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05:06, 6th May 2024 (GMT+0)

OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
Koby
player, 59 posts
Tue 29 Jan 2019
at 03:06
  • msg #760

Re: OOC7: The OOC Awakens

Sorry for the late reply, life, work, and everything else in between has caught up with me.  I've been doing the work of 3 people since November and it's very tiring. (Reason why?  My fiancee and I were riding my scooter and got hit buy a small truck that was not watching where it was going when it turned into us.) So now I have to do a lot of running around while trying to gather enough data before graduating.

I would like to also buy some of those containers from Caduceus also in order to 'catch/hold' things in.  I don't have a buyer, so I'm hoping Caduceus is willing to let me sell it to him?  And I was hoping to have White Duck and Julia help me get a camo outfit as well?
This message was last edited by the player at 03:13, Tue 29 Jan 2019.
DeusEx
GM, 150 posts
Dragons, corps, big guns
What's not to like?
Tue 29 Jan 2019
at 16:21
  • msg #761

Re: OOC7: The OOC Awakens

Of the possible outcomes of being hit on a scooter by a truck, I guess extra work is on the positive end of the spectrum.  I hope both you and your fiance are recovering ok.  No worries on slow posts.  We move at the pace everyone can manage.

I don't think Julia can help you much on getting a camo outfit, but White Duck might be able to help.
Caduceus
player, 429 posts
Tue 29 Jan 2019
at 19:57
  • msg #762

Re: OOC7: The OOC Awakens

Koby:
I would like to also buy some of those containers from Caduceus also in order to 'catch/hold' things in.  I don't have a buyer, so I'm hoping Caduceus is willing to let me sell it to him?  And I was hoping to have White Duck and Julia help me get a camo outfit as well?

Caduceus will get you what you need and help sell whatever you bring back.

I will be fine with advancing just as soon as I get up my next post. I'll work on that right now.
Koby
player, 60 posts
Wed 30 Jan 2019
at 04:45
  • msg #763

Re: OOC7: The OOC Awakens

Thanks guys.  I really appreciate it.

@WD: Please lemme know how much I need to pay you for the camo outfit.
DeusEx
GM, 152 posts
Dragons, corps, big guns
What's not to like?
Wed 30 Jan 2019
at 18:28
  • msg #764

Re: OOC7: The OOC Awakens

Hi all - I've got a new character who's interested in playing.  I've known them IRL for quite a few years and they've got a deep Shadowrun background.  I initially added them with the notion that they'd lurk for this run to get a fewel for things, but after reading what you've been up to, they've expressed interest in joining the current run if that's ok with the rest of you.  They'll probably step in as "Kate" to provide a bit more magic offense.  Does anyone have any objections?
White Duck
player, 565 posts
Kickyfooting specialist
Also quite handsome
Wed 30 Jan 2019
at 20:56
  • msg #765

Re: OOC7: The OOC Awakens

Guys, no need to compensate Duck- He's getting that stuff gratis. CH- Does Duck have time to scrounge any of those shopping list items before flying out? It's a useful list, so perhaps a retcon might be feasible and we assume Koby got it to him earlier? I know K's been busy too.

No objections to Kate joining us. By god I wish we had a rigger for this run though, haha.
Caduceus
player, 431 posts
Wed 30 Jan 2019
at 21:15
  • msg #766

Re: OOC7: The OOC Awakens

No objections here either for the new character. It would probably be pretty easy to come up with a justification to add a new character no matter what type they build, if they didn't want to play Kate. One of us could know her and reach out to her, or one of our contacts could put us into contact with her for any number of reasons. Or, since we already know there is other crew going along, maybe our Johnson could have even hired her independently and they find out on the trip that they work really well together. But whatever works.

Also, anyone have any more suggestions for what Caduceus might want to bring along? I figure Caduceus would know better than I would know. And I feel like I am missing something obvious that he should have for a trip into the jungle.
DeusEx
GM, 153 posts
Dragons, corps, big guns
What's not to like?
Wed 30 Jan 2019
at 22:42
  • msg #767

Re: OOC7: The OOC Awakens

I'll allow shopping for items that don't have too high an availability.  For stuff that has a long wait time, you'll probably be out of luck though.  I'll wait to see if anyone else has stuff they want to grab first.
Koby
player, 62 posts
Thu 31 Jan 2019
at 10:56
  • msg #768

Re: OOC7: The OOC Awakens

I agree with everyone else on having a new player join the group.  The more the merrier.  I also think Caduceus' ideas on how we can integrate the new person into the team are also great.

