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16:13, 25th April 2024 (GMT+0)

Kick the Khan.

Posted by Papa BearFor group 0
Copperhead
player, 831 posts
Tread carefully
mother-fragger
Sun 30 Jul 2017
at 03:08
  • msg #98

Re: Kick the Khan

There should have been a concussion grenade by the guards too.  And we should have heard the sounds of explosions from outside for the grenades we planted earlier too.

How is Cooperman doing, given that he sucked the full dose of the Neuroject through no armor and a point-blank concussion grenade?  If he took serious stun, he should have had to roll to avoid falling.  If he didn't, he's rocking some *serious* cyber and we're in serious dreck.

My first action was to get the drone to cover.  With my coiled tail, I should have been able to return to my feet quickly.  So given that I got kicked out of range of the table, I guess I'd have just told the autopilot to move randomly before I got out.  Once the smoke kicks in, hitting it should be nigh-impossible


Noruas, confuse'em, den hit da jammer

From the briefcase, the world wass one of legs and rapidly thickening smoke.  Copperhead focused and fired a dart while she could still see to fire, aiming for one of the guards near the leader.  Her drug hadn't affected Khan nearly as much as she'd hoped.  She crossed her fingers that the guard wouldn't be so lucky.  The fact Cooperman was mobile and moving the wrong way was a bad thing indeed.

quote:
20:59, Today: Copperhead rolled 5 successes using 12d6 with the Shadowrun system with a target of 4 with rolls of 5,3,3,(6+6+2)14,2,3,4,5,3,3,3,5.  Dart in the feet.


I'm not totally clear on whether I can use command pool from the briefcase.  If I can't cut that in half.  Similarly, I'm not sure if there are smoke modifiers or not - or even if the briefcase has yet been pushed into a position where I can see anything.

Noruas, yelling should be a free action, as should turning on the jammer


If da gas don' drop most o 'dem, den les scram an blow da place.
Noruas
player, 525 posts
You want me to go where?
With whaaaaat?
Sun 30 Jul 2017
at 09:16
  • msg #99

Re: Kick the Khan

Noruas quickly takes the opportunity to scream into the ganger's radio before he cuts himself off with the jammer.

AAAAAHHHH-
This message was last edited by the player at 00:25, Mon 31 July 2017.
Papa Bear
GM, 6188 posts
Incertum est quo loco
te mors expectet;
Sun 30 Jul 2017
at 11:22
  • msg #100

Re: Kick the Khan

Narcojet hasn't taken effect yet. So it's just the concussion grenade. We're actually in the middle of the turn still.

I did forget the second concussion grenade. I went back to the planning thread and it only mentioned the one in the first post, but I believe you're right, you planted, well, scads.

Yes, also booms outside, although only Noruas would be hearing them. Concussion grenades + gunfire in the same room as you will beat out everything else.

Copperhead
player, 834 posts
Tread carefully
mother-fragger
Sun 30 Jul 2017
at 15:40
  • msg #101

Re: Kick the Khan

Presumably the radios will be crackling with reports of explosions outside before we trigger the jammer though.
Caduceus
player, 286 posts
Tue 1 Aug 2017
at 14:16
  • msg #102

Re: Kick the Khan

"And here we go!" Caduceus said as all the grenades going off made him duck his head instinctively.  Judging by the sounds of the gun shots and shouting, Copperhead's gas didn't instantly knock everyone out.  The snake shaman opted to wait a few more moment before climbing up into the fray.  He did, however, open his satchel bag and show its contents to White Duck.  Most prominently displayed among the items within were his 4 Smoke Grenades (IR) and 5 Concussion Grenades.  "Care to add any of these into the mix?" he offered the hand-toss prodigy.
White Duck
player, 401 posts
Kickyfooting specialist
Also quite handsome
Sun 6 Aug 2017
at 12:51
  • msg #103

Re: Kick the Khan

Duck grins. "Thought you'd never ask." he says, taking the satchel and palming a concussion grenade, putting the rest over his shoulder.

"Consider me your personal RPG."
Papa Bear
GM, 6197 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 15:16
  • msg #104

Re: Kick the Khan

One of the guards runs to Khan's side and helps him towards his stash, while the others provide cover fire, popping rounds at shadows. Radios start to crackle on their hips, and one ducks behind cover to report back (Copperhead and Noruas can hear the traffic: explosions are heard, and gunfire. The guard responds, "keep cool and wait for --" before Noruas's lovely singing voice fills the airwaves, followed by static from jamming.) As people run, either firing or running for cover, some of them start coughing or covering their faces with their shirts.

Meanwhile, Caduceus and White Duck hang back, biding their time.

Copperhead, from 'inside' the very limited world that is a fine travel case, adjusts her angle and fires. The noise of the gun is inaudible over everything else going on. Copperhead can't tell if the round hit or not.

