Note: I would prefer players that will be invested in the game, and have some knowledge of the Greyhawk Setting. I've seen a few Temple of Elemental Evil games spring up and die rather quickly. I'd prefer that players know what they are doing, and we can quickly jump into the fun. Now that being said, This game wont specifically be a ToEE game, unless the players decide to take it that direction. We will be starting in Hommlet at level 1, So If you are crazy enough to go straight to the Moathouse and then to the Temple, well, you deserve to be eaten by a dragon. Why not stick around town, roleplay, and do some smaller adventures first. I have a lot of ideas planned, but I need players that are proactive and will actually move the story along, and not just wait for the DM to post. Are you that player? If so, then I'd love to have you. Below are the rules, once you've read them, and you've sent me a Request, I will add you, and we can get you rolling for your abilities. We are using Method VI, in addition to using Comeliness.
1. Advanced Dungeons & Dragons 2nd Edition, Resources:
http://purpleworm.org/rules/
2. Method VI w/ Extra: Each ability starts with a score of 8. Then roll Eight dice. These dice can be added to your character's abilities as you wish. All the points on a die must be added to the same ability score. For example, if a 6 is rolled on one die, all 6 points must be assigned to one ability. You can add as many dice as you want to any ability, but no ability score can exceed 18 points. If you cannot make an 18 by exact count on the dice, you cannot have an 18 score. This will allow for the most classes. Since we are using Comeliness it too will start at 8. I've raised the number of dice rolled from seven to eight to reflect adding Comeliness.
3. I will be allowing they Greyhawk Specific sub-races, including Human Sub-races, The Roleplay aspect of choosing a Human sub-race will be roleplayed. Certain sub-races are looked down upon, some are trusted more than others. I will provide a list of them.
4. Only Good Aligned Characters. Lawful Good, Neutral Good, Chaotic Good. I want the characters to be a good force in the setting.
5. We will be using the Greyhawk Pantheon of Deities. Most are found in the From the Ashes supplement. If you are playing a Specialty Priest, please use that book for reference.
6. We will be started in the Village of Hommlet. Each of you will have arrived to the Village on your own accord. You will not be starting together.
7. Your background should involve your reasons for traveling to Hommlet, You are free to use NPCs to connect to, i.e. visiting a family member, just passing through, fleeing, etc.
8. We will be utilizing a Calendar for this game. It will also help with setting specific festivals, Holidays, and days when shops are open. It will help with feeling attached to the setting.
9. Climate & Weather will be determined, and kept track of, this will also help the setting feel like it too is a character in the story. And some spells are weather dependent.
10. Backgrounds should include events that have happened in Greyhawk, if your character is old enough to have lived through some of the events, I would like to know how they have effected you. I will provide a Timeline of Events to help with writing your background.
11. Also when writing your background, I do not mind if you are related to notable characters within the setting. You want to be the nephew of Nerof Gasgal, the Lord Mayor of Greyhawk, that is fine, just try not to be direct relations to very notable Characters. Being able to ask your dad for help, Mordenkainen of the Circle of 8, would be kinda ground breaking if you had the option.
12. We will allow Kits from the Complete Handbook's if they match the Greyhawk Setting.
13. We will be using the Optional Non-Weapon Proficiency System, We will not be using Secondary Skills.
14. We will allow a roll for Wild Talents, as per the Psionics Handbook, but will not allow Psionics classes. They can become overpowered fairly quick.
15. You may start with maximum starting gold based off your Class or Kit.
16. You may start with maximum Hit-points at level one.
17. We will be using the Spell Point System as detailed below.
18. Player's Options rules will not be used.
19. We will be utilizing tables from the Player's Guide to Greyhawk, this will allow some sub-races certain rolls on tables, as well as Family Characteristics.
20. We will be using Comeliness & Reaction Adjustments.
21. Named Spells are not allowed to be chosen at creation, you must research named spells in character. i.e. Bigby's, Mordenkainen, Tenser's, etc.
22. We will allow the Wizard & Priest Compendiums to be used, especially for setting specific spells.
23. Magic-Users will roll randomly for starting spells, based on the Wizard's Compendium.
24. Encumbrance will be tracked, along with resources like Food, Ammo. Starvation Rules are in effect.
25. Environmental Rules will also be utilized. Drowning, Freezing, Heat Exhaustion.
26. Characters need to have a first & Last Name, You came from somewhere.
27. Characters will start off at level one.
Now that you've read all twenty seven of these rules. If you are still interested in joining, that is awesome. Hopefully I have answered all the questions that you should have, but if their are any others that I missed please ask. Once you are added to the game you can roll your eight dice, and start deciding on your abilities.
This message was last edited by the GM at 15:45, Tue 14 May 2019.