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07:18, 26th April 2024 (GMT+0)

Exit, Pursued by a Bear.

Posted by Papa BearFor group 0
Snow
player, 171 posts
You want in?
I can get in.
Mon 12 Jan 2015
at 20:20
  • msg #16

Re: Exit, Pursued by a Bear

"The dwarf's hat.  It's in the hat.  You put it on and you get your data chip."
Firefox
player, 4184 posts
itty bitty finger
160 foot inferno
Mon 12 Jan 2015
at 22:02
  • msg #17

Re: Exit, Pursued by a Bear

"I think fair payment might be to let your well-dressed friends over there know that the small contract you took out on us is no longer necessary and that they're free to keep the funds and disperse?

It's our understanding that the hat provides a degree of drop-bear protection as well.  They'll simply refuse to drop on it."




quote:
15:02, Today: Firefox rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,1,(6+5)11,(6+5)11,2,3. One last time.
15:01, Today: Firefox rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,4,3,1,1,5. Re-rolling failures (karma).14:59, Today: Firefox rolled 3 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of (6+2)8,5,4,3,3. Complementary (psychology).
14:58, Today: Firefox rolled 1 success using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,4,2,2,1,1. Negotiation.


So, 3 points of karma later, I've got 2 11s

St. Velveteen
player, 167 posts
Fri 16 Jan 2015
at 18:06
  • msg #18

Re: Exit, Pursued by a Bear

St. V keeps a vigilent eye on the Johnson's backup, but still sneaks a curious glance every now and then to see if F will actually put on the cap.  He doesn't want to miss the big bang!
Papa Bear
GM, 5432 posts
Incertum est quo loco
te mors expectet;
Fri 16 Jan 2015
at 19:28
  • msg #19

Re: Exit, Pursued by a Bear

Fortuna considers the hat for a moment.

"Yes, I've heard that. About the drop bear protection. You can't be too careful. They're everywhere."

He takes the hat and adjusts it onto his head.

"Where's yours? Don't tell me you're not afraid of them. Vicious critters. Toss you right out a window and tell you they're doing you a favor. Terrible. Now, where's my chip?"
Firefox
player, 4185 posts
itty bitty finger
160 foot inferno
Sat 17 Jan 2015
at 00:59
  • msg #20

Re: Exit, Pursued by a Bear

"Well, it's not quite yours yet.  I believe you were going to inform Batman and whoever over there that the contract has been cancelled?"
Papa Bear
GM, 5433 posts
Incertum est quo loco
te mors expectet;
Sat 17 Jan 2015
at 11:44
  • msg #21

Re: Exit, Pursued by a Bear

"Ridiculous! The deposit is non-refundable. But I tell you what; once I have the chip, I'll take all of their weapons first. That way it's at least a fair fight for you."
Firefox
player, 4186 posts
itty bitty finger
160 foot inferno
Sat 17 Jan 2015
at 17:43
  • msg #22

Re: Exit, Pursued by a Bear

"You never know what other valuable materials we might come across.  If we're dead, who would be around to help you hunt down other annoying critters?  I'm sure your contractors would be willing to keep the money without worrying about needing to complete the terms of your agreement if you were to cancel.  Just think of it as paying for the chip.  You can chat with them about it privately in your limo if you wish."
Papa Bear
GM, 5434 posts
Incertum est quo loco
te mors expectet;
Sun 18 Jan 2015
at 02:11
  • msg #23

Re: Exit, Pursued by a Bear

"That they keep the money is precisely the problem. I've paid for a service. If I cancel now, I basically just give them money for nothing. I know this is complex for you street people, but it's a simple fact of business. Paying something for nothing is foolish. Soo... I just have to look at the financial situation as it is now.

"Sure, I could call them off and maybe you'll find something else of interest to me, but certainly you'd charge me for it. And frankly, I just can't tell you poor people apart anyway. But I'm sure you're qualified enough to deal with it. Chip please!"

