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Optional: Character Generator.

Posted by FulcrumFor group 0
Fulcrum
GM, 3 posts
Maintainer of the
World's Balance
Sun 14 Apr 2019
at 08:18
  • msg #1

Optional: Character Generator

I love this for building characters, and will be using it for NPCs. I thus leave this available for players to use if desired. It is rather easy and quick once you get to know it, but as it is unusual and takes getting used to, I won't require it's use by players. It can work well for character inspiration though.
Fulcrum
GM, 4 posts
Maintainer of the
World's Balance
Sun 14 Apr 2019
at 09:13
  • msg #2

Optional: Character Generator

Ability Scores

I use the Three Dragon Ante card crafting method (this comes from Dragon magazine issue #346 available for download, use the 28 token method, with one extra flexibility option of arranging the ability scores as desired which affects when placing an uneven amount of tokens and when buying stats, place extra tokens on the next card).


Step one is to draw 11 cards from the deck (Since the Rpol roller doesn't have it for some reason, I'll post up the equivalences for the deck and what each card does when I get the chance at the end of this post).

They are drawn in order for the Traits (Nature, Spirit, Body, Mind, and Nurture), and then the six ability scores in the order you desire.

You initially place 9 tokens on the Nature card, 3 on Spirit, 4 on Nurture, and 2 on each ability score.

What card is drawn for that trait determines where the tokens on that trait get moved to, until all tokens have been moved to the Ability Scores (the Ability Score cards get resolved once, shuffling the tokens around a bit).

Resolve the cards in order, starting with Nature, then Spirit, Body, Mind, and Nurture, then the ability score cards. Then after all that, the tokens on the ability scores are the points spent on that ability score in the point buy method. Extra points that are not enough to buy the next highest score, get added to the next ability score card (another point where choice of order of the ability scores comes into play).

Trait Overview
The Nature card represents the balance between mental or physical ability. Good dragons favor mental, while evil dragons favor physical. Mortal and Draco-lich are special, naturally.

The Spirit card represents the aspects of a character that seem random yet are central to their life.

The Body and Mind cards are self explanatory, representing the character's physical and mental nature.

The Nurture card represents the start of your training and practice and often determines your first ability score to resolve.

The Ability Score cards represent themes or events that affected that score.

The overall spread of cards and what cards are where can inform you of aspects of your character and spark your creativity. For example, are most of the cards good dragons or evil dragons, or perhaps mostly mortal and special cards?

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As the Three Dragon Ante cards have a strength which is referenced upon occasion, I call it Rank below to avoid confusion with the Strength ability score.

If only Ability Score or cards are mentioned, then assume an even distribution among them.

For many Dragon cards, age group is set as (young 1-3), the numbers in the parenthesis are the rank of the card.

ARCHEMAGE

Represents Knowledge, Magic, and Specialization

Nature: Body, Mind, and Int
Spirit: Dex, Int, and Cha
Body: 2/3s Dex, rest to Con
Mind: 2/3s to Int, rest to Wis
Nurture: All to Int
Abilities: Give 2 tokens from this card to the ability card with the most tokens.


BAHAMUT

Represents Goodness, Generosity, and Leadership

Nature: 6 to mind, and 3 to body
Spirit: Int, Wis, Cha
Body: All to Dex
Mind: All to Cha
Nurture: Copy the effect from the Mind card
Abilities: Give one token to each other ability card in order


BLACK DRAGON

Represents Stealth, Cunning, and Deceit.

Nature: 6 to Body, 3 to Mind
Spirit: Dex, Con, Int
Body: 2/3s to Dex, rest to Con
Mind: 2/3s to Int, rest to Wis
Nurture: (young 1-2) Str , (Adult 3-5) Dex, (Old 7-9) Con
Abilities: Steal a token from the 4th ability card away. If this card is Old (a 7 or higher), steal two tokens instead.


BLUE DRAGON

Represents Resiliency, Vanity, and Forcefulness.

