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19:07, 3rd May 2024 (GMT+0)

References.

Posted by CromFor group 0
Crom
GM, 12 posts
Sun 17 Mar 2019
at 14:05
  • msg #1

References - Attack



Combat Phase:
1 Movement first.  No movement after attack
   Move-by, Move Through, Martial Attacks with the element Full Move Attack

2. Attack, three elements, OCV, modified by CSL. maneuver, difficulties.
                           Location, default is 3 d6,
                           Damage, modified by Skill lvls, mneuvers, Tricks
  Format, in manual Die Roller, attack is listed last because 14-3d6

Using the Manuel die roller (seen above with the Gold arrow pointing at it) a player can input multiple die rolls and modifiers. The limits are spaces and no more than 20 dice of any kind. Likely in our game, that will not happen.

The Die roller has a weird syntax, which we know to be the 'to Hit' use of a minus sign.

Final figured OCV - 3d6. ex: 16-3d6. This always has to be the last die roll.

In addition a '+' sign can be used. ex: 1d6 + 1d3, looks like d6+d3, the 1 is assumed, and it will generate one result instead of listing the d6 result and a result for the d3.

This works for certain area locations like Body shot -1 OCV and 2d6+4 for location.

Thus we can see a weapon, location and 'to hit' described in the 'Reason for roll' field can look like this

Broadsword Defensive Strike, Body shot, OCV 16

and the Manual field looks like this

d6+d3,2d6+4,16-3d6 yields this result



We post the results reading backwards, so

Hit DCV 6, Loc: Stomach, doing 5 BODY 20 STUN



   

         
This message was last edited by the GM at 12:46, Fri 07 Aug 2020.
Crom
GM, 90 posts
Sat 20 Apr 2019
at 15:09
  • msg #2

References - Damage




When attack Crits or Damage equal to half target's total BODY the target can be Impaired.

Players and important NPC make a CON roll to avoid Impairment.

Effects are suggestions, players may provide alternative suggestions based on situation.  GM has final say on actual effect.

This message was last edited by the GM at 15:23, Sat 20 Apr 2019.
Crom
GM, 91 posts
Sat 20 Apr 2019
at 15:10
  • msg #3

References - Misc

   


Crom
GM, 99 posts
Wed 24 Apr 2019
at 02:13
  • msg #4

References - Combat Luck


Crom
GM, 117 posts
Thu 9 May 2019
at 01:20
  • msg #5

References - Strength

NOTE: STR is 1 / 5 points of STR in Heroic games like Savage Heroes


Crom
GM, 119 posts
Sat 11 May 2019
at 14:38
  • msg #6

References - Weapons & Armor

          Damage    Stunx  STR Min   Mass    Fantasy Hero
Hammer    1d6-1       +1       8     1.0kg   Hammer, Small

Awl       ½d6                  5     0.7kg   Stilleto w/o armor piercing

Truncheon  3d6N                8     1.2kg   Baton/Shillelagh

Manacle   ½d6                 10     20kg    Leg Manacles
          -improvised weapon, somewhat balanced, can be lifted with Casual STR of 3+
          - -1 OCV unless have WF: Improvised Weapons

Work Pick 1d6AP               11     1.3kg   Pick#, Armor Piercing

Limestone +1d6N                3      .5kg   Chunk of Limestone, Fragile
          - improvised weapon, -1 OCV unless have WF: Improvised Weapon

Solid Rock 1                   3       1kg    Larger/Pointed or otherwise

  deadlier chunk of rock, can be thrown

Whip      ½d6 RP               5      .3kg   +6m Rang, can Grab
          - reduced penetration, STR above STR min doesn't add dmg

Spear (M) 1½d6                 12    2.0kg   Set, Can be Thrown, +2m Reach

Knife      ½d6                 4      .8kg   Can be Thrown
Short Sword 1d6               10     1.1kg
Medium Bow 1d6+1               9     1.0kg   2H, Concentration (1/2 DCV) while loading/firing
Scimitar   1d6+1              11     1.1kg
Broadsword 1d6+1              12     1.2kg
Great Club 6d6N               15     1.8kg   2H

Armor            DEF    Weight    Covers
Brigadine Shirt   4     5.79kg     9-13
Ring Shirt        3     4.06kg     9-13
Steel Cap         5      .39kg      5


Shield         DCV   HA   STR Min   BODY   Def  Mass
Medium, Metal  +2   2d6    13        4      5   5kg

This message was last edited by the GM at 18:57, Sat 05 Sept 2020.
Crom
GM, 125 posts
Wed 15 May 2019
at 23:47
  • msg #7

References - Character Languages


Crom
GM, 132 posts
Sun 19 May 2019
at 16:30
  • msg #8

References - Status Icons

The following icons are used on combat maps to indicate status of given Character/NPC

StatusIcon
Grabbed
Prone
Stunned

List will be updated as needed.
Crom
GM, 139 posts
Mon 27 May 2019
at 21:33
  • msg #9

References - Actions


Crom
GM, 258 posts
Wed 23 Oct 2019
at 02:29
  • msg #10

References - Bows

Use of a Bow includes the following (Fantasy Hero 6e p196):
  Stringing a bow — requires a Full Phase Action, though a character with Fast Draw (Bows) can reduce this to a Half Phase Action if he succeeds with a roll.
  Loading a bow — drawing an arrow (from a quiver or other container) and nocking it to the string — requires a Half Phase Action (unless the character succeeds with a Fast Draw (Bows) roll OR Fighting Tricks: Bow roll, in which case it becomes a Zero Phase Action).
  Firing a bow — pulling the string back, aiming quickly, and releasing the arrow — is an Attack Action.  Firing an arrow accurately requires an archer to stand still and focus on what he’s doing. This halves his DCV until his next Phase. (In game terms, bows have the Limitation Concentration (½ DCV; -¼)

If a character has (and uses) 5 or more points of STR above the STR Minimum of a bow, he may
load and fire a bow as an Attack Action (without the need for a Fast Draw roll) if he accepts a -2 OCV penalty for rushing.

Archers may fire his bow defensively. This eliminates the half DCV modifier, but imposes a -4 OCV penalty on his arrow shot (reflecting the fact that he’s dodging around and not fully concentrating on accurate archery)
This message was last edited by the GM at 02:36, Wed 23 Oct 2019.
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