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00:40, 11th May 2024 (GMT+0)

Planning, Plotting, and Scheming.

Posted by Papa BearFor group 0
White Duck
player, 343 posts
Kickyfooting specialist
Also quite handsome
Thu 27 Oct 2016
at 14:10
  • msg #448

Re: Planning, Plotting, and Scheming

Gotcha...also, POST 4000!

I feel like there should be some sort of celebration.

Anyway, will act that out IC when I get the chance, barring Nouras or Cad see some issue with taking the action.
Caduceus
player, 222 posts
Thu 27 Oct 2016
at 14:17
  • msg #449

Re: Planning, Plotting, and Scheming

Just do what you think White Duck would do and I'll roll with it, whether or not it turns out to be good or bad.
White Duck
player, 345 posts
Kickyfooting specialist
Also quite handsome
Thu 27 Oct 2016
at 20:14
  • msg #450

Re: Planning, Plotting, and Scheming

CH- I meant to relay it via text, but forgot to plug the "Via text" part in there. Doing so now, sorry bout the confusion.
Copperhead
player, 680 posts
Tread carefully
mother-fragger
Thu 27 Oct 2016
at 21:10
  • msg #451

Re: Planning, Plotting, and Scheming

Did you text us both?  (I guess that's something that would presumably work in 2050 :))
Noruas
player, 469 posts
You want me to go where?
With whaaaaat?
Thu 27 Oct 2016
at 21:32
  • msg #452

Re: Planning, Plotting, and Scheming

Yeah, I am performing a tactical facepalm right now.  You guys do realise I left my crime scene several posts ago, right?  Ever since CH gave me the heads up that we might just be leaving, I had packed up and entered the van already.
Copperhead
player, 681 posts
Tread carefully
mother-fragger
Thu 27 Oct 2016
at 23:16
  • msg #453

Re: Planning, Plotting, and Scheming

Not sure you had the chance to make it into the van.  I told you we might need to move when he got on the elevator.  At which point you'd have needed to jack out, remove your tap, grab the drone, make it back to the ladder & climb up.  My presumption was you'd started to climb when Copperhead dropped the manhole cover back in place and told you to jack in again.  And 5 seconds later she's telling you it's your call whether to jack in or climb the ladder.

(So facepalm is more than appropriate - she was a tad hasty.)
Noruas
player, 470 posts
You want me to go where?
With whaaaaat?
Fri 28 Oct 2016
at 09:46
  • msg #454

Re: Planning, Plotting, and Scheming

So, are we still going with the 'I jack into the system again?'
Copperhead
player, 682 posts
Tread carefully
mother-fragger
Fri 28 Oct 2016
at 13:22
  • msg #455

Re: Planning, Plotting, and Scheming

I don't know.  Realistically, you won't be able to get in before the elevator hits the lobby.  whether there'll be anything useful to do at that point with the fire alarm already going, I don't know.
Caduceus
player, 224 posts
Wed 2 Nov 2016
at 14:13
  • msg #456

Re: Planning, Plotting, and Scheming

If anyone was waiting on me, I 2as planning to wait and see how injured Caduceus was before writing his next post.  Also wanted to make sure Duck was on the ground floor, which it seems he is.  Also also, I am going to have limited internet connection and no source book until Sunday, so I may not be able to give detailed responses from my phone.
Copperhead
player, 684 posts
Tread carefully
mother-fragger
Wed 2 Nov 2016
at 14:47
  • msg #457

Re: Planning, Plotting, and Scheming

Just waiting for confirmation of where Duck is.

Also, as a heads up, I won't be on-line at all the last two weeks of the month.  (So that would not be an ideal time to get into vehicle combat :>)
White Duck
player, 346 posts
Kickyfooting specialist
Also quite handsome
Wed 2 Nov 2016
at 23:43
  • msg #458

Re: Planning, Plotting, and Scheming

Sorry, yes, I did in fact have Duck travel downstairs.
Copperhead
player, 685 posts
Tread carefully
mother-fragger
Fri 4 Nov 2016
at 14:01
  • msg #459

Re: Planning, Plotting, and Scheming

Given Pengrave's clout and the serious security, my leaning would be to plant the tracker on the car and try to avoid being noticed as the individual who triggered the alarm.  (Spirit might be able to help with that.)  If you can plant a suggestion in Pengrave's head to drive somewhere "quiet", that'd be a bonus, but I'm not sure that'll be possible with the elevated security.  I just don't think we should try anything further in this environment - too risky.
White Duck
player, 348 posts
Kickyfooting specialist
Also quite handsome
Fri 4 Nov 2016
at 15:45
  • msg #460

Re: Planning, Plotting, and Scheming

Are they still headed towards that vehicle at this point?

Also, I can't do the suggestion planting thing- That's Cad. If Duck can't talk someone into doing something, he's unable to magically manipulate any aspects of that conversation.
Caduceus
player, 225 posts
Fri 4 Nov 2016
at 21:58
  • msg #461

Re: Planning, Plotting, and Scheming

Has combat ended now, or will Caduceus still receive a penalty for casting in combat if he tries to heal himself?
Papa Bear
GM, 6101 posts
Incertum est quo loco
te mors expectet;
Tue 8 Nov 2016
at 14:57
  • msg #462

Re: Planning, Plotting, and Scheming

You are out of combat.

