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23:55, 18th April 2024 (GMT+0)

Cavilard Technology.

Posted by Papa BearFor group 0
St. Velveteen
player, 254 posts
Fri 31 Jul 2015
at 21:48
  • msg #62

Re: Cavilard Technology

"He's in the lift now, actually," he says over his mic.  Then louder so the guard can hear he says, "It's not broken is it?  I don't wanna drag this dolly up tha stairs..."  Just then he stops and examines the barrel he has currently loaded on the dolly and sets it at a rest a ways down the hall.  "Uh oh."  St. V starts fiddling with his mask as he squats down to take a look.  "One thing after another, isn't it?  It's probably nothing, but I'ld stay back there for a minute if I were you while I check this barrel."  He pauses for a moment then adds, "There's good vents in that thing, right?"
Copperhead
player, 189 posts
Tread carefully
mother-fragger
Fri 31 Jul 2015
at 22:42
  • msg #63

Re: Cavilard Technology

Given the go-ahead, Copperhead opened the elevator door and quietly eased herself over the edge, dropping cat-like onto the roof.  The sturdy device didn't even give a hint of vibration as she began to inspect the surface.

She positioned the grenade carefully.  She didn't want it blowing gas directly out the vents - that would be too obvious.  But she did want to ensure that most of the Neuro-Stun(tm)  would make its way out in a timely fashion before the air rendered it inert.  Satisfied with her chosen location, she brushed several years of dust away before gluing the device to the metal.  She knew from experience that once the gas started spewing, grenades tended to bounce around a bit, especially if there were solid surfaces nearby for the gas to push against.

She toggled the timer down to 20 seconds and checked the her watch before initiating the countdown.  Her gloved hands easily found handholds to scamper up the shaft wall to the open door.  A quick pull on a wire and the upper door slid back closed again. The rigger moved quickly back to the desk and the unconscious decker.

"'nade set.  Do somethin loud when ta thing goes so 'e don't ear da hiss.  An keep'im breathin deep.  Off in 4...3...2...Noise now."

In the silence of the loading dock space she could detect the faint hiss from behind the door and her thermal goggles made out a tiny disturbance of the air around the crack.  The vents into the elevator and room below were a much easier exit for the gas.

She watched the elevator monitor closely to see how the guard reacts, sparing a quick glance at the server room to see how the other team were making out.  "Keep 'im stracted so he don use ta radio"


quote:
16:04, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,4,5,2,2,1. Electronics - open door.
16:06, Today: Copperhead rolled 5 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,5,(6+4)10,(6+5)11,3,5. Stealth: Drop to elevator roof.
16:10, Today: Copperhead rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 with rolls of 1,4,(6+4)10,(6+3)9. Athletics: Get back up.

Presume those are all good enough.  If need be, I can do the electronics again without a penalty.

Copperhead
player, 191 posts
Tread carefully
mother-fragger
Sun 2 Aug 2015
at 02:55
  • msg #64

Re: Cavilard Technology

Just to confirm position of everyone based on Toomb's scan and what I can see on the camera feeds:
Top floor: janitor (hallway?)
Main floor: Copperhead & Noruas in 13(Loading Dock); 2 guards in 2(Lobby)
Lower floor: Guard in elevator, St. V and Toombs in 10 (Biological Materials Storage), "manipulated" guard in 13 (Security Center), unknown person in 14 (Armory), Decker & Shaman in 18 (Computer Center)

Did Toombs scan the whole place - so we're (relatively) sure there's no other humans or critters in the complex?  I presume there's no camera into the armory so I can't see whoever's there?  Did Toombs pick up any information about the armory individual - human vs. meta?  Significant cyber?  Favorite trid shows?

Also a reminder that I'm still waiting on a response from the J in our back-and-forth (not pushing, just didn't want you to lose track :>)

Papa Bear
GM, 5694 posts
Incertum est quo loco
te mors expectet;
Tue 4 Aug 2015
at 13:33
  • msg #65

Re: Cavilard Technology

The Johnson responds to Copperhead, "Because this is the only project Cavilard has that's close to ready for deployment--and that deployment is the end of the week! We chose this time because it is the most ideal gap in Cavilard's security schedule. They perhaps did for the same reason.

