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10:21, 28th March 2024 (GMT+0)

Kick the Khan.

Posted by Papa BearFor group 0
Papa Bear
GM, 6137 posts
Incertum est quo loco
te mors expectet;
Mon 13 Feb 2017
at 21:47
  • msg #1

Kick the Khan

The party packs in their van and heads (not too far) into the barrens towards the safehouse. Out where you dropped off Val, things seem to be unusually quiet. What a happy change of pace! But as you get within six blocks of the warehouse, you start seeing Blood Rumblers all over. Half a block past, a group of Go-Gangers are warming themselves by a barrel fire. Cruising by at a safe distance, trying to avoid any notice, the drones and radar come up with dozens and dozens of bikes and small cars parked around here. Judging from the sounds of shouting and shooting, it's only thicker closer in to the warehouse.
Copperhead
player, 749 posts
Tread carefully
mother-fragger
Mon 13 Feb 2017
at 22:01
  • msg #2

Kick the Khan

Copperhead kept the van well back from the local entertainment and used her drone to get eyes on the warehouse  She wanted to get a sense of what all of the excitement is and how related, if at all, it was to the warehouse itself - and whether the team had a hope of approaching it without wading through too much of the local excitement or whether they'd be better off waiting for later.  While she was at it, she did her best to scan for any signs of occupancy and what the general layout of the building and its local environment was.

quote:
14:55, Today: Copperhead rolled 3 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 4,2,2,3,(6+6+3)15,5.  Active scan - checking out warehouse & area.

Actually, that'll have to be passive scan because I rolled too many dice for active.  The 15 should presumably pick up anything of interest that's visible to regular vision, low light or thermal.

quote:
14:57, Today: Copperhead rolled 3 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 4,2,5,2,(6+4)10.  Really the Active scan - checking out warehouse & area.


And the 10 means that the radar should get most of what's detectable there too.

quote:
15:00, Today: Copperhead rolled 1 success using 2d6 with the Shadowrun system with a target of 4 ((1,5)).


In case that particular skill helps me interpret any of what I'm seeing.

Let me know if you need any other rolls

Noruas
player, 495 posts
You want me to go where?
With whaaaaat?
Tue 14 Feb 2017
at 11:06
  • msg #3

Kick the Khan

The dwarf plugs into the outlet Copperhead had previously showed him, and takes a gander at what the rigger is seeing.
Copperhead
player, 750 posts
Tread carefully
mother-fragger
Tue 14 Feb 2017
at 12:14
  • msg #4

Kick the Khan

Actually, I'll display everything on the screen in the back of the van - but you're welcome to plug in and get a better "surround sound" view :>
White Duck
player, 362 posts
Kickyfooting specialist
Also quite handsome
Tue 14 Feb 2017
at 19:17
  • msg #5

Kick the Khan

Duck steps just outside the van and lights up a cigarette, looking to see if he can identify any of the go-gangers as members of the underground, even possibly those that might know of his reputation. He sighs comfortably and takes a deep draw.
Caduceus
player, 251 posts
Tue 14 Feb 2017
at 20:42
  • msg #6

Kick the Khan

Caduceus hadn't been expecting quite so much activity.  The views on Copperhead's monitors were making him a little uneasy.  As they made their way closer, the shaman opted to conjure a bit of backup from the city itself to help calm his nerves.  He conjured the spirit using deliberate focus and caution, so as to avoid any more mishaps that he would need to recover from.  "Keep our vehicle and Copperhead's drone Guarded," he instructed it.

Conjure a Force 3 City Spirit
14:33, Today: Caduceus rolled 4 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 4,1,5,2,5,4.  Conjure Force 3 City Spirit.
4 Services gained, 3 remaining.

14:33, Today: Caduceus rolled 5 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 4,4,5,2,(6+3)9,4.  Drain Test.
No drain.

Papa Bear
GM, 6139 posts
Incertum est quo loco
te mors expectet;
Wed 15 Feb 2017
at 14:34
  • msg #7

Kick the Khan

With the drone's eyes, it's pretty easy to track the activity further back. It seems to be about two or three blocks out in every direction, centered on the warehouse. This number of gangs in a small area is definitely Not Normal. By all rights, they should be gutting each other.

Duck watches the feed carefully, looking for familiar gang colors. Sure enough, he catches the green and black of the Tuskers, and the black bikes of the Rats, both closely tied to the Underground. Their camps are both on the eastern end of this giant circle, although not adjacent. Looking closely, he even recognizes the Norwegian, a tall, angry biker from the Rats gang. She's not exactly a friend of, well, anyone. And really, keeping your distance from people like her is part of why White Duck has survived this long with both arms. But he does know her and her people.
Copperhead
player, 752 posts
Tread carefully
mother-fragger
Wed 15 Feb 2017
at 17:05
  • msg #8

Kick the Khan

So we have a bunch of gangs in close proximity, all centered on the warehouse.  The gangs would normally be trying to kill each other, but aren't.  But there are shots being fired - so who are the shots being fired at?  What are the gangs actually *doing*?  The impression I have is that they've somehow been nudged into cooperating with each other to defend the warehouse, but want to confirm.

