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Psionics 2 (Northdark): OOC.

Posted by DM DanielFor group archive 5
DM Daniel
GM, 1 post
Sun 9 Apr 2006
at 22:13
  • msg #1

Psionics: *New* Underdark OOC forum

OK, lets start on this. People are still creating characters etc, but tavern mode will start soon.
This message was last updated by the GM at 00:40, Fri 09 June 2006.
DM Daniel
GM, 2 posts
Tue 18 Apr 2006
at 12:35
  • msg #2

Re: *New* Underdark OOC forum

Hello? Can I get a roll-call?
Deepwalker
player, 1 post
Tue 18 Apr 2006
at 12:42
  • msg #3

Re: *New* Underdark OOC forum

Ready and raring to go.
Schnicklegulp Stoneswiper
player, 1 post
Tue 18 Apr 2006
at 14:10
  • msg #4

Re: *New* Underdark OOC forum

Here I am.
DM Daniel
GM, 3 posts
Tue 18 Apr 2006
at 15:16
  • msg #5

Re: *New* Underdark OOC forum

Well, thats both our players. If I can get a third, I'll kick the region into motion.
DM Daniel
GM, 4 posts
Thu 20 Apr 2006
at 22:35
  • msg #6

Re: *New* Underdark OOC forum

OK, we have a third. Now it's time for tavern mode.
Our third player is Illianka, a half-drow.

Now comes the question of how people met. If each of you can PM me (if you haven't already) with a vaguely detailed story of your escape/banishment and where you went directly afterwards, I will weave the backstories together.
Schnicklegulp Stoneswiper
player, 2 posts
Fri 21 Apr 2006
at 01:18
  • msg #7

Re: *New* Underdark OOC forum

Where in the Underdark are we starting? Anywhere in particular?

It helps to know where we going to know where we are starting. (Now there's an interesting mystical psionics saying.)
Deepwalker
player, 2 posts
Fri 21 Apr 2006
at 03:51
  • msg #8

Re: *New* Underdark OOC forum

I have a question.  Just got the Complete Psionics.  Will material in there be available in the near future for our characters?
DM Daniel
GM, 5 posts
Fri 21 Apr 2006
at 05:53
  • msg #9

Re: *New* Underdark OOC forum

The material in the complete psionics is available, but PM me *before* using any of it so I can look it up.

I am thinking that Schnicklegulp was in the group that rescued Deepwalker from the Mind flayers. This gives those two a reason for travelling together.
Schnicklegulp Stoneswiper
player, 3 posts
Sat 22 Apr 2006
at 02:29
  • msg #10

Re: *New* Underdark OOC forum

Greetings, Walker in the Deep. Schnicklegulp Stoneswiper am I, psychic, spy, sniper and tricky defender of the svirfnebli, at your service.

That's one Lesser Svirfneblin Psychic Rogue with a crossbow. I'm sure I'm going to get annoyed at Svirfspeak. :)
Deepwalker
player, 3 posts
Sat 22 Apr 2006
at 13:21
  • msg #11

Re: *New* Underdark OOC forum

I don't think Schnicklegulp would be with the dwarves that rescued Deepwalker.  However he could be living in their city and that's how they met.
Schnicklegulp Stoneswiper
player, 4 posts
AC n19 f15 t15 HP 32/32
Fort 3, Ref 7 Will 0 In 3
Sat 22 Apr 2006
at 13:48
  • msg #12

Re: *New* Underdark OOC forum

Spying on the dwarves more like. :)

Then maybe he found you, and decided that teaming up with someone much bigger would be a wise choice.
Deepwalker
player, 4 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Sat 22 Apr 2006
at 23:42
  • msg #13

Re: *New* Underdark OOC forum

Don't think that would work either cause Deepwalker spent most of his life in the dwarven city learning his skills.  Unless you want Schnicklegulp much, much, older than Deepwalker.
Schnicklegulp Stoneswiper
player, 5 posts
AC n19 f15 t15 HP 32/32
Fort 3, Ref 7 Will 0 In 3
Sun 23 Apr 2006
at 00:49
  • msg #14

Re: *New* Underdark OOC forum

Well, who is Deepwalker then?

(I went and put Schickle's bio on the description page, so you can read it if you like.)

Schickle's only a young svirf, 24.

So Schickle came to this dwarven city to spy on them, gathering info on what they knew about the deep gnomes (nothing at all, hopefully). Maybe then Schickle met Deepwalker, and tried to pump him for information, and the two became friends and decided to work together, possibly after a series of adventures. :)
Deepwalker
player, 5 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Sun 23 Apr 2006
at 01:58
  • msg #15

Re: *New* Underdark OOC forum

Deepwalker is a 44 year old Half-Giant.
Deepwalker
player, 6 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Sun 30 Apr 2006
at 03:14
  • msg #16

Re: *New* Underdark OOC forum

Any idea when we're going to start?
DM Daniel
GM, 6 posts
Sun 30 Apr 2006
at 06:43
  • msg #17

Re: *New* Underdark OOC forum

Sorry - I've been snowed under recently. The next few days should see me having time to put together a set of three adventure ideas (combat, logic, roleplay) that  could work out nicely. Once I've done that, you guys will pick out the one you like the idea of most, and we'll start the game.
Illianka
player, 1 post
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Mon 1 May 2006
at 01:00
  • msg #18

Re: *New* Underdark OOC forum

Kyah, I'm sorry I'm so late! I mislaid my character sheet for about a week but was sure I'd sent it, then got lost on the way to the forum. ><

I'm Illianka DeVirr, a half-Drow Nomad. 21-year-old escaped slave-assassin. Until I can get my feet on the ground and a god in my head, I'll drift and survive...
DM Daniel
GM, 7 posts
Mon 1 May 2006
at 01:06
  • msg #19

Re: *New* Underdark OOC forum

OK, three characters is enough to have a start. I'll get onto it within the next day or so.
Schnicklegulp Stoneswiper
player, 6 posts
AC n19 f15 t15 HP 32/32
Fort 3, Ref 7 Will 0 In 3
Mon 1 May 2006
at 01:39
  • msg #20

Re: *New* Underdark OOC forum

Hello

Schnickle is a Lesser Svirfneblin Psychic Rogue. He's something of an outcast from his city, as the elders fear his psionic powers. He works for them as a spy however, finding and silencing any threat to the deep gnomes' security and anonymity. He makes sure the Forgotten Folk stay forgotten.
Illianka
player, 2 posts
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Mon 1 May 2006
at 08:52
  • msg #21

Re: *New* Underdark OOC forum

>< I just realised... my powers enable me to move heavy objects for people and go insane...

I'm a psycho porter!
Schnicklegulp Stoneswiper
player, 7 posts
AC n19 f15 t15 HP 32/32
F 3, R 7 W 0 In 3 PP 13
Mon 1 May 2006
at 09:43
  • msg #22

Re: *New* Underdark OOC forum

Schnickle's powers focus on stealth and sniping with his crossbow. And running away afterwards.
Illianka
player, 3 posts
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Mon 1 May 2006
at 11:31
  • msg #23

Re: *New* Underdark OOC forum

actually, I am a knife-fighter. My powers are Burst, Detect Teleportation, Far Hand, Defensive Precognition and Energy Ray... plus I can track things. heh.
Schnicklegulp Stoneswiper
player, 8 posts
AC n19 f15 t15 HP 32/32
F 3, R 7 W 0 In 3 PP 13
Mon 1 May 2006
at 11:46
  • msg #24

Re: *New* Underdark OOC forum

Lesser Svirf SLAs: Resistance, Daze, Lullaby. DC 11, bleh.

Powers: Burst, Compression, Create Sound, Concealing Amorpha
DM Daniel
GM, 8 posts
Sat 6 May 2006
at 02:49
  • msg #25

Re: *New* Underdark OOC forum

It is coming soon, honest. Sorry to have kept you all waiting so long.
Deepwalker
player, 7 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Fri 19 May 2006
at 02:49
  • msg #26

Back Online

We're Back!  We're Back!  Now let's get started.
This message was last edited by the player at 02:50, Fri 19 May 2006.
Schnicklegulp Stoneswiper
player, 9 posts
AC n19 f15 t15 HP 32/32
F 3, R 7 W 0 In 3 PP 13
Fri 19 May 2006
at 05:14
  • msg #27

Re: Back Online

Schnickle's here.
Illianka
player, 4 posts
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Fri 19 May 2006
at 07:11
  • msg #28

Re: Back Online

I'm here too..
Schnicklegulp Stoneswiper
player, 10 posts
AC n19 f15 t15 HP 32/32
F 3, R 7 W 0 In 3 PP 13
Fri 19 May 2006
at 07:17
  • msg #29

Re: Back Online

Whatever happened to all the psionics bubble players from the previous game? I thought they all wanted to stick around.
Deepwalker
player, 8 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Fri 19 May 2006
at 12:33
  • msg #30

Re: Back Online

I am one of the original players.  However my original character was a mounted archer which wouldn't have worked in the underdark.
Schnicklegulp Stoneswiper
player, 11 posts
AC n19 f15 t15 HP 32/32
F 3, R 7 W 0 In 3 PP 13
Fri 19 May 2006
at 12:43
  • msg #31

Re: Back Online

Riding lizard? Steeder?
DM Daniel
GM, 9 posts
Fri 19 May 2006
at 13:21
  • msg #32

Re: Back Online

OK then.

