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00:27, 29th March 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
Papa Bear
GM, 5813 posts
Incertum est quo loco
te mors expectet;
Mon 23 Nov 2015
at 18:22
  • msg #1

OOC7: The OOC Awakens

New OOC thread.
White Duck
player, 26 posts
Kickyfooting specialist
Also quite handsome
Sun 29 Nov 2015
at 14:52
  • msg #2

OOC7: The OOC Awakens

Took a trip out of town to see 'rents on the holiday. Back now and will be checking the threads on a daily basis again. Good to see I've not missed much, but sorry I have nonetheless!
Papa Bear
GM, 5816 posts
Incertum est quo loco
te mors expectet;
Mon 30 Nov 2015
at 21:30
  • msg #3

OOC7: The OOC Awakens

Absolutely understood. I'm jumping from a cub scout boat race last weekend to two thanksgivings and a birthday this weekend, but hopefully things will even out until Christmas.
White Duck
player, 36 posts
Kickyfooting specialist
Also quite handsome
Sat 12 Dec 2015
at 00:01
  • msg #4

OOC7: The OOC Awakens

Sorry Nouras, I think I read your action as something to happen, not something done. my mistake there.
Toombs
player, 134 posts
Tue 15 Dec 2015
at 20:56
  • msg #5

OOC7: The OOC Awakens

Still not dead. yet.
Overall semester grade is 103.45%.
Copperhead
player, 336 posts
Tread carefully
mother-fragger
Tue 15 Dec 2015
at 21:49
  • msg #6

OOC7: The OOC Awakens

No pride there . . . ;>

Hope you continue to be not dead in the new year . . .
Toombs
player, 135 posts
Wed 16 Dec 2015
at 21:36
  • msg #7

OOC7: The OOC Awakens

Continuing to stave off death is one of many goals for the new year.
White Duck
player, 37 posts
Kickyfooting specialist
Also quite handsome
Wed 16 Dec 2015
at 21:54
  • msg #8

OOC7: The OOC Awakens

Had a busy couple of days at work on this end. I will get a post in sometime within the next 24 hours though. Apologies for the brief delay.
Papa Bear
GM, 5829 posts
Incertum est quo loco
te mors expectet;
Fri 25 Dec 2015
at 15:11
  • msg #9

OOC7: The OOC Awakens

Merry Christmas, everyone. Don't get shot!
Caduceus
player, 52 posts
Fri 25 Dec 2015
at 15:23
  • msg #10

OOC7: The OOC Awakens

Merry Christmas!  I'll try not to.  No promises though. ;)
Copperhead
player, 340 posts
Tread carefully
mother-fragger
Fri 25 Dec 2015
at 15:36
  • msg #11

OOC7: The OOC Awakens

And if you do get shot, try not to die . . . :>
Noruas
player, 286 posts
You want me to go where?
With whaaaaat?
Fri 25 Dec 2015
at 15:39
  • msg #12

OOC7: The OOC Awakens

Well, if you can, try to be the one doing the shooting so you don't get shot.  ;)

Merry Christmas and Happy New Year to all!
Caduceus
player, 55 posts
Thu 31 Dec 2015
at 17:12
  • msg #13

OOC7: The OOC Awakens

White Duck:
"Your aura's twerking out like a drunk Brazilian butt model anytime killing is mentioned. Seeing it flash like that is sort of like having this pimple in a sore spot that's not ready to pop yet. It keeps nagging you, keeps you squeezing it, but nothing can be done about it, ya? Maybe you can do something about this and tell me more about your murders-most-foul. Otherwise, I'm going to keep trying to pop that zit."

Caduceus, being Brazilian, looked back at his own posterior.  "I knew there was a reason I avoided alcohol tonight..."
Papa Bear
GM, 5831 posts
Incertum est quo loco
te mors expectet;
Mon 4 Jan 2016
at 16:09
  • msg #14

OOC7: The OOC Awakens

With the holidays, I prefer to let things slow down. But at this point, I'm happy to shift to more summary. If White Duck would like to roll an interrogation roll, we will summarize this in a few more posts.
White Duck
player, 43 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jan 2016
at 13:41
  • msg #15

OOC7: The OOC Awakens

Here you go, boss:

07:40, Today: White Duck rolled 2 successes using 4d6 with the Shadowrun system with a target of 4.  Interrogation (verbal).
Copperhead
player, 342 posts
Tread carefully
mother-fragger
Tue 5 Jan 2016
at 14:08
  • msg #16

OOC7: The OOC Awakens

You'll need to re-roll and tell it to keep the actual rolls as you don't know the TN.
White Duck
player, 44 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jan 2016
at 14:52
  • msg #17

OOC7: The OOC Awakens

How do I set it up to roll that way?
Caduceus
player, 56 posts
Tue 5 Jan 2016
at 15:32
  • msg #18

OOC7: The OOC Awakens

Click the "record each dice" box before you roll.  Or if you forget in the future, copy and paste the results at the top of the page before you leave the dice roller page.

Papa bear should be able to change the setting so that the "record each dice" box is already selected by default.  That would be a handy setting modification, in my opinion.
Copperhead
player, 343 posts
Tread carefully
mother-fragger
Tue 5 Jan 2016
at 15:49
  • msg #19

OOC7: The OOC Awakens

If changing the default setting is possible, big +1 from me :>
Caduceus
player, 57 posts
Tue 5 Jan 2016
at 15:55
  • msg #20

OOC7: The OOC Awakens

He should be able to click "configure the roller" on the dice roller screen, then select the "record each dice" option.  Unless having the Shadowrun settings selected somehow prevents making custom changes.  I don't know if it does or not.
Papa Bear
GM, 5832 posts
Incertum est quo loco
te mors expectet;
Tue 5 Jan 2016
at 17:37
  • msg #21

OOC7: The OOC Awakens

Did not realize I could do that. Should be updated!
Caduceus
player, 58 posts
Tue 5 Jan 2016
at 17:51
  • msg #22

OOC7: The OOC Awakens

Sweet!  Thanks!
Copperhead
player, 344 posts
Tread carefully
mother-fragger
Tue 5 Jan 2016
at 18:10
  • msg #23

OOC7: The OOC Awakens

Indeed.  It works :>
White Duck
player, 45 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jan 2016
at 23:32
  • msg #24

OOC7: The OOC Awakens

Thanks, getting in that re-roll now.
White Duck
player, 46 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jan 2016
at 23:32
  • msg #25

OOC7: The OOC Awakens


17:32, Today: White Duck rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 ((2,(6+1)7,5,4))
Copperhead
player, 345 posts
Tread carefully
mother-fragger
Tue 5 Jan 2016
at 23:52
  • msg #26

OOC7: The OOC Awakens

Presumably there's modifiers in play based on the fact he's nude, bound, incommunicado, has just had a cigarette extinguished on his food and has a couple of metallic scorpion claws gently squeezing his gonads . . . :>
Papa Bear
GM, 5833 posts
Incertum est quo loco
te mors expectet;
Thu 7 Jan 2016
at 16:20
  • msg #27

OOC7: The OOC Awakens

Plus being astrally monitored and high on drugs. Yes, the final TN is -1 to his resistance. Drugs, man...
White Duck
player, 47 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Jan 2016
at 19:05
  • msg #28

OOC7: The OOC Awakens

Well, if he was on a lot of LSD it might increase the TN, actually, depending on whether or not he hallucinated us to be my little pony characters or ewoks or something.
Copperhead
player, 346 posts
Tread carefully
mother-fragger
Thu 7 Jan 2016
at 22:05
  • msg #29

OOC7: The OOC Awakens

Not sure the drugs will give him a bad TN, but the headache from being hit in the head by a rubber bullet are probably doing a good number on him.
White Duck
player, 48 posts
Kickyfooting specialist
Also quite handsome
Sun 10 Jan 2016
at 22:11
  • msg #30

OOC7: The OOC Awakens

Sorry about the delays on my end-- my grandpa passed away last Thursday and I've had to travel to attend services. I'm coming back home tomorrow after the services, and I'll get a solid posting in then. By the way, it seems like I'm not in sync with you guys and timing. In order to get that right when I return, could you guys let me know how often I should be posting? I definitely dont want to be the cause of any delays.
Copperhead
player, 348 posts
Tread carefully
mother-fragger
Mon 11 Jan 2016
at 12:37
  • msg #31

OOC7: The OOC Awakens

Condolences to you and your family White Duck.

Some of us have no sense of time management so tend to post frequently, but I'm not at all frustrated by the current pace of the game.  In fact, the current pace means that I do still get a reasonable amount of day job things done.  So no issues from my end.
Noruas
player, 288 posts
You want me to go where?
With whaaaaat?
Mon 11 Jan 2016
at 14:13
  • msg #32

OOC7: The OOC Awakens

You ALL should be ashamed of yourselves for posting at the rate you are posting at!  I remember back when it was with the Firefox/Thaden group.  We slowed to several weeks and months at a time!  We are simply moving too fast too quickly.  I don't know if my heart is ready for this kind of situation....

Ok, yeah, I doubt there is anyone really bothered by the speed with which we all post at.  Real life comes first.  We all have our responsibilities we and duties with which we must fulfill.  The game and story is merely a way to release our stress.  So take your time, Duck.  And my condolences to you and your kin.
This message was last edited by the player at 14:14, Mon 11 Jan 2016.
Papa Bear
GM, 5835 posts
Incertum est quo loco
te mors expectet;
Mon 11 Jan 2016
at 19:52
  • msg #33

OOC7: The OOC Awakens

I post Tuesday and Thursday, so that's probably the 'game speed' :P

Right now, you've finished the interrogation, haven't gotten anything else of use, but Copperhead put him up in a nice hotel for a few days (i.e., not a box under a bridge). Now people are examining the artifacts for cluuues.

Speaking of posting, I'm going to Macau starting next week until February. Posting may either be a lot, or not at all, or somewhere in between, but certainly off-tempo. We'll see if I have Internet on my two-day flight.
Copperhead
player, 349 posts
Tread carefully
mother-fragger
Mon 11 Jan 2016
at 20:47
  • msg #34

OOC7: The OOC Awakens

Have fun :>
Noruas
player, 289 posts
You want me to go where?
With whaaaaat?
Mon 11 Jan 2016
at 23:24
  • msg #35

OOC7: The OOC Awakens

Wooo!  Skyfall? :D
Papa Bear
GM, 5837 posts
Incertum est quo loco
te mors expectet;
Wed 13 Jan 2016
at 21:22
  • msg #36

OOC7: The OOC Awakens

Yes, Skyfall, but middle aged and with kids.
Noruas
player, 290 posts
You want me to go where?
With whaaaaat?
Wed 13 Jan 2016
at 23:27
  • msg #37

OOC7: The OOC Awakens

So a family friendly version?  PG-14 I'm guessing?  Will you be trying your luck at the tables to win gold coins?
White Duck
player, 55 posts
Kickyfooting specialist
Also quite handsome
Thu 11 Feb 2016
at 13:59
  • msg #38

OOC7: The OOC Awakens

Sorry about the bit of snark in the subtext there, CH. Duck is kind of a smartass- cocky bordering on arrogant, thinks he knows it all, etc. In other words, he's young. Been on a few runs, yes, but he has yet to experience his world and his ego crashing down on him.

I plan on going the route of him becoming more seasoned, and less of a smarty-pants, over time, FWIW, but it's too early in character development for me to trigger that change now.
Copperhead
player, 367 posts
Tread carefully
mother-fragger
Thu 11 Feb 2016
at 14:33
  • msg #39

OOC7: The OOC Awakens

Copperhead's been trying her best to be friendly, but it's not her nature, so she's more than happy to toss some vitriol back and forth.  Don't push her too much though - she's just getting warmed up ;>
White Duck
player, 61 posts
Kickyfooting specialist
Also quite handsome
Wed 17 Feb 2016
at 14:00
  • msg #40

OOC7: The OOC Awakens

Is CH playing this on speaker or something so we can weigh in, or are we waiting on her to explain to those of us in the van about the lead?
Caduceus
player, 84 posts
Tue 8 Mar 2016
at 03:17
  • msg #41

OOC7: The OOC Awakens

I should probably mention that I will be out of state from Thursday until Monday.  I will only be able to post from my phone, so I'm not sure how active I will be able to be during that time.
Noruas
player, 318 posts
You want me to go where?
With whaaaaat?
Tue 8 Mar 2016
at 14:18
  • msg #42

OOC7: The OOC Awakens

Good luck and have fun!

On a side note, is everyone waiting on me, again?  Coz, I'm not entirely sure what it is I'm supposed to be doing aside from sending you whatever intel I can find...
Caduceus
player, 85 posts
Tue 8 Mar 2016
at 15:08
  • msg #43

OOC7: The OOC Awakens

I was waiting to see what Hendrix does/goes.
Copperhead
player, 391 posts
Tread carefully
mother-fragger
Tue 8 Mar 2016
at 16:02
  • msg #44

OOC7: The OOC Awakens

Did you look for info on Hendrix or Junior?  Anyone that flashy is bound to have media hits at a minimum.
Papa Bear
GM, 5867 posts
Incertum est quo loco
te mors expectet;
Tue 8 Mar 2016
at 19:34
  • msg #45

OOC7: The OOC Awakens

I'm waiting for Caduceus to settle on a course of action.
Caduceus
player, 86 posts
Tue 8 Mar 2016
at 19:40
  • msg #46

OOC7: The OOC Awakens

Oh.  Sorry.  I thought it was clear that he was going back to Copperhead's vehicle (discretely) while Hendrix was buying groceries.  I guess I'll post that IC quick.
White Duck
player, 74 posts
Kickyfooting specialist
Also quite handsome
Fri 11 Mar 2016
at 16:49
  • msg #47

OOC7: The OOC Awakens

Thanks CH. Didn't realize the bartender was addressing me.
Copperhead
player, 395 posts
Tread carefully
mother-fragger
Fri 11 Mar 2016
at 18:01
  • msg #48

OOC7: The OOC Awakens

Noruas probably looks like he's had sufficient already
White Duck
player, 98 posts
Kickyfooting specialist
Also quite handsome
Fri 25 Mar 2016
at 02:59
  • msg #49

OOC7: The OOC Awakens

All planning drama aside, tomorrow is my b-day! I always use the time to evaluate what I'm greatful for, and this game is definitely one of those things that's gotten me through some tough days. I wanted to thank all of you guys for thoughtful and engaging roleplay, and for putting up with me.
Copperhead
player, 411 posts
Tread carefully
mother-fragger
Fri 25 Mar 2016
at 03:33
  • msg #50

OOC7: The OOC Awakens

Happy birthday!  Wishing you tasty cake and a relaxing day :>

(And I think there's "putting up with" going all around . . . ;>)
Noruas
player, 329 posts
You want me to go where?
With whaaaaat?
Fri 25 Mar 2016
at 11:14
  • msg #51

OOC7: The OOC Awakens

Happy birthday!  Hope you have fun!
Papa Bear
GM, 5873 posts
Incertum est quo loco
te mors expectet;
Fri 25 Mar 2016
at 19:41
  • msg #52

OOC7: The OOC Awakens

Happy birthday!! +1 birthday karma! Yesterday was my wife's birthday. Seems a good season for it!
Caduceus
player, 106 posts
Fri 25 Mar 2016
at 20:23
  • msg #53

OOC7: The OOC Awakens

Happy Birthday!
White Duck
player, 103 posts
Kickyfooting specialist
Also quite handsome
Tue 29 Mar 2016
at 21:50
  • msg #54

OOC7: The OOC Awakens

Thanks. I went ahead and made the roll, boss, but I didn't have a TN. Not sure if you want to go with what I'd rolled or assign me one and grant a reroll, up to you.
Caduceus
player, 108 posts
Thu 31 Mar 2016
at 18:58
  • msg #55

OOC7: The OOC Awakens

Can Caduceus hear the conversation through the hole they drilled?  And can he see enough of the occupants to keep an eye on their auras?
Papa Bear
GM, 5880 posts
Incertum est quo loco
te mors expectet;
Thu 31 Mar 2016
at 20:54
  • msg #56

OOC7: The OOC Awakens

Yes. He has a clear view on everyone except for Tee Hee.
Noruas
player, 334 posts
You want me to go where?
With whaaaaat?
Fri 1 Apr 2016
at 10:51
  • msg #57

OOC7: The OOC Awakens

Oh, forgive me if I am a little slow to respond these days.  I just broke my foot yesterday after losing control of my scooter.  So I am currently on anti-inflammatory meds, muscle relaxants, and crappy acetominophen painkillers.

In other news, Happy April Fools Day to everyone!

But, yes, the above actually did happen yesterday.  The doc says I'll need at least 2-3 months before I should put weight on my foot again.
Papa Bear
GM, 5881 posts
Incertum est quo loco
te mors expectet;
Fri 1 Apr 2016
at 13:06
  • msg #58

OOC7: The OOC Awakens

Ooof... Sorry to hear that. I guess you'll have to type with your fingers instead of your toes for a month.
Copperhead
player, 416 posts
Tread carefully
mother-fragger
Fri 1 Apr 2016
at 13:20
  • msg #59

OOC7: The OOC Awakens

Sucks to not even get the "good" painkillers . . .

Hope you recover quickly.
White Duck
player, 107 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 13:27
  • msg #60

OOC7: The OOC Awakens

That'll teach you to stand on scooters! How dare you, sir!

Anyway, well-wishes. Hope it heals up nicely and you get just enough of a break from work to go back in with a fresh perspective when you're healed up.
White Duck
player, 109 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 15:25
  • msg #61

OOC7: The OOC Awakens

Yeesh, hypocritical huh? You know, I've tried to explain his perspective as best as I can, but since we sort of discussed the plan OOC, that comment may have been more personal than you intended as a player, but either way, it's hard not to take that personally. Seeing as I'm not my character though, I'm just going to try to explain my perspectives here without insulting you in hopes that it helps.

Duck's temper aside, turning off his comms for about thirty seconds of in-game time is hardly as lone wolf a move as planting c-4, shooting at someone who shouldn't be shot at, etc, and I just want to put it out there that he's not the type who would make a huge move like that and get everyone killed. So far, his instincts have been right, and as the team has proceeded on with ignoring his point-of-view on this issue, risking tripping off alarms and breaking into some innocent mook's house who probably has to change his locks now and won't sleep well for the next few nights, he's definitely of the mind to trust his own instincts more than he trusts anyone's characters. Why? Because trust and respect are both two-way streets, and it seems like you guys collectively have this expectation he'll be polite and respectful to your characters while, in spite of being successful in every effort he's made, none of either seem to be directed towards him.

As a player, I'm also starting to get the impression that you guys don't really have much respect for me personally from the subtext I'm picking up on here, and as a real human being, I also have to say that respect and trust are a two-way street. I'm a former high school teacher, so I'm well aware that sometimes you have to give a hell of a lot more than what you end up getting, but yeesh, I'm just trying to play my character and have fun. While the last scene didn't really require that you guys get in on it and I understand that you also want to participate and contribute, I also indicated before it went down that it would probably be moved along a lot faster without the black-ops level of precautions, and seeing as the whole conversation was resolved in two posts each, my instincts as a player were right too.

I mean, if you guys want to see what he did as a huge going rogue type thing, then fine, but it was intended more as him trying to illustrate that if he says he prefers to do something himself or that he'd have an easier time of it, then maybe actually listening to him on that wouldn't be such a horrendous idea. I personally don't enjoy being alluded to as a hypocrite for having a disagreement with you regarding IN/OOC rationale, I would never insult you like that, even if it were Cadeuces, CopperHead, or Nouras in the very same situation that Duck was in.

While I'm really grateful to be in this game, since SR3 is my favorite iteration of my favorite RPG that I've been playing since my early adolescence, I would rather step out if you guys secretly dislike me personally and aren't enjoying me being a part of your experience than swallow any passive aggressive stuff and endure being talked down to, because I'm trying to have fun, and it isn't really all that fun being subtly ostracized over a long period of time.

If that isn't anyone's intention here, I'm sorry I'm starting to feel this way, but while Duck is hardly the paranoid type, I'm starting to get there from what I'm seeing in the subtext of IC and OOC conversations. I know I don't want to be a part of something where I'm not personally invited, wanted, or welcome, so if that's the case, I'll peaceably depart.
This message was last edited by the player at 15:30, Fri 01 Apr 2016.
White Duck
player, 110 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 15:57
  • msg #62

OOC7: The OOC Awakens

One suggestion for the next step though, even though at this point I'm sort of gaining the unfortunate expectation you guys don't really hold any suggestions of mine in regard: It might be advisable to contact Manes and update him on this stuff. Maybe not to tell him where we found Tee-Hee, but to let him know that Junior is definitely involved in this. Hell, I'd even say full sec on a meetup would be advisable if you all end up going that route, whether I'm still here as your designated talker or not.

Made a minor edit for language cleanup here. I'm a little sad about how things are unfolding.
This message was last edited by the player at 15:58, Fri 01 Apr 2016.
Copperhead
player, 418 posts
Tread carefully
mother-fragger
Fri 1 Apr 2016
at 16:45
  • msg #63

OOC7: The OOC Awakens

This is absolutely not personal for me.  I like you as a player and very much want you to keep playing.  And I don't want you to feel disrespected.  You are wanted and welcomed and appreciated.  I would feel horrible if you left because of this.  I appreciate playing with people who enjoy the SR-3 universe as much as I do.

I understand that you felt that we were proposing was overkill and was interfering with your intentions.  The notion of planting c-4, shooting someone, etc. would only be lone wolf if they'd been done without team discussion/agreement.  And there wasn't agreement on those things (and in terms of shooting someone, I don't think that was ever the intent, that was a fallback contingency).  Therefore, they weren't done.

Turning off comms wasn't essential to establish trust.  You didn't communicate to the team that you were going to do so, nor for how long.  We just suddenly lost any ability to listen in or communicate - at a time when listening in would have been valuable and we were in far from a low risk environment.  From an OOC perspective, you turned us all into spectators without giving us a choice.

Having back-up available or comms on did not significantly increase mission risk.  Not having them would have.  Yes, things worked out in this case.  And I agree that odds are that they would have worked out.  The chances of things going south in this instance were slim.  But there was still a chance and it was useful to have contingencies in place if that occurred.

We could have talked about alternative/lower risk/impact ways to provide backup.  The notion of paying attention to (or caring about) whether someone loses sleep because their maglock is a bit clunkier than usual isn't a way I'm used to playing.  And if I did think about it, I'd assuage my conscience by leaving 50 nuyen and sticking a piece of gum in the hole in the wall.  I'm not sure how to function in an environment where we have to avoid making messes at that level.  But if it's important to you, we can try.

Note that we *did* let you go in on your own.  And did let you play it out as "friendly" rather than hostile.  So we did listen to your ideas and allowed you to take the lead.  To me, that seems like we were respecting your contributions.  We recognized that you were best positioned for this and were happy to play second fiddle.  But we would like to play a fiddle of some sort.  Excluding us on the grounds that your instincts say we probably wouldn't be needed is problematic.  The ninja stuff didn't significantly slow down what happened here.  And if things had evolved differently, we'd have been ready.

It's perfectly fine for you to do off and do things on your own when we're all off doing our own things if we've agreed that the risk/reward of splitting up is better than sticking together.  I don't think there's any intention to babysit each other in everything we do.  But when we're all together and can't do anything useful separately, then allow us to function as a team.  Perfectly fine for you to take the lead, but make sure you give us something to do that lets us be involved and don't do things that impede our ability to communicate or provide assistance if, by some weird fluke, GM fiat or module dictat, the dreck does hit the fan.

For now, Copperhead's just going to give you the cold shoulder because she doesn't have the communication skills or personality to not make things worse if she does anything else.  But do not take that personally.  I want us to work this out both IC and OOC.  We're new to playing together and have different experiences/expectations.  That doesn't mean we can't find a way forward.

Certainly agree that letting Manes know that Junior appears to have organized this so we can get more intel on the why - and whether he's operating alone or with the help of daddy would be good.  Though I'd like us to chat with Tee Hee a bit more about what he knows about Junior and his motivations first.  And we should see if we can trace down a bit more.  I don't want to bug the Johnson too often.
White Duck
player, 111 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 17:05
  • msg #64

OOC7: The OOC Awakens

That's perfectly fair, CH, and I appreciate the fact that you're welcoming to my presence. Also, you've brought up some very interesting points and I believe I have a better understanding of where you're coming from.

Like I'd said in a PM to you, Duck is the free-wheeling, opportunistic type. He turned off his comms to reiterate to Tee-Hee that he wasn't about to call in assassins or police in order to further paint the picture of himself as an honest, reasonable person that wasn't there to kill him. Since he was throwing rotten food and backing up into a corner like a feral cat, Duck didn't want to give him any reason to twitch or do anything drastic- with the way Cadeuces directed his spirits, if they'd perceived Tee-Hee's actions as hostile, they'd intervene and blow his chances of success. His reasons for not wanting the backup in the first place all stem from that- he approaches delicate conversations like the one he'd had as if they were some sort of performance.

I actually know a few performers, and they all get this high level of OCD and anal retention any time someone else would make a suggestion or try to help them out in any way, sort of like that cliché of a spoiled soap opera actor or somesuch. I'll concede that nothing the rest of the team did ended up hurting his odds of success, but to him, there were too many irons in the fire, and it made him walk into the situation with anxiety instead of calm apprehension. His actions now are much more centric around him venting that anxiety, and while it seems kind of like an odd way of doing it, that tantrum he threw was an indication that he trusts the team more than he lets on, as he's got the calm façade up during 95% or so of the time he interacts with others.
Copperhead
player, 419 posts
Tread carefully
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Fri 1 Apr 2016
at 17:52
  • msg #65

OOC7: The OOC Awakens

Sure.  I get the spoiled soap opera actor vibe.  (And alluded to that sort of thing in Copperhead's internal monologue.)  And that's a semi-lone wolf attitude.  And it's probably going to rub teammates the wrong way.  And it's fun and entertaining to work that out in an IC space.

Hopefully we can get to the point where White Duck will look to the team as tools he can choreograph to maximize his success rather than obstacles he just needs to stay out of his way.  Once we get to that point, we'll be a well-oiled machine.  Right now, we're just a set of randomly assembled parts and it makes sense that things don't flow that smoothly.

The important thing is that we don't confuse the IC stuff with OOC.  OOC, I completely understand what you did.  And my PM was just to give you the heads up that we need to be careful to manage the IC stuff so we can still come to a pleasant resolution.  It wasn't to indicate that I felt you weren't being true to your character or thought your ideas sucked.

The reality is that randomly assembled teams in a high-stakes space are going to have a fair bit of "storming" to do before the norming/conforming kick in.  And it can be fun to play that out.  Makes for better stories when we can earn each other's respect through actions in the trenches rather than just because some Johnson said "you four guys need to work together".

The real question is whether we can come to a comfortable space OOC of what we want things to look like eventually.  We've had challenges in this game in the past where there was a bit of lone wolfing going on and very different expectations of where the game would go.  One situation was where one PC (ninja type) slit the throats of opposition guards another PC (medic) had just worked hard to stabilize.  So if there are issues around vision for the game, we need to work those out here.

From my perspective, I'm looking for a team environment where we all know our roles, where we have SOPs involving managing contingencies and providing back-up, where we try to maintain comms or agree on when and why we're going to have outages, etc.  I'm not a fan of killing or hurting anyone who doesn't deserve it, particularly innocents. Though I have no issue scaring people or using intimidation, I'm perfectly happy to not have violence or the threat of it be the first option (though IC, I don't have much experience/comfort with that yet).

I like keeping things quiet and not drawing attention.  When I was talking about C4 before, I wasn't thinking "big explosion", I was thinking "tiny shaped charge that would go 'pop' and sever a cable leaving only some charred electronics and a wiff of smoke" - and even then it was from the perspective of "cutting power is going to be complicated and hard to get the timing right".

I like deep interactions between PCs and with NPCs.  I love planning and need to manage myself so that the action doesn't suffer.  (I know Noruas sits more on the "action" side of things, so I try to balance that - and Papa tries to manage me too :>)

In terms of play style, I think you and I will work together just fine.  IC, we've got some work to do to get to that same level, but I'm happy to go along for the ride.

Right now, Copperhead has White Duck labeled as "Diva", doesn't trust him to consult about what he's going to do and plans never to work with him again when this job is done.  You've got her labeled as "Interfering Ninny" or something similar and probably have similar long-term intentions about our professional relationship.  We've got until the end of this particular run to at least "soften" those positions, though we may not be best buds IC for several more modules - or possibly ever :>
White Duck
player, 113 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 18:01
  • msg #66

OOC7: The OOC Awakens

I'm just glad out characters are going to have it out in some parking lot instead of inside of a bank vault or something. I've seen this kind of disagreement happen via tabletop under circumstances like that and it tends to cause things to go into total meltdown mode rather than intra-party spat mode.
Copperhead
player, 421 posts
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Fri 1 Apr 2016
at 18:17
  • msg #67

OOC7: The OOC Awakens

Arguing when people are shooting at you does tend to work out poorly . . .
Caduceus
player, 111 posts
Fri 1 Apr 2016
at 18:37
  • msg #68

OOC7: The OOC Awakens

Copperhead:
This is absolutely not personal for me.  I like you as a player and very much want you to keep playing.  And I don't want you to feel disrespected.  You are wanted and welcomed and appreciated.  I would feel horrible if you left because of this.  I appreciate playing with people who enjoy the SR-3 universe as much as I do.

I understand that you felt that we were proposing was overkill and was interfering with your intentions.  The notion of planting c-4, shooting someone, etc. would only be lone wolf if they'd been done without team discussion/agreement.  And there wasn't agreement on those things (and in terms of shooting someone, I don't think that was ever the intent, that was a fallback contingency).  Therefore, they weren't done.

Turning off comms wasn't essential to establish trust.  You didn't communicate to the team that you were going to do so, nor for how long.  We just suddenly lost any ability to listen in or communicate - at a time when listening in would have been valuable and we were in far from a low risk environment.  From an OOC perspective, you turned us all into spectators without giving us a choice.

Having back-up available or comms on did not significantly increase mission risk.  Not having them would have.  Yes, things worked out in this case.  And I agree that odds are that they would have worked out.  The chances of things going south in this instance were slim.  But there was still a chance and it was useful to have contingencies in place if that occurred.

We could have talked about alternative/lower risk/impact ways to provide backup.  The notion of paying attention to (or caring about) whether someone loses sleep because their maglock is a bit clunkier than usual isn't a way I'm used to playing.  And if I did think about it, I'd assuage my conscience by leaving 50 nuyen and sticking a piece of gum in the hole in the wall.  I'm not sure how to function in an environment where we have to avoid making messes at that level.  But if it's important to you, we can try.

Note that we *did* let you go in on your own.  And did let you play it out as "friendly" rather than hostile.  So we did listen to your ideas and allowed you to take the lead.  To me, that seems like we were respecting your contributions.  We recognized that you were best positioned for this and were happy to play second fiddle.  But we would like to play a fiddle of some sort.  Excluding us on the grounds that your instincts say we probably wouldn't be needed is problematic.  The ninja stuff didn't significantly slow down what happened here.  And if things had evolved differently, we'd have been ready.

It's perfectly fine for you to do off and do things on your own when we're all off doing our own things if we've agreed that the risk/reward of splitting up is better than sticking together.  I don't think there's any intention to babysit each other in everything we do.  But when we're all together and can't do anything useful separately, then allow us to function as a team.  Perfectly fine for you to take the lead, but make sure you give us something to do that lets us be involved and don't do things that impede our ability to communicate or provide assistance if, by some weird fluke, GM fiat or module dictat, the dreck does hit the fan.

For now, Copperhead's just going to give you the cold shoulder because she doesn't have the communication skills or personality to not make things worse if she does anything else.  But do not take that personally.  I want us to work this out both IC and OOC.  We're new to playing together and have different experiences/expectations.  That doesn't mean we can't find a way forward.

Certainly agree that letting Manes know that Junior appears to have organized this so we can get more intel on the why - and whether he's operating alone or with the help of daddy would be good.  Though I'd like us to chat with Tee Hee a bit more about what he knows about Junior and his motivations first.  And we should see if we can trace down a bit more.  I don't want to bug the Johnson too often.

Most of my thoughts are pretty similar to what Copperhead posted in the quote above, so I won't bother restating all of it.  (Plus Copperhead phrased things much more eloquently than anything I probably would have come up with.)  I will attempt to explain Caduceus's "hypocritical tantrum" comment though, so hopefully you can better understand his perspective.

First, I will start with why Caduceus called White Duck's "I told you so" speech a tantrum. The team just got through with a plan that went off without any real problems, and White Duck felt it was necessary to point out that his plan to talk to Tee Hee had worked despite the rest of the team's reluctance.  Fair enough.  The team was wrong about that.  But then he goes on to criticize the rest of the team's insistence that they be allowed to do their jobs as well.

Which they also completed successfully.

There could have been "I told you so" speeches from any one of the team members.  Copperhead's drill idea worked, despite White Duck's protest.  Caduceus's spirits didn't cause any problems, despite White Duck's protest.  Noruas was able to successfully do his decking stuff, despite White Duck's protest.  Sure, any one of those things could have gone wrong, but the same can be said for White Duck's plan too.  So that is why when White Duck was going off on the group about how he was so right about the plan he insisted the rest of the group follow along with, it lost some of its intended effect on the shaman.  (I kept his reaction internal though, because I didn't want to antagonize White Duck, who seemed to already be on edge.)

The reason Caduceus called the speech hypocritical was for similar reasons.  White Duck was saying how the group should trust his instincts, yet in the same speech he disregards the instincts of the other team members.  The other team members instincts were telling them to have contingencies in place "just in case."  Yet when they try to plan contingencies, Duck just disagrees with them and assumes his own instincts are the correct ones.  Or at least that is the way it seemed from Caduceus's perspective.  He said the group was screwing with his mojo, but failed to acknowledge that he was also screwing with the mojo of others.

I appoligize for any hurt feelings I may have caused.  Like Coppehead said, it will take some time for the characters to work out their dynamics.  I look forward to when that day comes, and hopefully our shadowrunners don't eat each other alive before it does. :P



P.S. Get well soon Noruas!
Noruas
player, 335 posts
You want me to go where?
With whaaaaat?
Sat 2 Apr 2016
at 09:44
  • msg #69

OOC7: The OOC Awakens

Wow, I'm still reading through most of these posts as I type this with both my hands and left foot.  You guys certainly post A LOT!  I'll try to catch up if I can.  Feel free to auto-pilot me, if I fall behind.  And thanks for the well-wishes!
White Duck
player, 114 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Apr 2016
at 11:06
  • msg #70

Re: OOC7: The OOC Awakens

Noruas:
Wow, I'm still reading through most of these posts as I type this with both my hands and left foot.  You guys certainly post A LOT!  I'll try to catch up if I can.  Feel free to auto-pilot me, if I fall behind.  And thanks for the well-wishes!

Man, well, you aren't really all that far behind Nou. I was starting to read things in a different way than they were intended to read and felt kinda unwelcome, then these guys demonstrated zen-like patience and clarified.

BTW I think you guys may actually be misreading the GM now- he'd posted that tee hee and hendrix stayed behind, so they aren't actually out here with us and we definitely aren't within earshot of them right now. I could be mistaken too but I didn't see bear put up anything about deciding to come along.
Copperhead
player, 422 posts
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Sat 2 Apr 2016
at 13:58
  • msg #71

Re: OOC7: The OOC Awakens

I'd missed Papa's last post entirely.  I've edited mine to reflect.  Somewhat frustrating we can't probe deeper.  I want to know what's on those chips and what hold Cooperman had on Tee Hee that would lead him to do what he did.  But at this point, it's kind of awkward to barge back in.
White Duck
player, 115 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Apr 2016
at 15:50
  • msg #72

Re: OOC7: The OOC Awakens

I'm still kind of wondering, since Duck had his comms off and you all missed the first part of the conversation, how you got the intel from him to call about Freya dn Cooperman to begin with.
Copperhead
player, 424 posts
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Sat 2 Apr 2016
at 18:32
  • msg #73

Re: OOC7: The OOC Awakens

I set up a laser mike and Caduseus also relayed what he heard through the hole in the wall.
White Duck
player, 119 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Apr 2016
at 22:17
  • msg #74

Re: OOC7: The OOC Awakens

I'm sorry about this morning guys, what I wrote is sort of half-remembered because I'm sick, and I'm honestly surprised I managed to form words at that stage of the day, and I'm pretty under the weather right now. This is really embarassing, since I really felt like we worked something out and I just gained a really good understanding of where you guys were coming from, then proceeded to type out an angry, slightly delusional rant, and must come across as crazy to you guys. I've been fighting this thing all week and it looks like it's been affecting my temperament a lot more than I expected.
Copperhead
player, 427 posts
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Sat 2 Apr 2016
at 22:31
  • msg #75

Re: OOC7: The OOC Awakens

Well, the other possibility is your character has been hitting the 'roids as much as the nicotine . . . :>

No worries and hope you're feeling better soon.
Papa Bear
GM, 5885 posts
Incertum est quo loco
te mors expectet;
Sun 3 Apr 2016
at 15:15
  • msg #76

Re: OOC7: The OOC Awakens

Whew... you guys... take weekends!!

Some quick comments from my perspective...

1) I'm going off a module, so there are limitations in how much a given NPC knows. You /probably/ could have squeezed a little more out of Tee Hee, but not a lot more.

2) Usually the way I've seen it done is the face does have at least a period of the chat with comms on, so other members can interject their own questions. That's how you all rolled with the Johnson. Wasn't a big deal here, but it could be alienating for those who don't get a chance to ask things.

3) It seems like the biggest issues here are a) a new group going through growing pains, which can't be helped, b) communications issues which Copperhead eloquently went through and it looks like everyone is understanding (except for poor Noruas :P ), and c) in-character comments are causing out-of-character distress.

That last item no one has talked about. I know we're all adults, but we're also here to have fun, and barbs are (usually) not fun. Would it be more fun for people if there were fewer barbs? Looking at all the characters, I'm pretty sure all of them can play true without strong, negative, personal responses against other members of the party. Thoughts?

As always, feel free to write in OOC or via PM. I do try to respect everyone's privacy, and especially with a small group, I'll check in before I share anything.
White Duck
player, 121 posts
Kickyfooting specialist
Also quite handsome
Sun 3 Apr 2016
at 15:34
  • msg #77

Re: OOC7: The OOC Awakens

I think that any personal barbs that I or anyone else may have thrown out were unintentional to begin with. There's also the high odds of any stranger from RPOL being off their rockers, and maybe you guys as players think that person could be me, and I really can't blame you. I think I've been able to listen to feedback and hear you guys out though, and I think your points of view have been perfectly reasonable.

That said, I can definitely go with less barbs. I'm sorry if I've personally offended anyone during this process, and I'm glad you guys were willing to deal with me. I can be pretty stubborn sometimes, but the whole process of working this out has made me trust your competency as players a lot more. I really appreciate you guys having me in the game.
Copperhead
player, 428 posts
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Sun 3 Apr 2016
at 20:27
  • msg #78

Re: OOC7: The OOC Awakens

Some of my barbs have been because I've got a charisma of 1 and a flaw that makes people like me even less.  So I am trying to roleplay someone who's a bit of a grump/tough person to like.  But please see that as a character flaw/trait (like White Duck's chain smoking).

I've tried to keep most of my barbs to thought bubbles rather than out-loud belly-aching to avoid IC-reactions (beyond setting the tone that "Copperhead's a grump, so if I have to go hang out with someone, it's probably not going to be her . . .)  If, after this particular group hug episode it still feels problematic/personal from an OOC perspective, let me know and I'll definitely tone it down.  (I'll probably tone it down somewhat regardless, but I'm still likely to be prickly, though I'm willing to invest some karma and soften up if that'll make the game more enjoyable for others.)

And from a receiving perspective, no offense taken.  Just a concern about whether everything was ok OOC, and I think we've now reached that point.
Noruas
player, 339 posts
You want me to go where?
With whaaaaat?
Mon 4 Apr 2016
at 05:39
  • msg #79

Re: OOC7: The OOC Awakens

And I am just....clueless and aimless as Papa Bear has said.  I kinda miss being the whole bloodthirsty serial killer.... :(
Copperhead
player, 431 posts
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Mon 4 Apr 2016
at 07:38
  • msg #80

Re: OOC7: The OOC Awakens

The good news is you can kill ice to your hearts content (or do pretty much whatever you like in the matrix) and we're none the wiser - so we can't really get peeved with you :>
Noruas
player, 341 posts
You want me to go where?
With whaaaaat?
Mon 4 Apr 2016
at 15:00
  • msg #81

Re: OOC7: The OOC Awakens

You see, that just doesn't sit well with me.  It's like I'll never get discovered for my horrendous acts of destruction.  And seriously, 'ice'?  Don't they just disintegrate into pieces of broken up data?  Where's the fun in that?
Copperhead
player, 432 posts
Tread carefully
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Mon 4 Apr 2016
at 15:30
  • msg #82

Re: OOC7: The OOC Awakens

I'm sure Papa could add some blood to the descriptions.  And it's entirely possible that the real-world ramifications of what you've done could eventually become known.  It'd just be a while after the fact and you'd have deniability . . .
Noruas
player, 343 posts
You want me to go where?
With whaaaaat?
Tue 5 Apr 2016
at 02:53
  • msg #83

Re: OOC7: The OOC Awakens

Lols.  It just doesn't feel the same.  ;)

Anyways, what's everyone's decision on their next course of action.
Papa Bear
GM, 5886 posts
Incertum est quo loco
te mors expectet;
Tue 5 Apr 2016
at 19:27
  • msg #84

Re: OOC7: The OOC Awakens

The decker can wreak havoc--it's just on a totally different level. In this particular mission you're mostly providing research support, but wait until you're breaking into facilities and you can lock all the doors or change the turret orders.
Copperhead
player, 437 posts
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Tue 5 Apr 2016
at 19:38
  • msg #85

Re: OOC7: The OOC Awakens

Or take control of the trash compactor ;>
Noruas
player, 347 posts
You want me to go where?
With whaaaaat?
Wed 6 Apr 2016
at 04:00
  • msg #86

Re: OOC7: The OOC Awakens

That sounds significantly better! Not the trash compactor part that is, since that would require someone to throw people in.  (And I'm fairly certain most of the people in our team would not be happy about that.)
This message was last edited by the player at 04:01, Wed 06 Apr 2016.
Copperhead
player, 438 posts
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Wed 6 Apr 2016
at 05:02
  • msg #87

Re: OOC7: The OOC Awakens

I dunno.  I might get convinced to toss in the capey orc.
Noruas
player, 349 posts
You want me to go where?
With whaaaaat?
Wed 6 Apr 2016
at 07:12
  • msg #88

Re: OOC7: The OOC Awakens

Then, it's a date!  ;)  Though, let's be sure that he signs away his shares to whatever wealth he has before we do so.  :D
Caduceus
player, 114 posts
Thu 7 Apr 2016
at 13:51
  • msg #89

Re: OOC7: The OOC Awakens

White Duck:
Since none seem to be in opposition to Duck's intended plans, he goes ahead and calls the number Manes' people had given him, hoping it wasn't the kind that would leave him put on hold.

Up until you posted this, for some reason I was assuming the question was addressed to Hendrix and Tee Hee.  Don't know why. Sorry for accidentally ignoring your question, but Caduceus would be fine with you making the call regardless.
White Duck
player, 126 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 14:04
  • msg #90

Re: OOC7: The OOC Awakens

I just know Thursdays are active days for Bear, so I wanted to give the group a chance to interject before he made the call. Not trying to make Duck seem impatient as much as I am trying to move the story along, so if anyone actually does end up objecting, I'll be happy to append his actions to correct.
Copperhead
player, 440 posts
Tread carefully
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Thu 7 Apr 2016
at 15:29
  • msg #91

Re: OOC7: The OOC Awakens

I'm assuming you're talking to Tee Hee too.  I see no reason to reach out to Manns while you're still in the room.  I also thought you were going to ask them about the nature of the chips and what they know about why Junior was after them.
White Duck
player, 127 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 15:32
  • msg #92

Re: OOC7: The OOC Awakens

I'll clarify my post then. Also, from what Bear said in regards to all this, they seemed to be implying that since we're going by the modules we probably can't get any more info, since I've already rolled for it. Boss, let me know if I misinterpreted what you said.
Copperhead
player, 441 posts
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Thu 7 Apr 2016
at 15:47
  • msg #93

Re: OOC7: The OOC Awakens

He said you wouldn't be able to get much more.  I'm pretty sure Tee Hee ought to have an idea of what the chips are for.  He may or may not know much about the motivations of Junior or the relationship between Junior and Manns.  In any case, asking doesn't hurt.
White Duck
player, 128 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 15:57
  • msg #94

Re: OOC7: The OOC Awakens

Copperhead:
He said you wouldn't be able to get much more.  I'm pretty sure Tee Hee ought to have an idea of what the chips are for.  He may or may not know much about the motivations of Junior or the relationship between Junior and Manns.  In any case, asking doesn't hurt.

Mmkay then, went ahead and re-re-edited my post to indulge your curiosity.
Copperhead
player, 442 posts
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Thu 7 Apr 2016
at 17:35
  • msg #95

Re: OOC7: The OOC Awakens

Appreciated.  Though you didn't ask about their knowledge of a relationship between Manes and Junior.  If they do know anything, they may give a more straightforward answer than what we'd here from Manes.
White Duck
player, 129 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 18:22
  • msg #96

Re: OOC7: The OOC Awakens

I'm pretty sure they don't like one another. Not sure what exactly you want clarified on their relationship, or whether it even matters to us when our goal is the chips and not getting these two to like one another.
Copperhead
player, 443 posts
Tread carefully
mother-fragger
Thu 7 Apr 2016
at 19:37
  • msg #97

Re: OOC7: The OOC Awakens

Understanding how they're related to each other and why they hate each other may allow us to better manipulate the orc (or at least not to put our foot in it if we have to deal with them).
White Duck
player, 131 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 20:16
  • msg #98

Re: OOC7: The OOC Awakens

Well, I've made some deductions on that myself- not sure if they're accurate but I think they're solid. Junior hired Tee-Hee, who Manes trusted, to steal these chips, or at least get in on stealing them. So, it's likely he was kept out of the loop on profiting from them. With Manes so angry at Tee-Hee too, it's almost a certainty that Junior paying him off or blackmailing a key asset that Manes earlier described as "like a brother" to him or somesuch has also caused some direct tension. Since Junior had to crash our last meeting with the J, it's likely he's lying to his company about being involved with the theft of the chips, as if it were obvious the board of directors or whoever is in charge of the corp wouldn't take too kindly on one of its own stealing assets. There are plenty of reasons for these guys to be angry at one another, thus plenty Duck can use as leverage to manipulate Junior if needed.

However, given the fact that Junior has clearly screwed over his own company here and in our one encounter with him shown a tendency towards aggression, it's likely the next manipulation that'll take place will happen with Duck kickyfooting the crap out of him. Hell, if we had enough evidence, I'd advise we ice the guy and eliminate him as a potential problem. We sort of have enough to go on with Tee Hee's testimony, but could probably use validation from any surviving members of the running team he hired to back us up.

Anyway, that's my rationale for not having Duck bat at that hornet's nest. The answers to that question seem sort of obvious.
This message was last edited by the player at 20:23, Thu 07 Apr 2016.
Copperhead
player, 444 posts
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Thu 7 Apr 2016
at 20:49
  • msg #99

Re: OOC7: The OOC Awakens

What I'm trying to figure out is whether Junior stole the chips to make Manes look bad, he's shorted the stock and wants the price to drop, because he wants to do something else with them or some other reason.  This one isn't critical because if Tee Hee's a typical tech geek/kid, he probably ignores the politics and has no clue.  Cooperman is more likely to have a handle on what's going on.

I think we need to play carefully about getting physical with Junior.  He's got a good chunk of money and probably some influence.  On the other hand, he's probably an individual many of the people at his "level" would be perfectly happy to have go away, so he's not as "untouchable" as others might be.  It'd be nice to know someone who specifically wants him dead/roughed up who can pull the strings to make sure the heat doesn't last too long if we end up having to go that way.  That might be a good thing to ask Manes actually.
White Duck
player, 132 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 21:24
  • msg #100

Re: OOC7: The OOC Awakens

Hmm, well, if things *do* get hostile with Jr I'd like to call dibs if that's alright with you guys. He really rubbed Duck the wrong way.
Copperhead
player, 445 posts
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Thu 7 Apr 2016
at 21:36
  • msg #101

Re: OOC7: The OOC Awakens

If you think you're up for it, then kickyfoot away.  (I'm happy to take out his croneys so it's a fair fight . . .)
White Duck
player, 133 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Apr 2016
at 22:19
  • msg #102

Re: OOC7: The OOC Awakens

Hmm, true, he did come in with cronies. Yeah, if it's viable and Duck has cause, I wanna give this guy a crack. In SR I know that's risky, like racing for pink slips, but he seems to have it out for Duck, so I want a shot at letting Duck have it out with him, heh heh heh.
Copperhead
player, 447 posts
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Thu 7 Apr 2016
at 23:14
  • msg #103

Re: OOC7: The OOC Awakens

The other thing to keep in mind is that this guy almost certainly has platinum DocWagon.  Which means we won't have a whole lot of time from when you start beating on him until there's serious backup.  It also means that if you really want him dead, best to put quite a few bullets in his brain before you leave him.  Kickyfooting may not be sufficient.
Noruas
player, 351 posts
You want me to go where?
With whaaaaat?
Fri 8 Apr 2016
at 11:44
  • msg #104

Re: OOC7: The OOC Awakens

....kicky-footing into a trash compactor might be a bit slow if he has DocWagon influences...

