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22:52, 23rd April 2024 (GMT+0)

OOC6: Because.

Posted by Papa BearFor group 0
Papa Bear
GM, 5089 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jan 2014
at 02:38
  • msg #1

OOC6: Because

Okay, so I played SR5 on Saturday, and started playing Shadowrun Returns, and pretty much remembered how much I love Shadowrun. Shadowrun Shadowrun Shadowrun.

I plan to run the Drop Bear Adventure right now, since that's pretty easy going, and can run with any non-negative number of players (although at least 3 would be ideal). Depending on the response I get from that, we can run a longer campaign, possibly bring in a few more plan-happy players, etc.

If we DO do a campaign, what I've been wanting to do for a while is to start in the setting of SR1, with SR1 equipment lists, and SR1 missions (but SR3R mechanics), then advance the timeline adding new spells and equipment, so we can explore the timeline a bit more. Plus this lets me run pre-written adventures, which is easier for me.

Thoughts?

(An IRL note: Work has slowed down considerably, so I have time to goof around. I *do* plan to apply for a new job in May, but that's May.)
This message was last edited by the GM at 02:38, Tue 14 Jan 2014.
Kiku
player, 85 posts
Gimme one shot,
that's all I need.
Tue 14 Jan 2014
at 12:28
  • msg #2

Re: OOC6: Because

Long as you don't up essence costs for early-ware I'm fine. It does mean that I'll be having a tougher time with knife-fighting, but that's also ok. Are you planning on changing karma rate to compensate?
Firefox
player, 4011 posts
itty bitty finger
160 foot inferno
Tue 14 Jan 2014
at 14:15
  • msg #3

Re: OOC6: Because

Don't have a copy of SR1, so not exactly sure how the equipment lists differ.  If we're running SR3R rules, is there a reason for going with the old gear-list?  As I recall, we were working from a semi-limited set anyhow.  Were you wanting us to develop new characters or can we use our old ones?

(Oh - and welcome back! :>)
Papa Bear
GM, 5090 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jan 2014
at 15:28
  • msg #4

Re: OOC6: Because

The gear list shouldn't see a MAJOR change. There wouldn't be alphaware to start. Essence costs may start up a little higher, but I believe in essence holes. I need to figure out how to advance the magic "tech timeline".

Having done this several times, yeah, we need to bump karma income up significantly.

New characters is probably a good idea. And like I said, possibly a few new PCs. (It is nice to have PCs who I know won't ever drop out ever ever. Makes planning MUCH easier.)
Carver
player, 86 posts
Gimme one shot,
that's all I need.
Tue 14 Jan 2014
at 16:40
  • msg #5

Re: OOC6: Because

I will be pulling Thaden back as a contact and ripper clinic. The fact that I will be footing part of the bill for that clinic is no mean feat.
Where will we be sitting on the Magic timeline? Is this before metamagic has been implemented? Can we (still) use Gaesa? Are we using SR3 or SR4 spell formulae?

Also, just to check, I assume that we are also playing chronologically before Year of the Comet?
Papa Bear
GM, 5091 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jan 2014
at 16:44
  • msg #6

Re: OOC6: Because

If we do this, it would be pre-metamagics and geasa, pre-YOTC.

We'd use the spell formulas as already described in the rules thread. If we agree to change formula rules, that would apply to. (I'd like to explore a timeline and shifting technology market, but a change in mechanics :P)
Firefox
player, 4012 posts
itty bitty finger
160 foot inferno
Tue 14 Jan 2014
at 17:03
  • msg #7

Re: OOC6: Because

Realistically, I won't have time to put together a new character until sometime on the weekend.
Carver
player, 87 posts
Gimme one shot,
that's all I need.
Tue 14 Jan 2014
at 17:30
  • msg #8

Re: OOC6: Because

I forgot the custom magic rules. I'll read up on them if I need to.

So I found the perfect profile pic for a male (elf) covert ops specialist, especially when the rest of the team is idiots. Male Soldier, p3 bottom row, fourth from right "mms093" (I think that's CPL Hicks). If it doesn't change, then I used it on this post.
Carver
player, 88 posts
Gimme one shot,
that's all I need.
Tue 14 Jan 2014
at 17:31
  • msg #9

Re: OOC6: Because

Also, how much karma are we starting with (if any)?
Firefox
player, 4013 posts
itty bitty finger
160 foot inferno
Tue 14 Jan 2014
at 17:49
  • msg #10

Re: OOC6: Because

I'll base my selection of type of character based on what others indicate.  I can play a mage again, but happy to play other things too.

Presume the game environment is going to be typical Shadowrun - if you make too much noise, leave too big a mess or piss off the wrong people, you're going to regret it for a very long time (and that's presuming you're lucky enough to actually last for a very long time)?
Papa Bear
GM, 5092 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jan 2014
at 18:11
  • msg #11

Re: OOC6: Because

Use your old characters for Drop Bears. (Or any character. Character-sheet optional :P ) Drop Bears will buy time for me to see how many people are playing, how many new PCs I need to pick up, make character sheets, etc.

