BLASTERS
* Stun: the weapon can also do stun damage (not doubled after armor)
* Auto: automatic weapons
* T: the weapon has targeting systems or scopes that give +2 on an Aiming (Perception+Blasters), with a folding stock giving an extra +1.
Hold-Out Blasters
Small enough to be hidden in the hand of a human, hold-out blasters are common in urban areas with strict weapon controls and among undercover agents. Hold-out blasters require custom de- signed power packs and only hold enough blaster gas for a few shots. They are illegal or closely regulated in most systems. Many systems, however, look on them as a "self-defense" alternative to the more powerful types of personal weapons available.
Sporting Blasters
A small, short blaster, often used for small- gamehuntingorpersonaldefense.Sometimes used for dueling. This is the smallest weapon
to use standard power packs.
Blaster Pistols
This is the most common weapon in the galaxy. It is popular with urban police forces, traders and anyone else who needs to pack re- spectable firepower in a compact package. Ownership of these weapons is restricted in many systems.
Heavy Blaster Pistols
A blaster pistol is a compromise: it gives the user a lot more firepower, but with a very limited range — this is accomplished by draining a lot of energy from the power pack, at the expense of ammo. A heavy blaster pistol is crammed into a standard pistol frame, making it easy to disguise if necessary. These weapons are illegal or heavily restricted in many systems. Han Solo's favorite weapon is a modified BlasTech DL-44 heavy blaster pistol.
Blaster Carbines
These weapons are shorter and less accurate than blaster rifles, the weapons they are based upon. However, they are rugged and reliable and malfunctions are very rare. These weapons are less advanced than blaster rifles, and older models can often be
found at greatly discounted prices.
Blaster Rifles
Among the most popular personal weapons in the galaxy, blaster rifles arein common use throughout the Imperial and New Republic forces. They have a retractable stock and sight. In most systems, ownership is restricted to military organizations. Imperial stormtroopers favor blaster rifles.
Sporting Blaster Rifles
Built in an attempt to circumvent standard restrictions on the blaster rifle, the "sport rifle" is merely a smaller version of its more lethal cousin. It was introduced early in the days of the Empire by groups that worried over the new centralization of power. In general, it is just as restricted in use as the blaster rifle.
Light Repeating Blasters
Longer and more powerful than blaster rifles, these weapons are for large-scale actions, often supplementing ground squads and providing cover for artillery gunners while their weapons are being set up. These weapons are normally about one to one-and-a-half meters long, and can be run off power packs or attached to generators for unlimited fire- power. They are normally available only to the military.
Heavy Repeating Blasters (E-Web)
The E-Web is at the limit of "portable" blaster weapon technology — troops can carry it, but they certainly can't fire it without tripod mounting. It is normally allotted as an infantry support weapon, and the crew is expected to keep the weapon moving with the troops for backup when needed. Imperial snowtroopers on Hoth used E-Webs.
Bowcasters
A weapon unique to the arboreal Wookiees of Kashyyyk, the bowcaster (also called a laser crossbow) is an ancient and curious combination of energy and projectile weapon. The weapon requires great physical strength to cock and load. The weapon fires explosive quarrels wrapped in an energy cocoon, giving the explosive the appearance of an elongated blaster bolt. The weapons are only available on Kashyyyk.
MELEE
Shock: when hit, the shockee takes the base damage and must make a Constitution (doubled) roll at a penalty equal to the successes of the attack. On a failure, the victim is knocked out. Even if they remains conscious, the shock gives them a -2 penalty to all actions (including resisting another shock) for the next four Turns. Multiple shots create cumulative penalties.
HEAVY WEAPONS
Fragmentation Grenades
Grenades come in a variety of sizes and forms, and can be simple explosives, or may eject noxious gases or smoke or any other number of payloads, depending upon the specific needs of the purchaser.
Mines
Mines are used to eliminate incoming troops and vehicles. Most are triggered by physical pressure (such as moving ground troops) or the presence of repulsor fields (generated by incoming vehicles). The demolitions skill roll of the character setting the mine is equal to the hide value of the mine (in case someone is searching for it) and the "to hit" roll of the weapon. When the mine is triggered, the character must dodge to get out of the immediate blast radius of the explosion — each success reduces damage by 5.
Thermal Detonators
The thermal detonator is a highly effective weapon of terror and destruction. It is fist-sized, yet packs enough explosive to destroy everything within a small building.
This message was last edited by the GM at 22:55, Sun 16 Apr 2023.