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07:28, 28th April 2024 (GMT+0)

Kick the Khan.

Posted by Papa BearFor group 0
Papa Bear
GM, 6137 posts
Incertum est quo loco
te mors expectet;
Mon 13 Feb 2017
at 21:47
  • msg #1

Kick the Khan

The party packs in their van and heads (not too far) into the barrens towards the safehouse. Out where you dropped off Val, things seem to be unusually quiet. What a happy change of pace! But as you get within six blocks of the warehouse, you start seeing Blood Rumblers all over. Half a block past, a group of Go-Gangers are warming themselves by a barrel fire. Cruising by at a safe distance, trying to avoid any notice, the drones and radar come up with dozens and dozens of bikes and small cars parked around here. Judging from the sounds of shouting and shooting, it's only thicker closer in to the warehouse.
Copperhead
player, 749 posts
Tread carefully
mother-fragger
Mon 13 Feb 2017
at 22:01
  • msg #2

Kick the Khan

Copperhead kept the van well back from the local entertainment and used her drone to get eyes on the warehouse  She wanted to get a sense of what all of the excitement is and how related, if at all, it was to the warehouse itself - and whether the team had a hope of approaching it without wading through too much of the local excitement or whether they'd be better off waiting for later.  While she was at it, she did her best to scan for any signs of occupancy and what the general layout of the building and its local environment was.

quote:
14:55, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,2,2,3,(6+6+3)15,5.  Active scan - checking out warehouse & area.

Actually, that'll have to be passive scan because I rolled too many dice for active.  The 15 should presumably pick up anything of interest that's visible to regular vision, low light or thermal.

quote:
14:57, Today: Copperhead rolled 3 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 4,2,5,2,(6+4)10.  Really the Active scan - checking out warehouse & area.


And the 10 means that the radar should get most of what's detectable there too.

quote:
15:00, Today: Copperhead rolled 1 success using 2d6 with the Shadowrun system with a target of 4 ((1,5)).


In case that particular skill helps me interpret any of what I'm seeing.

Let me know if you need any other rolls

Noruas
player, 495 posts
You want me to go where?
With whaaaaat?
Tue 14 Feb 2017
at 11:06
  • msg #3

Kick the Khan

The dwarf plugs into the outlet Copperhead had previously showed him, and takes a gander at what the rigger is seeing.
Copperhead
player, 750 posts
Tread carefully
mother-fragger
Tue 14 Feb 2017
at 12:14
  • msg #4

Kick the Khan

Actually, I'll display everything on the screen in the back of the van - but you're welcome to plug in and get a better "surround sound" view :>
White Duck
player, 362 posts
Kickyfooting specialist
Also quite handsome
Tue 14 Feb 2017
at 19:17
  • msg #5

Kick the Khan

Duck steps just outside the van and lights up a cigarette, looking to see if he can identify any of the go-gangers as members of the underground, even possibly those that might know of his reputation. He sighs comfortably and takes a deep draw.
Caduceus
player, 251 posts
Tue 14 Feb 2017
at 20:42
  • msg #6

Kick the Khan

Caduceus hadn't been expecting quite so much activity.  The views on Copperhead's monitors were making him a little uneasy.  As they made their way closer, the shaman opted to conjure a bit of backup from the city itself to help calm his nerves.  He conjured the spirit using deliberate focus and caution, so as to avoid any more mishaps that he would need to recover from.  "Keep our vehicle and Copperhead's drone Guarded," he instructed it.

Conjure a Force 3 City Spirit
14:33, Today: Caduceus rolled 4 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 4,1,5,2,5,4.  Conjure Force 3 City Spirit.
4 Services gained, 3 remaining.

14:33, Today: Caduceus rolled 5 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 4,4,5,2,(6+3)9,4.  Drain Test.
No drain.

Papa Bear
GM, 6139 posts
Incertum est quo loco
te mors expectet;
Wed 15 Feb 2017
at 14:34
  • msg #7

Kick the Khan

With the drone's eyes, it's pretty easy to track the activity further back. It seems to be about two or three blocks out in every direction, centered on the warehouse. This number of gangs in a small area is definitely Not Normal. By all rights, they should be gutting each other.

Duck watches the feed carefully, looking for familiar gang colors. Sure enough, he catches the green and black of the Tuskers, and the black bikes of the Rats, both closely tied to the Underground. Their camps are both on the eastern end of this giant circle, although not adjacent. Looking closely, he even recognizes the Norwegian, a tall, angry biker from the Rats gang. She's not exactly a friend of, well, anyone. And really, keeping your distance from people like her is part of why White Duck has survived this long with both arms. But he does know her and her people.
Copperhead
player, 752 posts
Tread carefully
mother-fragger
Wed 15 Feb 2017
at 17:05
  • msg #8

Kick the Khan

So we have a bunch of gangs in close proximity, all centered on the warehouse.  The gangs would normally be trying to kill each other, but aren't.  But there are shots being fired - so who are the shots being fired at?  What are the gangs actually *doing*?  The impression I have is that they've somehow been nudged into cooperating with each other to defend the warehouse, but want to confirm.

Can we see anything in terms of the warehouse itself?  How big is it?  What does it look like?  Anything interesting about it?  Does there seem to be any way to approach the warehouse at all right now?


"Hitt'in da warehouse ain't lookin' too 'pealin.  Least not right now.  If anyone knows 'ow ta chat up any of da low level fraggers 'bout was up, dat might be good intel, but I'd say we's bes ta go check da 'partment an come back when tings here is not so 'citin."
Copperhead
player, 753 posts
Tread carefully
mother-fragger
Thu 16 Feb 2017
at 04:37
  • msg #9

Kick the Khan

Are the gangs all local to the Puyallup area, or are there gangs from other territories here too?  If yes, any sign of the 405 Hellhounds?  (Normally they hang a couple of districts to the north in Bellevue.)
Noruas
player, 497 posts
You want me to go where?
With whaaaaat?
Thu 16 Feb 2017
at 11:18
  • msg #10

Kick the Khan

Noruas nods in agreement to Copperhead's response, Either we go and check the apartment now, or we can just pull up a chair, buy some popcorn, and watch this incredibly heartwarming scene of gangers getting together.  I kinda wanna see the latter.  But then again, Copperhead you could leave a drone here to record the happenings while we check out the apartment.
Caduceus
player, 253 posts
Thu 16 Feb 2017
at 20:19
  • msg #11

Kick the Khan

Do any gangs look like they would be The Ancients?
White Duck
player, 363 posts
Kickyfooting specialist
Also quite handsome
Thu 16 Feb 2017
at 20:35
  • msg #12

Kick the Khan

Duck approaches the nearby group of Tuskers, nodding to them and flicking away his cigarette.

"Hoi chummers, what's going on in here? Someone holding a kumite without inviting me or something omae?"

Yes, that was a Bloodsport reference.
Papa Bear
GM, 6140 posts
Incertum est quo loco
te mors expectet;
Sun 19 Feb 2017
at 17:35
  • msg #13

Kick the Khan

No clear indications of who is firing shots or at whom. There's no signs of combat more serious than shoving and nasty words. Otherwise seems accurate. At enough altitude, you can get LOS on the warehouse itself, and yes, it seems to be the epicenter.

To be clear, this isn't packed tight like a rally--it's like multiple gangs setting camps around an epicenter or zooming around in their bikes. Get past a camp and you should be able to reach the warehouse. The warehouse itself is single-level with a single vehicle bay door and a single person-sized door around the corner. It seems pretty nondescript overall. Looks like it's been out of use for a few decades, but some minor repairs. There's an asphalt lot nearby for vehicles, now full of bikes and buggies. From Val's description, that's probably where she put her chopper down during the run.

No sign of 405s or Ancients, although there's enough chaos here, that isn't a guarantee they aren't actually present.


(I'm assuming Duck is heading there on foot, not shouting out of the van or something.)

Duck approaches the camp. He doesn't even reach the edge of the firelight before he's challenged, and a pair of leather-bound orks wander on over to check you out. The one shouts out, "frag off, breeder." A second, "frag yourself. It's that pale guy from the comic shop. He's cool."

The first ork backs off, but keeps his finger on the trigger. The second gets within chatting distance. "Listen chummer, this is Tusker business. You step into camp, I gotta shoot ya. I go into the warehouse, they shoot us both. Better to lay off, neh?"
Papa Bear
GM, 6142 posts
Incertum est quo loco
te mors expectet;
Sat 25 Feb 2017
at 13:36
  • msg #14

Kick the Khan

White Duck responds with questions getting steadily fed by the crew in the van:

"What warehouse you talking about? And whose the 'they' that's gonna shoot us?"

"There's a warehouse like a block or two that way. Guess it's important. Don't know why. Shep's in there, with the lieutenants, and some other gang leaders, I guess. They said it clear though, no one goes in."

Duck follows up, "how much you getting paid for sentry duty?"

"Not getting paid nothin' yet. Shep said we guard, we guard. No fighting. I think he's got a plan. We'll be getting our cut soon."

"You expecting to be here long?"

The ork shrugs. "We been here all day. Can't be too much longer before someone gets hurt. Whatever it is comes next, it's gonna be big."
Caduceus
player, 254 posts
Sat 25 Feb 2017
at 15:50
  • msg #15

Kick the Khan

While White Duck was out socializing, Caduceus decided to go for a little flight.  "I'm going to go have a preliminary look at the place's magical defenses.  I'm going astral.  Be back soon."

His body went into its typical slumped position as his astral form left his physical body.  He flew low at first, away from the warehouse and through buildings so that anyone astrally perceiving wouldn't see him fly straight up and out of Copperhead's vehicle.  But once he was a few blocks away, he went up into the air to get a bird's eye-view of the warehouse.

From about half a mile up (or as close as felt safe), he kept an eye out for any other people on the astral doing the same thing as him.  Spirits as well, both nature and elemental ones that might be guarding the facility and its inhabitants.  Lastly, he looked for barriers that might hinder him entering the premises in his current form.

Once all that information was gleaned, Caduceus took another meandering return path to his body and reported the information to their crew.
Papa Bear
GM, 6143 posts
Incertum est quo loco
te mors expectet;
Mon 27 Feb 2017
at 02:38
  • msg #16

Kick the Khan

White Duck presses. "That's cool, that's cool... You need any help? I could do with something interesting tonight."
"Nah, chummer. Tuskers only, cha."
"I get it. Listen, if anything shakes out, give me a shout?" White Duck slips his credstick over and transfers a hundred nuyen. The ganger looks at it.
"That's it? Sure."

Caduceus separates from his body and flies over the site. You move toward the group of buildings amid the blasted vacant lots. The twisted shadowy auras of go-gang members
are swarming over the entire area. You assense the raw hatred and violence of these auras. You spot the astral forms of two mages surveying the area by the van. It doesn't look like they've spotted it yet, but it's only a matter of time. There are plenty more watching closer to the warehouse; mostly groggies, but a few full shamans spoiling for a fight. No sign of any wards or spirits.
Copperhead
player, 758 posts
Tread carefully
mother-fragger
Mon 27 Feb 2017
at 03:56
  • msg #17

Kick the Khan

When the mage had made his report, Copperhead's scarred voice came over the radio.

"I tinks we bes' be gettin' er hoop outa Dodge 'for da shootin' starts.  Any 'jections?"

EDIT: give WD time to try infiltrating
This message was last edited by the player at 06:28, Fri 03 Mar 2017.
Noruas
player, 500 posts
You want me to go where?
With whaaaaat?
Mon 27 Feb 2017
at 08:35
  • msg #18

Kick the Khan

Fine with me.
White Duck
player, 367 posts
Kickyfooting specialist
Also quite handsome
Thu 9 Mar 2017
at 17:40
  • msg #19

Kick the Khan

"Hold on a sec."

