Re: Hymn of the Fallen (0.6.3)
Michael was through the portal and took in the situation. The Sleepers with the cameras would cause a lot of problems if not dealt with immediately. At the same time, the issue with the children needed to be done with before Talion went off. He nodded to Hank. “The ‘innocence’ of those inside are still to be determined. But I do agree that the situation requires arbitration. I will make my way inside to pursue the one responsible. Hank and Nefertiti, can you two handle the Sleepers and phones outside and join us inside once that is taken care of? With all the magic about to go down, we don’t need a paradox erupting here.”
The priest then used his inhuman speed to race after Sal and Noah. When he saw the sight before him, he knew that the children had to be stopped without hurting them and angering Talion. His mind went back to his Hunter days when his cell had to deal with a pack of vampires in their nest. He knew what he had to do. Pulling out one of the Seven Nails from its tube container, he made a six square yard circle with the nail in the floor around the man and altar with the children. Right as the circle completed, he made the sign of the cross and rebuked those within. “Kneel before the Lord!”The ward flared to life in a radiant glow bringing the weight of God upon the shoulders of the children and the mystery man.
12:33, Today: Michael rolled 2 successes using 6d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 6,4,7,9,10(+7),7. Using one use of luck for rote quality.
12:28, Today: Michael rolled 4 successes using 8d10 with the World of Darkness nWoD system with a target of 8, rerolling 10s with rolls of 3,1,10(+10,6),3,1,10(+8),3,7. Blessing of Saint Agrippina +1 from priest -1 from desecrated ground.
The blessing has a Strength rating 6 that measures its ability to keep out Satan’s spawn. This score is subtracted from the Presence (or Power, for a ghost or spirit) of any affected monster that is in the area. If the entity’s Presence or Power would be reduced to zero, it cannot exit the blessed area. Otherwise, the creature can exit, but all of its Power Attributes (Strength, Intelligence and Presence) are reduced by the Strength of the blessing for the entire time the entity remains in the area. If any of these Attributes is reduced to 0, the monster cannot use any actions that rely on that Attribute. Monsters outside the blessed area that attempt to use supernatural powers to affect anyone or anything inside the blessed area are still subject to the blessing’s Strength.
Ongoing Effects: -Forge Godsend (Duration: 12 Hours, -6 damage dealt to Michael)
-Forge Destiny (Duration: 12 hours, +2 on rolls to fulfill destiny, -2 on rolls to make Michael not fulfill destiny, protect those who wish to remain neutral during conflicts)
-Probable Cause combined with the Sybil’s Sight (Duration: 24 hours, 2 future rolls gain rote quality)
-Lucky Coin combined with Fortune’s Protection (Duration: 24 hours, 5 Armor, +5 equipment bonus on Excalibur)
-Sworn Oath (Protect those who wish to remain neutral in the conflict, gives chances to resist effects that would make Michael go against this oath)
-Fortitude of Saint George (+1 Stamina)
-True Sight of Saint Abel (See supernatural effects and auras)
-Protection of St. Agrippina (6 square yard area in pyramid has strength 6 ward around man and altar)
Willpower 4/7
Essence of Mage breaker 3/13
Essence of Lantern 5/5
Michael’s Essence 13/13