Carver
player, 288 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 19 Jan 2015
at 16:18
  • msg #24

Re: Exit, Pursued by a Bear

"eugh! this hot dog has more rat droppings than usual!" Carver flings his hot dog at the nutter next to his helicopter, hoping that the frank is more than meets the eye.
Carver failed to throw the weiner at the interloper. 1,3. However that's not a crit fail, so it should just go sailing.
With a second smooth motion, Carver quickdraws his pistol and takes aim on the same tough.
Quickness (2) test; 1,1,3,5,3,3 - 4 successes
"Snow! Hit the button!"
Snow
player, 176 posts
You want in?
I can get in.
Mon 19 Jan 2015
at 16:29
  • msg #25

Re: Exit, Pursued by a Bear

"One Chip Coming Up!"

Snow crossed his fingers and hit the button the trigger.  Then he did a hood slide like Bo Duke across the hot dog cart and took cover behind it.

10:28, Today: Snow failed (no successes) using 3d6 with the Shadowrun system with a target of 4. Athletics: hood slide ((2,3,1)).

Or at least that was what he intended but instead he failed to bring his back leg along for the ride and ended up half straddling / half racking himself on the cart.
Firefox
player, 4188 posts
itty bitty finger
160 foot inferno
Tue 20 Jan 2015
at 04:17
  • msg #26

Re: Exit, Pursued by a Bear

Noticing that Snow's hand appeared to hold a detonator rather than the chip, Firefox quickly determined that it would be far better to be on the far side of the stand rather than the near side.  Surprisingly she managed to do it, and thanks to Snow managing to can himself, managed to avoid getting landed on.  She reached out to her elemental but waited to see what Batman and JD would do before doing anything with it.
St. Velveteen
player, 169 posts
Tue 20 Jan 2015
at 14:39
  • msg #27

Re: Exit, Pursued by a Bear

With Firefox and Snow trying to take cover behind the wiener cart, Saint Velveteen figures it is about time to lighten the weight of his weapon by letting out some bullets.  Using his smartlink to help guide his heat-seeking troll eyes, he points his light machine gun at the limo crew (focusing on the closest guy first) and opens fire.  "It's pay day, suckers!" he yells to his targets.


08:27, Tue 20 Jan 2015: St. Velveteen rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 ((4,4,4,2)).  Reaction to decision to blow the hat.
08:31, Today: St. Velveteen rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,3,(6+5)11,1,3,2. Heavy Weapons - Firing Ingram Valiant.

Papa Bear
GM, 5436 posts
Incertum est quo loco
te mors expectet;
Tue 20 Jan 2015
at 16:47
  • msg #28

Re: Exit, Pursued by a Bear

Initiative rolls:
Fortuna: 19
Dominic: 22
The Batman: 24
Snow:
Firefox:
St. V:
Carver:
Earth Elemental1 (9):
Diva Elemental1 (5):
Gasoline Elemental1 (4):
Diva Elemental2 (5):
Drop Bear Wave 1: 6
Drop Bear Wave 2: 6
Drop Bear Commandos: 5
Drop Bear Council: 11
Thugs 1, 2, 3, to be added soon.

In this case, it's not a 'surprise roll' so much since it's Snow pushing a button and running headfirst into a hot dog cart. The exception would be people watching St. V and Carver pull guns, so I'll roll a surprise check for who wins that quick draw.

Batman gets 6 successes. In this case, they can exchange blows, but Batman goes first. Dominic gets 5 successes on reacting to Carver.

Order of events here is due to dramatic purposes only. Initiative is used for the next turn.


Carver throws a hot dog at the helicopter. It is not an AV hot dog, and so it 0 damage to the helicopter. With that done, he pulls his gun, perhaps for a follow-up throw?

Snow hits the button, then mounts his own vehicle, the hot dog cart, and apparently prepares for vehicle combat! The hat ignites in a cloud of fire, smoke, and glitter. Fortuna shouts, "my hair, my beautiful hair!"