I'm planning that the default is, yes, keep it quiet when you can. But there will always be exceptions to the rule.
Carver
player, 89 posts
Gimme one shot,
that's all I need.
Tue 14 Jan 2014
at 18:27
  • msg #12

Re: OOC6: Because

FF, I trust no-one as a mage more than you.
I'm going Dwarven (Koro-pok-kuru) physad infiltrator/medic. I will branch out here or there, but that will be my main job. He won't be as durable as Thaden was, but perhaps that's a good thing (don't want BB dropping nukes on the party).

Also, BB, I'm going to be running back and forth on chemicals with you. Mostly knockout drugs, nothing to lose sleep over (heh). Main goal being I will want my knives to have chem reservoirs or treated sheaths that could deliver injection-vector compounds as I stab people. Ideally, I would be able to wound people enough to make them vulnerable to the compounds, and figure out some way to deliver consistent take-downs in short timeframes. (will also be investing in a lot of DMSO and slap-patches)
This message was last edited by the player at 18:42, Tue 14 Jan 2014.
Firefox
player, 4014 posts
itty bitty finger
160 foot inferno
Tue 14 Jan 2014
at 18:35
  • msg #13

Re: OOC6: Because

Fully understand "exceptions to the rule".  And as always, the objective is "try" - things have a way of blowing up anyway.
Carver
player, 90 posts
Gimme one shot,
that's all I need.
Tue 14 Jan 2014
at 18:44
  • msg #14

Re: OOC6: Because

FF, I am looking over the "Lone Wolves" PM thread, and am thinking about a ninja mage. I think I'm smiling a little too wide for this to be healthy.
Papa Bear
GM, 5093 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jan 2014
at 19:14
  • msg #15

Re: OOC6: Because

Note that SR1 tends to be a little more Pink Mohawk than SR3. Expect that in 2050, the chaos of the fall is still heavy enough that corps don't have their act together, and runners have a lot more leeway in their actions. As time goes on, that freedom will get shut down.

For chemicals, I prefer you pull stuff from actual SR materials first, then from SR fan materials, then if you can't find it from that, I'll stat it up myself. But the less work for me, the better. Kage or Plastic Soldiers may have some stuff.
Papa Bear
GM, 5094 posts
Incertum est quo loco
te mors expectet;
Tue 14 Jan 2014
at 19:17
  • msg #16

Re: OOC6: Because

This is probably a good place to start:
http://www.shadowrun.us/materi...equipment%20list.pdf
Firefox
player, 4015 posts
itty bitty finger
160 foot inferno
Tue 14 Jan 2014
at 21:22
  • msg #17

Re: OOC6: Because

I do have a physical-adept assassin type I could bring in.
Papa Bear
GM, 5096 posts
Incertum est quo loco
te mors expectet;
Wed 15 Jan 2014
at 02:32
  • msg #18

Re: OOC6: Because

It's so nice flipping through my (very old) books.

Funny thing, no adepts in the SR1 core book. We can discuss if we'd like to bring them in anyway, if you guys really have your hearts set on them.
Firefox
player, 4016 posts
itty bitty finger
160 foot inferno
Wed 15 Jan 2014
at 05:03
  • msg #19

Re: OOC6: Because

You said SR3R rules.  Are adepts "gear"?
Papa Bear
GM, 5097 posts
Incertum est quo loco
te mors expectet;
Wed 15 Jan 2014
at 14:55
  • msg #20

Re: OOC6: Because

Well .. adept powers sorta-kinda are. We'd have to custom-build what 2050 adepts are (probably rolling back to SR2 rules). Like I said, flipping through the SR1 book, there's no reference to them. They probably came up in the grimoire or something.
Carver
player, 91 posts
Gimme one shot,
that's all I need.
Wed 15 Jan 2014
at 22:43
  • msg #21

Re: OOC6: Because

If we are strapped for gear, I would much rather have the opportunity to play Physads. Especially if we are still running off of 3rd-ed rules, it's not like it's impossible to work around the advantages (and disadvantages) they bring to the table.
Firefox
player, 4017 posts
itty bitty finger
160 foot inferno
Wed 15 Jan 2014
at 22:57
  • msg #22

Re: OOC6: Because

What exactly is the objective with rolling back to SR1 stuff?  Is it because we're going to be playing some of the old missions and we want to ensure balance with the older threats?  Is it because we want to run a more low-powered campaign?  I think we can accomplish both of those objectives without trying to retrofit SR1 stuff to SR3R rules.  If it's because we want to more strictly adhere to the world timeline, then that's fine.  If being a metahuman sucked and magic was underpowered and cyber was clunky and physical adepts and metamagic etc. hadn't manifested in the 2050s, then I'm ok playing that way.  Though I'd still be tempted to go with SR3R gear lists and just prune out the newer stuff and/or increase costs.