But what about single combat between Junior and WD in a tightening trash compactor?  I'd pay to see that fight! ;)
This message was last edited by the player at 11:45, Fri 08 Apr 2016.
White Duck
player, 134 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Apr 2016
at 12:46
  • msg #105

Re: OOC7: The OOC Awakens

Copperhead:
The other thing to keep in mind is that this guy almost certainly has platinum DocWagon.  Which means we won't have a whole lot of time from when you start beating on him until there's serious backup.  It also means that if you really want him dead, best to put quite a few bullets in his brain before you leave him.  Kickyfooting may not be sufficient.

Ah, see, I can put my fist through his brain instead. Killing hands and the like. Thing is, nobody's seen Duck do any kickyfooting yet, but statistically it's the other half of my character's skill/ability investments:P
Copperhead
player, 448 posts
Tread carefully
mother-fragger
Fri 8 Apr 2016
at 13:35
  • msg #106

Re: OOC7: The OOC Awakens

I look forward to watching. :>
White Duck
player, 135 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Apr 2016
at 13:44
  • msg #107

Re: OOC7: The OOC Awakens

I look forward to going full-on Fist of the North Star on someone's ass. Duck is obsessed with comic books and kung-fu movies, so his style of combat is going to be a bit...flashy, but effective.
Papa Bear
GM, 5890 posts
Incertum est quo loco
te mors expectet;
Fri 8 Apr 2016
at 20:38
  • msg #108

Re: OOC7: The OOC Awakens

Huh, the module doesn't have anything if the PCs decide to go somewhere other than the Banshee.

You want to give me the lowdown on what your diner is like and what neighborhood it's in?
White Duck
player, 137 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Apr 2016
at 21:38
  • msg #109

Re: OOC7: The OOC Awakens

Sure, had to break out New Seattle for this one, but how about Crusher 495? 124th and 143rd st? Will be happy to give you the blurb, but if have the sourcebook, p. 63.

Here's where it'd be. Relatively close to the Banshee to not be an invonvenience:
https://www.google.com/maps/d/...nC4Q2Tg.kpZ0Qf2ymNRw

Also, if you want a layout, I went ahead and looked one of those up too:
http://www.mithrilandmages.com...06/floor-plan-diner/

Since the place is orc-friendly, Duck probably knows a few people there. I'd imagine he eats there every now and then due to its proximity to an underground entrance close enough to his workplace to justify him having lunch there.
White Duck
player, 138 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Apr 2016
at 21:41
  • msg #110

Re: OOC7: The OOC Awakens

Plus, well, there's actually a subway entrance half a block down to validate that, and a 7-11 across the street, where I'd imagine Duck buys smokes sometimes.
Noruas
player, 352 posts
You want me to go where?
With whaaaaat?
Sat 9 Apr 2016
at 02:09
  • msg #111

Re: OOC7: The OOC Awakens

So should I just presume that someone has dropped me off and I'm heading off to work?
Copperhead
player, 449 posts
Tread carefully
mother-fragger
Sat 9 Apr 2016
at 02:35
  • msg #112

Re: OOC7: The OOC Awakens

We will as soon as White Duck is done.  We'll drop you off on the way.  (Or if your work isn't on the way, we'll drop you off on the most viable bus route to get there quickly :>)
White Duck
player, 139 posts
Kickyfooting specialist
Also quite handsome
Sat 9 Apr 2016
at 02:42
  • msg #113

Re: OOC7: The OOC Awakens

Or, you know, you can hit this local business owner you know up for a job. I think he'd probably understand you calling in sick too, what with him being on the run with you and all.
Noruas
player, 353 posts
You want me to go where?
With whaaaaat?
Sat 9 Apr 2016
at 03:14
  • msg #114

Re: OOC7: The OOC Awakens

Well, you know that would be a viable option.  But remember how you guys are looking for a corporate or financial contact to look into Cooperman?  Guess what?  I'm the contact who is in both the corporate and financial gig.
Caduceus
player, 115 posts
Sat 9 Apr 2016
at 16:24
  • msg #115

Re: OOC7: The OOC Awakens

Noruas:
Well, you know that would be a viable option.  But remember how you guys are looking for a corporate or financial contact to look into Cooperman?  Guess what?  I'm the contact who is in both the corporate and financial gig.

That is a pretty sweet plot twist right there.
Papa Bear
GM, 5891 posts
Incertum est quo loco
te mors expectet;
Sun 10 Apr 2016
at 02:16
  • msg #116

Re: OOC7: The OOC Awakens

Caduceus:
Noruas:
Well, you know that would be a viable option.  But remember how you guys are looking for a corporate or financial contact to look into Cooperman?  Guess what?  I'm the contact who is in both the corporate and financial gig.

That is a pretty sweet plot twist right there.


I totally forgot about that... but yeah, go leverage that!!
White Duck
player, 146 posts
Kickyfooting specialist
Also quite handsome
Thu 14 Apr 2016
at 23:49
  • msg #117

Re: OOC7: The OOC Awakens

Want me to make a negotiation check, boss?
Copperhead
player, 458 posts
Tread carefully
mother-fragger
Tue 19 Apr 2016
at 15:35
  • msg #118

Re: OOC7: The OOC Awakens

What I was actually going for was any additional information she might have which might allow us to better manipulate/influence him.  Something beyond "he has a temper".
White Duck
player, 149 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Apr 2016
at 15:43
  • msg #119

Re: OOC7: The OOC Awakens

I'm aware, and I had Duck ask to indulge you, but I'm still not sure we'd need much more knowledge than him hiring the group of runners to steal the chips to begin with if we needed to manipulate him in some way. Mind further clarifying what you're trying to get out of this? I'm not sure whether the module writers have even gone that deep on this guy, so insisting I try to find this additional non-specific information is starting to resemble beating a dead horse over here on my end, not to mention it's conversationally a bit awkward to press her on something we don't objectively need in any way. Not sure what sorts of manipulation you have in mind, but I'm going to need something more specific next time if you have some sort of idea you want to see played out. Otherwise, I'm not going to continue to pursue the avenue of discourse.
This message was last edited by the player at 15:45, Tue 19 Apr 2016.
Copperhead
player, 459 posts
Tread carefully
mother-fragger
Tue 19 Apr 2016
at 15:47
  • msg #120

Re: OOC7: The OOC Awakens

No need to press.  Agree it's not a high probability.
White Duck
player, 150 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Apr 2016
at 15:51
  • msg #121

Re: OOC7: The OOC Awakens

I think the growing evidence of this guy screwing over his own company would suffice if we needed to blackmail him in some way. Can't see what we'd be able to get out of him that we couldn't get with kicking the crap out of him and searching through his pockets, though, so maybe I'm biased. :)

Anyway if you can think up something specific to ask/use the info for, let me know and I'll be happy to throw it in.
Caduceus
player, 119 posts
Tue 19 Apr 2016
at 15:53
  • msg #122

Re: OOC7: The OOC Awakens

Were there any other things we still needed to find out/tell her, or was that everything?  Are we just eating our sandwiches and calling it a day?
Copperhead
player, 460 posts
Tread carefully
mother-fragger
Tue 19 Apr 2016
at 15:59
  • msg #123

Re: OOC7: The OOC Awakens

I'd love to understand why she thinks he stole the chips - is he looking for revenue (in which case we have to worry about sales) or is he looking to screw over Manes (in which case he's probably holding them, though he might have destroyed them).
White Duck
player, 151 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Apr 2016
at 16:03
  • msg #124

Re: OOC7: The OOC Awakens

In reply to Caduceus (msg # 122):

I think that all we needed to tell her was that Junior wasn't to be trusted. As far as the rest of it is concerned, I had Duck not give out any info for a reason- if we fail I don't want another team to have all of the info we had prior to it. Anyone think I should clue her in on other details?
Noruas
player, 358 posts
You want me to go where?
With whaaaaat?
Tue 19 Apr 2016
at 16:08
  • msg #125

Re: OOC7: The OOC Awakens

Maybe I might be paranoid, but from the looks of things, I don't think we should've told the woman too much.  Something about the way she worded her answers bug me.  It sounds almost like as if she and Junior might be involved (whether it might be romantically, or just business-wise, perhaps even hypnotically).  And if we had any leverage and or the element of surprise on Junior and his cohorts, I think we might have just shown them our hand by telling it to Ms. J here.  But that might just be me being too paranoid.  I hope I am mistaken, but could Caduceus and White Duck run a couple of lie-detection tests for me?  I think having the both of you roll might allow for higher chances of the answer being correct whatever it may be.

If you do decide to run the tests please have the questions guided towards what she thinks of Junior (gauge a reaction here), how she feels about him (this one is quite important).  And then ask similarly on her thoughts and feelings of Manes as well as her job.  (In my opinion it is often easier to detect negative emotions such as anger, hatred, and fear since they would be harder to hide.)
Papa Bear
GM, 5902 posts
Incertum est quo loco
te mors expectet;
Tue 19 Apr 2016
at 18:13
  • msg #126

Re: OOC7: The OOC Awakens

A shadowrunner who is too paranoid?? I'll never believe it.
White Duck
player, 152 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Apr 2016
at 19:31
  • msg #127

Re: OOC7: The OOC Awakens

That said, Duck isn't *nearly* as paranoid as you guys seem to be :>

Anyway, it'd be a bit meta-gamey to put her under lie detection when Duck doesn't suspect she's lying or that the info he just dropped would have compromised anything if she was, especially when the motivations for suspecting her are coming from someone's character whose at work:P

Also, considering the many factors and variables that can go into a conversation regarding tone, pacing, surroundings, discretion, etc, please indicate any questions you'd like to ask prior to the next speaking engagement rather than during it. Pitching out pop-up questions as they arise from onlookers isn't friendly to natural discourse, so it's not gonna fly from now on.
Copperhead
player, 461 posts
Tread carefully
mother-fragger
Tue 19 Apr 2016
at 19:57
  • msg #128

Re: OOC7: The OOC Awakens

There's a trade-off there.  If we throw everything out-front, then you may feel we're telling you what to do before you have a chance to do anything.  Plus, some of what we want to pose may come as a follow-up to what the target discloses, so that bit can't be done up-front.

Caduceus can do some degree of lie detection from watching her aura, but he'd need to prompt you to ask the right questions to get maximum benefit.  However, he should at least have been able to read whether there was anger or surprise when you disclosed who'd taken the chips (provided he was watching and makes a roll :>)
White Duck
player, 154 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Apr 2016
at 21:08
  • msg #129

Re: OOC7: The OOC Awakens

Fair enough, I suppose. The puppeteering can only go so far before Duck doesn't comply though, be forewarned. What would I roll for paranoid lie detection, boss?
Copperhead
player, 462 posts
Tread carefully
mother-fragger
Tue 19 Apr 2016
at 21:13
  • msg #130

Re: OOC7: The OOC Awakens

What you choose to say is always up to your judgement.  If you're unsure about the merits or of how to raise it appropriately, we can do a brief side-bar on one of the OOC threads to make sure you understand the intent/context and to see if we can collectively come up with an appropriate IC strategy that would make sense for both the situation and your character.  If we can't, then such is life.
White Duck
player, 156 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Apr 2016
at 21:52
  • msg #131

Re: OOC7: The OOC Awakens

Hrmm, works for me.
Papa Bear
GM, 5906 posts
Incertum est quo loco
te mors expectet;
Wed 20 Apr 2016
at 10:46
  • msg #132

Re: OOC7: The OOC Awakens

The skill would be negotiations.

A quick note, part of why everyone has radios is to permit table-talk. Right now anyone except Noruas (and only because he isn't plugged in. Being a decker, I don't see any reason he couldn't figure out how to tap into your radio even while he's at work) can hear what's happening and talk discreetly with Duck.

(Yes, this could also be my Eclipse Phase coming out :) But it does make play a little more fun because even characters who are not the center of a scene can see what's happening and have at least some level of participation.)
Noruas
player, 361 posts
You want me to go where?
With whaaaaat?
Wed 20 Apr 2016
at 11:58
  • msg #133

Re: OOC7: The OOC Awakens

Oh!  That's good to know!  Thanks, PB!
Caduceus
player, 121 posts
Wed 20 Apr 2016
at 14:09
  • msg #134

Re: OOC7: The OOC Awakens

Copperhead:
Caduceus can do some degree of lie detection from watching her aura, but he'd need to prompt you to ask the right questions to get maximum benefit.  However, he should at least have been able to read whether there was anger or surprise when you disclosed who'd taken the chips (provided he was watching and makes a roll :>)

Caduceus was more focused on the room overall.  He was keeping an eye on the astral, but unless White Duck asked for a reading or asked something that would very obviously provoke some kind of strong but unknown reaction, (Like, "do you think Caduceus is strikingly handsome?") Caduceus probably wasn't paying that close of attention to the Johnson's aura specifically.  I don't think White Duck asked anything that fit that description.
Copperhead
player, 464 posts
Tread carefully
mother-fragger
Wed 20 Apr 2016
at 15:25
  • msg #135

Re: OOC7: The OOC Awakens

If Noruas had asked to be patched in by phone, we could have made that work.  But I don't think you can hack into an arbitrary (and encrypted) radio conversation happening elsewhere in the city.  That would be more than a little challenging. :>
Papa Bear
GM, 5908 posts
Incertum est quo loco
te mors expectet;
Wed 20 Apr 2016
at 21:23
  • msg #136

Re: OOC7: The OOC Awakens

Oh no, I should have phrased that properly.

You all have a radio network he has access to, and he has toys he can use to transition from one technology to another. Phone would probably be easiest, and either of our techies could patch him from the one to the other.

But yeah, dialing into any arbitrary radio network would be a feat.
White Duck
player, 158 posts
Kickyfooting specialist
Also quite handsome
Thu 21 Apr 2016
at 17:22
  • msg #137

Re: OOC7: The OOC Awakens

Hmm, just got word that one of my childhood icons and a major basis for Duck's personality/style just passed away. Dunno what to say, but damn, I'm sorry for everyone's loss on this one.
Papa Bear
GM, 5910 posts
Incertum est quo loco
te mors expectet;
Fri 22 Apr 2016
at 16:38
  • msg #138

Re: OOC7: The OOC Awakens

It's been a rough month and a half for 80s/90s/00s idols.
Noruas
player, 380 posts
You want me to go where?
With whaaaaat?
Wed 18 May 2016
at 15:21
  • msg #139

Re: OOC7: The OOC Awakens

So who's doing what, where?  (Besides WD that is.  We all know he's chatting with the pretty elf.)

I'm currently behind some cover at the back 'exit' awaiting things to go awry.

Copperhead?

Caduceus?  (Are you in astral or physical?)
Papa Bear
GM, 5933 posts
Incertum est quo loco
te mors expectet;
Wed 18 May 2016
at 18:14
  • msg #140

Re: OOC7: The OOC Awakens

Caduceus (I believe) is loitering outside, trying not to look too much like trouble. Copperhead is chilling in the car, as is her style.
Caduceus
player, 132 posts
Wed 18 May 2016
at 18:34
  • msg #141

Re: OOC7: The OOC Awakens

I figured Caduceus was sitting in the back of Copperhead's vehicle, helping her keep an eye on the monitors for now.  However, once it looks like they won't have to rush in to rescue White Duck, I plan to have him use his Clairvoyance to watch the hall outside White Duck's room (he won't be able to watch monitors at that point.)  I expect Caduceus will feel it is safe enough just as soon as the mage lady says something else and shows she isn't being hostile.
Copperhead
player, 492 posts
Tread carefully
mother-fragger
Wed 18 May 2016
at 19:47
  • msg #142

Re: OOC7: The OOC Awakens

It's an RV, but yes.  I'm jacked in, monitoring feeds from my eye in the sky, the van and occasionally the briefcase while listening in on the radio.  Keeping a close eye on those coming and going from the clinic and watching for anything that seems out of place.
Papa Bear
GM, 5971 posts
Incertum est quo loco
te mors expectet;
Sat 11 Jun 2016
at 16:42
  • msg #143

Re: OOC7: The OOC Awakens

White Duck:
He leaves the rest of her gear, having no use for any of it. She probably had a mercenary background, considering all the items she'd carried that didn't make sense to have in an urban environment. After all, who else would want to eat some shitty energy bar when they had all of these perfectly good restaurants all over the place? Cammo in the city? Military types were always so quirky.


Hah! I laughed out loud. +1 karma for that!
Papa Bear
GM, 5974 posts
Incertum est quo loco
te mors expectet;
Wed 15 Jun 2016
at 13:19
  • msg #144

Re: OOC7: The OOC Awakens

By the by, Friday I'm going to the cold wastes of Canada, then to Scotland, so I'm going to be on limited posting until I get back on the 29th.
Copperhead
player, 532 posts
Tread carefully
mother-fragger
Wed 15 Jun 2016
at 13:25
  • msg #145

Re: OOC7: The OOC Awakens

If I'd known ahead of time, we could've prepared some special weather just for you. :> What region of Canada?
Papa Bear
GM, 5975 posts
Incertum est quo loco
te mors expectet;
Wed 15 Jun 2016
at 13:39
  • msg #146

Re: OOC7: The OOC Awakens

Niagara Falls
Copperhead
player, 533 posts
Tread carefully
mother-fragger
Wed 15 Jun 2016
at 14:00
  • msg #147

Re: OOC7: The OOC Awakens

That's barely across the border . . .

Have a nice time.
Caduceus
player, 154 posts
Wed 15 Jun 2016
at 14:10
  • msg #148

Re: OOC7: The OOC Awakens

Niagra Fall is the border.  Have fun though!  The falls are pretty cool, especially from the Canada side.
White Duck
player, 204 posts
Kickyfooting specialist
Also quite handsome
Thu 16 Jun 2016
at 17:10
  • msg #149

Re: OOC7: The OOC Awakens

Duck is right outside the front doors of the clinic.
Papa Bear
GM, 5979 posts
Incertum est quo loco
te mors expectet;
Mon 20 Jun 2016
at 00:05
  • msg #150

Re: OOC7: The OOC Awakens

Well, on our way to Glasgow! The falls are very cool. We only had one full day (and it was a wedding), but it was lovely. Nothing like the game the Long Dark, which is how I was prepping for my visit.
Noruas
player, 401 posts
You want me to go where?
With whaaaaat?
Mon 20 Jun 2016
at 04:37
  • msg #151

Re: OOC7: The OOC Awakens

Glasgow is a great place.  Unfortunately, I have not been there for 6 years now, so I can't tell you what to expect.  But I'm sure you'll have a great time!
Papa Bear
GM, 5983 posts
Incertum est quo loco
te mors expectet;
Wed 29 Jun 2016
at 14:01
  • msg #152

Re: OOC7: The OOC Awakens

Whew, back! Niagara Falls, Toronto, Loch Goil, Glasgow (very briefly), Edinburgh, London, then home. Expect posting to be back to normal.

As an aside, White Duck, we can do combat however you like -- if you want to fight until you meet some conditions (either you or him hitting a certain threshold), we can do that, or we can just pound it out round-by-round. Unfortunately, you got a pretty bum roll on that first one though...
White Duck
player, 214 posts
Kickyfooting specialist
Also quite handsome
Wed 29 Jun 2016
at 14:26
  • msg #153

Re: OOC7: The OOC Awakens

Hope you had a nice trip! Also, I agree, bum roll, but them's the breaks. Its been about six years since my last damage resistance test though. What do I need to roll/what factors do I need to include in that roll here? Sorry to ask, its just been awhile and I don't have the ol' handbook handy at the moment.
Copperhead
player, 547 posts
Tread carefully
mother-fragger
Wed 29 Jun 2016
at 16:10
  • msg #154

Re: OOC7: The OOC Awakens

This might be a good spot for a karma roll to reroll failures ...
White Duck
player, 215 posts
Kickyfooting specialist
Also quite handsome
Wed 29 Jun 2016
at 16:33
  • msg #155

Re: OOC7: The OOC Awakens

Seems like my best bet- dm- permission to do so?

EDIT: If so, here's my result-
11:41, Today: White Duck rolled 5 successes using 7d6 with the Shadowrun system with a target of 4 with rolls of (6+4)10,5,4,4,3,5,2.  Karma Reroll.

EDIT to the EDIT: That'd be 8 total successes, 6S base damage. Duck is not pulling his punches, and is not trying to stun Junior, but he *does* want to seriously maim or injure him, and he'll keep going until Junior shits himself/cries uncle and is embarrassed thoroughly in front of the orks. After all, Duck has ties with the Orks too, and he can't let word of his ass getting kicked go underground. I'm going to eventually make a willpower check if JR nears death to prevent Duck from killing the guy on the street.
This message was last edited by the player at 17:00, Wed 29 June 2016.
Papa Bear
GM, 5984 posts
Incertum est quo loco
te mors expectet;
Thu 30 Jun 2016
at 13:14
  • msg #156

Re: OOC7: The OOC Awakens

There's only a handful of times you can't use karma reroll (and I can't remember them off the top of my head). So yes, that's valid. You go from 3 successes to 8, soundly beating him with 5 net. You sent a PM, so I'll respond to that as well.
Copperhead
player, 549 posts
Tread carefully
mother-fragger
Tue 5 Jul 2016
at 15:09
  • msg #157

Re: OOC7: The OOC Awakens

White Duck - no offense meant by my comment.  From a run perspective, your actions are causing grief.  Given your back-story, fully understandable though, so no issues at all OOC.
White Duck
player, 216 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jul 2016
at 15:22
  • msg #158

Re: OOC7: The OOC Awakens

Yeah, I can understand that. In earnest though, abducting and interrogating him isn't likely to get on his good side either, and isn't that the current plan?
White Duck
player, 217 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jul 2016
at 15:25
  • msg #159

Re: OOC7: The OOC Awakens

Also, given the fact that he's behind sending a strike team out to get us whilst we're in the middle of investigations, if we let him go at any point, it seems like it's going to cause things to be even more complicated down the line. In Duck's experience, it's not really all that wise to let Team Rocket keep blasting off again.

Also, I'm kind of confused here. Wasn't the plan to begin with to have Duck humiliate the guy? Now that he's carrying it out, I'm being told it's causing grief, so...yeah.

EDIT: I'll hold off on posting until I get some clarifications on exactly what I'm doing wrong with my character at this point. I brought up this idea of humiliating Junior 6/22 in planning and everyone seemed on board, and now that I've successfully faced this threat and am getting the expected result, I'm observing that Duck is apparently reckless now?

I know I can get pretty brutal with my unarmed combat actions and all, but he's not seeing red so much as he is under the assumption that all is going according to plan. Was I too descriptive or?
This message was last edited by the player at 15:39, Tue 05 July 2016.
White Duck
player, 219 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jul 2016
at 16:01
  • msg #160

Re: OOC7: The OOC Awakens

Either way, I've had Duck back away from his action. I have to admit here that it's a little frustrating to see what appears to be a complete 180 from the plan based on the fact that Duck's winning. Seems like you wanted to see him humbled in combat, maybe, and weren't preparing for him to end up coming out ahead in the exchange?

I really don't know here. I'm confused. Trying to keep all players and characters happy, but yeah, I'm now sort of flummoxed as to what I could possibly do or what would have been expected out of Junior to keep everyone satisfied.
Caduceus
player, 158 posts
Tue 5 Jul 2016
at 16:19
  • msg #161

Re: OOC7: The OOC Awakens

I, as a player, don't mind in the least if White Duck fights Junior.  If he wants to try and humiliate Junior, that is fine by me, especially considering White Duck's backstory.  Caduceus does not necessarily know what I know, and so he may be a little less sure about White Duck's course of action.  However, Caduceus is content to wait and see how White Duck does.

So I have no problems with White Duck continuing with his original plan.
White Duck
player, 220 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jul 2016
at 16:28
  • msg #162

Re: OOC7: The OOC Awakens

Yeah. I have to say what confuses me the most is how CH is getting the perception from Duck that he's now made some mortal enemy because of his actions... I mean, this guy just tried to ambush us with a strike team and get ALL of us killed. Doesn't that pretty much mean he's already made a mortal enemy out of us? How are his telegraphed actions seen as out-of-line or risky here when he's trying to put someone down who's pulling sucker-punches and trying to kill us?
Copperhead
player, 550 posts
Tread carefully
mother-fragger
Tue 5 Jul 2016
at 16:46
  • msg #163

Re: OOC7: The OOC Awakens

I had suggested having him humiliated in private with a recording so we'd have leverage.  That was risky, but manageable because we'd have insurance  Humiliation in public is a different beast - we lose the leverage and just have the cost.  In fact, we have a higher cost because if Junior doesn't take action against us, he loses face.  Private humiliation he could just have sucked up if the consequences of acting on it were too high.  As well, you've just disfigured him.  That's not the sort of thing you can just paper over.  Every time he looks in the mirror, he'll have a permanent reminder of us and how much he hates us.

Sending a strike team against us is just biz.  That's not making a mortal enemy.  We're going to be on the pointy end of a lot of strike teams from a lot of corps and individuals.  Once the run is over, he'd probably forget us and us him.  Someone trying to kill me because their objectives oppose my current employer's objectives is not personal.  I might well go to work for them next week.  Our objective was to extract information and dissuade further intervention until after the run was done without provoking any desire for intervention after the run was complete.  Now, it may be that Junior is the sort of opposition that holds a grudge and he may hold a grudge down to the messenger level rather than the "who hired the messenger" level, but that's not something we can assume yet and it's actually pretty rare in this world.

However, we've just made it personal, so he's now a permanent enemy going on from this run.  And if we take him out, we have a whole lot of witnesses who saw us taking on one of Seattle's elite business tycoons.  Hard for Lone Star to ignore that.

We're always going to have opposition.  Sometimes that opposition might be people we want to impress because we'd like to work for them next time.  Sometimes it's people we'd rather avoid in the future, but don't want to annoy.  Occasionally we might have opposition we want to take out, but it would be best to make that decision as a team in advance and figure out how to do it with minimal long-term fallback on the team.  And sometimes we'll be forced into taking someone out in a messy way and then figure out how to deal with the consequences it.

We've sort of backed our way into the last situation.  I'm not exactly sure how we get out of this yet, but I'm sure we can figure out a way.

The good news is the witnesses in the area likely have a code of silence.  No one's going to go running to the cops.  But if the cops come in hard and heavy with nuyen to spend and pressure to bear, at least some of the locals will crack.  Plus the bikers and driver and bodyguard have at least some allegiance to this guy, even if only financial, so they'll certainly share what they know to Junior's corp.

What that means is that we absolutely *can't* kill him right now and he has to be seen alive in public after this if we take him away (which is probably a good idea - things are too hot for us to interrogate him here).  But we need him to die soon from something that looks accidental.  I.e. He needs to die before he can put in place too much of a machine aimed at mulching us.

My current brain-storming includes a delayed-action poison that isn't likely to be picked up in a standard autopsy and manifests as something esle, a subsequent vehicle accident, an attack from someone who isn't us.  Something that's not going to make Lone Star take on too much digging.  (I doubt many people like him or will miss him, so there won't likely be pressure to investigate if there's a decent cover story.)

But as I said, OOC I'm fine with what you're doing.  This particular guy pushes all the wrong buttons given your back story, so go ahead and make him bleed.  Copperhead will sit there swearing at you under her breath and trying to figure out how to dig herself (and perhaps the team) out from under the pile of dreck that's now forming.  However, in the end, we'll muddle through. :>
Papa Bear
GM, 5987 posts
Incertum est quo loco
te mors expectet;
Tue 5 Jul 2016
at 16:50
  • msg #164

Re: OOC7: The OOC Awakens

I think in this case, Copperhead's player is fine with how things are going, and so is White Duck's and everyone else's. However, Copperhead the character is paranoid and, true to the name, prefers to strike from the shadows. White Duck and Copperhead have some drama, which is great--as long as it stays IC :)
Copperhead
player, 552 posts
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Tue 5 Jul 2016
at 17:11
  • msg #165

Re: OOC7: The OOC Awakens

I think there's also some player-level philosophy/world understanding that would probably be good to work out to make sure we don't have OOC issues in the future.

I'm of the philosophy that we don't try to kill people who try to kill us unless we have no other options or unless it's part of the contract.  And we're particularly careful about killing people other than peons because drawing the wrong kind of attention can be fatal in the Shadowrun universe.

If others feel differently, we should probably have some discussion about what this particular game's world is really like so we're at least all playing from the same mental model, even if our characters happen to have somewhat different temperaments/risk tolerances/degrees of blood lust.
Papa Bear
GM, 5988 posts
Incertum est quo loco
te mors expectet;
Tue 5 Jul 2016
at 19:22
  • msg #166

Re: OOC7: The OOC Awakens

So I can tell you, SR1/2 is NOT black trenchcoat. When we transition towards that, I will absolutely tell you. And since we're using modules, what you do in one isn't too likely to follow you into the next (unless it's really big, someone very well-connected, or something related to your reputation).

For transparency's sake, I'll say you should definitely avoid:
- Killing lots of innocents/unrelated people
- Killing/harassing your Johnson if they are still keeping up their end of the contract.
- High-profile combat (shooting setting fixtures like Dunky or Mayor of Seattle, or pulling weapons in AA zones). Most NPCs who shoot at you, and pretty much all of the barrens do not fall under this.

Since we're already in the 'White Duck is killing this dude' stage, and we're slowing down due to OOC reasons, I may as well tell you, the module already assumes you're going to kill Junior. For some reason, it assumes you'll let him shoot first rather than gunning him down in cold blood in front of the Johnson, but it doesn't seem like anyone would have been all too very upset had you done that instead.
Copperhead
player, 553 posts
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Tue 5 Jul 2016
at 19:35
  • msg #167

Re: OOC7: The OOC Awakens

Very well then.  I shall continue to get my knickers in a not IC (just cuz), but I'll relax a bit OOC and won't worry as much about how we mitigate the mess.  Thank you for clarifying :>
White Duck
player, 221 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Jul 2016
at 20:13
  • msg #168

Re: OOC7: The OOC Awakens

Even if it were a bit more complicated, we do happen to have video evidence of him overseeing a strike team assault on a clinic and pulling not one, but two, cheap moves in a stand-up fight, the second demonstrating a willingness to use lethal force. The law would probably be on our side with this one, whether Junior had a contract with them of not. Also, it's pretty clear that since we reported him as the source of the chip heist/leak to begin with, it's doubtful his corp would send out any people for recompense, especially if it's just to give Junior some reinforcement to his pride/hubris.

Anyway, I went ahead and posted my action out of edits, boss.
Copperhead
player, 555 posts
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Tue 5 Jul 2016
at 20:59
  • msg #169

Re: OOC7: The OOC Awakens

Our evidence tying him to the strike team is my video (from a stolen LoneStar drone) fleeing the scene of a gang attack that involved me firing a  restricted heavy weapon and you throwing a woman from the top of a building.  Cheap moves in a fight isn't an indictable offense.  And an exec using lethal force against shadowrunners would be self defense in any corporate court.  The law is *never* on shadowrunners side against a SINned corporate exec.  And so far the only evidence we have that he was in on the heist of the chips are the word of the guy who actually stole the chips and another runner, neither of whom would hold up in court.

Anyhow, killing this guy right now isn't going to help us find the chips.  That was my primary purpose in stopping the limo - to find out what we can about where the chips are - and perhaps to provide some evidence that will assuage our Johnson in the event we can't find the chips.  Making him drek his pants is secondary.
White Duck
player, 222 posts
Kickyfooting specialist
Also quite handsome
Wed 6 Jul 2016
at 15:26
  • msg #170

Re: OOC7: The OOC Awakens

Boss, do you want a will save from me to reflect Duck trying not to kill the guy? Got that combat monster flaw to worry about, after all.

EDIT: Here it is, in case you do.

10:27, Today: White Duck rolled 4 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,5,5,1,3,4.  Willpower.
This message was last edited by the player at 15:28, Wed 06 July 2016.
Papa Bear
GM, 5992 posts
Incertum est quo loco
te mors expectet;
Thu 7 Jul 2016
at 20:54
  • msg #171

Re: OOC7: The OOC Awakens

Oh! Forgot about that. Yeah... definitely a good idea to roll. What a shame, success ;)
White Duck
player, 225 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Jul 2016
at 23:28
  • msg #172

Re: OOC7: The OOC Awakens

Sorry for the series of edits there. All done. Wanted the post's flavoring to be on point.
Copperhead
player, 558 posts
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Fri 8 Jul 2016
at 00:40
  • msg #173

Re: OOC7: The OOC Awakens

Umm, I'm not sure Caduceus wants to be alone in the main part of the van with a pissed off orc with the door closed, so you might want to edit one more time . . .

(If necessary, I can gas the entire back section, but I doubt Caduceus would be terribly more impressed with that either. :>)
Noruas
player, 403 posts
You want me to go where?
With whaaaaat?
Fri 8 Jul 2016
at 00:54
  • msg #174

Re: OOC7: The OOC Awakens

So is this the end of the fight?  Or not?  I'm rather confused by the amount of edits that's been going on.

Oh, and am I more or less healed...yet?
Copperhead
player, 559 posts
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Fri 8 Jul 2016
at 01:10
  • msg #175

Re: OOC7: The OOC Awakens

My guess is Junior will have a reaction to being "thrown" into the van.  And we don't yet know what actions, if any, his body guards or the bikers will take.

Last we heard, you were sitting on the table with newly cleaned (but still exposed) innards.  So raising a bit of a fuss and getting them to finish the job might not be a bad idea.  And of course we have our mage friend that we'd like to chat with more if we can too, so figuring out where she is once you're up and around would be good too.  (Though she may well have bolted.)

The van might be a bit cozy to try to cart everyone around though, so I'm open to alternatives.
White Duck
player, 226 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Jul 2016
at 12:36
  • msg #176

Re: OOC7: The OOC Awakens

Cad has a gun, right? Can't we just hold that to him here? He's already beaten to hell. The throw was an attempt to narratively resolve the fight with him, but if Bear wants me to roll on it, I shall.

Also, Duck's trying to establish some friendly contact with the local go-gangers here. A little scrap and the sharing of cigarettes goes a longer way with these types than fancy discourse. If they fondly remember Duck, it could get us out of trouble later on down the timeline, and it seems at this point that it'd only come at the cost of a few potential bumps and bruises.

Anyway, I'd prefer not to edit again, so I'll hold off on doing so I can get some feedback as to whether rolls are required.
Copperhead
player, 560 posts
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Fri 8 Jul 2016
at 12:57
  • msg #177

Re: OOC7: The OOC Awakens

I don't know if he's armed or not, actually.  I guess we'll find out :>
Noruas
player, 404 posts
You want me to go where?
With whaaaaat?
Fri 8 Jul 2016
at 13:44
  • msg #178

Re: OOC7: The OOC Awakens

The ork has frigging spurs come out of his hands.  How is he not armed?
Caduceus
player, 160 posts
Fri 8 Jul 2016
at 13:48
  • msg #179

Re: OOC7: The OOC Awakens

I think she meant me, Noruas.

Caduceus has a gun.  He's not particularly skilled with it though, but Junior doesn't know that.  He was also currently holding a stun grenade in one of his hands.  He could also use his Influence spell or some spirit magic on Jr. if need be.  That being said, he will probably still not like being confined alone with him for long.
Papa Bear
GM, 5993 posts
Incertum est quo loco
te mors expectet;
Fri 8 Jul 2016
at 15:51
  • msg #180

Re: OOC7: The OOC Awakens

Yes, attempts to manhandle Junior will require a roll, likely multiple. If he was stupid, he'd have kept fighting even when he's clearly losing. Going into an unmarked van full of professional killers he just tried to gun down in the street is really not on his to-do list for the day.
White Duck
player, 227 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Jul 2016
at 17:05
  • msg #181

Re: OOC7: The OOC Awakens

Then I'll just open the door for him for practicality's sake.
Copperhead
player, 561 posts
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Fri 8 Jul 2016
at 17:38
  • msg #182

Re: OOC7: The OOC Awakens

I don't think he'll go where you want without a further show of force.  I was about to fire a bunch of full-auto a meter or two in front of him as he was walking to his car when you said you grabbed him.  So you can either grab him and do some more combat, or you can let him walk and I can expend some ammo to help convince him that's a bad idea.  But just opening the door isn't going to stop him from walking back to his car - which it'll be much harder to extract him from.
White Duck
player, 228 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Jul 2016
at 17:53
  • msg #183

Re: OOC7: The OOC Awakens

If he hesitates, then go ahead and fire.

I mean, I figured he wouldn't want to get into the van, that's why I wanted to just go ahead and kill him right there...:P
This message was last edited by the player at 18:14, Fri 08 July 2016.
Caduceus
player, 161 posts
Sat 9 Jul 2016
at 21:19
  • msg #184

Re: OOC7: The OOC Awakens

FYI, I was planning to wait and see how Jr. reacted to being asked to go into the vehicle before posting what Caduceus does about it.  He'll probably just keep his gun pointed at the guy though.
Copperhead
player, 563 posts
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Sat 9 Jul 2016
at 22:48
  • msg #185

Re: OOC7: The OOC Awakens

I'm pretty sure we can arm-twist him into getting into the van.  He doesn't have a lot of cards at the moment.  We're clearly in a position where we *could* kill him outright.  We're choosing not to.  But we also have shown we're more than willing to push "typical" cultural boundaries.

If necessary, we can knock him out first.  But I definitely think we should interrogate him before killing him.  He paid for the chips to be stolen.  So logically he either has them or knows where they are.  And that's worth several 100k to us.
White Duck
player, 229 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 14:16
  • msg #186

Re: OOC7: The OOC Awakens

All this trouble, maybe I should've just iced him on the spot.
Papa Bear
GM, 5995 posts
Incertum est quo loco
te mors expectet;
Tue 12 Jul 2016
at 14:26
  • msg #187

Re: OOC7: The OOC Awakens

Eh, you gave him a chance.
Copperhead
player, 565 posts
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Tue 12 Jul 2016
at 14:34
  • msg #188

Re: OOC7: The OOC Awakens

We still need to learn where the chips are.  And mind-probe works better on a living subject ;>
White Duck
player, 230 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 14:37
  • msg #189

Re: OOC7: The OOC Awakens

He probably doesn't know where the chips are either.
Copperhead
player, 566 posts
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Tue 12 Jul 2016
at 14:56
  • msg #190

Re: OOC7: The OOC Awakens

From an OOC perspective, I agree.  (We haven't chased enough wild gooses for it to be this easy :>)  From an IC perspective, we know he hired the runners to steal the chips, so if anyone should either have them or know who does, it'd be him.
White Duck
player, 231 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 15:13
  • msg #191

Re: OOC7: The OOC Awakens

True, though the situation has caused Duck to question CH's logic a bit as well- why stop him from killing Junior if her intent is either to pepper the guy and his goons with bullets or kidnap and torture him?

Duck's logic, not mind: Is torturing/interrogating him and THEN killing him the more logical, humane course here according to CH? She calls Duck off just before he can deliver a killing blow, but intends worse if Junior survives. It's not likely he'll be as compliant with such requests in the future due to the foreseen outcomes being a bit of a moot point.

Anyway, I think it would be suitable at this point to just take out the thugs. It would make Junior's signal to them what got them killed. While Junior probably wouldn't care, these guys inside the limo will at least die a suitably ironic death.
Copperhead
player, 567 posts
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Tue 12 Jul 2016
at 15:28
  • msg #192

Re: OOC7: The OOC Awakens

Copperhead isn't terribly concerned with being humane where Junior's concerned.  Her objectives are to complete the mission and to ensure her own long-term well-being.  So killing him before we get the needed information or in a way that might easily be traceable to them aren't good options for her.  Killing him after they've got the data they need, preferably in a way that's unlikely to case much backsplash is fine.

Copperhead generally avoids killing unless there's a specific benefit.  She won't kill the thugs if she can knock them unconscious.  And she won't destroy the vehicle if she thinks there's a chance she might be able to "acquire" it relatively unscathed.  If/when the bodyguard steps out, she'll drop him (hopefully before he shoots you full of lead).  And if necessary, she'll take out the car too.  With the "slow" in effect, should hopefully be able to deal with both before they interfere with you.  Your job is to subdue Junior and keep him from running away, which I expect is his next plan - using his cronies to keep us distracted.
White Duck
player, 232 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 15:53
  • msg #193

Re: OOC7: The OOC Awakens

Subdual at this point isn't on Duck's list of options. This guy's constantly tried to kill us, and since Duck isn't exactly in it for the Darwin awards, he's now intent on ending the threat permanently. As a player, I'm no longer interested in seeing the other ways this guy can try to screw us over. Duck figures searching his corpse might lead to more info than anything he'd tell us anyway. If Junior had any chance of survival, it would have been present before he signaled his guys, but after not one, not two, but three sucker-punch attempts straight, he's had it. Ever hear the old adage of "Fool me once, shame on you, fool me twice, shame on me?" Fool Duck thrice and you pay the price. At this point, unless CH ventilates and kills Duck on the spot, this whole subdual idea is a wash. He's not going to continually allow someone that's proven himself a real threat and obstruction to the job any more opportunities to throw a wrench into the works.

Also, as far as backsplash is concerned, we're clearly on gang turf, and it isn't likely for the Star to show up anytime soon. Also, Duck told Roxanne that if Junior became more of a problem, that we'd potentially have to eliminate him already, plus info about Junior's double-cross. I'm interested to see who comes after us when he *does* die, as that might be a more solid lead than anything he could give us.

So, that said, Duck is going to do his job, put this guy out permanently, and search his pockets. We can't have a holding hands and talking party with every scumbag we come across.
White Duck
player, 233 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 16:02
  • msg #194

Re: OOC7: The OOC Awakens

Also, Duck isn't really into interrogation/torture at all, so this idea that CH seems to have that the only way to get information from people being kidnapping and torturing it out of them is a little...off for someone who has a code-of-ethics about killing.

If I recall correctly, the same suggestion was put forth over the decker we questioned, and it seemed like the go-to strategy despite the situation being resolved nonviolently.

To Duck, it's MUCH less ethical to consistently practicing methods that have folks potentially permanently scarred mentally and physically then sending them on their way instead of just putting them down. CH is coming across as a tad...sadistic to him at this point.
Copperhead
player, 568 posts
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Tue 12 Jul 2016
at 17:41
  • msg #195

Re: OOC7: The OOC Awakens

I agree we need to kill him, just not yet.

Normally, I don't see someone trying to kill me as a reason to kill them back.  The real question is what's going to reduce my overall risk.  If Lonestar shoots at me with live rounds, I shoot back with gel.  Whether they shoot at me twice or 10 times doesn't really matter.  I don't take them trying to kill me personally, and I'd rather not have "murder of a police officer" on my rap sheet if I can avoid it.  (Because that dramatically increases the chances of every cop I meet there-after shooting at me even more frequently than they otherwise might.)

In this case though, the risk of letting Junior live is higher than killing him, so there's no question he needs to end up dead.  The question is the timing.

I'm not advocating for torture.  Verbal persuasion, drugs, magic are all preferred options in my books.  And doing that without kidnapping is also preferred, but I think kidnapping is sort of required here - no chance he'll cooperate voluntarily.

Sure, we can kill him and search his body.  But searching his head is a whole lot more productive.  And with drugs, magic and verbal persuasion, I'm pretty sure we can extract more than we can get by checking his pockets (though we can probably get quite a bit from his electronics).  Him trying to kill us doesn't change it being useful to extract information before he's dead.  It just increases the likelihood he's going to end up dead once we've got the information.

Normally I'd be cautious about us killing a high level exec, but Papa said don't worry, so I'll just do some minor hand-wringing IC.  OOC, I want him dead too.  Just not quite yet.

Copperhead is all about the mission objectives.  Within the mission parameters, she's about avoiding risk and keeping impact on innocents to a minimum.  She gets no pleasure from hurting Junior.  If the mission would be best satisfied by him being dead, he'd have a bullet in his head already.  But the mission is to find the chips and there's reasonable odds that keeping him alive for questioning will lead to the chips sooner than putting a bullet in his head.  So question him now and then, from a risk perspective, put a bullet in his head outside the back door of a chop-shop.  (No point in his body going to waste . . . :>)

I just don't see the reason to kill him before finding out what he knows.  We have a choice - 1. kill him and don't ask questions or 2. ask questions, then kill him.  What are the benefits of #1 vs. #2?  He certainly should know where the chips are - he organized the run to acquire them.

We don't have to waste a lot of time on this.  We can speed it up and just describe the techniques we're using - drugs + magic + persuasion and make the rolls.

If you absolutely have to kill him without asking questions first for IC reasons, I guess I can live with that, but CH is going to be annoyed and OOC, I don't think it makes any sense.
White Duck
player, 234 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 18:25
  • msg #196

Re: OOC7: The OOC Awakens

Copperhead:
I agree we need to kill him, just not yet.

Normally, I don't see someone trying to kill me as a reason to kill them back.  The real question is what's going to reduce my overall risk.  If Lonestar shoots at me with live rounds, I shoot back with gel.  Whether they shoot at me twice or 10 times doesn't really matter.  I don't take them trying to kill me personally, and I'd rather not have "murder of a police officer" on my rap sheet if I can avoid it.  (Because that dramatically increases the chances of every cop I meet there-after shooting at me even more frequently than they otherwise might.)

In this case though, the risk of letting Junior live is higher than killing him, so there's no question he needs to end up dead.  The question is the timing.

I'm not advocating for torture.  Verbal persuasion, drugs, magic are all preferred options in my books.  And doing that without kidnapping is also preferred, but I think kidnapping is sort of required here - no chance he'll cooperate voluntarily.

Sure, we can kill him and search his body.  But searching his head is a whole lot more productive.  And with drugs, magic and verbal persuasion, I'm pretty sure we can extract more than we can get by checking his pockets (though we can probably get quite a bit from his electronics).  Him trying to kill us doesn't change it being useful to extract information before he's dead.  It just increases the likelihood he's going to end up dead once we've got the information.

Normally I'd be cautious about us killing a high level exec, but Papa said don't worry, so I'll just do some minor hand-wringing IC.  OOC, I want him dead too.  Just not quite yet.

Copperhead is all about the mission objectives.  Within the mission parameters, she's about avoiding risk and keeping impact on innocents to a minimum.  She gets no pleasure from hurting Junior.  If the mission would be best satisfied by him being dead, he'd have a bullet in his head already.  But the mission is to find the chips and there's reasonable odds that keeping him alive for questioning will lead to the chips sooner than putting a bullet in his head.  So question him now and then, from a risk perspective, put a bullet in his head outside the back door of a chop-shop.  (No point in his body going to waste . . . :>)

I just don't see the reason to kill him before finding out what he knows.  We have a choice - 1. kill him and don't ask questions or 2. ask questions, then kill him.  What are the benefits of #1 vs. #2?  He certainly should know where the chips are - he organized the run to acquire them.

We don't have to waste a lot of time on this.  We can speed it up and just describe the techniques we're using - drugs + magic + persuasion and make the rolls.

If you absolutely have to kill him without asking questions first for IC reasons, I guess I can live with that, but CH is going to be annoyed and OOC, I don't think it makes any sense.

Drugs, magic, and verbal persuasion are all sort of dishonorable, and it's VERY unlikely that someone demonstrably this stubborn isn't going to give us anything useful.

As far as him knowing where the chips are, it's likely that the group of runners he hired, to which we just got leads on, will know more than Junior. As far as abducting him to kill him more elaborately later, the third request to interrogate someone, which Duck isn't comfortable with to begin with, doesn't make objective sense, and he's going to refuse to do that or any further aggressive questioning himself. At present, the situation is set up to that CH has treated Duck like he's a member of the Gestapo, ripped out of the threads of time to serve at her disposal like some personally-owned interrogation drone, and he simply isn't.

Duck goes by the old school honor-bound samurai traditions to an extent. Killing Junior here is more about personal honor, integrity, and missed chances on Junior's part to recant and come peaceably. Dragging him off in a van, tying him up, and even allowing the rest of the group to probe and prod him, despite his insults, is something Duck sees as despicable and honorless. It also seems to be the type of tactic Junior would employ personally.