"And the deal was you retrieve the file for us. That implies you don't retrieve the file for anyone else. We can't let anyone else get that file!"


Copperhead has no issue breaking into the elevator control panel again to alter which doors open or close.

"Yeah, the stupid thing won't close. I can't believe it. You know the cameras here are drek, but security's always the first thing to cut. But the elevators? And the maintenance crew doesn't come here until Friday. IF they even have management approval by that time. I tell you what, I really, really hate this place. I give you a lot of drek, but I'd jump on a chance to ride the open -- do you guys hear something? It sounds like gas escaWHAAAA ..." The guard hits the side of the elevator and slides to the ground, unconscious. No one else can hear anything (except the guard snoring).

Copperhead, your positioning is correct EXCEPT the person in 14 is actually in 15 (I was running the map from memory, sorry for the mixup).

Toombs did a quick sweep, although since he hasn't posted, we can safely assume he used that to do a slightly more in-depth sweep, so you're feeling pretty confident, unless there's a team hiding in the storage closets or something.

Toombs actually has quite a good deal of information on the individual, despite not taking the time to check him out thoroughly. Human male, built like a truck, bristley. His room reeks of order and right angles. He has some form of body ware (not a lot) and has a handgun on his hip.


As Copperhead is waiting at the top of the elevator shaft, she notices something odd on her remote deck; a pair of black sedans, likely nightwinds, just blasted past the security gate and came screeching up the driveway!
St. Velveteen
player, 255 posts
Tue 4 Aug 2015
at 13:58
  • msg #66

Re: Cavilard Technology

"Guard's down.  He's in the elevator," St. V reports once the man begins his snooze.  He then gets right to work putting the last of the barrels away.  Sooner that part of their ruse was complete, the sooner he could focus on other parts of the mission.  He could move much faster now that he wasn't stalling for time.
This message was last edited by the player at 13:58, Tue 04 Aug 2015.
Copperhead
player, 192 posts
Tread carefully
mother-fragger
Tue 4 Aug 2015
at 15:12
  • msg #67

Re: Cavilard Technology

Noruas said he was setting things up so he could hear me and communicate back, so I'm crossing fingers he did.

The Johnson gets a quick response. "Somethin jus came up."  She'd have to deal with her later.

She addresses the rigger's deck in the hopes he can hear her.  Or that he wakes up soon.  She speaks over the radio as well for good measure.
"Fraggin Troll nads.  Two cars jus crashed da gate an comin up da drive.  Noruas, ya gotta unloop da cameras out fron.  An den phone da fron desk like ya's from da Star ta offer 'ssistance on ta two vehicles jus broke true da gate.  Ideally fore I's assistin.  If Noruas ain't respondin, den mebe Toombs can call wit his cell"  Presuming he even knew the number for the front desk . . .

Then it was time to play.  She plopped down on the floor and leaned against the desk, slotting the cable into her back and jumping straight from the captain's chair into her drone.

She couldn't smell the Seattle haze - hadn't bothered to upgrade for chemical sensors yet.  But visually it was obvious.  It would probably rain later tonight too.  She altered thrust smoothly, maneuvering the drone into position where anyone seeking cover from the front doors wouldn't have any cover from her.  She toggled her ammo select to EX rounds.  LoneStar wasn't known for non-lethal and anyone coming in this hard and heavy had to be corp goons rather than runners.  She didn't much like corp goons.

I doubt the gas has cleared from the elevator, so I can't re-enable it yet.  Unless these turkeys have air support, I don't think they're going to last very long so I'll let you two up shortly.  Though who knows who's showing up next . . .

Did Copperhead see what the two in the server room were up to before she jacks in?

