The park is fairly large; large enough that there's nothing really 'in scope' for the adventure. Between that, and the treeline blocking direct LOS on the entrances, it does make observations from a distance more difficult (including tracking radio traffic).
The truck maps to Russel Overland Transport, a separate private company. Whatever they do in the loading area takes about twenty minutes, then the door opens and they roll out. You can get images of the drivers; just a pair of orks in coveralls.
There is no radio from the intercom; it's probably a laid wire somewhere. There are some cameras watching the area. No indications of other sensory tools. The camera coverage doesn't appear to be very good, and doesn't extend much past the paved areas.
The emergency exits are little cement shed-like exits built into the sides of the hill. Neither of them have handles for opening from the outside.
Toombs swoops past the facility a few times. It's blank, as far as he can see; no wards, no elementals, no spirits. Quiet. Just the normal wildlife that comes standard with woodsy parks. He'll need to enter the lobby to get more useful data.
It's hard for Copperhead to get a bead on the two guards. They don't have rifles though, and they do have the MCT colors. If you care to spend the time watching the parking lot to follow them home, you can.
* * *
Rayna answers.
"It's late."
She listens as Noruas gives the low-down.
"Eve Donovan. I haven't heard that name in a long time. She used to be a fixer of some caliber in the Pacific region. We worked through her once or twice. Dependable. She fell off the radar. I'm not sure what happened. You might need to talk to some people out east. It's daylight there, you know. Not here. Anyway, the name matches, but the pictures don't quite. She looks about ten years younger here, and her facial structure doesn't quite match. Close, but not perfect. I'm not saying it's not her, just noting that people change."