OOC7: The OOC Awakens.   Posted by Papa Bear.Group: 0
Hairy
 GM, 77 posts
 You got business?
 Ork, Sam, Awful Fixer
Mon 11 Feb 2019
at 21:03
Re: OOC7: The OOC Awakens
Hairy thinks her behavior is perfectly fine. But he's not allowed to answer the door, so...
White Duck
 player, 572 posts
 Kickyfooting specialist
 Also quite handsome
Thu 14 Feb 2019
at 03:10
Re: OOC7: The OOC Awakens
Crazy idea, was hoping you guys would indulge me, but Id like to add some color to the profiles page and I have a suggestion- maybe we can comment on everyone elses character blurbs in character, like in the books. What do you guys think?
DeusEx
 GM, 163 posts
 Dragons, corps, big guns
 What's not to like?
Thu 14 Feb 2019
at 04:28
Re: OOC7: The OOC Awakens
I have no objections...
Caduceus
 player, 441 posts
Thu 14 Feb 2019
at 04:46
Re: OOC7: The OOC Awakens
White Duck:
Crazy idea, was hoping you guys would indulge me, but Id like to add some color to the profiles page and I have a suggestion- maybe we can comment on everyone elses character blurbs in character, like in the books. What do you guys think?

Sounds fine to me, but I think I will need to see an example before I completely understand what you mean. The quotes I already made up for Caduceus we're from two of his contacts and the old character I played here.

Also, I was wondering DeusEx, is Caduceus still paying full price for his smuggling gear, or did his roll gain him any sort of discount?
Caduceus
 player, 442 posts
Thu 14 Feb 2019
at 21:02
Re: OOC7: The OOC Awakens
So... Caduceus talked Sly Mike from 15k down to 19k?

...

Caduceus is a terrible negotiator. :-P
DeusEx
 GM, 165 posts
 Dragons, corps, big guns
 What's not to like?
Fri 15 Feb 2019
at 03:03
Re: OOC7: The OOC Awakens
:D


Oops.  I had it in my head that the original offer was 20.  Fixed.
Hairy
 GM, 78 posts
 You got business?
 Ork, Sam, Awful Fixer
Fri 15 Feb 2019
at 20:50
Re: OOC7: The OOC Awakens
I'm cool with it, although probably need some actual play time first ;) Otherwise, I can guess what sort of comments Hairy will be getting.
Caduceus
 player, 443 posts
Fri 15 Feb 2019
at 23:35
Re: OOC7: The OOC Awakens
Alright, I finally added Caduceus's new items to my list of gear and subtracted the price from my cash. Here is what I am bring, might bring, and am not planning on bringing. If anyone has suggestions for alterations, I am open to suggestions. I'm sure Caduceus would have asked for input IC while making his final selections.

Bringing
Knife
Secure Jacket 5/3 (fancy leather scale patterning)
Fine clothes
Normal clothes
Satchel Bag for carrying miscellaneous items on runs.
Pocket Secretary
Pocket Flashlight
Subvocal Microphone
Survival Kit
Basic Warding Materials
Sustaining Spell Focus 2(Attuned to Levitate) - Snake fang necklace
Expendable spell Focus 2(Illusion)
Expendable spell Focus 2(Manipulation)
Expendable spell Focus 2(Health)
smuggling suitcase
smuggling briefcase
smuggling backpack
Antidote patch (rating 5)
Antidote patch (rating 4)
Antidote patch (rating 4)
ration bars x10
microflares and launcher
tackle box
duct tape
optical binoculars (x50 zoom)
basic jungle gear provided by Duck/Julia

Might Bring (could definitely use help carrying them)
2x2x2 foot smuggling crate with refrigerated compartment (2 days)
2x2x2 foot smuggling crate with refrigerated compartment (2 days)

Not Bringing
Colt American L36
Concealable Holster
4 Smoke Grenades (IR)
4 Concussion Grenades
Standard Ammo x1 (shotgun)
Standard Ammo x9 (pistol)
Defiance T-250 (for the homestead)
Secure Longcoat (for less dangerous occasions)
Tres Chic clothes
Harley-Davidson Scorpion
DeusEx
 GM, 166 posts
 Dragons, corps, big guns
 What's not to like?
Tue 19 Feb 2019
at 22:38
Re: OOC7: The OOC Awakens
Can I get a list from the others?
White Duck
 player, 575 posts
 Kickyfooting specialist
 Also quite handsome
Thu 21 Feb 2019
at 23:18
Re: OOC7: The OOC Awakens
Umm, just my standard gear, the forearm guards, the camp, and the machete I guess...
Kate
 player, 8 posts
Fri 22 Feb 2019
at 00:52
Re: OOC7: The OOC Awakens
Standard gear and whatever I'm told to purchase.
Hairy
 GM, 79 posts
 You got business?
 Ork, Sam, Awful Fixer
Fri 22 Feb 2019
at 18:31
Re: OOC7: The OOC Awakens
Well, Hairy is packing in the public space anyway... Does anyone take issue with the light machine gun? That's the big monster we'd have the most trouble to hide.
Caduceus
 player, 444 posts
Mon 25 Feb 2019
at 20:08
Re: OOC7: The OOC Awakens
Hairy:
Well, Hairy is packing in the public space anyway... Does anyone take issue with the light machine gun? That's the big monster we'd have the most trouble to hide.

