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05:07, 16th April 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
White Duck
player, 243 posts
Thu 14 Jul 2016
at 12:49
  • [deleted]
  • msg #210

Re: OOC7: The OOC Awakens

This message was deleted by the player at 12:51, Thu 14 July 2016.
Copperhead
player, 576 posts
Tread carefully
mother-fragger
Thu 14 Jul 2016
at 16:30
  • msg #211

Re: OOC7: The OOC Awakens

At worst, they'll all take one action before you.  If the limo is armed, it can't fire on you because it'll need to ready weapon (simple action) before it can fire the first time (complex action).  And the other body guard will need to either open a window or door (guessing a simple action) so the best they can do is an un-aimed burst at you while you've got your armor and full combat pool available.  And I should be able to take out whoever goes first.  If the driver goes first, there's a chance that my taking out the vehicle will take out (or at least injure) the bodyguard.

In any event, yes, we're waiting for the other side to act.  CH is holding action, which means I get to see what the first goon starts to do before I act.
Noruas
player, 440 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 12:56
  • msg #212

Re: OOC7: The OOC Awakens

I don't know about everybody else, but I'm kinda regretting not spending karma and money on getting chip slots.  I'd like to try and slot all three chips in and see what kinda skills I'd get.
White Duck
player, 283 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 13:27
  • msg #213

Re: OOC7: The OOC Awakens

Lol, you'd probably turn into David Bowie or Satan or something. Well, who knows, maybe one of these chips is already a Bowie chip.
Noruas
player, 442 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 13:31
  • msg #214

Re: OOC7: The OOC Awakens

But imagine that!  You could be the next ultimate president or something!  You can defend yourself as well as command armies and also negotiate deals!
Papa Bear
GM, 6049 posts
Incertum est quo loco
te mors expectet;
Fri 2 Sep 2016
at 13:45
  • msg #215

Re: OOC7: The OOC Awakens

Sounds like a winning plan to me.

So it sounds like Caduceus and White Duck are going in, and the ugly people will be hanging out outside, perhaps letting Noruas do some hacking from a safe location? Are we ready to move to the next scene?
White Duck
player, 284 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 13:47
  • msg #216

Re: OOC7: The OOC Awakens

Lol, the ugly people huh?
Noruas
player, 443 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 14:34
  • msg #217

Re: OOC7: The OOC Awakens

Well, I'll have you know, my dwarf is only average looking, NOT ugly. ;)

Papa Bear:
Are we ready to move to the next scene?

Dunno, what about Caduceus and Copperhead?  Do they have any last inputs?
This message was last edited by the player at 14:36, Fri 02 Sept 2016.
White Duck
player, 285 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 14:37
  • msg #218

Re: OOC7: The OOC Awakens

I'm good to go. Not much prep in playing a physad.
Noruas
player, 444 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 14:39
  • msg #219

Re: OOC7: The OOC Awakens

I'm good to go....but where?
White Duck
player, 286 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 14:45
  • msg #220

Re: OOC7: The OOC Awakens

Think you can bluff yourself in as staff?
Noruas
player, 445 posts
You want me to go where?
With whaaaaat?
Fri 2 Sep 2016
at 15:21
  • msg #221

Re: OOC7: The OOC Awakens

If by bluffing my way in, you mean speaking in net speak, sure.  Otherwise, I'd probably be better off trying to sneak in.  Unfortunately, the security level is a tad higher than I expected it to be, and without sufficient information on how to approach the place, I'm afraid that route is a no go as well.  My best form of entry is probably to go in with you and Caduceus as well, then try and sneak off from there.  But that's still a lot of risk especially since my body would need someone to watch over it.
Copperhead
player, 621 posts
Tread carefully
mother-fragger
Fri 2 Sep 2016
at 16:00
  • msg #222

Re: OOC7: The OOC Awakens

I doubt I can bluff myself in as staff - and wouldn't really want to.  I'm more effective (and protected) inside the van.  If I'm needed inside, I'll figure out how to get in.  Ideally Caduceus would use a service from a spirit to hide Noruas, myself, the van, my Lonestar drone and perhaps my Scorpion drone when we're on the street and would provide similar instructions to a spirit to conceal us when we're inside to help boost our existing sneaking capabilities.  (Force 5 would let you do all of us with one service). I don't remember if he's got physical mask or not - if he wants to cast those on us before we go in and sustain them, he could.  How useful that would be would depend on what sort of wards exist and where they are.

Given Noruas' recent negative experiences with matrix security, my leaning would be to only have him jack in if we have something specific we need to do.  No point in him building tally or drawing attention until then.  If he wants to sneak in before the party gets up and going and stay somewhere out of the way, he could take my briefcase to help watch his body, or I could even send a smaller drone, though that could be harder to get out if he needs to run in a hurry.