For example, needing to learn a spell at each drain level smells like a rules change to me rather than a magic change.  But I'm fine if we say that the drain level of all spells is upped by 1 and that we're constrained to the spells from the main book or something like that.
Carver
player, 93 posts
Gimme one shot,
that's all I need.
Thu 16 Jan 2014
at 03:14
  • msg #23

Re: OOC6: Because

Would second that train of thought. What's the major purpose we have going on here? If it's a historical examination, I'd much rather have SR3R rules, because I know them and can focus a lot more on the world. I'd say it is a lot easier (and smarter) to pro-fit (is that a word?) the kitsch into 3rd than it is to try to retrofit to 1st if we don't have to.
And honestly, the versatility of magic is one of those things I respect SR for a lot more than other games. The idea of power-level spells is interesting, true, but it's not what I look to SR for. Unless I know for a fact that we are going to be getting more karma and these more abundant spells will be available, I'm actually more in favor of the SR4 version of spells cost more, but the "buying up to [power]" is gone so a wizard can nuke themselves with backlash if they choose to and cutting the extraneous bookkeeping.
Papa Bear
GM, 5099 posts
Incertum est quo loco
te mors expectet;
Thu 16 Jan 2014
at 15:10
  • msg #24

Re: OOC6: Because

My plan was to play through the 2050 "world", which I for one missed out on, then advance the timeline (if we keep running long enough). I do also plan to at least double the karma output from runs. I'm normally a miser, but it gets pretty ridiculous to get 5 karma after playing for 6 months. I'd like to aim around the 10 karma mark per run.

Just so we're clear, I am in fact reading the SR1 spell list as though it were a gear list. There's a Staging Level: 1 attack spell, Staging Level: 2, Staging Level: 3, etc. then the same for stun and for healing. That just "is" the equipment list. I'm ignoring the mechanics change (staging levels) and translating that to the Damage Level (L/M/S/D). We don't have to go with it, but my concern is that the street sam will be suffering, as the available tech keeps moving forward, but the spell list from SR1 is otherwise the same as the list from SR5.

The only other big change in magic is new traditions, which you can't take after chargen (unless I kill you guys a lot).

I'm happy to do the SR4 magic rules if that's what people want. The 'roll to learn the spell' thing was always a PITA anyway.
This message was last edited by the GM at 15:13, Thu 16 Jan 2014.
Firefox
player, 4018 posts
itty bitty finger
160 foot inferno
Thu 16 Jan 2014
at 21:37
  • msg #25

Re: OOC6: Because

If we stick with the SR3R rules, require spells to be limited to those on the SR1 list and up the drain, that should keep things balanced while not messing with the rules.
Carver
player, 95 posts
Gimme one shot,
that's all I need.
Thu 16 Jan 2014
at 21:49
  • msg #26

Re: OOC6: Because

I would say that nerfing mages through spells won't fix the problems that Streetsams have. If there's a way to get Essence back, that would resolve a lot of the problems. Steetsams get most of their utility from their modifications, but unlike mages, they can only ever have six points (technically less), and with the Essence loss from critical damage rules as they stand, Streetsams have a much shorter life span by default.
Ironically, I think that the karma boost will end up helping the street sam as much if not more than the mages. A sammie branching skills into, say, Rigging or Decking would let them have entire units of drones at their command. Dropping the essence cost on a VCR could sidestep a lot of the essence cap issues (or figuring out some other sidestep instead). Improving cyber concealability would also help a sam stand toe-to-toe against Physads in infiltration/undercover scenarios.
Papa Bear
GM, 5100 posts
Incertum est quo loco
te mors expectet;
Fri 17 Jan 2014
at 15:13
  • msg #27

Re: OOC6: Because

What essence loss from critical damage are you referring to?

I do run with the Essence Hole rules. Remove 4 points of cyber, you can get 4 more points installed with no essence cost.
Papa Bear
GM, 5101 posts
Incertum est quo loco
te mors expectet;
Fri 17 Jan 2014
at 15:16
  • msg #28

Re: OOC6: Because

BTW, I'm planning to let any of the old players jump in if they're interested, with the note that this is the PLANNING HEAVY SHADOWRUN, so expect PLANNING HEAVY (and the counter-note, I will be limiting how much RL time can actually be spent on planning).

However, I'm expecting we'll get, at most, 4 old players, including the two of you. I'll wait until Monday, then put something in Players:Wanted for 4 new players (I expect a 50% drop-out rate). That gives us 4-6 players.

You guys are welcome to post in the Drop Bear Adventure thread whenever you like. That's like the cartoon before the movie starts. If other people come in, they can jump in whenever they like too.
Papa Bear
GM, 5102 posts
Incertum est quo loco
te mors expectet;
Fri 17 Jan 2014
at 16:30
  • msg #29

Re: OOC6: Because

Reading up, Adepts were introduced in the Grimoire, which I don't have, however their abilities were mostly linked to physical things, not so much the skill boosts we see with later editions.

It's surprising me looking back how none of the equipment has really changed in 20 in-game years. Same Viking motorcycle and FN-HAR rifle. Bioware comes out in the Street Samurai Catalog.
Firefox
player, 4019 posts
itty bitty finger
160 foot inferno
Sat 18 Jan 2014
at 02:09
  • msg #30

Re: OOC6: Because

quote:
My plan was to play through the 2050 "world"


Right.  So we want the feel - both magic and technology-wise of 2050.  But we want as few rule changes as possible.  At the same time, we want to ensure that backtracking the gear and not the rules doesn't create balance issues.

