Re: OOC7: The OOC Awakens
Your character sheet shows 3 things:
Karma pool - these are dice that allow you to re-roll or otherwise help to keep you from dying. While you *can* spend them on upgrades, that's generally not considered a good thing to do - because they're hard to earn and are super useful in your pool.
Total karma - this reflects all the points you've earned throughout the lifetime of your character. Each time you earn karma, this gets increased
Good karma = total karma - karma spent. It represents what's available to spend right now.
At the moment, you're showing a good karma of 3. I'm not sure if you've updated your character sheet to reflect changes. You should have earned 3 more karma, but you also spent 3 karma to help form the group. So I think that means your total karma should now be 43 but your good karma will still be 3. (Gained 3, spent 3). You'll need another 6 karma before you can initiate.
WD:
The full list of powers from the books are as follows:
Astral Perception 2 p. 168, SR3
Attribute Boost .25 per level p. 168, SR3
Blind Fighting .5 p. 149
Body Control .25 per level p. 169, SR3
Combat Sense 1, 2 or 3 p. 169, SR3
Counterstrike .5 per level p. 149
Delay Damage 1 or 2 p. 149
Distance Strike 2 p. 149
Empathic Sense .5 p. 150
Enhanced Perception .5 per level p. 169, SR3
Flexibility .5 or 1 p. 150
Freefall .25 per level p. 150
Great Leap .25 per level p. 150
Improved Ability .25 or .5 per level p. 169, SR3
Improved Physical Attribute .5 per level p. 169, SR3
Improved Reflexes 2, 3 or 5 p. 169, SR3
Improved Sense .25 each p. 169, SR3
Iron Will .5 per level p. 150
Killing Hands .5, 1, 2 or 4 p. 170, SR3
Magic Resistance 1 per level p. 170, SR3
Magic Sense .5 p. 150
Magical Power 1 per level p. 22
Missile Mastery 1 p. 150
Missile Parry 1 p. 170, SR3
Mystic Armor .5 per level p. 170, SR3
Nerve Strike 1 p. 150
Pain Resistance .5 per level p. 170, SR3
Quick Draw .5 p. 151
Quick Strike 3 p. 151
Rapid Healing .5 per level p. 170, SR3
Rooting .25 per level p. 151
Sixth Sense .25 per level p. 151
Smashing Blow 1 p. 151
Spell Shroud .25 per level p. 151
Suspended State 1 p. 170, SR3
Temperature Tolerance .25 per level p. 151
Traceless Walk .5 p. 151
True Sight .25 per level p. 151
If any seem of interest, I can provide a more detailed description. Also, feel free to describe what capabilities might be of interest and I can let you know what might be a good fit.