He says both vocally and subvocally.

"Tuskers only you say? Don't look like tuskers from the bikes I see riding around not flying tusker colors." he pulls out his phone and pulls up some old photos.

"Sides, this is me as a kid. Those other kids, all orks? My brothers and sisters. Even the orks in the background. Since I was born scrawny and pink instead, I was the only one that didn't turn. I live underground, I have a long history of keeping the peace there, even helping your guys out once or twice." replacing the phone with a cigarette, he pulls his lighter from his other pocket and lights up.

"Mind letting me know what's going on? I can always go ask someone else, but I know where the real stand-up gangs are around here, and I'm only gonna get colder walking away on my search."
Copperhead
player, 761 posts
Tread carefully
mother-fragger
Thu 9 Mar 2017
at 17:56
  • msg #20

Kick the Khan

While the face did his thing, Copperhead's drown dropped a little closer, seeing what she could pick up on audio to try to get a sense of the mood of the crowd - and generally figure out what the frag was going on.
Caduceus
player, 256 posts
Sun 12 Mar 2017
at 17:45
  • msg #21

Kick the Khan

After returning to his body and making his report, Caduceus called his conjured spirit back to him to cash in another of the services it had offered him.  "I want you to go distract the astral mages surveying the nearby area.  Nothing too noteworthy.  Just enough to keep their attention from drifting to this vehicle.  We don't want anyone sticking their noses in our business if we can help it."  Caduceus decided to keep his astral senses activated just in case the mages he saw flying around decided to stick their heads inside their rolling fortress.
Papa Bear
GM, 6146 posts
Incertum est quo loco
te mors expectet;
Tue 14 Mar 2017
at 12:18
  • msg #22

Kick the Khan

The ork Duck is talking to shifts from one foot to the other. "Yeah, well... It's pretty weird. We can't shoot 'em. Boss's orders. Would really like to though. If we got the first punch it? It'd be a blood bath. Clean up the streets a little."

He looks over his shoulder and steps a little closer. "Alright, listen, this guy has been going around, making alliances and stuff. Blood Rumblers, Red Rovers, Eye-Fivers, Tuskers. I mean, you can see it right here. He's got a plan. Whatever it is, he's going to do it real soon too. Can't keep all these folks around more than a day without it turning to a party, if you know what I mean. Maybe, if you got such a heart of gold, we'll even let you ride with us, score a little cred too."

Copperhead scans the crowd with her mics. The mood is tense, hungry. But people seem eager for something. People are cleaning their weapons, keeping their bikes ready, and while they're nervous about so many gangs close to each other, that's clearly not what they're preparing to fight.

Caduceus sends his little spirit out to run interference. About ten minutes in, Caduceus sees little pops of mana on the astral, as groggies or lazy shamans on the ground practice their low-level spells on the poor spirit.
White Duck
player, 368 posts
Kickyfooting specialist
Also quite handsome
Tue 14 Mar 2017
at 17:57
  • msg #23

Kick the Khan

Duck sighs, running his fingers through his hair. He seems genuinely concerned as he looks around him for a second at the other gangs gathered.

"Alright, frag." He sighs, taking a drag of his cigarette.

Frag, now you got my interest piqued. I'm looking to get in. I got some info that your boss needs to hear about this. This can get bad. Full fraggin' meltdown bad. You know I enjoy a good tussle, and I got your backs if it does, but frag , look around. There are way too many other humies here right now for it to be a fair fight, even if I had your backs. Mind giving me an escort in?" Duck asks, not having to disguise the serious worry on his face when he looks around. Besides, he wasn't even trying to bullshit the ork. He wanted these young toughs to survive the day for another shakedown, and with some crazed chiphead likely running things, worry wasn't something he had to hide at all.
Papa Bear
GM, 6147 posts
Incertum est quo loco
te mors expectet;
Tue 14 Mar 2017
at 20:56
  • msg #24

Kick the Khan

"I told you for real. Bosses only, and some fragging 'honor guard' they keep around. I go there, they put a bullet in me."
White Duck
player, 370 posts
Kickyfooting specialist
Also quite handsome
Tue 14 Mar 2017
at 22:03
  • msg #25

Kick the Khan

Duck sighs, looking at the warehouse as if it were miles away. He shrugs. "Well, I can come and go as I please, but you and your boys are in a pinch so long as you stay. Know who wins if shit goes down here? The cops. Tell them I'm a boss if you need to. You wouldn't be mistaken." He unbuttons one of his cuffs and rolls it back, discretely, and only for a moment to show the ork something, then buttons it back.

"Christ, is this guy even an ork?"
Papa Bear
GM, 6148 posts
Incertum est quo loco
te mors expectet;
Tue 14 Mar 2017
at 23:29
  • msg #26

Kick the Khan

The Tusker looks around. "yeah, I know. Stuff is weird. Don't know about this guy though. Heard he's a troll. Ten feet tall. But you know... haven't seen him or nothin'. All I know is they said we protect our camp, and anyone who goes in there gonna get shot. So we been watching this spot all day. This and the air, ya know. For drones. Two days ago I was in the underground, today I'm in a fragging... biker town or something. I don't know."
Copperhead
player, 764 posts
Tread carefully
mother-fragger
Tue 14 Mar 2017
at 23:41
  • msg #27

Kick the Khan

Copperhead's voice broke in over the comm.

"Gonna move da van a bit.  'for it 'tracks any 'tension.  Holler if ya needs a pick-up.  Oh, an fine out what der plan is if dey spots drones."

For good measure, she returned to a height above the 1k cutoff limit for rifles.  Anyone who wanted to take her out was going to have to fire heavy ordinance.  And thus far she hadn't noticed any of that.

Or at least I presume I haven't noticed any of that?  My perception rolls were decent, so I presume I'd have noticed any heavy weapons that weren't well-concealed
Papa Bear
GM, 6149 posts
Incertum est quo loco
te mors expectet;
Wed 15 Mar 2017
at 20:49
  • msg #28

Kick the Khan

There are some larger guns... But it's also night and the flashing lights on the ground pretty much guarantee everyone's night vision is shot.
Copperhead
player, 766 posts
Tread carefully
mother-fragger
Wed 15 Mar 2017
at 23:03
  • msg #29

Kick the Khan

Does that affect night-vision for those with low-light or other cyber modifications?  By larger guns, what are we talking?  LMG or bigger?  also did the Tusker respond to White Duck's suggestion to tell them that WD was a boss?

Also, is there any place where the van could be positioned outside the biker lines that would give a clean line-of-sight to one of the warehouse windows that I could use my laser listening device on?  (Assuming that there are any that aren't boarded up)

Papa Bear
GM, 6150 posts
Incertum est quo loco
te mors expectet;
Thu 16 Mar 2017
at 17:22
  • msg #30

Kick the Khan

There's some mounted weapons; LMGs, some small explosives here or there. These people have some pretty wild toys. Copperhead has run into street gangs enough to know it's not wise to underestimate them, and these people are clearly gearing up for something.

Yes, the light difference affects everyone. Flare compensation helps. But the gangers have lit themselves up pretty nicely, which helps you pretty nicely (both the drone and the van). It's possible there's some snipers or somesuch hidden out in the camp who will also have a bonus to their camouflage, but their vision will also be negatively impacted unless they have a pretty tight little nest to block out all the extraneous light sources.

The Tusker does not seem to have really registered Duck's claim. Duck will have to push it a little harder if he wants to play that angle.

If someone got out and climbed the roof of one of the nearby vacants, you could set up a microphone pretty easily. Possibly even a camera, if you get high enough to see past the obstructions on the ground.

Copperhead
player, 767 posts
Tread carefully
mother-fragger
Thu 16 Mar 2017
at 18:02
  • msg #31

Kick the Khan

Where's the nearest building with the necessary line of sight that would be outside their lines and where getting up the side would be relatively straightforward?  I presume you're saying that there are glass windows we could use the mike with.  Do I notice any broken windows or other means I might be able to sneak my scorpion in if I wanted to?

The door to the cab slid open with a soft thud and Copperhead emerged.  She attempted a smile at Noruas, though the rigid skin on the left side of her face resulted in more of an awkward grimace.  "Ya wanna keep an eye on tings fer a bit?  I wanna do a bit 'o tinkerin."

"Don' open da door 'til I say 's ok, less ya wants ta bring down a mess o' trouble".  The last was primarily addressed to the snake shaman, though she shared it over the comm too for good measure.

Reaching into one of the many drawers in the RV, she extracted a metal box containing the DocWagon bracelet and began working at it with her tools, removing the casing, repairing the broken continuity connections in the wrist-band and digging through her supply of additional electronic components, soldering odd bits onto the existing circuitry, occassionally glancing at the display of a small screen showing a flickering waveform.  When she was satisfied, she coated the device the device in some sort of black spray foam.  "Water-proof" she explained to no-one in particular.

I'm trying to set up the bracelet so it will do the following:
- power on when it receives a remote signal
- think it's still attached to a human being
- think that human being is in serious medical distress
- not report past events such as having been cut off the wrist of said human several hours ago and had various other things done to it

For rolling, I can do Electronics (6), scrounging (6) and Biotech (first aid) 1/4

Let me know what you'd like

Noruas
player, 501 posts
You want me to go where?
With whaaaaat?
Fri 17 Mar 2017
at 06:45
  • msg #32

Kick the Khan

The dwarf nods curtly at Copperhead and plugs himself back into the gunnery system.
Caduceus
player, 258 posts
Mon 20 Mar 2017
at 18:03
  • msg #33

Kick the Khan

Caduceus felt bad for his city spirit getting attacked like that, but it was doing a good job of keeping the mages distracted like it was asked.  There wasn't too much else he could do at the moment so he watched Copperhead work while staying out of her way.  As he did, Caduceus quietly conjured another city spirit up out of the city's framework.

13:00, Today: Caduceus rolled 5 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of (6+4)10,2,(6+4)10,(6+1)7,(6+6+5)17,3.  Conjure Force 3 City Spirit.
13:00, Today: Caduceus rolled 3 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 1,4,3,3,1,1.  Drain Test.

White Duck
player, 371 posts
Kickyfooting specialist
Also quite handsome
Wed 22 Mar 2017
at 16:45
  • msg #34

Kick the Khan

"Well, this should be an easy ask then- Can you call up your boss for me, get him on the phone? I'm seriously trying to save all of our hoops here, and that would greatly assist." he asks in earnest, flicking ashes from his cigarette and scoping out any possible alternative entrances, say via the sewer, that would get him into the building.
Papa Bear
GM, 6152 posts
Incertum est quo loco
te mors expectet;
Sat 25 Mar 2017
at 22:52
  • msg #35

Kick the Khan

The area is overall pretty flat; large parking areas or empty lots, with interspersed warehouses. If you want to keep close, there's a warehouse 500 feet away with an aerial. Someone comfortable doing some climbing could get up the side and attach a mic there.

The target warehouse has some windows open. This time of year, things get muggy, and you don't imagine there's any climate control in there. A bit of a climb for your scorpion, but popping in through a second-story window is pretty much the best cover you could ask for.


While White Duck talks up the ork, Copperhead brutalizes the docwagon bracelet. She removes the memory chip, erasing any device memory (as well as some of the higher functions of the health reports). It's not hard to cause it to go into an alert, but not all of the sensors will be active. With a little tweaking, Copperhead adjusts the available feeds into a proper narrative that (approximately) fits a diagnosis--amputation. Maybe not the best story, but it'll take an hour or two to make up the missing feeds.

Caduceus reaches out to the local spirits, begging their presence. It takes longer than it should. A grumpy, squat gnome appears in the corner. "What."