For spells, it's reasonable to expect that the *kinds* of spells would be limited to those in the main book (unless we're talking 2050 + street samurai, riggers black book, grimoir, etc.)  But to me, saying you now need to purchase fireball as a separate spell at it's L, M, S and D versions seems like a rule change, not an availability change.
Firefox
player, 4020 posts
itty bitty finger
160 foot inferno
Sat 18 Jan 2014
at 02:26
  • msg #31

Re: OOC6: Because

If we're using old characters for drop-bear, is it still in the original timeline?  Prequel?  Stop worrying about the fraggin' timeline and just post something? :>
Papa Bear
GM, 5103 posts
Incertum est quo loco
te mors expectet;
Sat 18 Jan 2014
at 13:32
  • msg #32

Re: OOC6: Because

The Drop Bear Timeline is whenever. That's generally the rule for this adventure. Just to get you into the swing of things, this is from the GM instructions:

quote:
Bear With Me uses a decision-tree format, meaning that the players' team could arrive at the same encounter via various different routes depending on their decisions, including the decision to play a different game altogether. They could also just as easily miss a planned encounter, in which case they should be attacked by Drop Bear Commandos for deviating from the holy plot. The players will benefit if it is not revealed that the decision-tree format is more akin to a decision-stick format. To run the adventure, the game master needs a thorough familiarity with the contents of this booklet (or not) as well as a working familiarity with the basic Shadowrun 3rd Edition rules (or not) or with the basic Shadowrun 4th Edition rules (or not). This book has stats for all NPCs and challenges for campaigns using both the 3rd and 4th edition ruleset, so GMs from either edition are able to use this adventure with no conversions. The contents of this booklet are for the eyes of the game master and the secret Drop Bear Council only, except for certain items earmarked as handouts for the players or immortal elf pawns. In addition to normal Shadowrun paraphernalia, it is strongly recommended that alcohol be available at the table, for the use by the players and the game master (oh god, yes, he’ll need it).


TL;DR: Nothing you choose matters; have fun :)
Carver
player, 96 posts
Gimme one shot,
that's all I need.
Sat 18 Jan 2014
at 15:43
  • msg #33

Re: OOC6: Because

There are rules in SR3 where every time someone suffers a Deadly wound, they have to check for Essence loss.

So one thing I was going to try out in my own SR3 game: Instead of being just "1", "5.6", or ".03", Essence is a fractional thing. Essence Loss is tracked by how much cyber is installed (so, a character with 4.3 points of cyber would write "4.3" instead of "1.7") out of how much Essence they have (so 4.3/6). Characters with cyber can then spend karma to "acclimate" to what they have installed, and would karma as if it were either an attribute being improved, or like a Mage improving their Magic Attribute. Essence increased in this way would not recover lost Magic points, unless the Essence was lost through traumatic injury.
Basically: Sams can now spend Karma or Cash (and alternate between) to pick up ludicrous amounts of cyber so that they can keep up with Mages and Physads who have no such limitations. Physads or mages who use cyber are still vulnerable to burnout however.
Firefox
player, 4021 posts
itty bitty finger
160 foot inferno
Sat 18 Jan 2014
at 16:48
  • msg #34

Re: OOC6: Because

Only issue with allowing that is that it sort of eliminates the whole "Cyber Zombie" mythos.
Carver
player, 97 posts
Gimme one shot,
that's all I need.
Sat 18 Jan 2014
at 18:27
  • msg #35

Re: OOC6: Because

Cyber zombies still happen, since anyone can still have a zero or less-than-zero essence. CZ's just spent that karma on additional "I kill you more" skills or have a buttload more cybertech.
Papa Bear
GM, 5104 posts
Incertum est quo loco
te mors expectet;
Sat 18 Jan 2014
at 23:10
  • msg #36

Re: OOC6: Because

Carver:
There are rules in SR3 where every time someone suffers a Deadly wound, they have to check for Essence loss.


I don't recall that. Was it in M&M? I do recall that magicians had to check for *magic* loss after a deadly wound, but never essence.

The buying up essence isn't a bad idea. The mage track gets expensive, but it's there. The street sam track basically just caps out.
Carver
player, 98 posts
Gimme one shot,
that's all I need.
Mon 20 Jan 2014
at 17:14
  • msg #37

Re: OOC6: Because

It might be M&M rules, SR3 just has you check for Magic loss. Can't find permanent essence loss, so either I'm imagining it or I just haven't found it again (yet)

Smartlink and Subsystems: M&M p32, the 4 Smartlink components can be substituted Limited Simsense rig (simrig), palm induction pad (datajack), eye display (Image Link), and ballistics processor. "If a Smartlink system is not entirely cybernetic (any of the above substitutions are made), the Smartlink only provides a -1 bonus to Ranged combat."
IMO this is really a stupid idea. What I think happened is they tried to say "if you use smartgoggles", but what they literally said was "upgrading or altering any Smartlink subsystem" makes the Smartlink throw a hissy fit. So as written, a video feed does not replace ASCII cross-hairs, adding the lower half of your body to the half-simsense rig makes it a completely different augmentation, or using a wire to directly interface with a gun instead of a weird little wifi-palm-pad causes massive inherent systemic changes.
I am trying to make a character as "by the book" as possible, but some of the rules are stupid.
Carver
player, 99 posts
Gimme one shot,
that's all I need.
Mon 20 Jan 2014
at 17:50
  • msg #38