Last post I have is WD will try to make another grab. I'm guessing this is more obvious a grab than the last? Cleo seemed to be fast last time, and he doesn't have an 'in'.
White Duck
player, 349 posts
Kickyfooting specialist
Also quite handsome
Tue 8 Nov 2016
at 16:12
  • msg #463

Re: Planning, Plotting, and Scheming

Bear- To clarify, I was looking for two things-

1. An opening and
2. Whether they are going to their vehicle.

If an opening doesn't pop up, my plan is to toss the tracker onto the hubcap just as soon as it starts rolling off, which I think seems like the best way to pull it off as opposed to approaching their vehicle now and potentially being there planting the bug when they arrive.
Copperhead
player, 686 posts
Tread carefully
mother-fragger
Tue 8 Nov 2016
at 17:40
  • msg #464

Re: Planning, Plotting, and Scheming

You might want to define what you mean by an "opening" - I get the impression that security is pretty tight at the moment, so even if the targets present an opening, that doesn't mean you'll have a chance for a clean get-away.
Papa Bear
GM, 6102 posts
Incertum est quo loco
te mors expectet;
Thu 10 Nov 2016
at 19:25
  • msg #465

Re: Planning, Plotting, and Scheming

They are heading towards their vehicle, but slower, with security clearing the way. There's a lot of chaos though, with people wandering out of the lobby onto the driveway, sometimes pressing against the vehicles, and more people pressing into the lobby from upstairs.
Copperhead
player, 688 posts
Tread carefully
mother-fragger
Thu 10 Nov 2016
at 21:24
  • msg #466

Re: Planning, Plotting, and Scheming

So presumably it shouldn't be too hard for White Duck to "lean" against the vehicle before they get to it, particularly if he can look a bit different than when he accosted Cleo upstairs.
Papa Bear
GM, 6104 posts
Incertum est quo loco
te mors expectet;
Sat 12 Nov 2016
at 11:46
  • msg #467

Re: Planning, Plotting, and Scheming

Correct. Of course, it's a little tougher to place a bug on the underside or somewhere it won't be easily seen if he's just 'leaning'. But getting close to the vehicle isn't an issue.
Noruas
player, 471 posts
You want me to go where?
With whaaaaat?
Sun 13 Nov 2016
at 03:46
  • msg #468

Re: Planning, Plotting, and Scheming

Well, there's always Plan B.

- WD tries to plant bug on car.
    - If WD is successful, we don't do squat.
    - If WD isn't successful, we light up the driveway with bullets (either in person or with a drone).  Basically it's just a distraction to allow WD to make an escape and possibly give WD another opening to place the bug again, while everybody is screaming and confused.  Cleo and Pengrave might also try to slip away into their ride to get out of the scene.
Copperhead
player, 689 posts
Tread carefully
mother-fragger
Sun 13 Nov 2016
at 11:06
  • msg #469

Re: Planning, Plotting, and Scheming

I think bullets in this environment is a *very* bad idea.  I'd probably lose the drone, if not worse.

The tracker is a "nice to have", but if WD can't safely plant it, I'll just try to track the vehicle without it.  Unless it goes screaming away at 140km per hr (which is hard to do in the Seattle environment), I should have no issue keeping up and it would have no reason to try to evade.  Tracker is more of a safety net and not worth putting lives at risk.
Noruas
player, 472 posts
You want me to go where?
With whaaaaat?
Sun 13 Nov 2016
at 12:34
  • msg #470

Re: Planning, Plotting, and Scheming

I thought your drone could aim and fire from about 1km away?  Well, never mind.  It's just a thought.
Copperhead
player, 690 posts
Tread carefully
mother-fragger
Sun 13 Nov 2016
at 13:06
  • msg #471

Re: Planning, Plotting, and Scheming

It can.  But there's a bunch of other drones around that can do the same, plus at least one chopper.  And some of those can probably fly faster than I can and presumably have dedicated riggers - or at least would if they were in hot pursuit of a "terrorist".  Not to mention that I'd probably have to drop my signal (and abandon the drone) before they triangulated on the van I'm using to communicate with it.

This is a high-society gathering with lots of security.  LoneStar is going to want bodies if we cause a disruption.  It's a risk I'd take if there was a chance WD or Caduceus were in danger.  But it's not worth it just to plant the tracker.
Copperhead
player, 695 posts
Tread carefully
mother-fragger
Tue 6 Dec 2016
at 20:51
  • msg #472

Re: Planning, Plotting, and Scheming

So I presume we're going to hit them in the house?  See if they go to sleep, break in, toss in a gas grenade to encourage them to stay that way?  I can probably monitor what room they go to.  If they go hang out outside, that may make things even easier - I can help sneak up with a drone.

Presume we will want to find a place where Noruas can jack in so we can bypass some of the security systems.  This should presumably be easier to do than the last location.
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