Combat Phase:
1 Movement first. No movement after attack
Move-by, Move Through, Martial Attacks with the element Full Move Attack
2. Attack, three elements, OCV, modified by CSL. maneuver, difficulties.
Location, default is 3 d6,
Damage, modified by Skill lvls, mneuvers, Tricks
Format, in manual Die Roller, attack is listed last because 14-3d6
Using the Manuel die roller (seen above with the Gold arrow pointing at it) a player can input multiple die rolls and modifiers. The limits are spaces and no more than 20 dice of any kind. Likely in our game, that will not happen.
The Die roller has a weird syntax, which we know to be the 'to Hit' use of a minus sign.
Final figured OCV - 3d6. ex: 16-3d6. This always has to be the last die roll.
In addition a '+' sign can be used. ex: 1d6 + 1d3, looks like d6+d3, the 1 is assumed, and it will generate one result instead of listing the d6 result and a result for the d3.
This works for certain area locations like Body shot -1 OCV and 2d6+4 for location.
Thus we can see a weapon, location and 'to hit' described in the 'Reason for roll' field can look like this
Broadsword Defensive Strike, Body shot, OCV 16
and the Manual field looks like this
d6+d3,2d6+4,16-3d6 yields this result
We post the results reading backwards, so
Hit DCV 6, Loc: Stomach, doing 5 BODY 20 STUN
This message was last edited by the GM at 12:46, Fri 07 Aug 2020.