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17:51, 24th April 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
DeusEx
GM, 68 posts
Dragons, corps, big guns
What's not to like?
Tue 7 Aug 2018
at 03:42
  • msg #660

Re: OOC7: The OOC Awakens

I went looking for the movement modifier associated with being injured and determined there wasn't one...

It seems odd to me that you can be at +6 modifier due to serious stun and physical damage, but can run as fast as you could before taking damage.  I realize putting in rules to deal with this probably disadvantages the players more than the GM.  (You're more likely to be trying to run/move while wounded than NPCs)

Thoughts/opinions?
White Duck
player, 507 posts
Kickyfooting specialist
Also quite handsome
Tue 7 Aug 2018
at 03:45
  • msg #661

Re: OOC7: The OOC Awakens

Congrats on 5k posts everyone!

Don't currently have my books. I roll my body attribute vs a TN of six, minus the score of my impact armor, correct?

Also, can I make an athletics check to catch up, since I'm just rushing through?
This message was last edited by the player at 03:46, Tue 07 Aug 2018.
DeusEx
GM, 69 posts
Dragons, corps, big guns
What's not to like?
Tue 7 Aug 2018
at 04:03
  • msg #662

Re: OOC7: The OOC Awakens

I rolled athletics tests for both of you.

And yes, roll body with TN = 6-impact armor,
White Duck
player, 508 posts
Kickyfooting specialist
Also quite handsome
Tue 7 Aug 2018
at 04:04
  • msg #663

Re: OOC7: The OOC Awakens

Rolled and karma'd
Hairy
GM, 35 posts
You got business?
Ork, Sam, Awful Fixer
Tue 7 Aug 2018
at 17:46
  • msg #664

Re: OOC7: The OOC Awakens

It doesn't apply to the movement rate for normal movement (which I guess is in line, as you only apply modifiers to things that require tests--injury is abstracted and not applied to particular parts of the body). However, you do require one for sprinting, since that is a test, and presumably, challenging your body a bit more.
Hairy
GM, 36 posts
You got business?
Ork, Sam, Awful Fixer
Tue 7 Aug 2018
at 17:53
  • msg #665

Re: OOC7: The OOC Awakens

(GM Note: Moved Hairy's IC post to the IC thread)
This message was last edited by the GM at 21:11, Tue 07 Aug 2018.
White Duck
player, 509 posts
Kickyfooting specialist
Also quite handsome
Tue 7 Aug 2018
at 23:36
  • msg #666

Re: OOC7: The OOC Awakens

That's what I was saying, if I'm gonna take the damage, may as well sprint.
DeusEx
GM, 71 posts
Dragons, corps, big guns
What's not to like?
Wed 8 Aug 2018
at 01:55
  • msg #667

Re: OOC7: The OOC Awakens

Whether you've broken your arm, taken a gut wound, broken some ribs, taken a major blow to the head, whatever, that's going to slow you down - even if you don't have athletics skill enough to enter a race.  However, if others don't think there should be a penalty, we'll stick with what's in the rules.
Caduceus
player, 385 posts
Wed 8 Aug 2018
at 21:46
  • msg #668

Re: OOC7: The OOC Awakens

Do I need to make any rolls to help fight the fire, or is it easy enough to just succeed at?  [Edit] I was kind of just letting White Duck and Hairy finish their confrontation for now though.  I figured it would only detract from the excitement if I interrupted with posts about spraying fire extinguishers at small fires and cleaning up vomit. :-P
This message was last edited by the player at 21:49, Wed 08 Aug 2018.
White Duck
player, 511 posts
Kickyfooting specialist
Also quite handsome
Sat 11 Aug 2018
at 02:59
  • msg #669

Re: OOC7: The OOC Awakens

So, I just noticed the group resources thread. With, well, none of that party present, wouldn't that sorta leave us with none of that gear? lol. Seriously though we should look into using it.
DeusEx
GM, 72 posts
Dragons, corps, big guns
What's not to like?
Sat 11 Aug 2018
at 03:31
  • msg #670

Re: OOC7: The OOC Awakens

Fixed.  We started anew with Drop Bear, so those characters still have their gear.  Who knows, maybe you'll meet them some day and get a chance to see some of that ammo up close and personal... :)
Caduceus
player, 386 posts
Sat 11 Aug 2018
at 05:58
  • msg #671

Re: OOC7: The OOC Awakens

Sometimes I still miss St. Velveteen. :-(
DeusEx
GM, 73 posts
Dragons, corps, big guns
What's not to like?
Mon 13 Aug 2018
at 14:05
  • msg #672

Re: OOC7: The OOC Awakens

Koby, is there anything you want to do, or are you still acclimatizing?
Koby
player, 34 posts
Mon 13 Aug 2018
at 17:06
  • msg #673

Re: OOC7: The OOC Awakens

Sorry for the slow posting.  Life.