White Duck pushes the 'gang leader' angle... It's a long shot, he knows. The ork listens, impassive, then nods. "Yeah, yeah. Thanks." He pulls out his phone and dials. "Boss, listen... there's a friend here of mine. He's got some info. You got a moment?"

There's a long pause. While he's talking, Duck scans the area. There are some power lines leading to the warehouse from a utility tower close by. The fence around the warehouse is down in places, but all the people here make that line of attack rough. He also notices a manhole cover or some sort of utility access port on the edge of the parking lot. Hard to make out details from here though.

The tusker hands the phone over. "Make it quick, okay?"
The woman on the phone sounds like she swallowed a bucket of nails, and would willingly swallow a second if it meant kicking your ass personally. "This better not be a sales pitch, breeder."
White Duck
player, 375 posts
Kickyfooting specialist
Also quite handsome
Mon 3 Apr 2017
at 16:11
  • msg #36

Kick the Khan

Duck puts on his very best airs of charm here, along with subtle layers of his serious concern. His voice is confident, like that of a ship's captain barreling through a storm. He takes a drag, exhales, then speaks.

"Nope, this is Duck. Shaolin Master of the Ork Underground. You know me, perhaps you know of my status. Look, the guy in charge in there is officially a grade-A nutter. I got proof. I want to get any Tuskers outta here before folks catch on and things get ground zero. I have a way to stop that from happening, dig? But I need to get in the building. I'm with your boys now. Maybe tell this whack-job I'd like an audience?"
Copperhead
player, 773 posts
Tread carefully
mother-fragger
Wed 5 Apr 2017
at 14:54
  • msg #37

Kick the Khan

Copperhead half-listened to the face's discussion while she ran a couple of final checks on the bracelet before jury-rigging a harness to attach the package to her scorpion.  She tested it out a couple of times climbing the wall of the van, adjusting the payload to better balance the weight and keep her drone from toppling to the floor.  She also tested the harness release, ensuring that a quick snip with her claws and a wiggle of her tail would be sufficient to leave the package where she wanted to drop it.

It wasn't her most elegant piece of work, but hopefully good enough to get the job done.  She held it out to the Snake shaman.

"Kin yer spirit frens help ta 'ceal dis critter?"  She waited while he did whatever it was finger-wigglers do before popping the hatch in the floor of the van.  Getting down on her knees, she gently set the metal scorpion down on the wet pavement before closing the hatch again.

"Here goes nuttin . . ."

The drone skittered along, keeping to the shadows and taking advantage of the LoneStar drone's overwatch to slowly make it's way towards the warehouse.
Caduceus
player, 260 posts
Wed 5 Apr 2017
at 18:47
  • msg #38

Kick the Khan

"Spirits willing, it should be concealed.  Your flying one too. And the van." he replied to Copperhead.  Then, to the gnomey spirit, he tilted his head toward the drone and offered up his sincerest "I'm-sorry-I-got-your-buddy-sniped-and-then-had-the-audacity-to-ask-you-favors" look.  He honestly did feel bad.  And he knew that to a spirit, emotions would speak louder than words.

Just to make sure it is clear, this is Caduceus using a service to have the city spirit use Concealment on Copperhead's scorpion drone and aerial drone.
Edit: the van too.

This message was last edited by the player at 02:53, Thu 06 Apr 2017.
Copperhead
player, 775 posts
Tread carefully
mother-fragger
Wed 5 Apr 2017
at 23:27
  • msg #39

Kick the Khan

As a force 3 spirit, You can use it to hide one more thing - you or the van would each be reasonable options
Caduceus
player, 262 posts
Thu 6 Apr 2017
at 02:54
  • msg #40

Kick the Khan

Makes sense.  I edited my post to include the van.
Papa Bear
GM, 6156 posts
Incertum est quo loco
te mors expectet;
Sun 9 Apr 2017
at 17:05
  • msg #41

Kick the Khan

The gnome glowers, but disappears. Whether it accepted the apology enough to comply is anyone's guess.

How close is the drone getting to the warehouse?


The woman on the phone goes silent for a while. "Give me back to Bunker."

(I assume Duck complies, handing the phone back to the ork.)

The ork listens for a moment and nods, "But boss...  Alright boss..."

He hangs up the phone. "Sorry man, boss says I gotta shoot you now..." He pulls for his sidearm.
Copperhead
player, 777 posts
Tread carefully
mother-fragger
Sun 9 Apr 2017
at 19:16
  • msg #42

Kick the Khan

The scorpion is moving (carefully and keeping to cover) all the way up to the warehouse and then to whatever side is likely to provide the most concealed approach to climb up to the second floor.

I'm trusting Noruas to lock onto the ganger and be ready to fire if necessary - I'd suggest gel rounds.  I presume we should wait to see if Duck can talk/fight his way out first.

Noruas
player, 509 posts
You want me to go where?
With whaaaaat?
Mon 10 Apr 2017
at 12:31
  • msg #43

Kick the Khan

Noruas switches to the vehicle's rifles and aims it at the ork with just a momentary thought.  He then takes another moment to switch out the ammo for gel rounds, before getting ready to fire at the team's behest.
White Duck
player, 384 posts
Kickyfooting specialist
Also quite handsome
Mon 8 May 2017
at 02:21
  • msg #44

Kick the Khan

"Ah, c'mon chummer, no need. I'll be on my way. I've been nothing but friendly to you and your boys. I'd rather not have to get violent." He moves his hand into his coat, palming a few bladed cards just in case things went south.

21:21, Today: White Duck rolled 6 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of (6+4)10,5,5,(6+1)7,(6+3)9,5.  Street Etiquette.
Papa Bear
GM, 6161 posts
Incertum est quo loco
te mors expectet;
Mon 8 May 2017
at 14:33
  • msg #45

Kick the Khan

The ganger pulls his gun clear and starts firing over Duck's head. He keeps approaching, and the sound of gunfire is drawing a lot of unwanted attention (and drowning out any further talk). Hearing the commotion, another ganger pulls her gun and brings it up. She fires a quick burst as she shouts something inaudible. Duck hears the rounds whistle past him.


Navigating the Scorpion is a little harrowing; scuttling between camps, avoiding bikes and stomping feet. Copperhead moves from cover to cover, but there's an empty lot she has to cross and too many eyes for comfort. Scuttling around to the most empty, least lit part of the lot, she waits until a moment of commotion to move, painfully slowly, across the broken asphalt.

Finally she makes it to the far side, the warehouse wall. The scorpion begins its climb. Sometimes the footpads come away with a puff of broken mortar, and the robot catches itself on its remaining legs. A fall from the second story could be enough to disable a little robot like this. Copperhead has to adjust her route slightly to avoid sections with the most peeling paint or, harder to spot, loose mortar and dust. But eventually, finally, the little robot manages to pull itself over a second story window ledge and peer inside.

The inside of the warehouse is set up like a war council; crates have been set up in the room upon which a giant map of Seattle is laid out. Copperhead has enough knowledge of the city to know those little red flags are stuck in Lone Star and DocWagon operational centers. The red lines on highways and railways don't look too promising. Less so the stack of poker chips on the National Guard depot.

Around the map are a half-dozen gang leaders, bespangled in their trophies and weapons. At the head of the table is a man, clearly sporting fresh cyber, wearing a biker helmet. He stands out due to his chrome, and that the fire and iron in his eyes doesn't match the soft skin of a face that doesn't get shot at much. Everyone is shouting disagreement, but they go quiet when he speaks.

Around the periphery a dozen gang toughs loiter among the crates and cots of the warehouse. In the far corner is a cold corpse. By the look of it, she didn't die quietly.
Copperhead
player, 782 posts
Tread carefully
mother-fragger
Mon 8 May 2017
at 17:43
  • msg #46

Kick the Khan

Copperhead let out a low whistle as she looked at the map.  The guy was clearly off his rocker.  She knew the kind of firepower a gang could deliver, but taking on the national guard was a fools errand.

The "shots fired" indicator tingles in the arch of her heel and she jumps back to captains chair mode, watching as Duck scampered away from bullets.  It seemed clear the gunman who'd initiated fire wasn't trying that hard to hit, but it wasn't clear the other woman had gotten the message.  She watched over Noruas' virtual shoulder to see who he was aiming at and whether he'd recognized the biggest threat.

"Ducky, holler if ya wan cover"

She listened with half an ear to the upper floor of the warehouse while she watched the evolving situation on the ground.

Lines on the roads look like road-blocks or something else?  What kind of cyber does he have?
White Duck
player, 385 posts
Kickyfooting specialist
Also quite handsome
Tue 9 May 2017
at 13:19
  • msg #47

Kick the Khan

Duck takes the hint and weaves away serpentine, leaving the ork a friendly nod before he departs, knowing the shots won't hit him anyway. He fades into the crowd and makes his way subtly to the van (will roll stealth if necessary)
Caduceus
player, 264 posts
Wed 10 May 2017
at 16:15
  • msg #48

Kick the Khan

"Crap!" The word slipped out of Caduceus's mouth as he leaned in closer to Copperhead's monitors when the shooting began.  There wasn't much the snake shaman could do from here that would be worthwhile, but that didn't stop him from grabbing his satchel and making sure all his concussion and smoke grenades were where they were supposed to be.  He also semi-subconsciously began going through the list of all the healing magic he knew and hoped he wouldn't have to use it.
Papa Bear
GM, 6162 posts
Incertum est quo loco
te mors expectet;
Fri 12 May 2017
at 14:02
  • msg #49

Kick the Khan

The lines do not appear to be road blocks. Riots, protests, or lines of attack, maybe.
Copperhead
player, 784 posts
Tread carefully
mother-fragger
Fri 12 May 2017
at 15:13
  • msg #50

Kick the Khan

As soon as the adept had managed to get himself out of the line of fire and it appeared no-one was trying too hard to follow him, Copperhead jumped back into the scorpion.  She listened and watched, zooming in and capturing what she could.  She paid particular attention to what the bikers were saying.  If the team was going to have a hope of getting to this particular chip, they were going to need to find some sort of crack to use.

She also looked around the room, looking for a good place to place the remote-controlled Docwagon bracelet and to get a sense of whether there was any chance of getting close enough to the leader to inject him.
Copperhead
player, 786 posts
Tread carefully
mother-fragger
Fri 12 May 2017
at 15:26
  • msg #51

Kick the Khan

Copperhead is going to record whatever video and audio she can from inside.  Also,
 I was presumbing that seeing as Papa's last post didn't describe any further action against White Duck that he is successful in getting away?

Papa Bear
GM, 6163 posts
Incertum est quo loco
te mors expectet;
Fri 12 May 2017
at 19:36
  • msg #52

Kick the Khan

Yes, White Duck will be able to return to the van successfully. I also assume you are feeding your camera from the scorpion to the van.

The leaders are talking about some sort of strategy. You can only catch snippets at this distance:
"... the armored column will provide cover until we can establish artillery overwatch on the harbor ..."
" ... the Bloodhounds can cover 90. The Rumblers should take 5. They're not going to get any action from ..."
"... maybe a few thousand here. But once we start skinning 'em they'll settle ..."
"... we put the tankers downtown ..."

Scanning the area, it looks like most of the boxes are low-value loot, but there's also equipment here for managing some sort of a VTOL craft, including containers of aircraft fuel locked in a fuel locker in the corner. There's plenty of arms, including stockpiles of artillery shells, and a few tanks of unlabeled compressed gas. Near one of the corners of the room, the Scorpion spots a manhole set in the floor. Possibly to the sewers or a utility line?
Copperhead
player, 787 posts
Tread carefully
mother-fragger
Fri 12 May 2017
at 19:53
  • msg #53

Kick the Khan

So the arguing isn't about the sanity of the plan, but rather the best strategy?

Is there a good place to leave the bracelet?  Any path for the scorpion to get close to the leader without being noticed?  (And how much risk is there of being noticed from where I am?)

