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20:49, 19th April 2024 (GMT+0)

Mending the Shadows.

Posted by Papa BearFor group 0
Noruas
player, 382 posts
You want me to go where?
With whaaaaat?
Wed 25 May 2016
at 14:56
  • msg #79

Mending the Shadows

Here are my reactions depending on the answer to the question: IS the shot aimed at me?

If it is:

- KU-SO! curses the dwarf in Japanese as he dives for cover behind whatever solid cover there is in this alleyway, like a champion olympic swimmer diving off for the 100 meters for gold place.  As soon as he lands he searches for the shooter as best as he can behind whatever cover he has found.

If it is NOT:

- Noruas makes sure the briefcase is pointed towards the alley entrance before dashing to find the shooter in the next building over.  He does his best to stay hidden as he moves from cover to cover.

Either way he loops in the team.

In case nobody notices this, we've got a shooter in a building behind the clinic.  I'm heading there to check it out.  I might need back-up.  Duck, I've left the briefcase by the back door exit.  Feel free to pick it up and or use it should the opportunity arises.



07:55, Today: Noruas rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,3,3,3,5,2.  Searching for shooter in the adjacent building...
(By the way, this is a perception roll.  Would it matter if I had smartlink in helping with the search??)
White Duck
player, 185 posts
Kickyfooting specialist
Also quite handsome
Wed 25 May 2016
at 15:23
  • msg #80

Mending the Shadows

Wincing slightly as his senses were honed in on the rifle shot, Duck turns to Freya.

"Seems we're under assault, sounds like multiples. If you got a gun, get it ready. Grabbing my things. Will return momentarily." he says this plainly, taking a deep breath, checking the hallway to make sure it's clear, then swiftly moving into the previous room, grabbing his things, keeping the pack of smokes and lighter in-hand, then re-enters Freya's room, pulling one out and lighting it. If anyone were going to tell him he couldn't smoke in here, he figured they currently had other priorities, with the area immediately outside the clinic very quickly sounding like a warzone. He holds up a hand to his ear and continues on, comms active.

"Looks like we're the target here. Let me know if my kung-fu is needed. Currently guarding our informant. Dunno what's in that case, but if it ain't grenades I don't really plan on usin' it." he winks to Freya, his smile disarmingly charming.

"Rifleman on roof out back. Freya, think you can locate them for us?"
This message was last edited by the player at 15:26, Wed 25 May 2016.
Copperhead
player, 499 posts
Tread carefully
mother-fragger
Wed 25 May 2016
at 15:44
  • msg #81

Mending the Shadows

Clarification of positioning:

Actually, the van's driving forward.  As I understand it, the sedan approached from the rear and hit the back rear corner, spinning me out from the curb 90 degrees.  I used the momentum to continue the turn so I was facing 180 degrees, in parallel with the sedan, then accelerated back the way the sedan came from while blowing out the rear window of the sedan as I was driving away from it.  I'm now driving directly towards the two approaching bikes, though in the opposite lane - if they're bothering with being in the proper lanes.  The box truck beside me will soon be behind me and will begin obscuring my direct view of the sedan.

Only way the passenger orc has cover from me is if they got out of the front door of the sedan and then opened the rear door or opened the rear door and ran to the other side.  In either case, they are pretty close to point blank when the grenade goes off.

If the shooter is on/in a building behind the clinic, presume that building is taller than the clinic.  Is it also taller than all of the surrounding buildings?  I'm wondering how easy it is to pull to a stop up against something a couple of stories tall that would obstruct the shooter's line of sight.

Also, how far away are the bikes?  Trying to figure out whether I'll intercept them this turn or next.

And for the record, I had 6 dice of control pool left to help reduce damage from that shot, which if it wasn't a sniper rifle or EX ammo, should have been a base 2L damage. :>

Papa Bear
GM, 5940 posts
Incertum est quo loco
te mors expectet;
Wed 25 May 2016
at 22:43
  • msg #82

Mending the Shadows

The clinic is the only one-story building on this block.

You will intercept the bikes this next turn.

The shot missed its target. I didn't bother rolling for damage to the vehicle. However, no damage on the status bar does not mean no cosmetic damage. And yes, the rifle has some solid stopping power. Unlike the AKs, it will penetrate.