Anyways, yes.  Still acclimatizing.  Unless we have to change rooms.  I'll leave the putting out of fire to people who are better at it.
DeusEx
GM, 75 posts
Dragons, corps, big guns
What's not to like?
Fri 17 Aug 2018
at 08:01
  • msg #674

Re: OOC7: The OOC Awakens

Just a heads up that I'll be largely without internet access from Sat. afternoon - through Wed. evening.  If I have some downtime, I might manage brief posts with my phone, but no guarantees.
Koby
player, 35 posts
Sun 19 Aug 2018
at 15:55
  • msg #675

Re: OOC7: The OOC Awakens

@DeusEx: Safe travels?  Good luck with your thing?  Anyways, just know that we understand, and hope you get back alright.
DeusEx
GM, 76 posts
Dragons, corps, big guns
What's not to like?
Thu 23 Aug 2018
at 19:13
  • msg #676

Re: OOC7: The OOC Awakens

I'm back :)

Was at a scout camp and while I did have phone internet, had little time to do much with it.

I think I'm still waiting on WD and Hairy to decide what they're doing next.
Caduceus
player, 387 posts
Thu 23 Aug 2018
at 19:32
  • msg #677

Re: OOC7: The OOC Awakens

Welcome back.  Caduceus has just been chilling while you were gone, roasting marshmallows over Whit Duck's most expensive comic books.
DeusEx
GM, 77 posts
Dragons, corps, big guns
What's not to like?
Thu 23 Aug 2018
at 21:23
  • msg #678

Re: OOC7: The OOC Awakens

Some of that ink might not make for the healthiest of eating...
Caduceus
player, 388 posts
Thu 23 Aug 2018
at 21:26
  • msg #679

Re: OOC7: The OOC Awakens

It's okay.  Caduceus knows the Antidote spell.  He'll be alright.
Hairy
GM, 39 posts
You got business?
Ork, Sam, Awful Fixer
Wed 29 Aug 2018
at 21:31
  • msg #680

Re: OOC7: The OOC Awakens

Oooh... I love scout camp!
DeusEx
GM, 79 posts
Dragons, corps, big guns
What's not to like?
Wed 29 Aug 2018
at 21:48
  • msg #681

Re: OOC7: The OOC Awakens

First time with 3 of our kids in tents.  We signed up for the meal plan to make our lives easier.  Except the meals were over a km from our campsite.  We got a *lot* of exercise... :)
Hairy
GM, 41 posts
You got business?
Ork, Sam, Awful Fixer
Fri 31 Aug 2018
at 20:06
  • msg #682

Re: OOC7: The OOC Awakens

Hey do you all do jamboree on the air? We’re looking for more Skype/ham contacts
DeusEx
GM, 80 posts
Dragons, corps, big guns
What's not to like?
Fri 31 Aug 2018
at 21:17
  • msg #683

Re: OOC7: The OOC Awakens

Some do, but that's not something my group has ever participated in.
White Duck
player, 515 posts
Kickyfooting specialist
Also quite handsome
Wed 5 Sep 2018
at 14:38
  • msg #684

Re: OOC7: The OOC Awakens

Hmm, I know that combat took a few weeks to settle up in real time, but combat round wise wasn’t that combat like, ten minutes tops? Take it from someone who has done way too much of a hallicinogen and wished it wore off that quickly- it never wears off that quickly. On a couple of occasions I’ve stayed up all night with it. Always figured that’s why they called it tripping- you’re going on a *trip* and you can’t just hop off the bus when you decide you don’t want to be tripping anymore. Adrenaline can kill a good beer buzz but when you take neural compounds, they don’t just flush out of one’s system after a little scuffle. Hell, one day in my youth I had to go and work a full eight hour shift while the walls were still melting and all things were interconnected. Was not what I’d call an easy workday.
This message was last edited by the player at 14:42, Wed 05 Sept 2018.
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