Re: OOC6: Because

Other things for your consideration:
One of the ideas I had was to start using injection-vector knockout drugs to coat knives, so I can try and "pull a punch", only deal S damage (instead of D), and make the target resist a dose with the S wound modifier as a penalty on the test. Mechanically, this makes sense, and I was going to say that my character really prefers not to kill people but still needs that tactical option. Since I have Biotech of 6, I was going to handwave the "pulled punch" as knowledge of where to and not to stab.
What I was considering as an alternative to knives and the knifegun (bayonets should be matter of course on pistols), was to have a retractable spur with a retractable hand blade for my off hand. The only downside to this plan is I can't think of an easy way to coat the blades. My knife idea just had a wet seal in the sheath with a fluid reservoir and a liquid-only injection version of Neurostun. I could say "I coat the blade and the inside-arm sheath is sealed", but the only option I have to maintain the toxin is either applying it every time and hoping, or using a modified Auto-Injector (which I am not sure is on the equipment list anyway). So, am I applying the toxin by hand or do either of you have a better idea?

2nd idea, as we discussed yesterday:
BB has voiced a concern over magic "slowly rising" during the 2050s. I have mentioned that if he does not allow players to use Physads from the starting gate, it gets harder to make them "pay" for it down the line while still making the priority spent not gimp them in the beginning. I had mentioned that we could instead drop the priority for Mages, Physads and their ilk by one or two slots, but instead your character starts with a Magic rating of 2. As play progresses, you can buy a Magic Attribute up to 6 as if it were any other attribute (so 2x the desired rating in Karma). Every point after 6 would have to come with Initiation, per MITS after it has been discovered in-universe.
Concerns:
1 Street Samurai become even more powerful straight out of the gate. If we are trying to keep game balance, this has to be acknowledged.
2 Casting offensive magic becomes intensely more difficult. Either you are constantly frying yourself, or you are relying on your ability to roll more dice than your target pretty consistently.
3 Physical adepts are less hindered by this than Mages are.
4 If you can buy a MA up to 6 as an attribute, what happens when you get cyber? Is it taken off the top and made into a new cap (so 1.8 Essence lost makes your Magic-as-an-attribute stat 4)? Is it subtracted from your starting Magic?
Carver
player, 101 posts
Gimme one shot,
that's all I need.
Mon 20 Jan 2014
at 23:43
  • msg #39

Re: OOC6: Because

Huh. I was looking at Retractable Spurs and Hand Blades for the "surprise I stab you" effect, but I just realized that in addition to the huge price gap, and additional Essence loss, you can't ever really get implanted weapon foci. I guess a boost to attack power and concealability isn't worth that much after all.
Papa Bear
GM, 5105 posts
Incertum est quo loco
te mors expectet;
Tue 21 Jan 2014
at 15:10
  • msg #40

Re: OOC6: Because

Smartlink: Check out the errata: http://old.shadowrun4.com/resources/errata_mm.shtml

p. 32 Smartlink Subsystem Game Effects [3]
Change the remarks in parentheses, found in the second paragraph, to read:
    "(any non-implant substitutions are made)"

So your reading is correct, but you're safe.

Chemicals: Chemicals delivered how you describe. However, wound modifiers from a knife wound do NOT apply to resisting damage from chemicals (SR3 p. 126 lists what wound modifiers apply to, and specify it does not apply to resisting or avoiding damage).

Gun-knife: I said we could work something out on this. I'll do some research and come up with a model. Expect that it won't be as effective at gunning or knifing as a dedicated tool.

Magic Rising: There are some SR3R rules for this. I'll need to read through them and get back to you.

Pulling Punches: Martial Arts maneuvers frustrate me, because they're for martial arts, but nothing else. I would like to either drop martial arts maneuvers as its own category of rules, or get a list of maneuvers for other combat styles. In general, if I "drop" them, that doesn't mean that they aren't available for use. Pulling punches is a thing, whether you're trained in boxing or not. I'd use the maneuver rules as guidelines, and tweak them as appropriate. (Expect it will never be easier than the rules described. How much harder depends on what the maneuver is. Any idiot can pull punches, but sweeping or ground-fighting are very tough.)

I would like some thoughts on the Martial Arts maneuvers from people (and also the magic, once I come back with something).

I'll put out a Players Wanted ad today.
Papa Bear
GM, 5106 posts
Incertum est quo loco
te mors expectet;
Tue 21 Jan 2014
at 15:51
  • msg #41

Re: OOC6: Because

Also I plan on deleting unused NPCs (which is basically all of them). Give me a head's up if you want to keep anything.
Papa Bear
GM, 5107 posts
Incertum est quo loco
te mors expectet;
Tue 21 Jan 2014
at 17:00
  • msg #42

Re: OOC6: Because

I found some rules for buying up magic piecemeal, however it requires the Build Point chargen method (of course). After that, Magic and Power Points would be bought like a normal attribute (so adepts would be paying twice for each power point, once for magic, once for the PP. Buying that last point would be 24 karma.)

I'm thinking that may be a touch too expensive, plus we'd have to go to point-buy which invites all sorts of power-gaming. Thoughts?
Carver
player, 102 posts
Gimme one shot,
that's all I need.
Tue 21 Jan 2014
at 18:45
  • msg #43

Re: OOC6: Because

Smartlink substitution: Excellent. Glad that works out.

Chems: Ok, good to know that now instead of when I am depending on it. Still, I think I'll keep the idea around in case I want to do it anyway.