The party have found a safe haven recently in one outlying corner of a huge miconoid garden. It seems the ambulatory fungi don't mind your presence, and although you can't communicate with them they have allowed you to eat a small amount of the food they cultivate there.

Any thoughts on this as a starting point? Assuming nobody has any objection to having reached this point, having a safe haven ripped from you makes a perfect way to begin adventuring.
This message was last edited by the GM at 13:22, Fri 19 May 2006.
Illianka
player, 5 posts
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Fri 19 May 2006
at 13:31
  • msg #33

Re: Back Online

It sounds alright to me... though it does raise the question of how a Svirf and a Darkling can be in the same place.
DM Daniel
GM, 10 posts
Fri 19 May 2006
at 14:20
  • msg #34

Re: Back Online

Given the fact that you have run from drow society, he is likely interested in keeping you alive and talking to you, so it is likely enough that he came across you and made an attempt to be friendly.
Schnicklegulp Stoneswiper
player, 12 posts
AC n19 f15 t15 HP 32/32
F 3, R 7 W 0 In 3 PP 13
Fri 19 May 2006
at 16:40
  • msg #35

Re: Back Online

And see what the drow know about the Svirfs. :)

Maybe Schnickle is hiding out among the miconids when the other's stumble across him?

Where in the Realms are we, anyway?
This message was last edited by the player at 16:41, Fri 19 May 2006.
Illianka
player, 6 posts
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Sat 20 May 2006
at 00:22
  • msg #36

Re: Back Online

Well... I'm from Ched Nusad, so... probably somewhere within a few months travel of there. lol
DM Daniel
GM, 11 posts
Sat 20 May 2006
at 02:51
  • msg #37

Re: Back Online

Beneath the High Moor. Somewhere.
DM Daniel
GM, 12 posts
Sat 20 May 2006
at 03:58
  • msg #38

Re: Back Online

Anyways, you have been living in the miconoid garden for awhile now - safe havens in the underdark are few and far between. You have recently encountered a raiding party clearly made up of mind flayer slaves exploring the underdark, and you are fairly certain this is going to bring the mind flayers themselves within the next few days.
Deepwalker
player, 9 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Sat 20 May 2006
at 21:39
  • msg #39

Re: Back Online

My original character is human with a heavy warhorse.  Not good for use in the underdark.
This message was last updated by the player at 21:39, Sat 20 May 2006.
DM Daniel
GM, 14 posts
Sun 21 May 2006
at 07:33
  • msg #40

Re: Back Online

Illianka, are you level 5? Your character sheet only shows three class levels.
Illianka
player, 8 posts
PP17 Init+4, AC 17/15/12
HP17/17 Svs +3/+4/+4
Mon 22 May 2006
at 08:59
  • msg #41

Re: Back Online

Ack! No, I'm not level 5, I'm level 3... >< I missed the bit where it said fifth level for this bubble...
DM Daniel
GM, 18 posts
Mon 22 May 2006
at 09:05
  • msg #42

Re: Back Online

Well, get your levelup details to me quick smart and you can use them this combat.
Schnicklegulp Stoneswiper
player, 16 posts
AC n19 f15 t15 HP 22/32
F 3, R 7 W 0 In 3 PP 13
Mon 22 May 2006
at 09:21
  • msg #43

Re: Back Online

Or you could change to full Drow, and just change the racial stuff. Depends on the character though. Bonus Int and Dex and spell/power resistance would be nice for a Psion, but the +2 LA is hard for a caster.

Schnickle's only a Lesser Svirfneblin, as the +3 LA of the full Svirf was too painful. :(
Deepwalker
player, 10 posts
PP:  19      AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Mon 22 May 2006
at 15:31
  • msg #44

Re: Back Online

Never heard of a Lesser Svirfneblin.  RoA uses the rules from Unearthed Arcana to buy off ECLs using experience.  That's what I did as a Half-Giant is ECL +1.  For those Canadians out there like myself, Happy Victoria Day!!!
DM Daniel
GM, 23 posts
Tue 23 May 2006
at 22:40
  • msg #45

Re: Back Online

A big sorry for Illianka - being knocked out right at the start of the first fight is no fun. The tactics block for mind flayers says they go for the first person to use magic above all others.
Illianka
player, 10 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Tue 23 May 2006
at 23:39
  • msg #46

Re: Back Online

Or Psionics, in this case... >< I guess that means I had Initiative over Schnicklegulp, since he also used Burst in the first round.

Lot of good it did me. >< I'm just glad you chose to be lenient...
This message was last edited by the player at 23:39, Tue 23 May 2006.
Schnicklegulp Stoneswiper
player, 20 posts
AC n19 f15 t15 HP 22/32
F 3, R 7 W 0 In 3 PP 13
Wed 24 May 2006
at 02:50
  • msg #47

Re: Back Online

Schnickle was only going to Burst if the mushroom was too far away. Was it?

But I guess he'll Burst over to help Illianka very soon.
DM Daniel
GM, 24 posts
Wed 24 May 2006
at 03:41
  • msg #48

Re: Back Online

The tactics block also notes that once they knock you out, they try to drag you back to the 'flayer for feeding. As for Schnickle, he will be targeted for his psionic ability next - and yes, he burst'd too.
But yes - I'm not going to coup de grace your characters unless you all get beaten up.
Schnicklegulp Stoneswiper
player, 22 posts
AC n19 f15 t15 HP 22/32
F 3, R 7 W 0 In 3 P 12/13
Wed 24 May 2006
at 03:45
  • msg #49

Re: Back Online

So that would be two Bursts, 2pp so far.

Eek, managing PP is like managing HP. :)
DM Daniel
GM, 26 posts
Wed 24 May 2006
at 04:22
  • msg #50

Re: Back Online

Yeah, but far better than managing spell slots, believe me.
Schnicklegulp Stoneswiper
player, 24 posts
AC n19 f15 t15 HP 22/32
F 3, R 7 W 0 In 3 P 11/13
Wed 24 May 2006
at 04:37
  • msg #51

Re: Back Online

I found a solution to that half-giant + powerful build + monkey grip + expansion problem you mentioned back in RoA OOC.

Powerful Build and Monkey Grip don't stack. PB only lets the half-giant use weapons _one_ size category larger than himself (ie medium and large-sized weapons). OTOTH, IIRC, Monkey Grip does the same thing - only one size category larger than base creature size. Monkey Grip becomes superfluous to the Powerful Build creature, as it doesn't allow weapons beyond large.
DM Daniel
GM, 27 posts
Thu 25 May 2006
at 03:30
  • msg #52

Re: Back Online

Fair point. There is, however, a feat (first level only) that replaces powerful build with large size.
Schnicklegulp Stoneswiper
player, 25 posts
AC n19 f15 t15 HP 22/32
F 3, R 7 W 0 In 3 P 11/13
Thu 25 May 2006
at 03:34
  • msg #53

Re: Back Online

Jotunbrud? That's only for grappling and bullrushing.
DM Daniel
GM, 29 posts
Thu 25 May 2006
at 03:47
  • msg #54

Re: Back Online

I can't remember where I saw it - a friend showed it to me awhile back.
Illianka
player, 11 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Thu 25 May 2006
at 09:18
  • msg #55

Re: Back Online

RoF, I think...

Besides, its a human-only feat... like Snake Blood. A feat that changes your race (an idea I love). It turns you into Giantkin instead oh Human.
This message was last edited by the player at 09:20, Thu 25 May 2006.
Schnicklegulp Stoneswiper
player, 27 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Thu 25 May 2006
at 09:27
  • msg #56

Re: Back Online

Not quite, just partway.

Yeah, Jotunbrud is in RoF.
Illianka
player, 12 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Thu 25 May 2006
at 10:26
  • msg #57

Re: Back Online

There is no other Giantkin race, therefore a Jormuntbrud Human is a Giantkin.

Just like people with Snake Blood are "Serpentfolk" (Serpent Kingdoms pg 3, I think)
Schnicklegulp Stoneswiper
player, 29 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Fri 26 May 2006
at 06:23
  • msg #58

Re: Back Online

Go go mighty Deepwalker!
Illianka
player, 13 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Fri 26 May 2006
at 20:46
  • msg #59

Re: Back Online

*clasps her hands under her chin and looks up at Deepwalker, eyes sparkling* My Hero!
DM Daniel
GM, 34 posts
Sat 27 May 2006
at 10:37
  • msg #60

Re: Back Online

And Deepwalker gets the flayer exactly on 0hp in a single blow. Nice shot.

1300 XP each for Schnicklegulp and Illianka, and 1200XP for Deepwalker (level 6 drops your XP gain slightly)
Schnicklegulp Stoneswiper
player, 36 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Thu 1 Jun 2006
at 07:14
  • msg #61

Re: Back Online

So, um, what are we doing out here in the Underdark anyway? Do we have a mission or something, or just wandering/lost?
Illianka
player, 17 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Fri 2 Jun 2006
at 10:20
  • msg #62

Re: Back Online

Well, I'm hiding from my masters... no plans but survival, really. And maybe finding religion. I know there has to be a deity who isn't Lolth, Selvatarm, or Kiaransalee..
Schnicklegulp Stoneswiper
player, 38 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Fri 2 Jun 2006
at 10:46
  • msg #63

Re: Back Online

There's always Callarduran Smoothhands... :)

(Or that Eilistraee bird, of course.)

Schnickle's on a mission to seek out and silence any information leading to the whereabouts of svirfneblin settlements, thwart any threats to their safety, and make sure that the Forgotten Folk stay that way.