Snow previously rolled 3 successes on his demolitions test. Fortuna in this case has nothing to react to, so he gets no reaction test and therefore, no dodge, and also, only his magical armor because the hat is on his unarmored head. Damage code is 4S, which Fortuna's armor reduces to 2S (it would go lower, but the minimum is always 2).

Fortuna rolls his body, 6, vs. 2. 5 successes, minus Snow's 3, gets 2 net successes, reducing the damage to M, plus Fortuna is on fire.


Fortuna screams and shouts as fireworks launch up into the air and explode in a festive, hair-scorching blast. Snow can hear an electronic voice cheering from on top of the Space Needle.

Rather than clambering OVER the hot dog stand, Firefox walks around it, like a sensible person. Her elemental is on the ready.

Dominic pulls his weapon (1 simple action) and uses his second action to tell you how much Carver sucks.

"You suck!"

10 dice vs. Carver's willpower of 6. Carver resists with his 6 willpower vs. Dominic's insult strength of 5 and gets 1 success. Carver takes a Moderate ego wound.



A few important points specific to SR3R, not the canon rules. They do apply here though;

St. V's big gun divides non-hardened armor in half. Also, St. V decides how many rounds to fire and each additional round beyond the first adds a die to his attack. Recoil penalties apply though. In this case, St. V has 4 points of recoil compensation (1 from shock pads, 3 from GVIII, plus a smartlink). So he wants to fire 5 rounds since beyond that you get penalties. The car is still in Short range, so TN is 4, Smartlink reduces that to 2. You probably want to put 3 rounds into the first guy, 2 into the second.

For the sake of expedience, I assume that's what you'll do and throw in some more dice.

That brings your first attack up to 7 successes (the TN is 2, not 4, remember).

Next target, you get to roll your skill again with one additional die for the additional round, with a +2 modifier for attacking multiple targets.

rolled 2 successes using 7d6 with the Shadowrun system with a target of 4 ((5,2,3,2,1,4,2))

The damage code for the Ingram Valiant is 7S. Let me roll reaction checks for both guys ...  First guy gets 1 success, second guy gets 0. So first guy can react, and the second guy cannot. (Yes, I'm butchering the surprise rules here since they don't QUITE apply normally.)

So the first guy will dump his combat pool in trying to be anywhere but there.

His TN is 4 + 2 (two extra rounds coming at him) = 6. He dumps his full combat pool in that. 0 successes.
His armor is halved, because this is a big gun. So he subtracts half his armor (5/2 = 2) from the damage code (7S) so he's facing 5S. He rolls his Body (7) against 5.
He gets 5 successes. Subtract that from St. V's 7 successes, that leaves 2. 2 successes stages the damage up from S to D. First thug is down.

Second Thug does not get to react at all. Probably had his finger up his nose. But he does still get to ward off the damage. Again, rolling Body (7) vs. TN of 5. In this case, he can't use his Combat Pool (surprised!) so it's just a straight roll. He gets 1 success, vs. your two. So that's a solid hit, but he's still standing (barely).


St. V leads fire across the bodyguards. Rounds punch through fine silk and armor vests, and plink off the armor of the limo behind them. Two of the guards drop to the ground, one permanently, while the third realizes he should probably be doing something and dashes around behind the car.

"Boss! They're shooting! What you want me to do?"

Batman throws a batarang at St. V's gun! At this range, it bounces off harmlessly and lands on the ground. Batman turns on his heel dramatically and stalks off into the night. Ominous!





