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08:57, 29th March 2024 (GMT+0)

Cavilard Technology.

Posted by Papa BearFor group 0
St. Velveteen
player, 240 posts
Thu 25 Jun 2015
at 15:37
  • msg #12

Re: Cavilard Technology

Papa Bear:
(I assume St. V takes the opportunity for some other camera mischief. Or not, once Copperhead is out.)
Copperhead:
Placing his booger-covered hand directly over the lens as he "adjusts" the camera leaving it pointed part way towards the ceiling would be good :>  Key is that we can get up from below the loading ramp to under the camera without being seen and we can open the door without it being noticed.

It's like you guys read my mind!  That's exactly what he did.  All while grumbling to himself about being derogatorily called a trog, of course.

St V shuffles around, following instructions and grumbling to himself.  "Yeah, yeah, I got the dolly," he confirms and pulls the wheeled tool to the door.  He grabs the handle to open it when it is unlocked, but still gives it a little tug to test its sturdiness regardless.  If it looks like his ID badge would work, he'll try it.  If it has a key pad he'll interrupt Toombs's directions inquiry to say, "Hey, Buddy.  What's the combo ta get goin on our work?"  Or otherwise ask him to open the door for them.
Papa Bear
GM, 5654 posts
Incertum est quo loco
te mors expectet;
Thu 25 Jun 2015
at 20:54
  • msg #13

Re: Cavilard Technology

The guard responds to Toombs, "I don't give a drek for your pee breaks. Damn stumpy... shorty. Just bring them over here."

When you bring over the first barrel he checks down his list, then crosses off a line. St. V takes the barrels over to the elevator. There's no locks or anything on it, you just hit the button and start loading them up. Like a proper cargo elevator, it'll stay open until you close the door.

He grumbles and goes back to the truck. Toombs intercepts him to ask for a ciggie and the guard growls, "frag you," before continuing back to the truck. "Bring 'em downstairs and into the storage room. Try not to touch anything. We really prefer the walls not glow."

While Toombs is distracting the guard, Copperhead gives the signal and Noruas hops out of the truck. Noruas can hit the camera with the laser, although it's not obvious if it worked or not.

The guard, completely oblivious, continues to check off barrels. There are four going downstairs, which you can load up and take to the elevator (you better believe he's not touching them!)
Copperhead
player, 159 posts
Tread carefully
mother-fragger
Sun 28 Jun 2015
at 21:32
  • msg #14

Re: Cavilard Technology

Is the guard returning to the desk like he's planning to not accompany them?  (If so, this would be a good time to play "which one's the storage room?").

I presume the camera you referred to Noruas hitting was the one that St. V. played with seeing as the door to the hallway isn't open, unless there happens to be one in the elevator too?  (I had somehow thought they'd be going down the hall so there might be line of sight to the camera there.)  What does the security camera look like right now?  How much of the room can it likely still see? (and most importantly, can it see the panel for the elevator controls or the path to reach the panel from where we are under the truck?)

Is there a computer terminal and/or TV monitors at the guard's desk?

Am I hearing any chatter from the guards on their channel?

Anything interesting happening outside?  Presume our joy-girls are still in the warm-up phase?

Papa Bear
GM, 5658 posts
Incertum est quo loco
te mors expectet;
Sun 28 Jun 2015
at 22:45
  • msg #15

Re: Cavilard Technology

The guard is hanging around Toombs and checking the barrels, so St. V can continue unaccompanied if he'd like.

Yes, same camera. None in the elevator. The camera has a bad angle and gobs of troll boogers on the lens, but it's tough to judge its range (and quality) of view just by eyeballing it. It likely can see the path to the elevator controls. Not likely to be able to see the panel itself.

There is a small console at the guard's desk.

Not currently a lot of chatter right now.

Joygirls are giggling and laughing. They clearly wish they had pillows for a pillowfight. Otherwise it's currently quiet.

Copperhead
player, 161 posts
Tread carefully
mother-fragger
Sun 28 Jun 2015
at 22:51
  • msg #16

Re: Cavilard Technology

There are 4 barrels, presumably loaded one at a time by St. V.  What does the guard do once all 4 barrels are in the elevator?

Oh, and 'Americar' doesn't tell me a lot.  How comparable is it in make, age and condition to the vehicles of the guards and janitor?

