Re: Planning, Plotting, and Scheming
Well far as I see it, we have 3 major things that need to be done. Noruas is cracking his knuckles and breezing his way through deadly security whilst engaging in hijinks. Toombs needs to buzz the facility now that he knows there are (probably) no astral alarms.
Now, what we really need to know is which of their points of vulnerability we can exploit the most. We know the security company, the cleaners, and the delivery crews. I figure as far as price/payoff, our best bet would be to infiltrate the cleaners and see if maybe we can score some uniforms, make some fake IDs, and get Noruas to forge credentials for the night. Unfortunately the only choice we have that actually takes place during the narrow FOV of the run is the security company itself, but that would be the hardest of the three.
Failing all else, the contact said they aren't very thorough. Noruas can just crack their security, fake some info, and we can wander around with one-night sec passes.
In any case, St. V and Copperhead (and Toombs, once he's done sobering up and flying) can case the secondary sites and figure out which one we should make our move on.
I welcome input.