Status:

The Batman: 24
Dominic: 22
Fortuna: 17 (M wnd, on fire)
Drop Bear Council: 11
Thug3: 10
Thug2: 5 (S wnd)

Snow:  (on the hot dog cart)
Firefox:  (behind cover)
St. V:
Carver:  (ego bruising)
Earth Elemental1 (9):
Diva Elemental1 (5):
Gasoline Elemental1 (4):
Diva Elemental2 (5):
Drop Bear Wave 1: 6
Drop Bear Wave 2: 6
Drop Bear Commandos: 5
Thug1: DED

This message was last edited by the GM at 16:58, Tue 20 Jan 2015.
Firefox
player, 4190 posts
itty bitty finger
160 foot inferno
Wed 21 Jan 2015
at 19:57
  • msg #29

Re: Exit, Pursued by a Bear


quote:
11:28, Today: Firefox rolled 7 using 1d6+5 with rolls of 2. Initiative.
11:30, Today: Firefox rolled 12 using 1d6+6 with rolls of 6. Fire elemental initiative.


Not clear on distances.  Firefox's base diameter for a fireball is 16 meters (~52 feet).  She'll take up to 5 more dice (off the end) to expand the diameter to make sure she hits both batman and dominic - maximum 85 feet diameter.  If she can encompass the goons by the limo and/or Fortuna, she'll do that too (with that order of priority), but she won't expend more than an extra die to do so.  And, of course, she won't do anything that will encompass any of her team members other than the elemental who won't mind too much.  If she can only hit one of Batman and Dominic, she'll deal with Dominic, seeing as he hasn't decided to stalk away yet - ominously or not.

The elemental likes Firefox and may choose to do something to defend her and/or amuse itself with its first action.  If not, it'll probably hold action and wait for orders.  I'll roll for my fireball in a second post.

Papa Bear
GM, 5438 posts
Incertum est quo loco
te mors expectet;
Wed 21 Jan 2015
at 20:28
  • msg #30

Re: Exit, Pursued by a Bear

Pretty much everything is a circle with a seventy five foot diameter. You guys are north, the limo is south, Dominic to the west, Batman to the east, although he's moved back, stretching that a bit. 85 feet you can hit as much of the battlefield as desired, but note that hitting both Batman and Dominic, who are opposite sides from each other, will likely result that you also hit your team, or at least lightly toast it. So it sounds like the target is 'car and Dominic' who are 53 feet from each other.
Carver
player, 291 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 22 Jan 2015
at 17:30
  • msg #31

Re: Exit, Pursued by a Bear

Initiative 6+1d6(4) = 10

Turn 1
(modify as appropriate for wounds, since I'm posting out of turn order. Also, need ranges...)

Carver drops to a knee, has drawn a bead on Dominic, and decides there's nothing like a good double-tap.
Fire one!
Base TN (range unknown), with Pistols 8 and 5 Combat Pool dice:
(6+3)9,3,(6+4)10,(6+6+6+1)19,2,1,3,2,(6+1)7,5,1,3,4
5 (20m) -1 Aiming -1 Stationary target -2 Smartlink = TN 2; 11 successes
6 (40m) -1 Aiming -1 Stationary target -2 Smartlink = TN 2; 11 successes
9 (60m) -1 Aiming -1 Stationary target -2 Smartlink = TN 5; 5 successes

Fire two!
1,2,1,5,5,3,4,1
Base TN (range unknown):
5 (20m) +1 second shot -1 Stationary target -2 Smartlink = TN 3; 4 successes
6 (40m) +1 second shot -1 Stationary target -2 Smartlink = TN 4; 3 successes
9 (60m) +1 second shot -1 Stationary target -2 Smartlink = TN 7; no successes

Carver is firing EX Explosive rounds for a base damage code of 11M
Assuming Dominic is within 40m, that comes out to 11D+7 successes left over. Memory serves, that means he's rolling against 14D if he doesn't spend combat pool to dodge.
The second shot does not do as well, doling out only an 11S wound (same range assumption).

Note, St V: if I had a scope on my pistol (or in my cybersunglasses), the base TN would be one step closer - so even at 60m, I would be rolling against a 6 or 5 (depending on rating).
Also note, if I had fired the second shot at our beloved J, that would be a +2 TN and I would have completely missed even if Dom & Fortuna were shoulder to shoulder.