Can we see anything in terms of the warehouse itself?  How big is it?  What does it look like?  Anything interesting about it?  Does there seem to be any way to approach the warehouse at all right now?


"Hitt'in da warehouse ain't lookin' too 'pealin.  Least not right now.  If anyone knows 'ow ta chat up any of da low level fraggers 'bout was up, dat might be good intel, but I'd say we's bes ta go check da 'partment an come back when tings here is not so 'citin."
Copperhead
player, 753 posts
Tread carefully
mother-fragger
Thu 16 Feb 2017
at 04:37
  • msg #9

Kick the Khan

Are the gangs all local to the Puyallup area, or are there gangs from other territories here too?  If yes, any sign of the 405 Hellhounds?  (Normally they hang a couple of districts to the north in Bellevue.)
Noruas
player, 497 posts
You want me to go where?
With whaaaaat?
Thu 16 Feb 2017
at 11:18
  • msg #10

Kick the Khan

Noruas nods in agreement to Copperhead's response, Either we go and check the apartment now, or we can just pull up a chair, buy some popcorn, and watch this incredibly heartwarming scene of gangers getting together.  I kinda wanna see the latter.  But then again, Copperhead you could leave a drone here to record the happenings while we check out the apartment.
Caduceus
player, 253 posts
Thu 16 Feb 2017
at 20:19
  • msg #11

Kick the Khan

Do any gangs look like they would be The Ancients?
White Duck
player, 363 posts
Kickyfooting specialist
Also quite handsome
Thu 16 Feb 2017
at 20:35
  • msg #12

Kick the Khan

Duck approaches the nearby group of Tuskers, nodding to them and flicking away his cigarette.

"Hoi chummers, what's going on in here? Someone holding a kumite without inviting me or something omae?"

Yes, that was a Bloodsport reference.
Papa Bear
GM, 6140 posts
Incertum est quo loco
te mors expectet;
Sun 19 Feb 2017
at 17:35
  • msg #13

Kick the Khan

No clear indications of who is firing shots or at whom. There's no signs of combat more serious than shoving and nasty words. Otherwise seems accurate. At enough altitude, you can get LOS on the warehouse itself, and yes, it seems to be the epicenter.

To be clear, this isn't packed tight like a rally--it's like multiple gangs setting camps around an epicenter or zooming around in their bikes. Get past a camp and you should be able to reach the warehouse. The warehouse itself is single-level with a single vehicle bay door and a single person-sized door around the corner. It seems pretty nondescript overall. Looks like it's been out of use for a few decades, but some minor repairs. There's an asphalt lot nearby for vehicles, now full of bikes and buggies. From Val's description, that's probably where she put her chopper down during the run.

No sign of 405s or Ancients, although there's enough chaos here, that isn't a guarantee they aren't actually present.


(I'm assuming Duck is heading there on foot, not shouting out of the van or something.)

Duck approaches the camp. He doesn't even reach the edge of the firelight before he's challenged, and a pair of leather-bound orks wander on over to check you out. The one shouts out, "frag off, breeder." A second, "frag yourself. It's that pale guy from the comic shop. He's cool."

The first ork backs off, but keeps his finger on the trigger. The second gets within chatting distance. "Listen chummer, this is Tusker business. You step into camp, I gotta shoot ya. I go into the warehouse, they shoot us both. Better to lay off, neh?"
Papa Bear
GM, 6142 posts
Incertum est quo loco
te mors expectet;
Sat 25 Feb 2017
at 13:36
  • msg #14

Kick the Khan

White Duck responds with questions getting steadily fed by the crew in the van:

"What warehouse you talking about? And whose the 'they' that's gonna shoot us?"

"There's a warehouse like a block or two that way. Guess it's important. Don't know why. Shep's in there, with the lieutenants, and some other gang leaders, I guess. They said it clear though, no one goes in."

Duck follows up, "how much you getting paid for sentry duty?"

"Not getting paid nothin' yet. Shep said we guard, we guard. No fighting. I think he's got a plan. We'll be getting our cut soon."

"You expecting to be here long?"

The ork shrugs. "We been here all day. Can't be too much longer before someone gets hurt. Whatever it is comes next, it's gonna be big."
Caduceus
player, 254 posts
Sat 25 Feb 2017
at 15:50
  • msg #15

Kick the Khan

While White Duck was out socializing, Caduceus decided to go for a little flight.  "I'm going to go have a preliminary look at the place's magical defenses.  I'm going astral.  Be back soon."

His body went into its typical slumped position as his astral form left his physical body.  He flew low at first, away from the warehouse and through buildings so that anyone astrally perceiving wouldn't see him fly straight up and out of Copperhead's vehicle.  But once he was a few blocks away, he went up into the air to get a bird's eye-view of the warehouse.

