will cast "entangle" at him.

Entangle is a long range spell (400' +40'/level) so the last gobbo is well within range but he'll probably already be dead from Ynvaars Spiritual weapon and Palans' Magic Missiles by the time it gets to Groms initiative.

Might be a good idea to center the Entangle on the human archer so he can't make a run for it and give us the slip though.
Grom Ironaxe
player, 357 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 13 Mar 2007
at 16:01
  • msg #812

Re: To glory!  Where else???

 is the runner already wounded?, hmm
Ynvaar
player, 569 posts
Init:+0  AC:18 FF:18 T:10
HP 45/38 F+6  R+1  W+8
Tue 13 Mar 2007
at 16:06
  • msg #813

Re: To glory!  Where else???

I hit him with the Spiritual Weapon but got bitten by the dicebot and only did 3 damage.  I suspect palan's Magic Missiles will be more than enough to drop it though.

Palanhilion:
Do I have a line of sight to the fleeing goblin?  If I do, I'll fling a set of Magic Missiles at him, hopefully dropping him.

Both Ynvaar and the fleeing Batiri used a run action last round so I think we must be in a fairly clear area.
This message was last edited by the player at 16:08, Tue 13 Mar 2007.
Palanhilion
player, 6 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Tue 13 Mar 2007
at 16:14
  • msg #814

Re: To glory!  Where else???

Ynvaar:
I suspect palan's Magic Missiles will be more than enough to drop it though.

Yup - a minimum of 11 damage, actually.  :-)
Ynvaar
player, 572 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Wed 21 Mar 2007
at 15:29
  • msg #815

Re: To glory!  Where else???

Grom Ironaxe:
ooc roll to hit 19, back up (possible crit) 7, damage 1, sigh

Ooh... I hate that!  You wait an eternity for a natural 20 and then roll a 1 for damage.  Joy :-(

I share your pain Grom.
Palanhilion
player, 8 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Wed 21 Mar 2007
at 15:48
  • msg #816

Re: To glory!  Where else???

Grom: Unless your weapon has a critical range of 14-20, that attack would not have threatened a critical - for a weapon with 19-20, you need to roll a 19 or 20 on the actual dice, not just get a total of 19 or 20.
Ynvaar
player, 576 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Sat 31 Mar 2007
at 23:53
  • msg #817

Re: To glory!  Where else???

Pug:
He then turns to Ynvaar

"Subtle as ever might it not been better to overpower him and them ask him some questions "

I did think about that actually but to be honest I didn't want to have to deal with the ethical issues that were sure to ensue when Pug decided to torture the crap out of him for intel ;-)

Tempuran dogma is extremely specific concerning prisoners of war anyway so Ynvaar would probably have been a bit anal about it in the first place.  Sadly.

[Private to Pug:
Hiya bud.  We've missed you at D&D lately, hope everyone is OK at your end.  Say hi to the wife for me :-) 
]
This message was last edited by the player at 23:54, Sat 31 Mar 2007.
Ynvaar
player, 577 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Tue 3 Apr 2007
at 02:32
  • msg #818

Re: To glory!  Where else???

DM Jim:
OOC: Looks like Grom's ready to move along.  Are the rest of you still introducing yourself, or are you ready to move as well?

Ynvaar is still busy chatting to Palan but we can always talk as we move along I guess (and it does make sense for us to keep moving so I'm good to go).
Ynvaar
player, 579 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Tue 3 Apr 2007
at 03:06
  • msg #819

Re: To glory!  Where else???

Ynvaar has cast a Detect Magic on the dead archer and his gear (and um... 'accidentally' glanced over at Palan to make sure he wasn't wearing some magical disguise  -sorry mate)  *blushes*
Can't be too careful ya know...

Was there anything juicy on the dead(s) dude Jim?  (Ynvaar will look over the dead Batiri too -especially the big guy).
This message was last edited by the player at 03:07, Tue 03 Apr 2007.
Grom Ironaxe
player, 363 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 5 Apr 2007
at 23:37
  • msg #820

Re: To glory!  Where else???

 We have a new DM?, seen the last post on listings was from a dm badcatsomething>
Ynvaar
player, 580 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 6 Apr 2007
at 14:41
  • msg #821

Re: To glory!  Where else???

<confused>  Not sure what listing you are referring to bud?

Jim mentioned in the DMs lounge that he had a lot on his plate with RL at the moment and would need to cut back on his games but only Calimshan would be needing a new DM as far as I know (he might also cut back on playing in a few regions too but again, that shouldn't affect us here in Chult).

Jim is away for a few days but I suspect he will clarify things for us when he returns in a few days.  If I hear anything to the contrary I'll keep you all up to speed though.
Grom Ironaxe
player, 364 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 6 Apr 2007
at 20:03
  • msg #822

Re: To glory!  Where else???

 Heh, when you look at the add for Realms, it lists the author as BadCatMan )
Ynvaar
player, 581 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 6 Apr 2007
at 20:21
  • msg #823

Re: To glory!  Where else???

Ahhh... I see where you mean.

DMs BadCatMan and Annihilator (whoever he is) are our new head honchos here in RoA since DM Mike stepped down.  Their names tend to appear on lots of things (like the ads etc), but this is really just a behind the scenes housekeeping thing and shouldn't have any effect on us in Chult.
Grom Ironaxe
player, 365 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sun 8 Apr 2007
at 21:41
  • msg #824

Re: To glory!  Where else???

 heh,counted 10 posts on that isnt on our game, must be to another or alot of private messages going back and forth ? )
Ynvaar
player, 583 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Mon 9 Apr 2007
at 22:49
  • msg #825

Re: To glory!  Where else???

I actually spotted this in another game but it had me rolling about so much I thought I'd share it with you guys for a laugh:

Correct use of the "F" word .

When is @#$% Acceptable?

 There are only eleven times in history where the "F" word has been
considered acceptable for use.
They are as follows:

11. "What the @#$% do you mean, we are sinking?"
Capt. E.J. Smith of RMS Titanic, 1912



10. "What the @#$% was that?"
Mayor Of Hiroshima 1945

9. "Where did all those @#$%ing Indians come from?"
Custer, 1877

8. "Any @#$%ing idiot could understand that."
-- Einstein, 1938



7. "It does so @#$%ing look like her!"
-- Picasso, 1926

 6. "How the @#$% did you work that out?"
-- Pythagoras, 126 BC

5. "You want WHAT on the @#$%ing ceiling?"
-- Michelangelo, 1566



4. "Where the @#$% are we?"
-- Amelia Earhart, 1937

3. "Scattered @#$%ing showers, my ass!"
-- Noah, 4314 BC

2. "Aw c'mon. Who the @#$% is going to find out?"
-- Bill Clinton, 1998



1. "Geez, I didn't think they'd get this @%#*^ing mad."
-- Saddam Hussein, 2003
Rand Al Thor
player, 400 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Tue 10 Apr 2007
at 02:18
  • msg #826

Re: To glory!  Where else???

Just got a chance to check in and boy did I pick a good time.  Thanks for the hearty chuckle Y.  That was good.
Ynvaar
player, 584 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Tue 10 Apr 2007
at 22:58
  • msg #827

Re: To glory!  Where else???

And a couple that nearly made the list...

13. "What @#$%ing pit trAAAaaaaap! "
Grom Ironaxe, 2007... 2006, 2005... :-)

14. "You put what in the  @#$%ing stew?"
The party to Ynvaar, 2006
This message was last edited by the player at 22:59, Tue 10 Apr 2007.
Rand Al Thor
player, 401 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Wed 11 Apr 2007
at 00:39
  • msg #828

Re: To glory!  Where else???

15. "How do you put up this @#$%^#ing bug net?!"
Ynvaar, ...2009,2008,2007,2006,2005,2004,2003...
Ynvaar
player, 585 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Wed 11 Apr 2007
at 01:57
  • msg #829

Re: To glory!  Where else???

ROFL!  How @#$%^#ing true ;-)
Grom Ironaxe
player, 367 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 11 Apr 2007
at 18:53
  • msg #830

Re: To glory!  Where else???

 Seems Ynvaar needs a little real humor.
 A Highway patrolman noticed a car doing 22 mph, so he pulls it over, looking inside he can see an older woman behind the wheel with 4 other older women stareing straight ahead and eyes wide open, looking almost like they were in shock.
 The driver asked him, what was the problem?, she said she was doing the speed limit of 22 mph, he then told her the 22 she pointed to was not the speed limit but the highway number, then he asked what was wrong with her friends.
 Looking at her friends she told him, "dont worry, they will be fine, we just got off highway number 119. )
Ynvaar
player, 586 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Wed 11 Apr 2007
at 19:10
  • msg #831

Re: To glory!  Where else???

LOL.

What's one hundred feet long and smells of urine?

A line dance in an old folks home  :-)
DM Jim
GM, 219 posts
Wandering the Realms
since the grey box...
Fri 13 Apr 2007
at 00:00
  • msg #832

Goodbye

Folks, due to sudden and drastic changes in my personal life, I will not have any significant internet access for at least several months (unless I borrow it for a few minutes, like now).

I'm sorry for the interruptions this will cause, but I'm going to have to quit all of my online activities for the forseeable future.

It's been a pleasure playing with you all, and I hope to see you again in the future.

