Copperhead:
I agree we need to kill him, just not yet.
Normally, I don't see someone trying to kill me as a reason to kill them back. The real question is what's going to reduce my overall risk. If Lonestar shoots at me with live rounds, I shoot back with gel. Whether they shoot at me twice or 10 times doesn't really matter. I don't take them trying to kill me personally, and I'd rather not have "murder of a police officer" on my rap sheet if I can avoid it. (Because that dramatically increases the chances of every cop I meet there-after shooting at me even more frequently than they otherwise might.)
In this case though, the risk of letting Junior live is higher than killing him, so there's no question he needs to end up dead. The question is the timing.
I'm not advocating for torture. Verbal persuasion, drugs, magic are all preferred options in my books. And doing that without kidnapping is also preferred, but I think kidnapping is sort of required here - no chance he'll cooperate voluntarily.
Sure, we can kill him and search his body. But searching his head is a whole lot more productive. And with drugs, magic and verbal persuasion, I'm pretty sure we can extract more than we can get by checking his pockets (though we can probably get quite a bit from his electronics). Him trying to kill us doesn't change it being useful to extract information before he's dead. It just increases the likelihood he's going to end up dead once we've got the information.
Normally I'd be cautious about us killing a high level exec, but Papa said don't worry, so I'll just do some minor hand-wringing IC. OOC, I want him dead too. Just not quite yet.
Copperhead is all about the mission objectives. Within the mission parameters, she's about avoiding risk and keeping impact on innocents to a minimum. She gets no pleasure from hurting Junior. If the mission would be best satisfied by him being dead, he'd have a bullet in his head already. But the mission is to find the chips and there's reasonable odds that keeping him alive for questioning will lead to the chips sooner than putting a bullet in his head. So question him now and then, from a risk perspective, put a bullet in his head outside the back door of a chop-shop. (No point in his body going to waste . . . :>)
I just don't see the reason to kill him before finding out what he knows. We have a choice - 1. kill him and don't ask questions or 2. ask questions, then kill him. What are the benefits of #1 vs. #2? He certainly should know where the chips are - he organized the run to acquire them.
We don't have to waste a lot of time on this. We can speed it up and just describe the techniques we're using - drugs + magic + persuasion and make the rolls.
If you absolutely have to kill him without asking questions first for IC reasons, I guess I can live with that, but CH is going to be annoyed and OOC, I don't think it makes any sense.
Drugs, magic, and verbal persuasion are all sort of dishonorable, and it's VERY unlikely that someone demonstrably this stubborn isn't going to give us anything useful.
As far as him knowing where the chips are, it's likely that the group of runners he hired, to which we just got leads on, will know more than Junior. As far as abducting him to kill him more elaborately later, the third request to interrogate someone, which Duck isn't comfortable with to begin with, doesn't make objective sense, and he's going to refuse to do that or any further aggressive questioning himself. At present, the situation is set up to that CH has treated Duck like he's a member of the Gestapo, ripped out of the threads of time to serve at her disposal like some personally-owned interrogation drone, and he simply isn't.
Duck goes by the old school honor-bound samurai traditions to an extent. Killing Junior here is more about personal honor, integrity, and missed chances on Junior's part to recant and come peaceably. Dragging him off in a van, tying him up, and even allowing the rest of the group to probe and prod him, despite his insults, is something Duck sees as despicable and honorless. It also seems to be the type of tactic Junior would employ personally.
Also the reason to kill him before getting the chance to torture him seems pretty clear to me, what with that attempt he just made to kill all of us, the recent repeated attempts to fight dirty against Duck, and the overall shitty attitude he carries that suggests he's not going to talk unless we put him into a torture situation. In other words, he's not likely at all to tell us what he knows with whatever methods you want to employ, and since Duck's fed up with condoning this method of questioning, it's going to be even more difficult to get him to talk, as your designated talker with ranks in verbal interrogation isn't going to interrogate yet another person at your character's behest.
While Duck doesn't necessarily think anyone trying to kill him needs to be killed back, as things aren't always so black and white, in this particular instance, we're dealing with someone who needs to be promptly eliminated as based on the evidence of him being as much of a nuisance as possible whilst alive.
Also, seeing as we're in the Barrens, I'm still not certain as to exactly why we need to drive to some other alleyway to do the deed and we can't just use the one we're in. The "Law Enforcement" present in the form of those two Orc go-gangers don't seem to take issue with us fighting it out- seems like they just want to see some action. Duck is masked, and there's already evidence that we chased his limo into this alleyway guns blazing whether we kill him or whether he turns up in a different alley or gets sold to organleggers.
The completely conspicuous car chase with partially destroyed buildings and bulletholes all over the place, the smoke in the air, the witnesses in the car, and the gangers on the street make the coop of Junior's dying quietly already flown. In fact, it's *more* likely that someone will come looking for us if he's presumed still living, as fewer folks would want to send a rescue team in to fetch a corpse. If he lives and is put into our van, however, his status would be unknown instead of KIA, and that's much more likely to attract the attention CH is trying to avoid.
In other words, someone might take a hefty paycheck from any party interested in getting Junior back, but if he dies here, on the street, nobody's going to want to retrieve him but the organleggers. What'll likely occur is that the go-gangers will sell off his meat bod, which may take some viable persuasion, but Duck can manage that.
TL;DR: He's not going to talk, and whether we kill him here or there doesn't implicate us any less than we're already implicated.