Papa Bear
GM, 5659 posts
Incertum est quo loco
te mors expectet;
Mon 29 Jun 2015
at 12:48
  • msg #17

Re: Cavilard Technology

Are you waiting to find out?

The Americar is about eight-years old. Looks to be in good condition. Standard wheels and all, but the back says it's the "Limited Edition", so probably a few thousand above normal price.

Toombs
player, 104 posts
Mon 29 Jun 2015
at 20:55
  • msg #18

Re: Cavilard Technology

Somebody invested in the 3000-SUX.
Copperhead
player, 162 posts
Tread carefully
mother-fragger
Mon 29 Jun 2015
at 20:58
  • msg #19

Re: Cavilard Technology

Not sure we have a lot of choice.  Hard to spend 5 minutes jacking into the terminal or bypassing the airlock with the guard standing in the middle of the room without violating the "undetected" mission parameter.  He may be incompetent, but he's sober and conscious.

"'pears dat one a da director folks s'workin' late.  Bets on is da one whose office is fer da d'livry?  Tooms, if ya fine some downtime, a 'spection a da top floor'd be 'andy"
Papa Bear
GM, 5660 posts
Incertum est quo loco
te mors expectet;
Sun 5 Jul 2015
at 00:19
  • msg #20

Re: Cavilard Technology

Once the guard finishes the last barrel, he goes back to his seat by the door and sits down.

"Alright, get them down to the storage room. Or do you need me to show you where that is too?"
Toombs
player, 107 posts
Mon 6 Jul 2015
at 00:04
  • msg #21

Re: Cavilard Technology

"If ya'd be so kind, I'd rather no' have ta call ya if we gets lost. Get us outta yer hair that much quicker."
[radio: "Tink about 'leasin' som air from tha truck. Can say we gots a flat and haves ta change it in case yous two ain't back right yet."]
Copperhead
player, 164 posts
Tread carefully
mother-fragger
Mon 6 Jul 2015
at 00:26
  • msg #22

Re: Cavilard Technology

[radio: "Was gonna stick somethin' poky in fronna da back lef'.  Ya wanna delay, ya drive wit-out kickin' er outta da way, ya gots a real flat.  An mebbe stop right in da middle o da door.  We needs ta make tracks fast, ya kicks da sharpy - but not da pointy bit - an we kin booter."

She didn't bother looking for her desired 'pokey' object yet.  She'd prefer to use something from the debris on the ground, so as to look like it was Cavilard's mistake.  And she didn't want to start digging until the guard got in the fragging elevator and was locked safely downstairs.

Time allowing, she took a detailed look at the labels on the barrels that were being unloaded.  May as well give the rest of her team a heads up as to what they were pushing around.  Wouldn't want them to 'accidentally' spill the wrong one . . .
Toombs
player, 108 posts
Mon 6 Jul 2015
at 14:43
  • msg #23

Re: Cavilard Technology

"Tellya what. I'll stop talking, you come with us."
Etiquette (6); 5,(6+4)10,(6+4)10,5,3,5. That's 6 successes if "not being obnoxious" lowers the TN to 3 XD
Noruas
player, 160 posts
You want me to go where?
With whaaaaat?
Mon 6 Jul 2015
at 16:50
  • msg #24

Re: Cavilard Technology

So where exactly are we all positioned?
St. Velveteen
player, 242 posts
Mon 6 Jul 2015
at 17:00
  • msg #25

Re: Cavilard Technology

St. V leans against the frame of the loaded freight elevator, acting casual and listening to the radio chatter.  His mind was busy sorting out the updated mission details as they were added, primarily bu Toombs and Copperhead.  They were real good at this, he soon realized.  Which was good.  It meant less weight fell on his own shoulders.

"Clock's a tickn'" St. V added to the conversation between Toombs and the guard.  "I wanna get back on the road soon as possible.  If we do get the wrong door, we can just check the next one until we get tha right one.  Or at least come back up here and ask him for further clarification.  Not like it's a one-way ride."  The big troll examines his fingernails as he leans against the wall.

