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06:22, 24th April 2024 (GMT+0)

Planning, Plotting, and Scheming.

Posted by Papa BearFor group 0
Copperhead
player, 290 posts
Tread carefully
mother-fragger
Sat 24 Oct 2015
at 20:31
  • msg #148

Re: Planning, Plotting, and Scheming

Agree it's reasonable they wouldn't share full details of how we're going to find things, but some idea of what's involved would be relevant for pricing, as would an idea of expectation for travel.  And certainly who the other player(s) that we should expect to encounter.
Copperhead
player, 296 posts
Tread carefully
mother-fragger
Wed 28 Oct 2015
at 14:58
  • msg #149

Re: Planning, Plotting, and Scheming

Don't forget to probe more on our shadow guy.  It would be good to know if other players are expected, who they are and how assertive we can/should be in dealing with them.
Caduceus
player, 22 posts
Wed 28 Oct 2015
at 15:10
  • msg #150

Re: Planning, Plotting, and Scheming

I'll leave that info up to White Duck, since it deals more with negotiating type stuff, and White Duck is taking the lead during this negotiation.  Caduceus doesn't want to step on his toes. ;)

But yes, that info would be handy to have.
Papa Bear
GM, 5798 posts
Incertum est quo loco
te mors expectet;
Wed 28 Oct 2015
at 18:26
  • msg #151

Re: Planning, Plotting, and Scheming

Bear in mind also, Copperhead can't communicate with the inside team. So even if he had cause to ask, you can't use it in determining how to respond to current events.
Caduceus
player, 23 posts
Wed 28 Oct 2015
at 18:37
  • msg #152

Re: Planning, Plotting, and Scheming

Likewise, Caduceus would probably be much more concerned about getting answers about the shadow guy if he knew he was outside the building right now.  The cape guys too, whoever they are.  But Caduceus has no clue they are even present.  He just knows that the room they are in with the Johnson appears to be safe and secluded at the moment.
Copperhead
player, 297 posts
Tread carefully
mother-fragger
Wed 28 Oct 2015
at 18:46
  • msg #153

Re: Planning, Plotting, and Scheming

I wouldn't worry about the cape guys.  Probably just slummers.  Even not knowing the shadow dude is outside, you'd probably want a bit more info than the answer that's been given so far - the man is inconsequential but the employer may be a threat.  It'd be reasonable to follow up who the employer is, what kind of threat it is and what sort of actions we might reasonably be able to take.
Caduceus
player, 38 posts
Tue 24 Nov 2015
at 17:14
  • msg #154

Re: Planning, Plotting, and Scheming

On the off chance the guy ends up being a mage or something, we may want to ward a barrier to keep between him and us while we interrogate him.  Or at least a barrier to keep him astrally contained.
Noruas
player, 279 posts
You want me to go where?
With whaaaaat?
Tue 24 Nov 2015
at 18:18
  • msg #155

Re: Planning, Plotting, and Scheming

Sounds like a good idea.  Can you do the warding Caduceus?


But I still think that after stripping him of all his stuff and killing some of his senses, we should question him somewhere private and NOT in Copperhead's vehicle.  This is just in case the team is against killing him after the interrogation and decides to let him go.  By showing him that we operate out of a certain vehicle, we are leaving it to chance that he might come back later to cause trouble.  I would rather like to leave as little clues as possible regarding our identities.
Copperhead
player, 317 posts
Tread carefully
mother-fragger
Tue 24 Nov 2015
at 18:48
  • msg #156

Re: Planning, Plotting, and Scheming

<orange>If he's magically active, we can ward.  If not, no need.  If he's not magically active, probably easiest to do the interrogation in the van.  He'll go unconscious again about 10 minutes after we stim him awake (and take some physical damage in the process).  So long as he's blindfolded, he won't be able to pick up on much.  Challenge with taking him outside is if he's got DocWagon or a head-phone, it's hard to blcok those without attracting a lot of attention - Dropping everyone's cell calls in a 1km radius tends to make you unpopular with the locals and LoneStar.  And if you don't crank the jamming to max, there's a risk the signal will get through.
Copperhead
player, 318 posts
Tread carefully
mother-fragger
Tue 24 Nov 2015
at 18:52
  • msg #157

