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11:13, 28th March 2024 (GMT+0)

Cavilard Technology.

Posted by Papa BearFor group 0
Papa Bear
GM, 5715 posts
Incertum est quo loco
te mors expectet;
Thu 13 Aug 2015
at 18:41
  • msg #87

Re: Cavilard Technology

Cars aren't so neatly parked. Imagine them like a V, with the open end towards the door. The grunts are on the inside of the V, aiming out (shooting through the door into the building provides enough cover as it is).

Because of the angles, unless you're 'inside' the V, they have cover from the side of the building, the cars, or doors (which aren't open at right angles).

Toombs
player, 120 posts
Fri 14 Aug 2015
at 00:35
  • msg #88

Re: Cavilard Technology

"If they's already engagin' tha guards, maybe we shoul' just take care of tha guys inside an' do tha bail-out-boogie. Contract says leave no trace, don' say nuthin about clearin' up other drekheads' mess. 'sides, they get caught an' the last thing they 'spect is a sim-same time sec breach, neh? Bu' I'm just da pretty face, I'll do what gunner up dere says."
"fer now."

Toombs pulls out his phone and readies it for the call (you guys can decide on what & such, BB can make the roll if I don't), while the other hand palms a cue ball. It begins to spin with a quiet whir that gradually builds to a droning whiz.
Copperhead
player, 208 posts
Tread carefully
mother-fragger
Fri 14 Aug 2015
at 04:03
  • msg #89

Re: Cavilard Technology


==-----------===---============
            _    a     _
           / \        / \
          /   \__  __/   \
          \ b   c  d     /
           \    \  /    /
            \   /  \   /
             \_/    \_/



                  X

That a bit closer?  (though probably still neater)

I think that from 1000 meters up, their degree of cover will be pretty minimal, but I'll move closer to on top of them to eliminate what they've got.


As she studied the figures below, Copperhead cut her thrust to zero, angling the control vanes to bring her into a position directly overhead from the goons.  She was going to need to dive to get into position to take out the driver of the first vehicle anyhow, may as well let gravity do some of the work for her.  Plus, killing the jets would conceal the limited noise she was making and the night air would rapidly reduce the thermal bloom of her thrust.  Given that anyone who bothered to look up would have to detect her through a thousand meters or so of Seattle's typical mix of aerosols, soot, dust and other things that were best not to think about, they wouldn't see much.  The additional cloud cover provided by the Dwarf's spirit would help too.

She switched her Ultimax back to stun and enabled full-auto.  These slitches weren't obviously corp and the local security seemed to be happily oblivious, but they were obviously wired and she needed to take them out fast.  Hopefully no one would pay too much mind to a few extra pieces of plastic debris on the parking lot pavement in the morning.

The smart link came alive as she zeroed in on the driver of the car on the right as he did a semi-professional scan of the area, predictably not looking up.  This amateur was gonna have a fragging nasty a headache in the morning.  He'd only need one bullet.  Once he fell, she'd have to take the others rapidly before they had a chance to do anything.

"Goin' hot an' quiet.  Hold da call."

So, I'm guessing the target number to detect me is as follows:
Stealth roll of 11 + 3 for spirit -2 for drone having signature of 4 compared to a human's signature of 6.  Additional considerations - I'm directly overhead and almost a kilometer away and now quiet.  On the other hand, there's not exactly a ton of cover up here to hide behind without blocking my ability to see.  This team has just arrived so they're probably scanning the woods, and watching the door in case security responds to the camera.  I'm guessing there may be a net positive modifier, but up to you.

quote:
17:24, Today: Copperhead rolled 10 successes using 12d6 with the Shadowrun system with a target of 2 with rolls of 3,5,(6+6+6+4)22,5,(6+2)8,3,2,4,1,1,3,4. Surprise.

Assuming they don't notice me, I get ambush bonus of -2, rolling reaction of 12.  If they did notice me, that drops to 6 - which is the number of successes they need to roll with reaction against target 4 in order to be able to act against me - or to be able to dodge.  If none of them succeed, then they can't even take free actions like dropping prone or talking or starting the car.

quote:
17:28, Today: Copperhead rolled 27 using 4d6+12 with rolls of 1,4,4,6. Initiative.


First shot (which happens before initiative if they didn't see me) is on the driver of the first vehicle - the one who has cover behind the driver side door.  Modifiers are:
- normal light +0
- extreme range, with x3 scope making it short range +0
- small target (because of the angle, I've got less to shoot at, though a head shot is more likely) +1
- moving toward target -1
- speed of 30-60 +1
- Attacker's maneuver score exceeds target by 10 (I can roll for it, but not sure there's any point) -1
So base TN of 4, presuming I've been able to move such that there's no cover

I'll aim for two actions to bring that down to 2.

