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13:52, 28th March 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
White Duck
player, 107 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 13:27
  • msg #60

OOC7: The OOC Awakens

That'll teach you to stand on scooters! How dare you, sir!

Anyway, well-wishes. Hope it heals up nicely and you get just enough of a break from work to go back in with a fresh perspective when you're healed up.
White Duck
player, 109 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 15:25
  • msg #61

OOC7: The OOC Awakens

Yeesh, hypocritical huh? You know, I've tried to explain his perspective as best as I can, but since we sort of discussed the plan OOC, that comment may have been more personal than you intended as a player, but either way, it's hard not to take that personally. Seeing as I'm not my character though, I'm just going to try to explain my perspectives here without insulting you in hopes that it helps.

Duck's temper aside, turning off his comms for about thirty seconds of in-game time is hardly as lone wolf a move as planting c-4, shooting at someone who shouldn't be shot at, etc, and I just want to put it out there that he's not the type who would make a huge move like that and get everyone killed. So far, his instincts have been right, and as the team has proceeded on with ignoring his point-of-view on this issue, risking tripping off alarms and breaking into some innocent mook's house who probably has to change his locks now and won't sleep well for the next few nights, he's definitely of the mind to trust his own instincts more than he trusts anyone's characters. Why? Because trust and respect are both two-way streets, and it seems like you guys collectively have this expectation he'll be polite and respectful to your characters while, in spite of being successful in every effort he's made, none of either seem to be directed towards him.

As a player, I'm also starting to get the impression that you guys don't really have much respect for me personally from the subtext I'm picking up on here, and as a real human being, I also have to say that respect and trust are a two-way street. I'm a former high school teacher, so I'm well aware that sometimes you have to give a hell of a lot more than what you end up getting, but yeesh, I'm just trying to play my character and have fun. While the last scene didn't really require that you guys get in on it and I understand that you also want to participate and contribute, I also indicated before it went down that it would probably be moved along a lot faster without the black-ops level of precautions, and seeing as the whole conversation was resolved in two posts each, my instincts as a player were right too.

I mean, if you guys want to see what he did as a huge going rogue type thing, then fine, but it was intended more as him trying to illustrate that if he says he prefers to do something himself or that he'd have an easier time of it, then maybe actually listening to him on that wouldn't be such a horrendous idea. I personally don't enjoy being alluded to as a hypocrite for having a disagreement with you regarding IN/OOC rationale, I would never insult you like that, even if it were Cadeuces, CopperHead, or Nouras in the very same situation that Duck was in.

While I'm really grateful to be in this game, since SR3 is my favorite iteration of my favorite RPG that I've been playing since my early adolescence, I would rather step out if you guys secretly dislike me personally and aren't enjoying me being a part of your experience than swallow any passive aggressive stuff and endure being talked down to, because I'm trying to have fun, and it isn't really all that fun being subtly ostracized over a long period of time.

If that isn't anyone's intention here, I'm sorry I'm starting to feel this way, but while Duck is hardly the paranoid type, I'm starting to get there from what I'm seeing in the subtext of IC and OOC conversations. I know I don't want to be a part of something where I'm not personally invited, wanted, or welcome, so if that's the case, I'll peaceably depart.
This message was last edited by the player at 15:30, Fri 01 Apr 2016.
White Duck
player, 110 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 15:57
  • msg #62

OOC7: The OOC Awakens

One suggestion for the next step though, even though at this point I'm sort of gaining the unfortunate expectation you guys don't really hold any suggestions of mine in regard: It might be advisable to contact Manes and update him on this stuff. Maybe not to tell him where we found Tee-Hee, but to let him know that Junior is definitely involved in this. Hell, I'd even say full sec on a meetup would be advisable if you all end up going that route, whether I'm still here as your designated talker or not.

Made a minor edit for language cleanup here. I'm a little sad about how things are unfolding.
This message was last edited by the player at 15:58, Fri 01 Apr 2016.
Copperhead
player, 418 posts
Tread carefully
mother-fragger
Fri 1 Apr 2016
at 16:45
  • msg #63

OOC7: The OOC Awakens

This is absolutely not personal for me.  I like you as a player and very much want you to keep playing.  And I don't want you to feel disrespected.  You are wanted and welcomed and appreciated.  I would feel horrible if you left because of this.  I appreciate playing with people who enjoy the SR-3 universe as much as I do.