Pulling punches: I thought there were rules for preventing max damage. If there aren't, we could call up the called shot rules. Take a called shot penalty, then instead of adding damage or bypassing armor, we set a cap on the damage code with the +power for over-deadlier-damage rules applied (maybe). That way your character has a harder time with the fight (you are restraining yourself while they are not) but (assuming you hit), they also have a harder time reducing it below your cap.

Martial Arts are useful, the biggest hangup is that they suck for character creation. 2 skill points does not equal 2 karma in chargen, no matter what the game devs think. The way I usually run it:
Martial Arts have their inherent bonuses and drawbacks as written. If a martial art says that you can use maneuvers with certain types of weapons, then you can use any maneuver as soon as you purchase it the first time, with any weapon of that class. You do not have to buy maneuvers, and there is no built-in cap for how many maneuvers you can take.

In my games, I would consider also allowing the martial art's specific benefit and drawback to be applied to any weapon to which it ascribes (so for example, Pentjak-Silat gives you a bonus to called shots and a penalty to subdual. You have the option of applying that style bonus to Edged Weapons and Implant Weapons as you please).
The other optional rule I'd consider using is that instead of treating every martial art as a singular skill, you can learn to mix and match them. Once you have a certain number of points invested in a new style you can learn to swap out one set of style bonuses for another while still using your highest skill rating. The reasoning being most martial arts are based off of similar foundations, so it's not impossible to apply the principles of one into another. We could talk about an actual blending of styles, but these are my two cents.

Martial Arts maneuvers can be really useful. Things like Whirling gets rid of the threat of a swarm of Watcher spirits or Kip-up allows you to quickly escape hostile territory. Basically, I'm in favor of the Martial Arts rules because they are discrete and pre-written so we don't have to spend a few weeks in a rules thread going "but how do I throw that bad guy off a roof?"

Point-buy makes my head hurt. Also, having the Magic Attribute, Power Point distinction invites other questions like "can I buy PP without MA upgrades" and "do I have to spend build points on Magic Attribute lost to cyberware installation?" So on the one hand it would encourage players to have widely skilled characters from the get-go, but on the other hand it takes a lot more work to make them.
Papa Bear
GM, 5108 posts
Incertum est quo loco
te mors expectet;
Tue 21 Jan 2014
at 20:45
  • msg #44

Re: OOC6: Because

Looking back, Pulling Punches isn't a martial art, it's a general rule for melee combat. So no MA required, hurrah!

My issue with martial arts is exactly what you are illustrating. Assuming Carver doesn't know Arnis De Mano, does that mean he can't throw people?
Carver
player, 103 posts
Gimme one shot,
that's all I need.
Wed 22 Jan 2014
at 19:06
  • msg #45

Re: OOC6: Because

1: I found the rules for pulling punches. Cannon Companion p86. The short and sweet is you set a limit on the number of successes and +1TN. After the attack rolls are compared, you deal damage as if you had *only* rolled that many successes. The only downside as written is that characters who roll abundant successes also lose additional Power added to their attacks. IMO if you roll well enough to earn extra power (through over Deadly damage), you should be given extra power for the attack, since there's no reason not to.

2: As it stands, the Throw maneuver makes it easier to throw people effectively, farther and deal more damage. So someone throwing someone else would roll their STR vs the target's BOD (after a Melee attack) to determine distance thrown. Characters with the Throw maneuvers deal their Unarmed damage, and reduce the target's BOD for the distance check by how many successes they score on the attack. (I.E. people not trained in a maneuver can still do most of them, it's just harder, exclusive, and you don't deal damage in addition to pulling off the maneuver)

Overall the most useful maneuvers you can pull are Blind Fighting, Close Combat, Evasion, Ground fighting/kip-up, Herding/Throw, Multi-Strike, and Whirling. So from the mechanics perspective, it's like modifying your weapon to suit a circumstance. Characters use maneuvers so that they can prepare for the worst or use a little smarts to change the odds to their favor.
Ex: A Physical Adept with the Blind Fight adept power and maneuver takes only a +2 TN modifier when fighting blind. So if they are facing a superior force in a warehouse, they can bust all the lights and go all "whatchAAAA!" on them.
Pretty much the biggest reason why I like maneuvers is that they allow you to change a fight actively, instead of sitting back and going "cool, you rolled five successes, that means you punched him a lot".
The situations you can turn around using maneuvers:
"to bring an advantage or take away a disadvantage": Blind Fight, Close Combat, Kick Attack
To fight large groups of people: Evasion, Multi-Strike, Whirling
To survive & GTFO: Evasion, Ground Fighting, Kip-up
To actively take advantage of your surroundings: Blind Fight, Herding, Throw
This message was last edited by the player at 19:07, Wed 22 Jan 2014.
Papa Bear
GM, 5110 posts
Incertum est quo loco
te mors expectet;
Thu 23 Jan 2014
at 11:55
  • msg #46

Re: OOC6: Because

So we have 4 new players (hurrah!) Including a few who have probably been playing Shadowrun longer than I have, and can actually answer my SR1 questions.