Re: Planning, Plotting, and Scheming

Also, we've got sub-vocal mikes, so unless the guy has audio enhancements (which we'll presumably pick up with the astral scan), we should be fine to talk to each other without him hearing us.
Caduceus
player, 39 posts
Tue 24 Nov 2015
at 19:05
  • msg #158

Re: Planning, Plotting, and Scheming

Yeah, Caduceus can do warding if necessary.  He brings basic warding supplies with him in his satchel bag.  I believe White Duck mentioned that his guy has astral sight as well, so I think he technically can as well since astral sight is the only prerequisite from a rules standpoint.  Don't know if he knows from an IC perspective. (Although Caduceus would be willing to teach him the basics sometime if he doesn't already know.)

As long as we are parked and the guy stays blindfolded, I think the risk of him finding out too much about us is pretty low.  He may already know Copperhead drives a camper anyway.  And if he does have enhances hearing, I have a mind link spell we can use if needed.  I have a thought-probing spell too that we may want to utilize if he doesn't cooperate.
Copperhead
player, 319 posts
Tread carefully
mother-fragger
Tue 24 Nov 2015
at 19:46
  • msg #159

Re: Planning, Plotting, and Scheming

Didn't catch the note that our target was magically active.  That does add a bit of complication.  However, he'll be at a +3 target number.  If White Duck can devote his spell pool to blocking successes, that would be good.  Biggest issue is elementals.  If he's got a couple of force 6 elementals on standby, it doesn't really matter how well drugged he is or what sort of headache he has or even how well warded the van is, he can summon them.  The good news is that it's an exclusive complex action to summon.  So long as White Duck is keeping an eye on him in the astral, we can cause sufficient pain/distraction to keep him from reaching out.  But it does mean he'll need to be watched continuously from the astral by White Duck while he's conscious.
Caduceus
player, 40 posts
Tue 24 Nov 2015
at 20:04
  • msg #160

Re: Planning, Plotting, and Scheming

I meant White Duck has astral sight, not the creeper.  We don't know yet if our prisoner has astral sight, etc.
Copperhead
player, 320 posts
Tread carefully
mother-fragger
Tue 24 Nov 2015
at 21:19
  • msg #161

Re: Planning, Plotting, and Scheming

Ah, right.  Yes, we're blessed with two party members with astral sight, which is quite handy.

Anyhow, before we interrogate the fellow, probably best to crack his phone.  No point wasting his limited awake time getting answers to questions we can find other ways.  Plus, it'll let us know more quickly if he decides to lie to us.
Copperhead
player, 322 posts
Tread carefully
mother-fragger
Wed 25 Nov 2015
at 17:05
  • msg #162

Re: Planning, Plotting, and Scheming

It may make sense to save the healing until after he's awake.  As a bit of a "good cop" aspect as well as to make clear he's faced with magic users.
White Duck
player, 27 posts
Kickyfooting specialist
Also quite handsome
Sun 29 Nov 2015
at 14:54
  • msg #163

Re: Planning, Plotting, and Scheming

Astral sight AND verbal interrogation at 4. I can good cop it up all day.
Copperhead
player, 328 posts
Tread carefully
mother-fragger
Wed 9 Dec 2015
at 16:46
  • msg #164

Re: Planning, Plotting, and Scheming

After we're finished grilling him, I say we let him phone the orc and say that she and her boss left by chopper.  If the orc says "thanks, now frag off", then this dude's of no more use.  If the orc says "come to location such and such, I've got more work for ya", then he's probably worth holding on to.  In the first case, my leaning is to send him on his way with 100 nuyen and instructions to call us if the orc calls him again, with the caveat that if we learn he hasn't, the next time he gets shot while walking down the street, it won't be a stun round.  (Yeah, I know we don't have to pay the dude, but he's street trash and we messed him up pretty good and $100 is peanuts when compared to the money for this run.  Plus a little honey never hurts when building rep.)
Caduceus
player, 46 posts
Wed 9 Dec 2015
at 19:05
  • msg #165

Re: Planning, Plotting, and Scheming

Sounds good to me!
White Duck
player, 30 posts
Kickyfooting specialist
Also quite handsome
Wed 9 Dec 2015
at 23:00
  • msg #166

Re: Planning, Plotting, and Scheming

Hmm, actually, I think we may get a better result if we bug his phone during the interrogation, ask him a few more inane questions while we compromise his personal privacy, then cut him loose with a bunch of penises drawn on his face. Sure, drawing a bunch of penises on his face seems unrelated, and maybe it is, but it *would* be quite hilarious to my still-young and somewhat juvenile Ducky-Poo.