This message was last edited by the player at 17:32, Thu 22 Jan 2015.
Firefox
player, 4192 posts
itty bitty finger
160 foot inferno
Thu 22 Jan 2015
at 18:24
  • msg #32

Re: Exit, Pursued by a Bear

quote:
14:03, Today: Firefox rolled 5 successes using 15d6 with the Shadowrun system with a target of 5 with rolls of 4,5,5,(6+5)11,1,4,2,4,3,5,3,4,1,2,5. Using last karma.
14:01, Today: Firefox rolled 2 successes using 15d6 with the Shadowrun system with a target of 5 with rolls of 4,4,2,4,1,4,1,2,3,4,4,2,5,1,(6+3)9. Big flash of light (and hopefully heat).
14:22, Today: Firefox rolled 5 successes using 6d6 with the Shadowrun system with a target of 2 with rolls of 1,2,4,2,2,5. Drain.

So, based on the update that happened while I was rolling, I only need to lose one dice for range.  So that means I had one success on the first roll, and I lose the last success on the "re-roll failures", so in the end, I've got 5 successes.  So that makes it an 8D fireball hitting everyone except batman.  If I can get Mr. F too without hitting team members, I will.
I take moderate stun.


Firefox's thoughts reach out to the elemental even as it's forming Kill my enemies, starting with guy with the burning head

Then she peers around Carver's flailing leg and lets fly with a satisfying KA-BOOM, then pulls back to listen to the shrieks and screams - which more than made up for the sudden headache.

Snow
player, 181 posts
You want in?
I can get in.
Fri 23 Jan 2015
at 14:19
  • msg #33

Re: Exit, Pursued by a Bear

Snow gingerly dismounts from the hotdog and hobbles around it to take cover.

He draws his taser and gets ready to shoot as soon as he catches is breath and his voice goes back down a few octaves.
St. Velveteen
player, 173 posts
Fri 23 Jan 2015
at 19:51
  • msg #34

Re: Exit, Pursued by a Bear

After the batarang clinks against Saint Velveteen's gun, the big troll turns toward Batman to try and track and aim at him with his thermo vision.  He catches visions in his peripheral of a huge fireball erupting as he lets loose with a burst of 5 bullets.  "Now those are fireworks!" With his finger firmly holding down the trigger on his gun, shooting at the batman (or his general vicinity), St. V was thanking the stars that he had sprung for flare comp and sound dampening enhancements even though his sister said it was a waste of money.

Let's see if I got this right now.
Simple action 1, take aim.
Simple action two, fire weapon.
Assuming St. V sees his target and he is still in short range,  Target number should be 4.
-1 for aim, -2 for smartlink, +1 for vision = Target number of 2
+4 for using 5 bullets, -4 for recoil comp = Target number or 2

Using those adjustments, here is his Heavy Weapons 6 roll:
13:50, Today: St. Velveteen rolled 5 successes using 6d6 with the Shadowrun system with a target of 2 with rolls of 4,(6+5)11,1,5,5,4. Heavy Weapons - Firing Ingram Valiant.
Edit: +3 successes from combat pool (see below)

This message was last edited by the player at 20:38, Fri 23 Jan 2015.
Carver
player, 296 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 23 Jan 2015
at 20:03
  • msg #35

Re: Exit, Pursued by a Bear

St. Velveteen:
Let's see if I got this right now.
Simple action 1, take aim.
Simple action two, fire weapon.
Assuming St. V sees his target and he is still in short range,  Target number should be 4.
-1 for aim, -2 for smartlink, +1 for vision = Target number of 2
+4 for using 5 bullets, -4 for recoil comp = Target number or 2

Using those adjustments, here is his Heavy Weapons 6 roll:
13:50, Today: St. Velveteen rolled 5 successes using 6d6 with the Shadowrun system with a target of 2 with rolls of 4,(6+5)11,1,5,5,4. Heavy Weapons - Firing Ingram Valiant.

