Re: Planning, Plotting, and Scheming
So I believe at this point we're going to try to stealthily plant a few grenades. We want to accomplish the following:
- two gas grenades - one for the body guards and one for the table - enough to get our target, but ideally not us initially.
- thermal smoke grenade or two with the objective of obscuring the table and our ingress/egress point
- concussion grenade that we can set off far enough that we won't be impacted but most of those at the table - and perhaps the bodyguards will. Idea being to direct everyone's attention to the noise, not the front.
- HE grenade set for a different radio signal to stash amongst the warheads.
We should presume there's at least one magically active guard as well as a spirit or two keeping watch, so we need to be really careful about placing stuff. My leaning is to leverage the drone to position most of them. It's the least likely to be picked up by spirits. With my low signature + the benefits of the spirit's concealment, TN to notice me is a minimum of 15, and I can better that with a stealth roll. And it's probably even higher on the astral given I'm pure artificial, so no astral signature. On the other hand both of you will show up pretty well on the astral, plus you're a lot larger and more noticeable.
With his aerial position, radar and clear line of sight, Noruas should detect anything within ~30km. Presuming that we know the typical Docwagon launch points and we can figure out pretty easily whether there's an aircraft making a rapid beeline straight towards us, I figure we'll have at least a 1 minute advantage of knowing when DocWagon will arrive before the outer sentries get on their radios.
So I'll start placing grenades, focusing on the ones furthest out. (You guys will have to load them onto me.) Once we get to the one minute point, I'll finish placing whatever grenade I'm carrying, then move to "ready to run and inject position" while the two of you plant the rest of them. (You can always toss the last couple when it's "go time".)
When it's go-time (i.e. when the coms start burning with reports of inbound aircraft), Copperhead will advance to inject while everyone's semi-distracted and looking anywhere but down at the floor. Noruas will be watching me on his screen and as he sees the tail lashing out to strike, he triggers the grenades and the grenade launchers from the van (make sure you turn off anything we don't get a chance to plant :)). That way the detonations should occur near simultaneously with the concussion and smoke grenade. That should all happen in the "surprise" round.d I'll plan to zip away in the *opposite* direction of where you two are to draw Khan's attention away from where the two of you are. (With the idea of looping around and coming back once my distraction isn't needed anymore.)
At that point, Noruas can start shooting through the roof at the far end of the warehouse where the bodyguards are keeping them distracted/pinned. The two of you can then act as you see fit, with the objective of grabbing the chip as quickly as you can, allowing the gas to take effect if necessary.
Papa - still need a ruling from you on whether I'm using driving or gunnery for my injection (and whether I'm using combat pool or control pool to boost my roll).
As soon as the two of you are down and sufficiently out from under the footprint of the building, I'll flick off the jammer momentarily and trigger the grenade. Then we get my aerial drone the heck out of dodge and get the van over to pick you guys up out of the sewer and vacate the vicinity.