OOC7: The OOC Awakens.   Posted by Papa Bear.Group: 0
Caduceus
 player, 381 posts
Wed 18 Jul 2018
at 16:36
Re: OOC7: The OOC Awakens
I have a question and I don't have access to my source book at the moment, so I can't look it up right now. Can Caduceus's use his Physical Mask spell on his manifested image?  I want to boost up his scary ghost potential.
Copperhead
 NPC, 943 posts
 Tread carefully
 mother-fragger
Wed 18 Jul 2018
at 19:17
Re: OOC7: The OOC Awakens
tldr: No, Physical Mask won't work

According to the book, manifestation is entirely psychic.  It's not machine-detectable.  Physical Mask is purely physical.  I think I'd allow a regular Mask spell to work as it operates on the mind of the target.  But with physical mask, there's nothing there to actually mask.  And the difference between a Mask and a Phantasm spell (that produces the lower drain) is that with Mask you're just altering the base perception of something that's already there, while with Phantasm you're constructing the full reality.

Technically, Physical Mask says that it affects physical sensors "as well", but I think physical mask would be purely physical effect.  If you can fool physical sensors and physical perception, why mess with the mind too?  Trying to do both would be much harder than the +1 in drain would account for.  So my ruling is that regular mask affects only mental perception.  Physical mask affects physical perception.  Only mental perception is relevant for manifestation.

I'll say that you do have some degree of control over what you look like/sound like when you manifest.  You're not bound by the same physical laws your body is and your manifestation is an act of will.  But it's still a manifestation of "you".  You can't manifest as a dragon or cyber zombie or suddenly be 20 feet tall.  Similarly, you can't get the equivalent of a Fear power just because you can manifest.  You can however manifest "less".  Rather than a full form, you could just be a subtle glow.  Or you could manifest your voice without your image.
Caduceus
 player, 382 posts
Wed 18 Jul 2018
at 19:54
Re: OOC7: The OOC Awakens
How about can he manifest with aspects of his shamanic mask showing, as if he is casting a strong spell?  I believe that doesn't show up on sensors either.  His goal isn't so much to provide an actual fear effect as it is to merely appear more unsettling than his normal charming human self.  A person with subtle snake-like features would achieve that goal.  I think it would fit nicely with the theme of his tea-fever hallucinations as well.
DeusEx
 GM, 62 posts
 Dragons, corps, big guns
 What's not to like?
Wed 18 Jul 2018
at 20:26
Re: OOC7: The OOC Awakens
Shamanic mask sounds good to me :)  I wonder how Hairy feels about snakes?
Hairy
 GM, 32 posts
 You got business?
 Ork, Sam, Awful Fixer
Mon 23 Jul 2018
at 13:57
Re: OOC7: The OOC Awakens
He is a city boy. I'm sure he is not keen on them.
White Duck
 player, 503 posts
 Kickyfooting specialist
 Also quite handsome
Mon 23 Jul 2018
at 15:55
Re: OOC7: The OOC Awakens
Hmm, how is this fire spreading so quickly in Shadowrun combat time? Each combat turn takes about three seconds real-time, and Iím not sure how having a successful throw at Hairy puts the POI of the blast only a foot away from the door, as Duck himself was only a foot away from the door, so heíd have had to throw the molotov at his own feet to have the flames already putting him at risk. Either the entire area is covered in gasoline or Iím misreading something here. Maybe itís Some GM controlled fire spirit guiding it or something? Help me out here as my mindís eye is having a bit of trouble. Duck succeeded on his rolls to catch and return the molotov to its origin point, so that should at least give him a couple of rounds of time to react, and Iím not sure how heís got fire to run through before he gets inside... so yeah. Iíd like a review of this apparently magical molotov.
DeusEx
 GM, 63 posts
 Dragons, corps, big guns
 What's not to like?
Mon 23 Jul 2018
at 16:41
Re: OOC7: The OOC Awakens
Hairy was about a foot away from the building (he'd just punched the window) and was about 2 meters away from the door.

I'm treating the molotov as an incindiary grenade with reduced scatter and range.  Specifically, scatter is 1-3 meters, 1.5 meter 'blast' radius.  Hairy dodged, which cancelled out some of your successes and resulted in 1 meter of scatter back towards you and the building.  So technically the molotov went off 1 meter from the open door with a 1.5 meter radius.

However, it didn't make sense for him dodging to turn your point-blank hit into you hitting closer to the door than intended, so I'm instead treating it as the gas flowing in your direction.  Also, the blast radius of a regular grenade is essentially instantaneous, while the radius of a molotov isn't quite as instantaneous.  I could have simply declared that the open door was inside the radius of the molotov and that therefore the inside of your shop caught on fire.  However, it seemed more realistic (and more fun) to give you a split second to react and possibly save your shop.

Note that the spread we're talking about isn't the natural spread of the flames after ignition, it's the initial spilling of a couple of litres of flaming gasoline out over the ground

Hopefully that paints a clearer picture.