@DeusEx: So which items on the list are we going/not going to be able to get?  How much is considered 'too high' in terms of availability?

@Caduceus: ...repellent of sorts?  (Bug, monster, 'repel' from Pokemon?)  What about survival kits?  I forgot to add that.  Hopefully, with that we would be able to obtain a filter for water (we'll definitely need to bring in a sufficient supply of water for the departure just in case), fire-starting tools, and or a first kit.  Are there any specialties or requirements you would need to prepare for to cast your spells?  With or without aid?  What about anything that is and or could be exclusively used by you and or the rest of us?

@WD: Thanks, man!  I appreciate it!
DeusEx
GM, 154 posts
Dragons, corps, big guns
What's not to like?
Thu 31 Jan 2019
at 17:02
  • msg #769

Re: OOC7: The OOC Awakens

I'll give you until Sunday to finish getting your shopping lists together, then I'll let you know what you get and what you don't - and how much it costs :)
White Duck
player, 566 posts
Kickyfooting specialist
Also quite handsome
Thu 31 Jan 2019
at 19:26
  • msg #770

Re: OOC7: The OOC Awakens

I'd like to add some forearm guards and some armored camo instead of the regular stuff/armoring that can go beneath it. Don't want to get shot at to begin with, but I'd like us to not be essentially naked if/when we do.
Hairy
GM, 73 posts
You got business?
Ork, Sam, Awful Fixer
Fri 1 Feb 2019
at 20:47
  • msg #771

Re: OOC7: The OOC Awakens

Another player would be great!
This message was last edited by the GM at 20:47, Fri 01 Feb 2019.
DeusEx
GM, 155 posts
Dragons, corps, big guns
What's not to like?
Fri 1 Feb 2019
at 22:40
  • msg #772

Re: OOC7: The OOC Awakens

Alright, that's everybody.

Kate, you're officially in. :)

Feel free to introduce yourself here and, when you're ready, you can post on the IC thread to inject yourself into the forthcoming run.

If you'd like, make a color post in the Profiles thread.  (Caduceus, White Duck, Hairy, you guys can do that too.)

Also, be aware that we have a few mods to the base SR3 rules - check out the Rules! thread for those.
White Duck
player, 567 posts
Kickyfooting specialist
Also quite handsome
Sat 2 Feb 2019
at 04:00
  • msg #773

Re: OOC7: The OOC Awakens

I’d love to post a profile boss, but the thread is closed.
DeusEx
GM, 156 posts
Dragons, corps, big guns
What's not to like?
Sat 2 Feb 2019
at 04:41
  • msg #774

Re: OOC7: The OOC Awakens

Fixed
Hairy
GM, 74 posts
You got business?
Ork, Sam, Awful Fixer
Tue 5 Feb 2019
at 13:14
  • msg #775

Re: OOC7: The OOC Awakens

I'm planning on bringing everything except the vehicles.

Some of the electronics I don't expect to be useful, but I'm also imagine it's light enough that the paperwork of what we're leaving is more fuss than the weight adjustments.
Kate
player, 1 post
Tue 5 Feb 2019
at 14:28
  • msg #776

Re: OOC7: The OOC Awakens

Hello, all.

I'll be your Kate for this adventure.  I should have said hello last week but life gets in the way.

My name is Dave and I'm a role player (and an old one at that).

So, hello, all! And I'm looking forward to getting shot at.
Caduceus
player, 433 posts
Tue 5 Feb 2019
at 17:02
  • msg #777

Re: OOC7: The OOC Awakens

Welcome Kate/Dave! What sort of specialties does Kate bring to the team?



On the subject of items from the other thread, Caduceus will definitely be grabbing the pair of optical binoculars, ration bars, the antidote patches, and the handful of microflares. I was not planning on getting a launcher though, unless it is necessary to activate the flares. It would add weight and Caduceus is not a very muscular guy. And if he needed to put a flare somewhere noticeable, like up in the sky, I figured he could do so with Levitation, Magic Fingers, or have a spirit help him. If the launcher is necessary, I guess I would skip the flares, since they may not be all that handy anyway, especially if Koby has some. Would that still cost ¥1,500? And is there a roll I could make to try and lower it? Negotiation (Bargain)?

Oh, and would he be able to pick up the empty compartmentalized tackle box/tool box he was looking for? I figured it would be a pretty basic item he could find at any typical bait shop or hardware store. And is it too late to add a roll of duct tape to my list?