Gunnery 6, no combat pool, on die on the elf.
quote:
23:18, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 2 with rolls of 1,5,1,3,1,3. Attack elf.

Elf resists 7D stun, with half armor, must make a body test against 7 without falling down and must make two more successes to avoid getting pushed back by a couple of meters (and if he can't move that far, taking a penalty to his next actions.)

Gunnery 6, 6 combat pool dice, 5 rounds
Extreme range = 9
Smart link = -2
Plus 2 for second target = 9
quote:
23:31, Today: Copperhead failed (no successes) using 16d6 with the Shadowrun system with a target of 9 with rolls of 3,4,4,5,4,5,2,4,2,2,5,2,5,2,1,5. 2nd goon .

Frag.

+2 for 3rd target
+4 for extra bullets
Gunnery 6, 3 combat pool dice, 4 rounds
quote:
23:34, Today: Copperhead failed (no successes) using 15d6 with the Shadowrun system with a target of 15 with rolls of 1,4,5,1,3,4,4,5,5,2,5,2. Techie.

I'd actually rolled 3 more dice than I should have, but missed regardless.

I *don't* have a sound suppressor, but I am about 950 meters away at time of firing and have a spirit concealing me, which I presume affects sound too.  Assuming -6dB per spirit point and that my medium machine gun firing single rounds isn't any noisier than an M60 (155dB), that should put the noise at 60dB for them.  So they'll definitely hear it, but with it bouncing off the building and other stuff, shouldn't be able to localize.  And with the sound energy coming down, it's very unlikely anyone inside the facility would hear anything.

quote:
21:42, Today: Copperhead rolled 20 using 4d6+12 with rolls of 1,1,3,3. Initiative - next turn.

That sucked.

Simple action to aim at goon 2 if he's still there, otherwise at techie, firing a 6 round burst.  TN = 3
quote:
23:38, Today: Copperhead rolled 7 successes using 11d6 with the Shadowrun system with a target of 3 with rolls of 4,3,2,1,4,1,(6+1)7,1,(6+2)8,(6+4)10,3. Goon 2 - 2nd try.
23:46, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 4,1,(6+5)11,1,1,3. Forgot my combat pool.

He might make 10 successes on his dodge, but I doubt it.


The rigger swore as the air currents buffeted her on the way down.  That hadn't gone nearly as well as she'd hoped.  This was likely to get noisy fast . . .

Second CP will depend on who's left to shoot at.  At the end of this CT, I'll be descending at 90 m/CT.

EDIT: Adjusted combat rolls and actions as per revised rules

This message was last edited by the player at 06:26, Fri 21 Aug 2015.
St. Velveteen
player, 260 posts
Sun 16 Aug 2015
at 18:56
  • msg #90

Re: Cavilard Technology

"I'll help with the guys down here then," Saint Velveteen says as he heads back toward Toombs.  He prepares his shock gloves and flash-pak grenade as he walks.  "If things get too hot up there, you should be able to retreat down the elevator shaft."
Noruas
player, 205 posts
You want me to go where?
With whaaaaat?
Mon 17 Aug 2015
at 16:23
  • msg #91

Re: Cavilard Technology

The dwarf quickly jerked open his eyes before carefully reaching for the line connected to his head.  He disconnects both sides gently and puts away his equipment as fast as he could without damaging anything.

Boys and girls, if you have need to access any other rooms, feel free to use the access codes.....1...1....1......and 1, said the dwarf with bated breath.

Noruas hurries over next to Copperhead to make sure she is covered.  He stands next to her and gingerly palms his Predator, feeling the sudden but smooth connection to his smartlink.  Need anything, rigger?

The HUD starts to display a red targeting reticle as well as numbers indicating ammunition left in the gun.  He slides it out of his armpit holster and checks the magazine.  Gel rounds...check.  Silencer....check.