I guess we met somewhere in the wilds of the Underdark and decided to travel together for mutual protection. Schnickle would be headed for the nearest big city to check it out.
Illianka
player, 18 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Fri 2 Jun 2006
at 11:31
  • msg #64

Re: Back Online

Illianka had a very sheltered childhood. She can read - theoretically. She's never had much of a chance to practice. That's what happens when you get raised by two or three nurses and weaponmasters, with no other tuition or experience, living in a small cell and only leaving it to practice.
Schnicklegulp Stoneswiper
player, 39 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Fri 2 Jun 2006
at 11:51
  • msg #65

Re: Back Online

Schnickle had a happy childhood (so unusual for a PC!), but the elders didn't trust him when strange things happened around him. They thought it best that he... not be around.
Illianka
player, 19 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Fri 2 Jun 2006
at 21:42
  • msg #66

Re: Back Online

Hey! Some of my characters have happy childhoods!

...

Even if most people wouldn't agree that what happened wasn't happy. They enjoyed it.
DM Daniel
GM, 40 posts
Sat 3 Jun 2006
at 05:50
  • msg #67

Re: Back Online

Well, you have at least checked out the myconoid settlement and determined that their lack of weapons or magic makes them little if any threat to the forgotten folk :p

If Schnick wants to explore threats, illithids being here means illithids being fairly close to the forgotten folk, which means a threat to the city.

Deepwalker has good reasons to fight mind flayers, and Illianka is likely to stick around because she has found people who don't torture her.
Schnicklegulp Stoneswiper
player, 41 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Sat 3 Jun 2006
at 06:02
  • msg #68

Re: Back Online

Is this like a, what's the word, an open-ended game? Where we just wander around and decide where we go and what we do? I've never played anything like that before, so I'm just a little lost. But I think I can get used to it.
DM Daniel
GM, 41 posts
Sat 3 Jun 2006
at 07:00
  • msg #69

Re: Back Online

The idea was to make it a little more open-ended than usual. I can try to give more direction in it, or we can try something different that doesn't really work without pbp - up to you guys.

An open ended game means more character development, more talking in character, and actively seeking to achieve personal goals. It also means much more work for the players (since they can't just take their goals from the GM).

A normal game means I come up with a plothook that sort-of catches everyone, then you all come up with reasons why you want to go on the adventure, then I lead you along the adventure.

I find somewhere between these is usually best to aim for, but open-ended-ness is hard do in a face to face game - play by post gives me time to think about responses.
Illianka
player, 20 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Sat 3 Jun 2006
at 13:05
  • msg #70

Re: Back Online

I'd prefer a mix of the two... which is what we've got so far. The Illithids are a huge great plot hook just dangling there...

On that note, do you think I should play Illianka a little more childlike? It seems to me that she wouldn't have the maturity most people of her physical age would...
This message was last edited by the player at 13:05, Sat 03 June 2006.
Schnicklegulp Stoneswiper
player, 42 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Sat 3 Jun 2006
at 13:33
  • msg #71

Re: Back Online

I think people in Drow cities would mature real fast. Or die. (Drizzt is actually a teenaged elf, which explains a lot.)

Then again, a Half-Drow would grow up comparatively much faster, and might not get the full education.

Perhaps go with a mix of both sides. Child-like and innocent in some ways/areas, and much more world-wise in others.

In any case, play the character how you feel she should be, how she feels to you.

Most of my characters turn out somewhat different than how I describe them in the CS.
Deepwalker
player, 26 posts
PP: 9/19  AC: 19/18/11
HP: 28/48  F:+8/R:+3/W:+6
Sat 3 Jun 2006
at 17:27
  • msg #72

Re: Back Online

Don't get in Deepwalker's way around illithids.  He hates them.  That's to be understood since he was their slave until rescued by a group of dwarves.
Illianka
player, 21 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Sat 3 Jun 2006
at 22:46
  • msg #73

Re: Back Online

Growing up in Drow cities does make you grow up fast... but Illianka didn't grow up in the city, she grew up in a few rooms hidden in a house in a city.
Schnicklegulp Stoneswiper
player, 43 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Sun 4 Jun 2006
at 00:17
  • msg #74

Re: Back Online

If she was beaten, tormented and tortured, she would still recognise that that was wrong, even if that was all she knew. She'd hate her captors and may yet still mature under these conditions.

Anyway, go with your heart. :)

I checked the Underdark maps. If we're under the High Moor, then we're sandiched between Eryndlyn, the Drow city, and Reeshov, City of Traps, a settlement of grimlocks who escaped Illithid rule. They're not hostile, but don't much like visitors either.

Further away, there is Ched Nesad - I guess that's out that's out. Ch'chitl is Mind Flayers. Yathchol has Chitine. There's Shamath, which is Drow, but at least non-religious.

Is there nowhere nice in the Underdark?! :D
Illianka
player, 22 posts
PP17 Init+4, AC 17/15/12
HP 4/15 Svs +3/+4/+4
Sun 4 Jun 2006
at 00:36
  • msg #75

Re: Back Online

... the only keepers of good places within the underdark are Svirfneblin and certain kinds of dragon. You of all people should know that. I suppose the deep illuskans might be less uncaring than most, but they are human...

But yes. Ched Nusad is definitly out.
Schnicklegulp Stoneswiper
player, 45 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Sun 4 Jun 2006
at 00:41
  • msg #76

Re: Back Online

You'll have to understand if Schnickle doesn't invite you home. Svirfs don't like visitors. :)
Deepwalker
player, 27 posts
PP: 9/19  AC: 19/18/11
HP: 28/48  F:+8/R:+3/W:+6
Sun 4 Jun 2006
at 03:13
  • msg #77

Re: Back Online

Don't forget about dwarves.  There are dwarven cities to visit and not of the duergar variety.
DM Daniel
GM, 42 posts
Sun 4 Jun 2006
at 04:10
  • msg #78

Re: Back Online

And miconoids. Don't forget the miconoids.

Lets see now... monsters in the underdark...

Aboleth
Beholder
Choker
Cloaker
Darkmantle
Delver
Derro
Destrachan
Drider
Dwarf, Deep
Dwarf, Duergar
Elf, Drow
Ethereal Filcher
Fungus, Shrieker
Fungus, Violet
Gibbering Mouther
Gnome, Svirfneblin
Grick
Grimlock
Kua-Toa
Mimic
EDIT: Looks like I also forgot Miconoids
Mind Flayer
Minotaur
Monstrous Centipede
Ooze, Black Pudding
Ooze, Elder Black Pudding
Ooze, Gelatinous Cube
Otyugh
Phantom Fungus
Phasm
Purple Worm
Roper
Rust Monster
Skum
Swarm, Centipede
Troglodyte

Am I missing any?
This message was last edited by the GM at 04:13, Sun 04 June 2006.
Schnicklegulp Stoneswiper
player, 46 posts
AC n19 f15 t15 HP 22/32 R
F 4, R 8 W 1 In 3 P 11/13
Sun 4 Jun 2006
at 04:12
  • msg #79

Re: Back Online

Oh, almost certainly. The myriad twisted hordes of the Underdark. :D
Deepwalker
player, 28 posts
PP: 9/19  AC: 19/18/11
HP: 28/48  F:+8/R:+3/W:+6
Sun 4 Jun 2006
at 05:31
  • msg #80

Re: Back Online

Definiately.  Played in another Underdark type game recently and a monster we faced isn't on your list.
DM Daniel
GM, 50 posts
Tue 13 Jun 2006
at 05:40
  • msg #81

Re: Back Online

Exams are killing me. I'm not abandoning the game, but I doubt you will see more than a few sentances from me.

The nights sleep is uneventful, so feel free to wake up, discuss where you may want to go, etc.
Illianka
player, 36 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Fri 30 Jun 2006
at 09:25
  • msg #82

Re: Back Online

Ano... I'm away for maybe the next month, starting saturday... ><
Schnicklegulp Stoneswiper
player, 85 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Fri 30 Jun 2006
at 09:36
  • msg #83

Re: Back Online

Good bye and good luck.
Deepwalker
player, 35 posts
PP: 19/19  AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Sat 1 Jul 2006
at 00:16
  • msg #84

Re: Back Online

Have a good trip.  My holidays aren't for another three weeks.  Can't wait.
DM Daniel
GM, 86 posts
Sat 1 Jul 2006
at 00:37
  • msg #85

Re: Back Online

I'll NPC Illianka for that time.
Illianka
player, 37 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Sat 1 Jul 2006
at 01:28
  • msg #86

Re: Back Online

Thanks guys ^^
Schnicklegulp Stoneswiper
player, 98 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Tue 25 Jul 2006
at 02:45
  • msg #87

Re: Back Online

"We're marching WHERE?" isn't marked as Group 5, so I can't post there as Schnickle.

Another fine mess we've gotten into. :D

It's rather quiet around here, with only the three of us playing. Deepwalker must be one of those tight-lipped quiet types, and Illianka is on holidays for the time being.

I'd intended for Schnickle to be the 'skulk in the background' type, but he seems to be talking and taking charge more often than suits him. We seem to be in the odd position where the Svirfneblin is in charge.