Also the reason to kill him before getting the chance to torture him seems pretty clear to me, what with that attempt he just made to kill all of us, the recent repeated attempts to fight dirty against Duck, and the overall shitty attitude he carries that suggests he's not going to talk unless we put him into a torture situation. In other words, he's not likely at all to tell us what he knows with whatever methods you want to employ, and since Duck's fed up with condoning this method of questioning, it's going to be even more difficult to get him to talk, as your designated talker with ranks in verbal interrogation isn't going to interrogate yet another person at your character's behest.

While Duck doesn't necessarily think anyone trying to kill him needs to be killed back, as things aren't always so black and white, in this particular instance, we're dealing with someone who needs to be promptly eliminated as based on the evidence of him being as much of a nuisance as possible whilst alive.

Also, seeing as we're in the Barrens, I'm still not certain as to exactly why we need to drive to some other alleyway to do the deed and we can't just use the one we're in. The "Law Enforcement" present in the form of those two Orc go-gangers don't seem to take issue with us fighting it out- seems like they just want to see some action. Duck is masked, and there's already evidence that we chased his limo into this alleyway guns blazing whether we kill him or whether he turns up in a different alley or gets sold to organleggers.

The completely conspicuous car chase with partially destroyed buildings and bulletholes all over the place, the smoke in the air, the witnesses in the car, and the gangers on the street make the coop of Junior's dying quietly already flown. In fact, it's *more* likely that someone will come looking for us if he's presumed still living, as fewer folks would want to send a rescue team in to fetch a corpse. If he lives and is put into our van, however, his status would be unknown instead of KIA, and that's much more likely to attract the attention CH is trying to avoid.

In other words, someone might take a hefty paycheck from any party interested in getting Junior back, but if he dies here, on the street, nobody's going to want to retrieve him but the organleggers. What'll likely occur is that the go-gangers will sell off his meat bod, which may take some viable persuasion, but Duck can manage that.

TL;DR: He's not going to talk, and whether we kill him here or there doesn't implicate us any less than we're already implicated.
White Duck
player, 235 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 18:49
  • msg #197

Re: OOC7: The OOC Awakens

One other thing to mention, this whole pacifistic approach when the situation clearly warrants lethal measures can potentially have my character ventilated if the wired guys in that limo react faster than CH can. I might lose my pc because of CH's hesitation to let Duck kill him, since all it's accomplished has been giving him a chance to signal his bodyguards. He wouldn't be under these dire circumstances if Junior would be a corpse presently, so for all of her caution, Duck could go down full of bulletholes right here because she told him to stop a fight that he would have won.

EDIT: 13:57, Today: White Duck rolled 10 using 2d6+6 with rolls of 2,2.  Init (Again).

There's my init roll. With a 10, it's not likely he'll be able to react in time. Now my PC's fate rests in whether or not you do okay with your dice rolls, CH. Good luck.
This message was last edited by the player at 18:58, Tue 12 July 2016.
Copperhead
player, 569 posts
Tread carefully
mother-fragger
Tue 12 Jul 2016
at 19:11
  • msg #198

Re: OOC7: The OOC Awakens

If honor's a huge thing for your character, then I can understand.  Copperhead would certainly prefer to see persuasion used without magic, drugs or pain being brought into play, but in this case I don't think pure persuasion is going to help.

I don't understand why you feel stubbornness makes a difference in whether those techniques would extract data.  Drugs will reduce his willpower which will make him more amenable to either drugs or words or pain or some combination - and certainly to all 3.  Magic can also be used to reduce willpower, though I don't know if Caduceus has that capability.  And a bit of physical and/or stun damage can reduce his ability to resist questioning.  The whole reason for bringing those things to bear is because he's super stubborn.  I'm pretty sure we can overcome the stubbornness/reluctance.  So the question is "does he actually know anything useful".

Typically if someone hires runners to steal something, very soon after the completion of the run, that stolen thing is given to the one who hired them who may keep it, sell/give it to someone else or, rarely, destroy it.  In fact, that delivery is generally a pre-requisite for the runners getting paid.  We haven't learned anything that would lead us to believe the situation would be different here.

So, in my opinion, we have reason to believe he's likely to know something useful and that we can extract that information if we're willing to apply the appropriate tools/levers.  I think we're also agreed that him trying to kill us multiple times doesn't influence whether or not it's useful to extract information, only whether he should be dead before we let him out of our control.  If we don't have consensus there, we should discuss further.

There are then two questions:
1. Are the PCs comfortable with applying the necessary tools/levers to extract the information Junior does have?
2. Should we do that here or elsewhere?

CH is cautious about doing what I'm proposing to do here as a general tactic.  She wouldn't consider doing it to most folks.  She does have a sense of honor of sorts.  But that sense of honor doesn't extend to protecting dreck like Junior.  She sees him as a scumbag and would have no qualms about seeing him mind-raped or putting his gonads in a vice and turning the crank if it would get her to end of job.  (Note that this is an IC thing - my previous PC would have been fine with drugs but would never have countenanced mind-probes and would have been more squeamish about torture.)

I suspect that Noruas is in the same boat - at least as a player he has often been ok with torture.  I'm hearing that White Duck's honor code would keep him from doing those sorts of things to someone even as scummy as Junior.  And I can respect that OOC.  (IC, Copperhead will grumble, but she'll probably grumble about something regardless.)  And of course, we don't know what Caduceus feels in this space.

In terms of where, our current situation is too exposed.  While I've been jamming, jamming isn't fool-proof.  And it doesn't work beans against land-lines.  If Junior has any friends, they could well have called for support.  And there's always the possibility that there might be a keep-alive signal or something that might send someone looking if Junior's been out of contact for too long.  Finally, we don't know how in Junior's pocket the current gang is or any of the other locals are - and we really don't want to get into an all-out gang fight.  Plus, this is the sort of thing that's generally best done with few witnesses.  Rep is cleaner when there are somethings that aren't broadly known, even if they're suspected.  So moving him elsewhere is about reducing risk and protecting rep.

Your point about it needing to be known he's dead soon is well taken.  I'm fine with making sure his death is publicly known if you feel that's best.  We can either dump his body in a public place, or just take a picture of his removed head and share it with anyone relevant.  (The latter still allows us to grab money from the organ-leggers.  I suspect he's got some high-value cyberware installed.)  So the main benefit of killing him here can still be achieved if we kill him elsewhere, I think and doing it elsewhere provides other benefits.

TL, DR: If you really need to kill him right away for IC needs, so be it.  But from an OOC perspective, extracting information first makes the most sense.


As for you being at risk, you're the one who decided to play fisticuffs which was itself risky.  If you hadn't used Karma, you'd already have been in trouble.  And your chance of being shot by the bodyguard is about the same whether it was triggered by Junior giving a signal or you killing Junior.  (Your odds are slightly better with Junior still alive as the guard has fewer options to kill you without putting his boss at risk.)  So if you get ventilated by the bodyguard, I think it's hard to argue that's on me.

BTW, I'm not a pacifist.  I'm willing to kill/injure/destroy when necessary.  But I don't do it unless it's necessary and I try hard not to do it when it's not directly in support of the job or my own or my team's continued well-being.
White Duck
player, 236 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 19:19
  • msg #199

Re: OOC7: The OOC Awakens

Holding off on any further discourse over this issue until the present situation is resolved. Would much prefer to find out whether or not I need to go about making a new character sheet than to discuss the semantics of whether or not to kill Junior now or later.
Copperhead
player, 570 posts
Tread carefully
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Tue 12 Jul 2016
at 19:38
  • msg #200

Re: OOC7: The OOC Awakens

I doubt very much the guard can kill you to dead in only one shot.  To beat me for initiative, he'll need to be well-wired and roll well.  If not, then I'll be holding action and will nail him as soon as the door or window opens.  If opening the door or window and sticking a smart-linked weapon out is a simple action, best he can do is fire a single un-aimed burst.  If it's a complex action, he'll be dead before he can fire.  The spirit has the gangers tied up and the driver can't get very far very fast with the rubble and the spirit.  And if you do get shot at, you've got your jacket back on and full dodge available. So I think you're pretty safe.

My reason for discussing now is that you'll need to decide whether to kill Junior or capture him when he tries to run - unless he decides to stay cowering in the rubble.
White Duck
player, 237 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 19:49
  • msg #201

Re: OOC7: The OOC Awakens

And I'll make that decision depending on the outcomes of the rolls that take place before I can even act.
Copperhead
player, 571 posts
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mother-fragger
Tue 12 Jul 2016
at 20:42
  • msg #202

Re: OOC7: The OOC Awakens

Sure.

The best way to make them stop shooting at you is probably to have a knife his throat/gun to his head while he's still alive - but I don't think you have either.  Holding his tusk to his throat would work.  Using a playing card would be as real a threat and highly amusing, but probably not as effective a deterrent.  :>

Anyhow, I'll stop yammering and we'll see what happens next.
White Duck
player, 238 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 21:02
  • msg #203

Re: OOC7: The OOC Awakens

I was going to raise him up and use him as a human shield.
Copperhead
player, 573 posts
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mother-fragger
Tue 12 Jul 2016
at 21:11
  • msg #204

Re: OOC7: The OOC Awakens

That could work.  Though if his minions dislike him as much as I think they do, it might only encourage them to open fire . . . ;>
White Duck
player, 239 posts
Kickyfooting specialist
Also quite handsome
Tue 12 Jul 2016
at 21:41
  • msg #205

Re: OOC7: The OOC Awakens

Well, if that's the case, I'd have a human shield to protect me. :)
White Duck
player, 240 posts
Kickyfooting specialist
Also quite handsome
Wed 13 Jul 2016
at 19:24
  • msg #206

Re: OOC7: The OOC Awakens

Still holding off on posting until I see how exactly I manage to avoid dying before my pass in the init. Will update as soon as I know what's going on.
White Duck
player, 241 posts
Kickyfooting specialist
Also quite handsome
Wed 13 Jul 2016
at 20:23
  • msg #207

Re: OOC7: The OOC Awakens

Have the bikers taken any hostile actions towards us yet? We don't want to pick a fight with a go-gang if they're just here to watch the fight.
Copperhead
player, 575 posts
Tread carefully
mother-fragger
Wed 13 Jul 2016
at 21:05
  • msg #208

Re: OOC7: The OOC Awakens

They haven't done anything.  I asked Caduceus to keep an eye on them.  He had his spirit proactively confuse them.  I'm not sure if they will interpret that as a hostile action or not, but presumably not before we're out of here.
White Duck
player, 242 posts
Kickyfooting specialist
Also quite handsome
Thu 14 Jul 2016
at 12:22
  • msg #209

Re: OOC7: The OOC Awakens

I know they haven't acted yet, but when I act, I need to know which of them are still up, if either, and what the situation is by the time I take my turn. I only rolled a 10 on the init order, CH had a 23, so there's clearly some time that passes in structured format before I get the chance to move Duck around.

So, once again, I'm not going to take my turn outside of init order when, apparently, other things will happen that can change what my character does.

Am I missing something here, or do CH and the goons need to actually take their turn?
White Duck
player, 243 posts
Thu 14 Jul 2016
at 12:49
  • [deleted]
  • msg #210

Re: OOC7: The OOC Awakens

This message was deleted by the player at 12:51, Thu 14 July 2016.
Copperhead
player, 576 posts
Tread carefully
mother-fragger
Thu 14 Jul 2016
at 16:30
  • msg #211

Re: OOC7: The OOC Awakens

At worst, they'll all take one action before you.  If the limo is armed, it can't fire on you because it'll need to ready weapon (simple action) before it can fire the first time (complex action).  And the other body guard will need to either open a window or door (guessing a simple action) so the best they can do is an un-aimed burst at you while you've got your armor and full combat pool available.  And I should be able to take out whoever goes first.  If the driver goes first, there's a chance that my taking out the vehicle will take out (or at least injure) the bodyguard.

In any event, yes, we're waiting for the other side to act.  CH is holding action, which means I get to see what the first goon starts to do before I act.
Noruas
player, 440 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 12:56
  • msg #212

Re: OOC7: The OOC Awakens

I don't know about everybody else, but I'm kinda regretting not spending karma and money on getting chip slots.  I'd like to try and slot all three chips in and see what kinda skills I'd get.
White Duck
player, 283 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 13:27
  • msg #213

Re: OOC7: The OOC Awakens

Lol, you'd probably turn into David Bowie or Satan or something. Well, who knows, maybe one of these chips is already a Bowie chip.
Noruas
player, 442 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 13:31
  • msg #214

Re: OOC7: The OOC Awakens

But imagine that!  You could be the next ultimate president or something!  You can defend yourself as well as command armies and also negotiate deals!
Papa Bear
GM, 6049 posts
Incertum est quo loco
te mors expectet;
Fri 2 Sep 2016
at 13:45
  • msg #215

Re: OOC7: The OOC Awakens

Sounds like a winning plan to me.

So it sounds like Caduceus and White Duck are going in, and the ugly people will be hanging out outside, perhaps letting Noruas do some hacking from a safe location? Are we ready to move to the next scene?
White Duck
player, 284 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 13:47
  • msg #216

Re: OOC7: The OOC Awakens

Lol, the ugly people huh?
Noruas
player, 443 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 14:34
  • msg #217

Re: OOC7: The OOC Awakens

Well, I'll have you know, my dwarf is only average looking, NOT ugly. ;)

Papa Bear:
Are we ready to move to the next scene?

Dunno, what about Caduceus and Copperhead?  Do they have any last inputs?
This message was last edited by the player at 14:36, Fri 02 Sept 2016.
White Duck
player, 285 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 14:37
  • msg #218

Re: OOC7: The OOC Awakens

I'm good to go. Not much prep in playing a physad.
Noruas
player, 444 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 14:39
  • msg #219

Re: OOC7: The OOC Awakens

I'm good to go....but where?
White Duck
player, 286 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 14:45
  • msg #220

Re: OOC7: The OOC Awakens

Think you can bluff yourself in as staff?
Noruas
player, 445 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 15:21
  • msg #221

Re: OOC7: The OOC Awakens

If by bluffing my way in, you mean speaking in net speak, sure.  Otherwise, I'd probably be better off trying to sneak in.  Unfortunately, the security level is a tad higher than I expected it to be, and without sufficient information on how to approach the place, I'm afraid that route is a no go as well.  My best form of entry is probably to go in with you and Caduceus as well, then try and sneak off from there.  But that's still a lot of risk especially since my body would need someone to watch over it.
Copperhead
player, 621 posts
Tread carefully
mother-fragger
Fri 2 Sep 2016
at 16:00
  • msg #222

Re: OOC7: The OOC Awakens

I doubt I can bluff myself in as staff - and wouldn't really want to.  I'm more effective (and protected) inside the van.  If I'm needed inside, I'll figure out how to get in.  Ideally Caduceus would use a service from a spirit to hide Noruas, myself, the van, my Lonestar drone and perhaps my Scorpion drone when we're on the street and would provide similar instructions to a spirit to conceal us when we're inside to help boost our existing sneaking capabilities.  (Force 5 would let you do all of us with one service). I don't remember if he's got physical mask or not - if he wants to cast those on us before we go in and sustain them, he could.  How useful that would be would depend on what sort of wards exist and where they are.

Given Noruas' recent negative experiences with matrix security, my leaning would be to only have him jack in if we have something specific we need to do.  No point in him building tally or drawing attention until then.  If he wants to sneak in before the party gets up and going and stay somewhere out of the way, he could take my briefcase to help watch his body, or I could even send a smaller drone, though that could be harder to get out if he needs to run in a hurry.

Question: What's the nature of the location?  Is this a floor in a skyscraper (in which case, getting access to an adjacent floor may not be so hard) or is it in some stand-alone mansion (where even getting onto the grounds could be tricky)?
Caduceus
player, 184 posts
Fri 2 Sep 2016
at 17:44
  • msg #223

Re: OOC7: The OOC Awakens

Papa Bear:
Are we ready to move to the next scene?

Looks to me like we are just about ready.
White Duck
player, 287 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 18:20
  • msg #224

Re: OOC7: The OOC Awakens

CH, you know the party isn't anywhere near Junior's offices or living space, right?
Copperhead
player, 623 posts
Tread carefully
mother-fragger
Fri 2 Sep 2016
at 18:56
  • msg #225

Re: OOC7: The OOC Awakens

I don't recall the specific indication that they weren't close, but I had no presumption they were anywhere close.  My proposal is to spend some time at the party and see if it's a decent use of time.  If so, we can stay a bit longer.  If not, we move on to Junior's office.  Noruas can case an office in Hong Kong while we're sitting a couple-hundred meters from your party if he wants.  Physical proximity not required :>
Papa Bear
GM, 6051 posts
Incertum est quo loco
te mors expectet;
Tue 6 Sep 2016
at 17:19
  • msg #226

Re: OOC7: The OOC Awakens

The building is a condominium. Large lobby and grounds open to residents and guests. The party occupies the entire floor, but there are condos on the floor below. You don't know if they're occupied or not. Consider it like a weird apartment complex/party-grounds hybrid.

I'll go ahead and start posting the next section :)
Copperhead
player, 631 posts
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Fri 9 Sep 2016
at 20:34
  • msg #227

Re: OOC7: The OOC Awakens

Question: What's the effect of a concussion grenade on someone who's running hot-sim and whose senses are, effectively, elsewhere?  Presumably they would have a physical effect on the body - i.e. the eyes would see a burned in after-image and the ears would still be ringing if you jacked out, but presumably these effects wouldn't impact you if you were still jacked in and not trying to use those senses.  Is that correct?
Papa Bear
GM, 6056 posts
Incertum est quo loco
te mors expectet;
Mon 12 Sep 2016
at 13:17
  • msg #228

Re: OOC7: The OOC Awakens

You would still suffer the stun (in fact, probably worse, because you can't dodge or dedicate combat pool to soak). And it would impact you in the Matrix as well. So probably bad.
Copperhead
player, 632 posts
Tread carefully
mother-fragger
Mon 12 Sep 2016
at 13:35
  • msg #229

Re: OOC7: The OOC Awakens

So the disorientation from a loud sound and bright lights occur even if you can't see and hear them?  I can live with that, it just seems odd to me.
Noruas
player, 451 posts
You want me to go where?
With whaaaaat?
Mon 12 Sep 2016
at 14:24
  • msg #230

Re: OOC7: The OOC Awakens

Please don't drop a concussion grenade in there with me.  I would understand if its a flashpak, but a concussion grenade would be too much.
Copperhead
player, 633 posts
Tread carefully
mother-fragger
Mon 12 Sep 2016
at 14:54
  • msg #231

Re: OOC7: The OOC Awakens

I wasn't planning to do anything right now, just checking on contingencies.  I've got a flashpack, thermal smoke and neurostun as well.  I was just thinking and wondered what the impact would be on someone whose senses were "turned off" given that my understanding is that such devices have their primary impact through the senses rather than more physical effects such as shock waves on the brain (which would presumably be considerably more dangerous).
Papa Bear
GM, 6057 posts
Incertum est quo loco
te mors expectet;
Mon 12 Sep 2016
at 18:56
  • msg #232

Re: OOC7: The OOC Awakens

A flashbang would have no effect (assuming it doesn't go off in his lap). Flashpaks are even safer. A concussion grenade causes physical trauma (stun damage). So that would apply.

(Things that don't cause physical trauma don't usually have lasting effects. Concussion grenades, like stun spells, do cause bruises and brain rattling.)
This message was last edited by the GM at 18:57, Mon 12 Sept 2016.
Copperhead
player, 634 posts
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Mon 12 Sep 2016
at 20:20
  • msg #233

Re: OOC7: The OOC Awakens

Ok.  I thought a concussion grenade and a flashbang were synonyms.  So essentially a concussion grenade gives you blast wave without or with reduced fire/heat and fragmentation (or at least softer/less sharp fragments)?
Papa Bear
GM, 6059 posts
Incertum est quo loco
te mors expectet;
Tue 13 Sep 2016
at 15:29
  • msg #234

Re: OOC7: The OOC Awakens

Basically, yes.
Copperhead
player, 636 posts
Tread carefully
mother-fragger
Tue 13 Sep 2016
at 15:33
  • msg #235

Re: OOC7: The OOC Awakens

I just love it when Shadowrun teaches me something new :>
White Duck
player, 296 posts
Kickyfooting specialist
Also quite handsome
Mon 19 Sep 2016
at 17:01
  • msg #236

Re: OOC7: The OOC Awakens

Just an FYI, I want to have Duck eavesdrop for awhile to see if these two get into a more vulnerable location/spill the beans on anything we need to know.
Caduceus
player, 191 posts
Mon 19 Sep 2016
at 17:52
  • msg #237

Re: OOC7: The OOC Awakens

Sweet.  And while he is doing that, Caduceus will continue to assess the security measures they may have to deal with if things go wrong.  It's good to be prepared.  (He will also update White Duck on all that he has found out thus far.)
Caduceus
player, 192 posts
Tue 20 Sep 2016
at 09:59
  • msg #238

Re: OOC7: The OOC Awakens

I am a little confused about what you mean by "He is wary about holding it too long."  Could you please clarify that for me?  It sounds potentially important.
Copperhead
player, 640 posts
Tread carefully
mother-fragger
Tue 20 Sep 2016
at 12:40
  • msg #239

Re: OOC7: The OOC Awakens

The longer he sits on the server, the more likely it is to detect him, attack him and either injure him, draw police attention or do other nasty stuff - plus eliminate his ability to act.
Noruas
player, 456 posts
You want me to go where?
With whaaaaat?
Tue 20 Sep 2016
at 14:57
  • msg #240

Re: OOC7: The OOC Awakens

Or in other words:

I'm a sitting duck.
White Duck
player, 298 posts
Kickyfooting specialist
Also quite handsome
Wed 21 Sep 2016
at 12:13
  • msg #241

Re: OOC7: The OOC Awakens

So am I, haha, well, I'm at least that guy whose several steps behind in a line dance who just can't seem to get it.

Maybe I should have posted in PM prior to acting? Either way, boss, I feel like the bus has sort of left without me here. I'd wanted to put Duck in with the initial group of suitors, but she entertained them and split off with one before I could throw Duck's hat in the ring. It could have led to Duck and our mark on the balcony alone, but yeah...

Now I'm in this situation in which I apparently botched a roll I couldn't have made in the first place. No idea on what to say, as clearly things have proceeded along here without my control... so does anyone have any idea here?
This message was last edited by the player at 12:33, Wed 21 Sept 2016.
Noruas
player, 458 posts
You want me to go where?
With whaaaaat?
Wed 21 Sep 2016
at 12:31
  • msg #242

Re: OOC7: The OOC Awakens

I don't know, Copperhead.  PB, can I actually set up a timer to go off instead of being stuck there waiting for the other shoe to drop?
Copperhead
player, 643 posts
Tread carefully
mother-fragger
Wed 21 Sep 2016
at 13:45
  • msg #243

Re: OOC7: The OOC Awakens

@Duck: Crappy dice rolls happen from time to time.  No worries on that.

We're about to lose one option.  That doesn't mean it's the only option.  It may be possible to get the chip without a matrix-invoked distraction, it's just a bit harder.  You still get to call the shots.  We can rush, grab the one chip and (hopefully) get out or you can take a longer play, recognizing that you may not get the same degree of support.

Staying longer means you may get more intel.  I think this scene is actually set up to encourage subtlety.  Even if she does have the chip, that doesn't mean we need to get it here.

So don't feel you need to pull the trigger.  You can tell us to stand down.  As a character, Copperhead will shrug her shoulders and wish you luck.  As a player, I think that may actually be the right call.  (We probably had Noruas go in too soon - challenge is that learning if we have a matrix option looks like it'll need to be temporally close to triggering the option, which is something none of us realized.  We'll do better next time)

Have you actually confirmed that she's got the chip?

Alternative plans:
- you could "save" her from a rogue drone (I'd have to do some fancy flying to get out of dodge) and pull the chip in the process
- plant the tracker and we grab her after the party (when presumably there will be lower - but probably not insignificant) security
- you could try talking her out of the chip
- caduceus could try to magic her into wanting to give up the chip (her charisma's through the roof, dunno about her willpower though) if he thinks he can avoid spirits or mages getting upset
- you could rig your own distraction and do a snatch and grab and cross your fingers on making it out through the security
- somehow convince her she's in danger and move her into a location that's easier to grab the chip
- we could have Noruas jack out right now and let the system cool down a bit and then have him jump right back in once we're ready to go - now that he knows where were to go
- Noruas (and probably me) could enter so he could jack in locally which might bypass some security, though he might have to discover a new path

Probably several others I haven't thought of.

But if you're going to do the alarm thing, we're going to have to trigger right soon.  And the ball is in your court :>

@Noruas - I think to do a timer, you need to program a "frame".  I don't remember the details on how that works and I don't know how hard it is or how vulnerable it is when you leave it on its own.  (And right now, don't have the bandwidth to read up on it :()
Caduceus
player, 194 posts
Wed 21 Sep 2016
at 15:01
  • msg #244

Re: OOC7: The OOC Awakens

I was also wondering about Noruas being able to set up some sort of timer for the sprinklers.

White Duck, if you need any spells from Caduceus, just Mind Link him.  He is willing to assist at your discretion, and White Duck should know his spells from their pre-op planning.  I suspect the spirit in the room may be watching for malicious magics or something though, so keep that in mind.  Also, certain spells will end the mind link as well, such as Influence or Physical Mask.  Could do a Mind Probe or Magic Fingers though if either of those would be useful to you.
Copperhead
player, 644 posts
Tread carefully
mother-fragger
Wed 21 Sep 2016
at 15:10
  • msg #245

Re: OOC7: The OOC Awakens

Would be good to know what astral oversight is out on the balcony.

If you can magic fingers the chip out of its slot, that could be quite effective.
Papa Bear
GM, 6066 posts
Incertum est quo loco
te mors expectet;
Thu 22 Sep 2016
at 18:09
  • msg #246

Re: OOC7: The OOC Awakens

WD, your roll wasn't bad. Copperhead would do as well playing chess in a Mensa convention. Your issue isn't that you're not playing well enough; it's that you're playing fair.

Noruas: Per the rules, Copperhead is right. This would be best accomplished by Frames. But that requires advanced Matrix rules. As I am both lazy, and think timers are both reasonable in the world and a lot more fun, the answer yes, you can create a trigger and attach it to the system clock. It's a simple programming task and you'll need to link it with a Slave action (i.e., two Computer actions, one contested, one not.)
White Duck
player, 301 posts
Kickyfooting specialist
Also quite handsome
Thu 22 Sep 2016
at 18:44
  • msg #247

Re: OOC7: The OOC Awakens

If Rupert here shows any sign of noncompliance and tries to wire in security, which I'm expecting, Duck will either ask that cad confuse him or that ch triggers the alarm right when he calls, the first option preferred if possible.
Noruas
player, 459 posts
You want me to go where?
With whaaaaat?
Thu 22 Sep 2016
at 22:13
  • msg #248

Re: OOC7: The OOC Awakens

PB: Wooo, now that sounds awesome.  So do I roll separately for programming the trigger AND the slave action?  Or are they both just one roll of the computer skill?
Caduceus
player, 195 posts
Fri 23 Sep 2016
at 01:50
  • msg #249

Re: OOC7: The OOC Awakens

White Duck:
If Rupert here shows any sign of noncompliance and tries to wire in security, which I'm expecting, Duck will either ask that cad confuse him or that ch triggers the alarm right when he calls, the first option preferred if possible.

Are you broadcasting your conversation over the mind link?  Otherwise Caduceus doesn't know your conversation is getting heated since he is currently in the bathroom. On the plus side, he is in a good spot to call back his spirit and instruct it to Confuse people.
White Duck
player, 302 posts
Kickyfooting specialist
Also quite handsome
Fri 23 Sep 2016
at 02:07
  • msg #250

Re: OOC7: The OOC Awakens

Yes, I figured that it was the default for this spell, sorry.
Caduceus
player, 196 posts
Fri 23 Sep 2016
at 02:17
  • msg #251

Re: OOC7: The OOC Awakens

Ok, cool. I will assume your conversations are coming over the brainwaves from now on unless you specify othwrwise.
Copperhead
player, 646 posts
Tread carefully
mother-fragger
Fri 23 Sep 2016
at 02:20
  • msg #252

Re: OOC7: The OOC Awakens

So you can choose to have "private" thoughts when subject to this spell?
Caduceus
player, 197 posts
Fri 23 Sep 2016
at 02:53
  • msg #253

Re: OOC7: The OOC Awakens

I assumed so, but I don't have my book with me at the moment.
White Duck
player, 303 posts
Kickyfooting specialist
Also quite handsome
Fri 23 Sep 2016
at 14:00
  • msg #254

Re: OOC7: The OOC Awakens

If theres any sort of emotion-sensing thing linked to it, Cad can also tell that Duck doesnt have any sort of actual killing intent behind his words. He seems to be enjoying getting to trash talk another rich guy. I mean, two in one day!
That said, he'll relay that his plan is to irk the guy into taking some sort of action- either stepping back to call security, taking a swing at Duck, or going to change his undies. Since the plan is to trigger the alarms after the chip is snatched, Rupert here is getting verbally roughed up because his romantical timing is incredibly inconvenient.
Papa Bear
GM, 6068 posts
Incertum est quo loco
te mors expectet;
Fri 23 Sep 2016
at 15:12
  • msg #255

Re: OOC7: The OOC Awakens

Noruas: Two tests. The second is technically harder (since the TN is higher), but you need more successes on the first (to reduce the programming time).
Caduceus
player, 199 posts
Fri 23 Sep 2016
at 16:08
  • msg #256

Re: OOC7: The OOC Awakens

Here is what the book says about Mind Link.  To me it sounds like mostly only what you want to transmit over the link goes through, just like other forms of communication.  Although it doesn't actually say that, so it is up to Papa Bear's judgement.  Either way, I think Duck can accurately convey all the info he wanted Caduceus to know, so we should be good there.
quote:
Mindlink Type: M • Target: 4 • Duration: S • Drain: S

Mindlink allows two voluntary subjects to communicate mentally, exchanging conversation, emotions and mental images. One success on the Sorcery Test is enough to establish the link. The subjects must be within line of sight of the caster. Once the spell is cast, the subjects must remain within the range of the sense (12 meters for Caduceus), but may move out of line of sight

Noruas
player, 460 posts
You want me to go where?
With whaaaaat?
Sat 24 Sep 2016
at 03:07
  • msg #257

Re: OOC7: The OOC Awakens

PB:  Thanks!
This message was last edited by the player at 03:08, Sat 24 Sept 2016.
White Duck
player, 304 posts
Kickyfooting specialist
Also quite handsome
Sun 25 Sep 2016
at 13:56
  • msg #258

Re: OOC7: The OOC Awakens

Hmm, I have an idea that doesn't involve threats of violence and with bear's already granted permission I'm gonna go in, edit my last post, then dial it back and do something different.
I'm travelling, so I won't be able to put it in today, but essentially, I think the best move here would be to rely on Cad for confusing Rupert away without any hostile conversation, that way instead of being confused with someone to point at, he'll just be confused and wander off.
White Duck
player, 305 posts
Kickyfooting specialist
Also quite handsome
Tue 27 Sep 2016
at 15:15
  • msg #259

Re: OOC7: The OOC Awakens

Went ahead and posted my change.
Caduceus
player, 200 posts
Tue 27 Sep 2016
at 16:06
  • msg #260

Re: OOC7: The OOC Awakens

I updated my old post a bit to fit your post as well.  It is still basically the same as before though.
White Duck
player, 308 posts
Kickyfooting specialist
Also quite handsome
Tue 27 Sep 2016
at 20:29
  • msg #261

Re: OOC7: The OOC Awakens

Would have made a move when she tried to leave, but again with the npc double moves.
White Duck
player, 309 posts
Kickyfooting specialist
Also quite handsome
Tue 27 Sep 2016
at 20:37
  • msg #262

Re: OOC7: The OOC Awakens

Hmm, objectively, how am I supposed to utilize a brief opportunity to take the chip, which I had with Duck when she left Rupert to go inside, if I'm not given an opportunity to interrupt/react before she casually walks in and finds another dude in the same post?

EDIT: Since she isn't exactly moving with superhuman speed, do I have an opportunity to interrupt? Not sure how you guys do things with regards to that.
This message was last edited by the player at 20:49, Tue 27 Sept 2016.
Caduceus
player, 202 posts
Wed 28 Sep 2016
at 01:45
  • msg #263

Re: OOC7: The OOC Awakens

Probably just write something along the lines of "as she passes by, Duck does so-and-so."
Copperhead
player, 652 posts
Tread carefully
mother-fragger
Wed 28 Sep 2016
at 02:57
  • msg #264

Re: OOC7: The OOC Awakens

Yeah, my reading is that Papa's giving you a chance to intervene if you wish.

Did I miss reading that we know she's got the chip somewhere?
Caduceus
player, 203 posts
Wed 28 Sep 2016
at 06:58
  • msg #265

Re: OOC7: The OOC Awakens

I think it is just an educated guess at this point.  Another good reason not to rush the sprinklers.
White Duck
player, 310 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Sep 2016
at 12:15
  • msg #266

Re: OOC7: The OOC Awakens

Thought the DM indicated she had a chipslot in her neck with one slotted?
Noruas
player, 465 posts
You want me to go where?
With whaaaaat?
Wed 28 Sep 2016
at 13:33
  • msg #267

Re: OOC7: The OOC Awakens

Why not try my favorite technique?  Shock-And-Awe.  Give her the kiss of a life time, and do some magic with your fingers....if you get what I mean....I meant the chip of course.
White Duck
player, 312 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Sep 2016
at 13:36
  • msg #268

Re: OOC7: The OOC Awakens

Well, Nou, I planned on it. Depends on if she resists the spin-move and whatnot as to whether it'd be acceptable. Not like Duck is as suave as Nouras anyway ;)
Copperhead
player, 653 posts
Tread carefully
mother-fragger
Wed 28 Sep 2016
at 14:36
  • msg #269

Re: OOC7: The OOC Awakens

GM had mentioned she had a bunch of chip slots slightly visible beneath her hair.  I don't recall Papa saying we saw one slotted, nor that it was the one we're looking for.
White Duck
player, 313 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Sep 2016
at 14:45
  • msg #270

Re: OOC7: The OOC Awakens

Thats why I indicated him checking for it first in the post prior to attempting to remove it.
Papa Bear
GM, 6070 posts
Incertum est quo loco
te mors expectet;
Wed 28 Sep 2016
at 18:58
  • msg #271

Re: OOC7: The OOC Awakens

There does appear to be a gold-plated chip in one of her jacks. This type of legerdemain would fall under Stealth if you're trying to hide that you're doing it. Unarmed if you're just trying to get it done with. The latter is more likely to be successful, as the former assumes you're, well, trying to be stealthy. Chips have a simple locking mechanism, so it won't be easy. (Not like a key-locking mechanism, but the snap or click in, so they don't fall out when you shake your head.)

(For the record, she will notice the chip has been removed--the stealth is for the physical aspect of it. But she will notice the loss of ability for whatever that chip is providing immediately.)
White Duck
player, 314 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Sep 2016
at 19:35
  • msg #272

Re: OOC7: The OOC Awakens

That's what I'm counting on, I'm anticipating we'll be talking to Val afterwards and not Cleo. Since Duck met with Freya, he can drop her name and clear things up, but the chip needs to be removed first.

Now, are there any relevant pools I can add to my stealth roll? What would my DC be?
Papa Bear
GM, 6072 posts
Incertum est quo loco
te mors expectet;
Wed 28 Sep 2016
at 20:37
  • msg #273

Re: OOC7: The OOC Awakens

It's not combat, so no pools apply.

6 to remove it with unarmed, 4 to 'fail' with stealth and not be noticed, 10 to succeed.
White Duck
player, 315 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Sep 2016
at 21:10
  • msg #274

Re: OOC7: The OOC Awakens

Hmm, okay, so, if I burn up 1 KP, can I buy that stealth success? If so, do I need to burn it before the roll or after I've made it if I don't succeed?
Copperhead
player, 654 posts
Tread carefully
mother-fragger
Wed 28 Sep 2016
at 22:27
  • msg #275

Re: OOC7: The OOC Awakens

Burning a karma on a success means it's gone forever.  Also, you can only do it if you've already rolled at least one success.  So I don't know that it's necessary/appropriate in this case.  My recommendation would be to try.  If you fail, re-roll failures (maybe hold onto one 4).  If that doesn't work, go to plan B of magic fingers or sticking a tracker on her and grabbing the chip later.

Papa, you never confirmed whether I had line of sight to the balcony with my van or only my drone.
White Duck
player, 316 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Sep 2016
at 23:14
  • msg #276

Re: OOC7: The OOC Awakens

18:13, Today: White Duck rolled 1 success using 5d6 with the Shadowrun system with a target of 10 with rolls of (6+5)11,3,4,2,(6+2)8.  Second Karma Reroll, Cmon 10.
18:10, Today: White Duck rolled 1 success using 5d6 with the Shadowrun system with a target of 4 with rolls of 4,2,3,2,3.  5d6 Karma Reroll, Keeping 5.
18:10, Today: White Duck rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,4,3,2,3,5.

Well, forgot about karma rerolls. Looks like using my KP panned out instead. :)
Copperhead
player, 655 posts
Tread carefully
mother-fragger
Wed 28 Sep 2016
at 23:54
  • msg #277

Re: OOC7: The OOC Awakens

Ok, so you spent a total of 3 karma on re-rolls?  That works.  (1 for first re-roll, 2 for 2nd)
Papa Bear
GM, 6073 posts
Incertum est quo loco
te mors expectet;
Thu 29 Sep 2016
at 16:24
  • msg #278

Re: OOC7: The OOC Awakens

Sorry, you have LOS with both (although not when she goes inside, obviously).

WD, you only have 2 KP, so you can't reroll twice (the cost for rerolling doubles with each reroll). So you have one success.
White Duck
player, 317 posts
Kickyfooting specialist
Also quite handsome
Thu 29 Sep 2016
at 16:26
  • msg #279

Re: OOC7: The OOC Awakens

Sorry about that boss. Noticed it after Ch's comment but havent had time to log in and correct.
Copperhead
player, 656 posts
Tread carefully
mother-fragger
Thu 29 Sep 2016
at 18:55
  • msg #280

Re: OOC7: The OOC Awakens

WD should have a KP of 4.  He's a human like me and has been earning at about the same rate as I have (a tad faster as he's better with colorful descriptions).  (Unless you've been spending your 10th karma instead of adding them to your pool?)
White Duck
player, 318 posts
Kickyfooting specialist
Also quite handsome
Thu 29 Sep 2016
at 18:57
  • msg #281

Re: OOC7: The OOC Awakens

Haven't spent any, actually. Saving up for another magic point.
Copperhead
player, 657 posts
Tread carefully
mother-fragger
Thu 29 Sep 2016
at 19:31
  • msg #282

Re: OOC7: The OOC Awakens

As a human, every 10th point of karma you earn can go to karma pool.  (And unless you've got a humongous karma pool, that's generally a very good investment.)  So you can, and probably should boost your pool.  Because as I read your rolls, your 10 came on your 3rd roll, so without the 3 points of karma, you just get a stealthy failure.
White Duck
player, 319 posts
Kickyfooting specialist
Also quite handsome
Thu 29 Sep 2016
at 20:19
  • msg #283

Re: OOC7: The OOC Awakens

Looks like I'm two good karma away from making a success possible then. Now that the roll has been resolved, why is the stealth DC set at 10 on this? It seems like we're isolated on the balcony, Rupert would be the only one who'd notice in the immediate vicinity, and he doesn't seem like the wired-to-the-gills type for perception.
Papa Bear
GM, 6075 posts
Incertum est quo loco
te mors expectet;
Thu 29 Sep 2016
at 20:40
  • msg #284

Re: OOC7: The OOC Awakens

You are:
1) Trying to grab the cartridge
2) Unlock and remove it
3) Quickly and smoothly enough to not be noticed.

So each item increases the difficulty. Like I said, if you didn't care about being noticed, the TN is lower.
Copperhead
player, 658 posts
Tread carefully
mother-fragger
Thu 29 Sep 2016
at 20:42
  • msg #285

Re: OOC7: The OOC Awakens

Reaching up into someone's hair who doesn't know you very well (and may not like you) and squeezing/twisting/whatever you need to get the chip to release before they try to intervene is tricky.  I doubt the TN is about anyone else noticing, it's about her figuring out your intentions and having a chance to dodge/scream/otherwise act before the chip is out.  If you don't care about her noticing and just plan to go unarmed and aim for surprise, then that's the lower TN.  (And for that one, you could use CP.)  At that point, it would be an obviously potential-hostile act to any onlookers.  The good news is that the only onlooker is Rupert and he's confused.  And I doubt any drones or spirits in the area would notice the action and understand what was occuring or react to it.  How they react to the aftermath depends on how loud the aftermath is, which is an unknown regardless of how you yank the chip :>

To clarify: Is your karma pool up to date with the karma you've earned to date, and if not, are you updating it retroactively so you can make use of your third roll, or are you relying on the results of your second roll?  (Which means that you failed, but no-one noticed and she's probably going back in the room where any attempts would be more likely to draw attention - not that you can't try again the next time she hits the balcony, or have Caduceus magic fingers it away if he can find a way to do so without being observed by astral security.
White Duck
player, 320 posts
Kickyfooting specialist
Also quite handsome
Sun 2 Oct 2016
at 15:48
  • msg #286

Re: OOC7: The OOC Awakens

Hmm, so, what are the risks Cadeuces would face in confusing Rupert? If that would be the case, wouldn't Cleo be the only one to notice?
Papa Bear
GM, 6076 posts
Incertum est quo loco
te mors expectet;
Sun 2 Oct 2016
at 17:44
  • msg #287

Re: OOC7: The OOC Awakens

You're in a party. It probably won't be tremendous visible, but there's a lot of people watching, so I would roll to determine of someone 'notices'.
White Duck
player, 321 posts
Kickyfooting specialist
Also quite handsome
Mon 3 Oct 2016
at 23:05
  • msg #288

Re: OOC7: The OOC Awakens

Hrmm, would the TN be lower if we had some sort of distraction? Not sure if Nouras is completely out of the system.
Copperhead
player, 659 posts
Tread carefully
mother-fragger
Tue 4 Oct 2016
at 00:15
  • msg #289

Re: OOC7: The OOC Awakens

Pretty sure he would be by now.  Graceful logoff is pretty quick.  And any heat he's drawn won't start going away for anywhere from 10 to 60 minutes, depending on the grade of the system.

Keep in mind that you guys have the advantage of time.  Odds are she's going to be at the party for a while - 2+ hours at least.  Figure out what the blind-spots are for magical security (e.g. are any spirits keeping a close watch on the balcony?  the hallway to the bathroom?)  Physical security isn't likely as big a deal as the spells you'd be looking to use - influence, confusion or something aren't likely to draw too much attention from cameras or non-awakened bodyguards.  And if she collapses or sort of freaks out when the chip is ejected, that may not be too big a deal either.  Probably wouldn't be the first party-attendee to do either and once the chip is gone, presumably she's going to be a lot less smooth than White Duck is.  If he can palm the chip to Caduceus or Caduceus magic-fingers it while White Duck has her distracted, then she's going to have trouble proving much.

You've got 3 parties - White Duck, Caducius and the spirit.  So that gives you a distraction, a chance to confuse her and someone to pop the chip.  With the power of concealment, you might even be able to just knock her out and slip her into the bathroom without anyone noticing.  If you play things right, you can even pick up some tid-bits from the guests and share the right info at the right time and get one or more of them actively fighting with each other and throwing a nice distraction for you.

Take your time, learn what you can, and then either wait for her to get into the right position or nudge her into going that way.

I'd save the distractive power that Noruas or I can provide to help you get out of dodge if things go badly.  Hopefully you won't need either of us.  (Though if you hear any possibly useful tidbits, we can get Noruas to research them for you - that wouldn't involve hitting the party site.)
Papa Bear
GM, 6077 posts
Incertum est quo loco
te mors expectet;
Tue 4 Oct 2016
at 15:28
  • msg #290

Re: OOC7: The OOC Awakens

Distractions usually help, but whatever you do, do it quick. I'm going to put up the next game post in a few hours, using whatever is currently in the game thread.
White Duck
player, 322 posts
Kickyfooting specialist
Also quite handsome
Tue 4 Oct 2016
at 15:31
  • msg #291

Re: OOC7: The OOC Awakens

I'm going to take CH's advice on this one- bide my time, continue to monitor/listen, and wait for another opportunity to arise, which is why I've not posted.
Copperhead
player, 660 posts
Tread carefully
mother-fragger
Tue 4 Oct 2016
at 16:25
  • msg #292

Re: OOC7: The OOC Awakens

Worst case, if she makes to leave, plant the tracker and we'll catch her elsewhere.
Caduceus
player, 206 posts
Tue 4 Oct 2016
at 16:29
  • msg #293

Re: OOC7: The OOC Awakens

Sounds like a plan.
White Duck
player, 323 posts
Kickyfooting specialist
Also quite handsome
Tue 4 Oct 2016
at 17:14
  • msg #294

Re: OOC7: The OOC Awakens

Hmm, maybe I could plant the tracker now? What would my dc be for that?
Papa Bear
GM, 6078 posts
Incertum est quo loco
te mors expectet;
Tue 4 Oct 2016
at 19:43
  • msg #295

Re: OOC7: The OOC Awakens

She doesn't have pockets or anything convenient to drop it in. But there's a lot of distractions, and it's only a tiny bit creepy for you to be touching her on the hip or somewhere. I'll give you a 6.
Copperhead
player, 661 posts
Tread carefully
mother-fragger
Tue 4 Oct 2016
at 20:20
  • msg #296

Re: OOC7: The OOC Awakens

Does she have a purse?  Does her outfit have a belt the device could be slipped under?  I imagine we're talking about a small disk about the size of a quarter with an adhesive back.  (It's not super-cheap so ideally I'd like it back :))
Papa Bear
GM, 6079 posts
Incertum est quo loco
te mors expectet;
Wed 5 Oct 2016
at 14:56
  • msg #297

Re: OOC7: The OOC Awakens

If she does, she's handed it off to someone else to carry.
White Duck
player, 324 posts
Kickyfooting specialist
Also quite handsome
Wed 5 Oct 2016
at 15:22
  • msg #298

Re: OOC7: The OOC Awakens

Boss- I thought my roll was enough to pull off the attempt stealthily?

The reason I didn't include the rolls in the IC channel have more to do with not being sure if you wanted to post the results over being wishy-washy, so what gives?

Even without the rerolls, I still hit the TN of 4 to do it without being noticed...
This message was last edited by the player at 15:23, Wed 05 Oct 2016.
White Duck
player, 325 posts
Kickyfooting specialist
Also quite handsome
Wed 5 Oct 2016
at 16:28
  • msg #299

Re: OOC7: The OOC Awakens

Also, I've been under the assumption that the discussion here in the OOC would be regarding what's next after the first (presumably unnoticed) attempt was failed- in other words, since that didn't work I wanted to get group feedback on what else I should try... I wasn't trying to change the action he took before you got in to post.

So, that said, do you want us to post roll results in the same post as the attempt going forward? I wouldn't mind doing that, but, in this case, I didn't know making the rolls and posting the results here would cause any issue- stylistically, I figured you saw the roll, noticed that while I didn't hit a DC of 10, I kept the five from the first roll just to go unnoticed before I spent the karma on a reroll, so is this roll not being counted or?

I'm sorry I'm confused here... I feel like I'm essentially being written out of the scene for a botched roll when there was no botch present in the roll, so maybe I did something wrong?
Papa Bear
GM, 6081 posts
Incertum est quo loco
te mors expectet;
Wed 5 Oct 2016
at 21:08
  • msg #300

Re: OOC7: The OOC Awakens

There are two reasons for the stealth roll working how it did;
1) I misremembered, plain and simple. For something like that, it should be a contested roll. Specifically, you should roll as high as you can and that sets the TN for the opponent. Doing something tricky adds modifiers. I did add a bonus to your roll, remembering that I did give you bad information.
2) Cleo is better than she has any right to be, like, by a lot. Your roll /should be/ good enough to beat anyone in the room. It beat Rupert, who was looking directly at you. It beat security. It did not beat Cleo.

I didn't think you were being wishy-washy, no worries on that. I know where the rolls live :) I just wanted to explain why I hold myself to 'in the game thread only'. You were talking about changing plans in the planning thread, but it wasn't in the game thread. Given your response here, no, your planning was about the NEXT action. So my interpreting your planning comments as 'maybe I should do something else INSTEAD' was wrong to begin with, and you can ignore all the orange text :)

So TL;DR, you did everything right. I quoted a rule wrong. I also did not provide you with in-game information (that isn't wrong, but it did result in unexpected results for you). I misread your planning thread as possibly reconsidering your action, which was also wrong on my part, although it didn't impact the game thread.