BTW, where exactly did we determine the target room to be?  I'm looking at the game map right now, but I don't quite remember where we thought it was.
Copperhead
player, 210 posts
Tread carefully
mother-fragger
Mon 17 Aug 2015
at 17:07
  • msg #92

Re: Cavilard Technology

We're supposed to place the "packages" in room 10, top floor (the bio-tech director's office).  The other team was finishing up their work in room 18 in the basement and may already have left it

"Figger out where da udder runners is.  An check da guards"

Copperhead never had been great with social niceties.
Papa Bear
GM, 5719 posts
Incertum est quo loco
te mors expectet;
Wed 19 Aug 2015
at 11:56
  • msg #93

Re: Cavilard Technology

The techie reaches the door and begins to work. The driver holds up a hand--his elven senses sense something! A moment later, rounds pelt him and he drops like a sack of potatoes. There's a yelp from the second goon, before the line of fire follows.

Quick note; the SR3R rules require an aim action before using a scope. This means there's no 'hit four targets in quick succession at extreme range' type actions. This bumps your TNs for the second and third target up--a lot--but reading through, I don't think it would change your action except to move to Long Range, unless you want to shift who you're pelting in the head first.

Also, I still need to read your new character sheet. I'm going to put that on the to-do list. But an Ultimax is above the availability for a starting character. Bumping you to a Valiant doesn't save this guy though.

Finally, you're walking fire, so that's +2 for the second goon and +4 for the techie. That +2 is barely enough to make a bad roll into a miss.


The second goon has a moment to try and raise his arms above his head as a round pelts the ground by his foot. A second later, the techie drops.

The goon responds quickly--too quickly. He's clearly wired. His gun is out and he starts firing rounds into the sky as he dives for the driver of the first car, scooping him halfway into the open car door. The driver of the second car leans out the window and pops off rounds as well. His are aimed, but still very wide.

----------------

Downstairs, St. V and Toombs can hear sounds of people moving on the other side of the doorway. With no one watching the cameras, it's impossible to tell what's going on.
Copperhead
player, 213 posts
Tread carefully
mother-fragger
Wed 19 Aug 2015
at 12:54
  • msg #94

Re: Cavilard Technology

I did aim - If they saw me (as appears to be the case), I had 3 phases of actions, two simple actions per phase:
CT 1, Phase 1: aim, fire
CT 1, Phase 2: aim, fire
CT 1, Phase 3: aim, fire
CT 2, Phase 1: observe in detail, ??
CT 2, Phase 2: ??

The aiming action with a scope takes me from extreme range to short range and gives a -1 to TN.

As per the book (p. 112 SR3), there's a +2 for multiple targets within a combat *phase*, not within a combat turn.  In a given phase, I'm only hitting one target (my other action is aiming).  So, I really should be able to hit all 3 of them with minimal modifiers before they have a chance to react.  Also, they won't be pelted with multiple rounds.  I'm firing a single shot at the head/upper torso of each.  So there shouldn't have been any gunfire from them, nor any chance for them to dodge.

Noruas
player, 207 posts
You want me to go where?
With whaaaaat?
Wed 19 Aug 2015
at 13:05
  • msg #95

Re: Cavilard Technology

Noruas sighs, and heads back to the terminal to jack in again...this time with his own account.
Copperhead
player, 214 posts
Tread carefully
mother-fragger
Wed 19 Aug 2015
at 17:10
  • msg #96

Re: Cavilard Technology

You can look at the cameras without jacking in - but may be better positioned to lock down the doors or other things jacked in, so decide which is faster :>
Toombs
player, 121 posts
Thu 20 Aug 2015
at 17:00
  • msg #97

Re: Cavilard Technology

"Righ'. If subtlety's out, then I'm gonna bust out some more mojo fer us." He lifts the cue ball up and scowls at it, before dropping his hands and cracking his knuckles. The ball, meanwhile, stays put as if suspended on string. "On a cold dark winter night hidden by the stormy light, A battle rages for the right for what will become, In the valley of the damned a warrior with sword in hand, Travels fast across the land for freedom he rides!
And while all of this is happening, his player looks up the damn spellcasting rules again! So fragging hard to find it all. Memory serves, base TN it's Force? In which case, I'm casting F6
Using only my base Sorcery, because this drain is going to *hurt* 6,3,1,3,1,2
1 success on the casting. I now have a very angry cue-ball.
Drain WIL 7 +6 Spell Pool v TN of (6+2)/2 = 4S
1,2,(6+3)9,5,5,5,3,3,2,4,2,3,1
5 successes. 2 S->M, 2 M->L.
So Toombs now has a Sustained F6 Nailgun spell, a +1 TN mod for Light stun, and a +1 for Sustaining spell for any action other than cracking skulls.