I was thinking we should try advertising for more players. Thoughts?
DM Daniel
GM, 124 posts
Tue 25 Jul 2006
at 06:17
  • msg #88

Re: Back Online

Good idea. I'll ask if anyone wants to play a minotaur :D

I'm pretty sure I've got the thread as group 5 now.
DM Daniel
GM, 125 posts
Tue 25 Jul 2006
at 13:41
  • msg #89

Re: Back Online

Also, if you manage to pull off any sort of Jack Sparrow-esque trick on these minotaurs, bonus XP's will go through the roof. I'm currently figuring out a way to have you survive this, and I think I've done it in a way that makes sense & isn't overly contrived (it may seem that way when it happens, but there is a good reason for it other than 'I want you to discover X').
Schnicklegulp Stoneswiper
player, 100 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Tue 25 Jul 2006
at 13:48
  • msg #90

Re: Back Online

Oh, no need, Schnickle can run and hide alright (I hope). It may be the others who need rescuing. :)

Eh, I'll see what happens and try talking my out of it.


You see, Schnickle suspected those Minotaurs (because they're not Svirfneblin), so he figured that as soon as we were of no more use to them (ie, didn't know anything else), we'd be lunch. Something like that.

Wisdom 8 at work!
DM Daniel
GM, 133 posts
Mon 31 Jul 2006
at 22:30
  • msg #91

Things that go *bump*

*bump*

Lets not have this region die on us, eh?

It's been almost a week with no posts.
Deepwalker
player, 43 posts
PP: 19/19  AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Tue 1 Aug 2006
at 00:28
  • msg #92

Re: Things that go *bump*

It's Schnicklegulp's show right now seeing that he lied.  Anyway going on vacation be back next Tuesday.
Schnicklegulp Stoneswiper
player, 106 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Wed 2 Aug 2006
at 05:39
  • msg #93

Re: Things that go *bump*

...You see, there's a reason that svirfneblins speak like they do.
Illianka
player, 39 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Sat 5 Aug 2006
at 22:06
  • msg #94

Re: Things that go *bump*

I'm back... though I can't post on the private message role call to avoid deletion.. ><
Schnicklegulp Stoneswiper
player, 111 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Sun 6 Aug 2006
at 02:06
  • msg #95

Re: Things that go *bump*

Hello.

I posted for you.
Illianka
player, 41 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Mon 7 Aug 2006
at 18:38
  • msg #96

Re: Things that go *bump*

Thanks. ^^
Illianka
player, 44 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Fri 11 Aug 2006
at 23:53
  • msg #97

Re: Things that go *bump*

Hm - I picked Deepwalker because he was tough enough to survive whatever the Driders threw at him, and his name was easier to type... but okay. ^^ That was my action for the round, anyway. Does it take an Empowerement to let me swap places with him because of his size?
Deepwalker
player, 47 posts
PP: 19/19  AC: 19/18/11
HP: 30/48  F:+8/R:+3/W:+6
Sat 12 Aug 2006
at 00:37
  • msg #98

Re: Things that go *bump*

You're fine.  Just thought that I would let you know that would still be in webs regardless if you swapped with Deepwalker as he didn't move out of the area; just grew.
This message was last edited by the player at 00:39, Sat 12 Aug 2006.
Illianka
player, 45 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Sat 12 Aug 2006
at 15:40
  • msg #99

Re: Things that go *bump*

Yes, but I'm no longer *entangled* in the webs. I'm just slowed by them.
DM Daniel
GM, 189 posts
Mon 14 Aug 2006
at 05:52
  • msg #100

Re: Things that go *bump*

We have a new player joining the party soonish. Welcome Kharona Azahhl to ROA 3.
Illianka
player, 46 posts
PP14 Init+4, AC 17/15/12
HP 23/25 Svs +3/+4/+4
Wed 16 Aug 2006
at 01:37
  • msg #101

Re: Things that go *bump*

... I don't take kindly to threats, if you are that way inclined...
Schnicklegulp Stoneswiper
player, 120 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Wed 16 Aug 2006
at 02:17
  • msg #102

Re: Things that go *bump*

Hello Kharona.
DM Daniel
GM, 191 posts
Wed 16 Aug 2006
at 05:29
  • msg #103

Re: Things that go *bump*

Note that first you have to free him. Do try to kill the mind flayer before you take out the bodyguard - no need to lose a PC before his time.
Kharona Azahhl
player, 1 post
IN+6 AC18/14/14 InertArm
HP33/33 F0R7W5 PP12
Wed 16 Aug 2006
at 06:18
  • msg #104

Re: Things that go *bump*

Hey all. Daniel decided that it would be fun to introduce me by having me fight you. lol. I didn't know if he would let anyone know it was me though. Hopefully I don't kill anyone but I'm going to have to bring it.

I should have my description and character drawing (sketch/concept stage) done in a bit and then I'll make my first 'official' post in the 'Marching' thread.
Kharona Azahhl
player, 3 posts
IN+6 AC18/14/14 InertArm
HP33/33 F0R7W5 PP10/12
Wed 16 Aug 2006
at 08:02
  • msg #105

Re: Things that go *bump*

I wrote my character description based on the first view of the other PCs. I'm good to go now and hope you guys can ace the Illithid quickly=)

Again, forgive me for any damage I do. I never want to miss but in this case...
DM Daniel
GM, 192 posts
Wed 16 Aug 2006
at 14:32
  • msg #106

Re: Things that go *bump*

I've edited your post, Kharona - the private line has some details you asked for.
Kharona Azahhl
player, 5 posts
IN+6 AC18/14/14 InertArm
HP33/33 F0R7W5 PP8/12
Wed 16 Aug 2006
at 21:29
  • msg #107

Re: Things that go *bump*

Good lord Deepwalker. I hope you don't have to attack me. Not only does your flail do 3D8 but the Dice Roller loves you.
Deepwalker
player, 50 posts
PP: 19/19  AC: 19/18/11
HP: 30/48  F:+8/R:+3/W:+6
Wed 16 Aug 2006
at 21:38
  • msg #108

Re: Things that go *bump*

Good to have Powerful Build racial trait and the expansion power.  This makes Deepwalker's flail size Huge right now.
DM Daniel
GM, 194 posts
Thu 17 Aug 2006
at 03:07
  • msg #109

Re: Things that go *bump*

Looks like the mind flayer has another bodyguard hidden away - welcome to Yuthel Astid'Malaad.

[Private to Yuthel Astid'Malaad: Try to only hit the minotaurs - they are expendable mooks, while PC's are not.]
Schnicklegulp Stoneswiper
player, 121 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Thu 17 Aug 2006
at 03:20
  • msg #110

Re: Things that go *bump*

Hello.

Now, all you new people will watch out for the svirfneblin, won't you? He's small, he's easily missed.

Plus he's too devious for his own good.
Yuthel Astid'Malaad
player, 1 post
AC 19 f17 t13 HP 52/52
Init +2 F+3 R+6 W+5
Thu 17 Aug 2006
at 19:37
  • msg #111

Re: Things that go *bump*

Hi everyone, my character's ready to go! Seems the GM really enjoys giving you trouble since I'll be in the same place as Kharona I guess... I'll try not to kill everyone until I'm freed! :-)

As for gnomes, I'll keep an eye open; an ogre told me they taste just like chicken.
DM Daniel
GM, 197 posts
Fri 18 Aug 2006
at 02:37
  • msg #112

Re: Things that go *bump*

Illianka, *please* don't fail those saves. Driders are not known for their kindness.
Illianka
player, 49 posts
PP12 Init+4, AC 17/15/12
HP 23/25 Svs +5/+6/+4
Fri 18 Aug 2006
at 02:45
  • msg #113

Re: Things that go *bump*

I don't want to go back... please, don't let them take me back...
DM Daniel
GM, 198 posts
Sat 19 Aug 2006
at 04:01
  • msg #114

Re: Things that go *bump*

After that pair of saves, you are unlikely to be taken.
Kharona Azahhl
player, 9 posts
IN+6 AC18/14/14 InertArm
HP33/33 F0R7W5 PP8/12
Sun 27 Aug 2006
at 06:31
  • msg #115

Re: Things that go *bump*

dang people, you have lives or something? =P
Schnicklegulp Stoneswiper
player, 123 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Sun 27 Aug 2006
at 06:52
  • msg #116

Re: Things that go *bump*

I don't, but Schnickle is out of action.
Illianka
player, 54 posts
PP12 Init+4, AC 17/15/12
HP 23/25 Svs +5/+6/+4
Sat 2 Sep 2006
at 21:04
  • msg #117

Re: Things that go *bump*

Dan? I have 160' movement when running. :p
DM Daniel
GM, 207 posts
Sun 3 Sep 2006
at 01:47
  • msg #118

Re: Things that go *bump*

Then you can run faster than they can.
Illianka
player, 56 posts
PP12 Init+4, AC 17/15/12
HP 23/25 Svs +5/+6/+4
Sun 3 Sep 2006
at 01:54
  • msg #119

Re: Things that go *bump*

Hehe

Hm, the question now is... "can I take them when I catch them"?

I think so, if I can keep moving and don't get bogged down in melee... but... I'll have to keep circling to pick up my daggers from where I throw them...
Kharona Azahhl
player, 11 posts
IN+6 AC18/14/14 InertArm
HP33/33 F0R7W5 PP8/12
Sun 3 Sep 2006
at 02:16
  • msg #120

Re: Things that go *bump*

I can get 200 for 3 rounds. But do you really want it to be just us two at that time? I'll RP it sometime this holiday weekend.
DM Daniel
GM, 209 posts
Sun 3 Sep 2006
at 03:07
  • msg #121

Re: Things that go *bump*

Maybe a drider will have returning daggers...

