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06:06, 12th May 2024 (GMT+0)

Skills List.

Posted by SystemFor group 0
System
GM, 51 posts
Tue 15 Aug 2023
at 23:30
  • msg #1

Skills List

Your characters will not start with any skills.  As they gain skills, we'll fill out this list.

U - marks an Untrained skill, not marked is a Trained skill
P/T - marks a Pool skill vs a Trigger skill

Skill NameUP/TDescription
Armor Skills*TBurn 1 point to block current armor rating's worth of damage
Acrobatics PAdd to Agility in situations where acrobatics could help
Backstab*TBurn 1 point multiply damage by to-hit multiplier + 1.  Must attack opponent from behind.
Climbing*P 
Dodge*TBurn 1 point to double your score for physically avoiding one attack
First Aid*PIntelligence check vs wound points, heal multiplier points of damage
Grit*TBurn 1 point to check Endurance vs one source of incoming damage, block multiplier points of it.  For example, Endurance of 15 vs incoming damage of 5 is a x3 check, can block 3 points of the incoming damage.  Apply grit to damage after reductions for armor.
Goblin Lore PCan also burn points from this to affect goblin related tasks (to hit, damage, etc)
Juggling P 
Lockpicking P 
Magic Lore PKnowledge of general magical theory.  Adds to any spells cast for the purposes of making skill checks.  Can be burnt to pass magic related skill checks.
Medicine PIntelligence check vs wound points, add to natural healing for that wound
Navigation P 
Shield TAdds to Agility for defending against attacks a shield could affect.  Burn 1 point to block shield's rating in damage, or to bash an opponent
Sleight of Hand P 
Smithing PIntelligence check to repair items, time taken depends on check vs damage needing repaired
Spinning Attack TBurn 1 point to attack all targets in range with melee weapon
Stealth*P 
Weapon Skills P 

Spell NameUP/TDescription
Heal TBurn 1 point to make Willpower check vs wound damage, success heals wound
Repair TBurn 1 point to check Intelligence vs item damage to repair (for wood/metals/glass)
Mending TBurn 1 point to check Intelligence vs item damage to repair (for cloth/textiles)
Enhancing TBurn 1 point to check Intelligence vs multiples of item rating to enhance rating. Lose 1 point of enhancement per day. An item may only have one enhancement at a time. Maximum bonus based on the item's material applies (as per the crafting section in the rules)
Energy Bolt TBurn 1 point to make Intelligence check to hit target, does 5 damage that ignores non-magical armor
Haste TBurn 1 point to make an Intelligence check vs target's Agility.  Success doubles target Agility and grants 1 extra attack each round for 1 hour.
Mage Armor TBurn 1 point to make an Intelligence check vs target's Endurance + Armor rating.  Success adds multiplier points to armor in the form of a magical field, +5 points max.  This can add to existing armor rating only if the target is wearing it when the spell is cast.  Otherwise only the higher of the two armor ratings is used.
Recall TBurn 1 point to make a Willpower check vs distance in km to target circle.  Exceeding check by X multiples allows additional X willing subjects to be taken.
Summon Item TBurn 1 point to check Intelligence vs distance in km to marked item to summon it to caster's current location.  Size limit is current Intelligence in kg.
Summon Creature TBurn 1 point to check Intelligence vs distance in km to willing creature carrying marked item to summon it to caster's current location.  Difficulty scales based on size.

This message was last edited by the GM at 18:52, Thu 14 Mar.
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