This message was lightly edited by the GM at 10:11, Thu 26 May 2016.
Copperhead
player, 500 posts
Tread carefully
mother-fragger
Thu 26 May 2016
at 04:19
  • msg #83

Mending the Shadows

The question is, given that I know the setup of the buildings, can I get out of line of sight of the shooter this turn by continuing to drive forward and keeping to the shooter's side of the street, up against one of the buildings, or is there some sort of a tower they could be on that would still have line of sight over shorter buildings?

A standard rifle will start at 2L damage for my vehicle and can stage up from there.  (There's a reason that's what I've got mounted :>)

quote:
18:33, Today: Copperhead rolled 26 using 4d6+12 with rolls of 4,3,6,1.  Initiative.



EDIT: removed content posted eroneously before end of previous phase
This message was last edited by the player at 21:15, Fri 27 May 2016.
Papa Bear
GM, 5941 posts
Incertum est quo loco
te mors expectet;
Thu 26 May 2016
at 10:33
  • msg #84

Mending the Shadows

quick clarification, I started this initiative pass and processed Copperhead's actions. I haven't processed anyone else's. So yours will be the top of the next turn.
Papa Bear
GM, 5944 posts
Incertum est quo loco
te mors expectet;
Thu 26 May 2016
at 19:52
  • msg #85

Mending the Shadows

White Duck ducks back into the hallway. One of the nurses closes the door into the waiting room, and secures it with a padlock. Seems like you may be locked in here for the moment. But at least he has no issue grabbing his gear.

When he gets back in to Freya's room, she's sitting up with her own handgun at the ready. "And leave you to watch my body? We just met, mister. Why don't you head on out to make yourself useful, and I'll be out just as soon as I'm done."

Noruas dashes down the alleyway. The gunshot gave him a direction. The sound of a large-caliber rifle cycling tells him he's almost right underneath it. There's a fire escape ladder on one building, not the other, so without knowing which has the shooter on top, he starts climbing (I assume, you can correct me if he takes other actions.)

The two motorbikes separate, one approaching on either side of the van. As the van turns on the blinkers and starts to turn, the one bike turns to go wide, dodging the van and the stuck car in this case, the biker still had an initiative phase, Copperhead did not. The biker has the option to ram or dodge, and doesn't care to drive right into the meat grinder. The second bike drives around the other side, between the van and the box truck. Caduceus hears something distinctly 'thunk' on the outside of the van, but nothing else happens, as the two bikes zoom past on either side.

Caduceus's spirit tips his hat, "sure thing, chief," and disappears from inside of the van.

Outside, the car lights up as the ork behind cover sprays fire. The sedan shifts into gear and backs up, knocking the shooter down. It's not clear what the sedan is trying to do, as it shifts back into drive, then back into reverse. The AK ork who originally got clear of the car continues to run across the road, spraying cover fire. The rounds don't do more than pitter patter against the side of the van. A second shot barks from the rooftops and a neat hole punches through the windshield. Noruas hears the puppy cycle again. Copperhead, resist 2S, 3 successes.

Combat turn is ended, go ahead and reroll initiative. Caduceus has one more simple action, if he cares to use it. At this point, the two motorcycles are behind the van and proceeding away. The van is getting up to speed. The sedan seems to be temporarily neutralized, thanks to Confusion, and in the process has neutralized (or at least seriously delayed) one of the shooters as well. Another shooter is running to cover, and isn't looking so hot. There's an unknown shooter on the roof Noruas is closing in on.
White Duck
player, 188 posts
Kickyfooting specialist
Also quite handsome
Thu 26 May 2016
at 20:05
  • msg #86

Mending the Shadows

15:03, Today: White Duck rolled 15 using 2d6+6 with rolls of 3,6.

Duck smirks. He wondered how well Freya knew the people who worked at this clinic, as they dimed her out on what was probably Duck's biggest diplomatic face-type fuck-up yet. Nonetheless, he closed the door so she could do her thing. Looking to the nurse, he moves up to the back door, which thankfully hasn't been locked yet, and exits into the alleyway, looking for an entry into the building Nouras isn't currently scaling. If it happened to be locked, he'd kick it in. He knew that CH would want to have a loooong talk with the party responsible for screwing with her vehicle.
Copperhead
player, 503 posts
Tread carefully
mother-fragger
Thu 26 May 2016
at 21:41
  • msg #87

Mending the Shadows

I'm confused.