With confirmation from Copperhead, Noruas can let the gun rip. Red hot fire rains down from the sky, tearing chunks of steel from the roof as it pounds on two of the guards. A big piece of the roof falls clear, leaving a nice view of tonight's heavy cloud cover.

As Khan stumbles towards the stash, he stumbles and the guard catches him. Another moment and he slumps to the ground. The guard grabs him around the shoulders and starts dragging him to cover. Around the room, the gunfire starts to subside, as you hear bodies hit the ground. One breaks towards the door, roaring "IT'S AN ATTACK!!"

Seeing people drop from their limited vantage point, White Duck can push open the manhole cover and pull himself out, still taking advantage of the concealment of boxes, and readying a grenade.

Two of the guards start firing up at the drone. Noruas's sensors detect the flickers on radar, then a sudden impact. The drone wobbles and adjusts--the damage is significant, but the drone is stable. Noruas can't tell how they hit the drone firing blindly. Hopefully they won't be standing for much longer.

White Duck can peer over the crates to survey the area; one guard is dragging Khan towards cover on the far side of the room. A leader is trying to escape, the other two are on far sides of the room shouting orders at their deaf thugs. Two thugs are firing upwards through the hole in the sky, two others are scratching their heads, searching for targets and working to cover their faces.

(Holding here, as White Duck needs to determine who and if he is attacking, if he is interested in joining combat.)
Copperhead
player, 850 posts
Tread carefully
mother-fragger
Mon 14 Aug 2017
at 15:54
  • msg #105

Re: Kick the Khan

Unless the thugs are carrying MMGs or heavier, they'd be out of range to hit the aerial drone - it's currently over 1000 meters up and rising at 90m/CT.  It's also darn hard to hit given its distance, its speed, the fact it's moving away and the concealment from the spirit.  If it took a lucky shot the auto-pilout couldn't dodge from heavy weapons outside the warehouse, so be it I guess.

I'll wait for you to confirm whether the drone is under heavy weapons fire from outside (or inside) before I determine my next action.

Papa Bear
GM, 6198 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 20:04
  • msg #106

Re: Kick the Khan

(Blind light weapons fire. Drones don't have any pools, so they can't dodge.)
Copperhead
player, 853 posts
Tread carefully
mother-fragger
Mon 14 Aug 2017
at 22:02
  • msg #107

Re: Kick the Khan

My understanding was that ranged weapons can't do damage past their maximum range.  The book doesn't explicitly say "weapons cannot hit targets at distances exceeding their maximum range", but given that real-world weapons have maximum ranges too, it seems reasonable.  The reason the drone is at the height it is (and thus incurring its own penalties to hit) is so it can't be shot except by heavy weapons.

 

White Duck
player, 407 posts
Kickyfooting specialist
Also quite handsome
Tue 15 Aug 2017
at 22:01
  • msg #108

Re: Kick the Khan

I agree with CH on this issue. Why? Because I was accidentally shot once in a hunting accident and the bullet didn't end up going all the way in, as it had capped out on velocity. Easiest bullet removal ever! Took it out with my fingers and it healed up with a band-aid and some neosporin, lol.
White Duck
player, 408 posts
Kickyfooting specialist
Also quite handsome
Tue 15 Aug 2017
at 22:05
  • msg #109

Re: Kick the Khan

Duck, leaning over the edge just a bit, spots the Khan going for cover on the other side of the room. He flicks the pin out of the grenade and chucks it at the two, leading them a bit and attempting to blow their cover to shit as well if they're close enough.

"OF COURSE IT'S AN ATTACK, DUMBASS. YOU THINK YOU'RE ALL DROPPING ACCIDENTALLY?" He shouts as he ducks back behind the cover.


17:04, Today: White Duck rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 (((6+6+2)14,1,3,2,4)).
Papa Bear
GM, 6201 posts
Incertum est quo loco
te mors expectet;
Mon 21 Aug 2017
at 11:29
  • msg #110

Re: Kick the Khan

Alright, if it's a big deal, we can wave the damage; it's a neosporin hit ;) It was only Moderate to begin with, and I don't imagine anyone will be standing long enough for it to be an issue in about three seconds either way.

Also I'm assuming WD is moving forward with that threatened intimidation attempt--unfortunately the dice don't bear it out.


Duck tosses his grenade. It lands where he wants it to, skidding just a few inches before detonating. The one zigs when she should have zagged and it detonated under her feet. One of the gang leaders shouts "I got you now!" and fires a burst twelve feet to Duck's right, blasting a stack of crates to matchwood.

One of the leader throws open the door and stumbles outside into the darkness. Noruas can see him from the drone as, coughing and hacking, he heads into the chaos of inter-gang warfare.

