Change in Fortuna.   Posted by Papa Bear.Group: 0
Papa Bear
 GM, 5382 posts
 Incertum est quo loco
 te mors expectet;
Tue 14 Oct 2014
at 18:19
Change in Fortuna
Adventure Module:
The route south through Seattle gives you time to say goodbye to all of your favorite stripper joints, scummy bars and BTL dens as you approach the Salish border. Hopefully the DBC has been good to their word and these visas will check out, because otherwise your party will likely be arrested, tortured, and finally killed, all without giving you time to find out if you're really the father of Busty LaRoue's ugly love child. Oh well, you weren't keen on fatherhood anyway (Game master's note: in the case that the PC is actually a lesbian elf, 'motherhood' would obviously be the right noun. Isn't modern medicine great?) The border stop is a pair of low huts occupied by the sort of elves that should star in hemorrhoid cream ads, although they could probably do without the combat shotguns. One runs the SIN check briskly, pausing only long enough to ask your reason for visiting Salish-Sidhe, all the time keeping the look of painful constipation. Eventually he nods and waves the party through without another word.

The remainder of the drive in is fairly straightforward, although a little jarring. No one tries to cut you off. People respect the traffic laws. There's no sound of gun fire in response to perceived slights. Some people wave (until they realize you're of an inferior race anyway). The land is deeply forested with interspersed small towns and spacious estates. While Fortuna's estate takes some time to get to, it isn't especially hard to find, and is actually quite pleasant to take in.


It takes some coaxing, but half-way into the ride, St. V manages to get the drop bears singing rounds of shoot-shoot-shoot-the-Ancient ("for busting on your turf!") It's certainly relaxing for all parties.

F's manor is indeed a lovely double-wide, situated among some light woods. It's guarded by a three-foot fence and twenty-four garden gnomes. There's a gravel driveway up to the building, currently empty. There's also a note posted by the local delivery service, Holy-Ship, apologizing for missing him and noting there would be a second delivery attempt tomorrow.

This message was last edited by the GM at 18:21, Tue 14 Oct 2014.

Carver
 player, 259 posts
 Cut and paste, that's all
 I do... Cut and paste.
Tue 14 Oct 2014
at 22:16
Re: Change in Fortuna
During the ride up, Carver sheds the mini-Elvis disguise in favor of more practical, sneaky-type clothes. He checks and rechecks his weapons, and decides to err on the side of not whittling or cleaning his nails with his knives for the ride up. Instead, Carver lends his voice to the nursery rhyme, at least until one of the Dropbears voices displeasure at Carver's lack of tune or even a tune-relevant bucket by taking a shot at boot leather.
Everyone's a critic.
Instead, Carver takes a moment to assess his surroundings, especially trying to verify that those tall green things aren't going to eat him.
Stealth (Perception), 3 successes (3,(6+4)10,2,3,4,2,3,1,3,5)
Papa Bear
 GM, 5384 posts
 Incertum est quo loco
 te mors expectet;
Wed 15 Oct 2014
at 00:59
Re: Change in Fortuna
The trees will not eat him.
St. Velveteen
 player, 146 posts
Wed 15 Oct 2014
at 16:29
Re: Change in Fortuna
Once all the drop bears are tucked in for their nap, St. V goes to help with the surveillance.  After only bothering to change into a pair of spare short-shorts jean shorts, the big bare-chested troll walks casually up to the fence surrounding the beautiful double wide.  He takes a few moments to examine the fence's craftsmanship, then plucks the Holy-Ship note from its resting place.  "Think maybe the delivery could still happen today?" he asks his co-conspirators in hushed tones.  The Johnson would probably love having a certain drop bear dropped off today.

11:26, Today: St. Velveteen rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 with rolls of 2,5,5,4. Knowledge: Woodworking.  Examining the fence.
Looking for things like electrification or sensors.  Anything that might make it more of an obstacle than it appears to be.