CT#1: I get surprised, sedan hits me and I react by staging the damage to nothing

CT#2 - I complete my 180, pass the sedan, blow out its windows, fire the grenade, AK-ork hops out and starts shooting, bikes appear around the corner.  I thought the "remaining actions" were for the other PCs, not the NPCs.  What I'm now understanding is:

continuation of CT 2 (while I'm passing box truck), bike #1 passes on left of box truck (which is traveling opposite me on my left), bike #2 passes on my right and leaves a thunk on my right side

At that point CT#3 starts

Question #1: Is that correct?  If so, my previously posted actions make no sense and I should repost my actions - no point accelerating to ram two bikes who are behind me.  If not, then I'm confused as to why I can't ram the bike that tries to get around my right.  If I don't have time to accelerate first, obviously I wouldn't . . .

Question #2: If I'm driving away from the clinic (and the building behind it) and I get a shot through the front windshield, I'm reading that as geometrically impossible to be from a shooter on a building behind the clinic.  Seeing as you stated in your summary there's only one sniper, I'm assuming that we have different assumptions about the geometry.  Or perhaps we can agree he shot through the roof rather than the windshield?

Question #3: What the heck is he shooting that does 2S to a vehicle?  The highest power sport rifle firing Ex rounds is 11S, which becomes 5M on a vehicle which becomes 1M or 3L due to my vehicular armor.  If he's got a sniper rifle, that's 14S (or 16S with EX) which would become 7M/8M against a vehicle or 3M/4M after armor.

Question #4: You indicated number of successes, so presumably I get to dodge, meaning that it's possible nothing pierces the vehicle at all?

Question #5: I'm gathering that you decided the concussion grenade blew out the windows at level 10D so there was no bounce to further increase the power and that with impact armor and darn impressive bodies, the driver at least staged that down to S, which allows him to be confused and driving erratically?  (In theory, stun grenades aren't supposed to cause any physical damage, but I'm fine with the windows blowing out from a realism perspective.)

I'll re-post my actions and you can update your post accordingly once you confirm my understanding, if that's ok with you.

Papa Bear
GM, 5946 posts
Incertum est quo loco
te mors expectet;
Thu 26 May 2016
at 23:29
  • msg #88

Mending the Shadows

edit: Just realized, I made the terrible mistake of jumping between SR2 and SR3-style initiative. The ordering of actions is not kosher, but the count is.

First pass, initiative 27, you popped out puppies and accelerated away, getting some distance. Second pass, initiative 17, you fired both rifles and aimed your grenade. Third pass, initiative 7, you launched the grenade. That's the first turn. Had I done it properly, the sedan and all of its passengers would have acted right after you on 27, and the motorcycles would have come around the corner. Instead I had an edition-fart and two of the orks and the sniper went on the second pass, and the motorcycles entered the scene that pass as well. Then the rest waited until the third pass, after you kindly delivered a grenade. I'll try to remember next time that speedy riggers go first--and also last.

There are no 'reaction' things you can do in a vehicle, unless you delay actions. So if they decide to accelerate or maneuver, unless it's directly competing with you (like positioning), there's nothing you can do about that.

The rifle round is not against the vehicle; it's against the vehicle's driver. Once it gets through the vehicle's armor, the minimum you're going to roll is 2. Yes, you get to dodge, presumably as the vehicle, not as the person, as you're jacked in.

You're right about the shot from the windshield. That's a problem when I'm looking at a sheet of numbers and mechanics, spend thirty minutes calculating everything, then try to turn it into descriptive text. It would be through a window or the roof.

For the concussion grenade, I did stage up the damage, but not up to 20D or anything crazy. That's the sort of ruling that comes back to bite the team in the butt later :P I believe I set it to 15 for the two inside the vehicle. The orks threw all of their combat pool, their considerable body, and armor into it. But since you're curious, of the two orks in the car and the two outside, three got Serious stun, one got Deadly. They are effectively disabled from anything but the most basic actions. Combined with Confusion, that makes life very interesting.