Anyway, if his phone's bugged unwittingly, he's less likely to tip off Junior. If we bribe him, we're paying for the same guy who just spilled the beans on his old employer, so he can't exactly be trusted for subtlety and discretion.
Copperhead
player, 329 posts
Tread carefully
mother-fragger
Wed 9 Dec 2015
at 23:27
  • msg #167

Re: Planning, Plotting, and Scheming

If we cut him loose, he'll either throw the phone in the sewer and run (if he's got any brains, which seems unlikely) or he'll call the orc and blather about what we did to him.  I don't see either of those things as being in our interest.

I don't object to bugging his phone, but I don't have the necessary hardware.  And to be honest, I'm not sure the gaming system supports the notion.  Listening in on calls is done by hacking in real-time, though I guess in theory Noruas could try to install an agent that would route a copy of any calls to that number to a number of our choosing - though agents get introduced in a later release.  presumably he already has all the device details needed to make that happen.  From a practical perspective, I'm not sure how you'd get a bug into a mobile device anyhow.  Unless you replace the guts of the phone with a compromised version for that specific device model (which I'm sure the NSA has perfected), I'm not sure you could pull it off.

I'm ok with drawing penises on faces, but I think it'd be more fun if it was florescent tattoos and the target was our cape-wearing orc friend.
White Duck
player, 32 posts
Kickyfooting specialist
Also quite handsome
Wed 9 Dec 2015
at 23:56
  • msg #168

Re: Planning, Plotting, and Scheming

Oh yeah, we *have* to get the chance to beat the smithereens out of that guy at some point. I just hypothesize that this mook might be dumb enough to not know his phone was tapped and keep using it. If he stays in Junior's employ, it could tip us off to something vital going on down the line.

Good point on whether or not the system permits it. I'm used to playing VERY late edition SR3, and there's all sorts of cool stuff to do in those editions, but I'm not certain if that kind of surveillance equipment is available/exists yet in the setting as it was.
Copperhead
player, 330 posts
Tread carefully
mother-fragger
Thu 10 Dec 2015
at 00:52
  • msg #169

Re: Planning, Plotting, and Scheming

It's not his phone - he was given it.  And we've just given him incentive to have nothing to do with it - or the Orc.  It's not like they have a deep relationship (provided what he's telling us is true.)

I played SR3 too, and I remember phone taps from the matrix, but not taps you could install - at least not in a mobile.

We'll have to evaluate whether dealing with the Orc is appropriate or not.  If he's Junior, then presumably his dad is Senior, who's likely a powerful bigwig - hard to be an orc and get away with that sort of flash otherwise.  So we'll have to figure out whether the pleasure of messing him up is worth the heat that's likely to come from the dad.  I'd rather not be on a megacorp hit-list.  Especially one where someone senior at the corp has a personal interest in it.  That doesn't mean we can't cause him grief, just have to think carefully about what kind based on the ramifications.
White Duck
player, 35 posts
Kickyfooting specialist
Also quite handsome
Fri 11 Dec 2015
at 23:24
  • msg #170

Re: Planning, Plotting, and Scheming

I'm definitely not giving him his shoe back.
Noruas
player, 282 posts
You want me to go where?
With whaaaaat?
Sat 12 Dec 2015
at 00:07
  • msg #171

Re: Planning, Plotting, and Scheming

I thought I stripped him naked and tied him up?
Copperhead
player, 332 posts
Tread carefully
mother-fragger
Sat 12 Dec 2015
at 00:17
  • msg #172

Re: Planning, Plotting, and Scheming

I'm assuming he's naked - hard to threaten his gonads otherwise.  However, we can play it that you left his shoes on.  More effective to be almost naked and start losing the last protection you've got . . .
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