Papa Bear
GM, 5696 posts
Incertum est quo loco
te mors expectet;
Tue 4 Aug 2015
at 16:30
  • msg #68

Re: Cavilard Technology

The two in the server room seem to be wrapping up and making for the door.
Toombs
player, 117 posts
Tue 4 Aug 2015
at 23:54
  • msg #69

Re: Cavilard Technology

I LIVE! We haven't had internet since Thursday.
"Well ther's stairs, right? Handsome, howzabout ya grab da guard's keys, an we can start bustin through this place quicketty-split." Toombs keeps pulling at the mast straps. Something's catching on his earring and it's not helping the seal.
Papa Bear
GM, 5698 posts
Incertum est quo loco
te mors expectet;
Wed 5 Aug 2015
at 14:43
  • msg #70

Re: Cavilard Technology

Noruas's voice comes over the radios, sped up, barely understandable: "Busy.  I'll try.  Don't know where phone connection is, yet."
St. Velveteen
player, 256 posts
Wed 5 Aug 2015
at 15:16
  • msg #71

Re: Cavilard Technology

St. V curses under his breath, then abandons his task.  Wasn't much point in worrying about the barrels now, unless they managed to keep the situation quiet.  At which point he could come back to it.  Instead, the big troll heads back toward the unconscious guard.  "I'll check security guy's phone.  See if he has this place's number."

St. V makes sure his mask is secure, then holds his breath anyway as he goes to search the guard for a phone.  (And grab the radio while he's at it.)  If he finds one he will exit the neurostun danger zone and search through the contacts list for a promising phone number.  If he finds that, he will read the number to Toombs over his mic.
Papa Bear
GM, 5701 posts
Incertum est quo loco
te mors expectet;
Thu 6 Aug 2015
at 20:04
  • msg #72

Re: Cavilard Technology

The two cars continue down the driveway. They're moving fast, but not enough that they're likely to have any trouble maneuvering. Both have the lights out. They circle around the edge of the parking lot and approach the loading garage.

St. V grabs the guard's phone. It seems like a robust little brick of a thing, but the buttons are all too small and this is a serious pain in the hiney. Flipping through, he finds a few promising phone numbers, including the security center, the front desk, and a similar extension for "Mr. Drury". There's some minor traffic over the radio; one of the guards asks if anyone saw something out in the parking lot just then.

No one is currently watching the camera feeds, so no updates on your other runner group.
Copperhead
player, 194 posts
Tread carefully
mother-fragger
Thu 6 Aug 2015
at 20:55
  • msg #73

Re: Cavilard Technology

"Fraggin' son of a Trog . . ."

Attracting attention to the garage area was not really something she wanted.

How long would it take me to unblock the elevator?  Is it something they could do by popping through the hatch?  For that matter, could they pop through a hatch and clamber up?  Roughly how long until the gas is no longer active?
Copperhead
player, 195 posts
Tread carefully
mother-fragger
Fri 7 Aug 2015
at 03:20
  • msg #74

Re: Cavilard Technology

If they look like they're going to ram the door, Copperhead will fire a six-round EX burst into the lead vehicle to disable it, ideally by hitting the vehicle on one front corner to both take out a tire and the engine block.  (She doesn't want it to continue careening its way into the garage door)

If they plan to stop to breach some other way (because they don't want to ruin the paint on their nice cars by plowing into the rear end of a hazardous waste truck), she'll give them time to exit their vehicles.  She'll start firing (let me choose the targets and round count) when:
- it looks like they're all out and positioned with minimal cover
- it looks like they're splitting up such that she might lose contact with some of them before she starts shooting
- the door looks like it's going to be breached if she doesn't act.

Until then, she'll observe in detail and position the drone for best line of sight while having lowest chance of detection, keeping a distance just under her 1km range limit.  (Effective range for observation with rating 5 sensors = 4m).  She'll try to stay near overhead because few people look straight up - too hard on the necks and the sound from directly overhead will be hard to localize - especially when echos are bouncing off nearby objects.  Also, hard to find solid cover for overhead shots.  That's assuming the drone can pitch sufficiently to shoot close to straight down . . .