I understand that you felt that we were proposing was overkill and was interfering with your intentions.  The notion of planting c-4, shooting someone, etc. would only be lone wolf if they'd been done without team discussion/agreement.  And there wasn't agreement on those things (and in terms of shooting someone, I don't think that was ever the intent, that was a fallback contingency).  Therefore, they weren't done.

Turning off comms wasn't essential to establish trust.  You didn't communicate to the team that you were going to do so, nor for how long.  We just suddenly lost any ability to listen in or communicate - at a time when listening in would have been valuable and we were in far from a low risk environment.  From an OOC perspective, you turned us all into spectators without giving us a choice.

Having back-up available or comms on did not significantly increase mission risk.  Not having them would have.  Yes, things worked out in this case.  And I agree that odds are that they would have worked out.  The chances of things going south in this instance were slim.  But there was still a chance and it was useful to have contingencies in place if that occurred.

We could have talked about alternative/lower risk/impact ways to provide backup.  The notion of paying attention to (or caring about) whether someone loses sleep because their maglock is a bit clunkier than usual isn't a way I'm used to playing.  And if I did think about it, I'd assuage my conscience by leaving 50 nuyen and sticking a piece of gum in the hole in the wall.  I'm not sure how to function in an environment where we have to avoid making messes at that level.  But if it's important to you, we can try.

Note that we *did* let you go in on your own.  And did let you play it out as "friendly" rather than hostile.  So we did listen to your ideas and allowed you to take the lead.  To me, that seems like we were respecting your contributions.  We recognized that you were best positioned for this and were happy to play second fiddle.  But we would like to play a fiddle of some sort.  Excluding us on the grounds that your instincts say we probably wouldn't be needed is problematic.  The ninja stuff didn't significantly slow down what happened here.  And if things had evolved differently, we'd have been ready.

It's perfectly fine for you to do off and do things on your own when we're all off doing our own things if we've agreed that the risk/reward of splitting up is better than sticking together.  I don't think there's any intention to babysit each other in everything we do.  But when we're all together and can't do anything useful separately, then allow us to function as a team.  Perfectly fine for you to take the lead, but make sure you give us something to do that lets us be involved and don't do things that impede our ability to communicate or provide assistance if, by some weird fluke, GM fiat or module dictat, the dreck does hit the fan.

For now, Copperhead's just going to give you the cold shoulder because she doesn't have the communication skills or personality to not make things worse if she does anything else.  But do not take that personally.  I want us to work this out both IC and OOC.  We're new to playing together and have different experiences/expectations.  That doesn't mean we can't find a way forward.

Certainly agree that letting Manes know that Junior appears to have organized this so we can get more intel on the why - and whether he's operating alone or with the help of daddy would be good.  Though I'd like us to chat with Tee Hee a bit more about what he knows about Junior and his motivations first.  And we should see if we can trace down a bit more.  I don't want to bug the Johnson too often.
White Duck
player, 111 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 17:05
  • msg #64

OOC7: The OOC Awakens

That's perfectly fair, CH, and I appreciate the fact that you're welcoming to my presence. Also, you've brought up some very interesting points and I believe I have a better understanding of where you're coming from.

Like I'd said in a PM to you, Duck is the free-wheeling, opportunistic type. He turned off his comms to reiterate to Tee-Hee that he wasn't about to call in assassins or police in order to further paint the picture of himself as an honest, reasonable person that wasn't there to kill him. Since he was throwing rotten food and backing up into a corner like a feral cat, Duck didn't want to give him any reason to twitch or do anything drastic- with the way Cadeuces directed his spirits, if they'd perceived Tee-Hee's actions as hostile, they'd intervene and blow his chances of success. His reasons for not wanting the backup in the first place all stem from that- he approaches delicate conversations like the one he'd had as if they were some sort of performance.

I actually know a few performers, and they all get this high level of OCD and anal retention any time someone else would make a suggestion or try to help them out in any way, sort of like that cliché of a spoiled soap opera actor or somesuch. I'll concede that nothing the rest of the team did ended up hurting his odds of success, but to him, there were too many irons in the fire, and it made him walk into the situation with anxiety instead of calm apprehension. His actions now are much more centric around him venting that anxiety, and while it seems kind of like an odd way of doing it, that tantrum he threw was an indication that he trusts the team more than he lets on, as he's got the calm façade up during 95% or so of the time he interacts with others.
Copperhead
player, 419 posts
Tread carefully
mother-fragger
Fri 1 Apr 2016
at 17:52
  • msg #65

OOC7: The OOC Awakens

Sure.  I get the spoiled soap opera actor vibe.  (And alluded to that sort of thing in Copperhead's internal monologue.)  And that's a semi-lone wolf attitude.  And it's probably going to rub teammates the wrong way.  And it's fun and entertaining to work that out in an IC space.