This message was last edited by the GM at 23:30, Thu 26 May 2016.
Copperhead
player, 505 posts
Tread carefully
mother-fragger
Fri 27 May 2016
at 00:43
  • msg #89

Mending the Shadows

If he's targeting me, it's blind fire as the windows are all tinted and I'm also not likely sitting in the usual place, seeing as the vehicle is designed for me to drive/rest in comfort and I have no need to see out the windshield.  (My understanding is that pretty much all vehicle windows are tinted/reflective by this time-frame to avoid the "visible to the bored ganger mage" issue.)  As well, my speed of 10+ m/s is equivalent to at least running, so he's at a +10 TN.  Even if he's got a smart link, that's a TN of 12 and a miss from my read of the roll.  And next turn, he'll have the strobes to deal with too.  Let me know if I still need to dodge and how many successes and whether he decides to aim for the engine block rather than me due to the re-evaluation of the relative difficulty.

From a description perspective, fully understand :>  Based on my understanding of the current state of things, if the shot hits, I think it'll have to go through the roof as the driver's side window is blocked by the truck beside me at the moment.

To confirm things in terms of the bikes - at the end of T2, one bike is on the left side of the truck I'm passing and the other bike is on my right, having just "thumped" my side.  So for my third phase, I have the choice of firing the grenade launcher or doing something about the bike on my right.  I think I'd go for trying to disable the four people in the vehicle sooner rather than later, on the presumption that the grenade won't go off with the driver right beside it at the end of the turn.  However, my actions on T3 will certainly be different.  If you confirm, the above, I'll edit my post accordingly and you can then update yours.

Also, one of my actions in T3 is going to be to try to scrape off whatever the biker just attached to the side of my van against a light standard, building, parked vehicle or whatever's handy.  Oddly enough, that's not covered in the rules - not even in R3 :>.  I'm thinking I just roll a "positioning" test and you decide whether my successes are sufficient and whether I take anything more than paint damage in the attempt.  If you'd rather I rolled something else, let me know so I have a sense of how many control pool dice, if any, to throw at it.

Papa Bear
GM, 5947 posts
Incertum est quo loco
te mors expectet;
Fri 27 May 2016
at 11:05
  • msg #90

Mending the Shadows

I gave a +4 for partial cover, same as I give when you're shooting other drivers, on the assumption that you're still more or less in the driver's area, plus aim actions.

You parked next to the clinic. The box truck is on the other side of you (otherwise it would have to be inside the clinic). It does provide cover from another threat, but not against the sniper.

Noruas
player, 383 posts
You want me to go where?
With whaaaaat?
Fri 27 May 2016
at 12:20
  • msg #91

Mending the Shadows

05:16, Today: Noruas rolled 18 using 3d6+10 with rolls of 1,5,2.  Rolling for initiative...

OOC: You know me so well PB! ;)


Dashing up the fire escape as fast as his short legs could carry him, Noruas tries to keep his steps as quiet as possible.  He certainly didn't want the sniper to switch his aim to him.
Copperhead
player, 506 posts
Tread carefully
mother-fragger
Fri 27 May 2016
at 14:14
  • msg #92

Mending the Shadows

But I'm not parked anymore.  At the end of turn 2, I'm driving with speed 30 in the right-hand lane away from the clinic which is behind me on my left.  The box truck then approached, which would put it on my left (facing into oncoming traffic, I guess) unless it's on the sidewalk to my right.

Didn't realize it was so easy to take out the driver of an armored vehicle.  Based on the rules, the power of the attack only drops by the armor rating, not armor rating * 2.  So I'm not sure how the power gets to only 2.  The +2 for my speed wouldn't make a difference in the rolls, so:

quote:
07:43, Today: Copperhead rolled 1 success using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,1,5,3,2,2.  Control pool to dodge rifle.
07:45, Today: Copperhead rolled 5 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of (6+4)10,(6+3)9,5,(6+6+1)13,(6+1)7.  Karma to re-roll failures.