Papa Bear
GM, 5704 posts
Incertum est quo loco
te mors expectet;
Fri 7 Aug 2015
at 11:29
  • msg #75

Re: Cavilard Technology

It will take at least a round to unjam the elevator. How successful you are will reduce the time. Yes, with St. V in the group, he could make an opening. The top of the elevator isn't especially well reinforced. But then they need to get up, which requires some athletic tests.

The gas doesn't have much space to dissipate. I'll have to double check the rules, which I don't have in front of me, but at minimum it should be several rounds.

Copperhead
player, 198 posts
Tread carefully
mother-fragger
Fri 7 Aug 2015
at 14:36
  • msg #76

Re: Cavilard Technology

The book says that it inactivates after 2 turns - presumably a reaction with the oxygen in the air.  Our rules thread says anywhere from 1 minute to 10 minutes, depending on the concoction, though it may faster in areas of higher air movement.  Two turns means that a victim is exposed to 6S twice and is done, so no chance of dying unless they were already in really rough shape.  With a period of a minute, they could be exposed to it 20 times, which would pretty much kill anyone not wearing full chem protection who couldn't get away before they were knocked out.

I'm gathering that means there's no hatch at the top of the elevator that St. V could boost Toombs through?  (Not that 'fixing' a sensor is necessarily a wise thing to do . . .)

In any event, I figure I've only got one combat turn before I learn whether I'm going to have to shoot the lead car, and not too many after that before I'm shooting anyhow.

Papa Bear
GM, 5705 posts
Incertum est quo loco
te mors expectet;
Fri 7 Aug 2015
at 17:53
  • msg #77

Re: Cavilard Technology

It being called "neuro-stun", I'm okay saying it isn't going to kill you unless there's no other air to breath.

Regarding using gas grenades in combat, the rules assume the 'average situation'. Being trapped in an elevator is not 'average'. The rules for neuro-stun itself don't give a duration, so I'm forced to assume the gas grenade rules are talking about dispersion, and that doesn't really apply here.

No, no exit hatch per se (that you saw).

St. Velveteen
player, 257 posts
Sun 9 Aug 2015
at 22:34
  • msg #78

Re: Cavilard Technology

St. V gives Toombs the number for the front desk and wishes him luck.  "Try not to mess it up.  I'll make us an escape in the cargo lift for when you're ready."  St. V will go back to the elevator again (still making sure his mask is tight) and examine the ceiling.  If there is a hatch, he'll use it.  If there isn't a hatch, he'll make a hatch.  If anyone asked, it was to ventilate the area for the collapsed guard.

17:32, Today: St. Velveteen rolled 5 successes using 7d6 with the Shadowrun system with a target of 4 with rolls of 4,(6+4)10,4,1,1,5,(6+2)8. Break Things - cargo lift ceiling.
Papa Bear
GM, 5710 posts
Incertum est quo loco
te mors expectet;
Tue 11 Aug 2015
at 20:13
  • msg #79

Re: Cavilard Technology

St. V makes a hatch. Pieces of ancient dirt and debris fall around him. Good thing he has a suit on! St.V does feel dizzy for just a moment. It could be the neurostun, or it could just be the sudden exertion.

Toombs is holding his action for a moment. He's quite a few actions he might take; calling on the phone, heading through the airlock towards the server room, or pulling back towards the garage.

Copperhead preps her drone. The two cars pull onto either side of the garage. The door swings open. Two people pile out with SMGs, and a third follows with some sort of a kit.
Copperhead
player, 201 posts
Tread carefully
mother-fragger
Tue 11 Aug 2015
at 20:47
  • msg #80

Re: Cavilard Technology

Do we know if Toombs' internet is out again?

