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02:29, 26th April 2024 (GMT+0)

Change in Fortuna.

Posted by Papa BearFor group 0
Papa Bear
GM, 5382 posts
Incertum est quo loco
te mors expectet;
Tue 14 Oct 2014
at 18:19
  • msg #1

Change in Fortuna

Adventure Module:
The route south through Seattle gives you time to say goodbye to all of your favorite stripper joints, scummy bars and BTL dens as you approach the Salish border. Hopefully the DBC has been good to their word and these visas will check out, because otherwise your party will likely be arrested, tortured, and finally killed, all without giving you time to find out if you're really the father of Busty LaRoue's ugly love child. Oh well, you weren't keen on fatherhood anyway (Game master's note: in the case that the PC is actually a lesbian elf, 'motherhood' would obviously be the right noun. Isn't modern medicine great?) The border stop is a pair of low huts occupied by the sort of elves that should star in hemorrhoid cream ads, although they could probably do without the combat shotguns. One runs the SIN check briskly, pausing only long enough to ask your reason for visiting Salish-Sidhe, all the time keeping the look of painful constipation. Eventually he nods and waves the party through without another word.

The remainder of the drive in is fairly straightforward, although a little jarring. No one tries to cut you off. People respect the traffic laws. There's no sound of gun fire in response to perceived slights. Some people wave (until they realize you're of an inferior race anyway). The land is deeply forested with interspersed small towns and spacious estates. While Fortuna's estate takes some time to get to, it isn't especially hard to find, and is actually quite pleasant to take in.


It takes some coaxing, but half-way into the ride, St. V manages to get the drop bears singing rounds of shoot-shoot-shoot-the-Ancient ("for busting on your turf!") It's certainly relaxing for all parties.

F's manor is indeed a lovely double-wide, situated among some light woods. It's guarded by a three-foot fence and twenty-four garden gnomes. There's a gravel driveway up to the building, currently empty. There's also a note posted by the local delivery service, Holy-Ship, apologizing for missing him and noting there would be a second delivery attempt tomorrow.
This message was last edited by the GM at 18:21, Tue 14 Oct 2014.
Carver
player, 259 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 14 Oct 2014
at 22:16
  • msg #2

Re: Change in Fortuna

During the ride up, Carver sheds the mini-Elvis disguise in favor of more practical, sneaky-type clothes. He checks and rechecks his weapons, and decides to err on the side of not whittling or cleaning his nails with his knives for the ride up. Instead, Carver lends his voice to the nursery rhyme, at least until one of the Dropbears voices displeasure at Carver's lack of tune or even a tune-relevant bucket by taking a shot at boot leather.
Everyone's a critic.
Instead, Carver takes a moment to assess his surroundings, especially trying to verify that those tall green things aren't going to eat him.
Stealth (Perception), 3 successes (3,(6+4)10,2,3,4,2,3,1,3,5)
Papa Bear
GM, 5384 posts
Incertum est quo loco
te mors expectet;
Wed 15 Oct 2014
at 00:59
  • msg #3

Re: Change in Fortuna

The trees will not eat him.
St. Velveteen
player, 146 posts
Wed 15 Oct 2014
at 16:29
  • msg #4

Re: Change in Fortuna

Once all the drop bears are tucked in for their nap, St. V goes to help with the surveillance.  After only bothering to change into a pair of spare short-shorts jean shorts, the big bare-chested troll walks casually up to the fence surrounding the beautiful double wide.  He takes a few moments to examine the fence's craftsmanship, then plucks the Holy-Ship note from its resting place.  "Think maybe the delivery could still happen today?" he asks his co-conspirators in hushed tones.  The Johnson would probably love having a certain drop bear dropped off today.

11:26, Today: St. Velveteen rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 with rolls of 2,5,5,4. Knowledge: Woodworking.  Examining the fence.
Looking for things like electrification or sensors.  Anything that might make it more of an obstacle than it appears to be.