Hopefully we can get to the point where White Duck will look to the team as tools he can choreograph to maximize his success rather than obstacles he just needs to stay out of his way.  Once we get to that point, we'll be a well-oiled machine.  Right now, we're just a set of randomly assembled parts and it makes sense that things don't flow that smoothly.

The important thing is that we don't confuse the IC stuff with OOC.  OOC, I completely understand what you did.  And my PM was just to give you the heads up that we need to be careful to manage the IC stuff so we can still come to a pleasant resolution.  It wasn't to indicate that I felt you weren't being true to your character or thought your ideas sucked.

The reality is that randomly assembled teams in a high-stakes space are going to have a fair bit of "storming" to do before the norming/conforming kick in.  And it can be fun to play that out.  Makes for better stories when we can earn each other's respect through actions in the trenches rather than just because some Johnson said "you four guys need to work together".

The real question is whether we can come to a comfortable space OOC of what we want things to look like eventually.  We've had challenges in this game in the past where there was a bit of lone wolfing going on and very different expectations of where the game would go.  One situation was where one PC (ninja type) slit the throats of opposition guards another PC (medic) had just worked hard to stabilize.  So if there are issues around vision for the game, we need to work those out here.

From my perspective, I'm looking for a team environment where we all know our roles, where we have SOPs involving managing contingencies and providing back-up, where we try to maintain comms or agree on when and why we're going to have outages, etc.  I'm not a fan of killing or hurting anyone who doesn't deserve it, particularly innocents. Though I have no issue scaring people or using intimidation, I'm perfectly happy to not have violence or the threat of it be the first option (though IC, I don't have much experience/comfort with that yet).

I like keeping things quiet and not drawing attention.  When I was talking about C4 before, I wasn't thinking "big explosion", I was thinking "tiny shaped charge that would go 'pop' and sever a cable leaving only some charred electronics and a wiff of smoke" - and even then it was from the perspective of "cutting power is going to be complicated and hard to get the timing right".

I like deep interactions between PCs and with NPCs.  I love planning and need to manage myself so that the action doesn't suffer.  (I know Noruas sits more on the "action" side of things, so I try to balance that - and Papa tries to manage me too :>)

In terms of play style, I think you and I will work together just fine.  IC, we've got some work to do to get to that same level, but I'm happy to go along for the ride.

Right now, Copperhead has White Duck labeled as "Diva", doesn't trust him to consult about what he's going to do and plans never to work with him again when this job is done.  You've got her labeled as "Interfering Ninny" or something similar and probably have similar long-term intentions about our professional relationship.  We've got until the end of this particular run to at least "soften" those positions, though we may not be best buds IC for several more modules - or possibly ever :>
White Duck
player, 113 posts
Kickyfooting specialist
Also quite handsome
Fri 1 Apr 2016
at 18:01
  • msg #66

OOC7: The OOC Awakens

I'm just glad out characters are going to have it out in some parking lot instead of inside of a bank vault or something. I've seen this kind of disagreement happen via tabletop under circumstances like that and it tends to cause things to go into total meltdown mode rather than intra-party spat mode.
Copperhead
player, 421 posts
Tread carefully
mother-fragger
Fri 1 Apr 2016
at 18:17
  • msg #67

OOC7: The OOC Awakens

Arguing when people are shooting at you does tend to work out poorly . . .
Caduceus
player, 111 posts
Fri 1 Apr 2016
at 18:37
  • msg #68

OOC7: The OOC Awakens

Copperhead:
This is absolutely not personal for me.  I like you as a player and very much want you to keep playing.  And I don't want you to feel disrespected.  You are wanted and welcomed and appreciated.  I would feel horrible if you left because of this.  I appreciate playing with people who enjoy the SR-3 universe as much as I do.