You said "the door swings open" - presume that means "the doors swing open", or do they all clamber out one door of one vehicle?  Are the individuals exiting both vehicles - in particular, does someone come out of the driver's seat of both vehicles?  Also, they've parked so the garage isn't blocked?  That's very polite of them :>

What are the lighting conditions?  Are there lights in the parking lot around the garage door?  If someone looks out the windows of the reception area, any chance they'd see either of the vehicles?  Any more chatter on the radio?


The rigger watches the individuals exit their vehicles, looking for telltale signs of cyber enhancement or magical capability.  She wanted to know who to hit first.  And she wanted to conform her hunch that these were corp folk rather than just really inept runners.


quote:
14:30, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,3,2,4,3,2. Observe in detail.
14:30, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,4,1,(6+3)9,(6+1)7,2. Stealth.


St. Velveteen
player, 258 posts
Wed 12 Aug 2015
at 14:41
  • msg #81

Re: Cavilard Technology

"Elevator escape's ready," St. V reports when he gets the cargo lift's roof properly "ventilated."

I'll wait to see which direction Toombs takes before deciding what St. V will do.  But he will either go up the shaft or back down the hall, both in an effort to distance himself from any lingering gasses.
Copperhead
player, 203 posts
Tread carefully
mother-fragger
Wed 12 Aug 2015
at 16:49
  • msg #82

Re: Cavilard Technology

"Ders a piece o plaster in fron ov a sensor on da lef, door-side.  Ya move dat and it'll work da ol fashion way."
Papa Bear
GM, 5713 posts
Incertum est quo loco
te mors expectet;
Wed 12 Aug 2015
at 20:14
  • msg #83

Re: Cavilard Technology

Dunno on Toombs.

Yes, you're correct. Multiple doors. One drive gets out. The cars are partially blocking the way, but mostly they're providing cover around the man-sized door, not around the car-sized door. You could get by with some minor maneuvering, or do a Pitt maneuver if you just don't care. One does exit from a driver's side door. Presumably the other car still has a driver.

Yes, plenty of lighting. Fortunately, they've come around the bend enough that the reception area doesn't have LOS.

Radios quiet for the moment.

All four of the people are wearing armored clothing. There's no sign of a uniform or formal patches. They move quickly, with the jerkiness telling of reaction enhancements. Copperhead can see a pistol holster here or there, but no signs of anything bigger.

Copperhead
player, 204 posts
Tread carefully
mother-fragger
Wed 12 Aug 2015
at 21:34
  • msg #84

Re: Cavilard Technology

Is it 4 people or 3?  I'm guessing 3 out and one probably still in the vehicle?  Are any of the doors to the car that likely still contains a driver still open?  I'm guessing those with the SMGs are taking up positions to use the vehicles as cover while the guy with the tool kit is going up to the door?  Does anyone actually have cover from me?  If so, I'll try to adjust position so no-one does  I'm assuming none of them are looking straight up or showing indication they're aware I'm there?
Papa Bear
GM, 5714 posts
Incertum est quo loco
te mors expectet;
Thu 13 Aug 2015
at 16:44
  • msg #85

Re: Cavilard Technology

Three are currently visible, plus implied driver.

Your positioning is correct. Given you're at altitude, the gunmen behind the doors would have some very light cover, while the techie has none. You can move directly overhead though. They just hopped out of the car, so no one has noticed you yet. Once they get to their positions, they may.

Copperhead
player, 206 posts
Tread carefully
mother-fragger
Thu 13 Aug 2015
at 17:06
  • msg #86

Re: Cavilard Technology

Oh, so the doors are open?  What I'm picturing now is:


==-----------===---============
                 a
           ____    ____
        ___|  |    |  |___
         b    |    |c   d
           |  |    |  |
           ----    ----




                X
a = techie
b+d = goons with cover from small behind vehicle doors and hoods
c = presumed driver with driver door closed
X = rough position of drone, though up ~1000m

Presume a was sitting w/ b and closed their door after they got out and that c didn't open their door.
So I'm not sure where the cover for b & d would be coming from, meaning I probably misunderstand the positioning.

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