Good luck, good gaming, and God bless. (or Blessed Be, for those of pagan inclinations)
Grom Ironaxe
player, 368 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 13 Apr 2007
at 00:24
  • msg #833

Re: Goodbye

 Hmm, so thats it?, is the game gone the way of the clerics jokes?.
DM BadCatMan
GM, 1 post
Fri 13 Apr 2007
at 03:07
  • msg #834

Re: Goodbye

We're looking for a new DM for this region, so hold tight.
Pug
player, 156 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 13 Apr 2007
at 11:22
  • msg #835

Re: Goodbye

Do you think nobody likes us
Palanhilion
player, 14 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 13 Apr 2007
at 12:59
  • msg #836

Re: Goodbye

I'll probably end up finding Palan a new home, then.  I joined Chult because I'd wanted to play in one of DM Jim's games, so with him no longer being here, I guess I'll just move Palan out of here.
DM BadCatMan
GM, 2 posts
Fri 13 Apr 2007
at 13:05
  • msg #837

Re: Goodbye

Someone's coming to have a look at Chult soon. Hold on.
prospective DM fbaker4
GM, 1 post
Fri 13 Apr 2007
at 13:45
  • msg #838

Re: Goodbye

OK!  I'm looking around.  I hope to get some insight to what's going on and why with whom, soon.  When will soon be now?  Then.
Grom Ironaxe
player, 369 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 13 Apr 2007
at 14:03
  • msg #839

Re: Goodbye

 Blinks his eyes, Wad he say?.  )
Palanhilion
player, 15 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 13 Apr 2007
at 14:19
  • msg #840

Re: Goodbye

As I mentioned, Palan will be leaving Chult now, and since his stay here was not 'intentional' on the part of the character, I guess the easiest way to deal with that is that he'd ask the other characters for the directions to the nearest port town, and then head off in that direction by himself.  Sorry, but I only joined this place to play under Jim, who I had played with in several regions and who was playing in one of my own regions at the time.  So, with Jim leaving the region, I will, too.  Bye, everybody.

[Private to Ynvaar: Within a few months or so, we go from playing together in no regions, to playing in two regions together, and back to none again, heh.  :p  I'll see you around in Thay, V.]
prospective DM fbaker4
GM, 2 posts
Fri 13 Apr 2007
at 14:22
  • msg #841

Re: Goodbye

Good.  Will your departure create continuity or play difficulties?  That's to ask, 'is your character currently holding the rope that someone else is climbing?' or something like that, or is your character just drinking in a tavern?
Palanhilion
player, 16 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 13 Apr 2007
at 14:25
  • msg #842

Re: Goodbye

Palan just arrived in the region, and helped the group out with one combat scene that he happened upon (some goblins and a human, IIRC).  He's very much clueless as to why they are here, or what the plot is, and him leaving now should cause no problems for the group.
prospective DM fbaker4
GM, 3 posts
Fri 13 Apr 2007
at 14:37
  • msg #843

Re: Goodbye

Ok, then.  I'd suggest posting that up and shipping out.  Won't matter if I take over or someone else.  Best of luck.
Ynvaar
player, 587 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 13 Apr 2007
at 14:56
  • msg #844

Re: Goodbye

Oh wow.  Double whammy :-(

Chult was always one of, if not the favourite game I played in here on RoA so I was a little apprehansive when you took over, Jim.  I have to say though, you ran a great game and I will be genuinely saddened to see you leave us both here and in Thay.

Hopefully when RL calms down a bit for you you'll find the time to come play with us again sometime.  Anyhoo, good luck with everything and look after yourself mate.

And Palan is leaving too?  Ouch!  Guess it's destiny that we won't be playing in this region together either then eh?  Ah well, at least I can torment poor Isiah with impunity now eh?  LOL.




Welcome to Chult Fbaker4!

I'm really chuffed to see we have a prospective new DM so quickly.  We have quite a close knit group here and most of us have been here for some time now.  Rand and I have been here since the region began a couple of years ago and grom joined quite soon after so our characters have been together for a loooong time (at least by RPOL standards).

Adventure wise, DM Jim was running a game from the old Jungles of Chult module called The Heart of the jungle so you should have no problems picking up where Jim left off (I have a copy of the module but have managed to resist the temptation to read it.  Just let me know if you need/want a copy).
prospective DM fbaker4
GM, 4 posts
Fri 13 Apr 2007
at 15:02
  • msg #845

Re: Goodbye

ah yes.  I do not have a copy; if that was the directive, and you're in it (reading the D/Ls) and you want to continue it, then i need it.
Ynvaar
player, 588 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 13 Apr 2007
at 15:25
  • msg #846

Re: Goodbye

Okey dokey.  I don't use Yousendit like the other DMs do since I already have most of the books but I'll see if I can sort you out with a copy some time today bud.

It might help you to check out the OOC thread for august last year (when DM Jim took over).  Most of your questions will be answered there :-)
prospective DM fbaker4
GM, 5 posts
Fri 13 Apr 2007
at 15:28
  • msg #847

Re: Goodbye

fbaker4@yahoo.com works fine; i'm not afraid, bridgekeeper, send me your document.
Palanhilion
player, 17 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 13 Apr 2007
at 15:30
  • msg #848

Re: Goodbye

Ynvaar:
And Palan is leaving too?  Ouch!  Guess it's destiny that we won't be playing in this region together either then eh?  Ah well, at least I can torment poor Isiah with impunity now eh?  LOL.

Heh, yeah, I suppose you can.  :p  Expect to see Palan showing up in another region down the line, though, if we (I don't think I should have to explain who the other person in that 'we' is, eh?) can find a region that will have both Palan and a moon elven rogue who is also without a region to play in right now. . .  I had contacted Jim about bringing her in here, just before he went off-line, even. . .
Ynvaar
player, 589 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Fri 13 Apr 2007
at 15:34
  • msg #849

Re: Goodbye

It would of been cool to have you and WW/Kylie with us :-(   *feels cheated*

Such is life I guess.
DM BadCatMan
GM, 3 posts
Fri 13 Apr 2007
at 16:13
  • msg #850

Re: Goodbye

Don't worry, I've sent DM fbaker4 a copy of Jungles Of Chult, which he should be getting soon.
Palanhilion
player, 18 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 13 Apr 2007
at 16:16
  • msg #851

Re: Goodbye

Edit:  Never mind, Palan will definitely be leaving Chult, after all.
This message was last edited by the player at 21:26, Sat 14 Apr 2007.
prospective DM fbaker4
GM, 6 posts
Fri 13 Apr 2007
at 16:19
  • msg #852

Re: Goodbye

I admit to not having read all the posts yet, but ain't they in the middle of the jungle?
Palanhilion
player, 19 posts
Init:  +8  AC: 14/12/10
HP: 21/21    F+2 R+4 W+4
Fri 13 Apr 2007
at 16:31
  • msg #853

Re: Goodbye

Edit:  Never mind, Palan will definitely be leaving Chult, after all.
This message was last edited by the player at 21:26, Sat 14 Apr 2007.
DM Windwalker
GM, 1 post
Property of
Annihilator
Sat 14 Apr 2007
at 04:27
  • msg #854

Re: Goodbye

Ynvaar:
It would of been cool to have you and WW/Kylie with us :-(   *feels cheated*

Such is life I guess.


Aw.  :)  *lots of hugs*  I'm really honored and touched.  :)  Of course, I'm sure that most of that is because of Palan.  He and his player are amazing!  But still, that I am included means a lot to me.  :)
DM fbaker4
GM, 8 posts
Sun 15 Apr 2007
at 13:51
  • msg #855

Re: Goodbye

Ok, let's get moving.  We've miles to go before we sleep.  Hopefully Rand & Pug can get posting, and we can move on.  Otherwise, we'll have to go to plan B.
DM FoxPaws
player, 396 posts
Sun 15 Apr 2007
at 19:08
  • msg #856

Re: Goodbye

They'll post, give'em time...Rand and Pug have been in this area to long to just up and leave.  Frankly I'm surprised this region has lasted this long, and I'm really happy to see that it has :)
DM fbaker4
GM, 10 posts
Sun 15 Apr 2007
at 19:29
  • msg #857

Re: Goodbye

heh heh.  Moving?  Well...

Anyway - for the players:

I've taken a quick look at inventories, and you're dramatically over armored and under watered for Chult.  This means two things:  either that you have to go back to the nearest outpost (Ishau?) and get set up properlly, or you have to rectify the situation soon.

In Chult, (not sure what season it is right now - what month/season is it in the northern part?  Winter? Fall?) the rule of thumb is a gallon of water per day spent in any activity outside, with a minimum of a 1/4 gallon for no activity indoors.  Additionally, any metal or solid armors, or clothes that trap (cloaks, pants, etc.) heat incur penalties due to heat, and many materials (leather, etc.) rot due to exposure to humidity and of course, rain.

Ynvaar is protected by an spell - Endure Elements - which will mitigate almost all of these effects! Which is why he's stomping around the jungle in plate, a huge horny helm and a thick wool coat...

But while EE protects up to 140* F, it does so for 24 hours unless metamagically extended.

But the rest of you, sans Rand, are overarmored, and no-one seems to be carrying more than a half gallon of water, with Ynvaar only a 1/4 gallon, and Rand apparently with none.