You didn't comment on the rest of my planned actions, so I'm going to comment out my my previous post and describe new actions here.


Copperhead swore as the bike appeared to attach something to her RV.  She veered further to the right, narrowly missing the bike as it continued past her.  She'd deal with that fragger later.  Her first priority was to scrape off whatever he'd attached to the side of her baby.  The van followed a complicated serpentine that brought the van's side wall a mere millimeter from a convenient lamp post.  She listened and watched the rear camera to verify she'd been successful before bringing her right-side rifle to bear.  The right rear rifle aimed down and coughed twice, gel rounds slamming into the biker who had left behind the "present".

Her language was even more choice as a second rifle shot slammed into the pavement only inches from where she'd been half a second earlier.  She continued evasive maneuvers and brought the feed from her drone online and searched to find the sniper's location.  Wherever the fragger was, he was well hidden.

Somebody fine me dat shooter!


Phase 1, complex action - positioning to get rid of anything on the side of the vehicle
quote:
08:01, Today: Copperhead rolled 6 successes using 6d6 with the Shadowrun system with a target of 2 with rolls of 4,3,3,5,4,(6+5)11.  Positioning by lamp post.


Phase 2, free action - turn on strobes
complex action - shoot the fragging biker, 6 dice of control pool

+2 "running", -2 smartlink, 7S damage absorbed by half of impact armor.  Needs 4 successes against TN 7 to not fall off the bike if he doesn't dodge (and doesn't stage down from deadly stun)
quote:
08:04, Today: Copperhead rolled 7 successes using 12d6 with the Shadowrun system with a target of 4 with rolls of 4,(6+3)9,3,4,5,3,5,1,1,(6+1)7,(6+5)11,1.

He can dodge using vehicle control pool and 1/2 of combat pool.  If he takes S damage, he needs 4 successes against TN to not fall of the bike, 2 if he stages down to M, 1 for L.  If he falls off, he and the bike will take crash damage too.

Phase 3, bring up video feed from drone and search for shooter

quote:
08:07, Today: Copperhead failed (no successes) using 6d6 with the Shadowrun system with a target of 4 with rolls of 3,2,2,1,1,3.  Scan for shooter.


quote:
08:11, Today: Copperhead rolled 28 using 4d6+12 with rolls of 2,5,3,6.  Initiative - CT 3.


Will post new actions when you update current situation.

Papa Bear
GM, 5950 posts
Incertum est quo loco
te mors expectet;
Tue 31 May 2016
at 15:04
  • msg #93

Mending the Shadows

Copperhead (and Caduceus) seem to be mercifully unharmed by the rifle shot.

A voice booms from the clinic's loudspeakers, "PLEASE MOVE AWAY FROM THE BUILDING OR YOU WILL BE FIRED UPON. THIS IS YOUR ONLY WARNING."

Caduceus hangs on as the van abruptly shifts, rolling on its shocks. There's a CRACK as the van neatly sideswipes a telephone pole. In her rear-view camera, Copperhead can see pole's access door has been broken off and flung somewhere by the near-collision. The AK ork trucks it across the street and past the light pole, towards the far sidewalk. There's some debris on the ground, that Copperhead is pretty sure wasn't there before. There's still something like paper stuck on the side of the van. Probably nothing?

The sedan begins a convoluted three-point turn. The ork next to the car shouts and punches it before crawling away.

One of the bikes curves around the corner of the clinic, heading towards the back alley. The other stops at the end of the street and turns around.

Noruas keeps climbing up that ladder. Unfortunately, ladders aren't made for dwarf limbs.

White Duck busts out the back access door to the clinic. An alarm sounds behind him. There's a briefcase in the middle of the alley. With a flying leap, WD can bust through a boarded up window, landing in the bottom level of a three-story, open architecture warehouse. The steps up to the catwalk are rusted and broken, but with a good running jump he should be able to make it ... then to find roof access!

The bark of the rifle echoes across the alley, and the shooter cycles the gun again. Copperhead manages to dodge, using only 2 control pool

The alley bursts into light as the van strobes kick on. The rear rifle fires and the biker launches off his bike, the bike twisting and tumbling beside him until they both come to a stop.