Copperhead and Noruas are below the truck/behind the loading dock wall and looking around via the truck's cameras.  St. Velveteen and Toombs are up above the loading dock wall with the guard, loading the barrels into the freight elevator.  We are all still in the garage.
Toombs
player, 109 posts
Tue 7 Jul 2015
at 20:56
  • msg #26

Re: Cavilard Technology

Toombs is trying to convince the guard to come with himself & St V so that Noruas and Copper have free reign to do their thing in the facility. Unless you are playing up the troll in a china shop for a subtle Intimidate check >:]
St. Velveteen
player, 243 posts
Wed 8 Jul 2015
at 02:15
  • msg #27

Re: Cavilard Technology

Was intending to help Toombs's point along by hinting that it would be less of a hassle if the guard came with us now, rather than having the two of them poke around in all the doors and end up coming back up to get him anyway.  (And it's not like the guard has anything better to do.)  Either that, or the guy doesn't come with them, implying that it is ok for them to just open whichever doors they want in an effort to find the room they are looking for.
Toombs
player, 110 posts
Thu 9 Jul 2015
at 22:08
  • msg #28

Re: Cavilard Technology

Ok, cool. With new job, I think I'm getting too tired to read nuances.
Papa Bear
GM, 5661 posts
Incertum est quo loco
te mors expectet;
Fri 10 Jul 2015
at 13:23
  • msg #29

Re: Cavilard Technology

The guard sighs, "Alright, come on."

He's still holding his clip board as he climbs into the elevator with the other two, careful to stay in the corner as far from the barrels as he can manage. The doors close and they descend. (Noruas and Copperhead are currently unescorted in the garage.)

The guard, Toombs, and St. Velveteen leave the elevator into the access room (#11 on the map). The room is a large airlock. It has sprayers built into the ceilings and environmental suits hanging up. There's a number of odd grates set in the ceiling and wall. They look to be some sort of air filters. There's also a single security camera. You pass through a blast of wind and the door closes behind you. The door ahead opens and you can enter into a hallway. On the left is a door, currently unlocked, into the Biological Materials Storage Room (#10). You notice the door is quite solid. Inside are racks and racks of barrels, samples, a few odd boxes with cables snaking out, and so on.
Copperhead
player, 165 posts
Tread carefully
mother-fragger
Fri 10 Jul 2015
at 14:39
  • msg #30

Re: Cavilard Technology

Time to party . . .

Copperhead moved in a crouched position, keeping below the edge of the loading platform to the far edge of the dock where the camera likely had the poorest field of view, gesturing for the decker to follow her.  When he's ready, she helps him up over the lip, then moves rapidly to under the camera where it has no field of view.

She speaks in a whisper.  "Ya wanna deck da console or da camera"

She helps connect his device to whichever of the two he prefers, then moves to the elevator panel by whatever path provides the least exposure to the camera and quickly unscrews the cover plate, trusting to her own stealth ability, the spirit, the troll boogers and the now frantic passion of the joy-girls to keep anyone from paying too much attention to her.

At the elevator, she worked calmly and quietly, doing her best to "fix" things in a way that would look like the device had failed due to natural failure/poor connections rather than deliberate tampering.  A full forensics test would tell of course, but she doubted that was likely - certainly not something that would happen soon, anyhow.

Was Copperhead able to read anything off the labels of the barrels?

quote:
08:17, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of (6+5)11,2,3,(6+2)8,(6+6+4)16,1. Stealth - get to camera/desk.08:17, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,3,4,2,(6+1)7,1. Stealth - get to elevator console.
08:17, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,(6+3)9,(6+3)9,1,3,2. Electronics - disable elevator.


That should do it, I hope.  Noruas - do your worst :>

Priorities (in order) as I see it are:
- find out what cameras or other sensors exist between us and where we need to go - computer center downstairs and director's office upstairs
- looping what cameras along that route you can, say for the next hour and disabling relevant alarms for the same period
- figuring out where the guards, janitor and extra high-level person are
- making the doors en route easier to open


If Copperhead finishes before the decker, she places a sharp piece of debris behind the left back tire of the van, then spends some time poking around the guard's desk, taking photos of anything she thinks might be worth money and checking for anything useful.
Noruas
player, 161 posts
You want me to go where?
With whaaaaat?
Sat 11 Jul 2015
at 07:56
  • msg #31

Re: Cavilard Technology

Party?  We got the joy girls, now all we need is the booze and lots of drugs, said Noruas sarcastically in his forced raspy voice.