Question: What's the nature of the location?  Is this a floor in a skyscraper (in which case, getting access to an adjacent floor may not be so hard) or is it in some stand-alone mansion (where even getting onto the grounds could be tricky)?
Caduceus
player, 184 posts
Fri 2 Sep 2016
at 17:44
  • msg #223

Re: OOC7: The OOC Awakens

Papa Bear:
Are we ready to move to the next scene?

Looks to me like we are just about ready.
White Duck
player, 287 posts
Kickyfooting specialist
Also quite handsome
Fri 2 Sep 2016
at 18:20
  • msg #224

Re: OOC7: The OOC Awakens

CH, you know the party isn't anywhere near Junior's offices or living space, right?
Copperhead
player, 623 posts
Tread carefully
mother-fragger
Fri 2 Sep 2016
at 18:56
  • msg #225

Re: OOC7: The OOC Awakens

I don't recall the specific indication that they weren't close, but I had no presumption they were anywhere close.  My proposal is to spend some time at the party and see if it's a decent use of time.  If so, we can stay a bit longer.  If not, we move on to Junior's office.  Noruas can case an office in Hong Kong while we're sitting a couple-hundred meters from your party if he wants.  Physical proximity not required :>
Papa Bear
GM, 6051 posts
Incertum est quo loco
te mors expectet;
Tue 6 Sep 2016
at 17:19
  • msg #226

Re: OOC7: The OOC Awakens

The building is a condominium. Large lobby and grounds open to residents and guests. The party occupies the entire floor, but there are condos on the floor below. You don't know if they're occupied or not. Consider it like a weird apartment complex/party-grounds hybrid.

I'll go ahead and start posting the next section :)
Copperhead
player, 631 posts
Tread carefully
mother-fragger
Fri 9 Sep 2016
at 20:34
  • msg #227

Re: OOC7: The OOC Awakens

Question: What's the effect of a concussion grenade on someone who's running hot-sim and whose senses are, effectively, elsewhere?  Presumably they would have a physical effect on the body - i.e. the eyes would see a burned in after-image and the ears would still be ringing if you jacked out, but presumably these effects wouldn't impact you if you were still jacked in and not trying to use those senses.  Is that correct?
Papa Bear
GM, 6056 posts
Incertum est quo loco
te mors expectet;
Mon 12 Sep 2016
at 13:17
  • msg #228

Re: OOC7: The OOC Awakens

You would still suffer the stun (in fact, probably worse, because you can't dodge or dedicate combat pool to soak). And it would impact you in the Matrix as well. So probably bad.
Copperhead
player, 632 posts
Tread carefully
mother-fragger
Mon 12 Sep 2016
at 13:35
  • msg #229

Re: OOC7: The OOC Awakens

So the disorientation from a loud sound and bright lights occur even if you can't see and hear them?  I can live with that, it just seems odd to me.
Noruas
player, 451 posts
You want me to go where?
With whaaaaat?
Mon 12 Sep 2016
at 14:24
  • msg #230

Re: OOC7: The OOC Awakens

Please don't drop a concussion grenade in there with me.  I would understand if its a flashpak, but a concussion grenade would be too much.
Copperhead
player, 633 posts
Tread carefully
mother-fragger
Mon 12 Sep 2016
at 14:54
  • msg #231

Re: OOC7: The OOC Awakens

I wasn't planning to do anything right now, just checking on contingencies.  I've got a flashpack, thermal smoke and neurostun as well.  I was just thinking and wondered what the impact would be on someone whose senses were "turned off" given that my understanding is that such devices have their primary impact through the senses rather than more physical effects such as shock waves on the brain (which would presumably be considerably more dangerous).
Papa Bear
GM, 6057 posts
Incertum est quo loco
te mors expectet;
Mon 12 Sep 2016
at 18:56
  • msg #232

Re: OOC7: The OOC Awakens

A flashbang would have no effect (assuming it doesn't go off in his lap). Flashpaks are even safer. A concussion grenade causes physical trauma (stun damage). So that would apply.

(Things that don't cause physical trauma don't usually have lasting effects. Concussion grenades, like stun spells, do cause bruises and brain rattling.)
This message was last edited by the GM at 18:57, Mon 12 Sept 2016.
Copperhead
player, 634 posts
Tread carefully
mother-fragger
Mon 12 Sep 2016
at 20:20
  • msg #233

Re: OOC7: The OOC Awakens

Ok.  I thought a concussion grenade and a flashbang were synonyms.  So essentially a concussion grenade gives you blast wave without or with reduced fire/heat and fragmentation (or at least softer/less sharp fragments)?
Papa Bear
GM, 6059 posts
Incertum est quo loco
te mors expectet;
Tue 13 Sep 2016
at 15:29
  • msg #234

Re: OOC7: The OOC Awakens

Basically, yes.
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