200 for 3 rounds can catch them.
Deepwalker
player, 55 posts
PP: 19/19  AC: 19/18/11
HP: 30/48  F:+8/R:+3/W:+6
Sun 3 Sep 2006
at 18:11
  • msg #122

Re: Things that go *bump*

Hope you can take them.  Deepwalker already killed half of their group It's only fair he let's somebody else have some fun.
Schnicklegulp Stoneswiper
player, 138 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Mon 18 Sep 2006
at 12:05
  • msg #123

Re: Things that go *bump*

Now I was thinking of having Schnickle paint himself to look like a Mind Flayer, and thus infiltrate the Flayer city.

But if he can't quite turn himself back, then this may be problematic.
DM Daniel
GM, 226 posts
Mon 18 Sep 2006
at 22:16
  • msg #124

Re: Things that go *bump*

Well, apart from anything else, Schnick should know that mind flayers communicate telepathically, so a mere change of appearance would probably be insufficient to infiltrate their city.
Schnicklegulp Stoneswiper
player, 139 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Tue 19 Sep 2006
at 01:36
  • msg #125

Re: Things that go *bump*

Curses!

Plan B then.

Just got to work out a Plan B...
Deepwalker
player, 58 posts
PP: 10/19  AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Tue 19 Sep 2006
at 02:34
  • msg #126

Re: Things that go *bump*

The B in Plan B is for Battle.
Schnicklegulp Stoneswiper
player, 140 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Tue 19 Sep 2006
at 03:00
  • msg #127

Re: Things that go *bump*

Or Beating. Or Brain-sucking...
DM Daniel
GM, 247 posts
Wed 27 Sep 2006
at 04:06
  • msg #128

Re: Things that go *bump*

Speaking of which, you guys should figure out a plan for approaching the illithid city now that you know where you are going.
Everyone with a knowledge skill that could possibly be relevant to mind flayers, give me a check.
Schnicklegulp Stoneswiper
player, 151 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Wed 27 Sep 2006
at 05:13
  • msg #129

Re: Things that go *bump*

13:12, Today: Schnicklegulp Stoneswiper rolled 13 using 1d20+8. know: psionics.
13:12, Today: Schnicklegulp Stoneswiper rolled 22 using 1d20+8. know: local northdark.
DM Daniel
GM, 248 posts
Wed 27 Sep 2006
at 05:42
  • msg #130

Re: Things that go *bump*

Illithid cities usually have an incredibly powerful Elder Brain at their centre, a psionic entity so powerful it can destroy any threat to the city that enters it's sphere of awareness.
However, you do not know whether a fledgeling city such as this one would have such a mind - nobody knows how they are created. If the city has such a defense, it would overwhelm everyone in the group unless they were protected in some fashion.
Schnicklegulp Stoneswiper
player, 152 posts
AC n19 f15 t15 HP 27/32
F 3, R 7 W 0 In 3 P 13/13
Wed 27 Sep 2006
at 05:52
  • msg #131

Re: Things that go *bump*

I can give someone 5 hours worth of Conceal Thoughts (+4 saves vs mind reading, +10 bluff vs sense motive) if needed.
Illianka
player, 74 posts
PP09 Init+4, AC 17/15/12
HP 23/25 Svs +4/+6/+5
Wed 27 Sep 2006
at 11:34
  • msg #132

Re: Things that go *bump*

12:34, Today: Illianka rolled 15 using 1d20+3. Intelligence.

Duergar slavers often trade with the illithid... I think they use helms of mind-shielding.
Schnicklegulp Stoneswiper
player, 157 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 13/13
Wed 4 Oct 2006
at 14:34
  • msg #133

Re: Things that go *bump*

Ah! Ability score drain! We're all doomed!

Eek. Everything's done really bad.

But I guess we could always get Illianka raised afterwards.
Illianka
player, 78 posts
PP09 Init+4, AC 17/15/12
HP 23/25 Svs +4/+6/+5
Wed 4 Oct 2006
at 14:44
  • msg #134

Re: Things that go *bump*

She's Faithless... she can't be raised or ressurected except through a Wish or Miracle.

I'm guessing you... don't have that kind of money. She's hoping to avoid the Wall by being consecrated, but I don't think it actually works that way... ehe
Schnicklegulp Stoneswiper
player, 158 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 13/13
Wed 4 Oct 2006
at 15:12
  • msg #135

Re: Things that go *bump*

I wonder if you can choose a god on the Fugue Plane. Someone should set up a religion market there...

Anyway: Callarduran, he'll keep you safe and hidden, if you don't mind spending eternity with a bunch of svirfneblin. Being non-svirfneblin and part-Drow is a bit of a problem, but Schnickle will argue on your behalf. He'd say you're a treasure found within the earth, yes.

I guess you have time for a deathbed conversion. Quick everyone, throw gods at her!

(There's always Eilistraee, but IIRC, you don't know who she is. Maybe she'd pick you up on the Fugue plane.)
DM Daniel
GM, 260 posts
Wed 4 Oct 2006
at 22:39
  • msg #136

Re: Things that go *bump*

OOC, do realise that
A: Illianka isn't going to save you by dying
B: Illianka is going to live at least another week or so
C: It is possible that you all just get better, especially if anyone has the heal skill (like, say, a minotaur). Even ability drain can be reversed.
D: She might be useful to have around if you really need to find someone with divine magic in a hurry, since one more person never hurts.


In short, don't jump to killing each other off to avoid Lolth.
Schnicklegulp Stoneswiper
player, 159 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 13/13
Thu 5 Oct 2006
at 00:36
  • msg #137

Re: Things that go *bump*

I thought it was a major divine curse, rather than a (not so) simple disease.
DM Daniel
GM, 261 posts
Thu 5 Oct 2006
at 01:04
  • msg #138

Re: Things that go *bump*

You have to piss Lolth off a lot more than that to be worth a personalised curse. This is just something clerics of Lolth like doing to heretics.
Illianka
player, 79 posts
PP09 Init+4, AC 17/15/12
HP 23/25 Svs +4/+6/+5
Thu 5 Oct 2006
at 09:02
  • msg #139

Re: Things that go *bump*

The thing is...

Illianka doesn't know that. All she knows is that she's been Cursed, and it shows signs of being a true Lolthan Custom - the spider-mark, and the transmittence.

She's a Ranger/Psion with no Spellcraft, how's she meant to know the difference between a Bestow Curse and Contagion spell?
Schnicklegulp Stoneswiper
player, 160 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 13/13
Thu 5 Oct 2006
at 12:46
  • msg #140

Re: Things that go *bump*

Well, does anyone want to interrupt Schnickle in his offer to assist Illianka's suicide? He has some last resort plans (yes, even after killing Illianka).
DM Daniel
GM, 262 posts
Thu 5 Oct 2006
at 22:20
  • msg #141

Re: Things that go *bump*

Yes well, much as I don't like metagaming on principle, there are times when it can be the better path to follow. Like when the alternative is retiring a pretty awesome character.
Illianka
player, 80 posts
PP09 Init+4, AC 17/15/12
HP 23/25 Svs +4/+6/+5
Fri 6 Oct 2006
at 10:04
  • msg #142

Re: Things that go *bump*

Actually, I did have a couple of ideas... heh. Switching her for an alt-reality version for a time because the other fluffed a transportation power, for example. There is another Illianka - the original, actually - who's a shapeshifter in drow guise. Travels with a varied lot - Goliath soulknife, Janni ranger, and a dog hengeyokai - would be kinda funny to see her dumped in a smaller, more ordinary group with most of her powers stripped.

Even so, I'd prefer to keep this version.
DM Daniel
GM, 264 posts
Fri 6 Oct 2006
at 11:41
  • msg #143

Re: Things that go *bump*

There is a city within reach that would have healers and no love for the drow, but only one party member knows about it.
DM Daniel
GM, 266 posts
Tue 10 Oct 2006
at 02:08
  • msg #144

Re: Things that go *bump*

Bump....
Illianka
player, 81 posts
PP09 Init+4, AC 17/15/12
HP 23/25 Svs +4/+6/+5
Tue 10 Oct 2006
at 02:22
  • msg #145

Re: Things that go *bump*

>< I don't want to post until someone else intervenes, and Schnickle posted last... Deepwalker, Yuthel, Kharona, where are you?
Illianka
player, 84 posts
PP09 Init+4, AC 17/15/12
HP 23/25 Svs +4/+6/+5
Tue 17 Oct 2006
at 15:44
  • msg #146

Re: Things that go *bump*

No Heal skill here...
Schnicklegulp Stoneswiper
player, 166 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 12/13
Fri 27 Oct 2006
at 03:31
  • msg #147

Re: Things that go *bump*

I'm going to be busy/away over Monday to Wednesday next week. NPC me as needed.