I don't mind, but it seems like it would be likely to get confiscated. Would Hairy be willing and able to help carry one of Caduceus's crates?
Hairy
 GM, 80 posts
 You got business?
 Ork, Sam, Awful Fixer
Wed 27 Feb 2019
at 15:15
Re: OOC7: The OOC Awakens
He will absolutely carry anything you need hauled.

Can we disassemble the gun? I imagine the old really incriminating part is the receivers. Barrels et al. aren't usually restricted. (Or am I putting the gun inside of the giant crate?)
Caduceus
 player, 446 posts
Wed 27 Feb 2019
at 15:41
Re: OOC7: The OOC Awakens
Feel free to use any of Caduceus's hidden compartments on the way down. Or even in the main compartment of the crates. It is only 2x2x2 though, so I don't think a fully assembled machine gun would fit. Caduceus doesn't have much himself that he needs to keep hidden, so most of his non-standard luggage is empty for the way down.
DeusEx
 GM, 167 posts
 Dragons, corps, big guns
 What's not to like?
Wed 27 Feb 2019
at 16:15
Re: OOC7: The OOC Awakens
The concealed space is 2'x2'x4".  Hairy has the skills to make his weapon fit in that if he wishes.  Re-assembly time would be a base time of 5 minutes.  However, the gyro mount would have to go in the top.  The mount is "legal", though it's certainly likely to raise eyebrows.
Hairy
 GM, 82 posts
 You got business?
 Ork, Sam, Awful Fixer
Wed 27 Feb 2019
at 16:26
Re: OOC7: The OOC Awakens
The mount will go in my own luggage. We can check in separately to avoid too many raised eyebrows.
Caduceus
 player, 449 posts
Wed 6 Mar 2019
at 15:59
Re: OOC7: The OOC Awakens
I just realized I never added Caduceus's formaldahyde he bought to his equipment he was bringing. I updated the cash on my sheet when he bought it, but not the equipment. Is it too late to add it to his items? Also, he did end up deciding to bring both of his crates, in case that detail got missed.

50 nuyen: 2 1-litre used pickle-jars full of formaldehyde
DeusEx
 GM, 173 posts
 Dragons, corps, big guns
 What's not to like?
Wed 6 Mar 2019
at 16:58
Re: OOC7: The OOC Awakens
Better for you to bring it on this run than come up with a creative way to use it on a future run... :)  It's fine for it to come along.  Weight = 1kg/jar.
Hairy
 GM, 84 posts
 You got business?
 Ork, Sam, Awful Fixer
Fri 8 Mar 2019
at 13:46
Re: OOC7: The OOC Awakens
FYI, I am moving house, and so expect to be less active until probably mid-April.
DeusEx
 GM, 174 posts
 Dragons, corps, big guns
 What's not to like?
Fri 8 Mar 2019
at 15:38
Re: OOC7: The OOC Awakens
I can't imagine why that would consume any of your time... :)

Hope all goes well.
Caduceus
 player, 450 posts
Mon 18 Mar 2019
at 18:07
Re: OOC7: The OOC Awakens
I'm guessing Caduceus didn't find anything unexpected when he ghosting through the plane's cargo?
Caduceus
 player, 452 posts
Wed 20 Mar 2019
at 16:24
Re: OOC7: The OOC Awakens
If I made any of the wrong rolls in my post, feel free to replace them with the correct ones on my behalf.
Caduceus
 player, 453 posts
Thu 21 Mar 2019
at 14:17
Re: OOC7: The OOC Awakens
DeusEx:
Flight time is about 9 hours.  You'd have started exploring after about 1.5, so you've got another 1.5 hours before landing if you want to try to knock off another box.

I thought stun healed at one box per hour (or faster) so long as the character is resting completely. So six hours of rest should heal all six boxes of stun damage, right?

quote:
Healing Stun Damage

Technically, overcoming Stun damage is more a process of
recovery than healing. The time it takes to recover from Stun
damage is based on the amount of damage taken and the results
of a Body or Willpower Test. To recover from Stun damage, the
affected character rolls dice equal to either his Body or his
Willpower (whichever is higher) against a base Target Number 2.
This target number is modified by any appropriate Stun or
Physical injury modifiers.

Recovering from a box of Stun damage takes a base time
of 60 minutes. The actual time it takes to recover 1 box of Stun
damage is equal to the base time, divided by the number of
successes rolled. After this period has elapsed, the recovered
damage is erased from the Condition Monitor. A character who
has been knocked unconscious from Deadly Stun damage will
not wake up until his or her Stun damage is reduced to Serious.

To recover from Stun damage, the character must be resting
completely. If this resting time is interrupted, the recovery
process aborts and the character must make the Body or
Willpower Test again, using his current condition. The result can
never be better than the result of the first roll, however.

No medical treatment really helps to recover Stun damage,
nor does any magical spell currently known to man. Stim patches
provide a temporary solution, but with definite long-term drawbacks.
See Stimulant Patches, p. 305 of the Street Gear chapter.

Copperhead
 NPC, 945 posts
 Tread carefully
 mother-fragger
Thu 21 Mar 2019
at 17:24
Re: OOC7: The OOC Awakens
Sorry, you're correct.  There shouldn't be any issue with you being fully recovered before landing.