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10:38, 29th March 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
Papa Bear
GM, 6256 posts
Incertum est quo loco
te mors expectet;
Thu 8 Mar 2018
at 18:05
  • msg #535

Re: OOC7: The OOC Awakens

Thanks all :) It's been a busy few weeks. A few major migrations this month, which worked well as my whole family is out of town. It's sad for me, leaning back on the gaming aspect (not just here) but I'm glad Copperhead is jumping in to ensure it doesn't disappear altogether.

I looked back through and I didn't see anyone spend anything. I faintly remember a few minor bribes, but nothing significant.
Caduceus
player, 338 posts
Thu 8 Mar 2018
at 20:09
  • msg #536

Re: OOC7: The OOC Awakens

So, I was thinking about getting a couple of cheap Sustaining Foci.  One for Clarivoyance (to see around corners/behind me) and one for Levitation (flying!).  Anyone have any thoughts on that?  Or better suggestions?
Noruas
player, 575 posts
You want me to go where?
With whaaaaat?
Fri 9 Mar 2018
at 05:19
  • msg #537

Re: OOC7: The OOC Awakens

@Papa Bear: Thank you very much for providing us a place to relax over the years!  I know you had your hands full with me playing on and off for so long.  Good to know you'll be joining us on the playing field now!

@Copperhead: Thanks.  Glad to know I can afford to live in more than just a coffin motel now!!! ;)  19th sounds good.

@Caduceus: Why not invest in a 'Move object' spell for another of your sustaining foci?  If I'm not mistaken, Levitation can only keep you in one spot, but if you combine it with a spell that can move objects, you should be able to fly, glide, or move longer distances in the air.

@Anyone: Does anyone know where I can find information on lifestyles?  Or to be more exact, housing for my new character?  I can't seem to remember which book had that information...
Copperhead
player, 931 posts
Tread carefully
mother-fragger
Fri 9 Mar 2018
at 06:00
  • msg #538

Re: OOC7: The OOC Awakens

With your old character sheet, a coffin hotel was way out of your league ;)

You can move levitating things - just slowly (2m/s * successes).  There isn't a "move object"

Street - 0: Literally living on the street; few or no expenses; eating out of the trash.
Squatter - 100: One step up from the street; a jury-rigged shelter, abandoned building or the like.
Low - 1k: An apartment, but nothing to brag about. Just the character and the masses.
Middle - 5k: Nice house or condo, maybe even real food.
High - 1k: A high-rise luxury flat, building security and good food on demand.
Luxury - 100k: Imagine it, chummer, just imagine it.

Costs are per-month.  (So everyone should knock the next month's rent off their paycheque from the last run)

You can purchase more than one lifestyle if you want to have both a regular living establishment and one or more hidey-holes, bachelor pads, etc.  There's rules for creating a custom lifestyle, but you'll have to buy the appropriate book for those.

Note that healing is pretty much impossible with anything less than a Low lifestyle and from more serious stuff, you need a better lifestyle than that.

(Papa - ya wanna add that to the RULES thread? :>)
Caduceus
player, 339 posts
Mon 12 Mar 2018
at 18:45
  • msg #539

Re: OOC7: The OOC Awakens

I added the $93,000 to my sheet, minus the $5,100 for rent.  So he has a little over 89,000 with the cash he already had.  I added the new contacts to my sheet as well (and enemies), but I still need the loyalty and connectivity numbers for those.

I am currently trying to decide which skills and spells to spend my karma on.  I am open to suggestions.  I am especially interested in ideas that would result in less danger from drain and improve his ability to conjure spirits.  Is there a better idea than the specializations Conjuring(Summoning) and Sorcery(Spellcasting)?  Are there any specific spells that people would like to see Caduceus gaining/improving?  Which niches are going to be filled with Noruas and Papa Bear's new characters?
White Duck
player, 447 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Mar 2018
at 00:08
  • msg #540

Re: OOC7: The OOC Awakens

Cad and duck make a good duo. Does he have a solid meedicine skills? Also, whatever spells you can add that’d bolster their ability to go undetected would help.
Copperhead
NPC, 932 posts
Tread carefully
mother-fragger
Tue 13 Mar 2018
at 01:45
  • msg #541

Re: OOC7: The OOC Awakens

Papa is going street Sam.