I'll try to be better on my rules recollection going forward. Right now, you can contribute to the scene still. The group can also interfere while in the room. Or you can move on to the next location, where everyone will get a chance to act again.
Copperhead
player, 662 posts
Tread carefully
mother-fragger
Wed 5 Oct 2016
at 21:47
  • msg #301

Re: OOC7: The OOC Awakens

I think the main issue here is that Papa sort of zoomed from WD's action to them leaving without the chance for anything else to occur.  It may be that WD will notice that Cleo's now being "shielded" and he can't get near her, but with a bit of concealment from a spirit, a distraction or some combination, it might have been possible to get close.  Shifting the timeline as quickly as it has sort of forces things to "after the party" (which might actually be for the best regardless), rather than allowing the team to come up with a plan B or C.
White Duck
player, 326 posts
Kickyfooting specialist
Also quite handsome
Thu 6 Oct 2016
at 16:51
  • msg #302

Re: OOC7: The OOC Awakens

Well, that's fine I suppose, though if I knew that it was an opposed TN to make the attempt without getting noticed as opposed to the previously indicated TN of 4, I wouldn't have taken the chance on the action to begin with. Since I'm realistically out of the scene in this context unless someone else pulls something off special, I guess I'll check back in a few days for when I can again contribute to the scene. For now, well, I can't, so, looks like no RP for me.
Papa Bear
GM, 6082 posts
Incertum est quo loco
te mors expectet;
Thu 6 Oct 2016
at 19:46
  • msg #303

Re: OOC7: The OOC Awakens

Nah. It's the next turn :P

(I missed last Thursday because of work, but I'm getting back on schedule--hopefully!)

edit: I'll wait until tomorrow to post, to be sure everyone has a chance to interrupt if they want to.
This message was last edited by the GM at 19:46, Thu 06 Oct 2016.
Copperhead
player, 663 posts
Tread carefully
mother-fragger
Thu 6 Oct 2016
at 20:38
  • msg #304

Re: OOC7: The OOC Awakens

Someone definitely needs to interrupt to plant the tracker if they think it's feasible.  Caduceus might have an easier time getting close given that he's not known yet, but don't know what his stealth is.  He could also possibly use his magic fingers.  Spirit could also use concealment or confusion or even accident (note that in game-specific rules, all three services can impact multiple people simultaneously - number equals the force of the spirit).

If you can't plant the tracker safely, it's not the end of the world.  Caduceus could tail them.  If they leave the building, Copperhead can follow them.  If they stay in the building, Caduceus can figure out what floor they go to and Noruas can pop back in to grab video feeds of the hall to figure out what room and we can then plan (and move to) plan B.

Papa, you never indicated what Cleo was wearing and what, if anything, she had on that might be reasonable to conceal the tracker in
Caduceus
player, 207 posts
Fri 7 Oct 2016
at 09:51
  • msg #305

Re: OOC7: The OOC Awakens

Caduceus will try something. Got to look at my options. I'll post when I get home.
Papa Bear
GM, 6083 posts
Incertum est quo loco
te mors expectet;
Fri 7 Oct 2016
at 13:56
  • msg #306

Re: OOC7: The OOC Awakens

I'll hold the next game post off until Saturday, so Caduceus has time to act.
Caduceus
player, 208 posts
Fri 7 Oct 2016
at 14:01
  • msg #307

Re: OOC7: The OOC Awakens

I should hopefully have a post up within the hour.
Caduceus
player, 210 posts
Tue 11 Oct 2016
at 19:28
  • msg #308

Re: OOC7: The OOC Awakens

Duck, Caduceus severed their mind link just before casting his influence spell, so they can't communicate mentally right now.
White Duck
player, 329 posts
Kickyfooting specialist
Also quite handsome
Tue 11 Oct 2016
at 19:30
  • msg #309

Re: OOC7: The OOC Awakens

Ah, right then, will edit my post to indicate his thoughts as his own... since I'm out anyway it was pretty much just flavor text to begin with...
Caduceus
player, 211 posts
Tue 11 Oct 2016
at 19:32
  • msg #310

Re: OOC7: The OOC Awakens

I will post him signaling failure to White Duck too, so he should still be able to figure it out.
Papa Bear
GM, 6085 posts
Incertum est quo loco
te mors expectet;
Tue 11 Oct 2016
at 20:09
  • msg #311

Re: OOC7: The OOC Awakens

Caduceus and White Duck have an opportunity to follow if you want (or do something awesome from the balcony) or Copperhead and Noruas can prepare for the target's exit.
White Duck
player, 331 posts
Kickyfooting specialist
Also quite handsome
Tue 11 Oct 2016
at 20:24
  • msg #312

Re: OOC7: The OOC Awakens

I doubt I can throw a card off the balcony as they left and land it precisely in her chip slot, even though that would be badass. This whole thing taught me I'm pretty much anything but.
Copperhead
player, 665 posts
Tread carefully
mother-fragger
Tue 11 Oct 2016
at 20:52
  • msg #313

Re: OOC7: The OOC Awakens

@Caduceus: Shadowrun would be no fun if we didn't occasionally have to deal with those who are out of our league.  We're a long way from hosed on this particular phase of the mission, so don't let it get to you.

Don't know if they'd let Duck on the elevator with her, but they may well let Caduceus on.  If he commanded his spirit to confuse them both, that could give him enough of an edge to get the chip.  In fact, he could use his spirit to confuse those two and the bodyguards/minders too (6 people total) before they even get on the elevator.  Causing Pengrave an accident so he loses his hold on Cleo is possible too.  White Duck could then play the drunk suitor and accost Pengrave long enough to let White Duck re-try the influence thing or magic fingers or whatever.  Though that might be more noticable to any spirits keeping an eye on things.  Only trick with acting before you're on the elevator is that the watching elementals might notice.

Alternatively, could see if Pengrave will allow White Duck on the elevator too.  Some confusion plus influence could still get the chip extracted.  (Perhaps targeting Pengrave to get him to assist - e.g. convincing him he needs to conceal the chip and you'll help him do that.)

Papa, is this Pengrave's appartment building or is it a studio building?  If the former, I'm going to presume Pengrave is taking Cleo back to his appartment, so they may be going up rather than down - which could make stepping onto the elevator harder.

If they leave (and Copperhead has a heads up), she'll follow them.  If she has enough notice, she'll even have time to pick everyone up first :> Van will need to keep within range of the drone, which is 5km or so.
Papa Bear
GM, 6087 posts
Incertum est quo loco
te mors expectet;
Tue 11 Oct 2016
at 20:54
  • msg #314

Re: OOC7: The OOC Awakens

This is technically Pengrave's apartment, although it's unlikely he plans to sleep here tonight.
Caduceus
player, 214 posts
Wed 12 Oct 2016
at 14:32
  • msg #315

Re: OOC7: The OOC Awakens

Copperhead:
@Caduceus: Shadowrun would be no fun if we didn't occasionally have to deal with those who are out of our league.  We're a long way from hosed on this particular phase of the mission, so don't let it get to you.

I'm just glad he didn't get swarmed with guards when he cast on Cleo.  That spirit watching over the room makes Caduceus a bit nervous, as he doesn't know what its (presumed) instructions are.  He thinks there is a fair likelihood that it will react if he tries anything on Pengrave though.  I'm not too concerned about the failed spell though.  I figured there was a decent chance it wouldn't work on her, but figured it would be good to at least try.

Also, just to note, Caduceus's hearth spirit is Force 4 and has 3 of 5 services remaining if I recall correctly.
White Duck
player, 332 posts
Kickyfooting specialist
Also quite handsome
Wed 12 Oct 2016
at 15:49
  • msg #316

Re: OOC7: The OOC Awakens

quote:
@Caduceus: Shadowrun would be no fun if we didn't occasionally have to deal with those who are out of our league.  We're a long way from hosed on this particular phase of the mission, so don't let it get to you.


If that was meant for Duck, I'm not. What concerned me was the way the retcon was handled. Don't wanna just seem whiny here, so the logic behind why it's stuck in my craw follows:

Let's say I want to buy lunch. I check the menu, select what I want, let's say a cheeseburger with no onions, go through the line, then after my order is bagged up, the cashier reads out a higher price than what was listed on the menu. Not only do I not get lunch, but I don't have the time to go through the line again to correct the order because I only have so much time to eat it, and as it turns out, the cheeseburger has extra onions on it, and I've just got to eat it now.

In this instance, the menu was my asking about the viability of my character's actions- I wanted to check to make sure I was doing the best thing before I placed my order. The cheeseburger I ordered was the low DC for pulling off the attempt stealthily that was indicated. The line was the game itself taking place and moving forward, and the suddenly jacked-up price is the suddenly increased TN after my character had already placed his order, IE committed to the action.

At this point, everyone else in the line would think I'm a pain in the ass for trying to cut in and say that it isn't what I ordered, just like I'm probably a pain in the ass for pointing this out, but the ruling's been made and now I'm stuck with a cheeseburger. While there's no sense complaining about it, the reality of it is I'm stuck having taken an action I wouldn't have taken due to an error that wasn't my own- I didn't make the cheeseburger, I just ordered it and got the opposite of what I ordered. While I don't think the outcome was very fair, I'm not the GM/Manager of the place, so it's not my call, and I'm stuck having done something my character wouldn't have done, just like I'd be stuck with that cheeseburger I won't eat.

Hopefully that clears up why I'm not exactly hopeful about being able to do anything of use- I had most of the skills and abilities at Duck's disposal negated as viable options due to the GM's ruling, and I'm effectively out of the scene having gotten not-what-I-ordered. Does this make sense?

Anyway, I'm not trying to ask for a revision of what happened or another retcon. If the GM says I have to play it where it lies, I'm stuck playing it where it lies, but, going off the golf metaphor, my ball just plunked into the water and landed on a croc's nose, and I'm getting no real mulligan.

Anyway, back to the situation at hand- is it possible to get info on Pengrave's vehicle with short notice? If we know what ride he's in, we can tip CH off as to who she'd need to tail.
Copperhead
player, 667 posts
Tread carefully
mother-fragger
Wed 12 Oct 2016
at 16:54
  • msg #317

Re: OOC7: The OOC Awakens

Most likely is he'll have a driver who'll come around to the front.  Unless he decides he wants to sneak her out of the back, in which case it might be harder to identify the vehicle.

Didn't realize the force was only 4.  Confusion will likely have some effect, but given their ability to resist, may only give a 1-2 penalty.  My guess/hope is there won't be a spirit watching in the elevator, so using influence there could work.  Maybe start by having the spirit confuse them.  That'll increase their penalties to deal with anything else.  Then stick the tracker in her purse.  That'll avoid the "which car did they take" issue.

Then, if you wish, try influencing one or the other.

@White Duck, the understanding I had is that detecting your subterfuge was an opposed test, not an automatic failure.  Given that you are pretty good, it probably still would have made sense for you to try.  She just happened to have unexpected talent or a really good roll or both.
White Duck
player, 333 posts
Kickyfooting specialist
Also quite handsome
Wed 12 Oct 2016
at 17:07
  • msg #318

Re: OOC7: The OOC Awakens

@Copperhead

Eh, it's no big deal either way. Like I said, wasn't trying to ask for anything, just pointing out why I'm a bit down about it.
Papa Bear
GM, 6089 posts
Incertum est quo loco
te mors expectet;
Mon 17 Oct 2016
at 19:51
  • msg #319

Re: OOC7: The OOC Awakens

Sorry for the late post... Work lapped me on Thursday, got in a car crash on Friday, overnighted on a nuclear ship on Saturday, slept on Sunday. Today hopefully things return to some semblance of normalcy!
White Duck
player, 334 posts
Kickyfooting specialist
Also quite handsome
Mon 17 Oct 2016
at 19:53
  • msg #320

Re: OOC7: The OOC Awakens

Aw dang! You alright there bear?
Noruas
player, 467 posts
You want me to go where?
With whaaaaat?
Mon 17 Oct 2016
at 22:11
  • msg #321

Re: OOC7: The OOC Awakens

I hope you feel better PB!
Copperhead
player, 668 posts
Tread carefully
mother-fragger
Mon 17 Oct 2016
at 22:43
  • msg #322

Re: OOC7: The OOC Awakens

Overnighting on a nuclear ship is certainly better than overnighting in a hospital.  At least if you didn't have to sleep on the glowy part . . .

I won't wish you normalcy, but I will wish you more pleasant non-normalcy :>
Caduceus
player, 215 posts
Mon 17 Oct 2016
at 22:55
  • msg #323

Re: OOC7: The OOC Awakens

Hope things get better for you!
Papa Bear
GM, 6090 posts
Incertum est quo loco
te mors expectet;
Tue 18 Oct 2016
at 00:18
  • msg #324

Re: OOC7: The OOC Awakens

It was low speed. I was hurt more when my eldest tried to teach me to skateboard. Still waiting to see if the car is any good though.

Normalcy wish failed; got to watch the Antares rocket from our backyard :)
Copperhead
player, 669 posts
Tread carefully
mother-fragger
Tue 18 Oct 2016
at 01:44
  • msg #325

Re: OOC7: The OOC Awakens

I dunno.  That sounds pretty pleasant to me . . . :>
Papa Bear
GM, 6092 posts
Incertum est quo loco
te mors expectet;
Fri 21 Oct 2016
at 20:46
  • msg #326

Re: OOC7: The OOC Awakens

As a head's up, things are going to be pretty topsy turvy on my side for a while. Real life complications are piling up faster than I can address them. Apologies in advance.
Copperhead
player, 687 posts
Tread carefully
mother-fragger
Thu 10 Nov 2016
at 00:16
  • msg #327

Re: OOC7: The OOC Awakens

Caduceus, just have to say that I *love* your spell descriptions :>
Caduceus
player, 227 posts
Thu 10 Nov 2016
at 02:49
  • msg #328

Re: OOC7: The OOC Awakens

Thanks!  It is fun to try and think up snakey versions of Caduceus's shaman magic.
Copperhead
player, 691 posts
Tread carefully
mother-fragger
Fri 18 Nov 2016
at 18:16
  • msg #329

Re: OOC7: The OOC Awakens

Just a reminder that I disappear on holiday on Monday for vacation and reappear on the 2nd.  In theory, I'm not supposed to be online, but I may check in from time to time with my phone.  Please don't hold the action for me.

I'm presuming we plant the tracker, I activate it once they're on route and a few blocks ways outside the compound (where it's less likely to be picked up in case anyone is monitoring).  Then I follow a nice safe distance away, keeping an eye on things from my drone.  Presuming the following goes uneventfully, the question will then be how to get in - or get them out or whether to do something on the way.

In theory, if they drive through a sketchy area, I could jam and disable the vehicle.  However, I expect the vehicle's being driven by a rigger, it appears Cleo is a street sammaurai type and I expect their vehicle can go faster than both the van and my drone if it decides to, so that's a somewhat risky proposition.  If we do attack, Copperhead will get Caduceus to have his spirit conceal the drone, will aim like crazy, then fire full auto EX rounds into the vehicle throwing her full pool at it in what she hopes will be surprise, then follow with more of the same at the top of the next initiative pass (at the same time turning on the jammer), which will hopefully be enough to make the vehicle stop/crash - but which carries a significant risk of killing one or more of those inside.  Which is not an ideal thing to be on our records.

While I could try to be more careful than that, the odds of being successful are less and the chance of the vehicle getting away are higher.

Assuming we go for less messy and wait until they get wherever they're going and try to take them there, Copperhead can either play lookout with her drone or assist with the B&E.  (She's pretty good with security systems and sneaking and has lots of toys to assist.  However, if the server's not too nasty, Noruas can probably be as or more helpful and overwatch could be handy.  You can use me as you see fit there.  Bringing along some neurostun grenades and figuring out where people are in the house/apartment by doing some extended sensor checks before doing the B&E is probably a good plan.  Of course, there will likely be some security there too.

Good luck and do your best to keep me alive. (And don't blow up my rides either . . . ;>)
Papa Bear
GM, 6106 posts
Incertum est quo loco
te mors expectet;
Fri 18 Nov 2016
at 22:23
  • msg #330

Re: OOC7: The OOC Awakens

I'm going on vacation as well, until 12/3. Same story :)

My boss is also leaving, so when I get back I'll be doing four peoples' jobs instead of just two. Life, it continues!
Noruas
player, 473 posts
You want me to go where?
With whaaaaat?
Sat 19 Nov 2016
at 14:57
  • msg #331

Re: OOC7: The OOC Awakens

Have fun guys! ;D
Copperhead
player, 693 posts
Tread carefully
mother-fragger
Sat 19 Nov 2016
at 21:00
  • msg #332

Re: OOC7: The OOC Awakens

Life continuing can be challenging, but it's generally better than the alternative. :>

Have fun papa.  I shall now feel less guilty about not checking in . . .
Papa Bear
GM, 6127 posts
Incertum est quo loco
te mors expectet;
Wed 18 Jan 2017
at 16:48
  • msg #333

Re: OOC7: The OOC Awakens

Some bits of news...

1) Pengrave doesn't have any information about either of the runners. He does have information about Junior, if you want to dig into Hollywood's finances you can shake him down. But for the purpose of moving the run along, you're welcome to wind it down however you'd like.

2) As of this Monday, I am now manager for my office. Good news for me, but it's going to impact my posting schedule for the foreseeable future. I do apologize for that. I'll do what I can to keep things moving, but if I'm late, that's probably why.
Copperhead
player, 734 posts
Tread carefully
mother-fragger
Wed 18 Jan 2017
at 17:36
  • msg #334

Re: OOC7: The OOC Awakens

Congrats/condolences on the promotion.
Noruas
player, 489 posts
You want me to go where?
With whaaaaat?
Fri 20 Jan 2017
at 13:55
  • msg #335

Re: OOC7: The OOC Awakens

Congrats!
Caduceus
player, 245 posts
Fri 20 Jan 2017
at 14:59
  • msg #336

Re: OOC7: The OOC Awakens

Papa Bear:
2) As of this Monday, I am now manager for my office. Good news for me, but it's going to impact my posting schedule for the foreseeable future. I do apologize for that. I'll do what I can to keep things moving, but if I'm late, that's probably why.

No worries.  Just do what you can and I'll be happy.  And congratulations!
White Duck
player, 360 posts
Kickyfooting specialist
Also quite handsome
Fri 20 Jan 2017
at 15:01
  • msg #337

Re: OOC7: The OOC Awakens

Grats on the promotion, Bear! With the boss I have, I wish I worked for you, haha.
Papa Bear
GM, 6130 posts
Incertum est quo loco
te mors expectet;
Fri 27 Jan 2017
at 21:37
  • msg #338

Re: OOC7: The OOC Awakens

A quick poke. If people want to retire the game, we can do that :P Otherwise ya'll need to post!
Copperhead
player, 739 posts
Tread carefully
mother-fragger
Sat 28 Jan 2017
at 02:03
  • msg #339

Re: OOC7: The OOC Awakens

I think we're waiting on Duck to wrap things up - either deal with Pengrave or agree to pass him over and zoom ahead.  (Thoughts from Duck & Noruas on the plan for next steps would be good too.  Also would be good to know if Noruas gets anything off their phones.)
Noruas
player, 490 posts
You want me to go where?
With whaaaaat?
Sat 28 Jan 2017
at 05:39
  • msg #340

Re: OOC7: The OOC Awakens

Yeah, I was thinking we were waiting on WD as well.

Should I roll for the phones?  Or is that unnecessary for us to find the next clue?

Oh, and Happy Chinese New Year of the Rooster!
Papa Bear
GM, 6131 posts
Incertum est quo loco
te mors expectet;
Sun 29 Jan 2017
at 16:49
  • msg #341

Re: OOC7: The OOC Awakens

I totally lost track of the date, so yesterday we were at the National Portrait Gallery for a shoot and caught a parade too.

You are welcome to roll, but no, there's no new information you haven't already gotten from Junior.
Noruas
player, 491 posts
You want me to go where?
With whaaaaat?
Mon 30 Jan 2017
at 00:27
  • msg #342

Re: OOC7: The OOC Awakens

Then I guess we will forgo the roll and move on to finishing the conversation between WD and Val.
Copperhead
player, 744 posts
Tread carefully
mother-fragger
Thu 9 Feb 2017
at 15:38
  • msg #343

Re: OOC7: The OOC Awakens

Papa, do you have RL contact info for White Duck?  It's been 10 days since he's been online and he didn't indicate he was going to be away.
Papa Bear
GM, 6134 posts
Incertum est quo loco
te mors expectet;
Mon 13 Feb 2017
at 21:33
  • msg #344

Re: OOC7: The OOC Awakens

I do not, unfortunately. On the good side, I suspect this next section he won't be taking the lead so much.
Copperhead
player, 748 posts
Tread carefully
mother-fragger
Mon 13 Feb 2017
at 21:48
  • msg #345

Re: OOC7: The OOC Awakens

More shooting, less talking? :)

As a general suggestion - if you feel comfortable, it's a good idea to send a PM to Papa with real-life contact information so if you go poof he can send you an email.

Papa, I believe you have mine on file?
White Duck
player, 361 posts
Kickyfooting specialist
Also quite handsome
Tue 14 Feb 2017
at 19:15
  • msg #346

Re: OOC7: The OOC Awakens

Howdy guys, sorry I've been away. I was recently diagnosed with MDD and needed a little time to adjust to my meds. I'm back now, should be for good, and doing just fine now.

My deepest apologies for my recent absence.
Copperhead
player, 751 posts
Tread carefully
mother-fragger
Tue 14 Feb 2017
at 20:25
  • msg #347

Re: OOC7: The OOC Awakens

Glad you're back and glad you're feeling better.  MDD is definitely not something to mess around with.  (And glad they found the right mix for you so quickly!)
Caduceus
player, 250 posts
Tue 14 Feb 2017
at 20:27
  • msg #348

Re: OOC7: The OOC Awakens

Welcome back Duck!
Noruas
player, 496 posts
You want me to go where?
With whaaaaat?
Tue 14 Feb 2017
at 23:09
  • msg #349

Re: OOC7: The OOC Awakens

Wow, yeah, that was fast with the meds.  And welcome back!
Papa Bear
GM, 6138 posts
Incertum est quo loco
te mors expectet;
Wed 15 Feb 2017
at 14:25
  • msg #350

Re: OOC7: The OOC Awakens

Yes, I do have Copperhead's, and probably Noruas's as well (or could get it, in a crunch). I'm happy to swap emails with whomever would like them.

And glad you're back! I know meds can be a tough hill to climb. It was a good week to disappear though -- third week on the new job and I'm only now getting my hands around it.
Caduceus
player, 252 posts
Wed 15 Feb 2017
at 15:01
  • msg #351

Re: OOC7: The OOC Awakens

That reminds me, I will be gone from the 25th to the 8th and may not have much internet access.  At the very least I will not have my source books with me for referencing.  Let me know if there is anything you need to know from me before I leave.
White Duck
player, 372 posts
Kickyfooting specialist
Also quite handsome
Sat 25 Mar 2017
at 16:56
  • msg #352

Re: OOC7: The OOC Awakens

So, do we get birthday presents here or anything? ;)
Papa Bear
GM, 6151 posts
Incertum est quo loco
te mors expectet;
Sat 25 Mar 2017
at 22:30
  • msg #353

Re: OOC7: The OOC Awakens

Have you been spying on my twitter?? This weekend is my wife's and boy's birthday. We're in NYC spoiling them.
White Duck
player, 373 posts
Kickyfooting specialist
Also quite handsome
Sat 25 Mar 2017
at 23:48
  • msg #354

Re: OOC7: The OOC Awakens

No, today is actually *my* birthday. 33 today.
Noruas
player, 502 posts
You want me to go where?
With whaaaaat?
Sun 26 Mar 2017
at 11:01
  • msg #355

Re: OOC7: The OOC Awakens

Well, Happy Birthday to everyone!
Copperhead
player, 768 posts
Tread carefully
mother-fragger
Sun 26 Mar 2017
at 16:29
  • msg #356

Re: OOC7: The OOC Awakens

Happy birthday WD.  (And happy birthday to your much better half and rug rat BB - have lots of fun in NYC!)
Papa Bear
GM, 6153 posts
Incertum est quo loco
te mors expectet;
Tue 28 Mar 2017
at 14:33
  • msg #357

Re: OOC7: The OOC Awakens

Well congratulations!

Yes, +1 karma birthday present to White Duck, Better Half, and Rugrat.
Noruas
player, 503 posts
You want me to go where?
With whaaaaat?
Fri 31 Mar 2017
at 12:44
  • msg #358

Re: OOC7: The OOC Awakens

Hey, did you guys know that there is a Shadowrun manga?!?!  I only just found out.
White Duck
player, 374 posts
Kickyfooting specialist
Also quite handsome
Fri 31 Mar 2017
at 15:23
  • msg #359

Re: OOC7: The OOC Awakens

Sorry for the delay in response, guys, but I just got out of the hospital.

I ended up contracting either botulism or tetanus from my birthday dinner. I fell ill about half a drink in at my own surprise birthday party, went into acute renal failure, and damn near died because someone served me a pina colada made from ingredients taken out of a rusty open can with no posted expiration dates on it. I'm still a little weak here, but once I get the energy, I'll put in my response.
Noruas
player, 504 posts
You want me to go where?
With whaaaaat?
Fri 31 Mar 2017
at 15:30
  • msg #360

Re: OOC7: The OOC Awakens

Whoa, sorry to hear that.  I hope you get better soon!
Papa Bear
GM, 6154 posts
Incertum est quo loco
te mors expectet;
Fri 31 Mar 2017
at 15:45
  • msg #361

Re: OOC7: The OOC Awakens

!!!!!

Not a great one for the epitaph. "Died from poisoned loot" maybe?

Well, it was definitely a surprise. Hope you're feeling better.

Noruas--yeah, someone just posted pictures of their collection last week on my Facebook. He doesn't read Japanese, so it's just cool. Apparently it's... a little wonky though.
Copperhead
player, 769 posts
Tread carefully
mother-fragger
Fri 31 Mar 2017
at 15:52
  • msg #362

Re: OOC7: The OOC Awakens

Scary.  That's the sort of birthday surprise you can do without . . .

Very glad it was only "almost" and that you're on the mend.  Thank goodness for the karma re-roll :)
Caduceus
player, 259 posts
Fri 31 Mar 2017
at 16:08
  • msg #363

Re: OOC7: The OOC Awakens

Yikes!  Get well soon Duck!
Noruas
player, 505 posts
You want me to go where?
With whaaaaat?
Sat 1 Apr 2017
at 06:12
  • msg #364

Re: OOC7: The OOC Awakens

http://mangafox.me/manga/shadowrun/

Not the official translations, but still good all the same.
Copperhead
player, 770 posts
Tread carefully
mother-fragger
Mon 3 Apr 2017
at 17:18
  • msg #365

Re: OOC7: The OOC Awakens

I have to admit, the decision to have deckers go wireless in Shadowrun R4+ makes a lot of sense.  It'd be handy to have Noruas go digging to find maps of the sewers or something to figure out if/how we might be able to get into the building without crawling through 100 odd gangers.  But right now, we'd have to find a matrix access point for him to tap into and then stand guard over his body - assuming we could even find a tap point out here.
Papa Bear
GM, 6155 posts
Incertum est quo loco
te mors expectet;
Sun 9 Apr 2017
at 16:47
  • msg #366

Re: OOC7: The OOC Awakens

Yeah, the wireless portion did change things. Plus it frequently means the decker is right there 'in the action' rather than tucked away safely at home. The current setup does create some time pressure--if you do go to do your research, you don't know if everyone will still be here afterwards.
Papa Bear
GM, 6157 posts
Incertum est quo loco
te mors expectet;
Mon 17 Apr 2017
at 14:46
  • msg #367

Re: OOC7: The OOC Awakens

Waiting for a move (mostly from Duck).
White Duck
player, 378 posts
Kickyfooting specialist
Also quite handsome
Tue 18 Apr 2017
at 03:29
  • msg #368

Re: OOC7: The OOC Awakens

Sorry, boss. Just had surgery this past week. Will get in my post tomorrow morning. Is it possible for me to roll a skill check to talk him down?
Copperhead
player, 778 posts
Tread carefully
mother-fragger
Tue 18 Apr 2017
at 05:09
  • msg #369

Re: OOC7: The OOC Awakens

You're not having a great start to the year...

Glad you're still kicking and able to get online and no worries about the delay.
Papa Bear
GM, 6158 posts
Incertum est quo loco
te mors expectet;
Wed 19 Apr 2017
at 12:40
  • msg #370

Re: OOC7: The OOC Awakens

You can roll a skill, but be sure to post also a roll for dodge if you're doing that (in case you fail). I assume if he keeps shooting you'll beat feet?
White Duck
player, 379 posts
Kickyfooting specialist
Also quite handsome
Fri 21 Apr 2017
at 15:04
  • msg #371

Re: OOC7: The OOC Awakens

Yes, I'm just trying to talk him down before I extract. I did get an idea from all of this, btw, the orc seemed REALLY dodgy about there being an underground entrance so we should at least check for sewer entry.
Copperhead
player, 779 posts
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mother-fragger
Fri 21 Apr 2017
at 15:41
  • msg #372

Re: OOC7: The OOC Awakens

Wandering around the sewers in the Barrens isn't necessarily the safest thing to do, but we can give it a try.  I can also send one of my drones to scan the route and/or provide some back-up.
White Duck
player, 380 posts
Kickyfooting specialist
Also quite handsome
Fri 21 Apr 2017
at 17:47
  • msg #373

Re: OOC7: The OOC Awakens

Well, Duck *is* from the underground, also has the appropriate knowledge skills. Maybe we can get some schematics/blueprints?
White Duck
player, 381 posts
Kickyfooting specialist
Also quite handsome
Fri 21 Apr 2017
at 18:01
  • msg #374

Re: OOC7: The OOC Awakens

BTW Bear, what would apply here? Street Etiquette? What would my TN be?
Papa Bear
GM, 6159 posts
Incertum est quo loco
te mors expectet;
Tue 25 Apr 2017
at 10:10
  • msg #375

Re: OOC7: The OOC Awakens

To safely extract yourself? Either Etiquette (Street) or Negotiations (Fast Talk) could be used.
Papa Bear
GM, 6160 posts
Incertum est quo loco
te mors expectet;
Tue 2 May 2017
at 20:48
  • msg #376

Re: OOC7: The OOC Awakens

Alright, it's been a while, so I would like to move back to a regular posting schedule. White Duck, do you need to step back for a little until you're back on your feet?
White Duck
player, 382 posts
Kickyfooting specialist
Also quite handsome
Thu 4 May 2017
at 19:55
  • msg #377

Re: OOC7: The OOC Awakens

No, I'm okay. Just now okay, but okay nonetheless. I have both skills, which would have the lower TN?

Sorry about my absence btw, internet outage.
Copperhead
player, 780 posts
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mother-fragger
Thu 4 May 2017
at 20:26
  • msg #378

Re: OOC7: The OOC Awakens

That's only slightly less life-threatening than botulism . . .

Glad you're connected again :)
White Duck
player, 383 posts
Kickyfooting specialist
Also quite handsome
Thu 4 May 2017
at 20:44
  • msg #379

Re: OOC7: The OOC Awakens

OMG, I'm glad to be back. I missed you guys:)
Copperhead
player, 781 posts
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mother-fragger
Thu 4 May 2017
at 20:49
  • msg #380

Re: OOC7: The OOC Awakens

I'd have been tempted to get readmitted just for the hospital's wifi . . .

Missed you too.

My recommendation is just make the roll with both skills in a PM and let Papa narrate as he sees fit.  (Don't forget your dodge ;>)
Caduceus
player, 263 posts
Tue 9 May 2017
at 13:10
  • msg #381

Re: OOC7: The OOC Awakens

Is Copperhead showing White Duck on her monitors, or is Caduceus blind to what is going on?
Copperhead
player, 783 posts
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Tue 9 May 2017
at 13:23
  • msg #382

Re: OOC7: The OOC Awakens

You can see the overhead view from the drone on the big display and a set of smaller inlaid images along the bottom that show the different sides of the van and the view of the small drone.  If you look at the controls, you can probably figure out how to override which one view is on the big screen.  (And could also call up additional displays, such as gun cams when/if the rifles or rocket lauchers are deployed.) You probably *don't* have a non-electronic view of what's going on.  Copperhead wouldn't have realized the benefit of putting glass windows in place because they're harder to integrate into a Faraday cage.

You can certainly find a time at some point to suggest that windows - or at least view ports - would be beneficial for the application of your skills :>
Copperhead
player, 785 posts
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mother-fragger
Fri 12 May 2017
at 15:24
  • msg #383

Re: OOC7: The OOC Awakens

So, my thoughts on plan are as follows:
- we get Noruas to a point where his meat is safe and he can jack in and he tries to hack into 2-3 of the phones of the leaders (presuming he can geolocate them well enough) so that, when the time comes, he can hit each one with a pre-recorded "it's a raid!" that gets cut off.  Caduceus and White Duck use their abilities (with some spirit aid) to get inside the outer perimeter to plant some smoke and concussion grenades with remote-control triggers and then remain positioned to so chaos when the time comes.  We then trigger the DocWagon bracelet.  When the DocWagon chopper gets close enough to be noticed, we make the phone calls, trigger the grenades, and I hit the jammer to frag up communication.  Noruas uses the drone to create chaos while Caduceus and White Duck do the same.  I use the internal chaos to narcojet the leader.

Hopefully that'll be enough to get the bikers to scatter, especially if DocWagon decides to start shooting a bit.  If the leader's hold is so strong he gets the bikers to fight back and they manage to take down the chopper, then we beam the video Copperhead's got of the internal meeting and what happened to the chopper and bring the hammer of Lonestar down on them and use White Duck's and Caduceus's skills to get the chip out of the guy's head during cleanup.

(Understand that White Duck doesn't want anything to happen to his ganger friends, but if we can't scare them away, I don't see any outcome where they don't end up dead anyhow.)

Obviously there's risk to WD and Caduceus in sneaking around/blending in, but with spirit's help and innate skills plus overwatch from the drone - plus the fact they don't need to penetrate very far, just enough so that the grenades are sowing chaos, they should probably be ok.  Biggest trick is going to be finding a place for Noruas to do his work.

Opinions?  Alternatives?  Adjustments?
Copperhead
player, 788 posts
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Fri 12 May 2017
at 20:31
  • msg #384

Re: OOC7: The OOC Awakens

Well, if we wanted them dead, that'd be easy.  A distraction, a couple of grenades up through the manhole cover and run like hell...

A couple of gas grenades through the manhole cover if accompanied by a distraction - say an arriving chopper and some LMG fire and/or remote grenades might work.  With a silence spell, they might not even notice the gas until people started dropping.  (I forget - do you have that Caduceus?)  Only issue is that a few of those in the room might remain conscious and functional long enough to pop the cover and drop a grenade back down the other way.  That could go badly if they're successful - get the grenade down the tube.  And it could go badly if they accidentally detonate a grenade in the room.  That said, I think attacking through the sewer while there's a distraction is probably our best shot.

So similar plan as before in terms of arranging external distractions to get as many folks out of the room as possible and keep those who remain in the room thinking about external rather than internal.  Only variation is that WD and Caduceus come in through the sewer.  I can send a drone with you/ahead of you to scout and help take out any guards.  We'll have to watch for sensors/booby traps too.  As soon as the scorpion sees the room is clear, you pop through, grab the chip and pop back down.  And, if they want to make sure this particular plan stays dead, they leave a grenade behind them to make sure that the weapons and the gang leaders who were nuts enough to go along with this idea have no chance to follow through once their leader is out of commission.

Noruas can keep overwatch outside and causes distraction with the drone and the van until the warehouse goes up.  Hopefully we can do everything fast enough that the warehouse goes up before the DocWagon medics get up to or in it.  I'd rather not kill them if we can avoid it.  My guess is they may choose to hold off landing once they see the environment and smoke and flashbang grendades start going off and the LMG starts cooking off rounds.  I suspect they'll be firing warning shots and broadcasting warnings to disperse for a bit before anyone makes for the warehouse door.

So long as you're out of the access tube, there should be minimal risk to the two of you from the explosion.  Make sure you escape heading upstream to avoid the off chance of burning jet fuel flowing down toward you.

Additional possible edges - spirit to conceal the tunnel drone, you two and the grenades, spirit to confuse anyone who's still awake in the room when you come up.  Scorpion can inject the most threatening person in the room.  And of course Caduceus and WD can probably take care of a couple of conscious, hopefully partially stunned opponents, especially I've still got eyes from the scorpion to let you know the position of targets before you pop the sewer cover.  (Or allow you to surprise anyone who tries to pop the cover themselves.)

If you guys don't want to blow the warehouse (and maybe rely on DocWagon to report the huge arms cache and make it go away), I might be able to scrounge up ingredients to make some thermite that you could use to weld the manhole cover closed on exit to prevent anyone from following you once you've got the chip.

If we have to abandon the Scorpion, that's ok.  If one of you has a chance to stick it in your pocket on the way out, so much the better.
Noruas
player, 510 posts
You want me to go where?
With whaaaaat?
Sat 13 May 2017
at 10:08
  • msg #385

Re: OOC7: The OOC Awakens

Is there any way to leave the DocWagon bracelet on the corpse in the corner?  If not, then I'd suggest we just drop it anywhere that can't be easily discovered by the individuals inside.
Caduceus
player, 265 posts
Sat 13 May 2017
at 15:31
  • msg #386

Re: OOC7: The OOC Awakens

The plan works for me, so long as we have the grenades with remote-control triggers.  I don't believe the ones Caduceus owns have that capability.  Caduceus has Stealth 3 (skill) and Stealth 4 (spell) and Seattle Back-ways 6 (knowledge skill) and a city spirit with Concealment 3 capabilities plus Copperhead's eyes in the sky, so hopefully that will help them get close enough.
White Duck
player, 386 posts
Kickyfooting specialist
Also quite handsome
Sat 13 May 2017
at 17:08
  • msg #387

Re: OOC7: The OOC Awakens

I think we should try to sneak in- maybe cad and myself? That and hold the drones for if things go south.
Copperhead
player, 789 posts
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Sat 13 May 2017
at 17:18
  • msg #388

Re: OOC7: The OOC Awakens

It's a room full of high-level thugs plus their senior bodyguards.  Hard to imagine you being able to sneak in without some sort of distraction to keep them occupied.  As seen from your encounter with the ganger and the short life of Caduceus's spirit, they're running a pretty tight ship.  If you come through the sewer and get made without a distraction having emptied the room and gas having taken care of/weakening the rest, you're in deep trouble.  My drone won't be able to do a thing for you against whoever's in the warehouse.  My read on the description is 20+ high-level guys in the warehouse - i.e. bigger threat level than we are.  You might be good, but you're not *that* good.

What are your concerns about triggering a distraction first?

I'll wait to see what Papa says in terms of room description, but the corpse is my first choice too.  Increases the likelihood of DocWagon believing the bracelet, as I assume they've got decent sensors.
White Duck
player, 387 posts
Kickyfooting specialist
Also quite handsome
Sat 13 May 2017
at 17:22
  • msg #389

Re: OOC7: The OOC Awakens

Well, I wasn't rolling Stealth there :> Still got some tricks up Duck's sleeve. All depends on whether the manhole area was guarded. Aside from that, can I sneak past senior level thugs? Yes :>
Copperhead
player, 790 posts
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Sat 13 May 2017
at 17:46
  • msg #390

Re: OOC7: The OOC Awakens

I'd recommend getting a sense of TNs based on what you can see of the environment.  Also, even if you sneak in, how are you going to grab the chip?  And what's your backup if things go south?

Copperhead's  likely to want specifics on what's up your sleeve  if she's going to get talked into an  alternative strategy.
Caduceus
player, 266 posts
Thu 18 May 2017
at 14:27
  • msg #391

Re: OOC7: The OOC Awakens

I'm having a hard time figuring out how to segway into our latest plan from what is currently going on.  Is it something that Copperhead will come up with since she was already messing with the doc wagon beacon?
Copperhead
player, 792 posts
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Thu 18 May 2017
at 14:54
  • msg #392

Re: OOC7: The OOC Awakens

I don't know that we have consensus on a plan yet.  The details of my proposal will be influenced by how much time we have.  And White Duck seems to have something else in mind that he can propose either IC or OOC.
White Duck
player, 388 posts
Kickyfooting specialist
Also quite handsome
Wed 24 May 2017
at 21:22
  • msg #393

Re: OOC7: The OOC Awakens

Yeah, I'd like to takw the sewer route. Has duck made it safely back to the van yet?
Papa Bear
GM, 6167 posts
Incertum est quo loco
te mors expectet;
Tue 30 May 2017
at 11:01
  • msg #394

Re: OOC7: The OOC Awakens

Yes, Duck is back safely.
White Duck
player, 397 posts
Kickyfooting specialist
Also quite handsome
Wed 26 Jul 2017
at 02:36
  • msg #395

Re: OOC7: The OOC Awakens

Heya boss, now that we're about to be two thirds of the way through this shindig or so, I can't help but wonder what's next for our intrepid little group. Are we going by timeline? If so is it gonna be one out of a few or?
Copperhead
player, 829 posts
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Wed 26 Jul 2017
at 02:52
  • msg #396

Re: OOC7: The OOC Awakens

We've still got one more chip to go after, plus the transfer (which rarely goes smoothly).  I figure we've got another 3 months in this game minimum at our usual rate of progress :)

What sort of scenario would be appealing?
White Duck
player, 398 posts
Kickyfooting specialist
Also quite handsome
Wed 26 Jul 2017
at 13:16
  • msg #397

Re: OOC7: The OOC Awakens

I dunno, but this crew seems to fill out all the roles quite nicely, so I think we could handle something major.
Papa Bear
GM, 6185 posts
Incertum est quo loco
te mors expectet;
Sat 29 Jul 2017
at 23:05
  • msg #398

Re: OOC7: The OOC Awakens

Yup, Copperhead pretty much has it.

I do expect the last chip to go faster on the game-plot side. Hard to say on the IRL side :)
Copperhead
player, 838 posts
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Tue 1 Aug 2017
at 16:48
  • msg #399

Re: OOC7: The OOC Awakens

Rules question on suppressive fire

According to the rules, you first have to make a dodge test against the number of bullets in your area.  Then the attacker makes an attack against you with a +2 + modifiers for cover.  That means if you're doing blind suppressive fire, your TN is 14.  That essentially means that blind suppressive fire is irrelevant, even if there are 10 rounds focused in your specific square meter.  It seems unreasonable that suppressive fire should have an even higher TN than blind fire.

Also, there are rules in Cannon Companion for indirect fire, but those presume laser spotters or BattleTach systems.  Is it possible for a ground spotter to provide guidance to someone doing blind fire to reduce their penalties?
Papa Bear
GM, 6191 posts
Incertum est quo loco
te mors expectet;
Tue 1 Aug 2017
at 20:50
  • msg #400

Re: OOC7: The OOC Awakens

As long as there is an indicator as to where the rounds are going (tracers, laser sights, etc.) I'm comfortable with permitting spotters.
Copperhead
player, 840 posts
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Tue 1 Aug 2017
at 22:33
  • msg #401

Re: OOC7: The OOC Awakens

I was thinking that holes appearing in the roof and splinters errupting from the floor would provide a reasonable visual indication of where the shots were hitting. :)
Papa Bear
GM, 6192 posts
Incertum est quo loco
te mors expectet;
Fri 4 Aug 2017
at 20:14
  • msg #402

Re: OOC7: The OOC Awakens

It's not exactly ideal. I'd apply a penalty.
Copperhead
player, 843 posts
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mother-fragger
Fri 4 Aug 2017
at 20:18
  • msg #403

Re: OOC7: The OOC Awakens

Fully understand that visual guidance isn't going to be as effective as Battletach.  But it shouldn't be as bad as pure blind fire either.
White Duck
player, 404 posts
Kickyfooting specialist
Also quite handsome
Sat 12 Aug 2017
at 22:07
  • msg #404

Re: OOC7: The OOC Awakens

We didn't roll a crit fumble and break poor bear did we?
Papa Bear
GM, 6196 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 13:24
  • msg #405

Re: OOC7: The OOC Awakens

Hah, no. It's work, work, work. Capital Planning makes no sense and sucks.

A few FYIs--
1) I'll be at GenCon this week. Not that that'll slow down the posting schedule at this stage, just stating it.
2) As you've noticed, my promotion (yay!) has killed my posting rate (boo!) I plan to wrap up this adventure and then hang it up for a bit. However, Copperhead has kindly offered to take the GM reins. It's still a long way off at our current pace (although I really hope the next chip doesn't take this long to settle!) But there you have it. If Copperhead is kind enough to GM, I will probably take a go as a player for a bit, so I'll still hang around.
Caduceus
player, 288 posts
Mon 14 Aug 2017
at 13:33
  • msg #406

Re: OOC7: The OOC Awakens

Sounds awesome.
Copperhead
player, 848 posts
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mother-fragger
Mon 14 Aug 2017
at 13:45
  • msg #407

Re: OOC7: The OOC Awakens

Have fun at GenCon.  It's on my bucket list to get there at least once :)

Note that everyone else gets a say in whether I take on a role as GM.  (On the plus side, Noruas won't have to listen to me plan :>)
Noruas
player, 527 posts
You want me to go where?
With whaaaaat?
Mon 14 Aug 2017
at 15:10
  • msg #408

Re: OOC7: The OOC Awakens

Now that PB is handing the reins to Copperhead, I wish to state a few things for the record:

1) I, for one, don't dislike Copperhead's planning.

2) I just don't like how we are openly showing all our cards to the GM.

3) I prefer simpler plans where we have room to be flexible with what we do.


Oh, after this mission is done (and if we are still playing), can I change my character?

Have fun at GenCon, people!  I've never been to a convention before.
This message was last edited by the player at 15:12, Mon 14 Aug 2017.
Copperhead
player, 849 posts
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Mon 14 Aug 2017
at 15:43
  • msg #409

Re: OOC7: The OOC Awakens

Understood Noruas.  I understand that I can get a tad precise and that that can come across as controlling.

WRT your point #2, it's hard not to show all your cards to the GM when GMs can read whatever you post - I believe even in in-game PMs.  And even in a face-to-face game, it's pretty unusual to keep things secret from the GM.  Generally speaking, the GM isn't out to screw you over, just to provide an interesting challenge.  Having some idea of what you have in mind allows them to start figuring out the logical next move.  (And if the team is about to totally go off the rails, to gently direct things back - or at least make it known that the group is driving outside the scenario.)

Shifting characters around should be ok - I suspect Papa is going to want to want his own character rather than taking on Copperhead, so a re-balancing of roles may be appropriate.

Probably not a bad idea to get discussions on that sort of thing going now so we can get characters landed and figure out what sort of scenario we want to do when this one is done so there's no need for a long pause.
White Duck
player, 405 posts
Kickyfooting specialist
Also quite handsome
Mon 14 Aug 2017
at 16:50
  • msg #410

Re: OOC7: The OOC Awakens

Much relieved to see a change in gms than see the game canned, personally. I'm gonna stay Ducky though 😁
Copperhead
player, 851 posts
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Mon 14 Aug 2017
at 18:53
  • msg #411

Re: OOC7: The OOC Awakens

Ok.  That sounds like everyone's on board.  My expectation is to continue with running some of the older books.  I don't mind going off-script on occasion but my life will probably be saner if I don't have to try to invent everything.  (And the runs will probably be more fun that way too :>)

Noruas, did you have a particular kind of change in mind?  Papa, any thoughts what you'd like to play?
Caduceus
player, 289 posts
Mon 14 Aug 2017
at 19:45
  • msg #412

Re: OOC7: The OOC Awakens

I wouldn't mind staying as Caduceus, but it could also be fun to change characters, so I am flexible.  Depends on what other people are wanting to play.
Papa Bear
GM, 6199 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 20:07
  • msg #413

Re: OOC7: The OOC Awakens

Hey, I gave you a planning thread! Then everyone complained I didn't answer questions they posted there :P

Nope, no preference in characters. Maybe an accountant or a construction worker. I don't know, it's been so long since I've played ;)
Copperhead
player, 852 posts
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mother-fragger
Mon 14 Aug 2017
at 21:32
  • msg #414

Re: OOC7: The OOC Awakens

If you've seen the movie, accountants can be pretty cool . . . :>
Noruas
player, 528 posts
You want me to go where?
With whaaaaat?
Tue 15 Aug 2017
at 10:48
  • msg #415

Re: OOC7: The OOC Awakens

I was thinking something along the lines of a medic, or weaponsmith, or both...if the games will last that long that is.
Copperhead
player, 855 posts
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Tue 15 Aug 2017
at 13:42
  • msg #416

Re: OOC7: The OOC Awakens

Either or both of those sound like useful "secondary" skills.  Copperhead is trying to fill both roles right now, though she's not terribly good at the medic one yet.  So having someone take them on would be useful.  Thoughts on what sort of role you'd like as your primary "in-mission" focus?
White Duck
player, 406 posts
Kickyfooting specialist
Also quite handsome
Tue 15 Aug 2017
at 21:59
  • msg #417

Re: OOC7: The OOC Awakens

I'm thinking we could probably utilize a combination of the following with our current group:

-A medic/healing mage for sure.