And Schnickle hasn't quite run away yet.
DM Daniel
GM, 274 posts
Fri 27 Oct 2006
at 06:25
  • msg #148

Re: Things that go *bump*

I'm in the middle of exams. Will post more in a week or so.
DM Daniel
GM, 275 posts
Sun 29 Oct 2006
at 01:08
  • msg #149

Re: Things that go *bump*

I'm interested in doing the customized items thing for this ROA birthday - anyone interested? They will almost certainly be better value then off-the-shelf items.
Schnicklegulp Stoneswiper
player, 167 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 12/13
Sun 29 Oct 2006
at 02:13
  • msg #150

Re: Things that go *bump*

Okay, saves me thinking. Something svirfnebliney and psionic.
Illianka
player, 86 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Sun 29 Oct 2006
at 11:44
  • msg #151

Re: Things that go *bump*

Definitly interested ;)

Something that'll fit in with the character, anyway... heh. You know the kind of thing, I think.
DM Daniel
GM, 276 posts
Sun 29 Oct 2006
at 22:20
  • msg #152

Re: Things that go *bump*

Well, soon exams will be over and I'll come up with some interesting 5000gp items.
Deepwalker
player, 64 posts
PP: 10/19  AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Mon 30 Oct 2006
at 17:15
  • msg #153

Re: Things that go *bump*

Sounds good.  Sorry I've been out of it lately.  In the process of changing work locations.
DM Daniel
GM, 277 posts
Mon 6 Nov 2006
at 00:32
  • msg #154

Re: Things that go *bump*

Is the group waiting for Schnick to return? Illianka has some information that could be useful.
Deepwalker
player, 65 posts
PP: 10/19  AC: 19/18/11
HP: 48/48  F:+8/R:+3/W:+6
Tue 7 Nov 2006
at 04:42
  • msg #155

Re: Things that go *bump*

Basically waiting as somebody running off on their own is what got us into trouble in the first place.
Schnicklegulp Stoneswiper
player, 168 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 12/13
Tue 7 Nov 2006
at 04:52
  • msg #156

Re: Things that go *bump*

This sounds familiar... :)

Am I coming back yet, DM Daniel?
DM Daniel
GM, 278 posts
Tue 7 Nov 2006
at 05:31
  • msg #157

Re: Things that go *bump*

I'd say right about... now.
DM Daniel
GM, 279 posts
Wed 8 Nov 2006
at 10:08
  • msg #158

Re: Things that go *bump*

Anyone got ideas for their ROA birthday gift? I haven't gotten PM's about it from a couple of people, although I'm still coming up with magical items for a couple of you.
DM Daniel
GM, 289 posts
Tue 28 Nov 2006
at 05:33
  • msg #159

Re: Things that go *bump*

I've just gotten a new fulltime job and I'm moving house atm, so internet will be spotty for awhile and time will be rarer still. I'll do what I can to keep up with my games.
Schnicklegulp Stoneswiper
player, 182 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 9/13
Tue 28 Nov 2006
at 05:40
  • msg #160

Re: Things that go *bump*

Okay.
DM Daniel
GM, 295 posts
Sat 9 Dec 2006
at 11:45
  • msg #161

Re: Things that go *bump*

I'm interested in introducing a variant rule to this game (since it's a bubble region anyways, I'm not limited to core rules).

Here it is: vote on it, if you like it I'll introduce it.

When a PC scores a critical (this rule does not apply to NPC crits) he may consult the following table based off the HD of the target creature:

Damage Dealt Effect
> HD of target/2 Target falls prone trying to dodge
1/2HD to HD Target blinded (destroyed its eyes)
HD to 2*HD You sever an appendage required for the creatures primary attack.
>2*HD You hit something essential, and paralyze the target until well after combat finishes.
Illianka
player, 93 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Sun 10 Dec 2006
at 21:58
  • msg #162

Re: Things that go *bump*

I like!
Schnicklegulp Stoneswiper
player, 184 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 9/13
Mon 11 Dec 2006
at 01:45
  • msg #163

Re: Things that go *bump*

Do we have to do anything?

:D

Hey, it's more power to us, so it sounds like fun.
DM Daniel
GM, 296 posts
Mon 11 Dec 2006
at 06:15
  • msg #164

Re: Things that go *bump*

All you have to do is remember to write it into your posts when you roll a crit.
I like this system because it favors the beefy melee characters while still giving everyone else a chance to shine.
Remember that powers/spells with attack rolls can also score critical hits (although only 20/*2)
This message was last edited by the GM at 06:18, Mon 11 Dec 2006.
Schnicklegulp Stoneswiper
player, 185 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 9/13
Mon 11 Dec 2006
at 07:54
  • msg #165

Re: Things that go *bump*

If it's based on the target's HD, then we likely won't know what that the effect of any given crit will be.
DM Daniel
GM, 298 posts
Mon 11 Dec 2006
at 08:16
  • msg #166

Re: Things that go *bump*

Well, I tend to use standard monsters. If I don't describe something as special in some way, you can assume it's whatever the MM/SRD says it is.
Perhaps just post with a pm letting me know you critted.
Illianka
player, 95 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Tue 12 Dec 2006
at 17:24
  • msg #167

Re: Things that go *bump*

Hehe, does that mean we can take "Improved Critical (Ray)"? Like you can take Weapon Focus (Ray) since Complete Arcane came out?
DM Daniel
GM, 300 posts
Thu 14 Dec 2006
at 07:23
  • msg #168

Re: Things that go *bump*

Absolutely. You may use caster/manifester level in place of BAB when qualifying for these feats in this bubble region.
Schnicklegulp Stoneswiper
player, 186 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 9/13
Fri 15 Dec 2006
at 05:09
  • msg #169

Re: Things that go *bump*

Is the fight over?
DM Daniel
GM, 304 posts
Fri 15 Dec 2006
at 06:54
  • msg #170

Re: Things that go *bump*

Yes.
Schnicklegulp Stoneswiper
player, 191 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 9/13
Fri 22 Dec 2006
at 09:24
  • msg #171

Re: Things that go *bump*

I'll be away over Christmas (isn't everyone?). I'll have some internet access, but not much.
DM Daniel
GM, 311 posts
Fri 22 Dec 2006
at 12:41
  • msg #172

Re: Things that go *bump*

Expect a temporary slowdown over Christmas.
Schnicklegulp Stoneswiper
player, 193 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 9/13
Sun 24 Dec 2006
at 07:12
  • msg #173

Re: Things that go *bump*

The Temple will need to be in Group 5, else I can only post as my Rashemi barbarian.
Schnicklegulp Stoneswiper
player, 198 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 6/13
Thu 28 Dec 2006
at 11:41
  • msg #174

Re: Things that go *bump*

Would it be possible for me to use a tanglefoot bag to gum up the hole to slow everyone else's fall?
DM Daniel
GM, 321 posts
Thu 28 Dec 2006
at 12:03
  • msg #175

Re: Things that go *bump*

Not in time (you would need a move action to draw it)
Schnicklegulp Stoneswiper
player, 199 posts
AC n19 f15 t15 HP 22/22
F 3, R 7 W 0 In 3 P 6/13
Thu 28 Dec 2006
at 12:43
  • msg #176

Re: Things that go *bump*

Gnomes bounce, right? :)
DM Daniel
GM, 322 posts
Fri 29 Dec 2006
at 00:12
  • msg #177

Re: Things that go *bump*

Oh yeah. I wouldn't worry too much about 4 damage to any of your comrades - they're all at least a little tough.
Illianka
player, 102 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Fri 29 Dec 2006
at 01:04
  • msg #178

Re: Things that go *bump*

Hehe. Well, if I had Mass Levitate, I'd use it on them... but running on walls is just so much cooler ;)
Illianka
player, 104 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Mon 1 Jan 2007
at 16:20
  • msg #179

Re: Things that go *bump*

Hmm. Think I could bring the ceiling down on them before they realise I'm doing it? Problem is, Energy Ray is noisy. ><
Schnicklegulp Stoneswiper
player, 204 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Tue 2 Jan 2007
at 00:47
  • msg #180

Re: Things that go *bump*

I was thinking of using the magic paint brush to make some holes. :D
DM Daniel
GM, 328 posts
Tue 2 Jan 2007
at 09:05
  • msg #181

Re: Things that go *bump*

Each of the PC's has something that can help in this situation.
The paintbrush is one of my favorite magical items, and is definitely useful.

Remember that while the mind flayers are unaware of you, you should still be quiet in there.
Illianka
player, 105 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Tue 2 Jan 2007
at 13:09
  • msg #182

Re: Things that go *bump*

Lets see... I could boil the scrying pool, maybe, or cut a throat... but apart from that, I don't know... I could distract them with a weasel or something, but they're already distracted. The same goes for my Hand of the Mage and the sword is just useful as a weapon... In the same way, I could run around them in circles all day, but I don't know if I could hit them before they hit me, and I am kind of fragile.
DM Daniel
GM, 329 posts
Wed 3 Jan 2007
at 10:42
  • msg #183

Re: Things that go *bump*

When fighting mind flayers, your hit point total is far less important than your grapple check...
Illianka
player, 106 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Wed 3 Jan 2007
at 23:44
  • msg #184

Re: Things that go *bump*

And your will save more so than that... though I have to admit, I'm used to the uber-melee mind flayers from Neverwinter Nights. I remember that time my undead ranger (it was on a PW) got chased around for hours by an Alhoon being smacked down, getting back up, smacked down, getting up... because the damn thing did 40-50 damage with a punch.
DM Daniel
GM, 330 posts
Thu 4 Jan 2007
at 01:28
  • msg #185

Re: Things that go *bump*

Ok. As a metagame suggestion, you can basically do anything without alerting the mind flayers as long as you pay the slightest bit of care to stealth. If you aren't sure about an idea that will be quiet, try it.
Remember that if a fight starts, the mind flayers will have to avoid stunning each other - you may find you have a chance to escape or fight back.
Alternatively, you could try to get any remaining minotaurs and Deepwalker to come down with you - his flail can almost kill an illithid in one hit, and he has cleave.
Schnicklegulp Stoneswiper
player, 209 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Sat 6 Jan 2007
at 05:25
  • msg #186

Re: Things that go *bump*

Do I think painting out the walls and caving the roof in is a good idea in these circumstances? :D
DM Daniel
GM, 336 posts
Sat 6 Jan 2007
at 08:08
  • msg #187

Re: Things that go *bump*

As a last resort. A cave-in has a moderate chance of killing everyone inside.
Schnicklegulp Stoneswiper
player, 210 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Sat 6 Jan 2007
at 08:15
  • msg #188

Re: Things that go *bump*

Well, obviously we'd all be standing outside when I do it, I hope.
DM Daniel
GM, 337 posts
Sat 6 Jan 2007
at 09:48
  • msg #189

Re: Things that go *bump*

Well, that would certaintly be very unpleasant - you arent sure whether such a thing would kill the flayers outright, but they would certaintly be injured badly by it. The walls are about a foot thick, and made of stone - certaintly enough to crush most men to a pulp.
DM Daniel
GM, 339 posts
Tue 9 Jan 2007
at 02:17
  • msg #190

Re: Things that go *bump*

Guys, it looks as though I will be leaving ROA after this adventure ends. I am in the process of searching for a new GM, and hopefully (s)he can bring in some new PC's to join you, but in the meantime I will be running the game as normal.