Noruas was going Phys adept/gunman

Caduceus has enough cash he could possibly do a focus or two
Noruas
player, 576 posts
You want me to go where?
With whaaaaat?
Tue 13 Mar 2018
at 11:31
  • msg #542

Re: OOC7: The OOC Awakens

I'm still going Phys Adept/Gunman, but I was wondering if we needed a medic on the team?

That, or a 'door-making' specialist *cough*demolitionist*cough*...

Or if there's anything else that we might need that I could cover, I'll try to fill that role as well...
Copperhead
NPC, 933 posts
Tread carefully
mother-fragger
Tue 13 Mar 2018
at 12:21
  • msg #543

Re: OOC7: The OOC Awakens

With no rigger anymore, consider driving skills and /or a vehicle
White Duck
player, 448 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Mar 2018
at 18:18
  • msg #544

Re: OOC7: The OOC Awakens

Demolitionist skills and driving could both be useful.
White Duck
player, 450 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Mar 2018
at 18:35
  • msg #545

Re: OOC7: The OOC Awakens

So, boss, with 91K on hand I'd like to make a few purchases. Namely Milspec grade body armor or security armor. I forget, and maybe this changes under your guidance, but is cannon companion material allowed?

Additionally, I'd like to look into getting a ruthenium polymer cloak made, but, well, same question applies.
Noruas
player, 577 posts
You want me to go where?
With whaaaaat?
Tue 13 Mar 2018
at 22:53
  • msg #546

Re: OOC7: The OOC Awakens

Demolitions?  Ok.

Driving/piloting?  I would love to, but seeing as to how I lack the funds for a vehicle large enough to carry all of us, I'm not sure how to respond to the masses demand.  Anybody got any ideas as to how we solve this problem?  (I haven't met your characters yet IC.  So I doubt we can pool resources just yet...)
Copperhead
NPC, 935 posts
Tread carefully
mother-fragger
Tue 13 Mar 2018
at 23:37
  • msg #547

Re: OOC7: The OOC Awakens

Security armor is available as follows:
Light (6/4) availability 12 (10 days) weight 9+Body and street price of 15k
Medium (6/5) availability 14 (10 days) weight 11+Body and street price is 22.5k
Heavy (7/5) availability 16 (14 days) weight 13+body and street price is 36k
Helmet (+1/+2) availability 12 (14 days) and street price is $500k

You're free to work your contacts to see what's available.

Milspec armor starts at availability of 18/1 month and street price of $75k.  You can roll to see if anyone can find it for you (if they bother to stop laughing).  However, in the unlikely event you're successful, expect it to come with "complications" - both in terms of where it comes from as well as the reaction you face when anyone sees you in it. :)


In terms of vehicles, a Ford Americar is only $20k (unmodified).  No trolls, so everyone'd fit, though Papa's new character might not be super-comfy.  Pretty sure that's within everyone's price-ranges right now.

Ruthenium polymer is $20k/m2 and another $10k per scanner.  But that's in 2061.  We're about 2052 in the timeline.  It's possible Ruthenium fiber exists in some lab somewhere, but it'd be incredibly expensive and probably not yet super-effective (and might be vulnerable to water or dirt, etc.)

I'd say some stuff from canon companion is ok, but where it reflects additional stuff that makes sense to be available in 2052.  So yes to some of the guns, but no to Smartlink II, for example.


I guess I need to take on a GM name.  Happy to hear suggestions about what it should be :)
White Duck
player, 451 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 00:56
  • msg #548

Re: OOC7: The OOC Awakens

How about Deus Ex Machina?
White Duck
player, 452 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 00:56
  • msg #549

Re: OOC7: The OOC Awakens

Also, for the sec armor, what if I took out a small sidequest for it to source it?
Copperhead
NPC, 936 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 06:04
  • msg #550

Re: OOC7: The OOC Awakens

For light security armor, possibly.  But not sure about doing that before your next run.  (Doubt you'd be able to use it for that anyhow.)
White Duck
player, 453 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 15:06
  • msg #551

Re: OOC7: The OOC Awakens

Yeah during DC we had quite a few moments where it would have come in handy. The group itself has plenty of grenades, right?
Copperhead
NPC, 937 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 15:42
  • msg #552

Re: OOC7: The OOC Awakens

I didn't say it wouldn't come in handy.  I said I doubted you'd be able to use it :)
White Duck
player, 454 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 17:23
  • msg #553

Re: OOC7: The OOC Awakens

I see. What's our next AP? We finally getting around to doing Harlequin, or are you doing your own thing?
Copperhead
NPC, 938 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 18:48
  • msg #554

Re: OOC7: The OOC Awakens

Playing one from a book, but thought it might be more interesting if you didn't know in advance.  Papa had played Harlequin before so wasn't sure it made sense to do that one.