-A long-gun/sniper type.

-Someone else specializing in combat. Duck can usually hold his muster with that but if there's a lot of lead flying around he's short on backup, particularly if CH is going to go on a vacation at the end of this.

-That said, riggers are always useful and if CH is leaving the group we could always make due with a replacement.

-Someone with good corporate etiquette and connections. Essentially a fixer as a part of the group. If we had that, we could pull off better/specialized gear on short notice. Duck makes a good face and is great for on-the-spot talking, but plans always come together well when you have someone on oversight/overwatch as well.

Anyway, those are my thoughts.
White Duck
player, 409 posts
Kickyfooting specialist
Also quite handsome
Tue 15 Aug 2017
at 22:11
  • msg #418

Re: OOC7: The OOC Awakens

Also, do I have enough time left after the throw to squeeze in an intimidation check? I want to tell them to drop their weapons and fall prone if they don't want to be ventilated.
Copperhead
player, 856 posts
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Tue 15 Aug 2017
at 23:30
  • msg #419

Re: OOC7: The OOC Awakens

There's probably about 50 goons outside.  And these guys are leaders of their respective gangs.  I doubt they'll throw down their weapons unless you give them an idea of what we want.  Something along the lines of "Leave Khan, vacate the warehouse and you'll live to see another day" might have a chance of working on at least some of them.  Furthermore, some folks exiting the warehouse might give pause to anyone planning to enter and buy us some extra time while you take down those still standing.  Perhaps his influence won't be so great now that he appears to be out.

CH will definitely be on holiday while I'm GMing.  I generally think it's best to avoid running a PC while GMing.  If the team needs me to, I can run a decker to cover those bits if the team doesn't have anyone who can fill the role, though it might be best to handle that as contracted out work.

Oh, and nice hunting story.  Very glad it worked out so well :>
Noruas
player, 529 posts
You want me to go where?
With whaaaaat?
Wed 16 Aug 2017
at 14:54
  • msg #420

Re: OOC7: The OOC Awakens

So how about a medic/sniper then?  Would that fill some boots?
Papa Bear
GM, 6200 posts
Incertum est quo loco
te mors expectet;
Mon 21 Aug 2017
at 10:47
  • msg #421

Re: OOC7: The OOC Awakens

Back from GenCon, had a blast. Killed fewer PCs than last time, but actually got some of them married o_0 so there's that.
Noruas
player, 530 posts
You want me to go where?
With whaaaaat?
Mon 21 Aug 2017
at 13:48
  • msg #422

Re: OOC7: The OOC Awakens

Wow....I'm just....wow.  Go team?!
Copperhead
player, 859 posts
Tread carefully
mother-fragger
Mon 21 Aug 2017
at 15:39
  • msg #423

Re: OOC7: The OOC Awakens

Medic/Sniper could work.  Would you prefer the adept, cyber or rigger route?

Welcome back Papa :>
Noruas
player, 531 posts
You want me to go where?
With whaaaaat?
Mon 21 Aug 2017
at 18:04
  • msg #424

Re: OOC7: The OOC Awakens

@Copperhead: Depends.  What kind of bioware are we allowed?  Or is that not possible?  If not, then adept it is.
White Duck
player, 412 posts
Kickyfooting specialist
Also quite handsome
Mon 21 Aug 2017
at 18:07
  • msg #425

Re: OOC7: The OOC Awakens

Go team physad!
Copperhead
player, 860 posts
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mother-fragger
Mon 21 Aug 2017
at 19:46
  • msg #426

Re: OOC7: The OOC Awakens

Based on the timeline, I don't think bioware is available yet.  However Papa is the final arbiter.
Papa Bear
GM, 6202 posts
Incertum est quo loco
te mors expectet;
Mon 21 Aug 2017
at 20:09
  • msg #427

Re: OOC7: The OOC Awakens

Yeah, if we're sticking to the timeline, bioware won't come out for a while. Although that you're asking about it tells me you've been cracking a few books I've never introduced here. Are you playing Shadowrun without me?!?
Copperhead
player, 863 posts
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mother-fragger
Mon 21 Aug 2017
at 23:37
  • msg #428

Re: OOC7: The OOC Awakens

@WD - the fun thing is that with the spirit plus the effects of the stun grenades and gas, that roll may well be good enough.  They'll need 7s minimum to see you.  More if they took any damage from any of the grenades.  Plus you've probably got cover as I don't think you ever had reason to move out from behind the crates.
Noruas
player, 532 posts
You want me to go where?
With whaaaaat?
Tue 22 Aug 2017
at 02:23
  • msg #429

Re: OOC7: The OOC Awakens

@PB: No way.  I merely glanced over the potential fun that is bioware.  But aside from that, nope, I wouldn't play without you guys.

@Copperhead: Physad it is...Or should I go a mage style medic/sniper?  Which would be better?
This message was last edited by the player at 02:25, Tue 22 Aug 2017.
Copperhead
player, 864 posts
Tread carefully
mother-fragger
Tue 22 Aug 2017
at 04:30
  • msg #430

Re: OOC7: The OOC Awakens

You could go the mage route.  Balancing healing with offense can be a bit tricky, though it's certainly possible.  Mages tend to be a tad rules heavy.  If you don't really understand your dice and balance things well, you'll either be not very effective or out of action quickly.  My guess is you'd probably be happier with an adept, but happy to support you if you want to give a spell-caster a go.
Noruas
player, 533 posts
You want me to go where?
With whaaaaat?
Tue 22 Aug 2017
at 05:26
  • msg #431

Re: OOC7: The OOC Awakens

I see. In that case, PhysAd it is! :)
White Duck
player, 413 posts
Kickyfooting specialist
Also quite handsome
Mon 28 Aug 2017
at 02:42
  • msg #432

Re: OOC7: The OOC Awakens

So, I'm a Houstonian folks. Pardon any possible delays in posting.
Copperhead
player, 865 posts
Tread carefully
mother-fragger
Mon 28 Aug 2017
at 03:41
  • msg #433

Re: OOC7: The OOC Awakens

Stay safe and hope your electricity and telecom hold out for you...
Papa Bear
GM, 6204 posts
Incertum est quo loco
te mors expectet;
Mon 28 Aug 2017
at 15:26
  • msg #434

Re: OOC7: The OOC Awakens

Woooah... it's been a tough few months for you. Be safe.
Noruas
player, 535 posts
You want me to go where?
With whaaaaat?
Tue 29 Aug 2017
at 00:56
  • msg #435

Re: OOC7: The OOC Awakens

Stay safe WD!  Hope things go well.
Caduceus
player, 292 posts
Tue 29 Aug 2017
at 02:02
  • msg #436

Re: OOC7: The OOC Awakens

What the others have said, stay safe out there.
White Duck
player, 417 posts
Kickyfooting specialist
Also quite handsome
Sat 30 Sep 2017
at 16:41
  • msg #437

Re: OOC7: The OOC Awakens

So, how goes?
Copperhead
player, 879 posts
Tread carefully
mother-fragger
Mon 2 Oct 2017
at 03:11
  • msg #438

Re: OOC7: The OOC Awakens

I'm still around.  Hope your place managed the hurricane ok WD and that your life is starting to return to normal
White Duck
player, 418 posts
Kickyfooting specialist
Also quite handsome
Mon 2 Oct 2017
at 12:47
  • msg #439

Re: OOC7: The OOC Awakens

Yep, I'm back up and functional and I got a new job to boot. What's slowing us down here? We waiting on somethin?
Copperhead
player, 880 posts
Tread carefully
mother-fragger
Mon 2 Oct 2017
at 14:41
  • msg #440

Re: OOC7: The OOC Awakens

I think we're waiting on Papa to provide a description of the apartment and environment.  I've done a sensor sweep and Caduceus is doing an astral sweep.  We need that intel so we can decide what to do next.  He hasn't been on for close to a week, so he may be ill or eyebrow deep in work stuff.

In the meantime, we can start planning for what we want to do next if you like.  Any preferences for adventure type?  I'm planning to follow Papa's lead and draw from the official source books.
Caduceus
player, 301 posts
Mon 2 Oct 2017
at 15:14
  • msg #441

Re: OOC7: The OOC Awakens

Something involving awakened creatures at some point could be fun.  Haven't seen many of those yet (aside from those drop bear jerks).
Noruas
player, 541 posts
You want me to go where?
With whaaaaat?
Thu 5 Oct 2017
at 05:20
  • msg #442

Re: OOC7: The OOC Awakens

Wide open spaces would be nice.  Kinda like the worm-run.
Papa Bear
GM, 6211 posts
Incertum est quo loco
te mors expectet;
Thu 5 Oct 2017
at 18:52
  • msg #443

Re: OOC7: The OOC Awakens

Yes, waiting on me. That'll be the case for a while :( I'm Super-Important now which means everyone calls me for everything.

Also, I'll be in Mexico at the end of the month. That might actually help my posting rate though.
Copperhead
player, 881 posts
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mother-fragger
Thu 5 Oct 2017
at 20:08
  • msg #444

Re: OOC7: The OOC Awakens

Condolences on being "Super-Important"...  And have fun in Mexico :)
Copperhead
player, 883 posts
Tread carefully
mother-fragger
Thu 5 Oct 2017
at 20:41
  • msg #445

Re: OOC7: The OOC Awakens

@Noruas - you're referring to the final part of the worm run-in?  Technically that was a small village I think with lots of buildings.  Was that what you were thinking or would you prefer more of a wilderness space?
Caduceus
player, 302 posts
Fri 6 Oct 2017
at 01:44
  • msg #446

Re: OOC7: The OOC Awakens

If I am still playing as Caduceus then experiencing some new spirit domains could be fun.  I have always been drawn to water missions for some reason too, although I am not sure I have ever actually played one, no matter what the game.
Noruas
player, 542 posts
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With whaaaaat?
Fri 6 Oct 2017
at 14:51
  • msg #447

Re: OOC7: The OOC Awakens

Well, I like the wilderness idea, or if Caduceus wants, we can do the tanker kinda thing with helicopter shooting missiles at a tanker in the middle of the ocean....I dunno, just throwing some ideas out there. I don't know much about source books, so I'll leave that to you guys to decide.
Copperhead
player, 884 posts
Tread carefully
mother-fragger
Fri 6 Oct 2017
at 15:47
  • msg #448

Re: OOC7: The OOC Awakens

Speaking of, which of the following have people already played (or otherwise familiar enough with that they wouldn't be a lot of fun to play)?

Universal Brotherhood
DNA/DOA
Mercurial
Queen Euphoria
Bottled Demon
Harlequin
Dragon Hunt
Total Eclipse
Imago
Elven Fire
Ivy & Chrome
One Stage Before
Dark Angel
A Killing Glare
Celtic Double Cross
Eye Witness
Paradise Lost
Divided Assets
Double Exposure
Harlequin's Back
Caduceus
player, 303 posts
Fri 6 Oct 2017
at 15:49
  • msg #449

Re: OOC7: The OOC Awakens

This is the only place I have played Shadowrun other than the computer games, so any of those are good for me.
Noruas
player, 544 posts
You want me to go where?
With whaaaaat?
Sat 7 Oct 2017
at 15:20
  • msg #450

Re: OOC7: The OOC Awakens

Same as Caduceus.
Papa Bear
GM, 6213 posts
Incertum est quo loco
te mors expectet;
Sun 8 Oct 2017
at 23:38
  • msg #451

Re: OOC7: The OOC Awakens

I'm familiar with UB, Mercurial, Harlequin, Dragon Hunt. Probably more, honestly :P Don't hold up on me though. Mercurial is always a fun one, but definitely not 'rural'.
Copperhead
player, 886 posts
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mother-fragger
Mon 9 Oct 2017
at 02:09
  • msg #452

Re: OOC7: The OOC Awakens

Ok.  I have a thought on which one I'd like to run next, but I'll let Papa choose his character first.  Noruas, are you waiting on anything to design yours?
Noruas
player, 545 posts
You want me to go where?
With whaaaaat?
Mon 9 Oct 2017
at 06:51
  • msg #453

Re: OOC7: The OOC Awakens

Eh, well, I've been procrastinating on design since the last time we talked due to workload IRL.  But I should have something for you and PB to look over soon.
White Duck
player, 419 posts
Kickyfooting specialist
Also quite handsome
Tue 17 Oct 2017
at 12:32
  • msg #454

Re: OOC7: The OOC Awakens

I'm still down for Harlequin too. I love these "classic" runs. Heard so many stories about em and never got to play.

BTW, sorry I've been out. New job!
Papa Bear
GM, 6216 posts
Incertum est quo loco
te mors expectet;
Sun 22 Oct 2017
at 16:41
  • msg #455

Re: OOC7: The OOC Awakens

Nice! Should I ask what you're doing now?
White Duck
player, 420 posts
Kickyfooting specialist
Also quite handsome
Tue 31 Oct 2017
at 12:55
  • msg #456

Re: OOC7: The OOC Awakens

Banking. Its been keeping me incredibly busy, but I'm thankful to just have a job.
White Duck
player, 421 posts
Kickyfooting specialist
Also quite handsome
Tue 31 Oct 2017
at 13:17
  • msg #457

Re: OOC7: The OOC Awakens

Been hoping I haven't fallen behind. Thankful to see I haven't missed any cues :)
Copperhead
player, 889 posts
Tread carefully
mother-fragger
Tue 31 Oct 2017
at 15:14
  • msg #458

Re: OOC7: The OOC Awakens

I'm assuming that Noruas and Papa are running some stuff on the side - hopefully that won't take too long.

In terms of the follow-on run, I'm currently waiting on proposed characters from Noruas and Papa.
White Duck
player, 422 posts
Kickyfooting specialist
Also quite handsome
Tue 31 Oct 2017
at 15:58
  • msg #459

Re: OOC7: The OOC Awakens

Still sticking with Duck on this end.
Copperhead
player, 890 posts
Tread carefully
mother-fragger
Tue 31 Oct 2017
at 16:46
  • msg #460

Re: OOC7: The OOC Awakens

If you're bored while we wait for a bit, feel free to post a back-story or color piece :)
White Duck
player, 423 posts
Kickyfooting specialist
Also quite handsome
Tue 31 Oct 2017
at 22:38
  • msg #461

Re: OOC7: The OOC Awakens

Well, with that last escapade, I now have enough karma to buy another MP's worth of adept points. When is such a thing done?
Copperhead
player, 891 posts
Tread carefully
mother-fragger
Wed 1 Nov 2017
at 02:38
  • msg #462

Re: OOC7: The OOC Awakens

You can plan now, but it won't kick in until after this adventure.  (On occasion an adventure might have enough downtime you could justify it, but the 3-day fuse on this one doesn't really allow for that.)
Papa Bear
GM, 6221 posts
Incertum est quo loco
te mors expectet;
Mon 6 Nov 2017
at 03:26
  • msg #463

Re: OOC7: The OOC Awakens

Yep, doing decking (as well as scouring Mexico City for awful monsters to use in the future. The whole Atzlan section seems so much more grounded now!!)
Caduceus
player, 307 posts
Mon 6 Nov 2017
at 05:25
  • msg #464

Re: OOC7: The OOC Awakens

Hey everyone, how's it going?  I wanted to let you guys know, after asking Papa Bear's permission, that I recently set up a Dungeon World game on this site and am looking for players.  I thought it would be great to give first dibs on RTJs to people I already know are great roleplayers and also might be interested.  If you haven't played Dungeon World before, that's alright.  It is really easy to learn, and a lot of fun to play.  All the resources you need are online too, so no purchases necessary.

If anyone does decide to submit an RTJ, just make sure you mention the character you play here and it will basically be an automatic acceptance.  Everyone here makes great posts, and that is the most important part, since Dungeon World focuses a lot on creating an exciting narrative.  I hope to see some of you there!  If you have any questions, feel free to ask.

Link: link to another game
Noruas
player, 552 posts
You want me to go where?
With whaaaaat?
Mon 6 Nov 2017
at 09:37
  • msg #465

Re: OOC7: The OOC Awakens

What's an RTJ?
Copperhead
player, 892 posts
Tread carefully
mother-fragger
Mon 6 Nov 2017
at 13:53
  • msg #466

Re: OOC7: The OOC Awakens

Request to Join :)
Caduceus
player, 308 posts
Mon 6 Nov 2017
at 17:21
  • msg #467

Re: OOC7: The OOC Awakens

Noruas:
What's an RTJ?

What Copperhead said. :)  Sorry about that.
Caduceus
player, 309 posts
Tue 7 Nov 2017
at 01:24
  • msg #468

Re: OOC7: The OOC Awakens

Would Caduceus need to stay in physical contact with the vehicle to keep the illusion up?
Copperhead
player, 894 posts
Tread carefully
mother-fragger
Tue 7 Nov 2017
at 03:00
  • msg #469

Re: OOC7: The OOC Awakens

Illusions, once established, can remain so long as you sustain them.  The trick is going to be the ward.  To cross the ward, you'd need to drop the spell - or defeat the ward, triggering any associated alarms.

It might be best to drop the illusion on the van and have a spirit conceal it (and conceal you and White Duck too - at least until you get up to the building).  I could come with, but I'm probably more useful on overwatch.  And Noruas is definitely more useful in the Matrix.

If things get hot & heavy, I can fire into whatever apartment you need with the aerial drone and/or take out the guardian drone.  Plus I can drive up to provide a quick get-away and can scan the apartments once you've got an idea of who's where.  (Noruas - you ought to be able to find the apartment number and presumably a map to tell us where we're going.  If things aren't too hot for you, that'd be useful.)

Feel free to take my sequencer and other stuff with you in case Noruas has a challenge with any of the doors and you want to try an alternative that's quieter than knocking it off its hinges or shooting it open :)
Caduceus
player, 310 posts
Tue 7 Nov 2017
at 15:49
  • msg #470

Re: OOC7: The OOC Awakens

Okay, I'll drop the illusion and conjure a spirit when we are about ready to leave.  Which is now.

One question first though.  Is it after dawn?  Because any spirits I conjure would disappear at dawn.  And that could be unfortunate if we were counting on it for concealment.
Caduceus
player, 312 posts
Wed 8 Nov 2017
at 19:36
  • msg #471

Re: OOC7: The OOC Awakens

Even if it isn't, it is still probably best to continue anyway.
Noruas
player, 554 posts
You want me to go where?
With whaaaaat?
Thu 9 Nov 2017
at 10:39
  • msg #472

Re: OOC7: The OOC Awakens

While I would love to explore each door one by one, I'd need to match a fake identity to the shadowrunner.  In the mean time, I'll try to look for a map.  But as to identifying which rooms belongs to our target is up to the boots on the ground.
Copperhead
player, 895 posts
Tread carefully
mother-fragger
Thu 9 Nov 2017
at 13:20
  • msg #473

Re: OOC7: The OOC Awakens

Fair enough.  I hadn't considered the fake identity aspect.  Though it's not clear how the boots on the ground can figure it out any better - we can't very well knock on or break down each door.  (LoneStar won't take too long to arrive in these parts, regardless of how big a disturbance we made elsewhere.)  Can you find anything from the historical video feeds?
Caduceus
player, 313 posts
Thu 9 Nov 2017
at 14:10
  • msg #474

Re: OOC7: The OOC Awakens

What other clues do we know about him?  Didn't he have a nice ride or something?
Noruas
player, 556 posts
You want me to go where?
With whaaaaat?
Fri 10 Nov 2017
at 05:06
  • msg #475

Re: OOC7: The OOC Awakens

I'll try and review the cameras, you guys see if you can follow any other leads.

BTW, I've only disabled the alarms and cameras.  Currently still working on the drones.
This message was last edited by the player at 05:07, Fri 10 Nov 2017.
Papa Bear
GM, 6225 posts
Incertum est quo loco
te mors expectet;
Mon 13 Nov 2017
at 20:03
  • msg #476

Re: OOC7: The OOC Awakens

You have quite a few hours still before dawn.

I don't have my books in front of me, but as memory serves, you were looking for Griffin the street sam.

There's not a crazy number of apartments, and given how empty the lot is, you can guess the number of inhabited apartments is even lower. If you have something to Search for, Caduceus may be able to call on a spirit for that, or White Duck can pull his investigative chops to look for clues, or you can pull whatever other tricks you care to.
Caduceus
player, 316 posts
Thu 16 Nov 2017
at 20:27
  • msg #477

Re: OOC7: The OOC Awakens

So, I thought of a genius plan yesterday.  Buckle your seat belts.

If our guy hasn't slotted the chip yet, we should trade him for it.  Trade what?  We offer to take out Cooperman for him, free his buddy Val from the creep Pengrave, and track down what happened to his other teammate Freya Goldenhair.  Done, done, and done!
Copperhead
player, 898 posts
Tread carefully
mother-fragger
Thu 16 Nov 2017
at 21:59
  • msg #478

Re: OOC7: The OOC Awakens

I think the odds that a street sam hasn't slotted a chip that promises to let them slice and dice better is about nil, but admit it'd be fun :>
Noruas
player, 558 posts
You want me to go where?
With whaaaaat?
Fri 17 Nov 2017
at 05:54
  • msg #479

Re: OOC7: The OOC Awakens

I agree.
Noruas
player, 559 posts
You want me to go where?
With whaaaaat?
Tue 21 Nov 2017
at 15:02
  • msg #480

Re: OOC7: The OOC Awakens

Uh, dude.  WD, you're supposed to be going with Caduceus, right?  I'm currently in the matrix, so how are you planning to step in with me?  (Take the red pill or the blue pill...)
White Duck
player, 425 posts
Kickyfooting specialist
Also quite handsome
Thu 23 Nov 2017
at 14:11
  • msg #481

Re: OOC7: The OOC Awakens

Sorry, brain fart. Keyed in the wrong name. Fixed now :)
Noruas
player, 560 posts
You want me to go where?
With whaaaaat?
Thu 23 Nov 2017
at 15:28
  • msg #482

Re: OOC7: The OOC Awakens

@WD: So you gonna match my pace now WD?  XD

You ok, dude?
This message was last edited by the player at 15:29, Thu 23 Nov 2017.
White Duck
player, 426 posts
Kickyfooting specialist
Also quite handsome
Fri 24 Nov 2017
at 22:25
  • msg #483

Re: OOC7: The OOC Awakens

Thanks for pointing that out Nouras. I'm fine, just been quite busy with work. New job and all. Had to post in that last edit from my phone and didn't notice the use of your PC name twice. Corrected.
Noruas
player, 561 posts
You want me to go where?
With whaaaaat?
Sat 25 Nov 2017
at 03:41
  • msg #484

Re: OOC7: The OOC Awakens

Good to know.  Congrats on your new job!
Noruas
player, 563 posts
You want me to go where?
With whaaaaat?
Sat 25 Nov 2017
at 03:44
  • msg #485

Re: OOC7: The OOC Awakens

PB, please check the 'Decking' thread.
Copperhead
player, 902 posts
Tread carefully
mother-fragger
Fri 1 Dec 2017
at 20:29
  • msg #486

Re: OOC7: The OOC Awakens

Friendly reminder to Papa and Noruas that I'm still looking for character sheets :>
Noruas
player, 566 posts
You want me to go where?
With whaaaaat?
Sat 2 Dec 2017
at 01:16
  • msg #487

Re: OOC7: The OOC Awakens

Ah, my bad.  Just finished my midterm exams.  I will get right on that...after I get some sleep.  ;)
Papa Bear
GM, 6233 posts
Incertum est quo loco
te mors expectet;
Mon 4 Dec 2017
at 12:56
  • msg #488

Re: OOC7: The OOC Awakens

I'm teleworking today, so I can probably get away with it!

I believe you said you're most in need of a full mage or an adept, correct?
Copperhead
player, 903 posts
Tread carefully
mother-fragger
Mon 4 Dec 2017
at 14:04
  • msg #489

Re: OOC7: The OOC Awakens

Right now you've got a non-combat mage and a physical adept and will be getting a sniper.  So a combat mage or street sam probably makes the most sense.
Papa Bear
GM, 6235 posts
Incertum est quo loco
te mors expectet;
Wed 6 Dec 2017
at 19:07
  • msg #490

Re: OOC7: The OOC Awakens

Nice, I'll probably go street sam then. I usually prefer tech over magic.

I'll put it on my to-do list for my next telework day.
Copperhead
player, 904 posts
Tread carefully
mother-fragger
Wed 6 Dec 2017
at 21:32
  • msg #491

Re: OOC7: The OOC Awakens

Great.  Noruas, need something from you too :)
Noruas
player, 567 posts
You want me to go where?
With whaaaaat?
Thu 7 Dec 2017
at 00:54
  • msg #492

Re: OOC7: The OOC Awakens

One adept sniper coming up....soonish.  I'll get it readyby some time next week.  I just need to figure out how I'm gonna write the background story...
White Duck
player, 429 posts
Kickyfooting specialist
Also quite handsome
Fri 8 Dec 2017
at 02:13
  • msg #493

Re: OOC7: The OOC Awakens

Based on what Bear and Nouras build, do you mind if I retool my character a bit after this adventure? I'd like to be able to at least tweak his adept powers after buying the new points.
Copperhead
player, 905 posts
Tread carefully
mother-fragger
Fri 8 Dec 2017
at 04:48
  • msg #494

Re: OOC7: The OOC Awakens

Fine by me.
Noruas
player, 568 posts
You want me to go where?
With whaaaaat?
Fri 8 Dec 2017
at 13:18
  • msg #495

Re: OOC7: The OOC Awakens

Copperhead, I'm gonna need a little help with my character.
Copperhead
player, 906 posts
Tread carefully
mother-fragger
Fri 8 Dec 2017
at 22:24
  • msg #496

Re: OOC7: The OOC Awakens

No problem.
White Duck
player, 430 posts
Kickyfooting specialist
Also quite handsome
Wed 13 Dec 2017
at 02:37
  • msg #497

Re: OOC7: The OOC Awakens

So, boss, do I need to roll anything for having Duck extend his hearing around the area?
Noruas
player, 569 posts
You want me to go where?
With whaaaaat?
Wed 13 Dec 2017
at 06:03
  • msg #498

Re: OOC7: The OOC Awakens

I'm guessing a perception check?  Which might involve intelligence and quickness or something...right? (Don't mind me, I'm just trying to get familiar with the game processes.)
White Duck
player, 431 posts
Kickyfooting specialist
Also quite handsome
Wed 13 Dec 2017
at 17:24
  • msg #499

Re: OOC7: The OOC Awakens

Speaking of processes, if anyone wants build assistance, I'd be happy to help.
Papa Bear
GM, 6237 posts
Incertum est quo loco
te mors expectet;
Wed 20 Dec 2017
at 19:21
  • msg #500

Re: OOC7: The OOC Awakens

White Duck:
So, boss, do I need to roll anything for having Duck extend his hearing around the area?


Can you clarify? Enhanced hearing should always be on.
White Duck
player, 432 posts
Kickyfooting specialist
Also quite handsome
Wed 20 Dec 2017
at 19:45
  • msg #501

Re: OOC7: The OOC Awakens

IT is, but sepect wound fltration needs to be actively used iirc.
Noruas
player, 570 posts
You want me to go where?
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Sun 24 Dec 2017
at 23:31
  • msg #502

Re: OOC7: The OOC Awakens

Happy holidays to everyone!
White Duck
player, 433 posts
Kickyfooting specialist
Also quite handsome
Sun 24 Dec 2017
at 23:45
  • msg #503

Re: OOC7: The OOC Awakens

Hizzah! You too!
Caduceus
player, 323 posts
Sun 24 Dec 2017
at 23:49
  • msg #504

Re: OOC7: The OOC Awakens

Ditto.  Happy Holidays!
Copperhead
player, 908 posts
Tread carefully
mother-fragger
Mon 25 Dec 2017
at 00:41
  • msg #505

Re: OOC7: The OOC Awakens

Have a very merry everyone.

WD, are you going to respond to that opening door?
White Duck
player, 434 posts
Kickyfooting specialist
Also quite handsome
Mon 25 Dec 2017
at 13:48
  • msg #506

Re: OOC7: The OOC Awakens

I thought it clicked shut?
Copperhead
player, 909 posts
Tread carefully
mother-fragger
Mon 25 Dec 2017
at 18:58
  • msg #507

Re: OOC7: The OOC Awakens

Papa said it clicked.  Unless someone decided to randomly lock their door, my presumption is that someone's about to step into the hall.
White Duck
player, 436 posts
Kickyfooting specialist
Also quite handsome
Wed 27 Dec 2017
at 18:52
  • msg #508

Re: OOC7: The OOC Awakens

Can I attempt to throw the grenades back in?
Copperhead
player, 911 posts
Tread carefully
mother-fragger
Sun 31 Dec 2017
at 05:50
  • msg #509

Re: OOC7: The OOC Awakens

No worries about the briefcase.  From the sounds of things, he's making a run for it.  If he leaps out the window, I'm better off in the aerial drone.  And he's going to find it's going to be a very short run...
Copperhead
player, 912 posts
Tread carefully
mother-fragger
Sun 31 Dec 2017
at 05:51
  • msg #510

Re: OOC7: The OOC Awakens

Oh, and just a note that I'm still waiting on character sheets :)

Happy New Year everyone...
Copperhead
player, 913 posts
Tread carefully
mother-fragger
Sun 7 Jan 2018
at 04:01
  • msg #511

Re: OOC7: The OOC Awakens

Just a poke to nudge things along...
Noruas
player, 571 posts
You want me to go where?
With whaaaaat?
Sun 7 Jan 2018
at 06:46
  • msg #512

Re: OOC7: The OOC Awakens

Sorry for the delays Copperhead, currently in the middle of final exams time...
Copperhead
player, 914 posts
Tread carefully
mother-fragger
Sun 7 Jan 2018
at 16:35
  • msg #513

Re: OOC7: The OOC Awakens

Ah, that "Most Wonderful Time of the Year"...

Best of luck :)
Papa Bear
GM, 6241 posts
Incertum est quo loco
te mors expectet;
Mon 8 Jan 2018
at 19:14
  • msg #514

Re: OOC7: The OOC Awakens

I was also hoping to get a WD post before moving on... But I will be moving on soon regardless.
White Duck
player, 438 posts
Kickyfooting specialist
Also quite handsome
Tue 9 Jan 2018
at 01:32
  • msg #515

Re: OOC7: The OOC Awakens

Roger that boss!

Tossing another extra fancy one in now.
White Duck
player, 441 posts
Kickyfooting specialist
Also quite handsome
Wed 10 Jan 2018
at 15:50
  • msg #516

Re: OOC7: The OOC Awakens

Just realized I dropped 6 points into climbing. Handy, that.
Copperhead
player, 916 posts
Tread carefully
mother-fragger
Wed 10 Jan 2018
at 17:01
  • msg #517

Re: OOC7: The OOC Awakens

I'm picturing an involuntary levitate on our subject as Copperhead pounds him with stun rounds.  That'd really suck... :>
Papa Bear
GM, 6244 posts
Incertum est quo loco
te mors expectet;
Tue 23 Jan 2018
at 18:59
  • msg #518

Re: OOC7: The OOC Awakens

In reply to White Duck (msg # 516):

I can assure you, I did realize that!!

re: Copperhead--and yes, that would suck.
Copperhead
player, 921 posts
Tread carefully
mother-fragger
Tue 6 Feb 2018
at 18:12
  • msg #519

Re: OOC7: The OOC Awakens

I think we're waiting on a post from White Duck to indicate whether the two of you are vacating the building as recommended or whether you plan to check out the apartment or do anything else first...
Caduceus
player, 331 posts
Tue 6 Feb 2018
at 18:34
  • msg #520

Re: OOC7: The OOC Awakens

The intent of his last post seems to go back to the vehicle, and Caduceus wasn't going to stick around without him.  So yeah, as long as nothing stops them, I think it is safe to say we went back to the vehicle.

I was curious about what that box Caduceus saw in the closet might contain, but they probably don't have the time to check it out now that there is a dead body outside.  So long as it isn't copies of the chips we should be alright.
Copperhead
player, 922 posts
Tread carefully
mother-fragger
Tue 6 Feb 2018
at 18:57
  • msg #521

Re: OOC7: The OOC Awakens

Copies of the chips wouldn't likely resonate in the astral like that.

If everyone's coming back to the van, then I'll just wait on Papa to say that everyone arrived safely without triggering the drone or anything and that Noruas was able to jack out, then we can head elsewhere and plan the transfer.
Copperhead
player, 924 posts
Tread carefully
mother-fragger
Mon 12 Feb 2018
at 23:24
  • msg #522

Re: OOC7: The OOC Awakens

Should I take silence as consent?  Even so, it'd be best if White Duck made the call - though we could do that once we're already positioned at the club.
Caduceus
player, 333 posts
Tue 13 Feb 2018
at 00:52
  • msg #523

Re: OOC7: The OOC Awakens

Yeah, sounds good to me.  If we get there ahead of time Caduceus can get some spirits situated to help if need be.  Both inside and out.
Papa Bear
GM, 6250 posts
Incertum est quo loco
te mors expectet;
Tue 13 Feb 2018
at 20:33
  • msg #524

Re: OOC7: The OOC Awakens

I don't think we need to overthink this too much.
Caduceus
player, 334 posts
Tue 13 Feb 2018
at 20:42
  • msg #525

Re: OOC7: The OOC Awakens

I would be fine with just saying "we took appropriate precautions" if it isn't going to matter much.
Copperhead
player, 925 posts
Tread carefully
mother-fragger
Tue 13 Feb 2018
at 20:46
  • msg #526

Re: OOC7: The OOC Awakens

But, but...  Shadowrun is my favorite game for overthinking :)
Papa Bear
GM, 6252 posts
Incertum est quo loco
te mors expectet;
Fri 16 Feb 2018
at 16:56
  • msg #527

Re: OOC7: The OOC Awakens

Copperhead:
But, but...  Shadowrun is my favorite game for overthinking :)


It's true :P
Copperhead
player, 927 posts
Tread carefully
mother-fragger
Thu 22 Feb 2018
at 16:42
  • msg #528

Re: OOC7: The OOC Awakens

Noruas, just a note that I still need a new character sheet from you.  I expect we're going to be shifting to the new game relatively soon.
Noruas
player, 574 posts
You want me to go where?
With whaaaaat?
Mon 26 Feb 2018
at 02:26
  • msg #529

Re: OOC7: The OOC Awakens

Ok.  I'll pm my character sheet to you.
Copperhead
player, 928 posts
Tread carefully
mother-fragger
Wed 7 Mar 2018
at 16:13
  • msg #530

Re: OOC7: The OOC Awakens

Papa, I think we're waiting on you...
Papa Bear
GM, 6254 posts
Incertum est quo loco
te mors expectet;
Thu 8 Mar 2018
at 02:57
  • msg #531

Re: OOC7: The OOC Awakens

I know, I know. (Three times I've said "I'll post at lunch" and three times I haven't had lunch :( )
Copperhead
player, 929 posts
Tread carefully
mother-fragger
Thu 8 Mar 2018
at 03:59
  • msg #532

Re: OOC7: The OOC Awakens

Oooh.  That doesn't sound like a fun week...
Copperhead
player, 930 posts
Tread carefully
mother-fragger
Thu 8 Mar 2018
at 04:13
  • msg #533

Re: OOC7: The OOC Awakens

Thanks Papa!  You've been satisfying my role-playing fix for almost 11 year now.  I much appreciate all the time, effort and color you've put into your games.

I've got Papa's new character and Noruas's is about 90% complete.  (Noruas - you can use the cash from today for your new character - so you might now be able to afford something more than a cardboard box to live in :>)

I'm thinking we should allow a couple of weeks RL to role-play the end of the run, describe what the characters are doing with Karma and downtime, explain where/how Copperhead disappears and the new characters arrive and perhaps have a couple of color posts introducing the newbies.  Good color posts may be worth a small amount of karma so if you're just 1-2 points away from that upgrade you're dying for, make them a good read :)

We can plan to kick off the new game sometime around the week of the 19th.  Does that work for everyone?
Caduceus
player, 337 posts
Thu 8 Mar 2018
at 15:23
  • msg #534

Re: OOC7: The OOC Awakens

Papa Bear:
The team receives $124,000 per chip, minus your $8,000 advance. That brings each character up by $91k (or $93k if you didn't accept the initial advance).

If you would like to add contacts, you may do so, but you also have to take the enemies with this one.
Contacts would be Roxanne (Johnson), Teehee (decker), Val (rigger), and Freya (mage). Enemy is Hollywood Simsense Entertainment and Booker Pengrave.

Anyone know if we took the advance?  (Or more importantly, if I added the money to my character sheet if we did? :-P )

For the contacts, do we each decide if we want to add them, or would we decide as a group?  Also, do we know their Connection and Loyalty numbers?
Papa Bear
GM, 6256 posts
Incertum est quo loco
te mors expectet;
Thu 8 Mar 2018
at 18:05
  • msg #535

Re: OOC7: The OOC Awakens

Thanks all :) It's been a busy few weeks. A few major migrations this month, which worked well as my whole family is out of town. It's sad for me, leaning back on the gaming aspect (not just here) but I'm glad Copperhead is jumping in to ensure it doesn't disappear altogether.

I looked back through and I didn't see anyone spend anything. I faintly remember a few minor bribes, but nothing significant.
Caduceus
player, 338 posts
Thu 8 Mar 2018
at 20:09
  • msg #536

Re: OOC7: The OOC Awakens

So, I was thinking about getting a couple of cheap Sustaining Foci.  One for Clarivoyance (to see around corners/behind me) and one for Levitation (flying!).  Anyone have any thoughts on that?  Or better suggestions?
Noruas
player, 575 posts
You want me to go where?
With whaaaaat?
Fri 9 Mar 2018
at 05:19
  • msg #537

Re: OOC7: The OOC Awakens

@Papa Bear: Thank you very much for providing us a place to relax over the years!  I know you had your hands full with me playing on and off for so long.  Good to know you'll be joining us on the playing field now!

@Copperhead: Thanks.  Glad to know I can afford to live in more than just a coffin motel now!!! ;)  19th sounds good.

@Caduceus: Why not invest in a 'Move object' spell for another of your sustaining foci?  If I'm not mistaken, Levitation can only keep you in one spot, but if you combine it with a spell that can move objects, you should be able to fly, glide, or move longer distances in the air.

@Anyone: Does anyone know where I can find information on lifestyles?  Or to be more exact, housing for my new character?  I can't seem to remember which book had that information...
Copperhead
player, 931 posts
Tread carefully
mother-fragger
Fri 9 Mar 2018
at 06:00
  • msg #538

Re: OOC7: The OOC Awakens

With your old character sheet, a coffin hotel was way out of your league ;)

You can move levitating things - just slowly (2m/s * successes).  There isn't a "move object"

Street - 0: Literally living on the street; few or no expenses; eating out of the trash.
Squatter - 100: One step up from the street; a jury-rigged shelter, abandoned building or the like.
Low - 1k: An apartment, but nothing to brag about. Just the character and the masses.
Middle - 5k: Nice house or condo, maybe even real food.
High - 1k: A high-rise luxury flat, building security and good food on demand.
Luxury - 100k: Imagine it, chummer, just imagine it.

Costs are per-month.  (So everyone should knock the next month's rent off their paycheque from the last run)

You can purchase more than one lifestyle if you want to have both a regular living establishment and one or more hidey-holes, bachelor pads, etc.  There's rules for creating a custom lifestyle, but you'll have to buy the appropriate book for those.

Note that healing is pretty much impossible with anything less than a Low lifestyle and from more serious stuff, you need a better lifestyle than that.

(Papa - ya wanna add that to the RULES thread? :>)
Caduceus
player, 339 posts
Mon 12 Mar 2018
at 18:45
  • msg #539

Re: OOC7: The OOC Awakens

I added the $93,000 to my sheet, minus the $5,100 for rent.  So he has a little over 89,000 with the cash he already had.  I added the new contacts to my sheet as well (and enemies), but I still need the loyalty and connectivity numbers for those.

I am currently trying to decide which skills and spells to spend my karma on.  I am open to suggestions.  I am especially interested in ideas that would result in less danger from drain and improve his ability to conjure spirits.  Is there a better idea than the specializations Conjuring(Summoning) and Sorcery(Spellcasting)?  Are there any specific spells that people would like to see Caduceus gaining/improving?  Which niches are going to be filled with Noruas and Papa Bear's new characters?
White Duck
player, 447 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Mar 2018
at 00:08
  • msg #540

Re: OOC7: The OOC Awakens

Cad and duck make a good duo. Does he have a solid meedicine skills? Also, whatever spells you can add that’d bolster their ability to go undetected would help.
Copperhead
NPC, 932 posts
Tread carefully
mother-fragger
Tue 13 Mar 2018
at 01:45
  • msg #541

Re: OOC7: The OOC Awakens

Papa is going street Sam.

Noruas was going Phys adept/gunman

Caduceus has enough cash he could possibly do a focus or two
Noruas
player, 576 posts
You want me to go where?
With whaaaaat?
Tue 13 Mar 2018
at 11:31
  • msg #542

Re: OOC7: The OOC Awakens

I'm still going Phys Adept/Gunman, but I was wondering if we needed a medic on the team?

That, or a 'door-making' specialist *cough*demolitionist*cough*...

Or if there's anything else that we might need that I could cover, I'll try to fill that role as well...
Copperhead
NPC, 933 posts
Tread carefully
mother-fragger
Tue 13 Mar 2018
at 12:21
  • msg #543

Re: OOC7: The OOC Awakens

With no rigger anymore, consider driving skills and /or a vehicle
White Duck
player, 448 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Mar 2018
at 18:18
  • msg #544

Re: OOC7: The OOC Awakens

Demolitionist skills and driving could both be useful.
White Duck
player, 450 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Mar 2018
at 18:35
  • msg #545

Re: OOC7: The OOC Awakens

So, boss, with 91K on hand I'd like to make a few purchases. Namely Milspec grade body armor or security armor. I forget, and maybe this changes under your guidance, but is cannon companion material allowed?

Additionally, I'd like to look into getting a ruthenium polymer cloak made, but, well, same question applies.
Noruas
player, 577 posts
You want me to go where?
With whaaaaat?
Tue 13 Mar 2018
at 22:53
  • msg #546

Re: OOC7: The OOC Awakens

Demolitions?  Ok.

Driving/piloting?  I would love to, but seeing as to how I lack the funds for a vehicle large enough to carry all of us, I'm not sure how to respond to the masses demand.  Anybody got any ideas as to how we solve this problem?  (I haven't met your characters yet IC.  So I doubt we can pool resources just yet...)
Copperhead
NPC, 935 posts
Tread carefully
mother-fragger
Tue 13 Mar 2018
at 23:37
  • msg #547

Re: OOC7: The OOC Awakens

Security armor is available as follows:
Light (6/4) availability 12 (10 days) weight 9+Body and street price of 15k
Medium (6/5) availability 14 (10 days) weight 11+Body and street price is 22.5k
Heavy (7/5) availability 16 (14 days) weight 13+body and street price is 36k
Helmet (+1/+2) availability 12 (14 days) and street price is $500k

You're free to work your contacts to see what's available.

Milspec armor starts at availability of 18/1 month and street price of $75k.  You can roll to see if anyone can find it for you (if they bother to stop laughing).  However, in the unlikely event you're successful, expect it to come with "complications" - both in terms of where it comes from as well as the reaction you face when anyone sees you in it. :)


In terms of vehicles, a Ford Americar is only $20k (unmodified).  No trolls, so everyone'd fit, though Papa's new character might not be super-comfy.  Pretty sure that's within everyone's price-ranges right now.

Ruthenium polymer is $20k/m2 and another $10k per scanner.  But that's in 2061.  We're about 2052 in the timeline.  It's possible Ruthenium fiber exists in some lab somewhere, but it'd be incredibly expensive and probably not yet super-effective (and might be vulnerable to water or dirt, etc.)

I'd say some stuff from canon companion is ok, but where it reflects additional stuff that makes sense to be available in 2052.  So yes to some of the guns, but no to Smartlink II, for example.


I guess I need to take on a GM name.  Happy to hear suggestions about what it should be :)
White Duck
player, 451 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 00:56
  • msg #548

Re: OOC7: The OOC Awakens

How about Deus Ex Machina?
White Duck
player, 452 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 00:56
  • msg #549

Re: OOC7: The OOC Awakens

Also, for the sec armor, what if I took out a small sidequest for it to source it?
Copperhead
NPC, 936 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 06:04
  • msg #550

Re: OOC7: The OOC Awakens

For light security armor, possibly.  But not sure about doing that before your next run.  (Doubt you'd be able to use it for that anyhow.)
White Duck
player, 453 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 15:06
  • msg #551

Re: OOC7: The OOC Awakens

Yeah during DC we had quite a few moments where it would have come in handy. The group itself has plenty of grenades, right?
Copperhead
NPC, 937 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 15:42
  • msg #552

Re: OOC7: The OOC Awakens

I didn't say it wouldn't come in handy.  I said I doubted you'd be able to use it :)
White Duck
player, 454 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 17:23
  • msg #553

Re: OOC7: The OOC Awakens

I see. What's our next AP? We finally getting around to doing Harlequin, or are you doing your own thing?
Copperhead
NPC, 938 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 18:48
  • msg #554

Re: OOC7: The OOC Awakens

Playing one from a book, but thought it might be more interesting if you didn't know in advance.  Papa had played Harlequin before so wasn't sure it made sense to do that one.

Our last team did end up with security armor (not military armor), but that was because we ended up taking out a crew of corp special ops.

We can perhaps explore a side run to run in parallel with the next one.  And you certainly can roll to see if you can acquire it the old fashioned way.  A 12 or even a 14 isn't totally out of reach for someone with a decent charisma like you.  And if you (or someone else in the party) has the right contact, you might even be able to knock the target number down a point or two.

I'm happy with Deus Ex.  Anyone object?
White Duck
player, 456 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Mar 2018
at 18:51
  • msg #555

Re: OOC7: The OOC Awakens

Hrmm, for security armor, I'd contact Duck's Brother-in-law Seamus Wong. He might be able to find something decommissioned or surplus.
Caduceus
player, 340 posts
Wed 14 Mar 2018
at 19:07
  • msg #556

Re: OOC7: The OOC Awakens

White Duck:
Cad and duck make a good duo. Does he have a solid meedicine skills? Also, whatever spells you can add that’d bolster their ability to go undetected would help.

His healing skills exist, but aren't spectacular.  Since I have posted them in the past, I'll add all his spells below for everyone to see.


Mindlink - 2
Mind Probe - 6
Clairvoyance - 3

Healthy Glow – 2 (Exclusive, lowered cost)
Heal – 6
Stabilize – 4 (Exclusive, lowered cost)
Resist Pain - 2 (Exclusive, lowered cost)
Antidote - 2 (Exclusive, lowered cost)
Cure Disease - 2 (Exclusive, lowered cost)

Physical Mask – 6
Trid Phantasm – 6 (Exclusive, lowered force)
Stealth - 4

Influence – 6 (Exclusive, lowered force)
Levitate – 4
Magic Fingers – 2

Noruas:
Demolitions?  Ok.

Driving/piloting?  I would love to, but seeing as to how I lack the funds for a vehicle large enough to carry all of us, I'm not sure how to respond to the masses demand.  Anybody got any ideas as to how we solve this problem?  (I haven't met your characters yet IC.  So I doubt we can pool resources just yet...)

Caduceus has a Harley-Davidson Scorpion the team can utilize.



Caduceus has 17 karma and 89,410 nuyen to spend.  I think I will give him Conjuring(Summoning) 7 for seven karma so that he is better at getting spiritual help.  I think I'll also buy a force 3 sustaining focus and two force 1 foci.  The 3 for Levitate, and the 1s for Clarivoyance and Magic Fingers.  Those all seem like spells it would be handy to have active on himself full-time.  That will tie up 75,000 bucks and 5 karma.  I don't have my heart set on the magic fingers foci though, since it would have a strength and quickness of 1.  And a force 3 focus is illegal, so it might be wise to reshuffle my spending a bit here.  Anyone have any clever ideas for how else to allocate force distribution/funds/spell choices?

