Oh the Bearmanity!   Posted by Papa Bear.Group: 0
Carver
 player, 270 posts
 Cut and paste, that's all
 I do... Cut and paste.
Thu 4 Dec 2014
at 23:01
Re: Oh the Bearmanity!
Before he hangs up, Carver yells "it is tradition in my country to wear hats made of festive fireworks to symbolize the start of a new business enterprise!"
Snow
 player, 162 posts
 You want in?
 I can get in.
Fri 5 Dec 2014
at 14:03
Re: Oh the Bearmanity!
OOC: sorry, i back burnered this to think of a response and then it slipped my mind.

"Two hours, space needle, the right package this time."
  Snow said into the phone before hanging it up.

"Alright this guy is really getting on my nerves.  What package now? we gave him a drop bear.  then we gave him the drop bear he wanted along with about a dozen other ones and in return he sics a bunch of psychotic runners on us."  Snow pulls out his taser and looks at it with a bit of dismay, "It appears that I dont have the proper package for him.  We are going to have to stop off somewhere and pick up some explosive and a remote detonator.  Reputation be damned, this guy is getting what he deserves."

I would need to roll 25 successes to be able to get commercial explosives within the time limit, so i dont think that's going to happen
Papa Bear
 GM, 5409 posts
 Incertum est quo loco
 te mors expectet;
Fri 5 Dec 2014
at 15:12
Re: Oh the Bearmanity!
Yeah, getting commercial explosives without a good contact is tough. However, non-commercial ones are still viable. And since you're just exploding a PERSON, not a building, the technical requirements are a little more lenient.
St. Velveteen
 player, 158 posts
Tue 9 Dec 2014
at 16:58
Re: Oh the Bearmanity!
"I know a person or two who have their ears to the streets and might know where we could get some explosives on short notice.  No guarantees though.  As for a remote detonator..." he glances over at Firefox and points a thumb at her.  "I thought that was her specialty."  St. V considers calling in a favor with Ms. Loretta Vanderpelt, but also racks his own brain to try remembering if he had ever heard of any local fireworks dealers worth looking into.  Someone who sells the good stuff!

10:56, Today: St. Velveteen rolled 1 success using 3d6 with the Shadowrun system with a target of 4 with rolls of 4,2,2. Street Rumors.  Fireworks dealers.
Firefox
 player, 4171 posts
 itty bitty finger
 160 foot inferno
Tue 9 Dec 2014
at 21:03
Re: Oh the Bearmanity!
Firefox pulls out her PDA and rings up Alfred.  "You remember those troll blasters we used at the New Year's party a couple of years back?  Know where I could pick up a couple on short order?  Yeah the sparkly ones with the big secondary.  No, it's ok.  It'll be outdoors this time.  I think green.  It'd be good to match his eyes.  Oh and some of those whistling ones too"


quote:
13:56, Tue 09 Dec 2014: Firefox rolled 4 successes using 8d6 with the Shadowrun system with a target of 4 ((2,3,(6+3)9,4,3,3,(6+4)10,4))



Turning to the the team, she smiled.  "I'll look after the pyrotechnics.  Should have a pretty display wired up in the next hour or so.  Might be good to have a few folks case the site up front in case our Mr. F's mercs are setting us up.  Or our fuzzy friends.  Or someone else not yet accounted for . . ."
Papa Bear
 GM, 5410 posts
 Incertum est quo loco
 te mors expectet;
Thu 11 Dec 2014
at 21:36
Re: Oh the Bearmanity!
Ms. Vanderpelt responds to St. V, "oh, hello my dear! Fireworks? Are you having a party? That's so sweet. But no, you shouldn't get into those. Someone might lose a finger! Sparklers are much safer. Oh, or I know this sweet young lady, she's offloading eighty surplus AK-74s and boxes of phosphorous flare rounds. Would that be better?"

Firefox, however has far more luck. "Yes, ma'am. As you recall, the old estate had an overabundance of, ahem, 'party favors' of different sorts. I'm afraid there is a minimum blast size. The smaller items simply never moved. I can arrange for a few boxes to be available, for you to pull through."