Do I have a sense of how far along they are in their planning?

What do I see in the way of gas masks?

This message was lightly edited by the GM at 15:40, Wed 17 May 2017.
Papa Bear
GM, 6164 posts
Incertum est quo loco
te mors expectet;
Wed 17 May 2017
at 15:48
  • msg #54

Kick the Khan

For the brief snippet you hear, yes, they seem to be arguing about details of execution.

There's plenty of dark space around the warehouse, and the broken terrain outside means there's lots of concealed space there too. Where you are, the risk of being seen is low; above normal lines of sight, dark, far corner, partial cover. You could probably get within twenty feet without being seen by ducking behind cover (assuming you aren't unlucky enough to run into a sentry coming the other way.

You'd guess they're more than halfway through planning. There's a few sticklers they're working out.

Most people have filter masks, to keep out the worst of Seattle's smog. One or two gas masks on belts. One corner of the warehouse has been kitted out as personal space, and is bedecked fitting a shadowrunner crew. The gear is eclectic enough, there's liable to be some gear there.  But the planning table is almost as far from that area as could be.

Copperhead
player, 791 posts
Tread carefully
mother-fragger
Wed 17 May 2017
at 18:19
  • msg #55

Kick the Khan

Do I get a sense of how much time is left to go?  Are we talking 10 minutes?  2 hours?

How clear a line of sight do those in the room have to the sewer cover?

Is there a relatively covered path to get over to the corpse?

How big is the space they're in?  Would one gas grenade near the sewer cover fill the whole space?

Papa Bear
GM, 6165 posts
Incertum est quo loco
te mors expectet;
Fri 19 May 2017
at 23:32
  • msg #56

Kick the Khan

Hours, most likely.

The sewer cover is partially obscured by crates, so partial cover, plus poor light conditions.

Your scorpion could make it over easily enough (with time). A person would have more difficulty.

The space is warehouse sized. Around the table is gas-grenade sized, but the warehouse at large is not. On the other hand, ventilation is limited, so gas (and smoke) effects will be extended.

Copperhead
player, 793 posts
Tread carefully
mother-fragger
Wed 24 May 2017
at 22:42
  • msg #57

Kick the Khan


How far from the sewer cover to the table?  What level of opposition exists in between?

What sort of 'new' cyber does our target have?  Is he one of the ones with a visible gas mask?  Does he have cyber legs?

Does the warehouse have a functioning HVAC system - whereby we might be able to distribute gas more widely throughout the facility?

Do any of the leaders or the body guards look like they're magically active?  (Obviously can't go by astral perception, but can at least identify anyone who is obviously dressed as such - I'll have to assume there's going to be a couple that aren't as obvious too.)

Papa Bear
GM, 6166 posts
Incertum est quo loco
te mors expectet;
Tue 30 May 2017
at 10:59
  • msg #58

Kick the Khan

From the sewer cover, you'd have a few crates to negotiate, then about 20 feet to the table. Of course, you have the gang leaders to contend with, plus maybe 4-6 guards, with the guards sticking to the periphery.

You don't have the information to really guess the target's cyber. No visible gas mask. No cyber legs that you can see.

The facility does have HVAC, but it's not currently on, and you don't know the condition of the machinery. The building has power as well.

No obvious mages.

Copperhead
player, 797 posts
Tread carefully
mother-fragger
Tue 30 May 2017
at 14:55
  • msg #59

Kick the Khan

Copperhead maneuvered the scorpion to the best cover she could find that still provided audio and visual of the goings-on at the table, then turned her attention to the sewer system.  From the drone it was easy enough to spot the pattern of manhole covers and get a good sense of which would connect to which.  City planners were not an overly creative lot.  That combined with the general tendancy of water to flow down-hill let her easily identify the nearest sewer cover with a straight line to the warehouse that was both outside and out of direct sight of the ganger's perimeter.  The Buffalo made its way through the maze of streets easily, keeping a low profile while her eye-in-the-sky continued to monitor things on the ground.

As the RV pulled to an easy stop next to the manhole, the access hatch to the driver's compartment opened and the rigger's scarred face emerged.  She moved towards the back of the RV and opened a locked drawer, revealing a sizeable cache of grenades and what looked like C4.  She removed several additional grenades from a pouch around her belt.

"K.  We gots mebbe two hours 'fer deys done talkin an we gots a whole mess 'o trouble.  I figger we kin use da firs hour ta lay in da 'stractions.  I's gonna break der comms, den I's gonna make sure da sewer's clear o' sensors an guards an Devil Rats an other drek an git da bracelet positioned.  Ducky, you an Snakey kin lay in da 'stractions.  Some 'o dem's gonna kill an' some's jus gonna make noise an make'em wanna run er puke er both.

Ducky, I know ya wants ta leave da Tuskers in good shape.  Anyone else gots folks 'd be useful ta frag 'er ta keep safe?


Copperhead was planning a call to Eddie Tango.  He knew enough to keep his trap shut, but could position himself to take advantage of the chaos that was likely to errupt.  If she had to take on a bunch of go-gangers, she might as well earn a favor or two while she was at it.

"Noruas, you gots overwatch.  Ya listen an watch an keep da rest o' us outta drek."

Copperhead's air of leadership wasn't exactly natural, but it was obvious she'd at least been exposed to military command.


quote:
08:30, Today: Copperhead rolled 1 success using 2d6 with the Shadowrun system with a target of 4 with rolls of 1,4.  Gang turf.


To get a sense of who's aligned with or opposed to the Hell Hounds and Ancients, as well as to identify how best to spawn friction between the groups.  Anyone with related skills feel free to make your own tests.  Hopefully we can pool successes.

quote:
08:36, Today: Copperhead rolled 4 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,5,5,5,2,2.  Complementary skill.
08:36, Today: Copperhead rolled 5 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,(6+2)8,3,(6+1)7,5,(6+4)10.  Crack decryption again.
08:35, Today: Copperhead rolled 4 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,4,1,5,4,5.  Electronic warfare - complementary skill.
08:32, Today: Copperhead rolled 4 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 5,5,4,1,5,2.  Electronics - eavesdrop on the gangers.


So the first time fails unless the encryption rating is only 1.  Second time should break anything 3 or less, which I assume should be sufficient.  I also suspect not all of the comms are encrypted.  Anything that's not encrypted, I should be able to listen in on easily.

Once she's cracked comms, she'll remove the cover from the sewer access and carry down her crawler with the shotgun, then head back up to the safety of her van before carefully exploring the sewer, looking for sensors or guards.  (She can look on infrared and ultrasound)

Finally, she'll figure out the best location to put the van to use the grenade launchers for some indirect fire and, with the aid of the aerial drone as spotter, will program in some pre-calculated firing trajectories for the autopilot to use in its initial attack.

WD, Caduceus, I'll leave it to you to figure out how you want to penetrate and whether Caduceus just wants to provide astral overwatch and spirit protection or if he wants to help plant grenades using magic fingers or perhaps plant some influence suggestions if he finds promising targets who could be primed to attack other gangers.  "If they pull anything, I'm gonna blow that fragger's head off" sort of notions :)

Noruas, if you've got any ideas for what to do beyond overwatch, feel free to share.  That said, overwatch is probably going to be essential to White Duck and Caduceus not being detected.  If you think you can stealth better than Caduceus, feel free to make the case for trading places.

Caduceus
player, 267 posts
Wed 31 May 2017
at 21:05
  • msg #60

Kick the Khan

"I've got an ally with The Ancients," Caduceus commented as he helped out Copperhead outside the rig, keeping an eye out for astral presences.  "But I think they might be one of the few gangs not here at the moment."

Caduceus scratched his chin as they unloaded all of the explosives.  "Duck, do you want me to take half of these and place them?  Or should I go astral and watch over your shoulder and look around corners for you?"  He would be nervous to go out there either way, since there were both physical and astral threats present.  However, there was a much smaller chance of getting shot at with bullets if he stayed in astral space.
Noruas
player, 513 posts
You want me to go where?
With whaaaaat?
Thu 1 Jun 2017
at 02:54
  • msg #61

Kick the Khan

The dwarf takes a look at the screen for the overwatch positions and then looks back at the other three shadowrunners.  It was probably best to get some rest while keeping overwatch to heal the wounds previously sustained than to risk exacerbating his health.

He nods in agreement to Copperhead and plugs in to the secondary rigging position.
Papa Bear
GM, 6168 posts
Incertum est quo loco
te mors expectet;
Mon 5 Jun 2017
at 13:48
  • msg #62

Kick the Khan

Neither of those gangs are too active here (and the plan on the table seems to skirt their territory.)

Copperhead decrypts the radios. Radio traffic is light, and somewhat confused, without any standardized codes. Mostly people addressing each other by name, some idle chatter, now and again a patrol somewhere checks in.

The underground tunnel is narrow, about two feet in width and height. There are cable harnesses attached to the wall. It's clear this was once a telecom line, but all the cabling has been removed which (fortunately) leaves enough space for a human to crawl through.

Creeping down the tunnel (I assume this is White Duck? Anyone providing support?), the area seems to be mostly clear, excepting a few rats of the totally mundane (and shy) variety. A few hundred meters later, you are immediately underneath the conference space. The manhole cover is attached by screws, but you can twist them out from the underside, clearing the cover.
Copperhead
player, 799 posts
Tread carefully
mother-fragger
Mon 5 Jun 2017
at 14:43
  • msg #63

Kick the Khan

Timewise, I presume the grenade positioning is happening first?  Unless White Duck planned to check out the tunnel first?  Copperhead would have sent her drone with him in either case and would have used it to explore a ways past both the ingress and egress point proceeding carefully watching for booby-traps and critters on both ultrasound and infrared.

Is the manhole cover close to one edge of the building?  Given the constraints on movement,
 you guys are going to want out and away from that building before it blows.

Papa Bear
GM, 6169 posts
Incertum est quo loco
te mors expectet;
Tue 6 Jun 2017
at 15:22
  • msg #64

Kick the Khan

You can determine the order of actions however you like. I wanted to describe the space quickly, so you can describe your actions.

Yes, the manhole cover is closer to one corner.

Caduceus
player, 269 posts
Mon 12 Jun 2017
at 02:12
  • msg #65

Kick the Khan

Taking some of Copperhead's explosives, Caduces suggested, "How about I take these and plant them around out here and White Duck can handle the warehouse.  I'll have my spirit buddy help out all of us though."

He summoned his gnome-like city spirit to his side to request another service of it.  "Please keep myself, White Duck, and Copperhead's crawler drone Concealed whenever we are within your domain this night.  Guard us as well."  He pointed to each target as he mentioned them so there would be no confusion.

Into his mic he said, "Noruas, can you watch my back from the sky?  Notify me if anyone is nearby and update me on any radio info that comes up?"  With that, Caduceus headed off into the dangerous night to plant the explosives.


Rolled Stealth skill roll with Seattle Back-ways knowledge skill as complimentary if that is even possible with an open test.  +3 with city spirit aid and any bonuses Noruas can provide with drone imaging and radio intel.

Caduceus will do his best to stay out of sight and cast Stealth on himself if he has to cross any particularly noisy areas (broken glass, puddles, a field of chew toys, etc.).  If needed, he will use Magic Fingers to place Copperhead's grenades in opportune locations such as between parked vehicles, caches of other explosives, or near heavy guns.  He will always scan astral space before using magic to make sure none of the astral guys are watching the area right that second.  If he manages to plant all of his explosives, then on the way back he will do things like let air out of tires and and put rocks in tailpipes using Magic Fingers.

20:47, Today: Caduceus rolled 1 success using 3d6 with the Shadowrun system with a target of 4 with rolls of (6+2)8,3,2.  Stealth - sneaking through the streets.