That leaves 5 karma left for new spells and 14,410 nuyen for new toys.  Caduceus gets bonuses to Health, Detection, and Illusion spells.  And a penalty to casting during combat.  Maybe Detect Life or Detect Magic?  I do want to buy a roll of duct tape and a pocket knife too.
Copperhead
NPC, 940 posts
Tread carefully
mother-fragger
Wed 14 Mar 2018
at 23:01
  • msg #557

Re: OOC7: The OOC Awakens

Note that you'll be paying street price for foci unless you have a suitable id and a license.  (And will be paying street for anything illegal regardless)

Keep in mind that sustained spells leave you vulnerable to astral attack and also prevent you from going through wards.  Something else to keep in mind is the option of initiation - a boost to your magic helps quite a few things...  (While initiation isn't part of the base book, I'm happy with individual initiation and could be open to initiation groups as it adds more toys to use to make character lives 'interesting' :>)
White Duck
player, 457 posts
Kickyfooting specialist
Also quite handsome
Thu 15 Mar 2018
at 00:36
  • msg #558

Re: OOC7: The OOC Awakens

Well, tbt I did buy an adept power point prior to realizing we could just initiate.
Copperhead
NPC, 941 posts
Tread carefully
mother-fragger
Thu 15 Mar 2018
at 02:27
  • msg #559

Re: OOC7: The OOC Awakens

tbt?  Was that before this run?  If so, I'd say the cost stays as it was.  If it was after this run, I'll allow switching.
White Duck
player, 458 posts
Kickyfooting specialist
Also quite handsome
Thu 15 Mar 2018
at 03:31
  • msg #560

Re: OOC7: The OOC Awakens

Meant to type tbh, but it’s post-run.
Caduceus
player, 342 posts
Thu 15 Mar 2018
at 17:31
  • msg #561

Re: OOC7: The OOC Awakens

Copperhead:
Note that you'll be paying street price for foci unless you have a suitable id and a license.  (And will be paying street for anything illegal regardless)

Keep in mind that sustained spells leave you vulnerable to astral attack and also prevent you from going through wards.  Something else to keep in mind is the option of initiation - a boost to your magic helps quite a few things...  (While initiation isn't part of the base book, I'm happy with individual initiation and could be open to initiation groups as it adds more toys to use to make character lives 'interesting' :>)

Maybe I'll just buy a Force 2 and Force 1 sustaining focus then.  Then they will both be legal foci.  I should be able to negotiate down to a price I can afford even if I need to buy street price.  I have a good 3/3 shaman contact, Negotiation(Bargain) 5, Etiquette 5, and Intelligence 6.  All things that help to get good deals if I am reading the handbook correctly.  On that note, if anyone needs anything, I might have a useful contact I could reach out to.

Could you explain what Initiation is?  I am not familiar with it.  Or is there a good place for me to read about it?
White Duck
player, 459 posts
Kickyfooting specialist
Also quite handsome
Thu 15 Mar 2018
at 21:31
  • msg #562

Re: OOC7: The OOC Awakens

MITS page 58

Karma cost is 5 plus Desired Initiation Grade x3.

If you and I manage to find an initiation group, Cad, we'll only be at 5 plus desired Grade x2.

Question for CH- Can we find one or form one and initiate together? I'm down for an Ordeal. Been saving all my karma and want to get a couple of grades in if I can.
White Duck
player, 460 posts
Kickyfooting specialist
Also quite handsome
Thu 15 Mar 2018
at 21:46
  • msg #563

Re: OOC7: The OOC Awakens

Heck, looking into it, I can most certainly create one with just you and I. We can undergo an ordeal and everything, pay the 3 karma costs, etc. I wanna say we'd just have to pick strictures. Fraternity would be a good one.
Copperhead
NPC, 942 posts
Tread carefully
mother-fragger
Fri 16 Mar 2018
at 04:04
  • msg #564

Re: OOC7: The OOC Awakens

One level at a time :)

We can perhaps look at an ordeal next time, but the notion of initiation is pretty new and I'd rather scare the bejesus out of you with the metaplanes the next time around... ;)
White Duck
player, 462 posts
Kickyfooting specialist
Also quite handsome
Fri 16 Mar 2018
at 04:14
  • msg #565

Re: OOC7: The OOC Awakens

I was a tually thinking of going with the meditation ordeal
Caduceus
player, 345 posts
Mon 19 Mar 2018
at 21:04
  • msg #566

Re: OOC7: The OOC Awakens

I looked into Initiation a bit more and it looked like it could be fun to start up a group.  Caduceus would probably ace the meditation ordeal if we went that direction.  It might be difficult to start our own group with just two (or three if Noruas's character joins too), but it would still be fun to make the attempt.

Regardless, I think Caduceus will still attempt to get a Force 2 Sustaining focus from his shaman contact.  We still use street value for foci that are a legal Force level?  Should we roleplay out the exchange?  I can send you the info I have written up for all Caduceus's contacts if you would like, Copperhead/DeusEx.
DeusEx
GM, 2 posts
Dragons, corps, big guns
What's not to like?
Mon 19 Mar 2018
at 21:43
  • msg #567

Re: OOC7: The OOC Awakens

If it's legal, no reason to pay street price unless you want it "off the books".  Artifacts purchased legitimately will be registered to you and may in some ways be traceable with you.  Same sort of thing as buying a gun through a store vs. a street-corner.
Caduceus
player, 346 posts
Mon 19 Mar 2018
at 21:47
  • msg #568

Re: OOC7: The OOC Awakens

In that case, yeah, I would probably rather have it off the books.
DeusEx
GM, 3 posts
Dragons, corps, big guns
What's not to like?
Thu 22 Mar 2018
at 17:19
  • msg #569

Re: OOC7: The OOC Awakens

Here are the ratings for anyone who's taking contacts from the past run (Papa, holler if you disagree)

5/1 Roxanne (Johnson)
1/3 Teehee (decker)
3/3 Val (rigger)
3/3 Freya (mage)
3/3 Hendrix (decker)

Is anyone doing anything interesting between now and the next run?  New characters want to make an IC color-post or two so we get a sense of who they are?  Do you guys want to meet/know each other ahead of time or will you be thrown together by your fixer at the kick-off for the next run?  Koby, you can fill in your description.  What's everyone doing with their money/karma/downtime?

If you guys just want me to kick off the next run now, I can, but I figured you might want a bit of R&R first...
White Duck
player, 463 posts
Kickyfooting specialist
Also quite handsome
Thu 22 Mar 2018
at 20:03
  • msg #570

Re: OOC7: The OOC Awakens

I'd like to form the magical group with Cadeuces and initiate, thank ya. Would be happy to pay karma costs with your approval.
Caduceus
player, 347 posts
Thu 22 Mar 2018
at 20:15
  • msg #571

Re: OOC7: The OOC Awakens

Same.
DeusEx
GM, 4 posts
Dragons, corps, big guns
What's not to like?
Fri 23 Mar 2018
at 00:14
  • msg #572

Re: OOC7: The OOC Awakens

Ok.  Is Koby going to participate in it too?
DeusEx
GM, 5 posts
Dragons, corps, big guns
What's not to like?
Fri 23 Mar 2018
at 03:14
  • msg #573

Re: OOC7: The OOC Awakens

(If so, you could set it up as Koby was looking for participants and that was your introduction to each other.)
White Duck
player, 464 posts
Kickyfooting specialist
Also quite handsome
Fri 23 Mar 2018
at 03:46
  • msg #574

Re: OOC7: The OOC Awakens

You mean us looking for participants and finding koby?
DeusEx
GM, 6 posts
Dragons, corps, big guns
What's not to like?
Fri 23 Mar 2018
at 14:10
  • msg #575

Re: OOC7: The OOC Awakens

Or vice-versa.  Initiation is a brand-new thing.  So perhaps Koby's interest is what twigs you to the knowledge it's even a possibility.
Caduceus
player, 348 posts
Fri 23 Mar 2018
at 20:40
  • msg #576

Re: OOC7: The OOC Awakens

I don't really know anything about Koby yet, but the way I was envisioning it was that White Duck and Caduceus decided to try and initiate a magical group and tried to think of other people who they would feel comfortable asking to join.  Then perhaps one (or both) of them knew Koby from a different run and asked him to join up too.

That is, if Noruas/Koby is even interested.  That is the first thing we should find out.
DeusEx
GM, 7 posts
Dragons, corps, big guns
What's not to like?
Fri 23 Mar 2018
at 21:48
  • msg #577

Re: OOC7: The OOC Awakens

Indeed.

You guys will also have to decide on what strictures you're going to take on.  Because you're dealing with both physical adepts and shamanic traditions, your base TN is 14 and you're rolling either 2 dice or 3 dice (depending on whether Koby is in or out).  You can roll an extra die for every 3 karma the group of you choose to put in.  (Everyone has to put in 3 each to participate at all).  You can drop the TN by 1 for each stricture and 1 for each month of dedicated work.  You've got ~3 months between the end of the previous run and the start of the next one.  You can use that time for both group formation and for the initiation itself.
Caduceus
player, 350 posts
Fri 23 Mar 2018
at 22:06
  • msg #578

Re: OOC7: The OOC Awakens

In my opinion, I would say Fraternity and Secrecy seem like good Strictures to pick.  Exclusive Membership and Material Link might also be alright.  Thoughts?
White Duck
player, 465 posts
Kickyfooting specialist
Also quite handsome
Fri 23 Mar 2018
at 22:40
  • msg #579

Re: OOC7: The OOC Awakens

Can Julia, my talismonger roommate be involved in some way? Perhaps it was her idea.
DeusEx
GM, 8 posts
Dragons, corps, big guns
What's not to like?
Fri 23 Mar 2018
at 23:14
  • msg #580

Re: OOC7: The OOC Awakens

That would be a logical way for it to come about - particularly given that initiation is a pretty new thing.  Perhaps Julia knows Koby too?
White Duck
player, 466 posts
Kickyfooting specialist
Also quite handsome
Fri 23 Mar 2018
at 23:33
  • msg #581

Re: OOC7: The OOC Awakens

I'd be happy to share the contact.

Anyway, by the way I'm reading it, we gain an initiation level by succeeding in the oaths for establishing it.

Cad: I like Fraternity, but the Oath itself also counts as a stricture. I suppose starting a magical group is its own thing.
DeusEx
GM, 9 posts
Dragons, corps, big guns
What's not to like?
Fri 23 Mar 2018
at 23:48
  • msg #582

Re: OOC7: The OOC Awakens

The Oath can count as your ordeal.  (Keep in mind that if you ever violate your oaths, it can cost you a magic point...)
Koby
player, 1 post
Sat 24 Mar 2018
at 15:52
  • msg #583

Re: OOC7: The OOC Awakens

Hm....I believe I have no clue as to path of the initiation.

On another note, Noruas is Koby's contact.  So perhaps we meet through him hearing that you guys want to try this initiation thing?
Caduceus
player, 351 posts
Sat 24 Mar 2018
at 16:14
  • msg #584

Re: OOC7: The OOC Awakens

That works for me!
Caduceus
player, 353 posts
Tue 27 Mar 2018
at 18:03
  • msg #585

Re: OOC7: The OOC Awakens

I just want to make sure I have all of the initiation information correct here.  The base cost of or Initiation is 6 (5 + desired grade of 1).  And we are doing a group initiation with an ordeal, so we multiply that total by 1.5 for a total of 9.  So it will cost us each 9 karma minimum to initiate.  Then we also have to pay an additional 3 karma to join the group that we are forming.  For a total of 12 karma minimum.

Then we have to spend a month trying to establish a group.  After the month is up, we attempt to initiate by rolling dice vs a target number.  The target number is 12, +2 for each type of awakened member we accept (mage, shaman, adept), -1 for each stricture we have, and -1 for each month of dedicated work by all members.  (And -2 for any members already initiated in a magical group, but I don't think we will have any of those.)

The number of dice we roll is equal to the number of group members we have, + any extra dice we buy for 3 karma each.  We can try this once a month.

So after a month of dedicated work with Caduceus, White Duck, Koby, Julia, and her three other people, we would be rolling 7 dice (plus any extras for 3 karma each) against a target number of 13 minus our strictures. (12, +2 for shamans and adepts, -1 for a month of work)

Was that correct?

Alternatively, I believe Caduceus has enough karma that he could try self initiation with the meditation ordeal.  Then you guys could have a pure adept group, which would make your target number 11 minus strictures, and with 6 dice to roll.  Would that be better?  I'm not too sure how anxious Caduceus would be to join a group with mostly people he doesn't know very well anyway.
Koby
player, 2 posts
Wed 28 Mar 2018
at 01:50
  • msg #586

Re: OOC7: The OOC Awakens

Wow, so it costs 12 karma just to initiate?  Does everyone have enough to join?
White Duck
player, 468 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Mar 2018
at 02:09
  • msg #587

Re: OOC7: The OOC Awakens

Sittin on 28 or 29 here. Shame DX won’t let me initiate up to second, lol.
That said, I’m going to run with duckie as long as he survives.
Also, man I’m glad I randomly found you guys. This whole group is great and I really look forward to reading everyone’s posts. Makes me want to up my game every time, lol.
Koby
player, 3 posts
Wed 28 Mar 2018
at 09:12
  • msg #588

Re: OOC7: The OOC Awakens

There are levels?  Its starting to sound like a Ponzi Scheme with a large dose of magic involved.  I really got to read up on this initiation thing....

So how are we doing this contact each other thing?  Does WD or Caduceus call Noruas who then calls his friend and then initiate a meet?  Or are we just gonna skip all that and just say they met over the long break from their last job?
Caduceus
player, 354 posts
Wed 28 Mar 2018
at 16:10
  • msg #589

Re: OOC7: The OOC Awakens

I was thinking that after our last run maybe we all got to talking in the bar and the idea of initiation came up.  We didn't know much about it collectively, but White Duck and Caduceus thought it would be worth investigating.  And maybe Noruas knew his contact, Koby, would be interested too so he put them all in touch with one another.  Would that work?
Koby
player, 4 posts
Wed 28 Mar 2018
at 22:03
  • msg #590

Re: OOC7: The OOC Awakens

Sounds fine by me.
White Duck
player, 469 posts
Kickyfooting specialist
Also quite handsome
Wed 28 Mar 2018
at 23:14
  • msg #591

Re: OOC7: The OOC Awakens

Lol, you and I are of the same mind, Cad. No reason Duck wouldn’t know bout initiation prior to his contact- he’s too much of a nerd not to!
Ceremony on Duck’s end was going to include an ayahuasca spirit journey and everything! Ah well, guessing we’ll see where ch goes with it.
Caduceus
player, 355 posts
Thu 29 Mar 2018
at 17:24
  • msg #592

Re: OOC7: The OOC Awakens

Koby:
There are levels?  Its starting to sound like a Ponzi Scheme with a large dose of magic involved.  I really got to read up on this initiation thing....

You can read up on Initiation and more here: http://echopulse.net/game_rela...-SR_MagicShadows.pdf
Koby
player, 5 posts
Sat 31 Mar 2018
at 05:34
  • msg #593

Re: OOC7: The OOC Awakens

Wonderful.  Thanks Caduceus.
White Duck
player, 471 posts
Kickyfooting specialist
Also quite handsome
Sun 1 Apr 2018
at 16:41
  • msg #594

Re: OOC7: The OOC Awakens

Happy Easters everyone if ya celebrate!

Just got in from my birthday vacation, so I'll be able to bring colors back into Duck's posts now, haha.
DeusEx
GM, 14 posts
Dragons, corps, big guns
What's not to like?
Sun 15 Apr 2018
at 01:26
  • msg #595

Re: OOC7: The OOC Awakens

We should probably set some expectations around pacing.

Papa, what sort of frequency is sustainable by you (in normal circumstances)?  (I'm gathering you're our most challenged at the moment.)

Is everyone ok with 2 GM posts/week?
Caduceus
player, 359 posts
Sun 15 Apr 2018
at 01:46
  • msg #596

Re: OOC7: The OOC Awakens

That works for me.
Koby
player, 10 posts
Sun 15 Apr 2018
at 02:04
  • msg #597

Re: OOC7: The OOC Awakens

Ok.
Papa Bear
NPC, 6257 posts
Incertum est quo loco
te mors expectet;
Sun 15 Apr 2018
at 14:44
  • msg #598

Re: OOC7: The OOC Awakens

I can commit to once a week. I'd say go for two and I'll try to write longer posts when I do jump in so you can NPC me as appropriate.
White Duck
player, 474 posts
Kickyfooting specialist
Also quite handsome
Sun 15 Apr 2018
at 15:31
  • msg #599

Re: OOC7: The OOC Awakens

I can do twice a week as well.
White Duck
player, 477 posts
Kickyfooting specialist
Also quite handsome
Sun 22 Apr 2018
at 14:39
  • msg #600

Re: OOC7: The OOC Awakens

Hey guys, some major shit went down with me yesterday and the day before and I now find myself dumped and cheated on by my girlfriend of seven years... It sucks but I'll be okay. Apologies in advance for any delays to posting though :(
DeusEx
GM, 18 posts
Dragons, corps, big guns
What's not to like?
Sun 22 Apr 2018
at 14:46
  • msg #601

Re: OOC7: The OOC Awakens

Sucks indeed :(

So sorry to hear that WD.  I guess it's better to know, but that's not an easy thing.  And no worries about any delays.
Koby
player, 14 posts
Sun 22 Apr 2018
at 15:16
  • msg #602

Re: OOC7: The OOC Awakens

Things will get better, WD!  Just keep your head up!  ;)
Papa Bear
NPC, 6258 posts
Incertum est quo loco
te mors expectet;
Tue 24 Apr 2018
at 22:55
  • msg #603

Re: OOC7: The OOC Awakens

Yarg!!! That is... very ungood! You doing okay?
White Duck
player, 481 posts
Kickyfooting specialist
Also quite handsome
Wed 9 May 2018
at 19:15
  • msg #604

Re: OOC7: The OOC Awakens

Yes, I am doing fine. What a surprise though! Now I have some hairy orc trying to burn down Duck's comic shop. Actually didn't see that one coming, but going back and reading it it all makes sense. Nice Kaiser Soze GM :P
Hairy
GM, 10 posts
You got business?
Ork, Sam, Awful Fixer
Fri 11 May 2018
at 18:47
  • msg #605

Re: OOC7: The OOC Awakens

Haha, nice!

That's okay, I'm sure the shop is insured, right?
White Duck
player, 482 posts
Kickyfooting specialist
Also quite handsome
Fri 11 May 2018
at 18:57
  • msg #606

Re: OOC7: The OOC Awakens

Not sure if the Ork Underground has any agencies, old boss:P

Also, good luck getting past Duck to do any burning.
DeusEx
GM, 27 posts
Dragons, corps, big guns
What's not to like?
Fri 11 May 2018
at 19:44
  • msg #607

Re: OOC7: The OOC Awakens

Technically Hairy's only supposed to burn down Julia's shop.  The fact that WD's comic shop is so close by is merely an unfortunate coincidence...
White Duck
player, 484 posts
Kickyfooting specialist
Also quite handsome
Fri 11 May 2018
at 20:18
  • msg #608

Re: OOC7: The OOC Awakens

Oh, btw, I did a writeup of Duck's business years ago at this point for flavor purposes. Bear should have it somewhere in PM history.
DeusEx
GM, 28 posts
Dragons, corps, big guns
What's not to like?
Fri 11 May 2018
at 20:47
  • msg #609

Re: OOC7: The OOC Awakens

So I should read it before we burn it down?
;)
Caduceus
player, 365 posts
Sat 12 May 2018
at 20:53
  • msg #610

Re: OOC7: The OOC Awakens

So, what would the likelihood be that Caduceus would have his mic on?  Is it typical for shadowrunners to have them on at all times when they aren't at home?
Koby
player, 18 posts
Tue 15 May 2018
at 12:47
  • msg #611

Re: OOC7: The OOC Awakens

I apologize for being away these last couple days.  Work piled up.
DeusEx
GM, 29 posts
Dragons, corps, big guns
What's not to like?
Wed 16 May 2018
at 06:47
  • msg #612

Re: OOC7: The OOC Awakens

@Caduceus - I think it depends on how paranoid the runner is.  It probably also depends on whether the runner expected to need to communicate with someone not in the room.  My guess is that you would probably have a radio with you, but it wouldn't have been turned on.  You can certainly turn yours on.  The question is whether White Duck would have his turned on.
DeusEx
GM, 30 posts
Dragons, corps, big guns
What's not to like?
Wed 16 May 2018
at 07:31
  • msg #613

Re: OOC7: The OOC Awakens

Missed that White Duck had already used his radio.  Up to you whether you have it on or not.
Caduceus
player, 366 posts
Wed 16 May 2018
at 17:44
  • msg #614

Re: OOC7: The OOC Awakens

My gut impulse was that Caduceus wouldn't have his switched on, but is wearing it.  He would probably turn it on the moment he sensed the situation might be hostile though.  So for now, he has no idea what is going on in the alley.  Sorry Duck.
Papa Bear
NPC, 6259 posts
Incertum est quo loco
te mors expectet;
Fri 18 May 2018
at 17:06
  • msg #615

Re: OOC7: The OOC Awakens

By the by, love Mayor Fluffypaw. Need to buy him a radio too.
White Duck
player, 486 posts
Kickyfooting specialist
Also quite handsome
Fri 18 May 2018
at 17:52
  • msg #616

Re: OOC7: The OOC Awakens

Public alleyway, lol. Just want to give ya a bit of perspective bear- Duck’s shop is underground literally, its an old in-subway bookstore that’s been converted to a comic shop/talismonger. It’s in a busier, market part of the orc underground in which tourists are a bit more regular, but the only “back alley” access is that of the old maintenance tunnels that would run behind the shops for employee entry and cargo deivery. Hairy saying he’s in a “public alley” is imminently untrue. He’s in a closed tunnel about as wide enough to cart a pallet through with room enough for small dumpsters. It would likely be marked off as a restricted area.
DeusEx
GM, 32 posts
Dragons, corps, big guns
What's not to like?
Fri 18 May 2018
at 18:23
  • msg #617

Re: OOC7: The OOC Awakens

I did describe it as an alleyway and also described a few other drug/chip/otherwise-addled individuals at the end of said alley, so Hairy isn't totally off-base.  I'm sorry if I'm diverging from your conception of the space.  It definitely is in the Orc underground, so the notion of "alley" is somewhat different.  The entire area is likely officially a restricted area, but that hasn't kept the community from setting up shops, living arrangements and other things down here.  It's probably true that Hairy isn't supposed to be where he is, but it probably isn't the first time White Duck's found someone back there either.  Any place that's accessible, out of the public light and has trash-cans in such a poor area is likely to find the odd person digging around or occasionally passed out.

Whether White Duck believes Hairy's story is another matter entirely.  Feel free to make a perception check.
Hairy
GM, 14 posts
You got business?
Ork, Sam, Awful Fixer
Mon 21 May 2018
at 14:25
  • msg #618

Re: OOC7: The OOC Awakens

I'm there. It's not mine. That makes it public.
White Duck
player, 487 posts
Kickyfooting specialist
Also quite handsome
Mon 21 May 2018
at 16:17
  • msg #619

Re: OOC7: The OOC Awakens

What do I roll for that, boss? After the move I had to leave all my RPG books behind... I'm getting them shipped in a month or so.
DeusEx
GM, 33 posts
Dragons, corps, big guns
What's not to like?
Mon 21 May 2018
at 16:35
  • msg #620

Re: OOC7: The OOC Awakens

Inteligence
Caduceus
player, 368 posts
Wed 23 May 2018
at 19:53
  • msg #621

Re: OOC7: The OOC Awakens

FYI, Caduceus is just waiting for White Duck to come back in and isn't doing much at the moment.  I couldn't think of anything that seemed good enough for a full post, but I didn't want you be waiting on a post from me either.
Koby
player, 20 posts
Fri 25 May 2018
at 06:31
  • msg #622

Re: OOC7: The OOC Awakens

Same.
White Duck
player, 494 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Jun 2018
at 00:10
  • msg #623

Re: OOC7: The OOC Awakens

Already made that roll, boss. Been on mobile and had a hard time copy and pasting. It’s there in the logs though.
DeusEx
GM, 46 posts
Dragons, corps, big guns
What's not to like?
Tue 19 Jun 2018
at 19:54
  • msg #624

Re: OOC7: The OOC Awakens

I tend to just re-type mine on mobile :)  I see two willpower rolls for you - which one was mine and what was the other for?
White Duck
player, 495 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Jun 2018
at 20:12
  • msg #625

Re: OOC7: The OOC Awakens

Seems like I just accidentally triggered the roller twice so the first one is fine.
DeusEx
GM, 47 posts
Dragons, corps, big guns
What's not to like?
Tue 19 Jun 2018
at 20:23
  • msg #626

Re: OOC7: The OOC Awakens

I was wondering if one of them was to keep from stabbing Hairy... :>
White Duck
player, 496 posts
Kickyfooting specialist
Also quite handsome
Tue 19 Jun 2018
at 21:59
  • msg #627

Re: OOC7: The OOC Awakens

Well, I’m of course trying to play fair, which is why Duck let him walk to begin with- the failed roll. He may end up fighting Hairy while he’s tripping balls, with what things are coming to. That said Hairy might actually stand some chance of survival :D
Hairy
GM, 24 posts
You got business?
Ork, Sam, Awful Fixer
Wed 20 Jun 2018
at 17:49
  • msg #628

Re: OOC7: The OOC Awakens

Pretty sure toe-to-toe you'd win :P Hairy tries to get by on his good looks.
White Duck
player, 497 posts
Kickyfooting specialist
Also quite handsome
Fri 22 Jun 2018
at 23:20
  • msg #629

Re: OOC7: The OOC Awakens

Hey guys, pleased to announce that I just got offered a top-secret job up here, full-time. Would share more details but I actually can't say! Anyway I've been looking for work for two straight months- hope you guys haven't been able to tell, but I've been super-stressed lately about it. Just wanted to share the good news :)
DeusEx
GM, 48 posts
Dragons, corps, big guns
What's not to like?
Fri 22 Jun 2018
at 23:36
  • msg #630

Re: OOC7: The OOC Awakens

Hopefully they don't have a web-block on RPOL...

Congrats!
Caduceus
player, 374 posts
Sat 23 Jun 2018
at 01:31
  • msg #631

Re: OOC7: The OOC Awakens

Congratulations!
Hairy
GM, 25 posts
You got business?
Ork, Sam, Awful Fixer
Mon 25 Jun 2018
at 14:31
  • msg #632

Re: OOC7: The OOC Awakens

Woooo!!!

(Where is 'up here'?)
DeusEx
GM, 49 posts
Dragons, corps, big guns
What's not to like?
Mon 25 Jun 2018
at 14:54
  • msg #633

Re: OOC7: The OOC Awakens

Sorry all.  I've been traveling and in full time meetings and lost track of the fact that I hadn't posted a response to Hairy's questions.  Post coming ASAP :)
Caduceus
player, 375 posts
Mon 25 Jun 2018
at 15:38
  • msg #634

Re: OOC7: The OOC Awakens

What sort of hallucinations are they having?  And how severe?  Is it absolutely anything?  Or is there some sort of direction they are going in?  I'm not sure if I should be making up something like Caduceus being half asleep, or more like a full blown acid trip.
DeusEx
GM, 51 posts
Dragons, corps, big guns
What's not to like?
Mon 25 Jun 2018
at 20:15
  • msg #635

Re: OOC7: The OOC Awakens

Acid trip, totem-inspired if you have one, underlying belief-system inspired otherwise.  Beyond that, have fun.  There might even be karma if it's really entertaining :)
Koby
player, 25 posts
Tue 26 Jun 2018
at 02:25
  • msg #636

Re: OOC7: The OOC Awakens

Sorry, I'm not entirely certain of how to describe a disturbing hallucination when I'm supposed to be feeling relaxed...I just tried to describe it based on the dice rolls.
Caduceus
player, 379 posts
Mon 2 Jul 2018
at 16:58
  • msg #637

Re: OOC7: The OOC Awakens

I will be away from my main computer for up to a month, which means most of my posts might be from my phone.  I will try to keep up with posting regularly, but they might not be as thorough as they usually are, and I may try to avoid quite as many dice rolls since they are difficult to post from a phone.
Koby
player, 26 posts
Mon 2 Jul 2018
at 17:35
  • msg #638

Re: OOC7: The OOC Awakens

I'm sorry to say that I'm in a similar situation since I am on a business trip in Japan, except I will be away from my computer for 2 weeks.  I will also be having limited internet connection throughout the day.  I will try to post as regularly as I can from my phone, but I can't make any promises.  So please fill in and roleplay my character if you guys are waiting on me.
DeusEx
GM, 55 posts
Dragons, corps, big guns
What's not to like?
Mon 2 Jul 2018
at 18:15
  • msg #639

Re: OOC7: The OOC Awakens

This isn't a super-snappy game, so I'm sure we'll manage just fine.  And things slowing down a tad over the summer is pretty common too.  Enjoy your trips everyone :)
Hairy
GM, 28 posts
You got business?
Ork, Sam, Awful Fixer
Mon 2 Jul 2018
at 19:09
  • msg #640

Re: OOC7: The OOC Awakens

Wow, Japan?? What are you doing there? How long?
DeusEx
GM, 58 posts
Dragons, corps, big guns
What's not to like?
Mon 9 Jul 2018
at 21:30
  • msg #641

Re: OOC7: The OOC Awakens

Just a friendly poke to WD and Hairy.  (Understand that things get busy during the summer, so no worries about slow posting.)
White Duck
player, 500 posts
Kickyfooting specialist
Also quite handsome
Tue 10 Jul 2018
at 14:59
  • msg #642

Re: OOC7: The OOC Awakens

Yeah, sorry boss. Have not forgotten, just had to abruptly move out from what I thought was a secure home and stay with a friend. Needless to say it’s been a rough week. No computer access. Will try tonget one in within the next 48 hours :/
DeusEx
GM, 59 posts
Dragons, corps, big guns
What's not to like?
Tue 10 Jul 2018
at 16:11
  • msg #643

Re: OOC7: The OOC Awakens

You've been leading a life that seems way too exciting...

Hope things settle down for you soon.  And no worries about the post - when you have time and life resumes semi-sanity.
Koby
player, 28 posts
Tue 17 Jul 2018
at 13:43
  • msg #644

Re: OOC7: The OOC Awakens

Hey, sorry for taking so long.  I only just got back from Japan.

@Hairy: It was a goodwill exchange of sorts between the department at my university and another department at Saitama University.  We were also looking for other labs and industries that might wish to collaborate with us on our project.  That, and we also went around sightseeing.  ;)  It was a lot of fun.  I got to visit quite a few places around Tokyo as well as Tsukuba.
DeusEx
GM, 60 posts
Dragons, corps, big guns
What's not to like?
Tue 17 Jul 2018
at 13:47
  • msg #645

Re: OOC7: The OOC Awakens

So long as you left the Yakuza alone... :)

Glad you had fun!

(I'm going to give WD another couple of days.  If he doesn't respond, I'm going to presume that he's going to save his magazines - and himself - rather than trying to stick Hairy full of cards.  There'll be time enough for that afterward...)
Koby
player, 30 posts
Tue 17 Jul 2018
at 14:47
  • msg #646

Re: OOC7: The OOC Awakens

Strangely enough, I never saw anyone even remotely resembling a hoodlum or yakuza during my time there.  No slick or strangely coloured hair.  No suits or ridiculously weird outfits....(unless you count the cosplay girls in Akihabara or the maids for maid cafes.)  No full body tattoos, or even a sleeve ink.  (I did see this pretty lady with a musical symbol on her ankle, but that was it.)

I did, however, encounter some really annoying guys at a highway rest station revving up their weird looking motorcycles.  It was loud as heck, and annoying as hell.  If they had continued on with their obnoxiously noisy revving, there was a high chance I probably would have had words with them.

But overall, it was quite an eye-opening experience.  The majority of the people I met, saw, or encountered all looked like they put quite an emphasis on maintaining a great outward appearance.  They were either very clean and tidy, and or very well dressed.
Hairy
GM, 31 posts
You got business?
Ork, Sam, Awful Fixer
Tue 17 Jul 2018
at 15:45
  • msg #647

Re: OOC7: The OOC Awakens

A little disappointing, that.

Well I hope when I visit Australia, it still has men in gimp suits chasing guzzoline in monster trucks.
White Duck
player, 502 posts
Kickyfooting specialist
Also quite handsome
Wed 18 Jul 2018
at 00:18
  • msg #648

Re: OOC7: The OOC Awakens

Sorry for the delay everyone- safe and sound in a new place.
Koby
player, 31 posts
Wed 18 Jul 2018
at 02:36
  • msg #649

Re: OOC7: The OOC Awakens

@Hairy: Hahahaha, that would be a sight to see!  Please be sure to take some photos if you do ever happen upon such a thing!

@WD: Welcome back!  I hope all is well with you.
Caduceus
player, 381 posts
Wed 18 Jul 2018
at 16:36
  • msg #650

Re: OOC7: The OOC Awakens

I have a question and I don't have access to my source book at the moment, so I can't look it up right now. Can Caduceus's use his Physical Mask spell on his manifested image?  I want to boost up his scary ghost potential.
Copperhead
NPC, 943 posts
Tread carefully
mother-fragger
Wed 18 Jul 2018
at 19:17
  • msg #651

Re: OOC7: The OOC Awakens

tldr: No, Physical Mask won't work

According to the book, manifestation is entirely psychic.  It's not machine-detectable.  Physical Mask is purely physical.  I think I'd allow a regular Mask spell to work as it operates on the mind of the target.  But with physical mask, there's nothing there to actually mask.  And the difference between a Mask and a Phantasm spell (that produces the lower drain) is that with Mask you're just altering the base perception of something that's already there, while with Phantasm you're constructing the full reality.

Technically, Physical Mask says that it affects physical sensors "as well", but I think physical mask would be purely physical effect.  If you can fool physical sensors and physical perception, why mess with the mind too?  Trying to do both would be much harder than the +1 in drain would account for.  So my ruling is that regular mask affects only mental perception.  Physical mask affects physical perception.  Only mental perception is relevant for manifestation.

I'll say that you do have some degree of control over what you look like/sound like when you manifest.  You're not bound by the same physical laws your body is and your manifestation is an act of will.  But it's still a manifestation of "you".  You can't manifest as a dragon or cyber zombie or suddenly be 20 feet tall.  Similarly, you can't get the equivalent of a Fear power just because you can manifest.  You can however manifest "less".  Rather than a full form, you could just be a subtle glow.  Or you could manifest your voice without your image.
Caduceus
player, 382 posts
Wed 18 Jul 2018
at 19:54
  • msg #652

Re: OOC7: The OOC Awakens

How about can he manifest with aspects of his shamanic mask showing, as if he is casting a strong spell?  I believe that doesn't show up on sensors either.  His goal isn't so much to provide an actual fear effect as it is to merely appear more unsettling than his normal charming human self.  A person with subtle snake-like features would achieve that goal.  I think it would fit nicely with the theme of his tea-fever hallucinations as well.
DeusEx
GM, 62 posts
Dragons, corps, big guns
What's not to like?
Wed 18 Jul 2018
at 20:26
  • msg #653

Re: OOC7: The OOC Awakens

Shamanic mask sounds good to me :)  I wonder how Hairy feels about snakes?
Hairy
GM, 32 posts
You got business?
Ork, Sam, Awful Fixer
Mon 23 Jul 2018
at 13:57
  • msg #654

Re: OOC7: The OOC Awakens

He is a city boy. I'm sure he is not keen on them.
White Duck
player, 503 posts
Kickyfooting specialist
Also quite handsome
Mon 23 Jul 2018
at 15:55
  • msg #655

Re: OOC7: The OOC Awakens

Hmm, how is this fire spreading so quickly in Shadowrun combat time? Each combat turn takes about three seconds real-time, and I’m not sure how having a successful throw at Hairy puts the POI of the blast only a foot away from the door, as Duck himself was only a foot away from the door, so he’d have had to throw the molotov at his own feet to have the flames already putting him at risk. Either the entire area is covered in gasoline or I’m misreading something here. Maybe it’s Some GM controlled fire spirit guiding it or something? Help me out here as my mind’s eye is having a bit of trouble. Duck succeeded on his rolls to catch and return the molotov to its origin point, so that should at least give him a couple of rounds of time to react, and I’m not sure how he’s got fire to run through before he gets inside... so yeah. I’d like a review of this apparently magical molotov.
DeusEx
GM, 63 posts
Dragons, corps, big guns
What's not to like?
Mon 23 Jul 2018
at 16:41
  • msg #656

Re: OOC7: The OOC Awakens

Hairy was about a foot away from the building (he'd just punched the window) and was about 2 meters away from the door.

I'm treating the molotov as an incindiary grenade with reduced scatter and range.  Specifically, scatter is 1-3 meters, 1.5 meter 'blast' radius.  Hairy dodged, which cancelled out some of your successes and resulted in 1 meter of scatter back towards you and the building.  So technically the molotov went off 1 meter from the open door with a 1.5 meter radius.

However, it didn't make sense for him dodging to turn your point-blank hit into you hitting closer to the door than intended, so I'm instead treating it as the gas flowing in your direction.  Also, the blast radius of a regular grenade is essentially instantaneous, while the radius of a molotov isn't quite as instantaneous.  I could have simply declared that the open door was inside the radius of the molotov and that therefore the inside of your shop caught on fire.  However, it seemed more realistic (and more fun) to give you a split second to react and possibly save your shop.

Note that the spread we're talking about isn't the natural spread of the flames after ignition, it's the initial spilling of a couple of litres of flaming gasoline out over the ground

Hopefully that paints a clearer picture.

  (                    )
 (   /              H   )
 (  /             x     )
---- WD  -------=======-------

If it helps, that's a rough diagram of things.  Brackets show "effective" blast radius of the molotov, spilling out from the x.
DeusEx
GM, 64 posts
Dragons, corps, big guns
What's not to like?
Sun 29 Jul 2018
at 15:55
  • msg #657

Re: OOC7: The OOC Awakens

I think we're waiting on WD to decide his action?
White Duck
player, 504 posts
Kickyfooting specialist
Also quite handsome
Tue 31 Jul 2018
at 00:48
  • msg #658

Re: OOC7: The OOC Awakens

Sorry boss, just got home internet set up so I should be good to go from this point. Also, thanks for the visual! I was confused.
DeusEx
GM, 65 posts
Dragons, corps, big guns
What's not to like?
Tue 31 Jul 2018
at 01:27
  • msg #659

Re: OOC7: The OOC Awakens

Hooray for internet :)
DeusEx
GM, 68 posts
Dragons, corps, big guns
What's not to like?
Tue 7 Aug 2018
at 03:42
  • msg #660

Re: OOC7: The OOC Awakens

I went looking for the movement modifier associated with being injured and determined there wasn't one...

It seems odd to me that you can be at +6 modifier due to serious stun and physical damage, but can run as fast as you could before taking damage.  I realize putting in rules to deal with this probably disadvantages the players more than the GM.  (You're more likely to be trying to run/move while wounded than NPCs)

Thoughts/opinions?
White Duck
player, 507 posts
Kickyfooting specialist
Also quite handsome
Tue 7 Aug 2018
at 03:45
  • msg #661

Re: OOC7: The OOC Awakens

Congrats on 5k posts everyone!

Don't currently have my books. I roll my body attribute vs a TN of six, minus the score of my impact armor, correct?

Also, can I make an athletics check to catch up, since I'm just rushing through?
This message was last edited by the player at 03:46, Tue 07 Aug 2018.
DeusEx
GM, 69 posts
Dragons, corps, big guns
What's not to like?
Tue 7 Aug 2018
at 04:03
  • msg #662

Re: OOC7: The OOC Awakens

I rolled athletics tests for both of you.

And yes, roll body with TN = 6-impact armor,
White Duck
player, 508 posts
Kickyfooting specialist
Also quite handsome
Tue 7 Aug 2018
at 04:04
  • msg #663

Re: OOC7: The OOC Awakens

Rolled and karma'd
Hairy
GM, 35 posts
You got business?
Ork, Sam, Awful Fixer
Tue 7 Aug 2018
at 17:46
  • msg #664

Re: OOC7: The OOC Awakens

It doesn't apply to the movement rate for normal movement (which I guess is in line, as you only apply modifiers to things that require tests--injury is abstracted and not applied to particular parts of the body). However, you do require one for sprinting, since that is a test, and presumably, challenging your body a bit more.
Hairy
GM, 36 posts
You got business?
Ork, Sam, Awful Fixer
Tue 7 Aug 2018
at 17:53
  • msg #665

Re: OOC7: The OOC Awakens

(GM Note: Moved Hairy's IC post to the IC thread)
This message was last edited by the GM at 21:11, Tue 07 Aug 2018.
White Duck
player, 509 posts
Kickyfooting specialist
Also quite handsome
Tue 7 Aug 2018
at 23:36
  • msg #666

Re: OOC7: The OOC Awakens

That's what I was saying, if I'm gonna take the damage, may as well sprint.
DeusEx
GM, 71 posts
Dragons, corps, big guns
What's not to like?
Wed 8 Aug 2018
at 01:55
  • msg #667

Re: OOC7: The OOC Awakens

Whether you've broken your arm, taken a gut wound, broken some ribs, taken a major blow to the head, whatever, that's going to slow you down - even if you don't have athletics skill enough to enter a race.  However, if others don't think there should be a penalty, we'll stick with what's in the rules.
Caduceus
player, 385 posts
Wed 8 Aug 2018
at 21:46
  • msg #668

Re: OOC7: The OOC Awakens

Do I need to make any rolls to help fight the fire, or is it easy enough to just succeed at?  [Edit] I was kind of just letting White Duck and Hairy finish their confrontation for now though.  I figured it would only detract from the excitement if I interrupted with posts about spraying fire extinguishers at small fires and cleaning up vomit. :-P
This message was last edited by the player at 21:49, Wed 08 Aug 2018.
White Duck
player, 511 posts
Kickyfooting specialist
Also quite handsome
Sat 11 Aug 2018
at 02:59
  • msg #669

Re: OOC7: The OOC Awakens

So, I just noticed the group resources thread. With, well, none of that party present, wouldn't that sorta leave us with none of that gear? lol. Seriously though we should look into using it.
DeusEx
GM, 72 posts
Dragons, corps, big guns
What's not to like?
Sat 11 Aug 2018
at 03:31
  • msg #670

Re: OOC7: The OOC Awakens

Fixed.  We started anew with Drop Bear, so those characters still have their gear.  Who knows, maybe you'll meet them some day and get a chance to see some of that ammo up close and personal... :)
Caduceus
player, 386 posts
Sat 11 Aug 2018
at 05:58
  • msg #671

Re: OOC7: The OOC Awakens

Sometimes I still miss St. Velveteen. :-(
DeusEx
GM, 73 posts
Dragons, corps, big guns
What's not to like?
Mon 13 Aug 2018
at 14:05
  • msg #672

Re: OOC7: The OOC Awakens

Koby, is there anything you want to do, or are you still acclimatizing?
Koby
player, 34 posts
Mon 13 Aug 2018
at 17:06
  • msg #673

Re: OOC7: The OOC Awakens

Sorry for the slow posting.  Life.

Anyways, yes.  Still acclimatizing.  Unless we have to change rooms.  I'll leave the putting out of fire to people who are better at it.
DeusEx
GM, 75 posts
Dragons, corps, big guns
What's not to like?
Fri 17 Aug 2018
at 08:01
  • msg #674

Re: OOC7: The OOC Awakens

Just a heads up that I'll be largely without internet access from Sat. afternoon - through Wed. evening.  If I have some downtime, I might manage brief posts with my phone, but no guarantees.
Koby
player, 35 posts
Sun 19 Aug 2018
at 15:55
  • msg #675

Re: OOC7: The OOC Awakens

@DeusEx: Safe travels?  Good luck with your thing?  Anyways, just know that we understand, and hope you get back alright.
DeusEx
GM, 76 posts
Dragons, corps, big guns
What's not to like?
Thu 23 Aug 2018
at 19:13
  • msg #676

Re: OOC7: The OOC Awakens

I'm back :)

Was at a scout camp and while I did have phone internet, had little time to do much with it.

I think I'm still waiting on WD and Hairy to decide what they're doing next.
Caduceus
player, 387 posts
Thu 23 Aug 2018
at 19:32
  • msg #677

Re: OOC7: The OOC Awakens

Welcome back.  Caduceus has just been chilling while you were gone, roasting marshmallows over Whit Duck's most expensive comic books.
DeusEx
GM, 77 posts
Dragons, corps, big guns
What's not to like?
Thu 23 Aug 2018
at 21:23
  • msg #678

Re: OOC7: The OOC Awakens

Some of that ink might not make for the healthiest of eating...
Caduceus
player, 388 posts
Thu 23 Aug 2018
at 21:26
  • msg #679

Re: OOC7: The OOC Awakens

It's okay.  Caduceus knows the Antidote spell.  He'll be alright.
Hairy
GM, 39 posts
You got business?
Ork, Sam, Awful Fixer
Wed 29 Aug 2018
at 21:31
  • msg #680

Re: OOC7: The OOC Awakens

Oooh... I love scout camp!
DeusEx
GM, 79 posts
Dragons, corps, big guns
What's not to like?
Wed 29 Aug 2018
at 21:48
  • msg #681

Re: OOC7: The OOC Awakens

First time with 3 of our kids in tents.  We signed up for the meal plan to make our lives easier.  Except the meals were over a km from our campsite.  We got a *lot* of exercise... :)
Hairy
GM, 41 posts
You got business?
Ork, Sam, Awful Fixer
Fri 31 Aug 2018
at 20:06
  • msg #682

Re: OOC7: The OOC Awakens

Hey do you all do jamboree on the air? We’re looking for more Skype/ham contacts
DeusEx
GM, 80 posts
Dragons, corps, big guns
What's not to like?
Fri 31 Aug 2018
at 21:17
  • msg #683

Re: OOC7: The OOC Awakens

Some do, but that's not something my group has ever participated in.
White Duck
player, 515 posts
Kickyfooting specialist
Also quite handsome
Wed 5 Sep 2018
at 14:38
  • msg #684

Re: OOC7: The OOC Awakens

Hmm, I know that combat took a few weeks to settle up in real time, but combat round wise wasn’t that combat like, ten minutes tops? Take it from someone who has done way too much of a hallicinogen and wished it wore off that quickly- it never wears off that quickly. On a couple of occasions I’ve stayed up all night with it. Always figured that’s why they called it tripping- you’re going on a *trip* and you can’t just hop off the bus when you decide you don’t want to be tripping anymore. Adrenaline can kill a good beer buzz but when you take neural compounds, they don’t just flush out of one’s system after a little scuffle. Hell, one day in my youth I had to go and work a full eight hour shift while the walls were still melting and all things were interconnected. Was not what I’d call an easy workday.
This message was last edited by the player at 14:42, Wed 05 Sept 2018.
DeusEx
GM, 83 posts
Dragons, corps, big guns
What's not to like?
Wed 5 Sep 2018
at 15:16
  • msg #685

Re: OOC7: The OOC Awakens

Combat time was indeed around 10 minutes.  However, elapsed time since the first cup of tea has been about 1.5 hours.  (It's going to be an unpleasant day for anyone who has work tomorrow am...)

Duration of effect depends a fair bit on the nature of the compounds you're consuming, how fast the body processes them and how they interact with other stuff.  The impact we care about here isn't the halucinations so much as opening yourself up fully to the astral.  That requires the interplay of both substances.  What makes the second dose of the tea miserable is that several of the impacts the first dose *haven't* fully worn off.

I'll admit to not having much real-life experience here.  In any case, the impact shouldn't do much beyond roleplaying unless something unexpected happens.
White Duck
player, 516 posts
Kickyfooting specialist
Also quite handsome
Wed 5 Sep 2018
at 16:44
  • msg #686

Re: OOC7: The OOC Awakens

Well, the impact is I originally passed my tests and now I failed it, haha. Any way I can butn a karma and just buy a success here? Pretty sure Ducky used up his pool.
DeusEx
GM, 84 posts
Dragons, corps, big guns
What's not to like?
Wed 5 Sep 2018
at 17:08
  • msg #687

Re: OOC7: The OOC Awakens

I'd save your karma for the upcoming test :)
White Duck
player, 517 posts
Kickyfooting specialist
Also quite handsome
Thu 6 Sep 2018
at 01:54
  • msg #688

Re: OOC7: The OOC Awakens

I thought that was the test?
DeusEx
GM, 85 posts
Dragons, corps, big guns
What's not to like?
Thu 6 Sep 2018
at 04:18
  • msg #689

Re: OOC7: The OOC Awakens

Nah.  That's just for how miserable you feel :)  But we'll skip over your nasty halucinations this time because I expect everyone wants to get to the fun part.  Plus poor Hairy can't do much at the moment...
White Duck
player, 518 posts
Kickyfooting specialist
Also quite handsome
Thu 6 Sep 2018
at 05:11
  • msg #690

Re: OOC7: The OOC Awakens

Well, Julia *did* say a blood sacrifice was required, so I suspect we won’t be hearing from Hairy for much longer.

