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22:22, 6th May 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
Noruas
player, 510 posts
You want me to go where?
With whaaaaat?
Sat 13 May 2017
at 10:08
  • msg #385

Re: OOC7: The OOC Awakens

Is there any way to leave the DocWagon bracelet on the corpse in the corner?  If not, then I'd suggest we just drop it anywhere that can't be easily discovered by the individuals inside.
Caduceus
player, 265 posts
Sat 13 May 2017
at 15:31
  • msg #386

Re: OOC7: The OOC Awakens

The plan works for me, so long as we have the grenades with remote-control triggers.  I don't believe the ones Caduceus owns have that capability.  Caduceus has Stealth 3 (skill) and Stealth 4 (spell) and Seattle Back-ways 6 (knowledge skill) and a city spirit with Concealment 3 capabilities plus Copperhead's eyes in the sky, so hopefully that will help them get close enough.
White Duck
player, 386 posts
Kickyfooting specialist
Also quite handsome
Sat 13 May 2017
at 17:08
  • msg #387

Re: OOC7: The OOC Awakens

I think we should try to sneak in- maybe cad and myself? That and hold the drones for if things go south.
Copperhead
player, 789 posts
Tread carefully
mother-fragger
Sat 13 May 2017
at 17:18
  • msg #388

Re: OOC7: The OOC Awakens

It's a room full of high-level thugs plus their senior bodyguards.  Hard to imagine you being able to sneak in without some sort of distraction to keep them occupied.  As seen from your encounter with the ganger and the short life of Caduceus's spirit, they're running a pretty tight ship.  If you come through the sewer and get made without a distraction having emptied the room and gas having taken care of/weakening the rest, you're in deep trouble.  My drone won't be able to do a thing for you against whoever's in the warehouse.  My read on the description is 20+ high-level guys in the warehouse - i.e. bigger threat level than we are.  You might be good, but you're not *that* good.

What are your concerns about triggering a distraction first?

I'll wait to see what Papa says in terms of room description, but the corpse is my first choice too.  Increases the likelihood of DocWagon believing the bracelet, as I assume they've got decent sensors.
White Duck
player, 387 posts
Kickyfooting specialist
Also quite handsome
Sat 13 May 2017
at 17:22
  • msg #389

Re: OOC7: The OOC Awakens

Well, I wasn't rolling Stealth there :> Still got some tricks up Duck's sleeve. All depends on whether the manhole area was guarded. Aside from that, can I sneak past senior level thugs? Yes :>
Copperhead
player, 790 posts
Tread carefully
mother-fragger
Sat 13 May 2017
at 17:46
  • msg #390

Re: OOC7: The OOC Awakens

I'd recommend getting a sense of TNs based on what you can see of the environment.  Also, even if you sneak in, how are you going to grab the chip?  And what's your backup if things go south?

Copperhead's  likely to want specifics on what's up your sleeve  if she's going to get talked into an  alternative strategy.
Caduceus
player, 266 posts
Thu 18 May 2017
at 14:27
  • msg #391

Re: OOC7: The OOC Awakens

I'm having a hard time figuring out how to segway into our latest plan from what is currently going on.  Is it something that Copperhead will come up with since she was already messing with the doc wagon beacon?
Copperhead
player, 792 posts
Tread carefully
mother-fragger
Thu 18 May 2017
at 14:54
  • msg #392

Re: OOC7: The OOC Awakens

I don't know that we have consensus on a plan yet.  The details of my proposal will be influenced by how much time we have.  And White Duck seems to have something else in mind that he can propose either IC or OOC.
White Duck
player, 388 posts
Kickyfooting specialist
Also quite handsome
Wed 24 May 2017
at 21:22
  • msg #393

Re: OOC7: The OOC Awakens

Yeah, I'd like to takw the sewer route. Has duck made it safely back to the van yet?
Papa Bear
GM, 6167 posts
Incertum est quo loco
te mors expectet;
Tue 30 May 2017
at 11:01
  • msg #394

Re: OOC7: The OOC Awakens

Yes, Duck is back safely.
White Duck
player, 397 posts
Kickyfooting specialist
Also quite handsome
Wed 26 Jul 2017
at 02:36
  • msg #395

Re: OOC7: The OOC Awakens

Heya boss, now that we're about to be two thirds of the way through this shindig or so, I can't help but wonder what's next for our intrepid little group. Are we going by timeline? If so is it gonna be one out of a few or?
Copperhead
player, 829 posts
Tread carefully
mother-fragger
Wed 26 Jul 2017
at 02:52
  • msg #396

Re: OOC7: The OOC Awakens

We've still got one more chip to go after, plus the transfer (which rarely goes smoothly).  I figure we've got another 3 months in this game minimum at our usual rate of progress :)

What sort of scenario would be appealing?
White Duck
player, 398 posts
Kickyfooting specialist
Also quite handsome
Wed 26 Jul 2017
at 13:16
  • msg #397

Re: OOC7: The OOC Awakens

I dunno, but this crew seems to fill out all the roles quite nicely, so I think we could handle something major.
Papa Bear
GM, 6185 posts
Incertum est quo loco
te mors expectet;
Sat 29 Jul 2017
at 23:05
  • msg #398

Re: OOC7: The OOC Awakens

Yup, Copperhead pretty much has it.