In case you were wondering why everything has slowed down, I'm hoping to have Deepwalker join you in the brain chamber for the next few scenes.
Illianka
player, 112 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Fri 12 Jan 2007
at 11:25
  • msg #191

Re: Things that go *bump*

So much for subtltey... And it's not even like Deepwalker has to draw his weapon and attack in the first round of combat lest he drop to last place in Initiative.
This message was last edited by the player at 11:26, Fri 12 Jan 2007.
DM Daniel
GM, 343 posts
Fri 12 Jan 2007
at 23:39
  • msg #192

Re: Things that go *bump*

Well, there was about a 95% chance of a fight breaking out. At least this way you have Deepwalker on your side - say what you will, his melee abilities are pretty impressive.
Illianka
player, 113 posts
PP17 Init+4, AC 17/15/12
HP 31/31 Svs +4/+6/+5
Fri 12 Jan 2007
at 23:59
  • msg #193

Re: Things that go *bump*

True. I just like being clever and sneaky. :p
Schnicklegulp Stoneswiper
player, 214 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Sun 14 Jan 2007
at 02:53
  • msg #194

Re: Things that go *bump*

And subtle.


I'll probably be retiring Schnickle after this adventure, and Deepwalker will be leaving. That will just leave you, Illianka, as the last remaining player in Psionics.

We currently have a few RoA games that have lost their DMs or are about to, making for quite a few that need DMs. We'll see what we can do about Psionics along with the rest.

However a few DMs might be able to make an allowance and let you transfer to their region and still be Psionic, if they know the rules and stuff. Another is to simply retire Illianka, or wait until Psionics re-opens.
Deepwalker
player, 83 posts
PP: 2/19  AC: 20/19/12
HP: 42/48  F:+8/R:+3/W:+6
Sun 14 Jan 2007
at 02:58
  • msg #195

Re: Things that go *bump*

How come when this region first lost its DM this opportunity wasn't made available to me at that time?  I had to wait a long time for a DM to take over the region and the character in question didn't fit in an Underdark setting so I had to make a new one leaving my original character in limbo.  I even asked DM Mike if the character could be moved and I was denied.
Schnicklegulp Stoneswiper
player, 215 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Sun 14 Jan 2007
at 03:18
  • msg #196

Re: Things that go *bump*

Um. I only just invented it the other day, and only as a desperate measure. Some DMs are a little more open-minded than others on Psionics.
DM Daniel
GM, 346 posts
Sun 14 Jan 2007
at 22:21
  • msg #197

Re: Things that go *bump*

The option wasn't being offered by a DM, Deepwalker - just a player. Very few, if any DM's like psionics, which is a pity, but it's the way things go.

That said, you could ask around the bubble regions - the DM's there can use whatever rules they want.
Schnicklegulp Stoneswiper
player, 218 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Mon 15 Jan 2007
at 07:54
  • msg #198

Re: Things that go *bump*

Good news. Psionics should be getting a new DM when the current adventure is done. He'll probably be restarting somewhere in the Vilhon Reach though.
DM Weirdling
GM, 1 post
Dark Studies.
All for you.
Mon 15 Jan 2007
at 08:05
  • msg #199

Re: Things that go *bump*

Hi.  Yes, my new Psionics game will be set in Shiftpillar, a large logging town on the western edge of Hlondeth.  Wrap up your game for now, we'll have time to chat about the next game later. :)
DM Daniel
GM, 349 posts
Tue 16 Jan 2007
at 07:27
  • msg #200

Re: Things that go *bump*

Wrapping is definitely going on. We should be done fairly soon.
DM Weirdling
GM, 2 posts
Dark Studies.
All for you.
Tue 16 Jan 2007
at 07:50
  • msg #201

Re: Things that go *bump*

In other games I am involved in, people are always complaining about there not being any available psionic games.  So why not play here?  They are full of #@!.  They missed out on what looked like a cool game.   I'm enjoying reading the Mind Flayer climax!
Illianka
player, 116 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Tue 16 Jan 2007
at 19:58
  • msg #202

Re: Things that go *bump*

Wow. Deepwalker did almost as much damage as my lvl 16 Iaijutsu master! (who I think does something like 11-75 on the first attack of combat. Not bad for a guy with one arm and no magic items.)

Wierdling, any idea what kind of plots you're gonna be running? ^^
DM Weirdling
GM, 3 posts
Dark Studies.
All for you.
Tue 16 Jan 2007
at 22:13
  • msg #203

Re: Things that go *bump*

....Giant. :)

Illianka, with apologies to DM Daniel, my plots will be about preserving a rebel town against the wholly proper reclaiming by the Serpent Kingdom of Hlondeth.  I also plan a plot involving an enslaved village in nearby Vilhon, and several dungeon forays at the behest of a king oppressed by evil dragons in Chessenta.

And then killing those dragons.

My poor heroes.  If only a more experienced psion was there to aid them...but I guess....my entire group will be level 3.    Yeah, that's a tough break.  If only....
Deepwalker
player, 85 posts
PP: 2/19  AC: 20/19/12
HP: 42/48  F:+8/R:+3/W:+6
Tue 16 Jan 2007
at 22:47
  • msg #204

Re: Things that go *bump*

Nothing magic about Deepwalker.  His flail is only masterwork.
Illianka
player, 117 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Tue 16 Jan 2007
at 23:01
  • msg #205

Re: Things that go *bump*

Yeah, but Deepwalker has psychic powers. Takeshi has nothing even slightly supernatural. ;)

Ooh. Yuan-ti stuff... I love Yuan-ti. ^^ (though I doubt you'll let me play one, considering they're the adversary...)

Illianka really wouldn't fit into that game though, if you're asking us for 'more experienced psions'... :p
Deepwalker
player, 86 posts
PP: 2/19  AC: 20/19/12
HP: 42/48  F:+8/R:+3/W:+6
Wed 17 Jan 2007
at 13:44
  • msg #206

Re: Things that go *bump*

Without the psychic powers Deepwalker would be doing 2d8+14 damage on a charge which still pretty impressive for 6th level.
This message was last edited by the player at 14:04, Wed 17 Jan 2007.
Illianka
player, 119 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Wed 17 Jan 2007
at 13:54
  • msg #207

Re: Things that go *bump*

Hang on, that's only 30 damage. Ah, 2d6 from Psionic Weapon.
Schnicklegulp Stoneswiper
player, 220 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Wed 17 Jan 2007
at 14:03
  • msg #208

Re: Things that go *bump*

I can do 31 damage...

...if I crit, sneak attack and psionic shot within 30ft and roll max damage on 5d6+1.
Illianka
player, 120 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Wed 17 Jan 2007
at 14:20
  • msg #209

Re: Things that go *bump*

Illianka can do... 14 damage, if she crits with her magic shortsword and does max. With the daggers, she can manage 10. Of course, she can do 45 if she max-damage-crits with Energy Ray (Fire).
DM Weirdling
GM, 4 posts
Dark Studies.
All for you.
Thu 18 Jan 2007
at 04:09
  • msg #210

Re: Things that go *bump*

Illianka:
Illianka really wouldn't fit into that game though, if you're asking us for 'more experienced psions'... :p


Well, that's understandable, if Illianka is solely adapted and interested in the Underdark.  My poor players.... :)
Schnicklegulp Stoneswiper
player, 221 posts
AC n19 f15 t15 HP 22/22
F 4 R 8 W 0 In 3 P 5/11
Thu 18 Jan 2007
at 04:13
  • msg #211

Re: Things that go *bump*

What races will you allow? Some of standard XPH races might be a little tricky, such as Thri-Kreen which might get hunted as monsters.
DM Weirdling
GM, 5 posts
Dark Studies.
All for you.
Thu 18 Jan 2007
at 05:04
  • msg #212

Re: Things that go *bump*

The race list will be much more restrictive than people expect, I bet.  Probably generic PHB +gensai+Elf/Dwarf variants/Planetouched, with most favor going to Human concepts with the 'Snake Blooded' feat. I'm planning six player slots, but I notice they fill fast and then three drop, heheh.
Illianka
player, 121 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Thu 18 Jan 2007
at 12:06
  • msg #213

Re: Things that go *bump*

I can dig that, no problem. It's just that Yuan-ti are so cool, and I don't have to worry about class choices for a whole five monster levels...
DM Weirdling
GM, 6 posts
Dark Studies.
All for you.
Thu 18 Jan 2007
at 16:36
  • msg #214

Re: Things that go *bump*

Yes, they are cool.