The sedan continues its turn, now effectively blocking all traffic on the street behind the van.

Noruas makes it up to the top of the building. Down below, a motorcycle roars down the alley. Noruas is still trying to be sneaky, but at this point, the gig is up. The shooter is on the far building, dressed in dark street clothes and carrying a heavy rifle. They turn and fire from the hip.

(Noruas, go ahead and decide how you'd like to handle this; 8 successes on the shot.)

White Duck runs towards the broken stairway and in a graceful leap, crosses the gap, then continues on up towards the catwalk. Outside, a motorcycle roars by. At the end of the catwalk is a utility ladder up.

Copperhead scans for the shooter, but fails to find anything. A cadillac SUV pulls out from an alley across from the clinic, nearly colliding with Copperhead as it makes a sharp turn towards the main drag. Behind Copperhead, something explodes near the sedan and light pole. There's a flash of smoke and noise and the light pole tips over, crashing onto the box truck.

(Caduceus still has actions. Everyone, time for initiative!)
Caduceus
player, 143 posts
Tue 31 May 2016
at 19:56
  • msg #94

Mending the Shadows

After hearing the crunch alongside the RV, Caduceus called forth his spirit friend once again.  "Guard this vehicle and its occupants," he said.  A bad accident at this time was the last thing they needed.

14:13, Today: Caduceus rolled 1 success using 1d6 with the Shadowrun system with a target of 4 with rolls of 5.  Initiative (+6).
Total Initiative = 11


"While you are at it," he said, calling his spirit back again before it could get too far, "Why don't you try to give our enemies out there a few Accidents as well."  He felt his spiritual connection to the conjured being diminish as his last service was used up.  Caduceus quickly scanned where he was sitting  to make sure he was in a secure spot, then worked on clearing his mind.  He would need another spirit's help, so he got down to the business of conjuring one.

Pass One
Using last service and securing myself.

Pass Two (assuming he doesn't take damage from pass one)
Conjuring a new Spirit.
Force 4 City Spirit.  Rolling 4 and saving 2 for drain.
14:53, Today: Caduceus rolled 3 successes using 4d6 with the Shadowrun system with a target of 4 with rolls of 4,3,(6+5)11,(6+6+3)15.  Conjure Force 4 City Spirit.
14:54, Today: Caduceus rolled 5 successes using 8d6 with the Shadowrun system with a target of 4 with rolls of 4,2,3,5,3,5,(6+2)8,(6+6+2)14.  Drain Test.
So 3 services and no drain.

Copperhead
player, 511 posts
Tread carefully
mother-fragger
Tue 31 May 2016
at 22:14
  • msg #95

Mending the Shadows

We've got multiple alleys going on.  To clarify:

There's an alley that curves behind the clinic.  It's blocked from large vehicles, but the bike evidently managed to get in.  Noruas is at the top of a ladder off the alley and hoping he falls onto the roof, not off the building (8 successes sucks :()  White Duck is on his way up the same ladder.

There's a second alley that intersects the main drag further up from the clinic.  I'm turning into one side of it, while a limo is turning out of the entrance opposite, heading onto the main drag away from the clinic.

Accurate?

quote:
15:42, Today: Copperhead rolled 28 using 4d6+12 with rolls of 4,6,5,1.  Initiative.


Free action - trigger four linked under-mounted thermal smoke grenades.  (I expect the sniper will be otherwise occupied, but Copperhead doesn't know that.)

Simple action - jump into the Lonestar drone (I'm assuming the pilot takes over driving the van automatically?  If so, it'll presumably continue driving forward at a safe speed - which given visibility and how clogged the alleys around here are, is probably pretty slow.)

Simple action - scan rooftops for gunner.
quote:
15:44, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,(6+6+6+5)23,3,(6+6+5)17,3,4.  Perception

Shouldn't miss him this time

Free action to occur in the phase of whoever goes next - turn on ECM

Phase 2 (just in case this turkey has a second action)
Simple action - select ammo
Complex action - fire 8 rounds at the sniper
quote:
15:54, Today: Copperhead rolled 6 successes using 13d6 with the Shadowrun system with a target of 4 with rolls of 2,2,2,2,2,4,4,1,5,5,(6+2)8,1,(6+5)11.  Hit the shooter.