A second leader circles around cover, tracking a target WD apparently can't see (fortunately this means WD has a pretty clear bead on the leader). A third gang leader backpedals to a corner.

Copperhead can readjust, aim, fire on a new target, hopefully taking down one of the guards firing up at her drone. Again, it's impossible to see if it's a hit, but the trajectory data is enough to feed Noruas. One dives to the side, but the other one drops to the ground, bleeding profusely from her arm. She fires a few more times and breaks into a run. With Copperhead's guidance, Noruas can walk his fire across the warehouse to the next cluster of gang members, the same WD has been hammering on.

White Duck, feeling confident the smoke is now clearing, can follow up the first grenade with one or two more; one at the pair, one at the gang leader. They skitter off past their targets before detonating, but at this point it hardly even matters, and the one misdirected gang leader drops. WD can change position, heading towards his target. He can only barely see the guard and the Khan--and then they drop flat. Fortunately, WD's keen eyes can still see them across the warehouse. With the smoke and chaos, it's a simple matter of walking to them (so I imagine he does so). A line of machine gun fire chews up the cement floor a foot ahead of him, as Noruas recenters, but aside from that, WD is practically taking a stroll in the park; a dark shadow, face mask affixed firmly.

The two thugs WD grenaded twice make for easy targets for Noruas, and very quickly they're in a shower of hot lead and pieces of roof.

As WD pushes onwards. A leader leaps out of the smoke at him, "YOUUUU...." WD easily catches his fist and throws him to the ground, followed-up by an unmagical punch to the nose. The leader doesn't move (but WD does--onwards!) WD can see the two Noruas and Copperhead were fighting--the one scurrying away, holding his arm against his chest. The other looks at White Duck and... collapses, the narcojet taking hold.

White Duck finally reaches the Khan and his poor gang-thug sidekick, both snoring (un)happily. The Khan is still wearing a mix of his business clothes and armor. Too bad neuro-stun doesn't wash out of wool.

Outside Noruas can report back as the escaped gang leader begins collecting troops for a rally--just as a DocWagon vertibird flies over, lights flashing and the loudspeakers telling people to stay back. Rifles light up here and again as potential threats are 'pre-emptively convicted of interfering with medical personnel' and dealt with.

Caduceus and Copperhead both have actions still. Surveying the field, two guards have been twice concussion-grenaded and are being sprayed by fire from above. One guard is injured and is heading towards the door.
White Duck
player, 410 posts
Kickyfooting specialist
Also quite handsome
Mon 21 Aug 2017
at 15:00
  • msg #111

Re: Kick the Khan

Duck looks down at the sleeping body of the "Great Khan." He kneels down over him, taking the chip from the back of his neck and pocketing it. He pulls his finger up to his ears and radios in.

<<Chip obtained. Target is unconscious. Shall I take him with me to the extraction point?>>
Copperhead
player, 857 posts
Tread carefully
mother-fragger
Mon 21 Aug 2017
at 15:32
  • msg #112

Re: Kick the Khan

Damage question is more about how things will work in the future.  The drone is much less useful if it can be hit by small arms fire when it's at range.

I was about to write that the thermal smoke would last a lot longer, but I see in the rules that that's only 2 CTs too.  That seems super-weird to me.  I'd have expected it to last a couple of minutes.


"I'd leave'im.  E's a dreck-head who deserves what 'e gets. I wanna blow da warehouse 'fore Docwagon lands.  So we gots ta move.  Noruas, hold jer fire.  Don wan DocWagon takin' ya out."  Plus it wouldn't do to take White Duck out with friendly fire...

Copperhead checked the status of her scorpion, happy to discover it had remained unscathed.  She switched her consciousness into the small critter and cranked it up to its maximum speed of a leisurely stroll.
White Duck
player, 411 posts
Kickyfooting specialist
Also quite handsome
Mon 21 Aug 2017
at 15:56
  • msg #113

Re: Kick the Khan

Duck sighs, then nods, almost to himself, rising and backing off to the sewers as quickly as possible.

<<Yeah, you're right. From what we've gathered this is the one that betrayed his whole team.>>
Copperhead
player, 862 posts
Tread carefully
mother-fragger
Mon 21 Aug 2017
at 20:40
  • msg #114

Re: Kick the Khan

"If ye kin, grab m' bug on da way out"
Caduceus
player, 291 posts
Mon 21 Aug 2017
at 23:14
  • msg #115

Re: Kick the Khan

As he scrambled over as stealthily as he could to grab Copperhead's briefcase, he commanded his spirit, "Hey Buddy, grab Copperhead's scorpion and bring it into the hole.  Then don't let anyone or anything follow us down as White Duck and I as we escape into the hole ourselves."