But in Shiftpillar on Vilhon, the game's rebel territory, they are also a dinner supplement. :P
Illianka
player, 123 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Fri 19 Jan 2007
at 05:53
  • msg #215

Re: Things that go *bump*

yeah, but so is pretty much everything :p
DM Daniel
GM, 359 posts
Thu 25 Jan 2007
at 11:40
  • msg #216

Re: Things that go *bump*

Anyone with any limited use offensive magic items, *now* would be the time to use them, since all the characters involved seem to be getting discarded after this fight and there is a serious risk of TPK here.
Schnicklegulp Stoneswiper
player, 234 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P5/11
Thu 25 Jan 2007
at 11:51
  • msg #217

Re: Things that go *bump*

I was fresh out of ideas when we got here... and things haven't improved. Bar sneak attacks (and I haven't made one all year) Schnickle has little in the way of combat effectiveness.
DM Weirdling
GM, 7 posts
Dark Studies.
All for you.
Thu 25 Jan 2007
at 14:14
  • msg #218

Re: Things that go *bump*

The Climax!

*gets some popcorn, bites fingers around the popcorn*
DM Daniel
GM, 360 posts
Fri 26 Jan 2007
at 04:47
  • msg #219

Re: Things that go *bump*

No, you got a sneak attack in on one of the mind flayers when they were flat-footed. Bonus 10 damage, if I recall. Also, that tanglefoot bag will interact interestingly with what I had planned.

You have the xmas gift of a natural 20, too - not a bad way to use it.
This message was last edited by the GM at 04:52, Fri 26 Jan 2007.
Schnicklegulp Stoneswiper
player, 235 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P5/11
Fri 26 Jan 2007
at 04:52
  • msg #220

Re: Things that go *bump*

And that wasn't long ago. How did I forget that?

Hmm. Tanglefoot, caltrops. Cloud mind, sneak attack, repeat until out of power points.

Hey, can I use the paintbrush on living creatures? Maybe paint a mega mind flayer into a small harmless puppy or the like?
Illianka
player, 132 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Sun 28 Jan 2007
at 09:14
  • msg #221

Re: Things that go *bump*

Out of contact 'till friday... basically if you could NPC me it would be great. Illianka'll keep fighting, finding ways to do the most damage she can, but if she falls below 1/5 HP she'll call the retreat. She won't skimp on using PP though.
DM Daniel
GM, 364 posts
Mon 29 Jan 2007
at 10:12
  • msg #222

Re: Things that go *bump*

You can try anything you like :p

I would suggest going for sneak attacks - there is cover to be had nearby (in fact, you are small enough to hide behind the edge of the pool), so if you wanted you could use it to make a hide check then go for a sneak attack. Plus, being closer to the cover than the ularthid is means it doesn't get the benefits and you do.
Illianka
player, 133 posts
PP17 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Fri 2 Feb 2007
at 07:16
  • msg #223

Re: Things that go *bump*

Ah, sorry about that, my mistake. I was thinking that a 30' move was a standard action, and I don't have my books down here. >>
Schnicklegulp Stoneswiper
player, 237 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P5/11
Sat 3 Feb 2007
at 02:24
  • msg #224

Re: Things that go *bump*

DM Daniel:
Anyone with detect magic/psionics active?


I have a dorje of detect psionics, but I haven't use it yet.

Is it our turn now? I thought we were waiting for the flayers.
DM Daniel
GM, 368 posts
Sat 3 Feb 2007
at 05:25
  • msg #225

Re: Things that go *bump*

It spent its action drawing a pair of cloth bags out (2 move actions). Guess what they might be...
Schnicklegulp Stoneswiper
player, 239 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P4/11
Mon 5 Feb 2007
at 07:41
  • msg #226

Re: Things that go *bump*

Well, there's a surprise. Are we (players) all transported?
Illianka
player, 137 posts
PP6 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Mon 5 Feb 2007
at 07:45
  • msg #227

Re: Things that go *bump*

I think so.

Heh, well, if we survive.. at least it'll only be a few more levels of Illianka working hard and we'll be able to get back to the material. >>
DM Daniel
GM, 372 posts
Mon 5 Feb 2007
at 23:21
  • msg #228

Re: Things that go *bump*

All transported. Portable hole + bag of holding = instant escape!
Illianka
player, 138 posts
PP6 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Tue 6 Feb 2007
at 06:58
  • msg #229

Re: Things that go *bump*

Wait, so doing the same thing again throws you back again? Okay. Now we just need a portable hole and a bag of holding :p
DM Daniel
GM, 373 posts
Wed 7 Feb 2007
at 03:25
  • msg #230

Re: Things that go *bump*

You know, I have absolutely no idea what would happen if you did that - I'll have to think about it. Normally it causes a dimensional tear that shifts everyone within 10ft to the astral plane...
Deepwalker
player, 95 posts
PP: 2/19  AC: 20/19/12
HP: 7/48  F:+8/R:+3/W:+6
Wed 7 Feb 2007
at 17:11
  • msg #231

Re: Things that go *bump*

Deepwalker wasn't within 10 feet of it.  He took two 5 foot steps back and because of his reach was at least 5 feet away to begin with.
DM Daniel
GM, 376 posts
Thu 8 Feb 2007
at 01:02
  • msg #232

Re: Things that go *bump*

Ok then, Deepwalker is still in the 'dark, with the svirf cleric & fighters. That would make it time to write his epilogue, since he is now free to go where he wishes.

[Private to Deepwalker: And, of course, the final XP award for defeating those beasties and finishing the quest: 7200 XP]
Schnicklegulp Stoneswiper
player, 244 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P4/11
Thu 8 Feb 2007
at 13:32
  • msg #233

Re: Things that go *bump*

DM Daniel:
Schnick, the paintbrush is a set of marvelous pigments with mild telepathy imbued into it such that it can draw what your mind sees. This has no effect on the game mechanic, but makes it harder to identify.


You know, with the things I can see Schnickle getting up to with this, I think it's almost artifact level of power. :D


DM Daniel:
Anyone else got any unidentified items or questions about unresolved plot points?


The strange mechanical device - what was that?

And I think we once found a power stone or cognizance crystal, but we couldn't ID it. It was in the same loot as the paintbrush and device. I think Kharona or Yuthel took it, but we didn't hear from it again.

I didn't add my RoA birthday gifts, so I'll just make a note.
DM Daniel
GM, 379 posts
Fri 9 Feb 2007
at 01:10
  • msg #234

Re: Things that go *bump*

The mechanical device is effectively an illithid calculator. It was basically there as a red herring.
The small psychic stone makes people near it feel proud, and has a magnified effect when touched. Illithids find them comforting, and usually decorate their homes with them. That's also what the gems set around the brain chamber were - emotion stones.
The mind flayer cloak is completely mundane.
There was also a ring that grants a bonus power point somewhere along the way.
Schnicklegulp Stoneswiper
player, 245 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P4/11
Fri 9 Feb 2007
at 01:42
  • msg #235

Re: Things that go *bump*

The minotaurs took the rings.
Illianka
player, 141 posts
PP6 Init+4, AC 19/17/14
HP 31/31 Svs +6/+8/+7
Fri 9 Feb 2007
at 06:21
  • msg #236

Re: Things that go *bump*

There was the Lolthan ring I got as well, that might have been it, since I never got told if it was magical or not ;)

Haah, and I levelled up. Ah well. Maybe there will be room for her in another game... I'll miss her, I guess. It was fun. ^^
This message was last edited by the player at 06:30, Fri 09 Feb 2007.
DM Daniel
GM, 380 posts
Fri 9 Feb 2007
at 06:53
  • msg #237

Re: Things that go *bump*

Actually, that ring is about the most useful thing Illianka could have on the surface, and she doesn't know how to activate it.

It casts alter self 1/day.
Illianka
player, 143 posts
PP6 Init+4, AC 18/15/13
HP 35/35 Svs +5/+6/+6
Fri 9 Feb 2007
at 07:05
  • msg #238

Re: Things that go *bump*

Haha! I wonder how it is activated... I don't suppose it'll reveal itself? Most magic items tend to, eventually, sentient or not.
DM Daniel
GM, 381 posts
Sun 11 Feb 2007
at 09:20
  • msg #239

Re: Things that go *bump*

You need an identify spell, or something of the sort. There are a few options available, including the simplest, which is taking ranks in use magic device, then rolling a lot of checks. You need to beat DC 25, though.
Schnicklegulp Stoneswiper
player, 246 posts
AC n21 f16 t17 HP 22/22
F3 R8 W-1 (+2) In 3 P4/11
Fri 2 Mar 2007
at 00:34
  • msg #240

Re: Things that go *bump*

It's probably a bit belated, but I was wondering what was going on...


Thank you DM Daniel for running this game for us. I enjoyed it, even if I didn't know quite what we were doing. :) Good bye and good luck.


DM Wierdling, will you still be running a Psionics game here?
Deepwalker
player, 96 posts
PP: 2/19  AC: 20/19/12
HP: 7/48  F:+8/R:+3/W:+6
Fri 2 Mar 2007
at 01:14
  • msg #241

Re: Things that go *bump*

I sent him a PM about it awhile ago and still haven't heard anything back from him.
DM Daniel
GM, 382 posts
Sun 4 Mar 2007
at 00:12
  • msg #242

Re: Things that go *bump*

Well, I'm out of here now. This will be my last visit to this part of ROA for some time. Thank you all for playing - I've had fun.
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