20:48, Today: Caduceus rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 2,(6+4)10,(6+2)8,2,3,5.  Knowledge: Seattle Back-ways (complimentary, if possible).

White Duck
player, 391 posts
Kickyfooting specialist
Also quite handsome
Tue 13 Jun 2017
at 21:05
  • msg #66

Kick the Khan

"Well, all in all I was just trying to give those dolts a chance to save their own hoops. They didn't listen, so it's null sweat if there are casualties there." he grins.

"Explosives, eh? I wanted to go in and challenge the guy to mortal combat, but I like this plan better."

Noruas
player, 515 posts
You want me to go where?
With whaaaaat?
Tue 13 Jun 2017
at 23:19
  • msg #67

Kick the Khan

I'll see what I can do, replied Noruas as he starts switching channels between the drone and the van.
Papa Bear
GM, 6172 posts
Incertum est quo loco
te mors expectet;
Fri 16 Jun 2017
at 17:38
  • msg #68

Kick the Khan

Caduceus begins making his way along the periphery of the camp. It's tough to get close enough to sabotage the bikes while also keeping out of sight. But with the aid of his spirit and Noruas's eye in the sky, Caduceus creeps up to a line of parked bikes. One after the other he can snip fuel or brake lines. Moving on, he plants an explosive by a parked cargo van, and another behind an old wood fence blocking him off from a group of dwarves assembling rockets.

Copperhead does some more maneuvering on the van. It's at extreme range for the grenade launchers, but then, with a horde, it's hard to miss. Meanwhile, she has partial cover and the benefit of darkness. If her goal is to make chaos and have a clear field of fire, she's set.

As Caduceus places another explosive under the driver's seat of a battle wagon, Noruas gives an alert--a patrol is coming his way! Caduceus has just a moment to hustle the other direction, nearly tripping over a ganger pissing in the lee of a building. "Hoi chummer, this piss pot is taken!" she says as she pulls up her pants. "Hey sweetmeat, I think you found the right girl. Come on over here."
Caduceus
player, 270 posts
Fri 16 Jun 2017
at 19:37
  • msg #69

Kick the Khan

Caduceus was surprised to find a person back here and fumbled back to his feet after he stumbled.  This wasn't good, but luckily this wasn't the first time he had had to talk his way out of a tight spot.  Time for a little improvising.  "Sorry mate, wish it was just a piss pot I needed.  Got a frag grenade about to explode out the back of my pants, if ya know what I mean."  He shifted his weight from side to side a bit to emphasize his claim.  "Don't happen ta have a roll of the heavenly white stuff you could lend me, do ya?"  He continued wandering off into the darkness in an impatient and uncomfortable manner without fully waiting for a reply.

14:37, Today: Caduceus rolled 3 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 1,(6+5)11,3,(6+2)8,5.  Etiquette.
Papa Bear
GM, 6173 posts
Incertum est quo loco
te mors expectet;
Fri 16 Jun 2017
at 20:43
  • msg #70

Kick the Khan

"I got a whole lotta white stuff for you, honey. Yeah... maybe when you're done with that... see ya later, baby." She lets Caduceus makes his way off into the darkness. Caduceus can toss his last bomb on the way out and return to the van (or at least a safe distance). Noruas watches the whole thing, ready to rain down firey death, or at least give Duck the head's up that the perimeter is rigged.
Noruas
player, 517 posts
You want me to go where?
With whaaaaat?
Sat 17 Jun 2017
at 00:20
  • msg #71

Kick the Khan

The dwarf quickly signals White Duck regarding their new setup, WD, we're all set up and good to go.  Balls in your court now.
Caduceus
player, 271 posts
Sat 17 Jun 2017
at 02:16
  • msg #72

Kick the Khan

After his excitement out on the town, Caduceus was happy to regroup back at the rig with Copperhead and Noruas.  After entering the vehicle, the shaman brushed off his sleeves with practiced calm and said, "Well, that was quite the ordeal.  How are things coming along here?"
Copperhead
player, 804 posts
Tread carefully
mother-fragger
Sat 17 Jun 2017
at 14:01
  • msg #73

Kick the Khan

"I's broken der 'cryption.  Not at dey's sayin much.  Probaly time fer you two ta hit da sewers an I'll plant da bracelet."

Was Copperhead's scorpion able to get a bead on where the chip slots are on our target?  Can she see the chip?
Copperhead
player, 805 posts
Tread carefully
mother-fragger
Sat 17 Jun 2017
at 14:13
  • msg #74

Kick the Khan

"You guys gots gas masks?"

She digs out a pair of goggles and a respirator in case either of them is missing either.  Then she pulls out a roll of duct tape.  The drawer contains 3 more.  She uses the tape to help seal pant legs, arms to gloves, masks to face and whatever else she can.

"Da gas's contac an breathin'.  Dis ain' a chemsuit, but ya can't sneak worth drek in one' o dem.  Should buy ya a minute er two."
Caduceus
player, 274 posts
Tue 20 Jun 2017
at 15:13
  • msg #75

Kick the Khan

Caduceus accepted Copperhead's help applying the mask and duct tape, making sure he still had full range of motion and would still be able to draw his pistol from its holster if needed.  "Ugh.  I hate havin' something over my face.  Hate getting knocked out more though."  Double checking that he had everything he would need in his satchel bag, Caduceus started climbing down into the tunnel.  "See you at the rendezvous point.  Hopefully one chip richer."

When Caduceus reaches the end of the tunnel, he will check to see if he is in the warehouse's Hearth domain yet.  If so, he will conjure a spirit or two and use some services before doing anything else.  If not, he will use Stealth on the manhole cover so that they can open it without making any noise.
Copperhead
player, 809 posts
Tread carefully
mother-fragger
Tue 20 Jun 2017
at 16:53
  • msg #76

Kick the Khan

Copperhead positioned the shotgun-weilding crawler downstream of the manhole access to provide cover in the unlikely event someone approached from that direction and also so she would be in position when the team exited.  Then her consciousness jumped fully into the metalic scorpion.
 She'd had ample opportunity to scope out the room and had her path mapped out, keeping to the shadows and avoiding any "metal on metal" contact that might draw attention to her.

She skittered along a the maze of wooden beams supporting the roof to the corner, then crawled slowly down the wall, taking advantage of a burned-out bulb and an unpleasant stain of 'something' to help conceal her movement.  Reaching the body, she did her best to avoid the pool of blood.  The last thing she wanted was to leave tracks showing where she'd been or where she was going.  Her tail uncurled, releasing the bracelet.  A few nudges with her claws had it postitioned under a slightly raised leg.  Not the best position, but it would have to do.

Moving more easily without the weight of the bracelet, the scorpion continued to keep to the shadows as it made its way over to the manhole cover, ready to help distribute grenades before she moved into position to attack.


quote:
10:51, Today: Copperhead rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 3,2,5,3,4,2.  stealth.

Hopefully the time I've had to study the building, the fact I'm taking my time and the scorpion's signature being a 12 will make that 5 enough...

Let me know if you need any other rolls.

Papa Bear
GM, 6174 posts
Incertum est quo loco
te mors expectet;
Thu 22 Jun 2017
at 16:18
  • msg #77

Kick the Khan

No, Copperhead cannot pinpoint the chip.

Caduceus is now within the 'hearth' of the warehouse. But it's the gross part of the hearth.
 You'll probably summon spiders or something.


Copperhead's scorpion crawls down the wall, trying to mix speed with stealth. It creeps around the back of the corpse. Carefully placing the bracelet, it scoots it forward into the pool of blood, under the crooked leg, then a little further. It seems the little scorpion was a little overambitious, as the corpse's leg falls over to the side, and the corpse lets out a long, wet fart. Noruas watching the monitors sees the sound wave wash over the oscillator like a tsunami, and Copperhead, while fully immersed in the morphs sensations, can be thankful it doesn't have scent detectors. A few of the gang leaders stifle snickers, and the leader shouts them down, threatening to behead any children who laugh on his big night.

One of the guards walks over to the corpse, but the scorpion is already gone, making its circuitous route to the manhole cover.
Copperhead
player, 811 posts
Tread carefully
mother-fragger
Thu 22 Jun 2017
at 18:21
  • msg #78

Kick the Khan

Copperheads voice comes over Noruas's comm.  "Sorry.  Din mean ta start gassin' em early."
Caduceus
player, 277 posts
Fri 23 Jun 2017
at 15:10
  • msg #79

Kick the Khan

Silly Papa Bear.  The gross part of the hearth is where snakes prefer to lurk.

Once in the hearth domain of the warehouse, Caduceus paused in the tunnel, did a quick scan of the astral to make sure they were alone, and pressed a hand against the cold wall.  He sent out subtle shamanistic feelers for any hearth spirits nearby and beckoned them to him.  "Heed my call," he whispered.  It was not a command, but a request.

When he attracted a particularly creepy little bugger, he said to it, "Okay buddy, we've got lots to do.  There is a tiny little drone upstairs with with some aura of ownership similar to that one."  He pointed to Copperhead's drone that was nearby. "I need you to Guard that drone upstairs as well as myself and White Duck here.  Conceal the three of us too.  Once that's done, I want you to Search for any other astral beings up there and let me know what's what.  Stay safe though.  Lastly, if anyone spots us Confuse the people up there and keep them confused.  As many as you can."

When the spirit went off to follow its instructions, Caduceus immediately went about conjuring another.  He only had one instruction for this one at the moment.  "Attack anyone who attacks me, or orders an attack against me.  Okay?"

Finally, if no surprises popped up, Caduceus went about casting a Stealth spell on their manhole cover so that they would be able to open it in silence.  His spell took a little more oomph than anticipated though, and Caduceus' muscles started to ache a little

First Spirit (Force 3)
09:30, Today: Caduceus rolled 7 successes using 8d6 with the Shadowrun system with a target of 3 with rolls of 2,5,5,5,5,5,5,5.  Conjure Hearth Spirit.
7 services.  Using one each for Guard, Conceal, and Search.  Using 4 for Confusion, triggered if they are spotted.

09:31, Today: Caduceus rolled 3 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 2,1,(6+2)8,4,5,1.  Drain Test.
3 successes knocks light stun down to no stun.

Second Spirit (Force 3)
09:46, Today: Caduceus rolled 3 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 2,(6+3)9,4,2,3,1.  Conjure Hearth Spirit.
3 services.  One used for bodyguard purposes.

09:47, Today: Caduceus rolled 4 successes using 8d6 with the Shadowrun system with a target of 3 with rolls of 1,5,(6+3)9,2,3,2,5,1.  Drain Test.
He's good.

Stealth Spell (Force 4)
10:02, Today: Caduceus rolled 6 successes using 9d6 with the Shadowrun system with a target of 4 with rolls of 5,(6+4)10,1,4,4,3,(6+3)9,5,3.  Force 4 Stealth Spell.

10:05, Today: Caduceus rolled 2 successes using 9d6 with the Shadowrun system with a target of 3 with rolls of 2,2,1,1,3,2,2,3,2.  Drain Test.
Only 2 Successes means his medium stun is still light stun.  Bummer.

White Duck
player, 393 posts
Kickyfooting specialist
Also quite handsome
Thu 29 Jun 2017
at 15:26
  • msg #80

Kick the Khan

Crane has another smoke as he tapes his clothes shut, then pulls his respirator over his face. He'd been wearing an old school samurai mempo for quite some time now, yet never really put use to it aside from hiding his features, from what the rest of the group had seen. He flipped a hidden switch, then spoke out in a filtered voice.

"Underground these things are a necessity. Good thing I'm already prepped. Not a fan of the post-apocalyptic look." he grins. One can still see the upturn in his sharp cheekbones.

