Re: Planning, Plotting, and Scheming
I'm assuming Noruas can do basic searching here to learn what he can about Pengrave, Cooperman, Val & Griffin as well as the party site - enough to give us some basic intel for planning, figure out where might be a good place for him to jack in, etc. We can take him somewhere else if he wants to get into the party site's system itself to do some preparatory work for supervising things.
I think we should have White Duck call the J from here to find out what the deal is if the chips get slotted and see if she knows what "Cleo" and "Jack" mean as well as what our odds are of getting near Junior's office & computers. (And also to give her a professional heads up about Junior so she's not blind-sided by it.)
Whether I go to the party depends on whether we agree that splitting up is useful, but even if I go, I expect it'll be in someone's pocket as a fly, not with an invite.