I do expect the last chip to go faster on the game-plot side. Hard to say on the IRL side :)
Copperhead
player, 838 posts
Tread carefully
mother-fragger
Tue 1 Aug 2017
at 16:48
  • msg #399

Re: OOC7: The OOC Awakens

Rules question on suppressive fire

According to the rules, you first have to make a dodge test against the number of bullets in your area.  Then the attacker makes an attack against you with a +2 + modifiers for cover.  That means if you're doing blind suppressive fire, your TN is 14.  That essentially means that blind suppressive fire is irrelevant, even if there are 10 rounds focused in your specific square meter.  It seems unreasonable that suppressive fire should have an even higher TN than blind fire.

Also, there are rules in Cannon Companion for indirect fire, but those presume laser spotters or BattleTach systems.  Is it possible for a ground spotter to provide guidance to someone doing blind fire to reduce their penalties?
Papa Bear
GM, 6191 posts
Incertum est quo loco
te mors expectet;
Tue 1 Aug 2017
at 20:50
  • msg #400

Re: OOC7: The OOC Awakens

As long as there is an indicator as to where the rounds are going (tracers, laser sights, etc.) I'm comfortable with permitting spotters.
Copperhead
player, 840 posts
Tread carefully
mother-fragger
Tue 1 Aug 2017
at 22:33
  • msg #401

Re: OOC7: The OOC Awakens

I was thinking that holes appearing in the roof and splinters errupting from the floor would provide a reasonable visual indication of where the shots were hitting. :)
Papa Bear
GM, 6192 posts
Incertum est quo loco
te mors expectet;
Fri 4 Aug 2017
at 20:14
  • msg #402

Re: OOC7: The OOC Awakens

It's not exactly ideal. I'd apply a penalty.
Copperhead
player, 843 posts
Tread carefully
mother-fragger
Fri 4 Aug 2017
at 20:18
  • msg #403

Re: OOC7: The OOC Awakens

Fully understand that visual guidance isn't going to be as effective as Battletach.  But it shouldn't be as bad as pure blind fire either.
White Duck
player, 404 posts
Kickyfooting specialist
Also quite handsome
Sat 12 Aug 2017
at 22:07
  • msg #404

Re: OOC7: The OOC Awakens

We didn't roll a crit fumble and break poor bear did we?
Papa Bear
GM, 6196 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 13:24
  • msg #405

Re: OOC7: The OOC Awakens

Hah, no. It's work, work, work. Capital Planning makes no sense and sucks.

A few FYIs--
1) I'll be at GenCon this week. Not that that'll slow down the posting schedule at this stage, just stating it.
2) As you've noticed, my promotion (yay!) has killed my posting rate (boo!) I plan to wrap up this adventure and then hang it up for a bit. However, Copperhead has kindly offered to take the GM reins. It's still a long way off at our current pace (although I really hope the next chip doesn't take this long to settle!) But there you have it. If Copperhead is kind enough to GM, I will probably take a go as a player for a bit, so I'll still hang around.
Caduceus
player, 288 posts
Mon 14 Aug 2017
at 13:33
  • msg #406

Re: OOC7: The OOC Awakens

Sounds awesome.
Copperhead
player, 848 posts
Tread carefully
mother-fragger
Mon 14 Aug 2017
at 13:45
  • msg #407

Re: OOC7: The OOC Awakens

Have fun at GenCon.  It's on my bucket list to get there at least once :)

Note that everyone else gets a say in whether I take on a role as GM.  (On the plus side, Noruas won't have to listen to me plan :>)
Noruas
player, 527 posts
You want me to go where?
With whaaaaat?
Mon 14 Aug 2017
at 15:10
  • msg #408

Re: OOC7: The OOC Awakens

Now that PB is handing the reins to Copperhead, I wish to state a few things for the record:

1) I, for one, don't dislike Copperhead's planning.

2) I just don't like how we are openly showing all our cards to the GM.

3) I prefer simpler plans where we have room to be flexible with what we do.


Oh, after this mission is done (and if we are still playing), can I change my character?

Have fun at GenCon, people!  I've never been to a convention before.
This message was last edited by the player at 15:12, Mon 14 Aug 2017.
Copperhead
player, 849 posts
Tread carefully
mother-fragger
Mon 14 Aug 2017
at 15:43
  • msg #409

Re: OOC7: The OOC Awakens

Understood Noruas.  I understand that I can get a tad precise and that that can come across as controlling.

WRT your point #2, it's hard not to show all your cards to the GM when GMs can read whatever you post - I believe even in in-game PMs.  And even in a face-to-face game, it's pretty unusual to keep things secret from the GM.  Generally speaking, the GM isn't out to screw you over, just to provide an interesting challenge.  Having some idea of what you have in mind allows them to start figuring out the logical next move.  (And if the team is about to totally go off the rails, to gently direct things back - or at least make it known that the group is driving outside the scenario.)

Shifting characters around should be ok - I suspect Papa is going to want to want his own character rather than taking on Copperhead, so a re-balancing of roles may be appropriate.

Probably not a bad idea to get discussions on that sort of thing going now so we can get characters landed and figure out what sort of scenario we want to do when this one is done so there's no need for a long pause.
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