For the smuggling containers, my real-life knowledge isn't good enough to know if these are amazing deals or if Caduceus is getting completely ripped off. Do the containers seem to be the type he could even bring along on an expedition of the type they have been hired to go on? And for the refrigeration on the crates, does it last two days once activated? Or two days from now? Because they are going to be gone for quite a while, right? He is definitely interested in the suitcase, briefcase, and backpack though. Again though, is there a roll I could make to try and reduce the costs?

I think Caduceus will bring most of his equipment with him except for his motorcycle and weapons, save for his knife. He'll bring that.
DeusEx
GM, 158 posts
Dragons, corps, big guns
What's not to like?
Tue 5 Feb 2019
at 17:26
  • msg #778

Re: OOC7: The OOC Awakens

Launcher is necessary to activate the flares, but you can ignore the weight for that particular item.  A pen-size launcher that weighs 2 kg is definitely a typo.  I may assign some weight to those that carry an inordinate number of flares though - not to mention any names :)

I already took care of the negotiation for the regular purchases for you (White Duck did well).  You can role with Mikey though.

Yes, you've got a tackle box and yes, you can have duct tape.

The smuggling stuff is a little on the pricy side, but some of it looks custom built and it was a rush job.

You can re-read what the Johnson told you and evaluate how useful you think the different pieces would be and make the call on whether you want to buy them or not.  (And decide how much you want to annoy your fixer if you don't pay for something you asked for that he had built especially for you... :>)

Good call on bringing the knife.  Those rations can be hard to bite through sometimes.
White Duck
player, 568 posts
Kickyfooting specialist
Also quite handsome
Tue 5 Feb 2019
at 19:09
  • msg #779

Re: OOC7: The OOC Awakens

I'll skip the additional armor but take the forearm guards. Considering Duck's footing the bill for the basic attire/outfitting, how much will this run me? I need to do some housekeeping on my sheet.
Caduceus
player, 434 posts
Tue 5 Feb 2019
at 20:11
  • msg #780

Re: OOC7: The OOC Awakens

DeusEx:
You can re-read what the Johnson told you and evaluate how useful you think the different pieces would be and make the call on whether you want to buy them or not.  (And decide how much you want to annoy your fixer if you don't pay for something you asked for that he had built especially for you... :>)

Is it reasonable to assume that we wouldn't have to lug the crates through the jungle with us everywhere we go? Like, there should be a base camp or vehicle we could stow them at, right?

Here is a roll now in case you need it before I get a post up: 14:08, Today: Caduceus rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 5,2,5,1,1.  Negotiation (Bargain) with Sly Mike.
DeusEx
GM, 159 posts
Dragons, corps, big guns
What's not to like?
Tue 5 Feb 2019
at 20:41
  • msg #781

Re: OOC7: The OOC Awakens

You're free to make whatever assumptions you like.  The Johnson's specific instructions were:
En Route#22:
"Departure time will be 2pm Sunday.  I'll send the departure information by around 10 that morning.  You'll be lugging whatever you choose to pack, so best to leave the kitchen sink at home.  Also, while the guide can finess a few things, heavy weapons are going to draw attention neither we nor you will want."


You can choose how you want to interpret those and how tightly you want to adhere to them.
DeusEx
GM, 160 posts
Dragons, corps, big guns
What's not to like?
Tue 5 Feb 2019
at 20:43
  • msg #782

Re: OOC7: The OOC Awakens

WD - if you're outfitting everyone else the same as you, it'll be ¥600 each.
Caduceus
player, 435 posts
Tue 5 Feb 2019
at 21:24
  • msg #783

Re: OOC7: The OOC Awakens

DeusEx:
You're free to make whatever assumptions you like.  The Johnson's specific instructions were:
En Route#22:
"Departure time will be 2pm Sunday.  I'll send the departure information by around 10 that morning.  You'll be lugging whatever you choose to pack, so best to leave the kitchen sink at home.  Also, while the guide can finess a few things, heavy weapons are going to draw attention neither we nor you will want."


You can choose how you want to interpret those and how tightly you want to adhere to them.

Ah, right. Sounds like we will probably need to do some lugging. I'm suddenly very thankful Caduceus has a Sustaining Spell Focus attuned to Levitate. Is anyone interested in any of the smuggling containers? I'm planning to make a post with Caduceus calling the group to get their input.
Koby
player, 63 posts
Mon 11 Feb 2019
at 16:08
  • msg #784

Re: OOC7: The OOC Awakens

I apologize for not posting just yet. (Reason: life)  I promise I will post in the next day or two.
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