Scope brings the extreme range down to close, but can't use the smart link.  Sounds like he doesn't have much cover from the air and he isn't moving.  So assuming a TN of 4.  If he doesn't dodge, that's 5S, resisted by half impact armor, rounding down, higher likelihood to be knocked prone.

I'll reserve my final action until after I see how all of this plays out.


There was a hiss as thermal smoke began pouring out from around the four sides of the van, quickly filling the alley around her and pouring onto the street behind and the area above.

Confident that with the strobes, the smoke and the close walls of the alley, her baby (and her body) would be relatively safe, her consciousness leaped into her drone.  The wide open space feet glorious compared to the narrow confines of the alleyway.  She scanned the rooftops again, this time with the luxury of much greater control of the drone's sensors.

She the shooter found him immediately, and also her poor dwarven friend who seemed to have successfully redirected the sniper's attention.  Perhaps too successfully.

"Less trade places, moth'r-fragger"

The LMG toggled to gel rounds and she opened up, peppering the rooftop and the shooter with plastic slugs.  The sound of the shots was faint, but the rounds slamming into the rooftop were certainly enough to attract attention.
Noruas
player, 384 posts
You want me to go where?
With whaaaaat?
Tue 31 May 2016
at 22:41
  • msg #96

Mending the Shadows

The dwarf does his best to aim at the shooter with his Smart-Link and gently squeezes off a few gel rounds.
White Duck
player, 191 posts
Kickyfooting specialist
Also quite handsome
Wed 1 Jun 2016
at 00:43
  • msg #97

Mending the Shadows

Duck ascends the ladder as well, listening to the shooter's blast to approximate the distance between he and his opponent. As he climbs, he draws three cards from his deck with one hand just before vaulting over the end, quickly flicking out one of the playing cards in his hand with deadly, unerring accuracy at the sniper, then ducking behind a nearby vent to block line-of-sight from the rifle.

19:37, Today: White Duck rolled 6 successes using 8d6 with the Shadowrun system with a target of 3 with rolls of 5,(6+1)7,4,4,1,3,1,(6+5)11.  Throwing, -1 TN stationary, 3 CP. &M Damage, Impact armor resists.

07:40, Today: White Duck drew the 3 cards: 3D, 3H, JH using a deck of 52 cards. Looks like he threw the three of diamonds.

This message was last edited by the player at 12:41, Wed 01 June 2016.
Papa Bear
GM, 5957 posts
Incertum est quo loco
te mors expectet;
Fri 3 Jun 2016
at 17:47
  • msg #98

Mending the Shadows

So pulling Caduceus's note in, plus his action... Caduceus does have initiative on the sniper here, and I try not to let RL posting issues penalize players when I can help it. However, looking back at the rolls, the Concealment is not enough to hide our dwarf as he climbs the ridge of the roof ...

Noruas reaches the top of the ladder. He can see across the edge of the far roof, where the sniper is kneeling, scanning the road in front of the clinic. Unfortunately, the sniper sees Noruas as well, and turns her attention (as well as her large rifle) towards the dwarf. Without pausing to aim, she pulls the trigger, and ... thunk. The round stovepipes in the chamber and the sniper grabs the slide to cycle it.

Behind the sniper, a small roto-copter rises past the rooftops. It easily spots her IR signature from the improved vantage point. Meanwhile, the roof access door behind kicks open and White Duck steps out, weapons at the ready.

Noruas is first on the draw and pops off a round, hitting the sniper in the shoulder. (GM assumption here; Noruas also climbs over the edge of the roof top and ducks down to find some cover). The sniper dives to the side as White Duck chucks his cards, but each hits and buries itself in her armor.

The sniper takes a shot at Noruas. The brick wall Noruas is hiding behind bursts outward in a spray of clay and lead shrapnel. Noruas is injured, but still standing.

Caduceus's same little spirit reappears in front of him, now looking a little larger and more 'real'. "Whaaaatt?? I'm tired!"

The drone preps its weapon and locks onto its target. Noruas pops off two more rounds, but the sniper seems unaffected. The drone's gun blasts fire, pelting the sniper. She's injured, but still standing.