It wobbles unsteadily before leaping at a wall with a resounding "crack!" With a bolero motion, he swings the projectile back around him so it slowly orbits between his two outstretched hands.
St. Velveteen
player, 263 posts
Fri 21 Aug 2015
at 21:20
  • msg #98

Re: Cavilard Technology

With sounds of people outside their storage room and Toombs working his magic, topped off by having no clear idea of how things are going upstairs, St. V doesn't have much time to think about what course of action to take.  He only has time to react.  If it was the other runners outside, he wanted to get the drop on them, especially if they were in this hall to go up the cargo lift.  And if it was some other people, well, that meant they were probably already in deep drek anyway.  "Mind yer eyes.  Things're 'bout ta get lit up down here, Toombs."

St. V bursts through the door.  If it is guards (or a group of janitors) he will hold his hands low behind him and say urgently, "Where's the bathroom!  It's an emergency!"  If guards (or a group of janitors) aim weapons at him, he'll duck back into the doorway and work on getting his pistol out from his suit. If it's the runners, he will sock the shamaniest-looking one with his shock gloves if they are close by, or light up his flash-pak grenade (when they turn to look at him) and rush toward them if they are too far away.

Probably not the best course of action, but St. V doesn't have much info to go off of and he doesn't want to let an advantage slip through his fingers when everything seems to be in a downward spiral from his perspective.
Papa Bear
GM, 5726 posts
Incertum est quo loco
te mors expectet;
Mon 24 Aug 2015
at 19:12
  • msg #99

Re: Cavilard Technology

(minor update given Copperhead's revised rolls ...)

The techie reaches the door and begins to work. The driver holds up a hand--his elven senses sense something! A moment later, rounds pelt him and he drops like a sack of potatoes. There's a yelp from the second goon, before the line of fire follows.

The second goon has a moment to try and raise his arms above his head as a round pelts the ground by his foot. A second later, the techie ... doesn't do anything.

The goon responds quickly--too quickly. He's clearly wired. His gun is out and he starts firing rounds into the sky as he dives for the driver of the first car, grabbing him up into his arm. The driver of the second car leans out the window and pops off rounds as well. His are aimed, but still very wide. The techie hurries back towards the car and dives inside the open door.

Copperhead, I don't see an initiative roll. If you get above 13, you can interrupt the first two goons. If you get 21, you can get the techie.

(Meanwhile... or actually, just a little after...)

St. V busts through the door like the Aztech-Aid man. The shaman is immediately ahead of him, her shotgun out and at the ready, but she only has a chance to gasp in surprise. St. V swings out with his shock glove. It's a glancing blow, but it's enough. There's a WHUMPF of impact and a crack of electrical discharge. The woman stumbles backwards, her hair so recently pulled back now extends out in every direction. Behind her, the white-haired decker curses and levels his gun at St. V, but doesn't shoot. Further down the hallway, you hear someone shout "What the drek was that??" and something shifting heavily in one of the offices.

(Feel free to declare your next actions and post initiative if you don't want me to roll it for you.)
St. Velveteen
player, 265 posts
Mon 24 Aug 2015
at 20:46
  • msg #100

Re: Cavilard Technology

15:36, Today: St. Velveteen rolled 9 using 1d6+5 with rolls of 4.  Initiative.

If he had had time to think about it, St. V may have chosen a different course of action.  But as it was, he didn't have time to think.  Only time to react.  And what he was reacting to was a guy pointing a gun to his face.

In a feat of speed and finesse one would not typically expect from a large troll, in one fluid motion Saint Velveteen uses his long arms to push the gun to one side, steps to the other, and delivers a devastating electrical uppercut to the decker.
Copperhead
player, 220 posts
Tread carefully
mother-fragger
Tue 25 Aug 2015
at 03:43
  • msg #101

Re: Cavilard Technology

It was there, but there was a heck of a lot of orange and rolls :>

quote:
21:42, Today: Copperhead rolled 20 using 4d6+12 with rolls of 1,1,3,3. Initiative - next turn.


Seeing as the second driver was kind enough to stick his head out of the window, he'll be the target of the hail of bullets I rolled for the first combat phase of this turn.  I figure head and torso sticking out the window of a car isn't a significantly different from a head and torso standing upright, so target modifiers should be the same.


Confident that both drivers were out of commission and knowing the bullets of the second goon couldn't reach her even if he managed to be on target, Copperhead turned her sights to the techie who was wisely trying to get to the best cover available from an aerial drone - the inside of the hill on the other side of that garage door.  The one her meat was lying on the other side of.

This will go off at timeslot 10.

