Re: Planning, Plotting, and Scheming
Planting a tap on an exposed camera sounds like our ideal next step. At the least, we should be able to piggyback off the local security feeds to get some free intel on the inside - like hidden cameras, ultrasound emitters, and tripwires. If there's a good feed leading to the server room, we could even pull up some research on the door model, see if there's any prep-work we can roll beforehand to improve our chances of popping it easily.
Best case scenario, we gain access to cardreaders and doors. If that's the case, I suggest Noruas work on a data bomb/back door that will spread appropriate access keys throughout the facility. We'll save a lot of time (from either theft or use of Sequencers & Maglock Passkeys) if we can just add some PINs and a few cheap security passes we can make ourselves. On top of that, if we can disguise ourselves as one thing or another, it will look a lot better if we can just slot a card in front of suspicious guards.
regarding replacing security at the target site:
IFF we decide that replacing guards is the way to go, we could try having a matrix run to crack the subcontractor's network. They're a second-string corp, and I'm willing to bet they aren't even above a 'B' rating. I'm willing to bet we could insert our own photo ID's and some generously altered identifying information to gain full access. It doesn't have to stand up to scrutiny, and we can erase the data after the fact.
This would make taking advantage of Montezuma's revenge so much easier, but it does increase our risk of exposure. Fortunately, since it's not the target site, I still consider the risk minimized (somewhat).
Reminder: this is a biotech facility with its own secure ventilation system. Any major contaminants would set off an alarm. It would also coat the entire facility in THC which would be somewhat... noticeable.
On top of that, you are still GASSING ALL THE GUARDS which will mean the facility will immediately know that something has happened, kissing away our performance bonus.
As it stands I have a Force 1 Improved Invisibility; for the time being I was going to rely on summoned spirits to use the Concealment power until I can afford to upgrade the spell.
Which reminds me, I can probably get that done for Gunner's drones, if you want me to give that a shot now.
I'll buzz the facility up close when I'm sure that everything we can learn passively is done. I'm primarily concerned with answering questions without setting off alarms for as long as possible. There's a very good chance that I'm not going to be able to spot wiring and other high tech stuff because that's both a major limitation of astral perception and a lack of training on the part of my character.
And Noruas, if you start doing your lone-wolf DIY bulldrek, I will do everything in my power to force you to make new characters until you either learn your lesson or leave the game. If you want to play solo, pick up a controller and a copy of Deus Ex.
St. V, that sounds like an excellent idea if you want to get the ball rolling. We don't need anything else about the other group, but an advanced notice for drek+fan is a smart idea. You can also talk to your fixer about tracking down plans for the facility. Otherwise, look at your knowledge skills to see what you can learn from the facility on your own. Knowledge of security systems could help us find the camera that Copperhead is looking for. The legwork is boring (especially for the sam) but there are still ways to help.