quote:
Your character being in danger means putting the team at risk - you're a part of the team. Also, if things go badly for you because you under-estimated risk and we're not in position to help you, then that means others put themselves at risk to get you out and we may put the mission at risk if anything unfortunate happens to the target. Also keep in mind that we're a new team - takes a while to be able to trust each other or know what our capabilities are, so playing it safe makes sense from that perspective too.
Eh, I suppose. Still, doing a side job and breaking into an apartment whose occupants we don't know instead of waiting around a corner screams unnecessary risk to me. I understand the sentiment of wanting to be prepared, and like I said, I've been playing SR since the early 90's, so I sort of know that paranoia can come in handy, but for this particular situation, not in general, it seems waaaay over the top in addition to being a risky move.
Objectively, we stand to lose more than we stand to gain from this particular move, because what we gain is the probably-not-necessary backup my character doesn't need to complete the objective and breaking into an unvetted apartment introduces, well, an unknown number of unknowns that make the paranoid aspect of me itch furiously. You guys have been telling me that this is being done so that you guys can be prepared, but in turn you're sort of forcing my character into lying to them- he can't legitimately claim that he's there to help and to keep them safe if he's got spirits following him around to harm them if they try anything, drones flying around outside to ventilate them if they try anything, and a decker jacked in nearby to combat them in their area of expertise if they try anything. Duck may as well bring a gun in and knock on the door with it.
Sure they might not know, if everyone gets where they need to be successfully, which happens to be an if of unmeasurable magnitude. Also, Duck knows, and since he's going to be attempting to be sincere approach, he's incredibly irritated that the team wants to risk that in order to breathe down his neck. Ever see Ocean's 11? There's a reason the talkers operate on their own while the ops people do work completely separate from them on most occasions- it'll blow cover, just like any of you guys making a misstep of getting a botched roll on this yet again only minimally helpful at best side-op would blow Duck's cover and potentially compromise the whole op.
Right now, as it stands, the team's insistence on it is perceived as not helpful, rather intrusive to his methods, and another instance of backseat driving. He's made the point before that he doesn't take kindly to anyone telling him how to do his job, and to him, this is worse, since instead everyone seems to be expecting him to fail at it.
In other words, the other team members in this instance are actually increasing the chances that my character will be put in danger by taking a risk that's had very little estimation. Sorry, all we know is that the targeted apartment is empty, and that's it. If a problem arises, it's going to hit you with a BIGTIME sense of underestimation. By having multiple angles of attack planned out and by waiting on these guys to show any aggressive actions before the jaws clamp down on them, you're increasing the chance that something unfortunate will happen to the target. While trust may take awhile to establish, Duck has already shown his capabilities in negotiation to the party, and he hasn't messed it up. He's insistent on doing it himself, that he needs minimal cover, and the team is basically giving him the impression that he can just fuck off by steamrolling through him and doing it anyway.
Either way, what's done is done I guess, and now I've got to play it forward. As a player, I fail to see any wisdom, good instinct, or merit to what the rest of the team is up to. Duck can't really see it either. I don't mean any personal offense by it, and I'm not personally offended, but it's kind of exhausting trying to explain to you guys that this particular maneuver introduces more risk into the situation and harms more than it helps, regardless of whether Duck succeeds or fails. That factor seems to be presently ignored in favor of paranoia. That's all I'm going to say on this issue unless asked. It's been made pretty clear at this point that I'm not getting through and I don't know how else I can explain how I'm seeing things. :/