Re: Planning, Plotting, and Scheming
WD - by "take the sewer route" do you mean you're game for the idea of setting up some external distractions and setting things up so we trigger stuff when Docwagon arrives and use the distraction to disable our target and grab the chip before they can respond?
If you have other ideas, feel free to share.
Also, do you have serious objections to an outcome that results in the leadership all being dead and the peons in some degree of a gang war fighting each other? It's going to be *very* hard to pull this off without a risk of many of the gangers getting hurt. And Copperhead's not likely to sign off on an outcome that doesn't involve blowing the warehouse by setting off the heavy munitions unless she's confident that LoneStar is going to take care of it (i.e. they're already inbound)
In terms of my contributions to the party, I have the following on-hand in the van:
Non-lethal: 3 concussion, 3 Neuro-stun VII, 3 IR smoke, 3 CS/Tear gas, 2 Nausea non-aero grenades; 3 flashpaks
Lethal: 3 HE and 2 white phospohrus grenades + 5kg of plastic (compound IV)
I've also got 2 radio detonators.
I think for inside, we'll plan on 3 neurostun grenades, one concussion and one smoke and a couple of the flashpacks inside. We can then use some of the others for outside as a distraction. If we can use the scorpion and/or magic fingers to distribute the grenades beforehand, that'd be ideal. A force 4 hearth spirit to provide concealment plus an illusion that the sewer cover is right where it's supposed to be should in theory allow WD and Caduceus to get into the room before things start so that once the gas kicks in and the smoke, concussion and flashpacks go off, they can move straight to grabbing the chip and getting back out. I figure Caduceus can be responsible for grabbing the chip (hopefully from an unconscious target if the gas grenades and scorpion are successful). WD and the spirit will provide cover and deal with anyone who looks like they'll get in the way. As soon as they're safely down the hole, we blow the warehouse. Outside, Noruas can keep chaos going with the bigger drone and the van, then bug out.