This will be a problem.  Con loss can be ~5 points per day.  Con loss is big, folks.

SO: something to think about.  I know that the adventure thus far reads like a trip through the park in May, but jungle is serious.

As they say here at the U; 'Welcome to the Jungle, Baby."
Ynvaar
player, 593 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Sun 15 Apr 2007
at 20:34
  • msg #858

Re: Goodbye

DM FoxPaws:
Frankly I'm surprised this region has lasted this long, and I'm really happy to see that it has :)

Foxy!!  Where you bin at bud?  We missed you mate!


Water is no problem thanks to your uncle Ynvaar.  He casts Create Water on a daily basis to keep everyones' waterskins topped up so we have no worries on that score.

Food, on the other hand, is often down to pot luck (if you're out of luck you end up in the pot -LOL).

When it happens you'll know :-)

DM:
Ynvaar is protected by an spell - Endure Elements - which will mitigate almost all of these effects! Which is why he's stomping around the jungle in plate, a huge horny helm and a thick wool coat...

Yeah, and I look cool too!

DM:
But while EE protects up to 140* F, it does so for 24 hours unless metamagically extended.

Ynvaar has a rod (er... mace actually) of Metamagic extention.

Season wise is at your discretion.  Most of the regions are in Uktar (November) 1375 Year of Risen Elfkin, but it's so damn hot here all the time it's hard to tell.
This message was last edited by the player at 20:41, Sun 15 Apr 2007.
DM fbaker4
GM, 13 posts
Mon 16 Apr 2007
at 00:45
  • msg #859

Re: Goodbye

Re: Water; Good, create water is perfect.  Food, we'll get the hang of.  Everyone seems to have rations...some rations.  And Endure Elements is key for everyone - and their gear.

Re: Seasons - do y'all remember when you arrived?

Re: Having a New GM pick up where the old one (who was also a pick up?) left off:  NOT PRICELESS.  I know that it'll take me a bit to get acclimated to you all, and vice-versa, but with your help, I'll pick up the pieces and we'll do great things.

Fred
Ynvaar
player, 596 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Mon 16 Apr 2007
at 01:15
  • msg #860

Re: Goodbye

Food wise, we tend to suppliment our rations and eat whatever... er... 'game' we can find along the way.  Some of the stuff that's found its way into Ynvaars cookpot would make an Orc turn green(er) though :-)

If we ever get really pushed for food then Ynvaar could always ask Tempos to feed the faithful.  Create Food & Water anyone?  :-)

I don't remember Foxpaws or DM Jim ever mentioning a season as such.  For the most part it's been (very) hot and sticky with the occasional downpour.


Edit:
I can cast Endure Elements for everybody if need be (at lest when I have prayed at noon tomorrow I can).  If anyone else has access to it though it would keep my slots open for healing & battle magic.

One of Ynvaars nightly rituals is the scrupulous care of his beloved axe & armor (once described as being like a mother cradling a newborn).  He also keeps a Mending Orison memorised to take care of any perished and rotted straps, evidence of rust etc.  I also have a quantity of mundane stuff (like leather) I can use to make hasty repairs in the unlikely event everyones gear all fails at the same time.

How organised am I?  :-)

[Private to DM fbaker4: Chult is currently at "Date unknown, 1375" according to the RoA Timeline.

link to a message in "RoA: DM's Lounge" 
]
This message was last edited by the player at 01:49, Mon 16 Apr 2007.
DM fbaker4
GM, 14 posts
Mon 16 Apr 2007
at 02:11
  • msg #861

Re: Goodbye

Mending = good; high heat+humidity+humanity = rot

Endure Elements applies to all one's personal gear as well...isn't that _special_?  If someone lays aside the slots for it, I won't make you remember to cast it; but the slots have to go, or A) I'll get medieval on your armor (and other gear) or B) you'll have to go native.

If it's _only_ hot & sticky with the occasional downpour...it's dry season.  Can anyone tell me if Chult is northern or southern hemisphere?
DM Windwalker
GM, 2 posts
Property of
Annihilator
Mon 16 Apr 2007
at 02:12
  • msg #862

Re: Goodbye

Southern.

EDIT: This doesn't really show the hemisphere, but it might help in other ways.


This message was last edited by the GM at 02:20, Mon 16 Apr 2007.
DM fbaker4
GM, 15 posts
Mon 16 Apr 2007
at 02:25
  • msg #863

Re: Goodbye

Where's the equator?  FR is a small world...

OK, so if it's Winter in the North, and it's dry in the south, that means that wet season is in the southern winter, which would (gasp) make sense.
DM BadCatMan
GM, 4 posts
Mon 16 Apr 2007
at 02:34
  • msg #864

Re: Goodbye

Going by the world-map in the FRCS, Chult would appear to be approximately on the equator.
DM fbaker4
GM, 16 posts
Mon 16 Apr 2007
at 02:39
  • msg #865

Re: Goodbye

huh...ya know, the 2nd ed and the map above differ...not by a lot, but some.
DM Windwalker
GM, 3 posts
Property of
Annihilator
Mon 16 Apr 2007
at 02:39
  • msg #866

Re: Goodbye

The way it looks to me, the tip of Chult would be just south of the equator, but BCM is much more of an expert on FR than I am.  I am a bit of map freak, though, I will have to admit.  :p
DM BadCatMan
GM, 5 posts
Mon 16 Apr 2007
at 02:52
  • msg #867

Re: Goodbye

That map in the FRCS is the only official world-map ever printed, AFAIK. The old FR Atlas might mention something, but I don't have it with me. The maps have changed a fair bit betwee editions.

In any case, Chult is right where DM fbaker4 wants to put it. :)
DM Windwalker
GM, 4 posts
Property of
Annihilator
Mon 16 Apr 2007
at 02:55
  • msg #868

Re: Goodbye

That's what I go off of.  When I need it online I just go directly to the WotC site.  But like I said, you're the FR expert.  :)  I know hardly anything compared to what you and the other DMs know.  I'm still really new to all of this.  :)

And that's a good point.  :)
DM fbaker4
GM, 18 posts
Mon 16 Apr 2007
at 16:38
  • msg #869

Re: Goodbye

lol.  I want it on Mars.

Anyway, the fight with the goblins, their shaman, and the mysterious human - didja get all you needed from them?

I don't see it anywhere, but I don't want to start our term with a loot division...and also also, you gotta remember to dispose of the bodies.  In the future, scavengers will find them, and that'll mean A) disturbed sleep and B) being torn to shreds by a pack of scavengers.
Ynvaar
player, 597 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Mon 16 Apr 2007
at 20:32
  • msg #870

Re: Goodbye

Grom searched the human archer and Ynvaar searched the rest.  Y also cast Detect magic to make sure we didn't miss anything.

I left a post for Jim about it here in the OOC on the 3rd of April but that was when the game broke down so he never got back to us about it.   If we find anything magical then I'll use Detect Magic to make a spellcraft check(s) to try and discern the school of magic etc.

We could always assume the characters split any treasure between them during the night to keep things moving (and discuss OOC between us here or in the booty thread if need be?).
DM fbaker4
GM, 19 posts
Mon 16 Apr 2007
at 20:51
  • msg #871

Re: Goodbye

darn...yes, we'll come up with some stuff in the booty thread.  Suffice that at the moment, especially in the light of moving on, we'll figure it out in the booty thread.
DM fbaker4
GM, 20 posts
Tue 17 Apr 2007
at 16:10
  • msg #872

Pug

Anyone know Pug's player OCC?  How much longer should I/we wait?
Grom Ironaxe
player, 374 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 17 Apr 2007
at 16:29
  • msg #873

Re: Pug

 Iam not sure, if he saw palanhilion taking off, he may have thought the game was dead if not dieing at the time. I was almost at that point also.
 Glad it is restarted. )
Ynvaar
player, 598 posts
Init:+0  AC:18 FF:18 T:10
HP 38/38 F+6  R+1  W+8
Tue 17 Apr 2007
at 16:32
  • msg #874

Re: Pug

Yeah, I know Pugs player in RL.  We've played in the same tabletop game for 17 years now.  Usually he checks in all the time so I'm surprised he hasn't logged in since Friday, I suspect work is keeping him on his toes again though.

If he hasn't logged on by tomorrow I'll give him a ring.

Tuesdays is my regular P&P game but I'll be back on again around midnight to add Ynvaars 'ready to go' post.
DM fbaker4
GM, 21 posts
Tue 17 Apr 2007
at 16:35
  • msg #875

Re: Pug

he's been on recently, and did send me a short PM about a week ago, but it didn't contain info about vacation or anything...i figure another day or so and I'll npc him...and if I don't get a response in a few weeks after that...

well, i'll burn that bridge when i get to it.

on the plus side, I think I now have all(most) the possible encounter areas planned out...

So I'm READY TO ROCK!
This message was last edited by the GM at 21:25, Tue 17 Apr 2007.
Ynvaar
player, 600 posts
Init:+0  AC:17 FF:17 T:10
HP 54/54 F+7  R+2  W+9
Wed 18 Apr 2007
at 14:52
  • msg #876

Re: Pug

quote:
I can cast Endure Elements for everybody if need be (at lest when I have prayed at noon tomorrow I can).  If anyone else has access to it though it would keep my slots open for healing & battle magic.