As Copperhead hugged the wall in a crouch, the dwarf just strolled leisurely behind her.  His height was a problem at times, but not in this particular situation.

Console.  Might've better luck starting there, replied the dwarf as he starts pulling out the necessary cables needed to jack into the console.  He works quickly but only fast enough that he won't make any errors.

Noruas takes a seat at the console and slots in the cable.  With a quick couple of taps on the keyboard of his deck, he looks at the rigger, smiles and says, I'll be back.

The dwarf then crumples on the chair as his consciousness invades the matrix.
This message was last edited by the player at 07:58, Sat 11 July 2015.
St. Velveteen
player, 244 posts
Sat 11 Jul 2015
at 16:08
  • msg #32

Re: Cavilard Technology

St. V continues to act casual, but the guard's extreme aversion to the barrels was starting to worry him more and more.  Just what was in those things?  He reads the label again and puts some actual effort into trying to figure out what it could be this time.  He also tries to casually get a glance at the guard's checklist too in order to see if that has any hints as well.

Other than that, St. V just moves the barrels around as planned, letting Toombs do his masterfully annoying distraction work.

Here is a general knowledge check.  Unless one of his other knowledge skills happens to be more applicable?  Looking for anything to indicate what hazards the contents my pose.
11:05, Sat 11 July 2015: St. Velveteen rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 ((3,(6+1)7,4,2,3)).

Toombs
player, 111 posts
Sun 12 Jul 2015
at 11:27
  • msg #33

Re: Cavilard Technology

Toombs is presently thoroughly engrossed in the contents of his own nose, and wiping them on the leg of his coveralls.
Willpower test (keep mouth shut): 5,(6+4)10,5,4,1,3,2; 4 successes
1 minute Willpower test (keep mouth shut): 1,4,(6+1)7,1,5,4,1; 4 successes
2 minute Willpower test (keep mouth shut): 5,5,(6+3)9,4,2,1,5: 5 successes
3 minute Willpower test (keep mouth shut): 3,1,3,2,3,3,1: no successes

After quietly following the guard for 3 minutes, Toombs manages to belch and fart clangorously. He then starts laughing and reciting dirty lymerics, inviting St V to be his Fezzik.

"There once was a gal from DocWagon
Whose career went down by tha' flagon-
Her second career
lasted less than a year
cause she started ta deal with a dragon.

Ther once was a guard from S-K
Whose retire was two days 'way
So he rented a trick
ta play with his dick
but he lost his job fer a BJ.

Gawdamnit, do ya know how hard it is ta rhyme with Mitsuhama or Renraku?

Papa Bear
GM, 5662 posts
Incertum est quo loco
te mors expectet;
Mon 13 Jul 2015
at 13:53
  • msg #34

Re: Cavilard Technology

Anyone is welcome to make chemistry or biology tests to try and recognize what the barrels are. St. V recognizes they are probably bad for him.

The guard rolls his eyes and grumbles. He's happy to stand at the faaaar end of the hall from the two cargo haulers, who seem slightly more disgusting than the cargo they're hauling.

Meanwhile, Noruas connects to the console easily enough, while Copperhead rigs her van for an inconvenient 'flat' if necessary.
Copperhead
player, 166 posts
Tread carefully
mother-fragger
Mon 13 Jul 2015
at 21:57
  • msg #35

Re: Cavilard Technology

Flat was post-rigging elevator, so I presume that I at least think I did the elevator bit successfully?  How long did the elevator take?

quote:
17:54, Today: Copperhead rolled 1 success using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,2,3,3,2,1. Chemistry test.

Target is presumably +3 for being against the attribute unless I can get a lesser penalty by defaulting to demolitions (I do have Technical School Education), so pretty sure that's a fail.

Papa Bear
GM, 5664 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jul 2015
at 13:49
  • msg #36

Re: Cavilard Technology

Sorry about that! Yes, you can disable the elevator through a simple bit of debris over the sensors. You can decide if you want to catch your poor party members in the elevator with the miserable guard, or at least let them out first. The cargo elevator is, well, a cargo elevator, so quite pokey.

Copperhead can recognize these as some minor biological agents for encouraging cellular growth in a simple medium, and samples of modified e. coli. Improper exposure might make you mildly sick for a few days, but nothing serious or requiring treatment.

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