Gunnery 6, combat pool of 3, 6 bullets = 14 dice.  Aim, then fire 6-round burst as two simple actions.  TN = 3 as before.

quote:
21:40, Today: Copperhead rolled 8 successes using 14d6 with the Shadowrun system with a target of 3 with rolls of 4,1,1,5,5,2,5,1,(6+6+6+4)22,3,1,5,1,3.  Techie.

Base damage is 7S

Papa Bear
GM, 5730 posts
Incertum est quo loco
te mors expectet;
Wed 26 Aug 2015
at 19:35
  • msg #102

Re: Cavilard Technology

There's a brief burst of speech over the radio, on St. V's and Toombs' frequency; "armedsecurityheadingyourway"
Copperhead
player, 222 posts
Tread carefully
mother-fragger
Wed 26 Aug 2015
at 20:20
  • msg #103

Re: Cavilard Technology

I presume that's the radio they borrowed or is it the team's channel?  Do I see the results of my last shot or do I need to expend a free action?
Papa Bear
GM, 5731 posts
Incertum est quo loco
te mors expectet;
Fri 28 Aug 2015
at 17:27
  • msg #104

Re: Cavilard Technology

That's on the team's channel.

Copperhead's gun fires another burst. The driver is stoic and armored, and under any other conditions would be triumphant, but in this case, the barrage of bullets are too much, and the poor man slumps inert in his seat.

The techie, from inside the car, grabs the first driver, still an unconscious lump, and lugs him into the car. The two are both hidden from view.

(At this point, the only remaining target is the one goon standing out in the open.)

Another spray of bullets and the remaining goon drops.

Both cars are quiet. There are two visible unconscious bodies.


Inside, things play out a little differently.

St. Velveteen steps in and swings out. The fist connects and there's a audible crack--and not just the sort made by electrical discharge. St. V has been in enough fights to know that's bad. But regardless, the elf is out cold.

Behind him, the woman who was so recently knocked shouts, "Tiger!" She brings her hands together and Toombs can see the astral energy gathering around her... She casts at St. Velveteen. The troll feels a momentary tingling. The woman does not look pleased with the result.

While St. V is unknotting this conundrum, a man leans around the corner and sprays the area with gunfire. Rounds hit St. Velveteen across the chest. The troll has already invested himself in knocking down the elf, and he is too off-balance to dodge. The rounds punch through his suit and armor underneath and he is feeling... probably rather angry, but otherwise okay.

A second burst hits the woman and she staggers backwards, a spray of blood spritzing across St. Velveteen's back.

(Next initiative!)

Toombs has been quiet. I know the player is pretty busy. Unless Toombs posts, I'm going to assume he uses his last action of the turn to attack the guy with the assault rifle, and then continue to attack him. The two runners seem to be pretty well sorted.
Copperhead
player, 224 posts
Tread carefully
mother-fragger
Fri 28 Aug 2015
at 18:30
  • msg #105

Re: Cavilard Technology

quote:
11:34, Today: Copperhead rolled 24 using 4d6+12.  Initiative.


The drone's been in semi-guided free-fall for 3 turns now.  So current speed is 90m/turn.  Current height is ~ 865m.

quote:
12:00, Today: Copperhead rolled 10 successes using 12d6 with the Shadowrun system with a target of 2.  Acceleration.
12:01, Today: Copperhead rolled 5 successes using 6d6 with the Shadowrun system with a target of 2.  Crash test.


So a delta-v of 100 meters/turn.  That'll slow my vertical somewhat.  I should now be at my vehicle's max speed of 150 meters/turn.  Say 90 meter/turn descent and 120 meters/turn horizontal.



The drone's jet thrusters cut in.  It was time to give mother nature a hand.  Copperhead angled the stabilizer fins to redirect her movement to give her a position where she could target the techie through the open door while still keeping a safe range from the vehicle.  She wanted to allow for the vehicle to start moving too.  As the drone continued its descent, she surveyed her targets for any signs they might still be conscious, then focused her attention on the door.

quote:
12:09, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,1,4,1,3,(6+6+5)17.  Observe in detail.


Holding remaining actions in case the techie does something that exposes him.  As soon as I'm close to getting a mostly clear shot, I'll slow the drone to remove my speed modifier and then aim and fire a 6 round burst rolling 17 dice as soon as the techie comes into view.  My guess is that'll be in about 3 turns which will be when I get to a 45 degree angle.