Hell, maybe she was the one who hired Hairy through the bartender for just such an occasion. Surely bobody would miss some scumbag arsonist?
This message was last edited by the player at 05:13, Thu 06 Sept 2018.
Hairy
GM, 44 posts
You got business?
Ork, Sam, Awful Fixer
Mon 10 Sep 2018
at 20:44
  • msg #691

Re: OOC7: The OOC Awakens

Nice. I DID tell Deus I wanted to play a spirit character.
DeusEx
GM, 86 posts
Dragons, corps, big guns
What's not to like?
Mon 10 Sep 2018
at 21:51
  • msg #692

Re: OOC7: The OOC Awakens

Sacrifices are generally valued based on their purity...  Not sure how much Hairy would be worth :)
DeusEx
GM, 87 posts
Dragons, corps, big guns
What's not to like?
Mon 10 Sep 2018
at 21:57
  • msg #693

Re: OOC7: The OOC Awakens

Does WD want to say/do anything before we continue?  Noruas?
Hairy
GM, 45 posts
You got business?
Ork, Sam, Awful Fixer
Tue 11 Sep 2018
at 18:33
  • msg #694

Re: OOC7: The OOC Awakens

DeusEx:
Sacrifices are generally valued based on their purity...  Not sure how much Hairy would be worth :)


He's pure something...
White Duck
player, 519 posts
Kickyfooting specialist
Also quite handsome
Wed 12 Sep 2018
at 02:50
  • msg #695

Re: OOC7: The OOC Awakens

Let me know the effects of the failed roll and I can animate em if you like- otherwise feel free to go ahead. Would just like to note that if Duck pukes, he’ll do so neatly into a trash bin.
This message was last edited by the player at 07:47, Wed 12 Sept 2018.
White Duck
player, 520 posts
Kickyfooting specialist
Also quite handsome
Tue 18 Sep 2018
at 14:31
  • msg #696

Re: OOC7: The OOC Awakens

Hmm, so anyone that doesn’t make the group roll reduces our tn by 1?
DeusEx
GM, 92 posts
Dragons, corps, big guns
What's not to like?
Tue 18 Sep 2018
at 14:40
  • msg #697

Re: OOC7: The OOC Awakens

Normally, I'd roll all the dice at once - so you wouldn't know if extra contributions were needed or not.  However, seeing as this feels "important", I'm letting you each roll your own dice.  If Noruas rolls first and succeeds, the rest of you'll know that extra karma dice aren't needed because as a group you've already succeeded.  The TN doesn't change though.
Caduceus
player, 392 posts
Tue 18 Sep 2018
at 14:45
  • msg #698

Re: OOC7: The OOC Awakens

If we need to, I'm going to go ahead and spend 3 karma for an extra roll, if that's okay.  I don't remember what else I was going to spend it on anyway.  Let me know if it is needed.  Or if I can spend my karma reroll points instead/also.  I believe I have 4 of those right now.
DeusEx
GM, 94 posts
Dragons, corps, big guns
What's not to like?
Tue 18 Sep 2018
at 15:11
  • msg #699

Re: OOC7: The OOC Awakens

I'm going to rule that you can't do a karma re-roll because it's a "group" thing and because this is always done during "downtime" and karma re-rolls would mean all of the rules around adding extra dice and taking extra months of preparation don't make any sense.

And yes, spending extra karma for an extra die is fine.  Do you want to roll or do you want me to roll for you?
Caduceus
player, 393 posts
Tue 18 Sep 2018
at 15:39
  • msg #700

Re: OOC7: The OOC Awakens

You can go ahead and roll it with the others.  I'll subtract the 3 karma now.
White Duck
player, 521 posts
Kickyfooting specialist
Also quite handsome
Fri 21 Sep 2018
at 20:53
  • msg #701

Re: OOC7: The OOC Awakens

Hmm, can I burn a kp for a success here?
DeusEx
GM, 97 posts
Dragons, corps, big guns
What's not to like?
Fri 21 Sep 2018
at 21:16
  • msg #702

Re: OOC7: The OOC Awakens

If you want to...
White Duck
player, 522 posts
Kickyfooting specialist
Also quite handsome
Fri 21 Sep 2018
at 21:30
  • msg #703

Re: OOC7: The OOC Awakens

I’ll do that then. Good for the goose and gander and all!
DeusEx
GM, 99 posts
Dragons, corps, big guns
What's not to like?
Fri 21 Sep 2018
at 22:58
  • msg #704

Re: OOC7: The OOC Awakens

So let it be done.

You can mark it off your character sheet.
White Duck
player, 524 posts
Kickyfooting specialist
Also quite handsome
Mon 24 Sep 2018
at 02:37
  • msg #705

Re: OOC7: The OOC Awakens

Well, Hairy’s got magic eh? This is gonna be interesting.
Caduceus
player, 397 posts
Thu 27 Sep 2018
at 19:03
  • msg #706

Re: OOC7: The OOC Awakens

Should I heal Hairy?
White Duck
player, 527 posts
Kickyfooting specialist
Also quite handsome
Sun 30 Sep 2018
at 02:54
  • msg #707

Re: OOC7: The OOC Awakens

Hmm, let’s see if he’s actually conscious before Cadeuces faces any more drain.
Caduceus
player, 403 posts
Mon 15 Oct 2018
at 18:47
  • msg #708

Re: OOC7: The OOC Awakens

So is this bat scenario still during the intermittent stage between main missions? Or is it the main mission starting up?
DeusEx
GM, 109 posts
Dragons, corps, big guns
What's not to like?
Mon 15 Oct 2018
at 21:52
  • msg #709

Re: OOC7: The OOC Awakens

I'm going to wrap this portion of things - so if there's any additional parting comments/actions you want to take IC before "time passes", post-em in the next 24 hours :)
White Duck
player, 535 posts
Kickyfooting specialist
Also quite handsome
Mon 15 Oct 2018
at 22:02
  • msg #710

Re: OOC7: The OOC Awakens

Hmm, so, do we get the extra point of magic to spend after all this has been said and done or is our group just formed now?
DeusEx
GM, 110 posts
Dragons, corps, big guns
What's not to like?
Mon 15 Oct 2018
at 22:29
  • msg #711

Re: OOC7: The OOC Awakens

You've all now done a vow, so that counts as your ordeal - meaning your first initiation won't be super exciting.  We can do a few posts in a private thread for it if you like.
Caduceus
player, 404 posts
Wed 17 Oct 2018
at 23:04
  • msg #712

Re: OOC7: The OOC Awakens

DeusEx:
You've all now done a vow, so that counts as your ordeal - meaning your first initiation won't be super exciting.  We can do a few posts in a private thread for it if you like.

I thought it was pretty exciting. Or at least really interesting. It was definitely a new experience!
DeusEx
GM, 111 posts
Dragons, corps, big guns
What's not to like?
Thu 18 Oct 2018
at 02:43
  • msg #713

Re: OOC7: The OOC Awakens

That wasn't an initiation.  That was just formation of the group.  Initiation will be a separate ritual - on a person-by-person basis once you've got the necessary karma.
Caduceus
player, 405 posts
Thu 18 Oct 2018
at 13:16
  • msg #714

Re: OOC7: The OOC Awakens

quote:
I'll post an update in a bit with what Julia learns about Tantalus.  Who's planning to initiate?  Karma cost for grade 1 initiation is 1 and you've already passed your first ordeal, which was Vow.  If you'd really like to play it out, we can do that in a separate thread, but I'd like to move things onto an actual run that doesn't JUST involve beating Hairy senseless.  You'll have a few weeks between group formation and initial contact for the run, so post if there's anything your character wants to do that's of interest or just fun from a color perspective.

Caduceus will initiate! I wouldn't mind doing an initiation thread.
White Duck
player, 536 posts
Kickyfooting specialist
Also quite handsome
Thu 18 Oct 2018
at 21:47
  • msg #715

Re: OOC7: The OOC Awakens

Duck will definitely initiate as well. Any suggestions on adept powers guys? No books and not sure where I’d find a good list online.
Koby
player, 47 posts
Fri 19 Oct 2018
at 05:33
  • msg #716

Re: OOC7: The OOC Awakens

What kinda Karma do we need to initiate?  Standard Karma?  Or Good Karma?  I can't tell the difference.

If I have enough, then I wish to partake in initiation as well.
DeusEx
GM, 113 posts
Dragons, corps, big guns
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Fri 19 Oct 2018
at 15:39
  • msg #717

Re: OOC7: The OOC Awakens

Your character sheet shows 3 things:
Karma pool - these are dice that allow you to re-roll or otherwise help to keep you from dying.  While you *can* spend them on upgrades, that's generally not considered a good thing to do - because they're hard to earn and are super useful in your pool.

Total karma - this reflects all the points you've earned throughout the lifetime of your character.  Each time you earn karma, this gets increased

Good karma = total karma - karma spent.  It represents what's available to spend right now.

At the moment, you're showing a good karma of 3.  I'm not sure if you've updated your character sheet to reflect changes.  You should have earned 3 more karma, but you also spent 3 karma to help form the group.  So I think that means your total karma should now be 43 but your good karma will still be 3.  (Gained 3, spent 3).  You'll need another 6 karma before you can initiate.

WD:
The full list of powers from the books are as follows:
Astral Perception 2 p. 168, SR3
Attribute Boost .25 per level p. 168, SR3
Blind Fighting .5 p. 149
Body Control .25 per level p. 169, SR3
Combat Sense 1, 2 or 3 p. 169, SR3
Counterstrike .5 per level p. 149
Delay Damage 1 or 2 p. 149
Distance Strike 2 p. 149
Empathic Sense .5 p. 150
Enhanced Perception .5 per level p. 169, SR3
Flexibility .5 or 1 p. 150
Freefall .25 per level p. 150
Great Leap .25 per level p. 150
Improved Ability .25 or .5 per level p. 169, SR3
Improved Physical Attribute .5 per level p. 169, SR3
Improved Reflexes 2, 3 or 5 p. 169, SR3
Improved Sense .25 each p. 169, SR3
Iron Will .5 per level p. 150
Killing Hands .5, 1, 2 or 4 p. 170, SR3
Magic Resistance 1 per level p. 170, SR3
Magic Sense .5 p. 150
Magical Power 1 per level p. 22
Missile Mastery 1 p. 150
Missile Parry 1 p. 170, SR3
Mystic Armor .5 per level p. 170, SR3
Nerve Strike 1 p. 150
Pain Resistance .5 per level p. 170, SR3
Quick Draw .5 p. 151
Quick Strike 3 p. 151
Rapid Healing .5 per level p. 170, SR3
Rooting .25 per level p. 151
Sixth Sense .25 per level p. 151
Smashing Blow 1 p. 151
Spell Shroud .25 per level p. 151
Suspended State 1 p. 170, SR3
Temperature Tolerance .25 per level p. 151
Traceless Walk .5 p. 151
True Sight .25 per level p. 151

If any seem of interest, I can provide a more detailed description.  Also, feel free to describe what capabilities might be of interest and I can let you know what might be a good fit.
Hairy
GM, 56 posts
You got business?
Ork, Sam, Awful Fixer
Sun 21 Oct 2018
at 22:38
  • msg #718

Re: OOC7: The OOC Awakens

Well if everyone else is initiating, Hairy wants to initiate too!
DeusEx
GM, 114 posts
Dragons, corps, big guns
What's not to like?
Sun 21 Oct 2018
at 22:47
  • msg #719

Re: OOC7: The OOC Awakens

That already was a sort of initiation - in the sorority sense... :>
Koby
player, 48 posts
Tue 23 Oct 2018
at 17:04
  • msg #720

Re: OOC7: The OOC Awakens

Wait, what?  We can upgrade our character sheets?  And one other thing, why do I need another 6 good karma before I can initiate?  I thought initiation only costs 1 karma?  (Or at least that is what you wrote in the IC thread.)
DeusEx
GM, 115 posts
Dragons, corps, big guns
What's not to like?
Tue 23 Oct 2018
at 18:11
  • msg #721

Re: OOC7: The OOC Awakens

So I did.  That was an error.  Corrected.

Initiation cost is (target level + 5) * 1.5 - if you're initiating in a group and going through an ordeal.  It's much more if you're not doing the group and ordeal thing.  So for your first level of initiation, you'll need 9 karma.  You should have that and a bit more by the time you're done the next mission - assuming you survive :)

When you're awarded karma (or money or cool stuff) you should be marking it on your character sheet.  If you're not sure about how to do that, let me know and I can do it for you.

I've had a couple of votes for an initiation thread so I'll do that.


I'll post an update from Julia shortly, then give everyone a chance to post an update for themselves for what they do over the next 6 weeks or so, then we'll kick off the next run.
Koby
player, 49 posts
Wed 24 Oct 2018
at 07:43
  • msg #722

Re: OOC7: The OOC Awakens

Got it.  So I can't initiate yet.  Guess I'm just waiting until then?
DeusEx
GM, 117 posts
Dragons, corps, big guns
What's not to like?
Wed 24 Oct 2018
at 21:52
  • msg #723

Re: OOC7: The OOC Awakens

Yup.  But you can indicate what you want to do IC for the next 6 weeks or so.
Caduceus
player, 406 posts
Thu 25 Oct 2018
at 15:02
  • msg #724

Re: OOC7: The OOC Awakens

I don't think Caduceus is going to do much of interest over the next couple weeks. He'll keep up with contact and run his usual side-business as a freelance warder. I suppose he will help ward the shop too, if that counts as something notable. He would want as many people in their club with Astral Sight as possible to help out with that in order to make the ward as strong as possible. Do you want a roll for that?
DeusEx
GM, 118 posts
Dragons, corps, big guns
What's not to like?
Thu 25 Oct 2018
at 15:20
  • msg #725

Re: OOC7: The OOC Awakens

No need.  You'll have enough time that if you do a lousy job, you'll just do it again.  I'll just treat the increased cost of security as including the materials and time needed to create and maintain the ward.
Hairy
GM, 58 posts
You got business?
Ork, Sam, Awful Fixer
Thu 25 Oct 2018
at 15:23
  • msg #726

Re: OOC7: The OOC Awakens

Study, odd-jobs, girlfriends. Trying to scare up some nuyen, preferably more than he's making sweeping a comics shop.
White Duck
player, 538 posts
Kickyfooting specialist
Also quite handsome
Mon 29 Oct 2018
at 16:56
  • msg #727

Re: OOC7: The OOC Awakens

So have we all been called to this bar or? Not sure how to fit Duck in with that first post.
DeusEx
GM, 120 posts
Dragons, corps, big guns
What's not to like?
Mon 29 Oct 2018
at 18:41
  • msg #728

Re: OOC7: The OOC Awakens

Caduceus will presumably reach out to the rest of the gang, though if he decides to meet the J. on his own first, he could I guess.  Meetings with Johnsons always go smoothly after all... :)
White Duck
player, 539 posts
Kickyfooting specialist
Also quite handsome
Tue 30 Oct 2018
at 06:55
  • msg #729

Re: OOC7: The OOC Awakens

Well, considering Ijust spent that physad point in being better at talking, I’m hoping Cad at least gives him a ring, haha.
Caduceus
player, 407 posts
Wed 31 Oct 2018
at 05:49
  • msg #730

Re: OOC7: The OOC Awakens

Sorry to keep you guys waiting. Been busy. I will do my best to get a post in within the next 24 hours.
DeusEx
GM, 121 posts
Dragons, corps, big guns
What's not to like?
Sun 4 Nov 2018
at 16:34
  • msg #731

Re: OOC7: The OOC Awakens

Thought some of you might be interested in this: https://www.kickstarter.com/pr...-documentary-on-gary
White Duck
player, 543 posts
Kickyfooting specialist
Also quite handsome
Thu 8 Nov 2018
at 21:01
  • msg #732

Re: OOC7: The OOC Awakens

Well, *those* were fighting words. Sorry for the potential delay to the briefing, but you guys all know my character enough to know he's not gonna swallow that kind of threat.

Always gotta make things interesting, Bear. lol.
DeusEx
GM, 123 posts
Dragons, corps, big guns
What's not to like?
Thu 8 Nov 2018
at 21:22
  • msg #733

Re: OOC7: The OOC Awakens

I suspect that with the pissing contests that have been happening for the last two months, dear Juliet is seriously regretting having ever broached the notion of initiation... :)
White Duck
player, 544 posts
Kickyfooting specialist
Also quite handsome
Thu 8 Nov 2018
at 21:52
  • msg #734

Re: OOC7: The OOC Awakens

Deep down, Duck actually likes Hairy. Reminds him of his brothers back home. Not that he’d ever tell Hairy that, haha. Of course, this *is* how he settled disputes with his brothers.
Hairy
GM, 62 posts
You got business?
Ork, Sam, Awful Fixer
Fri 9 Nov 2018
at 20:26
  • msg #735

Re: OOC7: The OOC Awakens

Yeah, I figure there's some space for some constructive beat-downs :P It's just how some people bond.
DeusEx
GM, 124 posts
Dragons, corps, big guns
What's not to like?
Wed 14 Nov 2018
at 10:20
  • msg #736

Re: OOC7: The OOC Awakens

I think I'm waiting for WD to decide how he responds to Hairy's attempt to de-escalate.

Koby, are you now inside with Caduceus?
White Duck
player, 545 posts
Kickyfooting specialist
Also quite handsome
Wed 14 Nov 2018
at 17:02
  • msg #737

Re: OOC7: The OOC Awakens

Yeah, busy workweek. Sorry folks. Will get a post in sometime today.
White Duck
player, 547 posts
Kickyfooting specialist
Also quite handsome
Fri 16 Nov 2018
at 02:14
  • msg #738

Re: OOC7: The OOC Awakens

Seems like a lowball offer to me. That’s 25k each? We got paid three times that on the last job. I’m thinking that rate of pay would be a no-go , especially with international travel included. What do you guys think?
Caduceus
player, 411 posts
Fri 16 Nov 2018
at 04:20
  • msg #739

Re: OOC7: The OOC Awakens

I was also thinking it sounded low, as is to be expected for an opening offer. I'm not too good at knowing prices though. My gut says to offer to do it for that much for each of us, at least. Plus expenses.
White Duck
player, 548 posts
Kickyfooting specialist
Also quite handsome
Fri 16 Nov 2018
at 05:42
  • msg #740

Re: OOC7: The OOC Awakens

My thoughts exactly, Cad. Looks like we already got some team snakeduck synergy going, haha.
Hairy
GM, 63 posts
You got business?
Ork, Sam, Awful Fixer
Fri 16 Nov 2018
at 15:44
  • msg #741

Re: OOC7: The OOC Awakens

Let Hairy in! He'll talk 'em up.
White Duck
player, 550 posts
Kickyfooting specialist
Also quite handsome
Fri 16 Nov 2018
at 18:57
  • msg #742

Re: OOC7: The OOC Awakens

Like a big ugly scrappy doo, I’m sure, haha.
DeusEx
GM, 128 posts
Dragons, corps, big guns
What's not to like?
Wed 21 Nov 2018
at 18:01
  • msg #743

Re: OOC7: The OOC Awakens

BTW: White Duck, if you make rolls, post something IC or OOC so I know :)
White Duck
player, 551 posts
Kickyfooting specialist
Also quite handsome
Wed 21 Nov 2018
at 20:01
  • msg #744

Re: OOC7: The OOC Awakens

Sorry, meant to, just been busy working doubles this week :/
DeusEx
GM, 129 posts
Dragons, corps, big guns
What's not to like?
Mon 26 Nov 2018
at 14:29
  • msg #745

Re: OOC7: The OOC Awakens

Just a heads up that I'm going to be largely disconnected from the 28th to the 8th.  Probably totally disconnected from the 30th to the 7th.
Caduceus
player, 414 posts
Thu 29 Nov 2018
at 17:23
  • msg #746

Re: OOC7: The OOC Awakens

I am glad White Duck is doing the negotiations and not me, because that post is way better than anything I probably would have managed to write. I like it!
White Duck
player, 553 posts
Kickyfooting specialist
Also quite handsome
Thu 29 Nov 2018
at 17:52
  • msg #747

Re: OOC7: The OOC Awakens

Haha, thanks Cad. I legit spent about thirty minutes on that one.
DeusEx
GM, 130 posts
Dragons, corps, big guns
What's not to like?
Fri 30 Nov 2018
at 04:09
  • msg #748

Re: OOC7: The OOC Awakens

I'm afraid I won't have access to my books until the 9th so a response will need to wait until then :(
White Duck
player, 554 posts
Kickyfooting specialist
Also quite handsome
Fri 30 Nov 2018
at 04:50
  • msg #749

Re: OOC7: The OOC Awakens

All good boss, you’ve dealt with me not having them for six months, hsha.
White Duck
player, 556 posts
Kickyfooting specialist
Also quite handsome
Mon 24 Dec 2018
at 14:28
  • msg #750

Re: OOC7: The OOC Awakens

Heya, waiting for the j to leave prior to my next post. Not sure if you wanted to retcon snd have him answer K’s question though.
Caduceus
player, 418 posts
Mon 31 Dec 2018
at 02:26
  • msg #751

Re: OOC7: The OOC Awakens

So, should we head back to the shop (or somewhere else) to discuss things and call our contacts?
White Duck
player, 558 posts
Kickyfooting specialist
Also quite handsome
Mon 31 Dec 2018
at 16:14
  • msg #752

Re: OOC7: The OOC Awakens

Yeah, I’ll post in today- was travelling back home from a visit with family and haven’t had a chance to yet. Sorry guys! Also, happy new year!
DeusEx
GM, 136 posts
Dragons, corps, big guns
What's not to like?
Mon 31 Dec 2018
at 17:43
  • msg #753

Re: OOC7: The OOC Awakens

Happy New Year (and no worries :))
Caduceus
player, 421 posts
Wed 9 Jan 2019
at 23:08
  • msg #754

Re: OOC7: The OOC Awakens

So the 10k that Hairy has, is that from White Duck's personal cash? Or did money get handed out at some point that I missed?  Also, is it safe to assume Caduceus has increased his magic stat by now? The last step never actually got roleplayed out, I don't think.
DeusEx
GM, 138 posts
Dragons, corps, big guns
What's not to like?
Thu 10 Jan 2019
at 01:14
  • msg #755

Re: OOC7: The OOC Awakens

Yes, your stat is boosted.  If you still want it to be role-played, we can, but it won't be super-interesting as you've already done the "oath" piece.  I'll let WD respond on where the money's coming from.
White Duck
player, 562 posts
Kickyfooting specialist
Also quite handsome
Thu 10 Jan 2019
at 04:25
  • msg #756

Re: OOC7: The OOC Awakens

Coming out of WD’s personal funds.
Caduceus
player, 427 posts
Wed 23 Jan 2019
at 20:45
  • msg #757

Re: OOC7: The OOC Awakens

I think, at the very least, Caduceus is going to keep an eye for things in the jungle that could be used to upgrade his Shamanic Lodge now that his magic has increased.
Caduceus
player, 428 posts
Mon 28 Jan 2019
at 23:27
  • msg #758

Re: OOC7: The OOC Awakens

What would Caduceus owe his contacts for their info and hard work? And White Duck, I owe you 600? or is it 650?

Is there anything else anyone is looking for? I am still going to have Caduceus contact his shaman contact, but I can contact others as well.
DeusEx
GM, 149 posts
Dragons, corps, big guns
What's not to like?
Tue 29 Jan 2019
at 00:24
  • msg #759

Re: OOC7: The OOC Awakens

Nothing from your decker or mortician.  Your fixer is going to expect payment for his various contraptions.  That happens the night before the run.  We can advance to then if you like.
Koby
player, 59 posts
Tue 29 Jan 2019
at 03:06
  • msg #760

Re: OOC7: The OOC Awakens

Sorry for the late reply, life, work, and everything else in between has caught up with me.  I've been doing the work of 3 people since November and it's very tiring. (Reason why?  My fiancee and I were riding my scooter and got hit buy a small truck that was not watching where it was going when it turned into us.) So now I have to do a lot of running around while trying to gather enough data before graduating.

I would like to also buy some of those containers from Caduceus also in order to 'catch/hold' things in.  I don't have a buyer, so I'm hoping Caduceus is willing to let me sell it to him?  And I was hoping to have White Duck and Julia help me get a camo outfit as well?
This message was last edited by the player at 03:13, Tue 29 Jan 2019.
DeusEx
GM, 150 posts
Dragons, corps, big guns
What's not to like?
Tue 29 Jan 2019
at 16:21
  • msg #761

Re: OOC7: The OOC Awakens

Of the possible outcomes of being hit on a scooter by a truck, I guess extra work is on the positive end of the spectrum.  I hope both you and your fiance are recovering ok.  No worries on slow posts.  We move at the pace everyone can manage.

I don't think Julia can help you much on getting a camo outfit, but White Duck might be able to help.
Caduceus
player, 429 posts
Tue 29 Jan 2019
at 19:57
  • msg #762

Re: OOC7: The OOC Awakens

Koby:
I would like to also buy some of those containers from Caduceus also in order to 'catch/hold' things in.  I don't have a buyer, so I'm hoping Caduceus is willing to let me sell it to him?  And I was hoping to have White Duck and Julia help me get a camo outfit as well?

Caduceus will get you what you need and help sell whatever you bring back.

I will be fine with advancing just as soon as I get up my next post. I'll work on that right now.
Koby
player, 60 posts
Wed 30 Jan 2019
at 04:45
  • msg #763

Re: OOC7: The OOC Awakens

Thanks guys.  I really appreciate it.

@WD: Please lemme know how much I need to pay you for the camo outfit.
DeusEx
GM, 152 posts
Dragons, corps, big guns
What's not to like?
Wed 30 Jan 2019
at 18:28
  • msg #764

Re: OOC7: The OOC Awakens

Hi all - I've got a new character who's interested in playing.  I've known them IRL for quite a few years and they've got a deep Shadowrun background.  I initially added them with the notion that they'd lurk for this run to get a fewel for things, but after reading what you've been up to, they've expressed interest in joining the current run if that's ok with the rest of you.  They'll probably step in as "Kate" to provide a bit more magic offense.  Does anyone have any objections?
White Duck
player, 565 posts
Kickyfooting specialist
Also quite handsome
Wed 30 Jan 2019
at 20:56
  • msg #765

Re: OOC7: The OOC Awakens

Guys, no need to compensate Duck- He's getting that stuff gratis. CH- Does Duck have time to scrounge any of those shopping list items before flying out? It's a useful list, so perhaps a retcon might be feasible and we assume Koby got it to him earlier? I know K's been busy too.

No objections to Kate joining us. By god I wish we had a rigger for this run though, haha.
Caduceus
player, 431 posts
Wed 30 Jan 2019
at 21:15
  • msg #766

Re: OOC7: The OOC Awakens

No objections here either for the new character. It would probably be pretty easy to come up with a justification to add a new character no matter what type they build, if they didn't want to play Kate. One of us could know her and reach out to her, or one of our contacts could put us into contact with her for any number of reasons. Or, since we already know there is other crew going along, maybe our Johnson could have even hired her independently and they find out on the trip that they work really well together. But whatever works.

Also, anyone have any more suggestions for what Caduceus might want to bring along? I figure Caduceus would know better than I would know. And I feel like I am missing something obvious that he should have for a trip into the jungle.
DeusEx
GM, 153 posts
Dragons, corps, big guns
What's not to like?
Wed 30 Jan 2019
at 22:42
  • msg #767

Re: OOC7: The OOC Awakens

I'll allow shopping for items that don't have too high an availability.  For stuff that has a long wait time, you'll probably be out of luck though.  I'll wait to see if anyone else has stuff they want to grab first.
Koby
player, 62 posts
Thu 31 Jan 2019
at 10:56
  • msg #768

Re: OOC7: The OOC Awakens

I agree with everyone else on having a new player join the group.  The more the merrier.  I also think Caduceus' ideas on how we can integrate the new person into the team are also great.

@DeusEx: So which items on the list are we going/not going to be able to get?  How much is considered 'too high' in terms of availability?

@Caduceus: ...repellent of sorts?  (Bug, monster, 'repel' from Pokemon?)  What about survival kits?  I forgot to add that.  Hopefully, with that we would be able to obtain a filter for water (we'll definitely need to bring in a sufficient supply of water for the departure just in case), fire-starting tools, and or a first kit.  Are there any specialties or requirements you would need to prepare for to cast your spells?  With or without aid?  What about anything that is and or could be exclusively used by you and or the rest of us?

@WD: Thanks, man!  I appreciate it!
DeusEx
GM, 154 posts
Dragons, corps, big guns
What's not to like?
Thu 31 Jan 2019
at 17:02
  • msg #769

Re: OOC7: The OOC Awakens

I'll give you until Sunday to finish getting your shopping lists together, then I'll let you know what you get and what you don't - and how much it costs :)
White Duck
player, 566 posts
Kickyfooting specialist
Also quite handsome
Thu 31 Jan 2019
at 19:26
  • msg #770

Re: OOC7: The OOC Awakens

I'd like to add some forearm guards and some armored camo instead of the regular stuff/armoring that can go beneath it. Don't want to get shot at to begin with, but I'd like us to not be essentially naked if/when we do.
Hairy
GM, 73 posts
You got business?
Ork, Sam, Awful Fixer
Fri 1 Feb 2019
at 20:47
  • msg #771

Re: OOC7: The OOC Awakens

Another player would be great!
This message was last edited by the GM at 20:47, Fri 01 Feb 2019.
DeusEx
GM, 155 posts
Dragons, corps, big guns
What's not to like?
Fri 1 Feb 2019
at 22:40
  • msg #772

Re: OOC7: The OOC Awakens

Alright, that's everybody.

Kate, you're officially in. :)

Feel free to introduce yourself here and, when you're ready, you can post on the IC thread to inject yourself into the forthcoming run.

If you'd like, make a color post in the Profiles thread.  (Caduceus, White Duck, Hairy, you guys can do that too.)

Also, be aware that we have a few mods to the base SR3 rules - check out the Rules! thread for those.
White Duck
player, 567 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Feb 2019
at 04:00
  • msg #773

Re: OOC7: The OOC Awakens

I’d love to post a profile boss, but the thread is closed.
DeusEx
GM, 156 posts
Dragons, corps, big guns
What's not to like?
Sat 2 Feb 2019
at 04:41
  • msg #774

Re: OOC7: The OOC Awakens

Fixed
Hairy
GM, 74 posts
You got business?
Ork, Sam, Awful Fixer
Tue 5 Feb 2019
at 13:14
  • msg #775

Re: OOC7: The OOC Awakens

I'm planning on bringing everything except the vehicles.

Some of the electronics I don't expect to be useful, but I'm also imagine it's light enough that the paperwork of what we're leaving is more fuss than the weight adjustments.
Kate
player, 1 post
Tue 5 Feb 2019
at 14:28
  • msg #776

Re: OOC7: The OOC Awakens

Hello, all.

I'll be your Kate for this adventure.  I should have said hello last week but life gets in the way.

My name is Dave and I'm a role player (and an old one at that).

So, hello, all! And I'm looking forward to getting shot at.
Caduceus
player, 433 posts
Tue 5 Feb 2019
at 17:02
  • msg #777

Re: OOC7: The OOC Awakens

Welcome Kate/Dave! What sort of specialties does Kate bring to the team?



On the subject of items from the other thread, Caduceus will definitely be grabbing the pair of optical binoculars, ration bars, the antidote patches, and the handful of microflares. I was not planning on getting a launcher though, unless it is necessary to activate the flares. It would add weight and Caduceus is not a very muscular guy. And if he needed to put a flare somewhere noticeable, like up in the sky, I figured he could do so with Levitation, Magic Fingers, or have a spirit help him. If the launcher is necessary, I guess I would skip the flares, since they may not be all that handy anyway, especially if Koby has some. Would that still cost ¥1,500? And is there a roll I could make to try and lower it? Negotiation (Bargain)?

Oh, and would he be able to pick up the empty compartmentalized tackle box/tool box he was looking for? I figured it would be a pretty basic item he could find at any typical bait shop or hardware store. And is it too late to add a roll of duct tape to my list?

For the smuggling containers, my real-life knowledge isn't good enough to know if these are amazing deals or if Caduceus is getting completely ripped off. Do the containers seem to be the type he could even bring along on an expedition of the type they have been hired to go on? And for the refrigeration on the crates, does it last two days once activated? Or two days from now? Because they are going to be gone for quite a while, right? He is definitely interested in the suitcase, briefcase, and backpack though. Again though, is there a roll I could make to try and reduce the costs?

I think Caduceus will bring most of his equipment with him except for his motorcycle and weapons, save for his knife. He'll bring that.
DeusEx
GM, 158 posts
Dragons, corps, big guns
What's not to like?
Tue 5 Feb 2019
at 17:26
  • msg #778

Re: OOC7: The OOC Awakens

Launcher is necessary to activate the flares, but you can ignore the weight for that particular item.  A pen-size launcher that weighs 2 kg is definitely a typo.  I may assign some weight to those that carry an inordinate number of flares though - not to mention any names :)

I already took care of the negotiation for the regular purchases for you (White Duck did well).  You can role with Mikey though.

Yes, you've got a tackle box and yes, you can have duct tape.

The smuggling stuff is a little on the pricy side, but some of it looks custom built and it was a rush job.

You can re-read what the Johnson told you and evaluate how useful you think the different pieces would be and make the call on whether you want to buy them or not.  (And decide how much you want to annoy your fixer if you don't pay for something you asked for that he had built especially for you... :>)

Good call on bringing the knife.  Those rations can be hard to bite through sometimes.
White Duck
player, 568 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Feb 2019
at 19:09
  • msg #779

Re: OOC7: The OOC Awakens

I'll skip the additional armor but take the forearm guards. Considering Duck's footing the bill for the basic attire/outfitting, how much will this run me? I need to do some housekeeping on my sheet.
Caduceus
player, 434 posts
Tue 5 Feb 2019
at 20:11
  • msg #780

Re: OOC7: The OOC Awakens

DeusEx:
You can re-read what the Johnson told you and evaluate how useful you think the different pieces would be and make the call on whether you want to buy them or not.  (And decide how much you want to annoy your fixer if you don't pay for something you asked for that he had built especially for you... :>)

Is it reasonable to assume that we wouldn't have to lug the crates through the jungle with us everywhere we go? Like, there should be a base camp or vehicle we could stow them at, right?

Here is a roll now in case you need it before I get a post up: 14:08, Today: Caduceus rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 5,2,5,1,1.  Negotiation (Bargain) with Sly Mike.
DeusEx
GM, 159 posts
Dragons, corps, big guns
What's not to like?
Tue 5 Feb 2019
at 20:41
  • msg #781

Re: OOC7: The OOC Awakens

You're free to make whatever assumptions you like.  The Johnson's specific instructions were:
En Route#22:
"Departure time will be 2pm Sunday.  I'll send the departure information by around 10 that morning.  You'll be lugging whatever you choose to pack, so best to leave the kitchen sink at home.  Also, while the guide can finess a few things, heavy weapons are going to draw attention neither we nor you will want."


You can choose how you want to interpret those and how tightly you want to adhere to them.
DeusEx
GM, 160 posts
Dragons, corps, big guns
What's not to like?
Tue 5 Feb 2019
at 20:43
  • msg #782

Re: OOC7: The OOC Awakens

WD - if you're outfitting everyone else the same as you, it'll be ¥600 each.
Caduceus
player, 435 posts
Tue 5 Feb 2019
at 21:24
  • msg #783

Re: OOC7: The OOC Awakens

DeusEx:
You're free to make whatever assumptions you like.  The Johnson's specific instructions were:
En Route#22:
"Departure time will be 2pm Sunday.  I'll send the departure information by around 10 that morning.  You'll be lugging whatever you choose to pack, so best to leave the kitchen sink at home.  Also, while the guide can finess a few things, heavy weapons are going to draw attention neither we nor you will want."


You can choose how you want to interpret those and how tightly you want to adhere to them.

Ah, right. Sounds like we will probably need to do some lugging. I'm suddenly very thankful Caduceus has a Sustaining Spell Focus attuned to Levitate. Is anyone interested in any of the smuggling containers? I'm planning to make a post with Caduceus calling the group to get their input.
Koby
player, 63 posts
Mon 11 Feb 2019
at 16:08
  • msg #784

Re: OOC7: The OOC Awakens

I apologize for not posting just yet. (Reason: life)  I promise I will post in the next day or two.
White Duck
player, 569 posts
Kickyfooting specialist
Also quite handsome
Mon 11 Feb 2019
at 16:32
  • msg #785

Re: OOC7: The OOC Awakens

Same here. Also, where is Kate? Who is she talking to? If she’s walked into duck’s shop and started talking openly about the run, which is so far only questionably legal, it’s going to be highly suspect, at least for Duck anyway. He’d definitely outright decline anyone not there for the initial meeting, as they’d end up cutting into the payday. As a player I’m happy to have her, but IC it’s incredibly sketchy to just walk up to a group of strangers and invite yourself to an international criminal adventure. Boss, maybe you can come up with a good ic reason to get Kate involved in the run?
Caduceus
player, 438 posts
Mon 11 Feb 2019
at 16:40
  • msg #786

Re: OOC7: The OOC Awakens

Wasn't Kate one of the NPC people present for the forming of our secret group? Or am I misremembering?
Caduceus
player, 439 posts
Mon 11 Feb 2019
at 16:48
  • msg #787

Re: OOC7: The OOC Awakens

Looked it up and yup, she was there for the ritual. Here is a snippet of her:
DeusEx:
Kate's gaze moved from Julia to Chuck and back again.  She shook her head.  "Wow.  You guys have had to deal with some serious dreck!  Worst thing I can remember is being grounded for a month for lifting a pair of jeans - after my dad paid off mall security.  I mean I've fragged some corps and stuff since then, but I presume that's a given for all of us, neh?"

DeusEx
GM, 162 posts
Dragons, corps, big guns
What's not to like?
Mon 11 Feb 2019
at 16:55
  • msg #788

Re: OOC7: The OOC Awakens

She is one and the same :)

So what are you buying from Sly Mike?
Caduceus
player, 440 posts
Mon 11 Feb 2019
at 17:06
  • msg #789

Re: OOC7: The OOC Awakens

I guess I will buy it all, hopefully with a discount. Caduceus may store some of it in his storage locker though, if the gang ends up not wanting to bring it all with them. Maybe he can even sell some of it back to Sly Mike in the future for a marked up price, if Mike is in need of it on short notice. ;-)
Kate
player, 4 posts
Mon 11 Feb 2019
at 17:46
  • msg #790

Re: OOC7: The OOC Awakens

As you can tell, Kate isn't terribly knowledgeable about the shadowrunning.  Someone may want to actually respond to her and let her know she's a bit out of line...
White Duck
player, 570 posts
Kickyfooting specialist
Also quite handsome
Mon 11 Feb 2019
at 18:17
  • msg #791

Re: OOC7: The OOC Awakens

Yeah, I was thinking Duck might- depends on where she is and who she's speaking to though. The group seems to be split up at present- is Kate in Duck's shop or...?
Kate
player, 5 posts
Mon 11 Feb 2019
at 19:08
  • msg #792

Re: OOC7: The OOC Awakens

In reply to White Duck (msg # 791):

She's in the shop.  She's been following you guys around waiting  for an opportunity to ask.
Hairy
GM, 77 posts
You got business?
Ork, Sam, Awful Fixer
Mon 11 Feb 2019
at 21:03
  • msg #793

Re: OOC7: The OOC Awakens

Hairy thinks her behavior is perfectly fine. But he's not allowed to answer the door, so...
White Duck
player, 572 posts
Kickyfooting specialist
Also quite handsome
Thu 14 Feb 2019
at 03:10
  • msg #794

Re: OOC7: The OOC Awakens

Crazy idea, was hoping you guys would indulge me, but I’d like to add some color to the profiles page and I have a suggestion- maybe we can comment on everyone else’s character blurbs in character, like in the books. What do you guys think?
DeusEx
GM, 163 posts
Dragons, corps, big guns
What's not to like?
Thu 14 Feb 2019
at 04:28
  • msg #795

Re: OOC7: The OOC Awakens

I have no objections...
Caduceus
player, 441 posts
Thu 14 Feb 2019
at 04:46
  • msg #796

Re: OOC7: The OOC Awakens

White Duck:
Crazy idea, was hoping you guys would indulge me, but I’d like to add some color to the profiles page and I have a suggestion- maybe we can comment on everyone else’s character blurbs in character, like in the books. What do you guys think?

Sounds fine to me, but I think I will need to see an example before I completely understand what you mean. The quotes I already made up for Caduceus we're from two of his contacts and the old character I played here.

Also, I was wondering DeusEx, is Caduceus still paying full price for his smuggling gear, or did his roll gain him any sort of discount?
Caduceus
player, 442 posts
Thu 14 Feb 2019
at 21:02
  • msg #797

Re: OOC7: The OOC Awakens

So... Caduceus talked Sly Mike from 15k down to 19k?

...

Caduceus is a terrible negotiator. :-P
DeusEx
GM, 165 posts
Dragons, corps, big guns
What's not to like?
Fri 15 Feb 2019
at 03:03
  • msg #798

Re: OOC7: The OOC Awakens

:D


Oops.  I had it in my head that the original offer was 20.  Fixed.
Hairy
GM, 78 posts
You got business?
Ork, Sam, Awful Fixer
Fri 15 Feb 2019
at 20:50
  • msg #799

Re: OOC7: The OOC Awakens

I'm cool with it, although probably need some actual play time first ;) Otherwise, I can guess what sort of comments Hairy will be getting.
Caduceus
player, 443 posts
Fri 15 Feb 2019
at 23:35
  • msg #800

Re: OOC7: The OOC Awakens

Alright, I finally added Caduceus's new items to my list of gear and subtracted the price from my cash. Here is what I am bring, might bring, and am not planning on bringing. If anyone has suggestions for alterations, I am open to suggestions. I'm sure Caduceus would have asked for input IC while making his final selections.

Bringing
Knife
Secure Jacket 5/3 (fancy leather scale patterning)
Fine clothes
Normal clothes
Satchel Bag for carrying miscellaneous items on runs.
Pocket Secretary
Pocket Flashlight
Subvocal Microphone
Survival Kit
Basic Warding Materials
Sustaining Spell Focus 2(Attuned to Levitate) - Snake fang necklace
Expendable spell Focus 2(Illusion)
Expendable spell Focus 2(Manipulation)
Expendable spell Focus 2(Health)
smuggling suitcase
smuggling briefcase
smuggling backpack
Antidote patch (rating 5)
Antidote patch (rating 4)
Antidote patch (rating 4)
ration bars x10
microflares and launcher
tackle box
duct tape
optical binoculars (x50 zoom)
basic jungle gear provided by Duck/Julia

Might Bring (could definitely use help carrying them)
2x2x2 foot smuggling crate with refrigerated compartment (2 days)
2x2x2 foot smuggling crate with refrigerated compartment (2 days)

Not Bringing
Colt American L36
Concealable Holster
4 Smoke Grenades (IR)
4 Concussion Grenades
Standard Ammo x1 (shotgun)
Standard Ammo x9 (pistol)
Defiance T-250 (for the homestead)
Secure Longcoat (for less dangerous occasions)
Tres Chic clothes
Harley-Davidson Scorpion
DeusEx
GM, 166 posts
Dragons, corps, big guns
What's not to like?
Tue 19 Feb 2019
at 22:38
  • msg #801

Re: OOC7: The OOC Awakens

Can I get a list from the others?
White Duck
player, 575 posts
Kickyfooting specialist
Also quite handsome
Thu 21 Feb 2019
at 23:18
  • msg #802

Re: OOC7: The OOC Awakens

Umm, just my standard gear, the forearm guards, the camp, and the machete I guess...
Kate
player, 8 posts
Fri 22 Feb 2019
at 00:52
  • msg #803

Re: OOC7: The OOC Awakens

Standard gear and whatever I'm told to purchase.
Hairy
GM, 79 posts
You got business?
Ork, Sam, Awful Fixer
Fri 22 Feb 2019
at 18:31
  • msg #804

Re: OOC7: The OOC Awakens

Well, Hairy is packing in the public space anyway... Does anyone take issue with the light machine gun? That's the big monster we'd have the most trouble to hide.
Caduceus
player, 444 posts
Mon 25 Feb 2019
at 20:08
  • msg #805

Re: OOC7: The OOC Awakens

Hairy:
Well, Hairy is packing in the public space anyway... Does anyone take issue with the light machine gun? That's the big monster we'd have the most trouble to hide.

I don't mind, but it seems like it would be likely to get confiscated. Would Hairy be willing and able to help carry one of Caduceus's crates?
Hairy
GM, 80 posts
You got business?
Ork, Sam, Awful Fixer
Wed 27 Feb 2019
at 15:15
  • msg #806

Re: OOC7: The OOC Awakens

He will absolutely carry anything you need hauled.

Can we disassemble the gun? I imagine the old really incriminating part is the receivers. Barrels et al. aren't usually restricted. (Or am I putting the gun inside of the giant crate?)
Caduceus
player, 446 posts
Wed 27 Feb 2019
at 15:41
  • msg #807

Re: OOC7: The OOC Awakens

Feel free to use any of Caduceus's hidden compartments on the way down. Or even in the main compartment of the crates. It is only 2x2x2 though, so I don't think a fully assembled machine gun would fit. Caduceus doesn't have much himself that he needs to keep hidden, so most of his non-standard luggage is empty for the way down.
DeusEx
GM, 167 posts
Dragons, corps, big guns
What's not to like?
Wed 27 Feb 2019
at 16:15
  • msg #808

Re: OOC7: The OOC Awakens

The concealed space is 2'x2'x4".  Hairy has the skills to make his weapon fit in that if he wishes.  Re-assembly time would be a base time of 5 minutes.  However, the gyro mount would have to go in the top.  The mount is "legal", though it's certainly likely to raise eyebrows.
Hairy
GM, 82 posts
You got business?
Ork, Sam, Awful Fixer
Wed 27 Feb 2019
at 16:26
  • msg #809

Re: OOC7: The OOC Awakens

The mount will go in my own luggage. We can check in separately to avoid too many raised eyebrows.
Caduceus
player, 449 posts
Wed 6 Mar 2019
at 15:59
  • msg #810

Re: OOC7: The OOC Awakens

I just realized I never added Caduceus's formaldahyde he bought to his equipment he was bringing. I updated the cash on my sheet when he bought it, but not the equipment. Is it too late to add it to his items? Also, he did end up deciding to bring both of his crates, in case that detail got missed.

50 nuyen: 2 1-litre used pickle-jars full of formaldehyde
DeusEx
GM, 173 posts
Dragons, corps, big guns
What's not to like?
Wed 6 Mar 2019
at 16:58
  • msg #811

Re: OOC7: The OOC Awakens

Better for you to bring it on this run than come up with a creative way to use it on a future run... :)  It's fine for it to come along.  Weight = 1kg/jar.
Hairy
GM, 84 posts
You got business?
Ork, Sam, Awful Fixer
Fri 8 Mar 2019
at 13:46
  • msg #812

Re: OOC7: The OOC Awakens

FYI, I am moving house, and so expect to be less active until probably mid-April.
DeusEx
GM, 174 posts
Dragons, corps, big guns
What's not to like?
Fri 8 Mar 2019
at 15:38
  • msg #813

Re: OOC7: The OOC Awakens

I can't imagine why that would consume any of your time... :)

Hope all goes well.
Caduceus
player, 450 posts
Mon 18 Mar 2019
at 18:07
  • msg #814

Re: OOC7: The OOC Awakens

I'm guessing Caduceus didn't find anything unexpected when he ghosting through the plane's cargo?
Caduceus
player, 452 posts
Wed 20 Mar 2019
at 16:24
  • msg #815

Re: OOC7: The OOC Awakens

If I made any of the wrong rolls in my post, feel free to replace them with the correct ones on my behalf.
Caduceus
player, 453 posts
Thu 21 Mar 2019
at 14:17
  • msg #816

Re: OOC7: The OOC Awakens

DeusEx:
Flight time is about 9 hours.  You'd have started exploring after about 1.5, so you've got another 1.5 hours before landing if you want to try to knock off another box.

I thought stun healed at one box per hour (or faster) so long as the character is resting completely. So six hours of rest should heal all six boxes of stun damage, right?

quote:
Healing Stun Damage

Technically, overcoming Stun damage is more a process of
recovery than healing. The time it takes to recover from Stun
damage is based on the amount of damage taken and the results
of a Body or Willpower Test. To recover from Stun damage, the
affected character rolls dice equal to either his Body or his
Willpower (whichever is higher) against a base Target Number 2.
This target number is modified by any appropriate Stun or
Physical injury modifiers.

Recovering from a box of Stun damage takes a base time
of 60 minutes. The actual time it takes to recover 1 box of Stun
damage is equal to the base time, divided by the number of
successes rolled. After this period has elapsed, the recovered
damage is erased from the Condition Monitor. A character who
has been knocked unconscious from Deadly Stun damage will
not wake up until his or her Stun damage is reduced to Serious.

