Hi gang,
So I have been working on the next iteration of a Theo campaign, expanding on the current rules and streamlining a lot of the things put in place as this iteration (current) was my first attempt at it and was based on what I knew/understood of the rules of the campaign setting and the campaign was set in a small setting (unlike Grand Awakening which was setup on a much grander scale).
That said, by making some mistakes and seeing what works and doesn't I was able to fine tune the rules more to my liking and have begun setting up the next campaign.
Now this is less a look for new players for that campaign (as I would not run both at the same time) but more a request, for those that have some time, to review the look of the Game Mechanics in the new campaign forum and see if their is anything that seems "not well defined" or "needs better explanation".
I will admit, the power level of gods is different in that campaign, with 7 stats and the advancement system being more in line with what I was looking for in making gods in a campaign. As well the magic system is more refined (for the way I run it anyhow) and the Faith system should take a larger role in that system than in this one which saw it introduced 30% into the campaign and then refined a bit once the players started using it.
So if you can, check it out and let me know your thoughts. If you wish to discuss stuff about the rules there, simply send me an rtj in that game and i'll add you as a Lurker.
link to another game
Thanks to any who will look over the rules and offer some feedback. Nothing is obliged of course and no ill feelings if you don't have the time to do so.