  (                    )
 (   /              H   )
 (  /             x     )
---- WD  -------=======-------

If it helps, that's a rough diagram of things.  Brackets show "effective" blast radius of the molotov, spilling out from the x.
DeusEx
 GM, 64 posts
 Dragons, corps, big guns
 What's not to like?
Sun 29 Jul 2018
at 15:55
Re: OOC7: The OOC Awakens
I think we're waiting on WD to decide his action?
White Duck
 player, 504 posts
 Kickyfooting specialist
 Also quite handsome
Tue 31 Jul 2018
at 00:48
Re: OOC7: The OOC Awakens
Sorry boss, just got home internet set up so I should be good to go from this point. Also, thanks for the visual! I was confused.
DeusEx
 GM, 65 posts
 Dragons, corps, big guns
 What's not to like?
Tue 31 Jul 2018
at 01:27
Re: OOC7: The OOC Awakens
Hooray for internet :)
DeusEx
 GM, 68 posts
 Dragons, corps, big guns
 What's not to like?
Tue 7 Aug 2018
at 03:42
Re: OOC7: The OOC Awakens
I went looking for the movement modifier associated with being injured and determined there wasn't one...

It seems odd to me that you can be at +6 modifier due to serious stun and physical damage, but can run as fast as you could before taking damage.  I realize putting in rules to deal with this probably disadvantages the players more than the GM.  (You're more likely to be trying to run/move while wounded than NPCs)

Thoughts/opinions?
White Duck
 player, 507 posts
 Kickyfooting specialist
 Also quite handsome
Tue 7 Aug 2018
at 03:45
Re: OOC7: The OOC Awakens
Congrats on 5k posts everyone!

Don't currently have my books. I roll my body attribute vs a TN of six, minus the score of my impact armor, correct?

Also, can I make an athletics check to catch up, since I'm just rushing through?

This message was last edited by the player at 03:46, Tue 07 Aug.

DeusEx
 GM, 69 posts
 Dragons, corps, big guns
 What's not to like?
Tue 7 Aug 2018
at 04:03
Re: OOC7: The OOC Awakens
I rolled athletics tests for both of you.

And yes, roll body with TN = 6-impact armor,
White Duck
 player, 508 posts
 Kickyfooting specialist
 Also quite handsome
Tue 7 Aug 2018
at 04:04
Re: OOC7: The OOC Awakens
Rolled and karma'd
Hairy
 GM, 35 posts
 You got business?
 Ork, Sam, Awful Fixer
Tue 7 Aug 2018
at 17:46
Re: OOC7: The OOC Awakens
It doesn't apply to the movement rate for normal movement (which I guess is in line, as you only apply modifiers to things that require tests--injury is abstracted and not applied to particular parts of the body). However, you do require one for sprinting, since that is a test, and presumably, challenging your body a bit more.
Hairy
 GM, 36 posts
 You got business?
 Ork, Sam, Awful Fixer
Tue 7 Aug 2018
at 17:53
Re: OOC7: The OOC Awakens
(GM Note: Moved Hairy's IC post to the IC thread)

This message was last edited by the GM at 21:11, Tue 07 Aug.

White Duck
 player, 509 posts
 Kickyfooting specialist
 Also quite handsome
Tue 7 Aug 2018
at 23:36
Re: OOC7: The OOC Awakens
That's what I was saying, if I'm gonna take the damage, may as well sprint.
DeusEx
 GM, 71 posts
 Dragons, corps, big guns
 What's not to like?
Wed 8 Aug 2018
at 01:55
Re: OOC7: The OOC Awakens
Whether you've broken your arm, taken a gut wound, broken some ribs, taken a major blow to the head, whatever, that's going to slow you down - even if you don't have athletics skill enough to enter a race.  However, if others don't think there should be a penalty, we'll stick with what's in the rules.
Caduceus
 player, 385 posts
Wed 8 Aug 2018
at 21:46
Re: OOC7: The OOC Awakens
Do I need to make any rolls to help fight the fire, or is it easy enough to just succeed at?  [Edit] I was kind of just letting White Duck and Hairy finish their confrontation for now though.  I figured it would only detract from the excitement if I interrupted with posts about spraying fire extinguishers at small fires and cleaning up vomit. :-P

This message was last edited by the player at 21:49, Wed 08 Aug.

White Duck
 player, 511 posts
 Kickyfooting specialist
 Also quite handsome
Sat 11 Aug 2018
at 02:59
Re: OOC7: The OOC Awakens
So, I just noticed the group resources thread. With, well, none of that party present, wouldn't that sorta leave us with none of that gear? lol. Seriously though we should look into using it.
DeusEx
 GM, 72 posts
 Dragons, corps, big guns
 What's not to like?
Sat 11 Aug 2018
at 03:31
Re: OOC7: The OOC Awakens
Fixed.  We started anew with Drop Bear, so those characters still have their gear.  Who knows, maybe you'll meet them some day and get a chance to see some of that ammo up close and personal... :)
Caduceus
 player, 386 posts
Sat 11 Aug 2018
at 05:58
Re: OOC7: The OOC Awakens
Sometimes I still miss St. Velveteen. :-(
DeusEx
 GM, 73 posts
 Dragons, corps, big guns
 What's not to like?
Mon 13 Aug 2018
at 14:05
Re: OOC7: The OOC Awakens
Koby, is there anything you want to do, or are you still acclimatizing?
Koby
 player, 34 posts
Mon 13 Aug 2018
at 17:06
Re: OOC7: The OOC Awakens
Sorry for the slow posting.  Life.

Anyways, yes.  Still acclimatizing.  Unless we have to change rooms.  I'll leave the putting out of fire to people who are better at it.
DeusEx
 GM, 75 posts
 Dragons, corps, big guns
 What's not to like?
Fri 17 Aug 2018
at 08:01
Re: OOC7: The OOC Awakens
Just a heads up that I'll be largely without internet access from Sat. afternoon - through Wed. evening.  If I have some downtime, I might manage brief posts with my phone, but no guarantees.