Nature: 6 to Body, 3 to Mind
Spirit: Str, Dex, Cha
Body: 2/3s to Str, rest to Dex
Mind: Int, Wis, and Cha
Nurture: (young 1-2) Str, (Adult 4-7) Dex, (Old 9-11) Con
Abilities: Steal a token from the 2nd ability card away. If this card is Old, steal two tokens instead.


BRASS DRAGON

Represents Wisdom and Perception.

Nature: 6 to Mind, 3 to Body
Spirit: Str, Int, Wis
Body: 2/3s to Str, rest to Con
Mind: All to Wis
Nurture: (young 1-2) Int, (Adult 4-5) Wis, (Old 7-9) Cha
Abilities: Give one token to the ability card 5 spots away, or give two tokens if this card is Old.


BRONZE DRAGON

Represents Knowledge and Clever planning.

Nature: 6 to Mind, 3 to Body
Spirit: Dex, Int, Cha
Body: 2/3s to Dex, rest to Str
Mind: All to Int
Nurture: (young 1-3) Int, (Adult 6-7) Wis, (Old 9-11) Cha
Abilities: Give one token to the ability card 3 spots away, or give two tokens if this card is Old.


COPPER DRAGON

Represents strength of will.

Nature: 6 to Mind, 3 to Body
Spirit: Int, Wis, Con
Body: 2/3s to Con, rest to Dex
Mind: 2/3s to Wis, rest to Int
Nurture: (young 1-3) Int, (Adult 5-7) Wis, (Old 8-10) Cha
Abilities: Give one token to the ability card 4 spots away, or give two tokens if this card is Old.


DRACOLICH

Represents rebirth and gaining strength from failure.

Nature: Body, Mind, Nurture
Spirit: Str, Con, Wis
Body: All to Con
Mind: All to Wis
Nurture: Copy the ability from the Nature card.
Abilities: Take 1 token from every ability card that is an evil dragon.


DRAGONSLAYER

Represents violence and destruction.

Nature: Body, Mind, Str
Spirit: Str, Con, Int
Body: 2/3s to Str, rest to Dex
Mind: 2/3s to Cha, rest to Int
Nurture: Str
Abilities: Take 1 token from every ability card that is a dragon of rank 7 or less.


DRUID

Represents balance, nature, and strength from weakness.

Nature: Body, Mind, Con
Spirit: Dex, Con, Wis
Body: 2/3s to Con, rest to Str
Mind: 2/3s to Wis, rest to Int
Nurture: Con
Abilities: Give 2 tokens to the ability card with the fewest tokens.


FOOL

Represents innocence and freedom.

Nature: Body, Mind, Spirit
Spirit: Str, Int, Cha
Body: Str, Dex, Con
Mind: Int, Wis, Cha
Nurture: Copy the Spirit Card's ability.
Abilities: Give 1 to each ability card with rank 4 or above.


GOLD DRAGON

Represents honor and noble spirit.

Nature: 6 to Mind, 3 to Body
Spirit: Con, Wis, Cha
Body: 2/3s to Con, rest to Str
Mind: All to Cha
Nurture: (young 2-4) Int, (Adult 6-9) Wis, (Old 11-13) Cha
Abilities: Give one token to the ability card 1 spot away, or give two tokens if this card is Old.


GREEN DRAGON

Represents toughness, belligerence, and resistance.

Nature: 6 to Body, 3 to Mind
Spirit: Str, Con, and Wis
Body: all to Con
Mind: 2/3s to wis, rest to Cha
Nurture: (young 1-2) Str, (Adult 4-6) Dex, (Old 8-10) Con
Abilities: Steal a token from the 3rd ability card away. If this card is Old, steal two tokens instead.


PRIEST

Represents protection.

Nature: Body, Mind, Wis
Spirit: Dex, Wis, Cha
Body: 2/3s to Str, rest to Con
Mind: 2/3s to Wis, rest to Cha
Nurture: all to Wis
Abilities: Give 1 token to every ability card that is mortal.


PRINCESS

Represents diplomacy and influence.

Nature: Body, Mind, Cha
Spirit: Con, Int, Cha
Body: 2/3s to Con, rest to Dex
Mind: 2/3s to Cha, rest to Wis
Nurture: all to Cha
Abilities: Give 1 token to every ability card that is a good dragon.