Pausing here. White Duck, Caduceus you have one more action, as does the sniper. Because it's the entire crew ganging up on one character, I'm not too worried about rolls--just on how the confrontation will end.

Everyone on the ground is either unconscious or fleeing (well, except for the sedan, apparently, but that's quick mop-up). We don't need to draw out combat turns for that either, unless people want to.

As a note, I don't usually calculate knock-down unless it's really relevant, like standing on a motorcycle or clinging to a ladder. It adds a lot of numbers and slows down combat, usually in favor of the one who is already winning.

Copperhead
player, 514 posts
Tread carefully
mother-fragger
Fri 3 Jun 2016
at 19:22
  • msg #99

Mending the Shadows

Actually, the done is already 1km out.  Copperhead likes to keep out of range of return fire, plus it makes her harder to notice, her shots harder to hear or localize and gives her a better view.

And I definitely have plans for the limo.  Is the bike rider who made it into the alley bugging out now too?


Her voice barks into the back of the van.
"See if ya kin slow da limo down.  I gonna take care a da res."

She watched as White duck tossed something at the sniper.  She didn't realize he carried shurikens.  The man was full of surprises.

She unleashed a second hail of bullets on the sniper.  If the target was smart she'd lay down whether she had to or not.  A small part of her brain kept track of the second biker.  She wanted to know if they tried to make a break into the building.  Provided they did the smart thing, her next target was going to be the limo.  She had a good idea who was inside, and a conversation was definitely in order.


Final action of the phase - occurs on 8.  6 combat pool, 8 rounds
quote:
12:53, Today: Copperhead rolled 10 successes using 19d6 with the Shadowrun system with a target of 4 with rolls of (6+3)9,5,4,4,2,3,4,4,1,(6+5)11,2,4,3,4,2,3,2,2,(6+1)7.  Shoot the snipe

Base damage of 7S stun, half impact armor.  Good luck standing after that chummer . . . :>

(Unless she's got partial cover from something a km up, in which case her combat pool will probably handle 3 successes if she has any left.

Initiative for next round:
quote:
12:57, Today: Copperhead rolled 31 using 4d6+12 with rolls of 6,3,5,5.  Initiative.

So four phases for me

Papa Bear
GM, 5958 posts
Incertum est quo loco
te mors expectet;
Sat 4 Jun 2016
at 00:33
  • msg #100

Mending the Shadows

There's no sign of the biker who went down the back alley. Could be bugging out, could come back to haunt you. You want to go hunting?

Also, you only had three phases this turn, which have already been spent. Your next shot would be for the next turn--it's up to White Duck and Caduceus to take down the sniper before she finishes up on Noruas.

Copperhead
player, 516 posts
Tread carefully
mother-fragger
Sat 4 Jun 2016
at 02:03
  • msg #101

Mending the Shadows

In message 95, I only declared 2 phases worth of actions.  What was my third phase?
Papa Bear
GM, 5960 posts
Incertum est quo loco
te mors expectet;
Sat 4 Jun 2016
at 11:41
  • msg #102

Mending the Shadows

1: jump into drone & scan
2: select ammo/prep weapon (there is an extra simple action there if you want it)
3: Fire weapon

Not that it makes a big difference at this point. White Duck should be able to wrap this up.

White Duck
player, 193 posts
Kickyfooting specialist
Also quite handsome
Sat 4 Jun 2016
at 13:16
  • msg #103

Mending the Shadows

Nouras, despite potentially being distracted by incredible pain, likely notices a shift in Duck's normally friendly countenance. His eyes, untinged by his own control over their color, seem to glint oddly in the lights of the city for just a brief moment, then he moves in.

In a fluid, spinning movement, he dips low, then springs in, covering a considerable amount of distance in his stride, his knee whipping upwards in an attempt to potentially cave in the sniper's chin, a foot extending swiftly from below to fling her from the roof.


08:13, Today: White Duck rolled 4 successes using 10d6 with the Shadowrun system with a target of 4 with rolls of 3,4,3,3,5,2,3,4,3,5.  Unarmed Combat, 6S Base DMG.
Yeesh. Used 4 CP there and still only 4 successes.

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