Toombs
player, 122 posts
Sat 29 Aug 2015
at 14:29
  • msg #106

Re: Cavilard Technology

IRL every day at work tends to be 11 hours at the least, so weekend posts only.
"drek, drek, DREK!" Toombs pushes out some of his aura like a cloak over St V, swinging a little extra protection if the shaman tries again. +3d from spell pool. "Hey Chica, check dis!" Toombs cannons the cue ball into her stomach.
Nail-gun 6S stun, firing at TN 4 (edit TN as necessary); using Sorcery 6 + Spell pool 2.
(6+6+6+6+5)29,3,1,4,2,1,(6+1)7,5
4 successes. If I remember right, that might still cap my successes at 1 because I only scored 1 success on the casting, but might be wrong. Which means I either strike for 6S or 8D stun.

Nail Gun fire two! TN 4 (again, adjust as necessary) at the gunner; using Sorcery 6 + Spell Pool 1.
(6+5)11,2,4,4,3,4,5
5 successes. As above, that means either 6S or 8D.
Also, This One is pleased that the damage code is a smiley face.

St. Velveteen
player, 267 posts
Sun 30 Aug 2015
at 01:40
  • msg #107

Re: Cavilard Technology

The blood on St. V's back is from the shaman lady getting shot, right?  St. V is relatively unharmed?

"Frag." St. V thought his strike against the shaman had stunned her worse thanb it had.  He just hoped that the strange tingle he felt wasn't some exotic curse she had hexed him with.  But a spray of bullets prevented him from thinking about it too hard.

The troll turned on his heel to face the new threat.  "Lighting it up!" he warns Toombs over the subvocal mic.  Then he lobs his flash-pak grenade in the guard's direction and charges.
Papa Bear
GM, 5737 posts
Incertum est quo loco
te mors expectet;
Tue 1 Sep 2015
at 20:58
  • msg #108

Re: Cavilard Technology

Outside, Copperhead prepares to knock out the one shooter still conscious. Unfortunately, the opportunity doesn't seem to arise. There's a blast of gunfire, then a second. The head of the goon on the ground explodes, spraying blood across the asphalt.

Inside, the man with the assault rifle does not seem pleased with St. Velveteen's refusal to lay down and die. He opens up with a pair of bursts. The troll is surprisingly deft on his feet, side-stepping left, right, then punching forward.

St. V tosses his flash-pak. It hits the ground and bounces, lighting up the hallway like a dance hall. St. V closes the distance, going toe-to-toe with the security guard.

Toombs launches his cue ball with a distinctive "FOOMP". The ball, with all of its stored up magical energy, throws the shaman across the hallway and into the far wall, with a spurt of blood from her mouth. She crumples to the ground.

The guard fires another two bursts as he backpedals. The flashpak certainly seems effective; the first burst hits St. V in the shoulder, the second goes wide. Unfortunately, that first burst actually DID hurt (and is totally tearing up that chemical suit).

The door to the security center opens and a second guard steps out. He blinks his eyes a few times groggily before he reaches for his handgun.
This message was last edited by the GM at 21:41, Tue 01 Sept 2015.
Copperhead
player, 225 posts
Tread carefully
mother-fragger
Tue 1 Sep 2015
at 21:50
  • msg #109

Re: Cavilard Technology

"Fragging More??"

The rigger scans the area, pinpointing where the gunfire was coming from.  So much for not making a mess.  Hopefully she could still keep one of the nice cars . . .

Did my previous observe in detail notice cover where the shot was coming from or should I roll again?  I've included a second one, just in case.  Ignore as appropriate.

quote:
15:48, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,4,2,3,(6+1)7,5.  Observe in detail - locate gunner.


If necessary, she'll try an active sweep
quote:
15:49, Today: Copperhead rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 2,1,4,(6+1)7,1.  Sensor sweep.


Same roll, but perhaps different modifiers.

Papa Bear
GM, 5738 posts
Incertum est quo loco
te mors expectet;
Wed 2 Sep 2015
at 12:55
  • msg #110

Re: Cavilard Technology

Sorry, I wasn't clear. The techie in the car shoots out the car door at his goon friend, killing him.
St. Velveteen
player, 268 posts
Sun 6 Sep 2015
at 14:40
  • msg #111

Re: Cavilard Technology

"Ow!" St. Velvateen exclaims as he feels the bite of bullets.  He would have to wait until later to assess just how hurt he was.  In the meantime he uses his modified eyes to aim another strike in the fading brightness, toward the nearest upright security guard.

"Nobody will get hurt if you stay outta our way!" he says even as his fist sails through the air.
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