I understand that you felt that we were proposing was overkill and was interfering with your intentions.  The notion of planting c-4, shooting someone, etc. would only be lone wolf if they'd been done without team discussion/agreement.  And there wasn't agreement on those things (and in terms of shooting someone, I don't think that was ever the intent, that was a fallback contingency).  Therefore, they weren't done.

Turning off comms wasn't essential to establish trust.  You didn't communicate to the team that you were going to do so, nor for how long.  We just suddenly lost any ability to listen in or communicate - at a time when listening in would have been valuable and we were in far from a low risk environment.  From an OOC perspective, you turned us all into spectators without giving us a choice.

Having back-up available or comms on did not significantly increase mission risk.  Not having them would have.  Yes, things worked out in this case.  And I agree that odds are that they would have worked out.  The chances of things going south in this instance were slim.  But there was still a chance and it was useful to have contingencies in place if that occurred.

We could have talked about alternative/lower risk/impact ways to provide backup.  The notion of paying attention to (or caring about) whether someone loses sleep because their maglock is a bit clunkier than usual isn't a way I'm used to playing.  And if I did think about it, I'd assuage my conscience by leaving 50 nuyen and sticking a piece of gum in the hole in the wall.  I'm not sure how to function in an environment where we have to avoid making messes at that level.  But if it's important to you, we can try.

Note that we *did* let you go in on your own.  And did let you play it out as "friendly" rather than hostile.  So we did listen to your ideas and allowed you to take the lead.  To me, that seems like we were respecting your contributions.  We recognized that you were best positioned for this and were happy to play second fiddle.  But we would like to play a fiddle of some sort.  Excluding us on the grounds that your instincts say we probably wouldn't be needed is problematic.  The ninja stuff didn't significantly slow down what happened here.  And if things had evolved differently, we'd have been ready.

It's perfectly fine for you to do off and do things on your own when we're all off doing our own things if we've agreed that the risk/reward of splitting up is better than sticking together.  I don't think there's any intention to babysit each other in everything we do.  But when we're all together and can't do anything useful separately, then allow us to function as a team.  Perfectly fine for you to take the lead, but make sure you give us something to do that lets us be involved and don't do things that impede our ability to communicate or provide assistance if, by some weird fluke, GM fiat or module dictat, the dreck does hit the fan.

For now, Copperhead's just going to give you the cold shoulder because she doesn't have the communication skills or personality to not make things worse if she does anything else.  But do not take that personally.  I want us to work this out both IC and OOC.  We're new to playing together and have different experiences/expectations.  That doesn't mean we can't find a way forward.

Certainly agree that letting Manes know that Junior appears to have organized this so we can get more intel on the why - and whether he's operating alone or with the help of daddy would be good.  Though I'd like us to chat with Tee Hee a bit more about what he knows about Junior and his motivations first.  And we should see if we can trace down a bit more.  I don't want to bug the Johnson too often.

Most of my thoughts are pretty similar to what Copperhead posted in the quote above, so I won't bother restating all of it.  (Plus Copperhead phrased things much more eloquently than anything I probably would have come up with.)  I will attempt to explain Caduceus's "hypocritical tantrum" comment though, so hopefully you can better understand his perspective.

First, I will start with why Caduceus called White Duck's "I told you so" speech a tantrum. The team just got through with a plan that went off without any real problems, and White Duck felt it was necessary to point out that his plan to talk to Tee Hee had worked despite the rest of the team's reluctance.  Fair enough.  The team was wrong about that.  But then he goes on to criticize the rest of the team's insistence that they be allowed to do their jobs as well.

Which they also completed successfully.

There could have been "I told you so" speeches from any one of the team members.  Copperhead's drill idea worked, despite White Duck's protest.  Caduceus's spirits didn't cause any problems, despite White Duck's protest.  Noruas was able to successfully do his decking stuff, despite White Duck's protest.  Sure, any one of those things could have gone wrong, but the same can be said for White Duck's plan too.  So that is why when White Duck was going off on the group about how he was so right about the plan he insisted the rest of the group follow along with, it lost some of its intended effect on the shaman.  (I kept his reaction internal though, because I didn't want to antagonize White Duck, who seemed to already be on edge.)

The reason Caduceus called the speech hypocritical was for similar reasons.  White Duck was saying how the group should trust his instincts, yet in the same speech he disregards the instincts of the other team members.  The other team members instincts were telling them to have contingencies in place "just in case."  Yet when they try to plan contingencies, Duck just disagrees with them and assumes his own instincts are the correct ones.  Or at least that is the way it seemed from Caduceus's perspective.  He said the group was screwing with his mojo, but failed to acknowledge that he was also screwing with the mojo of others.