There's been some talk about archetypes, so here's the deal;

I ran a looong campaign which I wrapped up in 2010 (wow, doesn't seem that long) which had a full party. Since I'm kicking this up again, we only have two of the original players:

Carver - new PC for this campaign, seems to be a knife specialist (physical adept?) and also a knife specialist (combat doc).
Firefox - old PC, the player hasn't mentioned the plan for the new PC.

Six characters means I expect a little overlap; that's fine. I can always tweak as need be anyway.

I'm still fighting off a head cold, so please excuse me if I'm losing details.

FYI, I plan to wipe all of the old threads and old NPCs. I'll do that tomorrow unless someone says 'no please don't!'
warlock4u
player, 1 post
Thu 23 Jan 2014
at 15:43
  • msg #47

Re: OOC6: Because

In reply to Papa Bear (msg # 46):

Hey. New guy here. Just gonna throw out a few ideas/opinions.


1)BP character building:
I like these kinds of builds myself, as I have more flexibility over what I can and cannot do with my character. As for power gaming, the GM has final say does He/She not? :)

2)Rules Changes:
I am seeing a lot of suggestions about rule changes and whatnot here, I have not gone through everything, but I think maybe we should decide as a group how crunchy we want to be with this. Adding things like MA rules, and changing around the magic system etc have a large learning overhead. If we just stick to the equipment & spell lists that were available in 2050, I think this will be the simplest way to accomplish this.

3)Character Archetypes:
I was thinking of playing an decker style character, or a face style character. Is anyone thinking of playing something along those lines? I am totally flexible here, so if someone is planning either or both, I can choose differently.
Papa Bear
GM, 5114 posts
Incertum est quo loco
te mors expectet;
Thu 23 Jan 2014
at 16:02
  • msg #48

Re: OOC6: Because

In regards to mechanics, don't forget that testing SR3R is a goal in itself. In play, I normally hide most of the mechanics (unless people want to get into them). But this game is also a testbed for the modified ruleset.

And yes, most of us are grognards who just like to talk about Shadowrun rules a lot :P
warlock4u
player, 4 posts
Thu 23 Jan 2014
at 16:03
  • msg #49

Re: OOC6: Because

Papa Bear:
In regards to mechanics, don't forget that testing SR3R is a goal in itself. In play, I normally hide most of the mechanics (unless people want to get into them). But this game is also a testbed for the modified ruleset.

And yes, most of us are grognards who just like to talk about Shadowrun rules a lot :P



Oh, I am all for that. I just wasnt sure where the line between talking about and implementing was. I have a _LOT_ of catching up to do.
Papa Bear
GM, 5115 posts
Incertum est quo loco
te mors expectet;
Thu 23 Jan 2014
at 16:07
  • msg #50

Re: OOC6: Because

I totally understand. I plan to tidy up the Rules thread today, hopefully dropping it below 3 pages.

And no, I've never caught a firing pin that's been launched across the room :P that did get a laugh.

BTW, a note for Thaden/Carver/Kiku and Firefox -- To help keep things from getting stuck, I'm planning to 'advance the clock' every Tuesday and Thursday morning (excepting of course for days when I don't -- if we're already moving fast, holidays, etc.)
Firefox
player, 4023 posts
itty bitty finger
160 foot inferno
Thu 23 Jan 2014
at 16:58
  • msg #51

Re: OOC6: Because

Welcome all.

Haven't decided on a new character archetype yet.  Combination of letting the newer folks figure out what they wanted (because I'm flexible) and not having the time to write one up prior to the drop-bear run.  I have in interesting fellow drafted up who's a physical adept assassin-type, but if we're not doing physical adepts, he's sort of out.

The question was asked about "starting karma", but didn't see an answer.  Do we all start from ground zero again?  (I'm ok with that, but it definitely effects character design.)
Carver
player, 107 posts
Gimme one shot,
that's all I need.
Thu 23 Jan 2014
at 17:28
  • msg #52

Re: OOC6: Because

Yeah Carver is a dwarven combat doc, cat burglar, pistolero and knife man. Physical Adept with a little cyber. He's not big on social skills unless you plan on quibbling with him while you bleed out. But for healing or hurting, he really likes knives.

Warlock, you are more than welcome to play a socialite decker.

Am I the only one who would love to see Kronk from Emperor's New Groove as a Shadowrun Ork?
This message was last edited by the player at 17:32, Thu 23 Jan 2014.
st_nougat
player, 1 post
Thu 23 Jan 2014
at 18:49
  • msg #53

Re: OOC6: Because

Well I just PMed the GM on this but this seems like a place to really ask it.

How many active PCs are there here?  what archetypes are represented.

Warlock, I was thinking along those lined for a character for myself, or a B&E specialist, or a weapons specialist....
Carver
player, 110 posts
Gimme one shot,
that's all I need.
Thu 23 Jan 2014
at 19:07
  • msg #54

Re: OOC6: Because

Well it looks like 6 players active, though only 4 have posted thus far. Far as party balance goes, we have found that 2 mages makes things a lot easier, but we are also actively trying to make Street Samurai better because they do lag behind very quickly (and that's bad). As far as archetypes go, I think all we have covered really solid is "generic Adept". In case you haven't played before, a few infiltration skills are always recommended.

