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OOC7: The OOC Awakens.

Posted by Papa BearFor group 0
Caduceus
player, 486 posts
Mon 10 Jun 2019
at 20:11
  • msg #860

Re: OOC7: The OOC Awakens

Awesome! I don't know why, but OOC I find it extremely fun to conjure spirits. So I am glad I am playing a shaman.

And I will probably end up conjuring a bunch in my next IC post! Unfortunately it is looking like it will need to wait until tomorrow. Sorry for the wait.
Hairy
GM, 95 posts
You got business?
Ork, Sam, Awful Fixer
Thu 13 Jun 2019
at 16:06
  • msg #861

Re: OOC7: The OOC Awakens

Darn it, I was in Atlanta for the week and missed the chance to flirt with Kate! He'll definitely consider it. Not sure what Kate's drinking habits are like.

WD, where you moving to?
White Duck
player, 606 posts
Kickyfooting specialist
Also quite handsome
Mon 17 Jun 2019
at 18:29
  • msg #862

Re: OOC7: The OOC Awakens

Back to Houston, Bear. Just got settled in and whatnot.
Caduceus
player, 488 posts
Wed 19 Jun 2019
at 16:21
  • msg #863

Re: OOC7: The OOC Awakens

I forget, how many people are coming along for the expedition through the jungle? Bicho is staying behind. There are four Shadowrunners and the two main scientists going along. Who else?
DeusEx
GM, 218 posts
Dragons, corps, big guns
What's not to like?
Wed 19 Jun 2019
at 16:34
  • msg #864

Re: OOC7: The OOC Awakens

3 scientists.  4 runners.
DeusEx
GM, 219 posts
Dragons, corps, big guns
What's not to like?
Thu 20 Jun 2019
at 03:04
  • msg #865

Re: OOC7: The OOC Awakens

Caduceus, where you're going isn't part of the domain of Sky - the tree canopy goes up at least 6 stories and the jungle is pretty dense.  There's sky over the river, but you're not going to be seeing much daylight within the jungle.  You can adjust your post if you like to do all Forest spirits.  (Note that 'Movement' isn't an option for Forest spirits.)
Caduceus
player, 490 posts
Thu 20 Jun 2019
at 05:21
  • msg #866

Re: OOC7: The OOC Awakens

Bummer. I was afraid of that and should have asked ahead of time. I'll have to pretty much rewrite my post, but I should have time within the next 24 hours.
Caduceus
player, 491 posts
Thu 20 Jun 2019
at 16:33
  • msg #867

Re: OOC7: The OOC Awakens

Alright, my post should be fixed now. Let me know if there is anything I missed. I did add a bit more to my post, particularly at the end. I sent one spirit out to Search and asked the group about possibly Levitating some equipment.
Hairy
GM, 98 posts
You got business?
Ork, Sam, Awful Fixer
Fri 28 Jun 2019
at 17:55
  • msg #868

Re: OOC7: The OOC Awakens

Good luck with that move, WD. I'm finally selling my house on Tuesday from ours, so all our last-minute fixing and packing.
DeusEx
GM, 221 posts
Dragons, corps, big guns
What's not to like?
Sun 30 Jun 2019
at 03:18
  • msg #869

Re: OOC7: The OOC Awakens

As a heads up, I'm heading to a scouts jamboree, leaving Friday night, getting back home a week the following Sunday.  Reception is supposed to be patchy and I'll only have my phone, so posts in that period may be light/non-existent.
Kate
player, 26 posts
Thu 18 Jul 2019
at 20:36
  • msg #870

Re: OOC7: The OOC Awakens

I'm not sure how to do initiative using the dice roller on this.  Can someone tell me what I have to do?
DeusEx
GM, 226 posts
Dragons, corps, big guns
What's not to like?
Thu 18 Jul 2019
at 20:47
  • msg #871

Re: OOC7: The OOC Awakens

Set number of dice to 1, put +4 in the +/- box, select your character (it should default because you only have one) and put "Initiative" in the description.  It should be set up to automatically remember all dice.  Don't worry about the TN as it's irrelevant.
White Duck
player, 611 posts
Kickyfooting specialist
Also quite handsome
Thu 18 Jul 2019
at 22:41
  • msg #872