I appoligize for any hurt feelings I may have caused.  Like Coppehead said, it will take some time for the characters to work out their dynamics.  I look forward to when that day comes, and hopefully our shadowrunners don't eat each other alive before it does. :P



P.S. Get well soon Noruas!
Noruas
player, 335 posts
You want me to go where?
With whaaaaat?
Sat 2 Apr 2016
at 09:44
  • msg #69

OOC7: The OOC Awakens

Wow, I'm still reading through most of these posts as I type this with both my hands and left foot.  You guys certainly post A LOT!  I'll try to catch up if I can.  Feel free to auto-pilot me, if I fall behind.  And thanks for the well-wishes!
White Duck
player, 114 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Apr 2016
at 11:06
  • msg #70

Re: OOC7: The OOC Awakens

Noruas:
Wow, I'm still reading through most of these posts as I type this with both my hands and left foot.  You guys certainly post A LOT!  I'll try to catch up if I can.  Feel free to auto-pilot me, if I fall behind.  And thanks for the well-wishes!

Man, well, you aren't really all that far behind Nou. I was starting to read things in a different way than they were intended to read and felt kinda unwelcome, then these guys demonstrated zen-like patience and clarified.

BTW I think you guys may actually be misreading the GM now- he'd posted that tee hee and hendrix stayed behind, so they aren't actually out here with us and we definitely aren't within earshot of them right now. I could be mistaken too but I didn't see bear put up anything about deciding to come along.
Copperhead
player, 422 posts
Tread carefully
mother-fragger
Sat 2 Apr 2016
at 13:58
  • msg #71

Re: OOC7: The OOC Awakens

I'd missed Papa's last post entirely.  I've edited mine to reflect.  Somewhat frustrating we can't probe deeper.  I want to know what's on those chips and what hold Cooperman had on Tee Hee that would lead him to do what he did.  But at this point, it's kind of awkward to barge back in.
White Duck
player, 115 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Apr 2016
at 15:50
  • msg #72

Re: OOC7: The OOC Awakens

I'm still kind of wondering, since Duck had his comms off and you all missed the first part of the conversation, how you got the intel from him to call about Freya dn Cooperman to begin with.
Copperhead
player, 424 posts
Tread carefully
mother-fragger
Sat 2 Apr 2016
at 18:32
  • msg #73

Re: OOC7: The OOC Awakens

I set up a laser mike and Caduseus also relayed what he heard through the hole in the wall.
White Duck
player, 119 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Apr 2016
at 22:17
  • msg #74

Re: OOC7: The OOC Awakens

I'm sorry about this morning guys, what I wrote is sort of half-remembered because I'm sick, and I'm honestly surprised I managed to form words at that stage of the day, and I'm pretty under the weather right now. This is really embarassing, since I really felt like we worked something out and I just gained a really good understanding of where you guys were coming from, then proceeded to type out an angry, slightly delusional rant, and must come across as crazy to you guys. I've been fighting this thing all week and it looks like it's been affecting my temperament a lot more than I expected.
Copperhead
player, 427 posts
Tread carefully
mother-fragger
Sat 2 Apr 2016
at 22:31
  • msg #75

Re: OOC7: The OOC Awakens

Well, the other possibility is your character has been hitting the 'roids as much as the nicotine . . . :>

No worries and hope you're feeling better soon.
Papa Bear
GM, 5885 posts
Incertum est quo loco
te mors expectet;
Sun 3 Apr 2016
at 15:15
  • msg #76

Re: OOC7: The OOC Awakens

Whew... you guys... take weekends!!

Some quick comments from my perspective...

1) I'm going off a module, so there are limitations in how much a given NPC knows. You /probably/ could have squeezed a little more out of Tee Hee, but not a lot more.

2) Usually the way I've seen it done is the face does have at least a period of the chat with comms on, so other members can interject their own questions. That's how you all rolled with the Johnson. Wasn't a big deal here, but it could be alienating for those who don't get a chance to ask things.

3) It seems like the biggest issues here are a) a new group going through growing pains, which can't be helped, b) communications issues which Copperhead eloquently went through and it looks like everyone is understanding (except for poor Noruas :P ), and c) in-character comments are causing out-of-character distress.

