Re: IC: Off the Run
Caduceus's vision returning to some semblance of normalcy was a bit bittersweet, but definitely a plus for what he wanted to do at the moment. "Here, White Duck, before we start again, let me take a look at those injuries. I've been told from time to time that I have miracle fingers. Let's see if they'll even work on you!" So long as the adept didn't resist, Caduceus would go about applying some healing magic to the man's wounds.
The snake shaman placed a hand on either side of White Duck's injury and began concentrating. His mind focused on the skin and imagined it peeling away to reveal fresh flesh underneath. To heal by removing the damaged tissue completely. As Caduceus did this, his outward appearance took on a scaly appearance and fangs almost seemed to grow from his mouth. Caduceus let out an audible hiss as White Duck's injury sizzled away, then opened his eyes, complete. The shaman didn't say a word, but smiled a sly grin and went over to grab a new cup of tea. He downed it in one big confident swig.
OOC: Casting Heal 6 on White Duck to heal his 1 Physical Damage. Target number is 4 (10-Essence). Rolling 6 Sorcery and 3 Spell Pool Dice. Saving 3 Spell pool Dice for Drain Test.
10:30, Today: Caduceus rolled 8 successes using 9d6 with the Shadowrun system with a target of 4 with rolls of (6+6+5)17,4,4,4,(6+3)9,5,3,(6+2)8,(6+6+3)15. Force 6 Heal Spell.
White Duck's scratch has healed to the point of growing him a brand new arm.
Need 2 Drain successes to turn light stun into no stun.
10:32, Today: Caduceus rolled 4 successes using 9d6 with the Shadowrun system with a target of 4 with rolls of 5,1,(6+3)9,2,2,5,2,1,(6+2)8. Drain.
No Stun.
Tea Test:
10:39, Today: Caduceus rolled 2 successes using 6d6 with the Shadowrun system with a target of 4 with rolls of 1,(6+3)9,3,1,3,(6+6+4)16. Willpower 7 Test.