Papa Bear
GM, 5385 posts
Incertum est quo loco
te mors expectet;
Wed 15 Oct 2014
at 17:27
  • msg #5

Re: Change in Fortuna

Some risk of tetanus. A few boards are loose, and you might fall if you put your weight on them.
Firefox
player, 4158 posts
itty bitty finger
160 foot inferno
Wed 15 Oct 2014
at 21:14
  • msg #6

Re: Change in Fortuna

Firefox scanned the area with astral perception, checking for any non-electronic forms of surveillance.  She also enjoyed the view.  It wasn't likely that she'd have a chance to suck in the surroundings when it came time for them to depart.
Papa Bear
GM, 5386 posts
Incertum est quo loco
te mors expectet;
Thu 16 Oct 2014
at 13:25
  • msg #7

Re: Change in Fortuna

The squirrels watch. They conspire amongst themselves.

The house itself is pretty well warded. There's a watcher around the back, flopped on the ground in a heap. There are a few ghostly bottles bottles around it, and a still-smoking blunt of frankincense. You gather it is not aware of you.
Carver
player, 260 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 20 Oct 2014
at 17:52
  • msg #8

Re: Change in Fortuna

Can we have St V release the Dropbears and have them disperse to ambush positions? We still need Becka wrapped up, but I think the baby blanket burrito would be an acceptable restraint as well as inspiring a distracting hunger in our soon-to-be-late employer. mmmm, murderrito.
Firefox
player, 4159 posts
itty bitty finger
160 foot inferno
Mon 20 Oct 2014
at 18:45
  • msg #9

Re: Change in Fortuna

"So release the bears, deliver Becka, let the drop bears eat the pussy-eater, take Becka back to her people, avoid the Great Drop.  Anything else to take into account?"  Firefox looked around for an intercom and checked the gate to see if it was unlocked.
Papa Bear
GM, 5387 posts
Incertum est quo loco
te mors expectet;
Mon 20 Oct 2014
at 19:37
  • msg #10

Re: Change in Fortuna

The gate is locked with a complex latch system. You may attempt to unlock it, with a Hardware: Garden Decor test with a TN of 2. Alternatively, you can default to Quickness (TN is also 2).
Firefox
player, 4160 posts
itty bitty finger
160 foot inferno
Mon 20 Oct 2014
at 23:24
  • msg #11

Re: Change in Fortuna

Firefox leans on the gate and it pops open.  "Shall we?"
This message had punctuation tweaked by the player at 23:24, Mon 20 Oct 2014.
Snow
player, 148 posts
You want in?
I can get in.
Tue 21 Oct 2014
at 12:53
  • msg #12

Re: Change in Fortuna

"Send forth the honka honka drop bears of war so that they might smite their enemy." Snow declares, still in the elvis suit because he didn't think to bring a change of clothes.

"so seriously, do we but the bears on the roof and then knock on the door?"

Carver
player, 261 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 21 Oct 2014
at 15:00
  • msg #13

Re: Change in Fortuna

We can slip open a window and see about letting them disguise themselves as brandy bottles and TP.
Snow
player, 151 posts
You want in?
I can get in.
Fri 24 Oct 2014
at 12:55
  • msg #14

Re: Change in Fortuna

Snow walks around the trailer looking at all the various entry and exit points before coming back to everyone else.

"Theres the front door, a doggy door, a few windows and a vent on the roof.  what do you think?"


St V's idea so i'll let him give in character.

St. Velveteen
player, 150 posts
Fri 24 Oct 2014
at 21:40
  • msg #15

Re: Change in Fortuna

"I think that's perfect," St. V replies.  "I'll grab our little bundles of joy and we can shove them through the doggy door.  Those things are made for little critters to scamper through, so he's practically asking for it!  And speaking of little critters..."  He slowly turns his head to look at Carver, the littlest of their group.  "You want to go in with them and babysit?  Make sure the delivery gets done?  Just... make sure you keep an eye out for any doggies that the door may actually be meant for..."
Papa Bear
GM, 5392 posts
Incertum est quo loco
te mors expectet;
Mon 27 Oct 2014
at 16:46
  • msg #16

Re: Change in Fortuna

So moving things along ...

St. V brings his little class of singing drop bears to the door, holds the door open, then jams them in one after another as quick as he can and seals the door behind him. He hears something heavy creak and fall over, crashing into the floor, then pieces of glass smashing. The lights inside the house glow for a moment, then go dark with a *pop*. A box of VHS tapes comes flying through a window on the far side of the house and a piece of the roof abruptly caves in. Then, the house goes silent.