To recover from Stun damage, the character must be resting
completely. If this resting time is interrupted, the recovery
process aborts and the character must make the Body or
Willpower Test again, using his current condition. The result can
never be better than the result of the first roll, however.

No medical treatment really helps to recover Stun damage,
nor does any magical spell currently known to man. Stim patches
provide a temporary solution, but with definite long-term drawbacks.
See Stimulant Patches, p. 305 of the Street Gear chapter.

Copperhead
NPC, 945 posts
Tread carefully
mother-fragger
Thu 21 Mar 2019
at 17:24
  • msg #817

Re: OOC7: The OOC Awakens

Sorry, you're correct.  There shouldn't be any issue with you being fully recovered before landing.
DeusEx
GM, 180 posts
Dragons, corps, big guns
What's not to like?
Fri 22 Mar 2019
at 23:07
  • msg #818

Re: OOC7: The OOC Awakens

As a side note, Koby's indicated that his personal life has recently exploded, so he's going to be on hiatus for a few months.  So in-game, his stomach bug's going to get a bit worse and you'll have to put him up somewhere that seems likely to still leave his organs intact for when you come back.  (Or alternatively, he can go looking for you when you don't come back...)
Caduceus
player, 456 posts
Fri 5 Apr 2019
at 18:06
  • msg #819

Re: OOC7: The OOC Awakens

Hey guys, I want to let you all know I will be on vacation from this weekend until next weekend. I probably won't post much during that time, especially in the IC threads. I still hope to get another post in before I leave though.
White Duck
player, 586 posts
Kickyfooting specialist
Also quite handsome
Fri 5 Apr 2019
at 18:08
  • msg #820

Re: OOC7: The OOC Awakens

Enjoy your vacay Snakey!
DeusEx
GM, 184 posts
Dragons, corps, big guns
What's not to like?
Fri 5 Apr 2019
at 18:09
  • msg #821

Re: OOC7: The OOC Awakens

Have a great vacation :)

I'll save the appearance of the 30' snakes until you get back so you won't miss out on your favorite part...
Caduceus
player, 457 posts
Fri 5 Apr 2019
at 18:22
  • msg #822

Re: OOC7: The OOC Awakens

Haha, can't wait!
White Duck
player, 587 posts
Kickyfooting specialist
Also quite handsome
Tue 9 Apr 2019
at 17:31
  • msg #823

Re: OOC7: The OOC Awakens

I'll roll. What's my TN?
Caduceus
player, 459 posts
Tue 9 Apr 2019
at 17:50
  • msg #824

Re: OOC7: The OOC Awakens

I don't have my book on vacation with me, but would Caduceus be able to use his Cure Disease spell to try and help out Koby? If so, feel free to make any rolls needed on my behalf in order to keep things rolling.
White Duck
player, 589 posts
Kickyfooting specialist
Also quite handsome
Fri 19 Apr 2019
at 18:43
  • msg #825

Re: OOC7: The OOC Awakens

So, how goes everyone’s week?
Kate
player, 14 posts
Fri 19 Apr 2019
at 19:08
  • msg #826

Re: OOC7: The OOC Awakens

In reply to White Duck (msg # 825):

So far, so good.  I really needed a short week and a long weekend.

You?
DeusEx
GM, 187 posts
Dragons, corps, big guns
What's not to like?
Fri 19 Apr 2019
at 19:58
  • msg #827

Re: OOC7: The OOC Awakens

Sorry all.  I slowed down posting due to Caduceus's vacation, but looks like I slowed down too much. (Time flies...)  In the future, don't be afraid to nudge if I haven't posted for 3-4 days.
Caduceus
player, 461 posts
Fri 19 Apr 2019
at 23:48
  • msg #828

Re: OOC7: The OOC Awakens

It probably didn't help that my vacation was extended a few days without warning. My week was pretty crazy, but not bad. And now I am back!
DeusEx
GM, 188 posts
Dragons, corps, big guns
What's not to like?
Fri 26 Apr 2019
at 15:11
  • msg #829

Re: OOC7: The OOC Awakens

Anyone else reacting or should I move the story along?
White Duck
player, 590 posts
Kickyfooting specialist
Also quite handsome
Fri 26 Apr 2019
at 20:06
  • msg #830

Re: OOC7: The OOC Awakens

Go ahead boss.
Caduceus
player, 462 posts
Fri 26 Apr 2019
at 20:53
  • msg #831

Re: OOC7: The OOC Awakens

I'm ready.
DeusEx
GM, 189 posts
Dragons, corps, big guns
What's not to like?
Fri 26 Apr 2019
at 22:15
  • msg #832

Re: OOC7: The OOC Awakens

K.  Will probably be after the weekend is done.
Caduceus
player, 463 posts
Thu 2 May 2019
at 00:05
  • msg #833

Re: OOC7: The OOC Awakens

DeusEx:
Bichoo pulled out his cell and spoke some rapid Portugese.

Caduceus actually knows Portuguese. Did Bichoo's conversation seem to be what Caduceus would expect? Or was he saying anything suspicious?
DeusEx
GM, 191 posts
Dragons, corps, big guns
What's not to like?
Thu 2 May 2019
at 00:39
  • msg #834

Re: OOC7: The OOC Awakens

Nothing suspicious.  Apparently he gets on well with the Padre.  Just said one of his touristas had taken ill and couldn't go on the tour and did he have room to watch him for a week or so.  He wasn't even derogatory about it - though that might have been because he was talking to a priest...
Caduceus
player, 464 posts
Thu 2 May 2019
at 01:02
  • msg #835

Re: OOC7: The OOC Awakens

Awesome. I will try to get a post up tonight or tomorrow morning.
Caduceus
player, 467 posts
Wed 8 May 2019
at 23:37
  • msg #836

Re: OOC7: The OOC Awakens

Those are some nice spirits. Makes me wonder what Caduceus would have dredged up if he had tried for a Force 6!
DeusEx
GM, 194 posts
Dragons, corps, big guns
What's not to like?
Thu 9 May 2019
at 03:19
  • msg #837

Re: OOC7: The OOC Awakens

You won't know until you try... ;)
Caduceus
player, 469 posts
Sun 19 May 2019
at 16:50
  • msg #838

Re: OOC7: The OOC Awakens

Was Caduceus able to make out what they were arguing about?
DeusEx
GM, 197 posts
Dragons, corps, big guns
What's not to like?
Sun 19 May 2019
at 19:01
  • msg #839

Re: OOC7: The OOC Awakens

Give me a roll :)
Caduceus
player, 470 posts
Sun 19 May 2019
at 19:42
  • msg #840

Re: OOC7: The OOC Awakens

Would I roll Intelligence for perception, or roll Portuguese for language? Or both?
DeusEx
GM, 198 posts
Dragons, corps, big guns
What's not to like?
Sun 19 May 2019
at 20:31
  • msg #841

Re: OOC7: The OOC Awakens

Portuguese.  It's easy enough to perceive.  They're not exactly whispering :)
White Duck
player, 594 posts
Kickyfooting specialist
Also quite handsome
Mon 20 May 2019
at 23:23
  • msg #842

Re: OOC7: The OOC Awakens

Been hecka busy prepping for a cross country move back to Texas, so I apologize for my recent availability being so shoddy, sorry bout that guys.
Caduceus
player, 472 posts
Tue 21 May 2019
at 00:34
  • msg #843

Re: OOC7: The OOC Awakens

I just moved this weekend as well. It definitely takes up a ton of time.

Say, does it even fall under our shadowrunner's job description to sneak them across the boarder? Or is that something extra? I'm not sure they should risk anything for these people outside of their job description after how they scolded us earlier. Unless, of course, they agree to additional compensation.
DeusEx
GM, 201 posts
Dragons, corps, big guns
What's not to like?
Tue 21 May 2019
at 01:30
  • msg #844

Re: OOC7: The OOC Awakens

The job description was provide an escort and keep them safe to get the samples - and you did know that it would involve getting across a border ow two.  Now as for how you choose to interpret that 'contract', that's totally up to you :)
Hairy
GM, 91 posts
You got business?
Ork, Sam, Awful Fixer
Tue 21 May 2019
at 17:52
  • msg #845

Re: OOC7: The OOC Awakens

My brother is looking to move in June as well. It's what all the cool kids are doing.
White Duck
player, 599 posts
Kickyfooting specialist
Also quite handsome
Thu 23 May 2019
at 18:26
  • msg #846

Re: OOC7: The OOC Awakens

Hey boss, made the roll. I’m posting through my phone and it gets a bit wonky when trying to paste over the results, but you can see the results in the roller channel.
Caduceus
player, 475 posts
Fri 24 May 2019
at 03:57
  • msg #847

Re: OOC7: The OOC Awakens

Added the 3 karma to my sheet. I will probably get a post up tomorrow.

However, I was wondering about wind spirits. The book says they can't attack physically. Only with powers. But can they pick things up? Or are they completely intangible? I was contemplating ways Caduceus might go look for shamanic materials in astral form instead of in his physical body. That way his body can stay on the boat to "guard" the two scientists and make sure they don't sneak off.

Edit: Nice dialogue there White Duck and DeusEx. It was a good read.
This message was last edited by the player at 03:59, Fri 24 May 2019.
DeusEx
GM, 208 posts
Dragons, corps, big guns
What's not to like?
Fri 24 May 2019
at 04:20
  • msg #848

Re: OOC7: The OOC Awakens

My leaning would be that wind spirits can blow things around, but can't really perform targeted movement.  So they could whisk stuff up off the ground and try to blow it somewhere, but it would fly into trees (or down cliffs or into water).  They could then try to blow it from wherever it landed, but it would end up doing more of the same.  And, of course, the force of the wind would need to be equivalent to the size of the object it needed to move.  So transporting a feather would be pretty doable for even a low force spirit, but if you want to move a brick, you'd be talking about a force 8+ - and the amount of damage it would do when moving the brick would be sizable.

Also, spirits (and elementals) in general aren't that into carrying 'stuff'.  It's not a power they're described as having, so any actions like that would need to be explained in terms of powers they *do* have.

For your current objective going and scouting on the astral is fine (presuming you can recognize what you're looking for :>) - and even sending out spirits to help you search might work (if you can convey what you want to find).  But the physical pick-up is going to have to be you.
Caduceus
player, 476 posts
Fri 24 May 2019
at 17:28
  • msg #849

Re: OOC7: The OOC Awakens

DeusEx:
My leaning would be that wind spirits can blow things around, but can't really perform targeted movement.  So they could whisk stuff up off the ground and try to blow it somewhere, but it would fly into trees (or down cliffs or into water).  They could then try to blow it from wherever it landed, but it would end up doing more of the same.  And, of course, the force of the wind would need to be equivalent to the size of the object it needed to move.  So transporting a feather would be pretty doable for even a low force spirit, but if you want to move a brick, you'd be talking about a force 8+ - and the amount of damage it would do when moving the brick would be sizable.

That's pretty much how I was thinking it would work. Makes sense.
DeusEx:
Also, spirits (and elementals) in general aren't that into carrying 'stuff'.  It's not a power they're described as having, so any actions like that would need to be explained in terms of powers they *do* have.

I figured that would fall under the Materialization power. Taking a physical form to affect the physical world. Granted, the book says most spirits do not really like to Materialize physically if they don't have to. But it also says "Nature spirits in physical form can also perform any physical task (including attacking an enemy of the shaman) as a service." I'll run with whatever you think makes most sense.
DeusEx:
For your current objective going and scouting on the astral is fine (presuming you can recognize what you're looking for :>) - and even sending out spirits to help you search might work (if you can convey what you want to find).  But the physical pick-up is going to have to be you.

My thought was that Caduceus could conjure a river spirit while on their boat, then astral project to search the shores and riverbed from astral space for any materials that would have shamanic significance. I figured they may even be more obvious on the astral than in physical space due to their potent energies and whatnot. Maybe not though. And I was thinking he would have the river spirit follow him around and materialize to carry things back to the boat for him if he finds anything notable.

But if that wouldn't work, I guess he could always try looking at things with his binoculars from the boat and Magic Fingers them to himself for closer examination. Or have a spirit use its Search power in his line of sight and point him toward anything notable, then Magic Fingers it to himself.
Copperhead
NPC, 947 posts
Tread carefully
mother-fragger
Mon 27 May 2019
at 19:56
  • msg #850

Re: OOC7: The OOC Awakens

A river spirit could carry things, but they'd be pretty waterlogged - and possibly contaminated when they got to you.  The bigger challenge is collection.  A river spirit isn't going to be able to easily pluck flowers from a tree several meters inland - or dig up a chunk of ore (unless it's a really powerful spirit).  You might be better off having the spirit carry you to the location (and guard you on the trip).

To move things along, I'm going to get you to do the following:
- roll for your astral perception to see what you can find that's potentially useful in range
- summon your spirit to guard, transport (and if you like, conceal) you.

Hairy, Kate, let me know what you're doing.
Caduceus
player, 478 posts
Wed 29 May 2019
at 15:26
  • msg #851

Re: OOC7: The OOC Awakens

That makes sense.

Here is my new plan.
1. Conjure a wind spirit to watch the two people staying on the boat. I will have it come tell me if they look like they are leaving. Then it will go fly over the town to signal the same thing to the others.
2. Go astral and check in on the two on the boat. Glance at their auras to check for any undertones of deception or defiance. Then fly out and see where the good stuff might be, especially along the river.
3. Use my sustaining focus to cast Levitate on myself.
4. Conjure a river spirit to guard and conceal me. I can transport myself with levitation.
5. Float stealthily out over the water to where I found the items I want to collect and grab them. I can use an illusion spell if it seems I might be spotted. I can use magic fingers from a distance if needed.
6. Return to the boat with nobody even knowing I was gone.
7. Profit.

I am going to start a post now, but all the rolls I will need might take a while to organize.
DeusEx
GM, 209 posts
Dragons, corps, big guns
What's not to like?
Wed 29 May 2019
at 16:56
  • msg #852

Re: OOC7: The OOC Awakens

There's a few steps between #6 and #7, but that sounds like a reasonable plan :>
White Duck
player, 602 posts
Kickyfooting specialist
Also quite handsome
Wed 29 May 2019
at 17:44
  • msg #853

Re: OOC7: The OOC Awakens

Hmm, wanted to being up here in case we actually find these kiwis that we’ll need to get a good, hermetically sealed container to put them in. If they really do have hallucinogenic properties, crew might start to trip from just touching them, as skin-to-skin contact could leave residue, and the last thing I want is to have everyone tripping balls in the jungle. Before we depart from the boat, I’ll have duck check for coolers or any other type of equipment like that on the boat. If we don’t have any containers that would be appropriate, I want to buy some off the villagers. Assuming some of them fish, what with all the boats and everything, a decent sized ice chest shouldn’t arouse any suspiscion and should be easy ebough to find.
Caduceus
player, 480 posts
Wed 29 May 2019
at 21:01
  • msg #854

Re: OOC7: The OOC Awakens

DeusEx:
There's a few steps between #6 and #7, but that sounds like a reasonable plan :>

Hopefully it works out and he doesn't get swallowed up by Amazon Nessie. That was a lot of effort and complexity for something that was not all that plot-relevant. Sorry about that. I thought it sounded like something fun to do though. ;-) Let me know if anything needs clarification.


White Duck:
Hmm, wanted to being up here in case we actually find these kiwis that we’ll need to get a good, hermetically sealed container to put them in. If they really do have hallucinogenic properties, crew might start to trip from just touching them, as skin-to-skin contact could leave residue, and the last thing I want is to have everyone tripping balls in the jungle. Before we depart from the boat, I’ll have duck check for coolers or any other type of equipment like that on the boat. If we don’t have any containers that would be appropriate, I want to buy some off the villagers. Assuming some of them fish, what with all the boats and everything, a decent sized ice chest shouldn’t arouse any suspiscion and should be easy ebough to find.

Caduceus has a couple jars of formaldehyde he could empty if need be. He also has his toolbox, but it might soon be filled with pebbles, shells, bones, sticks, mushrooms, feathers, husks, petals, seeds, eggshells, and any number of other wholesome shamanic materials. He has a couple other containers too though. As for actually picking the fruit though, Caduceus could always utilize his Magic Fingers to pick them without touching them.
White Duck
player, 603 posts
Kickyfooting specialist
Also quite handsome
Wed 29 May 2019
at 21:42
  • msg #855

Re: OOC7: The OOC Awakens

Yeah we may want to do that.
Duck’s also likely to try and swipe one for The group too, though he isn’t likely to try and eat them like that one doctor is until the crew gets back. With the luck this run seems to be fueled by, I wouldn’t be surprised if they exploded when someone tried to pick them.

Does anyone have a way to freeze them handy? Jungle climate might lead to them rotting and we’re to help retrieve live specimens, so putting them on ice, if we find them, might be a good way to preserve them.
This message was last edited by the player at 21:44, Wed 29 May 2019.
Caduceus
player, 481 posts
Fri 31 May 2019
at 01:18
  • msg #856

Re: OOC7: The OOC Awakens

White Duck:
Does anyone have a way to freeze them handy? Jungle climate might lead to them rotting and we’re to help retrieve live specimens, so putting them on ice, if we find them, might be a good way to preserve them.

The crates Caduceus left back at the airport/town have a secret compartment that can refrigerate things for up to two days. Other than that, Caduceus doesn't have any ice spells or anything.
White Duck
player, 604 posts
Kickyfooting specialist
Also quite handsome
Sat 8 Jun 2019
at 00:26
  • msg #857

Re: OOC7: The OOC Awakens

Btw guys, I’m doing my cross country move this week, hence my spotty posting rate. I’ll be moved in by the 14th but I’ll try to get in updates when I can. No need to hold up the action, but if something comes up that O need to do just shoot me a PM and I’ll get on it.
Caduceus
player, 485 posts
Mon 10 Jun 2019
at 16:53
  • msg #858

Re: OOC7: The OOC Awakens

Oh, I almost forgot, I have a question about spirits' Movement power that I wanted to ask for future reference. Is that an ability that could be used safely in a forest to speed up our group's progress? (If I specify to the spirit that I don't want anyone getting hurt.) Or would it just make everyone prone to crashing into trees and trampling into poisonous insect nests before they notice them?
DeusEx
GM, 215 posts
Dragons, corps, big guns
What's not to like?
Mon 10 Jun 2019
at 18:12
  • msg #859

Re: OOC7: The OOC Awakens

Movement and Guard would be distinct behaviors.  The first would move vines out of the way, put logs at convenient places to cross over streams and generally let you march through the jungle a lot faster.  A high-enough power spirit sort of opens a mini (temporary) highway through the jungle.  However it wouldn't the local critters from trying to eat you.

Guard will make sure you don't trip over/strangle on any vines and will make it hard for predators to get at you.  But you'll still have to meander your way slowly to get to wherever you're going and won't get there any faster.

If you combine the two, then your highway essentially has walls :>
Caduceus
player, 486 posts
Mon 10 Jun 2019
at 20:11
  • msg #860

Re: OOC7: The OOC Awakens

Awesome! I don't know why, but OOC I find it extremely fun to conjure spirits. So I am glad I am playing a shaman.

And I will probably end up conjuring a bunch in my next IC post! Unfortunately it is looking like it will need to wait until tomorrow. Sorry for the wait.
Hairy
GM, 95 posts
You got business?
Ork, Sam, Awful Fixer
Thu 13 Jun 2019
at 16:06
  • msg #861

Re: OOC7: The OOC Awakens

Darn it, I was in Atlanta for the week and missed the chance to flirt with Kate! He'll definitely consider it. Not sure what Kate's drinking habits are like.

WD, where you moving to?
White Duck
player, 606 posts
Kickyfooting specialist
Also quite handsome
Mon 17 Jun 2019
at 18:29
  • msg #862

Re: OOC7: The OOC Awakens

Back to Houston, Bear. Just got settled in and whatnot.
Caduceus
player, 488 posts
Wed 19 Jun 2019
at 16:21
  • msg #863

Re: OOC7: The OOC Awakens

I forget, how many people are coming along for the expedition through the jungle? Bicho is staying behind. There are four Shadowrunners and the two main scientists going along. Who else?
DeusEx
GM, 218 posts
Dragons, corps, big guns
What's not to like?
Wed 19 Jun 2019
at 16:34
  • msg #864

Re: OOC7: The OOC Awakens

3 scientists.  4 runners.
DeusEx
GM, 219 posts
Dragons, corps, big guns
What's not to like?
Thu 20 Jun 2019
at 03:04
  • msg #865

Re: OOC7: The OOC Awakens

Caduceus, where you're going isn't part of the domain of Sky - the tree canopy goes up at least 6 stories and the jungle is pretty dense.  There's sky over the river, but you're not going to be seeing much daylight within the jungle.  You can adjust your post if you like to do all Forest spirits.  (Note that 'Movement' isn't an option for Forest spirits.)
Caduceus
player, 490 posts
Thu 20 Jun 2019
at 05:21
  • msg #866

Re: OOC7: The OOC Awakens

Bummer. I was afraid of that and should have asked ahead of time. I'll have to pretty much rewrite my post, but I should have time within the next 24 hours.
Caduceus
player, 491 posts
Thu 20 Jun 2019
at 16:33
  • msg #867

Re: OOC7: The OOC Awakens

Alright, my post should be fixed now. Let me know if there is anything I missed. I did add a bit more to my post, particularly at the end. I sent one spirit out to Search and asked the group about possibly Levitating some equipment.
Hairy
GM, 98 posts
You got business?
Ork, Sam, Awful Fixer
Fri 28 Jun 2019
at 17:55
  • msg #868

Re: OOC7: The OOC Awakens

Good luck with that move, WD. I'm finally selling my house on Tuesday from ours, so all our last-minute fixing and packing.
DeusEx
GM, 221 posts
Dragons, corps, big guns
What's not to like?
Sun 30 Jun 2019
at 03:18
  • msg #869

Re: OOC7: The OOC Awakens

As a heads up, I'm heading to a scouts jamboree, leaving Friday night, getting back home a week the following Sunday.  Reception is supposed to be patchy and I'll only have my phone, so posts in that period may be light/non-existent.
Kate
player, 26 posts
Thu 18 Jul 2019
at 20:36
  • msg #870

Re: OOC7: The OOC Awakens

I'm not sure how to do initiative using the dice roller on this.  Can someone tell me what I have to do?
DeusEx
GM, 226 posts
Dragons, corps, big guns
What's not to like?
Thu 18 Jul 2019
at 20:47
  • msg #871

Re: OOC7: The OOC Awakens

Set number of dice to 1, put +4 in the +/- box, select your character (it should default because you only have one) and put "Initiative" in the description.  It should be set up to automatically remember all dice.  Don't worry about the TN as it's irrelevant.
White Duck
player, 611 posts
Kickyfooting specialist
Also quite handsome
Thu 18 Jul 2019
at 22:41
  • msg #872

Re: OOC7: The OOC Awakens

Damn, for just smoking a joint those are some seriously out-of-whack rules. Will roll init when I can, but just sayin’. Whoever wrote those mustve taken their DARE membership a little too seriously.
Kate
player, 27 posts
Thu 18 Jul 2019
at 23:04
  • msg #873

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 871):

Oh, the secret is to not have it on Shadowrun mode...
DeusEx
GM, 230 posts
Dragons, corps, big guns
What's not to like?
Thu 8 Aug 2019
at 19:33
  • msg #874

Re: OOC7: The OOC Awakens

Just a heads up that I'm largely disconnected next week.  Posts will be with my phone, so probably won't be that long or exciting :>
Caduceus
player, 497 posts
Thu 8 Aug 2019
at 21:37
  • msg #875

Re: OOC7: The OOC Awakens

Hope you are going somewhere good. I just got back from a vacation of sorts myself and am still getting caught up on things. I expect to finally get an IC post up tomorrow though.
DeusEx
GM, 231 posts
Dragons, corps, big guns
What's not to like?
Fri 9 Aug 2019
at 02:56
  • msg #876

Re: OOC7: The OOC Awakens

A scouter training event.  I'm getting trained on first aid and teaching cannoing.  My wife is getting trained on other stuff.  And they're entertaining 3 of our 4 kids with Harry Potter-themed activities throughout the week.  Should be fun, but much will depend on the weather :)
Kate
player, 29 posts
Fri 9 Aug 2019
at 12:15
  • msg #877

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 876):

That sounds like a lot of fun (assuming the weather is good).  Have a great week!
DeusEx
GM, 234 posts
Dragons, corps, big guns
What's not to like?
Wed 4 Sep 2019
at 14:37
  • msg #878

Re: OOC7: The OOC Awakens

Just waiting on White Duck I think.  I'll move the story forward at the end of the week regardless
White Duck
player, 614 posts
Kickyfooting specialist
Also quite handsome
Thu 5 Sep 2019
at 15:28
  • msg #879

Re: OOC7: The OOC Awakens

Gah, sorry, I was waiting on everyone else. Its been a busy past few weeks guys, sorry about that. Gonna jump in and move things along for WD as soon as I get the time today.
Caduceus
player, 501 posts
Wed 18 Sep 2019
at 18:18
  • msg #880

Re: OOC7: The OOC Awakens

So if Caduceus does try to escape the snake-creature by levitating upward, what would he roll for it? Quickness? Athletics? Reaction? Something magic-related?
DeusEx
GM, 237 posts
Dragons, corps, big guns
What's not to like?
Wed 18 Sep 2019
at 18:38
  • msg #881

Re: OOC7: The OOC Awakens

I think it'd be reaction.  The magic is what 'moves' you and determines your speed, but reaction is what lets you time your movement to the snake's brief distraction, twist your legs out of reach at the last second, etc.
White Duck
player, 618 posts
Kickyfooting specialist
Also quite handsome
Wed 25 Sep 2019
at 15:06
  • msg #882

Re: OOC7: The OOC Awakens

Well, Duck's made his stealth checks and will continue to look for the lost doctor while all this is going down. I feel like he's a bit out of sync with the rest of the group, so I'll wait til Duck finds him or about ten minutes in game go by before calling off his search. I'm here until then, just kinda standing by.
DeusEx
GM, 239 posts
Dragons, corps, big guns
What's not to like?
Thu 26 Sep 2019
at 22:12
  • msg #883

Re: OOC7: The OOC Awakens

The joys of party-splitting :)

Time-wise, a few more things are likely to happen with Caduceus's encounter before White Duck sees anything super interesting.  (WD could see things 'sooner' if he runs flat out, but that's not going to be super stealthy and carries risk, so what you, and the others, are doing makes sense.

Caduceus, if you want to increase the pace on your thread, feel free.  I.e. Don't feel you need to wait for others to post if I've responded indicating what's happened for you.  No obligation to speed up though - real world trumps game world :>
White Duck
player, 619 posts
Kickyfooting specialist
Also quite handsome
Sat 12 Oct 2019
at 21:21
  • msg #884

Re: OOC7: The OOC Awakens

So... how’s everyone doing?
DeusEx
GM, 243 posts
Dragons, corps, big guns
What's not to like?
Sat 12 Oct 2019
at 22:59
  • msg #885

Re: OOC7: The OOC Awakens

Pulling my hair out debugging, but otherwise fine.

Caduceus has made a call-out on the radio, so I was sort of waiting for someone to respond...
Kate
player, 36 posts
Sat 12 Oct 2019
at 23:27
  • msg #886

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 885):

Kate also has left a question open for the other two to respond to, so I'm not sure she can respond to the radio if Hairy and the Doc don't say anything...
Hairy
GM, 114 posts
You got business?
Ork, Sam, Awful Fixer
Wed 16 Oct 2019
at 16:44
  • msg #887

Re: OOC7: The OOC Awakens

Uggghhh.... liffeeee... Whyy... At least it's past the end of the fiscal year. In theory (?) work stuff gets milder.
DeusEx
GM, 244 posts
Dragons, corps, big guns
What's not to like?
Wed 16 Oct 2019
at 18:15
  • msg #888

Re: OOC7: The OOC Awakens

I'm just going to let you guys keep talking/moving until all/some subset of you get together.  So far, the snake doesn't seem inclined to eat anyone and WD hasn't yet caught up to Dr. Fukuhara.
Caduceus
player, 506 posts
Wed 16 Oct 2019
at 18:29
  • msg #889

Re: OOC7: The OOC Awakens

Is Caduceus's spirit able to find and guide Hairy and Kate and company toward Saunders's location?
DeusEx
GM, 246 posts
Dragons, corps, big guns
What's not to like?
Wed 16 Oct 2019
at 20:44
  • msg #890

Re: OOC7: The OOC Awakens

Thanks for the reminder
Caduceus
player, 508 posts
Tue 29 Oct 2019
at 16:49
  • msg #891

Re: OOC7: The OOC Awakens

Do stun penalties apply to knowledge rolls?
DeusEx
GM, 249 posts
Dragons, corps, big guns
What's not to like?
Tue 29 Oct 2019
at 19:21
  • msg #892

Re: OOC7: The OOC Awakens

Based on the rules, I'd say yes.  However, seeing as I'm feeling generous, you can cut your modifiers in half. :>
White Duck
player, 622 posts
Kickyfooting specialist
Also quite handsome
Thu 7 Nov 2019
at 20:25
  • msg #893

Re: OOC7: The OOC Awakens

Rolls are in the dice log, including Duck’s security roll. However I’m on my phone and it’s a pain to post them over in this format. Hope that’s ok.
Caduceus
player, 512 posts
Thu 14 Nov 2019
at 19:53
  • msg #894

Re: OOC7: The OOC Awakens

I was hoping to get Hairy and/or Kate's reply first (in case either of them knew what the snake creature was), but I plan to have Caduceus float over and cast a second levitate spell on the petrified person. Assuming he can get there before the mystery-people show up, or before the basilisk looks for its seconds.
Kate
player, 41 posts
Thu 14 Nov 2019
at 20:09
  • msg #895

Re: OOC7: The OOC Awakens

In reply to Caduceus (msg # 894):

Hmmm... Kate doesn't have zoology.  Would Magic Background work for this?
DeusEx
GM, 255 posts
Dragons, corps, big guns
What's not to like?
Thu 14 Nov 2019
at 20:19
  • msg #896

Re: OOC7: The OOC Awakens

Magic Background is certainly worth a shot.  As I look at Hairy's skills, probably nothing applicable there.
White Duck
player, 625 posts
Kickyfooting specialist
Also quite handsome
Sat 7 Dec 2019
at 17:49
  • msg #897

Re: OOC7: The OOC Awakens

Fixed my post boss.
DeusEx
GM, 271 posts
Dragons, corps, big guns
What's not to like?
Sun 22 Dec 2019
at 22:50
  • msg #898

Re: OOC7: The OOC Awakens

I'll be posting up until end of day on the 27th.  Then I'll go dark until sometime until Jan. 2.  Hope everyone has an awesome holiday season and a happy New Year :>
Kate
player, 48 posts
Mon 23 Dec 2019
at 01:56
  • msg #899

Re: OOC7: The OOC Awakens

Have a great Holiday all!
Caduceus
player, 520 posts
Mon 23 Dec 2019
at 21:17
  • msg #900

Re: OOC7: The OOC Awakens

Caduceus will try to conjure a new river spirit at sundown, but I probably won't make a post until after Christmas. I have a couple of busy days ahead of me. But Happy Holidays everyone! And thanks for the Christmas karma!
White Duck
player, 633 posts
Kickyfooting specialist
Also quite handsome
Fri 3 Jan 2020
at 19:06
  • msg #901

Re: OOC7: The OOC Awakens

Hmm, thanks for the Christmas karma. Question- is it the first karma we've received in over a year, or have I missed some somewhere?
DeusEx
GM, 274 posts
Dragons, corps, big guns
What's not to like?
Fri 3 Jan 2020
at 19:40
  • msg #902

Re: OOC7: The OOC Awakens

There was Karma for En Route (post 167) in May of last year.  This last bit has taken us a while.
White Duck
player, 634 posts
Kickyfooting specialist
Also quite handsome
Fri 3 Jan 2020
at 19:45
  • msg #903

Re: OOC7: The OOC Awakens

Thanks boss, I'll have to add that one in as well.
DeusEx
GM, 276 posts
Dragons, corps, big guns
What's not to like?
Fri 10 Jan 2020
at 02:19
  • msg #904

Re: OOC7: The OOC Awakens

I'll give another day for WD and/or Hairy to post then I'll move things along.
White Duck
player, 636 posts
Kickyfooting specialist
Also quite handsome
Sat 11 Jan 2020
at 00:13
  • msg #905

Re: OOC7: The OOC Awakens

Yo boss, do Kate or I get a bonus to this roll, since I made it a point for Duck to grab Kate and hold onto something?
Caduceus
player, 524 posts
Sat 11 Jan 2020
at 00:28
  • msg #906

Re: OOC7: The OOC Awakens

How far are we from shore? Would it help at all for Caduceus to try conjuring a spirit to boost their speed to get the boat to shore before it sinks? (After warning their driver of the speed change first, of course).
DeusEx
GM, 278 posts
Dragons, corps, big guns
What's not to like?
Sat 11 Jan 2020
at 00:59
  • msg #907

Re: OOC7: The OOC Awakens

Only 3-4 meters.  You were sticking close to shore to make it easier to conceal the boat from any patrols.  If you took a running leap from the deck, you could probably get to a place you could touch bottom if you can't swim.  Or you could try to run the boat aground.
DeusEx
GM, 279 posts
Dragons, corps, big guns
What's not to like?
Sat 11 Jan 2020
at 01:06
  • msg #908

Re: OOC7: The OOC Awakens

Sorry WD, missed your post initially.  Yes, you can reduce the TN for both of you by 2.
Kate
player, 51 posts
Sat 11 Jan 2020
at 02:56
  • msg #909

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 908):

And I missed your note about easier target...  I'll fix
Hairy
GM, 124 posts
You got business?
Ork, Sam, Awful Fixer
Mon 13 Jan 2020
at 14:41
  • msg #910

Re: OOC7: The OOC Awakens

Looks like they finally blocked RPoL at work. Since my schedule at home isn't my own, it's making my terrible posting rate even worse :(
DeusEx
GM, 280 posts
Dragons, corps, big guns
What's not to like?
Mon 13 Jan 2020
at 18:06
  • msg #911

Re: OOC7: The OOC Awakens

:(

Do you have a home machine you could set up a proxy through, or would that be frowned upon?
Kate
player, 52 posts
Mon 13 Jan 2020
at 19:10
  • msg #912

Re: OOC7: The OOC Awakens

r.rpol.net works decently well on my phone.  Maybe you could do (simple) updates from there?
DeusEx
GM, 281 posts
Dragons, corps, big guns
What's not to like?
Mon 13 Jan 2020
at 19:38
  • msg #913

Re: OOC7: The OOC Awakens

Heck.  I didn't even know this page existed.  I've always used the pc-based website from my phone.  This is definitely better...
Kate
player, 53 posts
Mon 13 Jan 2020
at 20:04
  • msg #914

Re: OOC7: The OOC Awakens

Apparently it's still in development.  But it works well so far.
Caduceus
player, 525 posts
Mon 13 Jan 2020
at 20:04
  • msg #915

Re: OOC7: The OOC Awakens

I didn't know it existed either. Thanks Kate!
Caduceus
player, 526 posts
Mon 13 Jan 2020
at 20:23
  • msg #916

Re: OOC7: The OOC Awakens

I am having a tough time figuring out what to roll to resist the 5L stun damage. Do I just roll my 2 Body dice versus a TN of 6 (because Caduceus already has light stun)? Do any Combat Pool dice get added into the mix? Is armor a factor for this (if he were wearing any)? I am pretty sure he is going to take another box of stun no matter what, so I will make my post to reflect that likelihood, but I would still like to understand this a little better for future rolls I may have to make.
DeusEx
GM, 282 posts
Dragons, corps, big guns
What's not to like?
Mon 13 Jan 2020
at 23:03
  • msg #917

Re: OOC7: The OOC Awakens

To resist stun you can roll body or willpower - whichever is higher.  No combat pool.  This isn't really an attack so much as a combined ramifications of the ship suddenly turning almost on its side, a whole bunch of stuff flying around, etc.  The stun damage could be an over-extended elbow, stretched ligaments, a blow to the head, bruised ribs, being held below water overly long or any combination of other bad things that happen when a herd of armored hippo/alligator crosses toss your ship around like a toy.  (Feel free to describe as you see fit).  Don't expect to have to make a bunch of future rolls like this :)
Caduceus
player, 528 posts
Mon 13 Jan 2020
at 23:26
  • msg #918

Re: OOC7: The OOC Awakens

Thanks. He did end up with another box of stun. I played it as him overexerting his wimpy muscles just to keep himself from falling overboard.
DeusEx
GM, 283 posts
Dragons, corps, big guns
What's not to like?
Tue 14 Jan 2020
at 00:13
  • msg #919

Re: OOC7: The OOC Awakens

That works.  The good news is that 2 boxes of stun isn't any worse than one.  You just have to not get another one... ;)
Hairy
GM, 125 posts
You got business?
Ork, Sam, Awful Fixer
Wed 15 Jan 2020
at 00:33
  • msg #920

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 911):

Yeah, being the Information Security Officer, I do sort of shy away from setting up proxies to specifically sidestep security measures. Worst case, I'll unplug my laptop and tether off my phone. But I'll try the r.rpol URL tomorrow.
White Duck
player, 637 posts
Kickyfooting specialist
Also quite handsome
Thu 16 Jan 2020
at 14:03
  • msg #921

Re: OOC7: The OOC Awakens

Rolled five successes on balance but it'll take me a moment to get in and post. should be later today.
White Duck
player, 640 posts
Kickyfooting specialist
Also quite handsome
Thu 23 Jan 2020
at 14:34
  • msg #922

Re: OOC7: The OOC Awakens

Great news today guys that I wanted to share- I just got a new job offer! Pays nearly twice what my current job pays, so I'm super excited. Anyway, just wanted to let y'all know.
Kate
player, 55 posts
Thu 23 Jan 2020
at 16:11
  • msg #923

Re: OOC7: The OOC Awakens

In reply to White Duck (msg # 922):

Congrats!  That's fantastic!  Next round of stim patches is on you!
DeusEx
GM, 285 posts
Dragons, corps, big guns
What's not to like?
Thu 23 Jan 2020
at 20:10
  • msg #924

Re: OOC7: The OOC Awakens

So long as it doesn't involve 3 times the work, that's awesome ;)

Congrats!
Hairy
GM, 127 posts
You got business?
Ork, Sam, Awful Fixer
Fri 24 Jan 2020
at 21:36
  • msg #925

Re: OOC7: The OOC Awakens

Woo!! That is great!

Yeah, my last job involved me doing twice the work for the same pay. So count those blessings!
Caduceus
player, 531 posts
Sun 2 Feb 2020
at 15:13
  • msg #926

Re: OOC7: The OOC Awakens

I am leaving on a vacation today and won't be back until after next weekend. I may or may not be able to post between now and then. Feel free to continue on without me and assume my character goes with the flow. Sorry for any inconveniences.

My eventual intent is for Caduceus to conjure a forest spirit to cause more fear though.
White Duck
player, 643 posts
Kickyfooting specialist
Also quite handsome
Sun 2 Feb 2020
at 16:40
  • msg #927

Re: OOC7: The OOC Awakens

Man, if I manage to wrestle a croc-hippo and come out on top, that'll really keep these scientists in line, eh?
Caduceus
player, 532 posts
Sun 2 Feb 2020
at 17:33
  • msg #928

Re: OOC7: The OOC Awakens

If a spirit's Fear ability could boost Duck's intimidation, Caduceus would definitely conjure a force 3 forest spirit to do just that, making Duck the focal point of Fear.
DeusEx
GM, 288 posts
Dragons, corps, big guns
What's not to like?
Mon 3 Feb 2020
at 03:35
  • msg #929

Re: OOC7: The OOC Awakens

I don't know that Caduceus knows what the effect would be.  If you think your character would do it, then post it in the IC thread and we'll see :)

Anyone else who wants to do something based on Duck's action is welcome to too
DeusEx
GM, 289 posts
Dragons, corps, big guns
What's not to like?
Tue 4 Feb 2020
at 06:03
  • msg #930

Re: OOC7: The OOC Awakens

Just so everyone is clear, these things are the size of large hippos.  One of their legs is about as tall as you are and as big around - and 2-3 times heavier.  They have sharp meter-long tusks and have over-sized crocodile sized mouths.  They also appear to have car-like armor (i.e. lighter weight weapons such as knives won't penetrate at all no matter how skillful/powerful the attack and heavy weapons will have the power of attacks substantially reduced.)

One of them tore open your 15 meter boat like a can opener and then shoved it aside like a toy in the bathtub.  In their stampede, the 5 of them knocked down numerous trees, some of them a good 40+ meters tall and half a meter or so in diameter.  There are also others out in the water somewhere, presumably not too far away.

White Duck has decided to play Alpha.  The rest of you are free to do as you see fit :>
White Duck
player, 645 posts
Kickyfooting specialist
Also quite handsome
Tue 4 Feb 2020
at 11:53
  • msg #931

Re: OOC7: The OOC Awakens

Umm, yep, didn’t realize they were *that* large. Would definitely retcon that if I could. I figured they were just large crocodiles or something.
DeusEx
GM, 290 posts
Dragons, corps, big guns
What's not to like?
Tue 4 Feb 2020
at 12:31
  • msg #932

Re: OOC7: The OOC Awakens

I'm comfortable with you retconning on the grounds that you didn't catch the details about the size.  Others can then adjust their responses.  I posted this to make sure everyone was on the same page given that your action seemed exceptionally "bold"...

(Though I  was looking forward to the NPC's reaction to your previous plan... :>)
White Duck
player, 646 posts
Kickyfooting specialist
Also quite handsome
Tue 4 Feb 2020
at 12:35
  • msg #933

Re: OOC7: The OOC Awakens

Well, I don’t want to change too much. I just want to give everyone a chance to move into the jungle and lead them away from the group. Since this thing is fairly massive, Duck probably could outrun it. I hope.
Hairy
GM, 129 posts
You got business?
Ork, Sam, Awful Fixer
Thu 6 Feb 2020
at 14:18
  • msg #934

Re: OOC7: The OOC Awakens

Nah man, the bigger they are, the harder they fall!
Caduceus
player, 534 posts
Thu 13 Feb 2020
at 19:30
  • msg #935

Re: OOC7: The OOC Awakens

I am probably going to wait for White Duck before I post again, but I wanted to make sure I was reading the scenario correctly. Is White duck being lifted by vines due to the forest spirit Caduceus sent to use Fear, or because of a levitation spell? And if Levitation, did Caduceus suffer any further drain from casting it?
DeusEx
GM, 292 posts
Dragons, corps, big guns
What's not to like?
Thu 13 Feb 2020
at 23:33
  • msg #936

Re: OOC7: The OOC Awakens

The vines are all spirit - no casting by you.  If it had just been you, there'd have been no need for vines :)
Caduceus
player, 535 posts
Fri 14 Feb 2020
at 00:18
  • msg #937

Re: OOC7: The OOC Awakens

Awesome! Thanks for the clarification.
White Duck
player, 648 posts
Kickyfooting specialist
Also quite handsome
Fri 14 Feb 2020
at 21:15
  • msg #938

Re: OOC7: The OOC Awakens

Edited my post boss.
Caduceus
player, 538 posts
Mon 2 Mar 2020
at 16:18
  • msg #939

Re: OOC7: The OOC Awakens

Would Caduceus have had time to recover from all of his stun damage?
DeusEx
GM, 296 posts
Dragons, corps, big guns
What's not to like?
Mon 2 Mar 2020
at 16:49
  • msg #940

Re: OOC7: The OOC Awakens

Bichu would have let you wait no more than an hour.  You can roll and see :)
White Duck
player, 649 posts
Kickyfooting specialist
Also quite handsome
Tue 3 Mar 2020
at 20:01
  • msg #941

Re: OOC7: The OOC Awakens

Been really busy the past couple weeks with the new job but I’ll post in tonight probably. Thanks for you guys’ patience!
DeusEx
GM, 300 posts
Dragons, corps, big guns
What's not to like?
Thu 19 Mar 2020
at 23:05
  • msg #942

Re: OOC7: The OOC Awakens

Does anyone want to do anything or shall I move things along?
Caduceus
player, 541 posts
Thu 19 Mar 2020
at 23:19
  • msg #943

Re: OOC7: The OOC Awakens

I am hoping to get a post up tonight. But if I don't, feel free to move forward. Caduceus isn't going to do anything ground-shaking.
White Duck
player, 653 posts
Kickyfooting specialist
Also quite handsome
Thu 19 Mar 2020
at 23:21
  • msg #944

Re: OOC7: The OOC Awakens

Duck would take a look at the seeds while the sun’s still out to gauge how big they are, comparing them to the normally tiny kiwi seeds, then put them away in an emptied pack of ruined cigarettes. That’s about it.
Kate
player, 60 posts
Sat 28 Mar 2020
at 23:52
  • msg #945

Re: OOC7: The OOC Awakens

Kate's likely just to go to bed, hoping that nothing tries to eat them that night.
Hairy
GM, 135 posts
You got business?
Ork, Sam, Awful Fixer
Tue 31 Mar 2020
at 12:46
  • msg #946

Re: OOC7: The OOC Awakens

I'm good
Caduceus
player, 543 posts
Tue 31 Mar 2020
at 13:44
  • msg #947

Re: OOC7: The OOC Awakens

Caduceus will be conjure a spirit or two to protect the camp, but that is about it for his plans. Unless, does anyone need healing?
Caduceus
player, 544 posts
Wed 1 Apr 2020
at 01:03
  • msg #948

Re: OOC7: The OOC Awakens

Does anyone have any thoughts on Caduceus trying to fly people to town rather than trek through the jungle? I'm sure it would take multiple trips, even with a wind spirit speeding things up, but might be worth considering. But what would other downsides be that I am not thinking of? I am personally worried about running into one of those huge birds Caduceus found some feathers for.
Kate
player, 62 posts
Wed 1 Apr 2020
at 17:06
  • msg #949

Re: OOC7: The OOC Awakens

What do we do about that last person stuck alone in the jungle for hours while everyone waits?  Who would volunteer to be last (or even second last)?
DeusEx
GM, 303 posts
Dragons, corps, big guns
What's not to like?
Wed 1 Apr 2020
at 17:40
  • msg #950

Re: OOC7: The OOC Awakens

They wouldn't be 'alone', strictly speaking... :)
Caduceus
player, 546 posts
Wed 1 Apr 2020
at 17:42
  • msg #951

Re: OOC7: The OOC Awakens

Caduceus should be able to cast multiple Levitate spells and have them active at the same time. But each casting makes additional castings more difficult. And his other abilities will be severely limited while he sustains his spells.

He would also need to conjure the wind spirit before he casts Levitate on anyone other than himself (using his sustaining focus). The stronger the spirit, the faster they should be able to travel.
DeusEx
GM, 304 posts
Dragons, corps, big guns
What's not to like?
Wed 1 Apr 2020
at 17:55
  • msg #952

Re: OOC7: The OOC Awakens

Keep in mind that each spirit has a 'range', the size of which is based on the spirit's rating.  One spirit is unlikely to get you the full distance...
Caduceus
player, 547 posts
Wed 1 Apr 2020
at 17:57
  • msg #953

Re: OOC7: The OOC Awakens

Ah, true. They would hopefully be able to get us much closer at least though.
White Duck
player, 655 posts
Kickyfooting specialist
Also quite handsome
Sun 5 Apr 2020
at 14:00
  • msg #954

Re: OOC7: The OOC Awakens

GM: I'll take last watch if anyone wants to pull watch in shifts with me.
Caduceus
player, 548 posts
Thu 9 Apr 2020
at 01:42
  • msg #955

Re: OOC7: The OOC Awakens

Am I correct in my understanding that Dr. Sanders is attacking his own arm, but nothing appears to be there?
DeusEx
GM, 306 posts
Dragons, corps, big guns
What's not to like?
Thu 9 Apr 2020
at 02:53
  • msg #956

Re: OOC7: The OOC Awakens

That's your initial impression, yes.
DeusEx
GM, 307 posts
Dragons, corps, big guns
What's not to like?
Thu 9 Apr 2020
at 02:54
  • msg #957

Re: OOC7: The OOC Awakens

Probably best if everyone rolls initiative :)
Kate
player, 63 posts
Thu 9 Apr 2020
at 20:51
  • msg #958

Re: OOC7: The OOC Awakens

I think the dice roller has issues:
16:50, Today: Kate rolled 1 success using 1d6 with the Shadowrun system with a target of 4 with rolls of 4. - [roll=1586465403.92258.323197]  I mean, that is a success but wow...
DeusEx
GM, 308 posts
Dragons, corps, big guns
What's not to like?
Thu 9 Apr 2020
at 22:31
  • msg #959

Re: OOC7: The OOC Awakens

That looks like an internal log number or something - looks like the roller is still providing what you're looking for.
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