(Cost for this is $600 for the materials for a single hat--they're illegal fireworks and all.)
Carver
 player, 271 posts
 Cut and paste, that's all
 I do... Cut and paste.
Thu 11 Dec 2014
at 22:44
Re: Oh the Bearmanity!
Can we have one of those bottle rocket radio control rigs set into the fusecord? Because that shouldn't be impossible to rig up and would cost less than 50 nuyen. Well, depends on if we go with the deluxe version...
St. Velveteen
 player, 159 posts
Sat 13 Dec 2014
at 11:03
Re: Oh the Bearmanity!
Those AK-74s did sound pretty tempting, but after checking his wallet one more time St. Velveteen ultimately decides to conserve his money for once.  He would have to wait until this payoff before going back for the guns.  "Thanks, Loretta.  I guess if you could just give me the name of a place with sparklers, that will have to do.  I might be back for those flare rounds though, depending on how well this gig goes..."  Sparklers wouldn't be as impressive, but they sure are pretty!  And the 'bears said they would raise the payout to 6000 if some were incorporated.
Papa Bear
 GM, 5411 posts
 Incertum est quo loco
 te mors expectet;
Mon 15 Dec 2014
at 21:32
Re: Oh the Bearmanity!
I'm sure a techie can wire those up to remote launcher stuff. If someone wants to give me a Hardware roll, I'll use that.

So you guys pick up the fireworks. Anything else you're doing? Who is making the roll for attaching them to the hat?
Carver
 player, 272 posts
 Cut and paste, that's all
 I do... Cut and paste.
Mon 15 Dec 2014
at 22:46
Re: Oh the Bearmanity!
Carver attempts to help with the wiring up of the fireworks and distracts himself with the electronics kit, making himself an assortment of simple entertaining gadgets like an alarm and a joybuzzer. It comes to a head when he accidentally adds a bottle rocket to the mix, trips the circuit, and strikes himself in the face with the Cantonese incendiary.
Carver rolled a critical failure on Electronics, rolling 1 on 1d6.

After carefully tending to his singed scalp and smokey clothes, he settles on a simpler task - integrating the wires and whatnot into a lovely sun cap he found at the Redemption Marine Depot down the way (also finding a nice tie for himself). Unfortunately, he soon realizes that his only sewing kit available is the suture gun from his medkit. After stapling the hat to the mannequin (not a partially deflated basketball, mannequin) and nearly setting the entire enterprise ablaze again, Carver extracts the frame and decides to let the others do a better job.
Carver rolled a failure on Knowledge: Homemaker skill, rolling a 3 on 1d6
Firefox
 player, 4172 posts
 itty bitty finger
 160 foot inferno
Mon 15 Dec 2014
at 23:29
Re: Oh the Bearmanity!
Firefox watches amused as Carver attempts to wire things up before taking over.  If there was one thing she knew, it was how to properly incinerate things.  Or people.  Or whatever . . .


quote:
16:28, Today: Firefox rolled 5 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,(6+6+6+1)19,(6+2)8,3,(6+5)11,5. Pyrology - wire up hat.

Pyrology

That should do it, I think?

Papa Bear
 GM, 5412 posts
 Incertum est quo loco
 te mors expectet;
Tue 16 Dec 2014
at 02:10
Re: Oh the Bearmanity!
At this point, you're working on the remote part. I trust the detonator part is in hand. So Hardware still applies.

BTW, where are you doing this? Whose house are you setting on fire?

Firefox
 player, 4173 posts
 itty bitty finger
 160 foot inferno
Tue 16 Dec 2014
at 04:23
Re: Oh the Bearmanity!
Was assuming I'd use an elemental for that.  Much harder to jam.  No metal to detect.  Plus my pet would enjoy the fun. . .
Snow
 player, 163 posts
 You want in?
 I can get in.
Tue 16 Dec 2014
at 13:40
Re: Oh the Bearmanity!
Seriously guys let the right skills for job get used

Demolitions: 07:39, Tue 16 Dec 2014: Snow rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 ((2,(6+4)10,4,4)).