So.  Does anyone else have Endure Elements or do I need to take care of it for everyone?  I assume Rand doesn't (and Pug obviously wont) but if you could memorise one today Grom, I'll cast one on everyone else (and on Grom too starting tomorrow so you can keep Entangle).

I've left a message for Pug but not heard back from him yet.
DM fbaker4
GM, 23 posts
keep it all out of sight
undercover of the night
Wed 18 Apr 2007
at 15:09
  • msg #877

Map

Questions:

A) Who has the map?  How is it protected from rain, etc.?


B) Did you ever get an actual map?  As a .jpg or something?  If so, can I have it? fbaker4@yahoo.com
Ynvaar
player, 601 posts
Init:+0  AC:17 FF:17 T:10
HP 54/54 F+7  R+2  W+9
Wed 18 Apr 2007
at 15:23
  • msg #878

Re: Map

Ynvaar has the map.  It's in a scroll case wich is carried in his Handy Haversack.

We never got an actual map but I've posted one of the area in the Character Log thread.
DM fbaker4
GM, 24 posts
keep it all out of sight
undercover of the night
Wed 18 Apr 2007
at 15:31
  • msg #879

Re: Map

Re: map in case in pack = good.  I'll see about learning how to use my blasted mac and ftp and map-making program to get you a real map.  I might resort to draw+scan, but that's so 1990's.
Grom Ironaxe
player, 375 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 18 Apr 2007
at 15:34
  • msg #880

Re: Map

 You might want to ask Ynvaar how to make monkey stew, he says it was good, i say it would make a good weapon against the Yuan-ti. )
DM fbaker4
GM, 25 posts
keep it all out of sight
undercover of the night
Wed 18 Apr 2007
at 15:42
  • msg #881

Re: Map

I...uh...will ask him.  What kind of monkeys have you been running into?
Ynvaar
player, 602 posts
Init:+0  AC:17 FF:17 T:10
HP 54/54 F+7  R+2  W+9
Wed 18 Apr 2007
at 15:59
  • msg #882

Re: Map

Delicious ones, thank you very much :-)

[Private to DM fbaker4: Er... no idea.  We've had no monkey fights yet though.  ]
DM fbaker4
GM, 26 posts
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undercover of the night
Wed 18 Apr 2007
at 16:18
  • msg #883

Re: Map

You might have also noticed that i'm rolling daily (from now on) for disease.  base chance is 5%; then there's a fort save.  Base chance is modified by other factors, like mosquito netting, drinking river water, eating scarab beetles, etc.
DM fbaker4
GM, 27 posts
keep it all out of sight
undercover of the night
Thu 19 Apr 2007
at 16:57
  • msg #884

Re: Map

I can make a map using a cool satellite picture from google and powerpoint...

but if I do so, i can't make it into a .jpg (can I?) using basic tools like what's on my machine.  So if I do, ya'll want a copy via email?
Ynvaar
player, 605 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Thu 19 Apr 2007
at 18:04
  • msg #885

Re: Map

Yes please!

I'm afraid I don't know the first thing about computers so I can't really offer anything too helpful with the .jpg quandry.  I usually manage to muddle through things like that and come up with a typically low tech soloution (not elegant but it usually works).

In this case I would probably just print it out and scan it back in so I would have it in a format I could use.  You might lose a little bit of resoloution but it should be OK.  You could just load it up on Photobucket and post it from there after that.

I have an acccount there so I'll give it a go for you if you want to send me a copy.
This message was last edited by the player at 23:42, Thu 19 Apr 2007.
DM fbaker4
GM, 28 posts
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undercover of the night
Thu 19 Apr 2007
at 18:05
  • msg #886

Re: Map

That would be great, and you can delete your PM, too. I'll see about tighening up the map.

thx.
This message was last edited by the GM at 18:07, Thu 19 Apr 2007.
DM fbaker4
GM, 29 posts
keep it all out of sight
undercover of the night
Thu 19 Apr 2007
at 19:03
  • msg #887

Re: Map

I'm also going to 'tinker' with the location so that where you are matches with what's been written so far.  I read that the direction you all have been heading is south...but Ishau is west of the mountains on the map that Ynvaar was kind enough to add to the log...

So I'm going to leave all that as-is, and simply put the Heart in a slightly different spot; not quite on the north side of the mountains, but close.
Ynvaar
player, 607 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Fri 20 Apr 2007
at 14:13
  • msg #888

Re: Map

quote:
Grom Ironaxe rolled 20 using 1d20+5. survival roll.

You da man Grom!

We'de have been wandering around in circles for days if it was down to Ynvaar.
DM fbaker4
GM, 32 posts
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undercover of the night
Fri 20 Apr 2007
at 17:35
  • msg #889

Languages

Everyone speaks common.

Only Gond and Rand speak dwarven.

Because of that, please try to keep IC conversations to short and sweet; broad details and generalities, not specifics, aesoterics, or politics.
Grom Ironaxe
player, 379 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 20 Apr 2007
at 18:05
  • msg #890

Re: Languages

doh,sorry, they would know of the marble mtns, thought somehow,iknew about the dread pass.
Grom Ironaxe
player, 380 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 21 Apr 2007
at 15:38
  • msg #891

Re: Languages

 Watching Ynvaar bashing and thrashing his way thru the heavy brush, groms looks over to Rand then back, Ummm, cleric, the path is over here. )
Ynvaar
player, 608 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Sat 21 Apr 2007
at 17:06
  • msg #892

Re: Languages

There's a path?!?  *grins*
Pug
player, 158 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Sat 21 Apr 2007
at 17:34
  • msg #893

Re: Languages

Hopefully with no pit traps
DM fbaker4
GM, 34 posts
keep it all out of sight
undercover of the night
Sat 21 Apr 2007
at 18:08
  • msg #894

Re: Languages

pit traps so British East India Company...as to what you can expect near term...well, did anyone see the old Stallone movie 'First Blood'?
Grom Ironaxe
player, 381 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 21 Apr 2007
at 18:13
  • msg #895

Re: Languages

 Hmmm, Pit traps, check out what they did in vietnam, some of that nasty stuff.
DM fbaker4
GM, 35 posts
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undercover of the night
Sat 21 Apr 2007
at 18:32
  • msg #896

Re: Languages

true.  but a good shovel is hard to find in chult, or really, anywhere in the FR if the techlevel is what we think it is...shovels are practically sword steel, and for chult natives to be digging deep pits in the jungle...kinda sketchy.  I can see small, shallow pit traps in certain places.

but don't forget there are dinos around, and various other predators, and so there must also be a lot of game animals about, right?
DM fbaker4
GM, 37 posts
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undercover of the night
Sun 22 Apr 2007
at 10:20
  • msg #897

Jungle pics

http://tlfe.org.uk/imart/jungle/Images/jungle07.JPG
http://www.cse.sc.edu/~jimdavi...ungle15-DSCN5808.JPG
http://www.solarteinn.com/Images/SI-JungleWalk01.jpg

figured that we didn't need to host them here...

i also have the map in .ppt (powerpoint) if anyone wants it direct.
DM fbaker4
GM, 38 posts
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undercover of the night
Sun 22 Apr 2007
at 10:20
  • msg #897

Jungle pics

http://tlfe.org.uk/imart/jungle/Images/jungle07.JPG
http://www.cse.sc.edu/~jimdavi...ungle15-DSCN5808.JPG
http://www.solarteinn.com/Images/SI-JungleWalk01.jpg

figured that we didn't need to host them here...

i also have the map in .ppt (powerpoint) if anyone wants it direct.
Ynvaar
player, 611 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Sun 22 Apr 2007
at 21:01
  • msg #898

Re: Languages

DM fbaker4:
but don't forget there are dinos around, and various other predators, and so there must also be a lot of game animals about, right?

*Chuckles*  Yeah, they're called Adventurers.  :-)

Those images are really nice BTW Fred.  Since they will no doubt get buried under the future posts here in the OOC I think I'll add them to my 'Places of Interest' post in the character log if you've no objections.

I git the e-mail with the powerpoint attachment thanks bud.  Sadly I only realised after I tried to open it that I actually lost Powerpoint when my PC died on me a while back.  *Sigh*

Anyhoo, I'm getting another copy on Tuesday so I can't wait to get a look at it :-)
Ynvaar
player, 613 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Mon 23 Apr 2007
at 02:05
  • msg #899

Marching order.

Since our new DM is sure to ask -or if he's really sneaky, not ask ;-)

I though now might be a good time to discuss a watch order, particularly since we only have the 'original' four PCs again.

How about this as a suggestion:

1st: Ynvaar
2nd: Pug
3rd: Grom
4th: Rand

I put Rand last since he needs his 8hrs beauty sleep but I can't think of anything else we need to consider off the top of my head.

Everyone good with this?
Rand Al Thor
player, 408 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Mon 23 Apr 2007
at 12:09
  • msg #900

Re: Marching order.

Ok with me. <yawn>
Grom Ironaxe
player, 384 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 23 Apr 2007
at 13:38
  • msg #901

Re: Marching order.

 Ok, with me. And whats this gripeing about me find pits?, i dont have any problem finding the pits. Its not like Pug has found any. ) yet
DM fbaker4
GM, 41 posts
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undercover of the night
Mon 23 Apr 2007
at 13:39
  • msg #902

Re: Marching order.