Re: OOC7: The OOC Awakens

Damn, for just smoking a joint those are some seriously out-of-whack rules. Will roll init when I can, but just sayin’. Whoever wrote those mustve taken their DARE membership a little too seriously.
Kate
player, 27 posts
Thu 18 Jul 2019
at 23:04
  • msg #873

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 871):

Oh, the secret is to not have it on Shadowrun mode...
DeusEx
GM, 230 posts
Dragons, corps, big guns
What's not to like?
Thu 8 Aug 2019
at 19:33
  • msg #874

Re: OOC7: The OOC Awakens

Just a heads up that I'm largely disconnected next week.  Posts will be with my phone, so probably won't be that long or exciting :>
Caduceus
player, 497 posts
Thu 8 Aug 2019
at 21:37
  • msg #875

Re: OOC7: The OOC Awakens

Hope you are going somewhere good. I just got back from a vacation of sorts myself and am still getting caught up on things. I expect to finally get an IC post up tomorrow though.
DeusEx
GM, 231 posts
Dragons, corps, big guns
What's not to like?
Fri 9 Aug 2019
at 02:56
  • msg #876

Re: OOC7: The OOC Awakens

A scouter training event.  I'm getting trained on first aid and teaching cannoing.  My wife is getting trained on other stuff.  And they're entertaining 3 of our 4 kids with Harry Potter-themed activities throughout the week.  Should be fun, but much will depend on the weather :)
Kate
player, 29 posts
Fri 9 Aug 2019
at 12:15
  • msg #877

Re: OOC7: The OOC Awakens

In reply to DeusEx (msg # 876):

That sounds like a lot of fun (assuming the weather is good).  Have a great week!
DeusEx
GM, 234 posts
Dragons, corps, big guns
What's not to like?
Wed 4 Sep 2019
at 14:37
  • msg #878

Re: OOC7: The OOC Awakens

Just waiting on White Duck I think.  I'll move the story forward at the end of the week regardless
White Duck
player, 614 posts
Kickyfooting specialist
Also quite handsome
Thu 5 Sep 2019
at 15:28
  • msg #879

Re: OOC7: The OOC Awakens

Gah, sorry, I was waiting on everyone else. Its been a busy past few weeks guys, sorry about that. Gonna jump in and move things along for WD as soon as I get the time today.
Caduceus
player, 501 posts
Wed 18 Sep 2019
at 18:18
  • msg #880

Re: OOC7: The OOC Awakens

So if Caduceus does try to escape the snake-creature by levitating upward, what would he roll for it? Quickness? Athletics? Reaction? Something magic-related?
DeusEx
GM, 237 posts
Dragons, corps, big guns
What's not to like?
Wed 18 Sep 2019
at 18:38
  • msg #881

Re: OOC7: The OOC Awakens

I think it'd be reaction.  The magic is what 'moves' you and determines your speed, but reaction is what lets you time your movement to the snake's brief distraction, twist your legs out of reach at the last second, etc.
White Duck
player, 618 posts
Kickyfooting specialist
Also quite handsome
Wed 25 Sep 2019
at 15:06
  • msg #882

Re: OOC7: The OOC Awakens

Well, Duck's made his stealth checks and will continue to look for the lost doctor while all this is going down. I feel like he's a bit out of sync with the rest of the group, so I'll wait til Duck finds him or about ten minutes in game go by before calling off his search. I'm here until then, just kinda standing by.
DeusEx
GM, 239 posts
Dragons, corps, big guns
What's not to like?
Thu 26 Sep 2019
at 22:12
  • msg #883

Re: OOC7: The OOC Awakens

The joys of party-splitting :)

Time-wise, a few more things are likely to happen with Caduceus's encounter before White Duck sees anything super interesting.  (WD could see things 'sooner' if he runs flat out, but that's not going to be super stealthy and carries risk, so what you, and the others, are doing makes sense.

Caduceus, if you want to increase the pace on your thread, feel free.  I.e. Don't feel you need to wait for others to post if I've responded indicating what's happened for you.  No obligation to speed up though - real world trumps game world :>
White Duck
player, 619 posts
Kickyfooting specialist
Also quite handsome
Sat 12 Oct 2019
at 21:21
  • msg #884

Re: OOC7: The OOC Awakens

So... how’s everyone doing?
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