Electronics: 07:40, Tue 16 Dec 2014: Snow rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 ((2,3,4,5,1)).

Given the time crunch, someone else can drive and Snow will do the work in the truck.

Papa Bear
 GM, 5413 posts
 Incertum est quo loco
 te mors expectet;
Tue 16 Dec 2014
at 16:13
Re: Oh the Bearmanity!
So Snow manages to wire the explosives into Carver's funny hat. It looks like sun hat with a dozen rockets soldered to the top. However, with Firefox's negotiations skill, she can probably talk him into wearing it. I'm sure it's fine.
Carver
 player, 273 posts
 Cut and paste, that's all
 I do... Cut and paste.
Tue 16 Dec 2014
at 23:36
Re: Oh the Bearmanity!
Excellent. Now how do we get reservations for the space needle?
Firefox
 player, 4174 posts
 itty bitty finger
 160 foot inferno
Wed 17 Dec 2014
at 01:30
Re: Oh the Bearmanity!
I believe the meeting is for under the needle, which should be a tad easier
Carver
 player, 274 posts
 Cut and paste, that's all
 I do... Cut and paste.
Wed 17 Dec 2014
at 12:33
Re: Oh the Bearmanity!
Oh, then excellent. We can move to the next scene and I'll see you all at the afterparty!
St. Velveteen
 player, 160 posts
Thu 18 Dec 2014
at 14:19
Re: Oh the Bearmanity!
St. V watches curiously as the others take their turns trying to make the hat look presentable.  He would have offered expert pointers, but his heart just wasn't in it with his craft kit was left back at home.  Some scrap paper and glitter glue could have done wonders.  But as it was, the troll spent most of the ride preparing his gear and making sure everything was still in working order.  There was still a hit squad out there somewhere being paid to take them out and he didn't want to be caught with his pants down.  V holsters his handgun in his concealable holster when they near the needle.  "Everyone ready for things to get hairy?"
Snow
 player, 164 posts
 You want in?
 I can get in.
Thu 18 Dec 2014
at 14:53
Re: Oh the Bearmanity!
Snow hands St. V a half empty canister of NADS (http://www.nads.com/).

"Or if you prefer I know a great little German girl who does great body waxing."
Papa Bear
 GM, 5415 posts
 Incertum est quo loco
 te mors expectet;
Thu 18 Dec 2014
at 16:13
Re: Oh the Bearmanity!
Okay, that product is way less offensive than I thought it would be, given the name.
Snow
 player, 165 posts
 You want in?
 I can get in.
Thu 18 Dec 2014
at 17:08
Re: Oh the Bearmanity!
In reply to Papa Bear (msg # 39):

The name alone is all the comedic value.  of course if you get more into it they always talk about pulling the strips towards your nose with led to the concept of pulling your nads towards your nose.
Carver
 player, 276 posts
 Cut and paste, that's all
 I do... Cut and paste.
Thu 18 Dec 2014
at 20:34
Re: Oh the Bearmanity!
On reading the OOC text, Carver crosses his legs uncomfortably and tries to focus on getting the glitter only on the hat. Unfortunately, an ill-timed speedbump sends an explosion of craft supplies like a pixie orgy, coating the back seat and making Carver look less threatening and more like a novice joyboy.
Papa Bear
 GM, 5420 posts
 Incertum est quo loco
 te mors expectet;
Mon 29 Dec 2014
at 15:46
Re: Oh the Bearmanity!
So wrapping up another chapter! Probably good that this one fell on Christmas, since it's one of those dull, in-between chapters. Anyway, +1 karma for completing a chapter, +1 Christmas Karma (you may replace it with Hannukkah karma if you'd like, but you have to split the point up across seven days), and a well-earned +1 haberdashery karma.
Carver
 player, 278 posts
 Cut and paste, that's all
 I do... Cut and paste.
Mon 29 Dec 2014
at 23:28
Re: Oh the Bearmanity!
GM gets 100k Proffessorland FunBucks for proper use of the word "haberdashery"