"Though I do hate ruining these shoes." He draws in another breath, expelling vapor from the nostrils of the mask. Gotta get that nicotine somehow.
Papa Bear
GM, 6175 posts
Incertum est quo loco
te mors expectet;
Fri 30 Jun 2017
at 20:34
  • msg #81

Kick the Khan

Caduceus's spirit appears as an over-large spider, spindly and leggy, with an oversized abdomen made of a crumpled tin can. It regards Caduceus coolly then, considering his request, chitters and skitters away.

The stealth spell goes off without issue. From this side, most of the astral glow is hidden from view of any watchful mages. That isn't a guarantee it isn't seen, but it certainly helps.

With that, Caduceus can unscrew the bolts from the inside keeping the cover in place. It's difficult work; frequently the screw threads are so jammed with rust and gunk they refuse to move. But it's an unusual pleasure to be able to immediately see what is causing you issues. Soon enough, they're clear, and with an oomph, the cover can pop (silently) from its space. Caduceus has a clear view of the ceiling above, and a pile of boxes nearby. The great Khan's speech is muffled by the Stealth spell, but Caduceus has a pretty good idea of where he is.

White Duck, feel free to kick off the action.
Copperhead
player, 815 posts
Tread carefully
mother-fragger
Fri 30 Jun 2017
at 22:01
  • msg #82

Kick the Khan

Copperhead flicked a mental switch and the cobbled-together wristband came to life, silently broadcasting the declining vital-signs of a bleeding-out executive.  The rigger crossed her fingers that the data was realistic enough (or that the dreck-hole's account was expensive enough) that DocWagon would bother sending one of their fast-response craft out to the Barrens.

"Bracelet's triggered.  Hopef'ly da medics is gonna be on der way.  Gimme da firs gas grenade an I'll go plant it."

The black plastic and metal scorpion moved close to the open hole, tail uncurled and ready to accept it's first payload.  She hoped the pair would be careful to not prick themselves on the tail's exposed needle.  Dragging an unconscious teammate through the cramped tunnel would not be fun for whoever managed to remain awake.
Caduceus
player, 278 posts
Mon 3 Jul 2017
at 02:20
  • msg #83

Kick the Khan

Caduceus Helped to hand out the grenades, being careful to stay quiet and out of sight as much as possible.  He was turning the grenades on as he handed them out so that any extras would not go off in their pockets if they had to detonate them early.  He was careful of the scorpion's needle too, but was also counting on his spirit's guarding capabilities to help protect him from any unfortunate mishaps.  In between handing out grenades, Caduceus checked and rechecked to make sure all his tape was still in place.  They were about to jump out into a warzone and he did not want to die because of something as minor as a misplaced piece of tape.  But again, he had to trust in his spirit's ability to protect them from avoidable accidents.

Despite his actions, Caduceus was certainly reluctant to put himself into such a dangerous situation as this.  A snake shaman usually likes to stay in the shadows where it is safer.  But there comes a time when a snake just has to strike.  And when that time comes, best to make that strike as quick and deadly as possible.
Copperhead
player, 817 posts
Tread carefully
mother-fragger
Wed 5 Jul 2017
at 16:08
  • msg #84

Kick the Khan

Copperhead's scorpion crawled carefully with each grenade payload.  With the aid of the spirit, her rubber traction pads didn't even make a squeak the odd time they slipped against the floor.  She started with the smoke, concussion and neurstun grenades to be planted near the body guards.  It was tempting to put them on the rafters, but there was no way to stop them from rolling off and she didn't want to risk the possibility of being stuck by unpealing the adhesive.  So she settled for a dark corner filled with old rags.  The thermal smoke grenade might ignite the rags, but seeing as chaos was her objective, that wasn't a bad thing.

Once those were in position, she moved the HE grenade deep under the pile of shells before placing the neurostun behind a crate on the far side of the table.  She wanted the table to be well saturated, but to keep the gas far enough away from the sewer entrance that anyone providing covering fire from there would be unaffected.  Finally she returned for the last grenade - a concussion variant that she hoped to plant directly under the leader's table.

"Noruas, holler when ya see Doc Wag'n on der way"


quote:
09:53, Today: Copperhead rolled 8 using 6d6 with the Shadowrun, Open Test with rolls of 4, 6+2, 4, 2, 2, 4.  Stealth - sneak and hide grenades.

So 8 + 12 + 3 means they probably don't notice me... :)

quote:
09:55, Today: Copperhead rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 4,2,(6+5)11,3,1.  Demolitions - where to place grenades.

Hopefully that lets me put the grenades where they're most likely to have the desired effect on their targets - and no/minimal effect on us.


Papa: Is everyone standing around the table?  Does anyone have good line-of sight to under the table or would I be pretty concealed there?  Can I get under the table without much risk of being detected?

Caduceus/White Duck: did you guys opt to take the briefcase or did you leave it in the van?

Noruas
player, 519 posts
You want me to go where?
With whaaaaat?
Thu 6 Jul 2017
at 02:09
  • msg #85

Kick the Khan

Noruas continuously checks the digital HUD radar for activity.
Caduceus
player, 279 posts
Thu 6 Jul 2017
at 14:53
  • msg #86

Re: Kick the Khan

Copperhead:

Caduceus/White Duck: did you guys opt to take the briefcase or did you leave it in the van?

Caduceus didn't bring it.  Maybe White Duck did.
Papa Bear
GM, 6178 posts
Incertum est quo loco
te mors expectet;
Sat 8 Jul 2017
at 13:20
  • msg #87

Re: Kick the Khan

The bracelet activates. Noruas back in the car can see it. But he also notices something else--the communications network in the area is decrepit and completely overwhelmed. With the amount of traffic flowing through, even emergency calls may have problems dialing out.

Meanwhile, the little scorpion positions the first two grenades. The third one is the highest risk--once under the table is one thing, but getting there involves running underneath or between the top soldiers Seattle gangland has without being seen. When that drone makes a break for it, that may be the 'do or die' moment.
Copperhead
player, 818 posts
Tread carefully
mother-fragger
Sat 8 Jul 2017
at 16:12
  • msg #88

Re: Kick the Khan

I was positioning more than 2 grenades - 3 by the guards, 1 amongst the warheads and a neurostun near the table.

Copperhead looked at the tight grouping of legs around the table and reconsidered.  She didn't want to lose the element of surprise.  Besides, it looked like a platinum DocWagon contract wasn't all it was cracked up to be and she had a bit more time than she'd expected.

She positioned a second thermal smoke grenade beside the Neurostun grenade she'd already placed near the table.  That would help make he gas cloud visible and would add to the chaos.  Then she positioned a stun grenade on either side of the table, as close as she could while still remaining concealed.  The two of them together should have about the same impact as one directly underneath.

If I can position them both within 16 feet of the table, they should add together.

Then she positioned herself at the concealed starting point of her 'run' to the back of Khan's leg.  "Any sign o' DocWag'n?"

My top speed is 1m/sec.  So, assuming that each grenade is about 30 meters of distance on average (keeping mind that the bodyguards are further away than the leaders, allowing for keeping to the shadows and moving by the most concealed path possible), we're looking at at least a minute per grenade.  I've done 8 grenades, so we're looking at probably 10 minutes since triggering the bracelet given time to load and unload and get ready for my final run.  If there's no sign of a vehicle en-route in that amount of time, I've got to assume we're not going to be getting one.
Noruas
player, 522 posts
You want me to go where?
With whaaaaat?
Sun 16 Jul 2017
at 15:43
  • msg #89

Re: Kick the Khan

Sorry folks, looks like the Doc Wagon is gonna be late to the party, if at all they decide to show up.  I suggest we either wait a little longer for the call to get through properly, or we improvise from here on out.  Your call, guys.
Papa Bear
GM, 6184 posts
Incertum est quo loco
te mors expectet;
Mon 24 Jul 2017
at 20:02
  • msg #90

Re: Kick the Khan

Noruas scrambles to reboot one of the cellular circuits, dumping enough connections for the bracelet to get through. It's a bit of a struggle, but soon Noruas sees the throughput drop, reset, and the gradual rise of traffic again. Noruas isn't tracking the calls, but there's enough space (and no 404s) that it seems reasonable the bracelet dialed out the GPS information.

Copperhead scoots the concussion grenade right next to the leader's chair. As the drone moves, there's loud crashing from the table overhead, and a few cans fall to the ground nearby. Then shouting and laughing. One of the gangers calls out for a joyboy break. There's more laughing and taunting. The ganger calls again, and one of the guards heads out through the front door, closing it behind him.

Everyone has one more post before grenades start blasting (and hopefully, DocWagon arrives).
Copperhead
player, 826 posts
Tread carefully
mother-fragger
Mon 24 Jul 2017
at 22:59
  • msg #91

Re: Kick the Khan

Lucky guard... :>
Copperhead
player, 828 posts
Tread carefully
mother-fragger
Tue 25 Jul 2017
at 04:27
  • msg #92

Re: Kick the Khan

This meeting ain't lastin' much longer

Ok gennlemen.  Da meetin's lookin ta break up.  Dunno if da Wagons gonna join da party er not.  But we bes get tings started.  Noruas, be ready ta blow when I spring ma tail.
  Y'all ready?


Copperhead angled the LoneStar drone into a dive, taking it close to 900 meters before adjusting her jets to conserve momentum as she maneuvered it back into a high-speed upward swoop.  This was *so* much better than her meat body.  She'd heard of magic shape-shifters who could assume the form of birds, but those birds didn't pack a 50 caliber.

As her final preparation, she then swapped her consciousness into the tiny scorpion.  Its senses weren't nearly as sharp, but she could feel the dust on the floor and see the leather covering the leg that was her target.  A faint crease told her where the top of the boot was.  And people rarely armored their calves.

Her rubber-footed claws skittered softly as she maneuvered into striking position, making sure the man's leg was between her and the grenade.  It may only have been a concussion munition, but those still threw a bit of shrapnel and the pressure wave at this range would have been enough to toss her across the room.  As final preparation, she turned down her audio feeds.  The things were dreckin' loud too.

Their plan was a pretty good one.  Now it was time to find out how the universe would decide to frag with it. . .
White Duck
player, 396 posts
Kickyfooting specialist
Also quite handsome
Wed 26 Jul 2017
at 01:37
  • msg #93

Re: Kick the Khan

"Oh yeah. Ain't too worried about Docwagon myself. I mean, all these folks willingly chose to show up here and live the thug life. Though, they might argue that the thug life chose *them*..." he looks to Cadeuces to see if he gets it, but it was unlikely Mr. Snakey here was into 90's hip-hop. This doesn't stop the absurd, expectant grin on his face before he latched the mempo on.

"Anyway, good to go."
Caduceus
player, 282 posts
Wed 26 Jul 2017
at 14:40
  • msg #94

Re: Kick the Khan

Caduceus nodded in agreement to White Duck's statement, completely oblivious to the fact that he was referencing anything at all.  The shaman checked that his personal grenades and spell foci were all in their proper places one last time, then gave Duck a thumbs up.  "All good here too," he said over the coms.

Then he called his second spirit to his side once again.  Whispering, he said to it, "It's about to get hot, buddy.  Prepare yourself."
Noruas
player, 524 posts
You want me to go where?
With whaaaaat?
Thu 27 Jul 2017
at 03:41
  • msg #95

Re: Kick the Khan

After hearing the last 'OK' from the rest of the team, Noruas primes the grenades and lets them blow right as Copperhead gives the signal.

Fire in the hole.

The dwarf quickly switches to the aerial drone's gunnery system and takes aim at the metal-roof/windows of the warehouse.  (I'm unsure as to the position of the drone.  If it's right above the warehouse, I'm shooting through the roof.  If its NOT above the warehouse and swerving by it, then the windows are the obvious choice.)
Copperhead
player, 830 posts
Tread carefully
mother-fragger
Thu 27 Jul 2017
at 04:34
  • msg #96

Re: Kick the Khan

The drone is right above the warehouse heading straight up as that gives you the best range while making you the hardest to hit by everyone else.