OOC:
Caduceus is using his last two services he has with the hearth Spirit.  One to collect Copperhead's drone.  The second to guard their tunnel.  He is also collecting Copperhead's toys and retreating, trying not to be seen.


18:13, Today: Caduceus failed (no successes) using 3d6 with the Shadowrun system with a target of 4 with rolls of 1,2,1.  Stealth.
Pretty terrible.  He has light stun that should be factored in to the final number as well...

Papa Bear
GM, 6203 posts
Incertum est quo loco
te mors expectet;
Wed 23 Aug 2017
at 20:20
  • msg #116

Re: Kick the Khan

The spirit swoops up the little scorpion easily enough, and Caduceus can grab the case. Between the smoke, detonations, and high-powered machine guns raining hellfire, no one seems to notice one little mage spooking about (or maybe they do--if anyone is shooting at Caduceus, he's not likely to notice it either, until he's hit).

WD pockets the chip easily enough and hightails it back to the sewer entrance. Once the two are out of sight, Caduceus can give the shout-out to Noruas--there are, after all, some explosives left unexploded.
Copperhead
player, 866 posts
Tread carefully
mother-fragger
Mon 28 Aug 2017
at 03:49
  • msg #117

Re: Kick the Khan

Copperhead's wheeled drone pulled up the rear on auto-pilot as the two-man infiltration tream crawled through the access tunnel.  The rigger kept an absent eye on its sensors as she steered the van to the pick-up point.  Most of her attention was on the van's and aerial sensors, keeping an eye open for any gangers who might be in the mood for a tussel.  The LoneStar drone made its exit at the comfortable altitude of 1500 meters.  She also kept an eye on DocWagon, ready to radio them to stay back if they chose to approach the warehouse or try something so foolish as to land on it.

As soon as her drone passed a point sufficiently distant from the warehouse that she wasn't worried about it - or the runners in front of it - her voice reached out to Noruas.

"Ya wanna do da honnors?"  The radio control to detonate the final grenade lit up on his display.
Noruas
player, 534 posts
You want me to go where?
With whaaaaat?
Mon 28 Aug 2017
at 12:02
  • msg #118

Re: Kick the Khan

The dwarf smiled mischievously at Copperhead's answer.  He answered in a manner befitting a cherubic birthday boy looking forward to blowing out the candles on his birthday cake.

Thought you'd never ask.

And with that said, he pressed the button to detonate the last grenade....and just in case once wasn't enough he pressed it a couple more times just to be certain.
Caduceus
player, 293 posts
Tue 29 Aug 2017
at 17:14
  • msg #119

Re: Kick the Khan

Once they were in the tunnel, Caduceus focused all of his energy on crawling away.  He wanted to be as far as possible from the explosion when it finally went off.  He just prayed that it wasn't strong enough to collapse any of these old abandoned tunnels.
Papa Bear
GM, 6205 posts
Incertum est quo loco
te mors expectet;
Tue 5 Sep 2017
at 20:45
  • msg #120

Re: Kick the Khan

There's secondary (and tertiary) explosions, made worse when the Red Hot Nukes on the far side of camp realize people are exploding things now. Bands of enemies, so recently bound by obedience and lust for treasure, spray fire on each other, as others rush out to defensible positions, or even form heroic brigades to rescue the injured from the warehouse.

As Caduceus and White Duck (and by remote, Copperhead) make their way back to the van they can hear bands of bikers peeling off to wreak havoc elsewhere. Lone Star would have their hands full tonight, but it's better than a full-scale siege of Downtown.
Copperhead
player, 870 posts
Tread carefully
mother-fragger
Tue 5 Sep 2017
at 21:28
  • msg #121

Re: Kick the Khan

Presume DocWagon got away mostly unscathed?  Karma from the last phase?

Copperhead kept a close watch on the departing bikes in case any of them made the mistake of thinking her RV might be easy pickings.  She left the effort of opening the manhole cover to the two who were underground.  They were strong enough and things were a tad more "active" now than when they'd headed down.

Once everyone was securely ensconsed in the van and she'd put enough distance between themselves and the warehouse that the gunfire had blended into the usual noises of the Barrens, she found a semi-reputable drive-through and pulled into the line.

I'm gettin' a burger ana tripl' soycaf.  Whata da rest o ya wan?  I's buyin.
Papa Bear
GM, 6209 posts
Incertum est quo loco
te mors expectet;
Tue 12 Sep 2017
at 15:47
  • msg #122

Re: Kick the Khan

2 karma for all, +1 for White Duck and Copperhead.

I don't imagine you hang around long enough to see how DocWagon rolls out, but listening to the scanner once you're a safe distance away seems to suggest they hit some trouble with one gang holding a lot of high explosive launched weaponry.

This message was last edited by the GM at 15:50, Tue 12 Sept 2017.
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