St V, the *only* thing I can see that you did wrong is Full Auto is a complex action, and Burst Fire is 3 rounds (+/-1). Are you reserving your combat pool for defense exclusively? Because it refreshes at the beginning of your turn, so you could add more dice (like what I did).
St. Velveteen
player, 174 posts
Fri 23 Jan 2015
at 20:37
  • msg #36

Re: Exit, Pursued by a Bear

Oops, my bad.  I guess he'll be firing 3 bullets then.  I think I will take your suggestion and add 3 dice from my combat pool into the Heavy Weapons roll though, if it's not too late.

14:35, Today: St. Velveteen rolled 3 successes using 3d6 with the Shadowrun system with a target of 2 with rolls of (6+5)11,5,5. Combat pool.

Papa Bear
GM, 5443 posts
Incertum est quo loco
te mors expectet;
Mon 26 Jan 2015
at 18:38
  • msg #37

Re: Exit, Pursued by a Bear


Status:

The Batman: 24
Dominic: 22
Fortuna: 17 (M wnd, on fire)
Firefox's Elemental: 12
Drop Bear Council: 11
Thug3: 10
Carver: 10 (ego bruising)
Snow: 9 (on the hot dog cart)
Firefox: 7 (behind cover)
St. V: 6
Thug2: 5 (S wnd)
Drop Bear Wave 1: 6
Drop Bear Wave 2: 6
Drop Bear Commandos: 5
--
Earth Elemental1 (9):
Diva Elemental1 (5):
Gasoline Elemental1 (4):
Diva Elemental2 (5):


The Batman goes first and does ... nothing (that you can SEE!)

Dominic quickdraws one handgun and quickdrops the other. No matter. With one firearm, he starts running laterally away from the limo, popping off rounds and who-knows-what. Regardless, he closes the distance and is now about 10 meters from the group--and about 22 from the car.


08:49, Today: ~Dominic failed (no successes) using 6d6 with the Shadowrun system with a target of 10. second shot.

08:49, Today: ~Dominic failed (no successes) using 9d6 with the Shadowrun system with a target of 9. First shot. (added 3 Combat Pool)

08:46, Today: ~Dominic failed (no successes) using 10d6 with the Shadowrun system with a target of 6. Quickdraw2.

08:45, Today: ~Dominic rolled 1 success using 10d6 with the Shadowrun system with a target of 6. Quickdraw1.

Dominic's Quickness is 7 and his Running Modifier is 3x, so he moves 21m in a turn. However, that's divided up by initiative passes. Since his initiative is 22, we expect him to get 3 passes, so each phase he moves 7 meters.


Fortuna remembers his training as a youth on what to do when on fire; panic, shout, and flail. He doesn't take any damage from it, though. Instead, he screams for his elementals; "protect me!", "hurt them!" A giant mound of stone with glimmering ember eyes rises up from the asphalt, charging at Carver, a fist like a battering ram leading the way. An elemental appears by Fortuna, flickering and flittering its lovely self, apparently a beautiful sashay of scarves and hats. It bats at the fire on Fortuna's head, "oh dear oh dear, awful, it's ruining your jacket!" The fire dies down.

The Drop Bear Council gives mysterious orders to its followers! Very mysterious. No one can guess what its orders are.

Another elemental appears about 10 meters from the group; it looks almost like a water elemental, the way it glistens and moves.

Carver drops to firing position. Dominic was very kind to close the range from "Medium" to "less Medium, but not enough for any bonuses". (TN is 3, not 2--target running. So it's 9 successes, not 11. As an aside, in general, 'target stationary' only applies when a target truly can't move; she's sleeping, or watching TV, or inanimate. Everyone here is reacting to combat, so none of them are 'stationary', even if they don't change their actual position.) Dominic dodges (rolls his remaining Combat Pool of 5 vs. a TN of 4.)