Papa Bear
 GM, 5385 posts
 Incertum est quo loco
 te mors expectet;
Wed 15 Oct 2014
at 17:27
Re: Change in Fortuna
Some risk of tetanus. A few boards are loose, and you might fall if you put your weight on them.
Firefox
 player, 4158 posts
 itty bitty finger
 160 foot inferno
Wed 15 Oct 2014
at 21:14
Re: Change in Fortuna
Firefox scanned the area with astral perception, checking for any non-electronic forms of surveillance.  She also enjoyed the view.  It wasn't likely that she'd have a chance to suck in the surroundings when it came time for them to depart.
Papa Bear
 GM, 5386 posts
 Incertum est quo loco
 te mors expectet;
Thu 16 Oct 2014
at 13:25
Re: Change in Fortuna
The squirrels watch. They conspire amongst themselves.

The house itself is pretty well warded. There's a watcher around the back, flopped on the ground in a heap. There are a few ghostly bottles bottles around it, and a still-smoking blunt of frankincense. You gather it is not aware of you.
Carver
 player, 260 posts
 Cut and paste, that's all
 I do... Cut and paste.
Mon 20 Oct 2014
at 17:52
Re: Change in Fortuna
Can we have St V release the Dropbears and have them disperse to ambush positions? We still need Becka wrapped up, but I think the baby blanket burrito would be an acceptable restraint as well as inspiring a distracting hunger in our soon-to-be-late employer. mmmm, murderrito.
Firefox
 player, 4159 posts
 itty bitty finger
 160 foot inferno
Mon 20 Oct 2014
at 18:45
Re: Change in Fortuna
"So release the bears, deliver Becka, let the drop bears eat the pussy-eater, take Becka back to her people, avoid the Great Drop.  Anything else to take into account?"  Firefox looked around for an intercom and checked the gate to see if it was unlocked.
Papa Bear
 GM, 5387 posts
 Incertum est quo loco
 te mors expectet;
Mon 20 Oct 2014
at 19:37
Re: Change in Fortuna
The gate is locked with a complex latch system. You may attempt to unlock it, with a Hardware: Garden Decor test with a TN of 2. Alternatively, you can default to Quickness (TN is also 2).
Firefox
 player, 4160 posts
 itty bitty finger
 160 foot inferno
Mon 20 Oct 2014
at 23:24
Re: Change in Fortuna
Firefox leans on the gate and it pops open.  "Shall we?"

This message had punctuation tweaked by the player at 23:24, Mon 20 Oct 2014.

Snow
 player, 148 posts
 You want in?
 I can get in.
Tue 21 Oct 2014
at 12:53
Re: Change in Fortuna
"Send forth the honka honka drop bears of war so that they might smite their enemy." Snow declares, still in the elvis suit because he didn't think to bring a change of clothes.

"so seriously, do we but the bears on the roof and then knock on the door?"

Carver
 player, 261 posts
 Cut and paste, that's all
 I do... Cut and paste.
Tue 21 Oct 2014
at 15:00
Re: Change in Fortuna
We can slip open a window and see about letting them disguise themselves as brandy bottles and TP.
Snow
 player, 151 posts
 You want in?
 I can get in.
Fri 24 Oct 2014
at 12:55
Re: Change in Fortuna
Snow walks around the trailer looking at all the various entry and exit points before coming back to everyone else.

"Theres the front door, a doggy door, a few windows and a vent on the roof.  what do you think?"


St V's idea so i'll let him give in character.

St. Velveteen
 player, 150 posts
Fri 24 Oct 2014
at 21:40
Re: Change in Fortuna
"I think that's perfect," St. V replies.  "I'll grab our little bundles of joy and we can shove them through the doggy door.  Those things are made for little critters to scamper through, so he's practically asking for it!  And speaking of little critters..."  He slowly turns his head to look at Carver, the littlest of their group.  "You want to go in with them and babysit?  Make sure the delivery gets done?  Just... make sure you keep an eye out for any doggies that the door may actually be meant for..."