Building a fire or anything?  Or just eating the rations?
Grom Ironaxe
player, 386 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 23 Apr 2007
at 13:47
  • msg #903

Re: Marching order.

 i would think we would be building a small fire, have you ate any of Ynvaars cold food?, No, didnt think so. ) we will cook at least part of it.
DM fbaker4
GM, 43 posts
keep it all out of sight
undercover of the night
Mon 23 Apr 2007
at 14:36
  • msg #904

Re: Marching order.

heh heh. funny.  Who's sleeping on the ground?  with armor or without it?  boots on or off? weapons at the ready or no?

Just things I should know, now and going forward...
Ynvaar
player, 614 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Mon 23 Apr 2007
at 15:05
  • msg #905

Re: Marching order.

DM fbaker4:
Your small, smokey fire warms the food...

Actually I was going to suggest we forgo the fire for tonight.  At least while the Batiri are so close it seems like we'd just be asking for trouble with a campfire to announce our location.  Besides, we have enough retions at this point to give hot food a miss methinks.

If you want to build a fire anyway Grom (or anyone else for that matter) then Ynvaar will have no major objection though.

Sleeping wise, Ynvaar has a hammok & insect netting.  Since he's particularly zealous Ynvaar is careful to always leave at least one symbolic piece of his armor on but for all practical purposes he is not armoured unless he's on watch.  His axe, Chillreaver, is always nearby to hand in case of trouble regardless though and he usually leans it against the treetrunk his hammok is attached to.
DM fbaker4
GM, 44 posts
keep it all out of sight
undercover of the night
Mon 23 Apr 2007
at 15:14
  • msg #906

Re: Marching order.

fair enough.  I need to know though, as there are both pluses and minuses due to a fire.
Grom Ironaxe
player, 387 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 23 Apr 2007
at 15:20
  • msg #907

Re: Marching order.

 Cant be giving the batri natives the idea that they cover such a wide swath of jungle. At this point i would be more worried about the Batri getting other tribes to help them hunt and roaming beasts of the jungle, which a fire can help keep at bay.
 so my vote would be to have it going, a small fire.
Ynvaar
player, 615 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Mon 23 Apr 2007
at 15:26
  • msg #908

Re: Marching order.

*nods*  Agreed. (er... with the DM *grins*)

I realise our clothes will still be damp after the rain and be a bit uncomfortable but Endure Elements shold help keep the gear sound and I think the alternative is much less unpleasant.

Likewise a fire might help keep a few predators at bay but I was more worried about the Batiri finding us than a few wandering monsters to be honest.

Anyhoo, that's just my 2cp and obviously we'll give Rand & Pug their say too and do the democratic thing.
This message was last edited by the player at 15:31, Mon 23 Apr 2007.
DM fbaker4
GM, 45 posts
keep it all out of sight
undercover of the night
Tue 24 Apr 2007
at 15:03
  • msg #909

Re: Marching order.

Endure Elements will protect against the immediate effects only; stomping around in water-filled boots will get you trenchfoot and ruin the boots.  Wet clothes undried will rot.  Snow-coated hats will get wet, and sunbaked capes will fade.

You won't suffer any effects that you wouldn't suffer if the conditions were 'normal'.

The spell reads: """A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between –50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected.

Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.""

So - no harm, no save needed for...hot or cold.  Water not included.  Being hit by lightning not included, landslides, quicksand, mud etc. not included.

Now, I'm willing to give you all a lot of slack with this one, so that while you have the spell on, you're travelling about as though it were ideal weather for the caster which is pretty good weather.  But rain is rain; i'll give you the effect of everything being 'water resistant' while the spell is on, and I think that 'holding' devices like bag of holding, baba yaga's basket, the handy haversack, etc. are waterproof.

Anyway, i'm not going to make a major issue of it, as long as the spell is up.  If the spell isn't, the enviromental effects are a big pain.
DM fbaker4
GM, 46 posts
keep it all out of sight
undercover of the night
Tue 24 Apr 2007
at 15:13
  • msg #910

Map

Also:  if you want the map, send me an email address, here in PM or to fbaker4@yahoo.com.  It's in powerpoint format.
Grom Ironaxe
player, 388 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 24 Apr 2007
at 16:21
  • msg #911

Re: Map

 OOOO can the ranger go "Native"?.
DM fbaker4
GM, 47 posts
keep it all out of sight
undercover of the night
Tue 24 Apr 2007
at 16:31
  • msg #912

Re: Map

I hope you do...and once you do, your Endure Elements spell, if cast on others, will make them experience 90*, 100% humidity, and sweltering sun.  Biting insects is a 1-step metamagic power effect, hideous disease is 2-steps.
Grom Ironaxe
player, 389 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 24 Apr 2007
at 22:36
  • msg #913

Re: Map

 Hmm?, i was just thinking of running around naked. )

Just a heads up, comps been acting glitchly last couple of days, not sure whats going on.
DM fbaker4
GM, 48 posts
keep it all out of sight
undercover of the night
Wed 25 Apr 2007
at 00:32
  • msg #914

Re: Map

Oh that's easy.

"Grom, wakened suddenly from sleep, finds that he's set his hammock in a tree that's filled with fire ants."

-8 to all actions, skills, saves and maneuvers until Thursday.

See, I'm a problem solver.
Ynvaar
player, 616 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Wed 25 Apr 2007
at 00:35
  • msg #915

Re: Map

Teasing the DM Grom?

*Shakes his head sadly*

Schoolboy error :-)
DM fbaker4
GM, 49 posts
keep it all out of sight
undercover of the night
Wed 25 Apr 2007
at 00:55
  • msg #916

Re: Map

lol.  So what are we waiting for?  My general rule is that 3/4 + 1 day ought to be enough time to respond.  I'd like to move this one along, too.  I think it has good potential, and can be locked down swiftly.
DM fbaker4
GM, 52 posts
keep it all out of sight
undercover of the night
Thu 26 Apr 2007
at 15:05
  • msg #917

Re: Map

Waiting on Pug.  I'll NPC him tomorrow if we don't hear from him.
Grom Ironaxe
player, 391 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 26 Apr 2007
at 15:23
  • msg #918

Re: Map

 Tease the GM?, does that mean i have to remove the Woopi-cushion from his chair?, sheesh, no fun.
DM fbaker4
GM, 53 posts
keep it all out of sight
undercover of the night
Thu 26 Apr 2007
at 15:28
  • msg #919

Re: Map

Is the cushion filled with fire ants?

Also:  anyone of the map experts know how far it is from Port Castigliar to Mezro?

Also Also:  When you all arrived in Chult, were you always in Mezro?  Did Ishau ever get much of a description or raison d'etre?
This message was last edited by the GM at 15:40, Thu 26 Apr 2007.
Ynvaar
player, 619 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Thu 26 Apr 2007
at 19:50
  • msg #920

Re: Map

DM fbaker4:
anyone of the map experts know how far it is from Port Castigliar to Mezro?

Just over 100 miles or so.  The scale for the map I posted of the Refuge Bay area is 1" = 30 miles.
DM fbaker4:
When you all arrived in Chult, were you always in Mezro?  Did Ishau ever get much of a description or raison d'etre?

The characters (Rand & Ynvaar at least) started off in Port Nyanzaru.  We picked up Grom not long after at a healers compound in the deep jungle before we went on to Mezro.  Ishau never got much of a description since we more or less just rushed through as we were persuing the other party.
DM fbaker4
GM, 54 posts
keep it all out of sight
undercover of the night
Thu 26 Apr 2007
at 19:54
  • msg #921

Re: Map

Interesting!

What's the status of slavery in the realms?  I understand that Calimshan has a lot of slaves...but not much discussion of where they are from....
Ynvaar
player, 620 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Thu 26 Apr 2007
at 21:10
  • msg #922

Re: Map

A goodly number of them come from Chult actually.  They are usually hearded onto boats at Port Nyanzaru and shipped across the sea to Calimshan and Thay.

Our first mission was to recover and deliver some medicines to the healers compound out in the jungle (where we met Grom).  When we got there, all but one had been captured and marched off as slaves and the remaining one travelled with us for a while but was killed before we could identify and release his companions in the now infamous Veloceraoptor fight.
This message was last edited by the player at 21:11, Thu 26 Apr 2007.
DM fbaker4
GM, 55 posts
keep it all out of sight
undercover of the night
Thu 26 Apr 2007
at 22:27
  • msg #923

Re: Map

Got it.  I'm nominally waiting on two games i'm in to pathetically fail due to GM abandonment, and then I'm thinking about opening a new path in Chult to new PC's.  OTOH, I recently caught a bug for Birthright, which I've always loved as a setting.
Pug
player, 163 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Fri 27 Apr 2007
at 18:32
  • msg #924

Re: Map

Unfortunately they have changed the internet policy at work and I can nolonger access the web site from work which means that I could only post 1 or 2 times a week.

Due to this I think it is best that I drop out from the game.