Our last team did end up with security armor (not military armor), but that was because we ended up taking out a crew of corp special ops.

We can perhaps explore a side run to run in parallel with the next one.  And you certainly can roll to see if you can acquire it the old fashioned way.  A 12 or even a 14 isn't totally out of reach for someone with a decent charisma like you.  And if you (or someone else in the party) has the right contact, you might even be able to knock the target number down a point or two.

I'm happy with Deus Ex.  Anyone object?
White Duck
player, 456 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 18:51
  • msg #555

Re: OOC7: The OOC Awakens

Hrmm, for security armor, I'd contact Duck's Brother-in-law Seamus Wong. He might be able to find something decommissioned or surplus.
Caduceus
player, 340 posts
Wed 14 Mar 2018
at 19:07
  • msg #556

Re: OOC7: The OOC Awakens

White Duck:
Cad and duck make a good duo. Does he have a solid meedicine skills? Also, whatever spells you can add that’d bolster their ability to go undetected would help.

His healing skills exist, but aren't spectacular.  Since I have posted them in the past, I'll add all his spells below for everyone to see.


Mindlink - 2
Mind Probe - 6
Clairvoyance - 3

Healthy Glow – 2 (Exclusive, lowered cost)
Heal – 6
Stabilize – 4 (Exclusive, lowered cost)
Resist Pain - 2 (Exclusive, lowered cost)
Antidote - 2 (Exclusive, lowered cost)
Cure Disease - 2 (Exclusive, lowered cost)

Physical Mask – 6
Trid Phantasm – 6 (Exclusive, lowered force)
Stealth - 4

Influence – 6 (Exclusive, lowered force)
Levitate – 4
Magic Fingers – 2

Noruas:
Demolitions?  Ok.

Driving/piloting?  I would love to, but seeing as to how I lack the funds for a vehicle large enough to carry all of us, I'm not sure how to respond to the masses demand.  Anybody got any ideas as to how we solve this problem?  (I haven't met your characters yet IC.  So I doubt we can pool resources just yet...)

Caduceus has a Harley-Davidson Scorpion the team can utilize.



Caduceus has 17 karma and 89,410 nuyen to spend.  I think I will give him Conjuring(Summoning) 7 for seven karma so that he is better at getting spiritual help.  I think I'll also buy a force 3 sustaining focus and two force 1 foci.  The 3 for Levitate, and the 1s for Clarivoyance and Magic Fingers.  Those all seem like spells it would be handy to have active on himself full-time.  That will tie up 75,000 bucks and 5 karma.  I don't have my heart set on the magic fingers foci though, since it would have a strength and quickness of 1.  And a force 3 focus is illegal, so it might be wise to reshuffle my spending a bit here.  Anyone have any clever ideas for how else to allocate force distribution/funds/spell choices?

That leaves 5 karma left for new spells and 14,410 nuyen for new toys.  Caduceus gets bonuses to Health, Detection, and Illusion spells.  And a penalty to casting during combat.  Maybe Detect Life or Detect Magic?  I do want to buy a roll of duct tape and a pocket knife too.
Copperhead
NPC, 940 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 23:01
  • msg #557

Re: OOC7: The OOC Awakens

Note that you'll be paying street price for foci unless you have a suitable id and a license.  (And will be paying street for anything illegal regardless)

Keep in mind that sustained spells leave you vulnerable to astral attack and also prevent you from going through wards.  Something else to keep in mind is the option of initiation - a boost to your magic helps quite a few things...  (While initiation isn't part of the base book, I'm happy with individual initiation and could be open to initiation groups as it adds more toys to use to make character lives 'interesting' :>)
White Duck
player, 457 posts
Kickyfooting specialist
Also quite handsome
Thu 15 Mar 2018
at 00:36
  • msg #558

Re: OOC7: The OOC Awakens

Well, tbt I did buy an adept power point prior to realizing we could just initiate.
Copperhead
NPC, 941 posts
Tread carefully
mother-fragger
Thu 15 Mar 2018
at 02:27
  • msg #559

Re: OOC7: The OOC Awakens

tbt?  Was that before this run?  If so, I'd say the cost stays as it was.  If it was after this run, I'll allow switching.
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