12:41, Mon 26 Jan 2015: Papa Bear rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 ((3,1,4,5,3)).

Subtract Dominic's 2 successes from Carver's 9 for 7 net successes. Note, this is why combat pool is very important! Dominic spent 3 points earlier, and so didn't have enough to dodge effectively.

Dominic now rolls Body (6) against a damage code of 9M - armor worn (6), so 6 dice vs. TN of 3:
Papa Bear rolled 6 successes using 6d6 with the Shadowrun system with a target of 3 ((3,3,(6+4)10,5,5,4)).

His 6 successes subtracts again from Carver's 7, leaving Carver with 1 net success. That's not enough to stage damage up, but it's definitely a hit.

Second attack; Carver has no Combat Pool left to throw in, so it's just his skill. TN is 6 (5 for range, +2 target running, -2 for Smartlink, +1 for recoil). Carver has 0 successes.


The first round hits Dominic in the chest. He stumbles for a moment, but catches himself and keeps charging. The second round goes wide.

The thug behind the car takes a few shots at St. V. He's definitely fearing for his life, so he holds back a little. He sprays fire, which hits St. V's chest, then a second burst over St. V's head.

Range is Medium, so 5, -2 for smartlink. Burst and 1 point of recoil compensation adds a +1, so the final TN is 4. Because of our special burst rules, he gets 2 additional dice. (I forgot the smartlink, hence the reroll.) He's expecting to be dodging soon, so he's holding all his combat pool back for that. His second roll the TN goes up to 7--3 more points of recoil. So he misses on that one.

In this case, St. V has two choices;
1) Spent combat pool on dodging. The TN is 6 (4 +2 extra shots). The combat pool spent here cannot be used to later squash people. He has to get 2 successes for a clean dodge (i.e., no damage taken).
2) Try and soak it. St. V's armor is 6, so the weapons damage drops to 2M. St. V needs to roll his body (11) vs. a TN of 2 and get 6 successes.

Between the two, soaking looks to be the best, so I'll assume that.
Papa Bear, on behalf of St. Velveteen, rolled 11 successes using 11d6 with the Shadowrun system with a target of 2 ((4,3,4,5,5,2,3,5,4,3,(6+3)9)).

It's good to be a troll.


A burst of three rounds pounds into St. Velveteen's chest. St. Velveteen does not deign to notice it.

Snow didn't specify a target, however he did have time to take an aim action, and the only person who was within range at the time was Fortuna, so that would seem to be the ideal choice. Poor Fortuna, is just about point blank. And since Snow doesn't seem to be the immediate target of anyone, he can afford to toss some combat pool in too. An aim and fire and a fire;

Papa Bear, on behalf of Snow, rolled 8 successes using 8d6 with the Shadowrun system with a target of 2 ((3,4,2,3,(6+1)7,3,3,5)).

Fortuna is injured, so has a penalty to dodging, but not to soaking damage, so he'll go that way. His armor is very high, reducing the damage to 2S. He'll chip in some pool to help soak it down.

Papa Bear rolled 6 successes using 10d6 with the Shadowrun system with a target of 2 (((6+2)8,(6+6+5)17,1,2,2,4,(6+2)8,1,1,1)).
Fortuna also has Karma Pool, and so will use that to reroll failures.
Papa Bear rolled 4 successes using 4d6 with the Shadowrun system with a target of 2 ((5,3,3,(6+3)9)).

10 successes, he reduces the damage down to L Stun. His successes and high armor also means he doesn't suffer Shock. But now he's at a -3 penalty to everything (-2 for moderate wound, -1 for light stun).

Second shot:
Papa Bear rolled 1 success using 5d6 with the Shadowrun system with a target of 5 ((1,(6+5)11,2,3,1)).

This one he'll dodge--and fails twice (after karma pool reroll).