RED DRAGON

Represents greed, cunning, and physical power.

Nature: 6 to body, 3 to mind
Spirit: Str, Dex, Int
Body: all to Str
Mind: 2/3s to Int, rest to Cha
Nurture: (young 2-3) Str, (Adult 5-8) Dex, (Old 10-12) Con
Abilities: Steal a token from the next ability card. If this card is Adult or Old, steal two tokens instead.


SILVER DRAGON

Represents judgement and justice.

Nature: 6 to Mind, 3 to body
Spirit: Str, Wis, Cha
Body: Str, Dex, Con
Mind: 2/3s to Cha, rest to Wis
Nurture: (young 2-3) Int, (Adult 6-8) Wis, (Old 10-12) Cha
Abilities: Give one token to the ability card 2 spots away, or give two tokens if this card is Old.


THIEF

Represents skill and achievement.

Nature: Body, Mind, Dex
Spirit: Str, Dex, Wis
Body: 2/3s to Dex, rest to Str
Mind: 2/3s to Int, rest to Cha
Nurture: Dex
Abilities: Steal two tokens from the card with the most tokens not including this card.


TIAMAT

Represents evil, greed, and tyranny.

Nature: 6 to Body, 3 to Mind
Spirit: Str, Dex, Con
Body: Str
Mind: Int
Nurture: Copy the Nurture card
Abilities: Steal one token from every other ability card.


WHITE DRAGON

Represents speed, ferocity, and agility.

Nature: 6 to Body, 3 to Mind
Spirit: Dex, Con, Cha
Body: Dex
Mind: 2/3s to Cha, Int
Nurture: (young 1-2) Str, (Adult 3-4) Dex, (Old 6-8) Con
Abilities: Steal a token from the 5th ability card away. If this card is Old, steal two tokens instead.
Fulcrum
GM, 5 posts
Maintainer of the
World's Balance
Sun 14 Apr 2019
at 09:20
  • msg #3

Optional: Character Generator

The list of cards and their strength rank. The number to the right is the dice result for that card. 6 of each dragon, 7 mortals, and 3 "god" cards. 70 cards so 1d70 for each card, ignore repeats.

 1 The Archmage   .........9
 2 Bahamut ...............13
 3 Black Dragon ........1
 4        .................2
 5        .................3
 6        .................5
 7        .................7
 8        .................9
 9 Blue Dragon ........1
10       .................2
11       .................4
12       .................7
13       .................9
14         ..............11
15 Brass Dragon .......1
16       .................2
17       .................4
18       .................5
19       .................7
20       .................9
21 Bronze Dragon .....1
22       .................3
23       .................6
24       .................7
25       .................9
26        .............. 11
27 Copper Dragon ......1
28       .................3
29       .................5
30       .................7
31       .................8
32        .............. 10
33 Dracolich ........ 10
34 The Dragonslayer ...8
35 The Druid ..........6
36 The Fool ...........3
37 Gold Dragon ........2
38       .................4
39       .................6
40       .................9
41        .............. 11
42        .............. 13
43 Green Dragon .......1
44       .................2
45       .................4
46       .................6
47       .................8
48        .............. 10
49 The Priest .........5
50 The Princess .......4
51 Red Dragon .........2
52       .................3
53       .................5
54       .................8
55        .............. 10
56        .............. 12
57 Silver Dragon ......2
58       .................3
59       .................6
60       .................8
61        .............. 10
62        .............. 12
63 The Thief ..........7
64 Tiamat ........... 13
65 White Dragon .......1
66       .................2
67       .................3
68       .................4
69       .................6
70       .................8
Fulcrum
GM, 6 posts
Maintainer of the
World's Balance
Sun 14 Apr 2019
at 09:28
  • msg #4

Optional: Character Generator

Examples

I have drawn one set of 11 cards, and with it, I will make two example layouts. For one, I'll work with the obvious flow of the cards, and the other example will be working against them, bending them towards an existing concept.