With the help of a good boot from St. V, Carver slides in through the doggy door. Inside, the place is a wreck. There are muddy paw prints all over the hallway. In the kitchen, the fridge has been left open, and there are stacks of freshly soiled plates filing the sink. A box of choco-bombs has apparently exploded, with pieces of sticky, brown shrapnel now glued to every surface. A gallon of milk, uncapped, is left on its side, glugging softly as it dumps its contents underneath the nuker and into the stovetop.

In the sitting room, the couch cushions have all been removed for a pillow fort. One bear sits inside, sipping a martini as she watches an old video of Buns of Steel on the trid. A pair of tighty whiteys hangs from the chandelier.

The bedroom is a mess. Mr. F's wardrobe has fallen over, dumping clothes all over the floor. One of the bears is jumping on his bed wearing F's Fluttershy cosplay costume.

Carver finds a door down to the basement. It's a loooong stairway, about 100 feet into the darkness. Carver figures this is probably not standard on double-wides, but explores it anyway, because he's pretty badass.

In the basement are stacks of wireframe cages. Currently three hungry, mournful, weeping drop bears are trapped inside of the cages. There's a leather couch down here, with grey, furry drop pillows and a teeny tiny bear skin rug. There's also a big-screen TV, a nice sewing machine, and some knitting (including some ADORABLE winter hats he's clearly been working on).
Snow
player, 152 posts
You want in?
I can get in.
Tue 28 Oct 2014
at 13:32
  • msg #17

Re: Change in Fortuna

After the commotion has calmed down Snow entered the trailer and looked around.

"Alright so either F isn't home or he went out to get the latest copy of," he picked up a porn vid off of a stack on the coffee table, "Clam Lappers.  Probably volume 238.  Or the cute and cuddly, gravity obsessed council was wrong on their information."
Firefox
player, 4162 posts
itty bitty finger
160 foot inferno
Tue 28 Oct 2014
at 14:27
  • msg #18

Re: Change in Fortuna

Firefox follows Snow's lead, doing her best to avoid stepping on a piece of choco-bomb residue.  At least she hoped it was choco-bomb residue.  "So, release the ones in the cages, load them all back in the van, call Mr. F, figure out where he is now and deliver them all to him there?"
Snow
player, 153 posts
You want in?
I can get in.
Tue 28 Oct 2014
at 14:29
  • msg #19

Re: Change in Fortuna

in all of the excitement Snow forgot that he had the Johnson's number.  So he called him up.

"We have a delivery for you sir."
Papa Bear
GM, 5393 posts
Incertum est quo loco
te mors expectet;
Tue 28 Oct 2014
at 16:10
  • msg #20

Re: Change in Fortuna

"About time! You can leave the package behind the back door. I've waited forever for this! Is it both discs, or just Booty Meat 1?"
Snow
player, 154 posts
You want in?
I can get in.
Tue 28 Oct 2014
at 16:15
  • msg #21

Re: Change in Fortuna

"Wrong delivery sir.  This the the other delivery service, we have the bear."
St. Velveteen
player, 151 posts
Wed 29 Oct 2014
at 14:34
  • msg #22

Re: Change in Fortuna

St. V was planning to stand guard outside, but eventually realized that a troll wearing nothing but short-shorts standing by the trailer would probably draw more attention than nobody being outside.  Plus, he was bored, and he could have sworn he heard someone mention Clam Lappers volume 238.  The big brawler decides to head on in to help gather up St. Velveteeny and the other drop bears if needed, and to survey the situation.
Firefox
player, 4163 posts
itty bitty finger
160 foot inferno
Wed 29 Oct 2014
at 14:53
  • msg #23

Re: Change in Fortuna

As Firefox listened to Snow's side of the conversation, her gaze slowly traversed the room.  She *really* hoped they didn't need to try to package these critters up and move them to yet some other location . . .
Papa Bear
GM, 5394 posts
Incertum est quo loco
te mors expectet;
Wed 29 Oct 2014
at 18:58
  • msg #24

Re: Change in Fortuna

"You! About time. I'll arrange a pickup team in the city. Same place as last time. This time, don't screw it up!"

The line goes dead.

A moment later, the phone rings again. It's Mr. F.

"Also, I may have hired a second shadowrun team to kill you for double-crossing me. I'd call them off, but they have a no refund policy. Hope that's not an issue."

