Given the go-ahead, Copperhead opened the elevator door and quietly eased herself over the edge, dropping cat-like onto the roof. The sturdy device didn't even give a hint of vibration as she began to inspect the surface.
She positioned the grenade carefully. She didn't want it blowing gas directly out the vents - that would be too obvious. But she did want to ensure that most of the Neuro-Stun(tm) would make its way out in a timely fashion before the air rendered it inert. Satisfied with her chosen location, she brushed several years of dust away before gluing the device to the metal. She knew from experience that once the gas started spewing, grenades tended to bounce around a bit, especially if there were solid surfaces nearby for the gas to push against.
She toggled the timer down to 20 seconds and checked the her watch before initiating the countdown. Her gloved hands easily found handholds to scamper up the shaft wall to the open door. A quick pull on a wire and the upper door slid back closed again. The rigger moved quickly back to the desk and the unconscious decker.
"'nade set. Do somethin loud when ta thing goes so 'e don't ear da hiss. An keep'im breathin deep. Off in 4...3...2...Noise now."
In the silence of the loading dock space she could detect the faint hiss from behind the door and her thermal goggles made out a tiny disturbance of the air around the crack. The vents into the elevator and room below were a much easier exit for the gas.
She watched the elevator monitor closely to see how the guard reacts, sparing a quick glance at the server room to see how the other team were making out.
"Keep 'im stracted so he don use ta radio"
quote:
16:04, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,4,5,2,2,1. Electronics - open door.
16:06, Today: Copperhead rolled 5 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,5,(6+4)10,(6+5)11,3,5. Stealth: Drop to elevator roof.
16:10, Today: Copperhead rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 with rolls of 1,4,(6+4)10,(6+3)9. Athletics: Get back up.
Presume those are all good enough. If need be, I can do the electronics again without a penalty.