Time slows as the scorpion skittered forward, reaching upward with its claws to grab onto Khan's pantleg.  It used the momentum of its forward motion to lift it's body, pivoting about the claws as the tail uncurled and hypodermic needle extended, plunging easily into the back of the man's leg and pumping narcojet directly into his femoral artery.  Then she hung on for dear life as the shockwave of the nearby stun grenade went off less than a meter away.

Prepared for the blast, she quickly released her claws and dropped to the floor before running to the table leg and climbing to the top, hiding as well as she could before moving her consciousness over to the briefcase.  Her voice rang out on the ganger's encrypted channel.

RAID!! 'SA TRAP!!

quote:
21:56, Today: Copperhead rolled 5 successes using 12d6 with the Shadowrun system with a target of 4 with rolls of 5,2,2,4,4,2,2,5,1,3,5,2.  Scorpion attack.



Seeing as that's a surprise attack, I don't think he gets to dodge.  Presume the TN is 4.  So that should stage the injection damage up to 8D before the benefit of any armor.  It takes effect at the end of the combat turn - not sure if that's the end of the surprise turn or the following one.  If we go with what happens in the the movies, it should be the end of the surprise turn, but Shadowrun's often more realistic than that.

Everyone will also be resisting between 12 and 10M stun depending on how far away they are from the grenade.  (Not sure if I can stage that up in terms of skill at where I put it or not - or what I'd roll)

At the end of the next round, everyone exposed by inhalation or contact will need to resist 6S stun from the gas grenades and will also suffer a +2 penalty due to disorientation.  (Again, not sure if I can stage that up or not).  Caduceus and White Duck will be outside the cloud initially.  Hopefully their jury-rigged chemsuits will minimize the impact of their exposure when they have to enter - the target should only be a couple of meters in.

The smoke will add +4 to normal & low-light vision and +6/+8 to thermal vision (natural/electronic).  And the spirit's confusion power may affect some too.

My first action was to skitter up the chair leg.  Second is to transfer consciousness to the briefcase.  Final action will likely be to send a command to the vehicle to turn on the jammer unless there's a target of opportunity who comes through the smoke (and the briefcase has been moved to a position where she can actually hit them)

Papa Bear
GM, 6186 posts
Incertum est quo loco
te mors expectet;
Sun 30 Jul 2017
at 00:22
  • msg #97

Re: Kick the Khan

Copperhead, knowing the fuse is burning, goes for attack. Her scorpion scuttles up to Cooperman/Khan and strikes. The needle easily passes through the fine wool pants he's wearing; a hold-back from a previous life it seems. The entire load is injected. Cooperman kicks out, knocking the little drone upside down and sliding across the floor, as he shouts and curses.

A breath later the grenades go off as Noruas pulls the (remote) trigger. The concussion grenade detonates immediately and hard enough the table lifts off the ground a few inches, knocking all the pieces and cans of beer to the ground. At the far end of the table, two grenades hissed as they released their charge. In a moment, between those two and the third closer to the manhole cover, the entire area was filling with thick, hot smoke. Copperhead assumes the second gas grenade also discharged, although it's impossible to tell from her viewpoint (or from the manhole cover).

(The HE grenade is still waiting to be detonated.)

White Duck can see the smoke rolling out. As it hasn't spread enough yet to provide significant concealment, I assume he holds his action.

Cooperman stumbles away from the table. "Kill them! There's someone under the table! Kill them all!" With that, he turns and runs towards the equipment stash in the back corner. The leaders grab for their weapons; handguns and beating rods mostly. One of them flips the table and begins firing at the drone. A second joins in, and rounds punch into the cement floor. Even upside down, Copperhead is able to kick off the ground, making the drone at least a difficult target to hit.

Copperhead shifts over to the suitcase. Hopefully the scorpion doesn't get blasted while uncontrolled. Of course, Copperhead begins her shouting as she does, adding to the panic.

Noruas shifts over to the drone and begins firing. Everyone hears the 'pop' of the ceiling developing a new hole, then a second. While Noruas is firing blind, pulling off the data he has available, he's still smart (or lucky) enough that the rounds set one of the guards hoping for cover.

Pausing here--Caduceus has a chance to go, and White Duck can go twice. Smoke has caused minimal concealment at this stage and the gas is still dissipating. Cooperman is moving away from you, and some of the guards are joining him to provide cover.

If you post your actions for the next round as well, I can resolve everything in one go. Of course, if the environment changes radically, I'll pause for you to respond.

Copperhead and Noruas each also have one more action.

Everyone is shouting, and the radios are blowing up. After these, and bodyguard actions, smoke effects will be at full, everyone gets to deal with gas if they're in the area, combat pools for everyone refreshes--that mostly affects the bad guys.

Copperhead
player, 831 posts
Tread carefully
mother-fragger
Sun 30 Jul 2017
at 03:08
  • msg #98

Re: Kick the Khan

There should have been a concussion grenade by the guards too.  And we should have heard the sounds of explosions from outside for the grenades we planted earlier too.

How is Cooperman doing, given that he sucked the full dose of the Neuroject through no armor and a point-blank concussion grenade?  If he took serious stun, he should have had to roll to avoid falling.  If he didn't, he's rocking some *serious* cyber and we're in serious dreck.

My first action was to get the drone to cover.  With my coiled tail, I should have been able to return to my feet quickly.  So given that I got kicked out of range of the table, I guess I'd have just told the autopilot to move randomly before I got out.  Once the smoke kicks in, hitting it should be nigh-impossible


Noruas, confuse'em, den hit da jammer

From the briefcase, the world wass one of legs and rapidly thickening smoke.  Copperhead focused and fired a dart while she could still see to fire, aiming for one of the guards near the leader.  Her drug hadn't affected Khan nearly as much as she'd hoped.  She crossed her fingers that the guard wouldn't be so lucky.  The fact Cooperman was mobile and moving the wrong way was a bad thing indeed.

quote:
20:59, Today: Copperhead rolled 5 successes using 12d6 with the Shadowrun system with a target of 4 with rolls of 5,3,3,(6+6+2)14,2,3,4,5,3,3,3,5.  Dart in the feet.


I'm not totally clear on whether I can use command pool from the briefcase.  If I can't cut that in half.  Similarly, I'm not sure if there are smoke modifiers or not - or even if the briefcase has yet been pushed into a position where I can see anything.

Noruas, yelling should be a free action, as should turning on the jammer


If da gas don' drop most o 'dem, den les scram an blow da place.
Noruas
player, 525 posts
You want me to go where?
With whaaaaat?
Sun 30 Jul 2017
at 09:16
  • msg #99

Re: Kick the Khan

Noruas quickly takes the opportunity to scream into the ganger's radio before he cuts himself off with the jammer.

AAAAAHHHH-
This message was last edited by the player at 00:25, Mon 31 July 2017.
Papa Bear
GM, 6188 posts
Incertum est quo loco
te mors expectet;
Sun 30 Jul 2017
at 11:22
  • msg #100

Re: Kick the Khan

Narcojet hasn't taken effect yet. So it's just the concussion grenade. We're actually in the middle of the turn still.

I did forget the second concussion grenade. I went back to the planning thread and it only mentioned the one in the first post, but I believe you're right, you planted, well, scads.

Yes, also booms outside, although only Noruas would be hearing them. Concussion grenades + gunfire in the same room as you will beat out everything else.

Copperhead
player, 834 posts
Tread carefully
mother-fragger
Sun 30 Jul 2017
at 15:40
  • msg #101

Re: Kick the Khan

Presumably the radios will be crackling with reports of explosions outside before we trigger the jammer though.
Caduceus
player, 286 posts
Tue 1 Aug 2017
at 14:16
  • msg #102

Re: Kick the Khan

"And here we go!" Caduceus said as all the grenades going off made him duck his head instinctively.  Judging by the sounds of the gun shots and shouting, Copperhead's gas didn't instantly knock everyone out.  The snake shaman opted to wait a few more moment before climbing up into the fray.  He did, however, open his satchel bag and show its contents to White Duck.  Most prominently displayed among the items within were his 4 Smoke Grenades (IR) and 5 Concussion Grenades.  "Care to add any of these into the mix?" he offered the hand-toss prodigy.
White Duck
player, 401 posts
Kickyfooting specialist
Also quite handsome
Sun 6 Aug 2017
at 12:51
  • msg #103

Re: Kick the Khan

Duck grins. "Thought you'd never ask." he says, taking the satchel and palming a concussion grenade, putting the rest over his shoulder.

"Consider me your personal RPG."
Papa Bear
GM, 6197 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 15:16
  • msg #104

Re: Kick the Khan

One of the guards runs to Khan's side and helps him towards his stash, while the others provide cover fire, popping rounds at shadows. Radios start to crackle on their hips, and one ducks behind cover to report back (Copperhead and Noruas can hear the traffic: explosions are heard, and gunfire. The guard responds, "keep cool and wait for --" before Noruas's lovely singing voice fills the airwaves, followed by static from jamming.) As people run, either firing or running for cover, some of them start coughing or covering their faces with their shirts.

Meanwhile, Caduceus and White Duck hang back, biding their time.

Copperhead, from 'inside' the very limited world that is a fine travel case, adjusts her angle and fires. The noise of the gun is inaudible over everything else going on. Copperhead can't tell if the round hit or not.

With confirmation from Copperhead, Noruas can let the gun rip. Red hot fire rains down from the sky, tearing chunks of steel from the roof as it pounds on two of the guards. A big piece of the roof falls clear, leaving a nice view of tonight's heavy cloud cover.

As Khan stumbles towards the stash, he stumbles and the guard catches him. Another moment and he slumps to the ground. The guard grabs him around the shoulders and starts dragging him to cover. Around the room, the gunfire starts to subside, as you hear bodies hit the ground. One breaks towards the door, roaring "IT'S AN ATTACK!!"

Seeing people drop from their limited vantage point, White Duck can push open the manhole cover and pull himself out, still taking advantage of the concealment of boxes, and readying a grenade.

Two of the guards start firing up at the drone. Noruas's sensors detect the flickers on radar, then a sudden impact. The drone wobbles and adjusts--the damage is significant, but the drone is stable. Noruas can't tell how they hit the drone firing blindly. Hopefully they won't be standing for much longer.

White Duck can peer over the crates to survey the area; one guard is dragging Khan towards cover on the far side of the room. A leader is trying to escape, the other two are on far sides of the room shouting orders at their deaf thugs. Two thugs are firing upwards through the hole in the sky, two others are scratching their heads, searching for targets and working to cover their faces.

(Holding here, as White Duck needs to determine who and if he is attacking, if he is interested in joining combat.)
Copperhead
player, 850 posts
Tread carefully
mother-fragger
Mon 14 Aug 2017
at 15:54
  • msg #105

Re: Kick the Khan

Unless the thugs are carrying MMGs or heavier, they'd be out of range to hit the aerial drone - it's currently over 1000 meters up and rising at 90m/CT.  It's also darn hard to hit given its distance, its speed, the fact it's moving away and the concealment from the spirit.  If it took a lucky shot the auto-pilout couldn't dodge from heavy weapons outside the warehouse, so be it I guess.

I'll wait for you to confirm whether the drone is under heavy weapons fire from outside (or inside) before I determine my next action.