Good luck with the game and its been good to meet you all.

regards Pug.
Ynvaar
player, 621 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Fri 27 Apr 2007
at 18:50
  • msg #925

Re: Map

Aww... that's a shame mate :-(

Guess I will see you next weekend for the stag do though eh?
Grom Ironaxe
player, 393 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 27 Apr 2007
at 19:23
  • msg #926

Re: Map

 Been interesting on my games, one is dieing a slow death, one is "anyone want to take over the game because the gm has to leave", one is no one is posting the last week.
 My new one just started, already one player has been kicked from the game for haressing the players, another player in the game is trying to show that his gnome is an A** by not making sense at all. etc: we are helping a wounded man, he is screaming out "Why is no one paying attention to me!, where is my shovels and picks!, i will sic my badgers on you". ? dont ask me to make sense of that kinda of posting, now he has gone over and sit on the paladins foot,pouting?,
 not sure why the DM hasnt kicked him out of the game either, sigh.
DM fbaker4
GM, 56 posts
keep it all out of sight
undercover of the night
Fri 27 Apr 2007
at 19:32
  • msg #927

Re: Map

okay...not sure how to help there, Grom, or if you're trying to tell me something...

But I think that I'm a fairly rapid poster, and can keep a game moving.  I want to keep this game moving, and I think we have a good team to do that with; with Pug's player checked out, and you all a solid four days in deep jungle, I think that the character Pug can't just walk back; hostile Batari and all.  So I'm going to NPC him passively for a bit to see if the character indeed turns over to me.

make sense?
Grom Ironaxe
player, 394 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 27 Apr 2007
at 19:40
  • msg #928

Re: Map

 Naw, your a good DM, bringing to life the real jungle. ), my gripe was with that DM that got the one guy out but isnt dealing with this other player who wants to be a thorn in our side, it seems to me anyway.
 No gripes at all with your DMing.
DM fbaker4
GM, 58 posts
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undercover of the night
Fri 27 Apr 2007
at 19:47
  • msg #929

Re: Map

well good.  If there ever is anything, i want you all to be free to contact me, preferable by PM, but OCC if you need to.
DM fbaker4
GM, 61 posts
keep it all out of sight
undercover of the night
Mon 30 Apr 2007
at 14:30
  • msg #930

Re: Map

updated XP.
Grom Ironaxe
player, 397 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 30 Apr 2007
at 14:57
  • msg #931

Re: Map

 Umm, are you doing the char updates for xp, or are we?. I know you showed the awards but have you transfered them to the char sheets yet?.
DM fbaker4
GM, 62 posts
keep it all out of sight
undercover of the night
Mon 30 Apr 2007
at 15:01
  • msg #932

Re: Map

You're right, I have not.  My general plan is to update the character sheets on one of the following: first of month, first of quarter, after a big fight or around when a PC levels up.

Unless all the current active PC's (you 3) are also GMs and can update your sheets, I'll take care of it.

make sense?  I'll give Rand another day to post a spell, if he wants one, and then I'll post.
Ynvaar
player, 624 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Mon 30 Apr 2007
at 21:00
  • msg #933

Re: Map

I'm the only DM but all the character sheets are (generally) player editable.
Grom Ironaxe
player, 398 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 30 Apr 2007
at 22:27
  • msg #934

Re: Map

 doesnt bother me, i just didnt want to add xp to my char then he might add xp also. )
DM fbaker4
GM, 64 posts
keep it all out of sight
undercover of the night
Wed 2 May 2007
at 10:35
  • msg #935

Re: Map

sorry about the gap yesterday, i had a nasty flu...mostly better today.  enjoy the post!  and don't forget to roll me init!
Ynvaar
player, 626 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Wed 2 May 2007
at 15:46
  • msg #936

Re: Map

Hope you are feeling better now bud.

Just a heads up to let you all know I'll be away this Saturday & Sunday for a stag do.
DM fbaker4
GM, 65 posts
keep it all out of sight
undercover of the night
Wed 2 May 2007
at 16:12
  • msg #937

Re: Map

i'm very stressed about my illness because i have a traithlon scheduled for sunday...i was really hoping to get some more training in, but i'm so sick i can't eat.  just my luck that you don't need to eat to work.
PC Vinny
player, 1 post
Thu 3 May 2007
at 05:25
  • msg #938

Re: Map

Hiya fbaker, I'm here and ready to be assigned! Although I do have a blister on my toe from the three iron man tournaments I won last week ;)
DM fbaker4
GM, 66 posts
keep it all out of sight
undercover of the night
Thu 3 May 2007
at 12:46
  • msg #939

Re: Map

lol.  three in one week?  You'll give Dean Karnazes a run for the $$.

Anyway, Vinny, thank you for stopping by and taking over the Pug character.  By the time you read this, you'll be set up.
Grom Ironaxe
player, 400 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 3 May 2007
at 13:48
  • msg #940

Re: Map

 Peers at Pug , dont know, just something differant about ya?.
Ynvaar
player, 627 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Thu 3 May 2007
at 15:01
  • msg #941

Re: Map

Well met Vinny!  Greetings from (the unusually sunny) Newcastle :)
Pug
player, 164 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Thu 3 May 2007
at 17:11
  • msg #942

Re: Map

Thanks folks, it's a pleasure to be here :) Would anyone care to give me a two-line summary of what's happening? And anyone know how I ended up in Chult??

fbaker, could you delete PC Vinny for me?? Cheers
Grom Ironaxe
player, 401 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 3 May 2007
at 18:28
  • msg #943

Re: Map

 Ynvaar is the history man. Me?, i just say dont eat anything that Ynvaar cooks, not saying anything about where he gets the stuff he throws in to the pot but i stopped eating when it tried to craw back out of the pot. )
Ynvaar
player, 628 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Fri 4 May 2007
at 00:36
  • msg #944

Re: Map

What the heck are you talking about Grom?  It's raining steak!!!  *Grins*

Two line summary?  Um...

The characters have a vague map of the area and are searching for an artifact called The Heart of the Jungle.  Another (presumably evil) party also seeks the Heart and they are ahead of us.  We're about to get eaten by something (again).

[Private to Pug:
I don't think it's common knowledge with the other characters but I seem to recall Pug mentioning earlier in the OOC that he had been in some trouble with a thieves guild and ran to Chult for refuge (it's about as far away from anywhere as you can get right?).  It's never been mentioned IC though.

I know the guy who used to play Pug in RL though and we are at a stag do down in Leeds this weekend so I'll ask him for you if you like.
]
Rand Al Thor
player, 412 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Fri 4 May 2007
at 02:13
  • msg #945

Re: Map

Ynvaar needs help with his bug net, too. (Tag that at the end of Ynvaar's summary.  I think that'll keep us under 2 lines, too)
Ynvaar
player, 629 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Sat 5 May 2007
at 09:51
  • msg #946

Re: Map

Just a heads up to let you all know I'll be away this Saturday & Sunday for a stag do guys.
DM fbaker4
GM, 70 posts
keep it all out of sight
undercover of the night
Mon 7 May 2007
at 18:38
  • msg #947

Re: Map

How's your head, big guy?

As soon as Ynvaar posts, i'll get the underlying moving again...
Pug
player, 168 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Wed 9 May 2007
at 10:44
  • msg #948

Re: Map

How would you like us to handle this fbaker? Should we be rolling init and attack rolls? Every DM is different in how they handle combat so give me some pointers please :)
DM fbaker4
GM, 72 posts
keep it all out of sight
undercover of the night
Wed 9 May 2007
at 13:26
  • msg #949

Re: Map

Ahh yes.  Sorry.

I'd like the PCs to roll init and declare movements/attacks etc.  I'm not too particular about who posts first, etc., but i am likely to resolve attacks in the order of init, melded with the actions.

I'm also a smidge concerned about Ynvaar.  He's a DM, so he should be here more often...
This message was last edited by the GM at 13:33, Wed 09 May 2007.
DM fbaker4
GM, 76 posts
keep it all out of sight
undercover of the night
Fri 11 May 2007
at 14:06
  • msg #950

Re: Map

I was right to be concerned about Ynvaar; he's got a medical emergency and will hopefully be back.  if you pray, do so.
Grom Ironaxe
player, 404 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 11 May 2007
at 15:43
  • msg #951

Re: Map

ouch, will do.
Ynvaar
player, 630 posts
Init:+0  AC:19 FF:19 T:12
HP 54/54 F+10  R+5  W+12
Fri 11 May 2007
at 23:19
  • msg #952

Dinner is served...

Well we had our scan this afternoon and everything is OK!!!  I can't begin to tell you how relieved we both are, we really had psyched ourselves up for the worst and really thought we had lost the baby.  So we're all pretty chuffed at this end and life is good again.

Thanks for all your thoughts and prayers guys, it means a lot to both of us :-)


Now then.  I see breakfast has arrived...

This saurus deeley, FB... are we talking a T-Rex type beastie?  I assume since we all seem to be laying into it with sword & axe and not running away it isn't something that is obviously too big to fight no?  and does it have reach for AOOs if we do?
DM fbaker4
GM, 78 posts
keep it all out of sight
undercover of the night
Fri 11 May 2007
at 23:32
  • msg #953

Re: Dinner is served...

I think actually that's why you're fighting.  Because if you run, it's going to get you from behind.

T-Rex are plains animals.  This one's a jungle creature.  ~25 high, maybe 30' nose to tail.  4' jaw.

Fast.

Angry.

Have fun storming the castle, kids!