That last item no one has talked about. I know we're all adults, but we're also here to have fun, and barbs are (usually) not fun. Would it be more fun for people if there were fewer barbs? Looking at all the characters, I'm pretty sure all of them can play true without strong, negative, personal responses against other members of the party. Thoughts?

As always, feel free to write in OOC or via PM. I do try to respect everyone's privacy, and especially with a small group, I'll check in before I share anything.
White Duck
player, 121 posts
Kickyfooting specialist
Also quite handsome
Sun 3 Apr 2016
at 15:34
  • msg #77

Re: OOC7: The OOC Awakens

I think that any personal barbs that I or anyone else may have thrown out were unintentional to begin with. There's also the high odds of any stranger from RPOL being off their rockers, and maybe you guys as players think that person could be me, and I really can't blame you. I think I've been able to listen to feedback and hear you guys out though, and I think your points of view have been perfectly reasonable.

That said, I can definitely go with less barbs. I'm sorry if I've personally offended anyone during this process, and I'm glad you guys were willing to deal with me. I can be pretty stubborn sometimes, but the whole process of working this out has made me trust your competency as players a lot more. I really appreciate you guys having me in the game.
Copperhead
player, 428 posts
Tread carefully
mother-fragger
Sun 3 Apr 2016
at 20:27
  • msg #78

Re: OOC7: The OOC Awakens

Some of my barbs have been because I've got a charisma of 1 and a flaw that makes people like me even less.  So I am trying to roleplay someone who's a bit of a grump/tough person to like.  But please see that as a character flaw/trait (like White Duck's chain smoking).

I've tried to keep most of my barbs to thought bubbles rather than out-loud belly-aching to avoid IC-reactions (beyond setting the tone that "Copperhead's a grump, so if I have to go hang out with someone, it's probably not going to be her . . .)  If, after this particular group hug episode it still feels problematic/personal from an OOC perspective, let me know and I'll definitely tone it down.  (I'll probably tone it down somewhat regardless, but I'm still likely to be prickly, though I'm willing to invest some karma and soften up if that'll make the game more enjoyable for others.)

And from a receiving perspective, no offense taken.  Just a concern about whether everything was ok OOC, and I think we've now reached that point.
Noruas
player, 339 posts
You want me to go where?
With whaaaaat?
Mon 4 Apr 2016
at 05:39
  • msg #79

Re: OOC7: The OOC Awakens

And I am just....clueless and aimless as Papa Bear has said.  I kinda miss being the whole bloodthirsty serial killer.... :(
Copperhead
player, 431 posts
Tread carefully
mother-fragger
Mon 4 Apr 2016
at 07:38
  • msg #80

Re: OOC7: The OOC Awakens

The good news is you can kill ice to your hearts content (or do pretty much whatever you like in the matrix) and we're none the wiser - so we can't really get peeved with you :>
Noruas
player, 341 posts
You want me to go where?
With whaaaaat?
Mon 4 Apr 2016
at 15:00
  • msg #81

Re: OOC7: The OOC Awakens

You see, that just doesn't sit well with me.  It's like I'll never get discovered for my horrendous acts of destruction.  And seriously, 'ice'?  Don't they just disintegrate into pieces of broken up data?  Where's the fun in that?
Copperhead
player, 432 posts
Tread carefully
mother-fragger
Mon 4 Apr 2016
at 15:30
  • msg #82

Re: OOC7: The OOC Awakens

I'm sure Papa could add some blood to the descriptions.  And it's entirely possible that the real-world ramifications of what you've done could eventually become known.  It'd just be a while after the fact and you'd have deniability . . .
Noruas
player, 343 posts
You want me to go where?
With whaaaaat?
Tue 5 Apr 2016
at 02:53
  • msg #83

Re: OOC7: The OOC Awakens

Lols.  It just doesn't feel the same.  ;)

Anyways, what's everyone's decision on their next course of action.
Papa Bear
GM, 5886 posts
Incertum est quo loco
te mors expectet;
Tue 5 Apr 2016
at 19:27
  • msg #84

Re: OOC7: The OOC Awakens

The decker can wreak havoc--it's just on a totally different level. In this particular mission you're mostly providing research support, but wait until you're breaking into facilities and you can lock all the doors or change the turret orders.
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