Papa Bear
GM, 6198 posts
Incertum est quo loco
te mors expectet;
Mon 14 Aug 2017
at 20:04
  • msg #106

Re: Kick the Khan

(Blind light weapons fire. Drones don't have any pools, so they can't dodge.)
Copperhead
player, 853 posts
Tread carefully
mother-fragger
Mon 14 Aug 2017
at 22:02
  • msg #107

Re: Kick the Khan

My understanding was that ranged weapons can't do damage past their maximum range.  The book doesn't explicitly say "weapons cannot hit targets at distances exceeding their maximum range", but given that real-world weapons have maximum ranges too, it seems reasonable.  The reason the drone is at the height it is (and thus incurring its own penalties to hit) is so it can't be shot except by heavy weapons.

 

White Duck
player, 407 posts
Kickyfooting specialist
Also quite handsome
Tue 15 Aug 2017
at 22:01
  • msg #108

Re: Kick the Khan

I agree with CH on this issue. Why? Because I was accidentally shot once in a hunting accident and the bullet didn't end up going all the way in, as it had capped out on velocity. Easiest bullet removal ever! Took it out with my fingers and it healed up with a band-aid and some neosporin, lol.
White Duck
player, 408 posts
Kickyfooting specialist
Also quite handsome
Tue 15 Aug 2017
at 22:05
  • msg #109

Re: Kick the Khan

Duck, leaning over the edge just a bit, spots the Khan going for cover on the other side of the room. He flicks the pin out of the grenade and chucks it at the two, leading them a bit and attempting to blow their cover to shit as well if they're close enough.

"OF COURSE IT'S AN ATTACK, DUMBASS. YOU THINK YOU'RE ALL DROPPING ACCIDENTALLY?" He shouts as he ducks back behind the cover.


17:04, Today: White Duck rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 (((6+6+2)14,1,3,2,4)).
Papa Bear
GM, 6201 posts
Incertum est quo loco
te mors expectet;
Mon 21 Aug 2017
at 11:29
  • msg #110

Re: Kick the Khan

Alright, if it's a big deal, we can wave the damage; it's a neosporin hit ;) It was only Moderate to begin with, and I don't imagine anyone will be standing long enough for it to be an issue in about three seconds either way.

Also I'm assuming WD is moving forward with that threatened intimidation attempt--unfortunately the dice don't bear it out.


Duck tosses his grenade. It lands where he wants it to, skidding just a few inches before detonating. The one zigs when she should have zagged and it detonated under her feet. One of the gang leaders shouts "I got you now!" and fires a burst twelve feet to Duck's right, blasting a stack of crates to matchwood.

One of the leader throws open the door and stumbles outside into the darkness. Noruas can see him from the drone as, coughing and hacking, he heads into the chaos of inter-gang warfare.

A second leader circles around cover, tracking a target WD apparently can't see (fortunately this means WD has a pretty clear bead on the leader). A third gang leader backpedals to a corner.

Copperhead can readjust, aim, fire on a new target, hopefully taking down one of the guards firing up at her drone. Again, it's impossible to see if it's a hit, but the trajectory data is enough to feed Noruas. One dives to the side, but the other one drops to the ground, bleeding profusely from her arm. She fires a few more times and breaks into a run. With Copperhead's guidance, Noruas can walk his fire across the warehouse to the next cluster of gang members, the same WD has been hammering on.

White Duck, feeling confident the smoke is now clearing, can follow up the first grenade with one or two more; one at the pair, one at the gang leader. They skitter off past their targets before detonating, but at this point it hardly even matters, and the one misdirected gang leader drops. WD can change position, heading towards his target. He can only barely see the guard and the Khan--and then they drop flat. Fortunately, WD's keen eyes can still see them across the warehouse. With the smoke and chaos, it's a simple matter of walking to them (so I imagine he does so). A line of machine gun fire chews up the cement floor a foot ahead of him, as Noruas recenters, but aside from that, WD is practically taking a stroll in the park; a dark shadow, face mask affixed firmly.

The two thugs WD grenaded twice make for easy targets for Noruas, and very quickly they're in a shower of hot lead and pieces of roof.

As WD pushes onwards. A leader leaps out of the smoke at him, "YOUUUU...." WD easily catches his fist and throws him to the ground, followed-up by an unmagical punch to the nose. The leader doesn't move (but WD does--onwards!) WD can see the two Noruas and Copperhead were fighting--the one scurrying away, holding his arm against his chest. The other looks at White Duck and... collapses, the narcojet taking hold.

White Duck finally reaches the Khan and his poor gang-thug sidekick, both snoring (un)happily. The Khan is still wearing a mix of his business clothes and armor. Too bad neuro-stun doesn't wash out of wool.

Outside Noruas can report back as the escaped gang leader begins collecting troops for a rally--just as a DocWagon vertibird flies over, lights flashing and the loudspeakers telling people to stay back. Rifles light up here and again as potential threats are 'pre-emptively convicted of interfering with medical personnel' and dealt with.

Caduceus and Copperhead both have actions still. Surveying the field, two guards have been twice concussion-grenaded and are being sprayed by fire from above. One guard is injured and is heading towards the door.
White Duck
player, 410 posts
Kickyfooting specialist
Also quite handsome
Mon 21 Aug 2017
at 15:00
  • msg #111

Re: Kick the Khan

Duck looks down at the sleeping body of the "Great Khan." He kneels down over him, taking the chip from the back of his neck and pocketing it. He pulls his finger up to his ears and radios in.

<<Chip obtained. Target is unconscious. Shall I take him with me to the extraction point?>>
Copperhead
player, 857 posts
Tread carefully
mother-fragger
Mon 21 Aug 2017
at 15:32
  • msg #112

Re: Kick the Khan

Damage question is more about how things will work in the future.  The drone is much less useful if it can be hit by small arms fire when it's at range.

I was about to write that the thermal smoke would last a lot longer, but I see in the rules that that's only 2 CTs too.  That seems super-weird to me.  I'd have expected it to last a couple of minutes.


"I'd leave'im.  E's a dreck-head who deserves what 'e gets. I wanna blow da warehouse 'fore Docwagon lands.  So we gots ta move.  Noruas, hold jer fire.  Don wan DocWagon takin' ya out."  Plus it wouldn't do to take White Duck out with friendly fire...

Copperhead checked the status of her scorpion, happy to discover it had remained unscathed.  She switched her consciousness into the small critter and cranked it up to its maximum speed of a leisurely stroll.
White Duck
player, 411 posts
Kickyfooting specialist
Also quite handsome
Mon 21 Aug 2017
at 15:56
  • msg #113

Re: Kick the Khan

Duck sighs, then nods, almost to himself, rising and backing off to the sewers as quickly as possible.

<<Yeah, you're right. From what we've gathered this is the one that betrayed his whole team.>>
Copperhead
player, 862 posts
Tread carefully
mother-fragger
Mon 21 Aug 2017
at 20:40
  • msg #114

Re: Kick the Khan

"If ye kin, grab m' bug on da way out"
Caduceus
player, 291 posts
Mon 21 Aug 2017
at 23:14
  • msg #115

Re: Kick the Khan

As he scrambled over as stealthily as he could to grab Copperhead's briefcase, he commanded his spirit, "Hey Buddy, grab Copperhead's scorpion and bring it into the hole.  Then don't let anyone or anything follow us down as White Duck and I as we escape into the hole ourselves."

OOC:
Caduceus is using his last two services he has with the hearth Spirit.  One to collect Copperhead's drone.  The second to guard their tunnel.  He is also collecting Copperhead's toys and retreating, trying not to be seen.


18:13, Today: Caduceus failed (no successes) using 3d6 with the Shadowrun system with a target of 4 with rolls of 1,2,1.  Stealth.
Pretty terrible.  He has light stun that should be factored in to the final number as well...

Papa Bear
GM, 6203 posts
Incertum est quo loco
te mors expectet;
Wed 23 Aug 2017
at 20:20
  • msg #116

Re: Kick the Khan

The spirit swoops up the little scorpion easily enough, and Caduceus can grab the case. Between the smoke, detonations, and high-powered machine guns raining hellfire, no one seems to notice one little mage spooking about (or maybe they do--if anyone is shooting at Caduceus, he's not likely to notice it either, until he's hit).

WD pockets the chip easily enough and hightails it back to the sewer entrance. Once the two are out of sight, Caduceus can give the shout-out to Noruas--there are, after all, some explosives left unexploded.
Copperhead
player, 866 posts
Tread carefully
mother-fragger
Mon 28 Aug 2017
at 03:49
  • msg #117

Re: Kick the Khan

Copperhead's wheeled drone pulled up the rear on auto-pilot as the two-man infiltration tream crawled through the access tunnel.  The rigger kept an absent eye on its sensors as she steered the van to the pick-up point.  Most of her attention was on the van's and aerial sensors, keeping an eye open for any gangers who might be in the mood for a tussel.  The LoneStar drone made its exit at the comfortable altitude of 1500 meters.  She also kept an eye on DocWagon, ready to radio them to stay back if they chose to approach the warehouse or try something so foolish as to land on it.

As soon as her drone passed a point sufficiently distant from the warehouse that she wasn't worried about it - or the runners in front of it - her voice reached out to Noruas.

"Ya wanna do da honnors?"  The radio control to detonate the final grenade lit up on his display.
Noruas
player, 534 posts
You want me to go where?
With whaaaaat?
Mon 28 Aug 2017
at 12:02
  • msg #118

Re: Kick the Khan

The dwarf smiled mischievously at Copperhead's answer.  He answered in a manner befitting a cherubic birthday boy looking forward to blowing out the candles on his birthday cake.

Thought you'd never ask.

And with that said, he pressed the button to detonate the last grenade....and just in case once wasn't enough he pressed it a couple more times just to be certain.
Caduceus
player, 293 posts
Tue 29 Aug 2017
at 17:14
  • msg #119

Re: Kick the Khan

Once they were in the tunnel, Caduceus focused all of his energy on crawling away.  He wanted to be as far as possible from the explosion when it finally went off.  He just prayed that it wasn't strong enough to collapse any of these old abandoned tunnels.
Papa Bear
GM, 6205 posts
Incertum est quo loco
te mors expectet;
Tue 5 Sep 2017
at 20:45
  • msg #120

Re: Kick the Khan

There's secondary (and tertiary) explosions, made worse when the Red Hot Nukes on the far side of camp realize people are exploding things now. Bands of enemies, so recently bound by obedience and lust for treasure, spray fire on each other, as others rush out to defensible positions, or even form heroic brigades to rescue the injured from the warehouse.

As Caduceus and White Duck (and by remote, Copperhead) make their way back to the van they can hear bands of bikers peeling off to wreak havoc elsewhere. Lone Star would have their hands full tonight, but it's better than a full-scale siege of Downtown.
Copperhead
player, 870 posts
Tread carefully
mother-fragger
Tue 5 Sep 2017
at 21:28
  • msg #121

Re: Kick the Khan

Presume DocWagon got away mostly unscathed?  Karma from the last phase?

Copperhead kept a close watch on the departing bikes in case any of them made the mistake of thinking her RV might be easy pickings.  She left the effort of opening the manhole cover to the two who were underground.  They were strong enough and things were a tad more "active" now than when they'd headed down.

Once everyone was securely ensconsed in the van and she'd put enough distance between themselves and the warehouse that the gunfire had blended into the usual noises of the Barrens, she found a semi-reputable drive-through and pulled into the line.

I'm gettin' a burger ana tripl' soycaf.  Whata da rest o ya wan?  I's buyin.
Papa Bear
GM, 6209 posts
Incertum est quo loco
te mors expectet;
Tue 12 Sep 2017
at 15:47
  • msg #122

Re: Kick the Khan

2 karma for all, +1 for White Duck and Copperhead.

I don't imagine you hang around long enough to see how DocWagon rolls out, but listening to the scanner once you're a safe distance away seems to suggest they hit some trouble with one gang holding a lot of high explosive launched weaponry.

This message was last edited by the GM at 15:50, Tue 12 Sept 2017.
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