PS - glad to hear the bairn is good.
Grom Ironaxe
player, 406 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 11 May 2007
at 23:47
  • msg #954

Re: Dinner is served...

 ooc i be glad to hear the good news for ya.
points his finger at Rand, he said to kill the bantari here and the beast would stop for a snack.

 For the record, iam killing one of the bantari because Rand said to do so, he is the one with the local knowledge.
Rand Al Thor
player, 416 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Sat 12 May 2007
at 01:42
  • msg #955

Re: Dinner is served...

Glad to hear everything is alright Y.  Didn't know there any problems so this came as a surprise to me.

As for the dino...<shrugs>
DM fbaker4
GM, 82 posts
keep it all out of sight
undercover of the night
Sun 13 May 2007
at 12:52
  • msg #956

Re: Dinner is served...

XP updated.
DM fbaker4
GM, 91 posts
keep it all out of sight
undercover of the night
Thu 17 May 2007
at 10:40
  • msg #957

Re: Dinner is served...

reminder that i'm away for the next 1-2 days.  ish.
Grom Ironaxe
player, 409 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 17 May 2007
at 17:15
  • msg #958

Re: Dinner is served...

 sigh, log in and all the games iam playing in is off screen, i can find it thru search, but cant relog without my password which i cant find, cant ask for the password thru admin because i changed accounts. this is slow but i can still get in because i am already logged on. any suggestions?.
Ynvaar
player, 633 posts
Init:+0 AC:11 FF:11 T:11
HP 68/54 F+10 R+5 W+12
Thu 17 May 2007
at 20:10
  • msg #959

Re: Dinner is served...

The same thing just happened to me and I clicked on 'pop up my sticky list' and navigated from there.  It seems to have come back all on its own now though so yours might be OK too when you check it again.
Grom Ironaxe
player, 410 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 17 May 2007
at 22:22
  • msg #960

Re: Dinner is served...

 ty, went into the sticky site, if i click on a game its asks if i want to remove it from sticky, does that mean it is removed from the list of games i play?.
Ynvaar
player, 634 posts
Init:+0 AC:11 FF:11 T:11
HP 68/54 F+10 R+5 W+12
Thu 17 May 2007
at 23:39
  • msg #961

Re: Dinner is served...

It doesn't end your access to any games, it just removes it from your sticky list (still not recommended since you'll need to search for anything you remove).

I had a look in the RPOL General section and this is a problem a lot of people seem to be having since the change to 1.5.  Generally it seems to correct itself quickly enough but if you are still having problems just let me know bud.
This message was last edited by the player at 23:42, Thu 17 May 2007.
Grom Ironaxe
player, 411 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Thu 17 May 2007
at 23:49
  • msg #962

Re: Dinner is served...

 ty, see if it fixes itself tomorrow. )
Ynvaar
player, 635 posts
Init:+0 AC:11 FF:11 T:11
HP 68/54 F+10 R+5 W+12
Thu 17 May 2007
at 23:57
  • msg #963

Re: Dinner is served...

It's still not corrected itself?  (mine was almost instant...)

Have you tried rologging?  That worked for a few people that have had problems.
Grom Ironaxe
player, 412 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 18 May 2007
at 18:22
  • msg #964

Re: Dinner is served...

 hola, rpol changed my email and from there i have found my password again, almost back again.
Pug
player, 173 posts
Init +3  Ac:17 FF:14 T:13
HP:30/30  F+5 R+8 W+0
Mon 21 May 2007
at 11:17
  • msg #965

Re: Dinner is served...

DM fbaker4:
Still, the snorts of anger and fury rattle the very trees, and the creature, now with Pug in the air, tosses it's head and staggers, limping, away...you know that it will not get far...


So Pug is still in its mouth, right??
DM fbaker4
GM, 94 posts
keep it all out of sight
undercover of the night
Tue 22 May 2007
at 01:12
  • msg #966

Re: Dinner is served...

ahhh, yes.  Arm and legs free.  So part of the wounds are from being lifted off the ground (and it's having difficulty doing so) with it's teeth in your shoulder.  COuld be worse, though.  At least it's not a Tryannosaur.
Ynvaar
player, 639 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Tue 22 May 2007
at 03:08
  • msg #967

Re: Dinner is served...

Yeah but they're crap at arm wrestling ;-)


The clock has beaten me tonight guys but I'll post again in a few hours.
This message was last edited by the player at 03:10, Tue 22 May 2007.
DM fbaker4
GM, 95 posts
keep it all out of sight
undercover of the night
Tue 22 May 2007
at 10:24
  • msg #968

Re: Dinner is served...

Arm Wrestling?

I'm going to open a new Chult 1 OCC soon.  Anyone want anything in particular saved from this one?
Grom Ironaxe
player, 414 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 22 May 2007
at 13:50
  • msg #969

Re: Dinner is served...

 I dont need any part saved.
Grom Ironaxe
player, 415 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Tue 22 May 2007
at 16:56
  • msg #970

Re: Dinner is served...

 Hang in there Pug, Ynvaar will save ya.
 Does seem ynvaar and rand are busy doing other things, they have a life outside rpol?, yikes. )
Ynvaar
player, 640 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Tue 22 May 2007
at 17:18
  • msg #971

Re: Dinner is served...

DM fbaker4:
I'm going to open a new Chult 1 OCC soon.  Anyone want anything in particular saved from this one?

Why not just close it?  It'll drop down to page 2 soon enough anyway and still be there for reference later on, you don't have to delete this thread just to start a new one.
This message was last edited by the player at 17:31, Tue 22 May 2007.
DM fbaker4
GM, 96 posts
keep it all out of sight
undercover of the night
Wed 23 May 2007
at 00:04
  • msg #972

Re: Dinner is served...

I am a Zen master.  That which is not essential, obstructs.
DM fbaker4
GM, 100 posts
keep it all out of sight
undercover of the night
Thu 24 May 2007
at 06:57
  • msg #973

Re: Dinner is served...

I'm going to give Rand another day to respond...then i'm moving on.
Rand Al Thor
player, 419 posts
Init:+5  AC:17 FF:14 T:13
HP:31/31 F+2 R+4 W+4
Thu 24 May 2007
at 13:14
  • msg #974

Re: Dinner is served...

Sorry all, I read that Pug was being thrown from the dino as it turned to escape so I was sort of waiting or an update.  I somehow missed the OOC post that said he was still in there, so a bit of confusion on my part.  Must be my "part-timers" syndrome kicking in again.
Grom Ironaxe
player, 418 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Wed 30 May 2007
at 00:00
  • msg #975

Re: Dinner is served...

 points his thumb at Pug, its all his fault, if he hadnt jumped into the beasts jaws we wouldnt of had ta kill it ).
DM fbaker4
GM, 113 posts
keep it all out of sight
undercover of the night
Fri 1 Jun 2007
at 00:13
  • msg #976

Re: Dinner is served...

Look, Rand is a sketchy poster.  I'm going to give him until tomorrow AM to post, then post for him.  Rest assured, I don't want to, I want and expect players to post when they can, even if it's a short post to indicate that they're still here.
Grom Ironaxe
player, 421 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 1 Jun 2007
at 00:25
  • msg #977

Re: Dinner is served...

 Isnt there more players out there that might be tempted to adventure in "Chult"?.
Ynvaar
player, 649 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Fri 1 Jun 2007
at 00:30
  • msg #978

Re: Dinner is served...

I'll vote for that!

It might be nice to add a few new faces to the group  :-)
DM fbaker4
GM, 114 posts
keep it all out of sight
undercover of the night
Fri 1 Jun 2007
at 00:44
  • msg #979

Re: Dinner is served...

The catch I have is that you're into your fourth day into the jungle...there's just no reasonable way that you could meet up with others, though if need be, I will find a replacement for Rand.  Of course, you could meet up with the other albeit hostile adventurers...

But you have my promise, if push comes to shove, I will tailor the adventure so that you can either press on to the goal and take your chances with success, or reach your starting point safely.  You won't die because others left you.
Ynvaar
player, 650 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Fri 1 Jun 2007
at 00:53
  • msg #980

Re: Dinner is served...

Actually I would really like to carry on to the Heart.  There's something kinda romantic about us being the sole survivors of the expedition to recover the Heart eh Grom?

Wothy of recognition in the annuls of the Temprans is that one :-)


...and our posting rates are usually pretty similar so that would certainly work for me.
DM fbaker4
GM, 115 posts
keep it all out of sight
undercover of the night
Fri 1 Jun 2007
at 00:56
  • msg #981

Re: Dinner is served...

No guarantees that you won't perish along the way, but I won't penalize you solely because you're fewer.  If nothing else, I'll find a new player for Rand if he doesn't return.
Grom Ironaxe
player, 422 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 1 Jun 2007
at 14:38
  • msg #982

Re: Dinner is served...

 all right we can push on then
DM fbaker4
GM, 121 posts
keep it all out of sight
undercover of the night
Sat 2 Jun 2007
at 09:58
  • msg #983

press on regardless

right!

ok, NPC'd Rand there.  I was hoping that all my PMs were no for naught, but it appears that he's awol.

