Re: Kick the Khan
Alright, if it's a big deal, we can wave the damage; it's a neosporin hit ;) It was only Moderate to begin with, and I don't imagine anyone will be standing long enough for it to be an issue in about three seconds either way.
Also I'm assuming WD is moving forward with that threatened intimidation attempt--unfortunately the dice don't bear it out.
Duck tosses his grenade. It lands where he wants it to, skidding just a few inches before detonating. The one zigs when she should have zagged and it detonated under her feet. One of the gang leaders shouts "I got you now!" and fires a burst twelve feet to Duck's right, blasting a stack of crates to matchwood.
One of the leader throws open the door and stumbles outside into the darkness. Noruas can see him from the drone as, coughing and hacking, he heads into the chaos of inter-gang warfare.
A second leader circles around cover, tracking a target WD apparently can't see (fortunately this means WD has a pretty clear bead on the leader). A third gang leader backpedals to a corner.
Copperhead can readjust, aim, fire on a new target, hopefully taking down one of the guards firing up at her drone. Again, it's impossible to see if it's a hit, but the trajectory data is enough to feed Noruas. One dives to the side, but the other one drops to the ground, bleeding profusely from her arm. She fires a few more times and breaks into a run. With Copperhead's guidance, Noruas can walk his fire across the warehouse to the next cluster of gang members, the same WD has been hammering on.
White Duck, feeling confident the smoke is now clearing, can follow up the first grenade with one or two more; one at the pair, one at the gang leader. They skitter off past their targets before detonating, but at this point it hardly even matters, and the one misdirected gang leader drops. WD can change position, heading towards his target. He can only barely see the guard and the Khan--and then they drop flat. Fortunately, WD's keen eyes can still see them across the warehouse. With the smoke and chaos, it's a simple matter of walking to them (so I imagine he does so). A line of machine gun fire chews up the cement floor a foot ahead of him, as Noruas recenters, but aside from that, WD is practically taking a stroll in the park; a dark shadow, face mask affixed firmly.
The two thugs WD grenaded twice make for easy targets for Noruas, and very quickly they're in a shower of hot lead and pieces of roof.
As WD pushes onwards. A leader leaps out of the smoke at him, "YOUUUU...." WD easily catches his fist and throws him to the ground, followed-up by an unmagical punch to the nose. The leader doesn't move (but WD does--onwards!) WD can see the two Noruas and Copperhead were fighting--the one scurrying away, holding his arm against his chest. The other looks at White Duck and... collapses, the narcojet taking hold.
White Duck finally reaches the Khan and his poor gang-thug sidekick, both snoring (un)happily. The Khan is still wearing a mix of his business clothes and armor. Too bad neuro-stun doesn't wash out of wool.
Outside Noruas can report back as the escaped gang leader begins collecting troops for a rally--just as a DocWagon vertibird flies over, lights flashing and the loudspeakers telling people to stay back. Rifles light up here and again as potential threats are 'pre-emptively convicted of interfering with medical personnel' and dealt with.
Caduceus and Copperhead both have actions still. Surveying the field, two guards have been twice concussion-grenaded and are being sprayed by fire from above. One guard is injured and is heading towards the door.