The cards I drew were,
Nature   53 red 3
Spirit   39 gold 4
Body     41 gold 9
Mind     30 copper 5
Nurture  55 red 8

And 6 abilities
9 Tiamat 13
63 silver 12
46 green 4
49 green 10
69 white 6
10 blue 1

So, more evil cards were drawn, including the evil god card.

The first five cards are static, so no choice on our part about them. So let's look what we get from those.

1) Nature, Red 3 (greed, cunning, physical power)
2) Spirit, Gold 4 (honor, noble spirit)
3) Body, Gold 9 (honor, noble spirit)
4) Mind, Copper 5 (strength of will)
5) Nurture, Red 8 (greed, cunning, physical power)

There are three color pairs, Gold, Red, and Green.

First impression says LE physical guy, but one might notice that physical and evil are lumped together, as are mental and good. Thus we can choose to focus on one aspect at the expense of the other to better fit our desired outcome, or as I might do for npcs (once I get the auto-maker program up and running), if we need inspiration we can simply follow through on what's there.

So, the first character seed (cause we really aren't going full depth here, just the stats and some core pieces) will be Denysis, and he will be based on following the cards closely and more fully embracing them totally.

So, the cards strongly favor physical stats, and indeed the pair of Red dragons are big into physical power, and the pair of greens are about toughness and resilience. In the Three Dragon Ante game, Tiamat can work with any evil dragon to complete a flush, which in this case would work with both reds and greens, so building on that, we will focus efforts on giving Denysis str and con.

To start, we'll put Tiamat into Strength, pulling a point from all other abilities giving strength +5 points.

Of the remaining dragons, 3 will move 2 points, and the remaining will steal 1 point.

The silver gives away points, and as silver represents justice and judgement, and cunning is part of our red color so we don't want to drop it in int, but with the golds giving honor, it feels appropriate to stick it in wis, especially as that moves 2 points to strength.

Then I'll put the white dragon in con, which steals 2 points from wis.

The old green gets put in cha, pulling 2 points from dex. (I considered putting the old green in dex, but that would have left cha a point shorter)

Then I put the other green in dex and the blu in int.

This gives Denysis the following points array,
str, dex, con, int, wis, cha
 11    4    6    3    1    3

Str 11 tokens, buys a 16 with an extra token to carry over
Dex 4+1, 14
Con 6, 14 carry one over
Int 3+1, 13 carry one over
Wis 1+1, 12
Cha 3, 13

Final scores,
16, 14, 14, 13, 12, 13
And this implies a character that is greedy and belligerent, yet has some semblance of honor and nobleness oblige, though he keeps to it for his own sake rather than for others. He is physically imposing and tough, built like a boulder. The red dragon, an elder one at that, as his nurture card implies a harsh and physically demanding upbringing.


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===

Using the same draw, I'll also build Riulia, Denysis' twin sister. For Riulia though, I'll pretend I wanted the opposite of what the cards gave me. Riulia is a good girl and more mental than physical, being a spellcaster.

The first five cards are naturally all the same, so I'll skip to ability score choices.

As a good aligned spellcaster, I'll play up the honor and noble spirit and with all the physical aspects, I'll say her magic is inherent like a sorcerer, thus coming from her own power rather than study.

Thus, I'll put Tiamat into Cha, pulling a point from all others.

With that big initial bonus to con, I'll put Silver there, which adds 2 to Wis.

Dex is still very important to casters, to avoid hits and to get where they need to go, therefore, I'll put White there, grabbing points away from Str.

Then I'll put the elder green in Int, pulling more points away from Str.

Then the lesser green to Wis.

And the lowly blue to Str.

str, dex, con, int, wis, cha
0    6,   3    4    7    8

Thus Riulia is honorable and noble, wise and gracious, but perhaps a bit envious of others with more than her, wanting what they have, this feeling drives her kindness to those with less.

With her heritage though, she is physically resilient and agile.

Her final scores,
Str 0, 10
Dex 6, 14 carry one over
Con 3+1, 13 carry one over
Int 4+1, 14
Wis 7, 15
Cha 8, 15 carry one back around to str
Str 1, 11

Final scores,
11, 14, 13, 14, 15, 15
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