So Fortuna dumps the rest of his combat pool. 6 successes vs. S + 1 success isn't enough. He has karma pool out the ying-yang, but this is getting crazy. Another reroll to get his total of 10 successes. That reduces the damage down to nothing.


Snow hits Fortuna twice. There's a pop of electricity and Fortuna screams like a little keebler elf.

Firefox brings up her spell. The entire battlefield flows with fire as a fireball detonates practically in the middle of it.
Okay, so this one took some puzzling.

My understanding here, from looking at the math:
1) You're casting a 5M fireball.
2) You're pumping your last two karma pool into it (one to buy an additional die, 1 to reroll failures).

With that, the TN is 4, not 5. So your first roll is 9 successes. Your second roll only rerolls the failures, so I'll only look at the first 6 dice; I see 4 more successes, for a total of 13.

Drain TN is Force/2+1 DL+2, so 3D (not 2D). With that, you get 2 successes, not 5, so you'd be taking a S stun wound, not M. Please tell me if I missed something, although with how this is going, it may not be relevant for long :P

Everyone in range, with funny enough is pretty much all the bad guys, get to roll Combat Pool to dodge if they want, and Body + Combat Pool with half impact armor to soak, vs. a 5M attack with 13 successes. Dodging is not very likely.

So...
Batman--2 successes on dodge, 5 on soak, takes M+6 so Deadly.
Dominic--no combat pool left, 6 on soak, takes M+7 so Deadly.
Fortuna--no CP left :(, 6 on soak, so M+7, so Deadly.
Drop Bear hiding in the hot dog, 4 on dodge, 4 on soak, so M+5, so Deadly.
Okay, I'm seeing a pattern here.

Please tell me if I did any of the math wrong here.

Here is the status of play at the time I started calculating this:

The Batman: 14, disappeared!
Dominic: 11 range: 10m, running, M wnd, no CP
Fortuna: 7 (M wnd) CP0/7 KP-3
Earth Elemental1 (9): 4 (mat., charging Carver)
Firefox's Elemental: 12 (astral, chillin')
Diva Elemental1 (5): 1
Drop Bear Council: 1
Gasoline Elemental1 (4): 0 (mat., taking aim)
Carver: 0 (ego bruising) CP 4
Thug3: 0
Snow: 0 (behind cover, CP 6)
Firefox: 7 (behind cover) <-- we are here
Diva Elemental2 (5): 7
St. V: 6
Thug2: 5 (S wnd)
Drop Bear Wave 1: 6
Drop Bear Wave 2: 6

But unless I'm missing something, Firefox will basically clear the field, albeit, walking away with a Serious stun headache in the process.

Carver
player, 297 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 27 Jan 2015
at 16:03
  • msg #38

Re: Exit, Pursued by a Bear

You ignored that Dominic was getting hit by EX Explosive rounds, 11M damage. TN 5, 3 successes, 4 Net in Carver's favor. M->S->D

Also I thought with wound penalties, only the highest counts.

In the meantime, Carver will soon be turned to greasy smear courtesy of elemental. Good thing I have my snikt blades. So where was that other dropbear - was it the helicopter or the batarang?
Papa Bear
GM, 5445 posts
Incertum est quo loco
te mors expectet;
Tue 27 Jan 2015
at 17:06
  • msg #39

Re: Exit, Pursued by a Bear

Good catch on the rounds.

With wound penalties, you count Physical wounds + Stun wounds. So L Stun and L Physical is as bad as a Moderate in either (although much quicker to heal).

The drop bear in question was disguised as a hot dog which you threw at the helicopter. She was just totally not ready yet. She was going to jump out on her turn, but it may be too late for that, I guess. Reprocessed meat is not exactly heat resistant.

Carver
player, 299 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 28 Jan 2015
at 11:18
  • msg #40

Re: Exit, Pursued by a Bear

Cool. Good to know on the wound penalties, and not annoyed over the ammo thing. Just being thorough.
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