I also hope that Rand's information sheds some light on the issues that you were having Ynvaar.
Ynvaar
player, 652 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Sat 2 Jun 2007
at 10:20
  • msg #984

Re: press on regardless

*nods*  I got it.  Ynvaar didn't ;-)
DM fbaker4
GM, 122 posts
keep it all out of sight
undercover of the night
Sat 2 Jun 2007
at 10:23
  • msg #985

Re: press on regardless

ok, good.  Don't want folks to think i'm pushing them around for sport.
DM fbaker4
GM, 124 posts
keep it all out of sight
undercover of the night
Sat 2 Jun 2007
at 16:25
  • msg #986

Re: press on regardless

Here's a play-style question.  Would you rather cut straight to the chase linear-like and maybe move on to non-chult areas, or do you want to meander and have various, non-essential-type encounters?

I'm easy either way.  I think that if we look at Chult biologically, there should be 'core predators' that inhabit certain areas, and 'opportunity predators' that cut across areas, but stay within zones.

To point out my example IRL:  Moray Eels live in certain reefs.  If you go to that reef, you'll encounter it.  It's a core predator of that particular reef area.  The baracuda hunts along reefs; it's possible that you might see one or several at any reef.  It's opportuistic, but will always and only be found near a reef zone.  Very few predators - superpredators - hunt across zones.
Grom Ironaxe
player, 426 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Sat 2 Jun 2007
at 16:34
  • msg #987

Re: press on regardless

Personally?, hmm, i dont mind having a run in with any mob that would be in that area, though i would not like as in some games to see the mobs lined up to be the next in line for the group.

 so some run in's but making progress to the prime destination.
Ynvaar
player, 655 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Sat 2 Jun 2007
at 20:17
  • msg #988

Re: press on regardless

I'm with Grom on that one, steady progress with the occasional run in works for me (I would like to stay in Chult though).
DM fbaker4
GM, 127 posts
keep it all out of sight
undercover of the night
Sat 2 Jun 2007
at 20:21
  • msg #989

Re: press on regardless

Ok, cool.  I'm going to NPC Rand for up to another 8 days, and then replace him with a willing player.
DM fbaker4
GM, 128 posts
keep it all out of sight
undercover of the night
Sat 2 Jun 2007
at 20:56
  • msg #990

Re: press on regardless

did you guys ever get my .ppt photo-map of the area?
Ynvaar
player, 656 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Sat 2 Jun 2007
at 21:46
  • msg #991

Re: press on regardless

Sure did.  I posted a copy for everyone in the Character Log thread :-)


OK Fred, you caught me out with 'Rods' but my Google-Fu is strong:
quote:
twelve inches make a foot; three feet make an ulna; five and a half ulna makes a perch (rod); and forty perches in length and four perches in breadth make an acre.

So... six rods = 33 meters or about 99' up to the canopy.

Note to self:  Don't fall out of these.


*Comes back from a gander at the map*

Now that we have the Marble Mountains to use as a point of reference, can we get a better fix on our actual location good DM?
This message was last edited by the player at 22:00, Sat 02 June 2007.
DM fbaker4
GM, 130 posts
keep it all out of sight
undercover of the night
Sat 2 Jun 2007
at 23:22
  • msg #992

Re: press on regardless

I love it when the lips and the dialogue doesn't sync.

You are correct with the heights.  I try to avoid regular time/distance conventions when I can.  Pretty soon, I'm going to introduce quipu.

ANyway, for location, you're pretty close, probably, to the G in Great Shrine.
Ynvaar
player, 657 posts
Init:+0 AC:11 FF:11 T:11
HP 75/54 F+10 R+5 W+12
Sun 3 Jun 2007
at 18:44
  • msg #993

Re: press on regardless

Do Manayus' notes tell us anything at all about this 'Great Shrine' other than the name?
Grom Ironaxe
player, 429 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 8 Jun 2007
at 17:03
  • msg #994

Re: press on regardless

outside of the game, did anyone catch the news about the kid in the wheelchair and the truck?. A teenager in a power wheelchair was crossing the road at a stoplight, seem he didnt make it across in time, the driver of a semi didnt see him in the crosswalk, so when the light changed he started moving the truck, well the wheelchair (power) got hooked in the grill of the semi, so there was the truck rolling down the street at 50 mph with the wheelchair in front and people yelling and waving their arms. Finally a police car spotted what was happening and stopped the truck, kids fine and i guess so is the wheelchair. )
DM fbaker4
GM, 138 posts
keep it all out of sight
undercover of the night
Fri 8 Jun 2007
at 23:12
  • msg #995

Re: press on regardless

Read about the kid...

The Great Shrine...notes are kind of thin, but in spidery hand is recorded:

Great Shrine; of Saurid-Humanoid design; large and imposing.  Seemingly fronted by altar and in a low-lying area, ill-suited to the Tabaxi.  May not be an altar at all, but a monument, perhaps commemorating some Eshowe victory?

I think you can see I posted for Rand.  Anything you want to do is cool, but let's not bog down.  You're not Ivory Tower contemplators, you're men of Action!
This message was last edited by the GM at 20:07, Sat 09 June 2007.
Ynvaar
player, 662 posts
Init:+0 AC:19 FF:19 T:11
HP 54/54 F+10 R+5 W+12
Sun 10 Jun 2007
at 19:05
  • msg #996

Re: press on regardless

DM fbaker4:
Saurid-Humanoid design; large and imposing.  Seemingly fronted by altar and in a low-lying area, ill-suited to the Tabaxi.

Forgive my ignorance (and please enlighten me if I get this wrong) but "Saurid-Humanoid"   Does that mean Reptile like -maybe lizardfolk- kinda thing?

quote:
Ynvaar rolled 6 using 1d20+5. History check "Eshowe victory" longshot.
LOL>  Well I did say it was a longshot ;-)

And for Grom:  I assume the Great Altar is where we are heading, right bud?
This message was last edited by the player at 19:44, Sun 10 June 2007.
DM fbaker4
GM, 146 posts
keep it all out of sight
undercover of the night
Sun 10 Jun 2007
at 20:35
  • msg #997

Re: press on regardless

Hmm...I think that if you read the notes, you will have read the notes.  Unless you can ask the writer to explain, (IC!  Don't ask me, duh!  of course I know!) which you can't, but you could try a spell or earnest prayer, or something?  But I can't explain.  Let's ask Rand IC.


"Great Shrine; of Saurid-Humanoid design; large and imposing.  Seemingly fronted by altar and in a low-lying area, ill-suited to the Tabaxi.  May not be an altar at all, but a monument, perhaps commemorating some Eshowe victory?"
Ynvaar
player, 664 posts
Init:+0 AC:19 FF:19 T:11
HP 54/54 F+10 R+5 W+12
Sun 10 Jun 2007
at 22:14
  • msg #998

Re: press on regardless

The characters have previously seen a picture of the Eshowe back in the lost ziggurat we found a while back.  Does this help us at all?

DM FoxPaws:
The 60' hallway is capped at the far end by the ominiously carved doors deplicting the shadows of Eshodow doing combat with the tribes of Ubato.



As for asking Manayu IC... Many a true word said in jest good DM, for the author is but a Sending spell away...  *Grins*
This message was last edited by the player at 23:02, Sun 10 June 2007.
DM fbaker4
GM, 147 posts
keep it all out of sight
undercover of the night
Sun 10 Jun 2007
at 23:31
  • msg #999

Re: press on regardless

lol!  Sending!  Brilliant! boy, would he be surprised...

The Eshowe were a human ethnicity.  In RL terms, more asiatic than negroid, and as such discernable from the Tabaxi.
Grom Ironaxe
player, 430 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Mon 11 Jun 2007
at 18:29
  • msg #1000

Re: press on regardless

 talk about getting hooked, wondered why the harry Potter series was so hot, so last week went to the library and got the first one now iam finishing off the 6th one, a little surprised at the turn it made here.
 I read that alot of smaller book stores wont even carry the Harry Potter release's because they cant match the low prices the bigger outfits can offer.
DM fbaker4
GM, 158 posts
keep it all out of sight
undercover of the night
Fri 15 Jun 2007
at 01:12
  • msg #1001

Re: press on regardless

I heard that too.  I have t confess to reading none of them.  Anyway, can I get some survival rolls, everyone?  You too Rand, if you're out there.

Also we'll have to start another OCC thread soon.  Everyone ok with that?
This message was last edited by the GM at 09:41, Fri 15 June 2007.
Grom Ironaxe
player, 433 posts
Ac 14, FF 14,  T- 10
HP=31/31 F/R/W -6/4/2
Fri 15 Jun 2007
at 14:49
  • msg #1002

Re: press on regardless

 I had not read any of her books till a couple of weeks ago, i can see why now they sold so well.

Survival roll 22 (17+5)
DM fbaker4
GM, 161 posts
keep it all out of sight
undercover of the night
Fri 15 Jun 2007
at 23:04
  • msg #1003

Re: press on regardless

Good roll.  I'll roll for Rand, I guess.  Anyone know of a good player on your posting pace who might take over the PC?
DM fbaker4
GM, 164 posts
keep it all out of sight
undercover of the night
Sat 16 Jun 2007
at 12:44
  • msg #1004

Re: press on regardless

I'm gonna close this one & archive it.
DM Dread
GM, 27 posts
"Let them sing songs"
Sun 2 Aug 2009
at 05:01
  • msg #1005

Re: press on regardless

done reading
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