From about half a mile up (or as close as felt safe), he kept an eye out for any other people on the astral doing the same thing as him.  Spirits as well, both nature and elemental ones that might be guarding the facility and its inhabitants.  Lastly, he looked for barriers that might hinder him entering the premises in his current form.

Once all that information was gleaned, Caduceus took another meandering return path to his body and reported the information to their crew.
Papa Bear
GM, 6143 posts
Incertum est quo loco
te mors expectet;
Mon 27 Feb 2017
at 02:38
  • msg #16

Kick the Khan

White Duck presses. "That's cool, that's cool... You need any help? I could do with something interesting tonight."
"Nah, chummer. Tuskers only, cha."
"I get it. Listen, if anything shakes out, give me a shout?" White Duck slips his credstick over and transfers a hundred nuyen. The ganger looks at it.
"That's it? Sure."

Caduceus separates from his body and flies over the site. You move toward the group of buildings amid the blasted vacant lots. The twisted shadowy auras of go-gang members
are swarming over the entire area. You assense the raw hatred and violence of these auras. You spot the astral forms of two mages surveying the area by the van. It doesn't look like they've spotted it yet, but it's only a matter of time. There are plenty more watching closer to the warehouse; mostly groggies, but a few full shamans spoiling for a fight. No sign of any wards or spirits.
Copperhead
player, 758 posts
Tread carefully
mother-fragger
Mon 27 Feb 2017
at 03:56
  • msg #17

Kick the Khan

When the mage had made his report, Copperhead's scarred voice came over the radio.

"I tinks we bes' be gettin' er hoop outa Dodge 'for da shootin' starts.  Any 'jections?"

EDIT: give WD time to try infiltrating
This message was last edited by the player at 06:28, Fri 03 Mar 2017.
Noruas
player, 500 posts
You want me to go where?
With whaaaaat?
Mon 27 Feb 2017
at 08:35
  • msg #18

Kick the Khan

Fine with me.
White Duck
player, 367 posts
Kickyfooting specialist
Also quite handsome
Thu 9 Mar 2017
at 17:40
  • msg #19

Kick the Khan

"Hold on a sec."

He says both vocally and subvocally.

"Tuskers only you say? Don't look like tuskers from the bikes I see riding around not flying tusker colors." he pulls out his phone and pulls up some old photos.

"Sides, this is me as a kid. Those other kids, all orks? My brothers and sisters. Even the orks in the background. Since I was born scrawny and pink instead, I was the only one that didn't turn. I live underground, I have a long history of keeping the peace there, even helping your guys out once or twice." replacing the phone with a cigarette, he pulls his lighter from his other pocket and lights up.

"Mind letting me know what's going on? I can always go ask someone else, but I know where the real stand-up gangs are around here, and I'm only gonna get colder walking away on my search."
Copperhead
player, 761 posts
Tread carefully
mother-fragger
Thu 9 Mar 2017
at 17:56
  • msg #20

Kick the Khan

While the face did his thing, Copperhead's drown dropped a little closer, seeing what she could pick up on audio to try to get a sense of the mood of the crowd - and generally figure out what the frag was going on.
Caduceus
player, 256 posts
Sun 12 Mar 2017
at 17:45
  • msg #21

Kick the Khan

After returning to his body and making his report, Caduceus called his conjured spirit back to him to cash in another of the services it had offered him.  "I want you to go distract the astral mages surveying the nearby area.  Nothing too noteworthy.  Just enough to keep their attention from drifting to this vehicle.  We don't want anyone sticking their noses in our business if we can help it."  Caduceus decided to keep his astral senses activated just in case the mages he saw flying around decided to stick their heads inside their rolling fortress.
Papa Bear
GM, 6146 posts
Incertum est quo loco
te mors expectet;
Tue 14 Mar 2017
at 12:18
  • msg #22

Kick the Khan

The ork Duck is talking to shifts from one foot to the other. "Yeah, well... It's pretty weird. We can't shoot 'em. Boss's orders. Would really like to though. If we got the first punch it? It'd be a blood bath. Clean up the streets a little."

He looks over his shoulder and steps a little closer. "Alright, listen, this guy has been going around, making alliances and stuff. Blood Rumblers, Red Rovers, Eye-Fivers, Tuskers. I mean, you can see it right here. He's got a plan. Whatever it is, he's going to do it real soon too. Can't keep all these folks around more than a day without it turning to a party, if you know what I mean. Maybe, if you got such a heart of gold, we'll even let you ride with us, score a little cred too."

Copperhead scans the crowd with her mics. The mood is tense, hungry. But people seem eager for something. People are cleaning their weapons, keeping their bikes ready, and while they're nervous about so many gangs close to each other, that's clearly not what they're preparing to fight.

Caduceus sends his little spirit out to run interference. About ten minutes in, Caduceus sees little pops of mana on the astral, as groggies or lazy shamans on the ground practice their low-level spells on the poor spirit.
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