He hangs up again.
Snow
player, 155 posts
You want in?
I can get in.
Wed 29 Oct 2014
at 19:09
  • msg #25

Re: Change in Fortuna

"Alright so the the good news is that if we wait here long enough we can get the box set of Booty Meat.  Or maybe just Booty Meat volume 1, I don't think he really knows what he ordered."

"the bad news is that he is arranging a drop of at the same place in the city.  the other bad news is that he hired another team to kill us off."

"I say we just hang out here till he comes home.  I'm going to go move the truck and see if i can get a line on who got hired to hit us."




Calling my fixer to see if he knows or can find out who is hunting us
14:08, Today: Snow rolled 3 successes using 5d6 with the Shadowrun system with a target of 4. call to St. Nougat.
14:08, Wed 29 Oct 2014: Snow rolled 3 successes using 5d6 with the Shadowrun system with a target of 4 ((4,5,1,2,(6+1)7)).

This message was last edited by the player at 19:09, Wed 29 Oct 2014.
Papa Bear
GM, 5395 posts
Incertum est quo loco
te mors expectet;
Wed 29 Oct 2014
at 19:22
  • msg #26

Re: Change in Fortuna

"Yeah, he hired three of my nuttiest runners. Dominic, JD, and Batman. Not sure if he went out and got anyone else, and I'm not privvy to the target. Still, I'd watch out for them. They're liable to blow you, or themselves, up."
Snow
player, 156 posts
You want in?
I can get in.
Wed 29 Oct 2014
at 19:34
  • msg #27

Re: Change in Fortuna

"Thanks Saint, I appreciate the information.  I won't ask you for anything that may jeopardize your position."


when the call with the fixer is done, Snow will call his Decker contact, Skyhammer (what's with deckers and the handles?) to see if he can get Snow info on Dominic, JD, and Batman.  Pictures, addresses, phone numbers, known associates etc.

14:32, Wed 29 Oct 2014: Snow rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 (((6+2)8,1,4,1,2)).
Firefox
player, 4164 posts
itty bitty finger
160 foot inferno
Wed 29 Oct 2014
at 22:41
  • msg #28

Re: Change in Fortuna

PM
Papa Bear
GM, 5396 posts
Incertum est quo loco
te mors expectet;
Thu 30 Oct 2014
at 01:06
  • msg #29

Re: Change in Fortuna

They are all super-rich megalomaniacs, yet they can't afford basic living amenities. They don't maintain friendships. Interests include stalking, killing, being Batman.
Carver
player, 264 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 31 Oct 2014
at 19:30
  • msg #30

Re: Change in Fortuna

Carver creeps through the house, trying to channel his inner dropbear.
Stealth, 2 successes (4,1,3,2,1,2,5,1,2,2)
Unfortunately, he is naturally a pisces, not awakened murderous herbivores. So instead of his usual ninja-like skill, he trips over a case of broken bottles and lands nearly silently in a pile of recently worn ladies' undergarments.
This J, a size 6? No way.
Instead of calling the party on the radio, he readies his knives and waits for the Bears to bare their little teethies.
Snow
player, 157 posts
You want in?
I can get in.
Mon 3 Nov 2014
at 13:37
  • msg #31

Re: Change in Fortuna

Snow makes his way back to the double wide and informs everyone of what he had learned.

"Alright it looks like Dominic, JD, and Batman are out there looking for us and these guys are pretty lacking when it comes to sanity so we are going to need to watch our backs.  any thoughts on how to deal with our johnson?  do we wait here or try to make it to the drop point?"

"Hey give me that Holy-ship ticket, lets see if they can redeliver now that someone is home."
This message was last edited by the player at 13:38, Mon 03 Nov 2014.
Papa Bear
GM, 5399 posts
Incertum est quo loco
te mors expectet;
Thu 6 Nov 2014
at 15:12
  • msg #32

Re: Change in Fortuna

The bears seem to have been generally placated by St. V's sing-alongs and Mr. F's liquor cabinet, and thusly don't seem to eager to tear up Carver. However, he'll still probably want to be careful that he doesn't block the TV or anything.

At this point you all have met the requirements for the job from the DBC. You just need to return Becka safely and you'll move on to the next chapter.

Because the adventure doesn't have anything on what happens if you squat at Fortuna's house and wait for him to return, I'm just going to assume you don't do that. Although I'll let you decide if you're going to intercept Fortuna's incoming mail deliveries and otherwise make his life more difficult/loot his double wide.
Carver
player, 265 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 7 Nov 2014
at 01:15
  • msg #33

Re: Change in Fortuna

Well if Fortuna isn't going to be back any time soon, I start flushing all his toilet paper and then upend a box of sanitary wipes into his septic system. We might die in the attempt, but his plumbing will NEVER BE THE SAME!
Snow
player, 158 posts
You want in?
I can get in.
Fri 7 Nov 2014
at 13:43
  • msg #34

Re: Change in Fortuna

I say we wait for the delivery.  Box up F's porn collection and anything electronic or semi valuable. and then head out to the meet to drop of becka (with a tracker, even if thats a watcher spirit or something) and go find F
Carver
player, 266 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 7 Nov 2014
at 16:22
  • msg #35

Re: Change in Fortuna

I vote we take the porn package, put a dropbear inside and *then* give it to him.
Snow
player, 159 posts
You want in?
I can get in.
Fri 7 Nov 2014
at 16:29
  • msg #36

Re: Change in Fortuna

thats an even better idea, but only after we take the porn out.
St. Velveteen
player, 153 posts
Sun 9 Nov 2014
at 17:28
  • msg #37

Re: Change in Fortuna

After leaving a troll-sized upper-decker in Carver's freshly destroyed toilet, St. V goes to the basement and loots the Johnson's sewing machine and related paraphernalia.  Then he goes to the kitchen and grabs any non-kitten foods that the drop bears didn't already get into.  Finally he collects any other pawnable electronics, wraps everything in the nicest looking comforters, and hefts them over his shoulder to carry them out to the getaway vehicle.

"Alright drop bears, grab what you can and lets roll out!"  St. V calls the drop bears to order for a marching line, then starts whistling a marching tune and leads them in a parade out to the vehicle.  So long a Becka was one of the ones following along, they could do what they needed with the others.

11:20, Today: St. Velveteen failed (no successes) using 3d6 with the Shadowrun system with a target of 4 with rolls of 2,3,1. Electronics - pawnable loots.

11:19, Today: St. Velveteen rolled 2 successes using 3d6 with the Shadowrun system with a target of 4 with rolls of (6+2)8,2,5. Butcher - identify non-kitty meats.

11:26, Today: St. Velveteen rolled 1 success using 3d6 with the Shadowrun system with a target of 4 with rolls of 3,4,3. Childcare - drop bear parade!

Snow
player, 160 posts
You want in?
I can get in.
Tue 11 Nov 2014
at 14:01
  • msg #38

Re: Change in Fortuna

Alright, load up the truck, pack the bears in discrete brown paper packaging and lets go to the meet.
Firefox
player, 4166 posts
itty bitty finger
160 foot inferno
Tue 11 Nov 2014
at 14:39
  • msg #39

Re: Change in Fortuna

Firefox takes one last wander through the house, looking for anything interesting in the astral and (mostly) resisting the urge to light anything on fire, then returns to her bike.
Papa Bear
GM, 5400 posts
Incertum est quo loco
te mors expectet;
Fri 14 Nov 2014
at 19:40
  • msg #40

Re: Change in Fortuna

After a brief Fade to Black, the party is driving back north into Seattle, their truck weighed down with about five hundred pounds of novelty singing fish, old stereo speakers, and frozen burrito dinners, plus a few discrete packages that growl when shaken.


Fortunately, the border guards are no issue. They're all too happy to let the riff-raff INTO Seattle. The guards on the UCAS side validate your passports. Your visas check out, and Carver even covers the border crossing fees. They conduct the bag check, and don't notice anything too suspicious (i.e., no assault cannons or mortars tucked away in there.) Satisfied that everything is legal, they smash in the back window of the van on principle, then send you on your way.

You drive back into Seattle. Fortuna's box truck is in fact at the promised location. They're hawking car stereos and hubcaps, super-cheap. They accept your plain, brown, growling box without checking it and toss it in the back, then offer you $500 for the electronics in the van.

1 karma for everyone. Decide how best to divide it up amongst yourselves.
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