What we really need:
Magic (caster preferred), socialite, and ranged strike capability (somewhere between SMG and sniper rifle). If you need help, I can pull you through character creation. You can make any archetype fill pretty much any role, so if you want to play a wizard sniper that is both awesome and doable. Having some vehicle skills (even if you aren't a rigger) is also handy. If you want to help us give the GM a headache, demolitions is always a thing.

What Carver brings to the table: quick quiet take downs, medical assistance, and durability (I'm not as tough as a street sam, but I'm still a dwarf). I have invested in a few contacts, but I'm not skilled enough to really use them (yet). I'm not going to be as powerful as some of you, but I'll never run out of ammo either.
warlock4u
player, 7 posts
Thu 23 Jan 2014
at 19:18
  • msg #55

Re: OOC6: Because

Carver:
Warlock, you are more than welcome to play a socialite decker.


I like this. Taking social engineering to the Nth level. Skills and ¥ will be an issue though. I'll see what I can toss together.


Are we using something akin to chummer for chargen? I have the old SR3 chargen as well.
st_nougat
player, 2 posts
Thu 23 Jan 2014
at 19:20
  • msg #56

Re: OOC6: Because

I'm an old had when it some to shadowrun, I've run several SR3 games so I think I can some up with something nice.

If Warlock is going decker/face then I may go with B&E specialist and flesh that out some.
Carver
player, 112 posts
Gimme one shot,
that's all I need.
Thu 23 Jan 2014
at 19:37
  • msg #57

Re: OOC6: Because

Unsure of the other 4, but FF & I are usually the sort of party members who will take some of our cut to make sure you can upgrade your decks and programs. Same with Riggers usually, 'cause I honestly don't know what I'll be spending my cash on aside from "gear that hasn't been invented yet".
Oh right - ALE AND WHORES!

Also on that subject, Carver is actually a true-blue doctor. He's got a ripperdoc contact, and works at a good quality clinic. It might not be like it was the first time BB ran a game, but Carver can certainly set you all up with a discount when it comes to installing cyber. He will even promise to use a medical laser-scalpel instead of his kukri.

We usually use sum-10 chargen from the SR3 core, so you can lower one priority (say B to C) so you can raise another (say, D to other C).

Warlock, the more I think about it, the more I like a Decker-Face. You'll have a tough time keeping up in combat (cause every game gets bogged down once in a while), but you can definitely mix infosec specialist with honest-to-god fixer. We had another player, Vigo, whose in-character goal was to become a fixer. Seemed like fun.

As long as you all don't start running off and stabbing people for no reason, or slaughtering the guards I took great pains to incapacitate instead of kill, Carver will do his damndest to not let you all die.
warlock4u
player, 8 posts
Thu 23 Jan 2014
at 20:11
  • msg #58

Re: OOC6: Because

Carver:
Unsure of the other 4, but FF & I are usually the sort of party members who will take some of our cut to make sure you can upgrade your decks and programs. Same with Riggers usually, 'cause I honestly don't know what I'll be spending my cash on aside from "gear that hasn't been invented yet".
Oh right - ALE AND WHORES!



I appreciate the sentiment, but I am unlikely to take you up on that right away. Whatever character I play is probably not going to want to feel indebted to a bunch of people he barely knows. However, if we start accruing a "group pot" THEN I think it would be ok.


Carver:
Warlock, the more I think about it, the more I like a Decker-Face. You'll have a tough time keeping up in combat (cause every game gets bogged down once in a while), but you can definitely mix infosec specialist with honest-to-god fixer. We had another player, Vigo, whose in-character goal was to become a fixer. Seemed like fun.


I agree, the more I think on it, the more fun it could be. ANY decker/face is mostly going to be shite in combat. I suspect this will be no different, however, it will be amplified. I may just take throwing weapons so I can toss rocks at the enemy :)
st_nougat
player, 3 posts
Thu 23 Jan 2014
at 20:14
  • msg #59

Re: OOC6: Because

I've made a decker face before, they are quite useful and good fun.
Carver
player, 113 posts
Gimme one shot,
that's all I need.
Thu 23 Jan 2014
at 23:25
  • msg #60

Re: OOC6: Because

For us group pot is SOP

If you are going to play social and decking though, remember to post frequently. Or else we shall have to pout at you.

If you run out of skill points, get a skillwire and a decent gun chip. I already have Carver ready to use knowsofts and datasofts (I don't know if linguasofts require a full rig). We could have encyclopedia exchange parties :)
warlock4u
player, 9 posts
Thu 23 Jan 2014
at 23:36
  • msg #61

Re: OOC6: Because

Carver:
For us group pot is SOP

If you are going to play social and decking though, remember to post frequently. Or else we shall have to pout at you.

If you run out of skill points, get a skillwire and a decent gun chip. I already have Carver ready to use knowsofts and datasofts (I don't know if linguasofts require a full rig). We could have encyclopedia exchange parties :)



I figured as much.

I know, These fingers are gonna have to do some typin.

IDK, I have always felt skillwires were cheap. :P But I will probably use them, but I gotta leave space for all that cool headware! Encephelon and whatnot coming down that pipe!

BTW, are we using social cybernetic penalty rules?
PCO.Spvnky
player, 1 post
Fri 24 Jan 2014
at 00:08
  • msg #62

Re: OOC6: Because

Well pooh, my original concept was a raccoon shaman decker but then I noticed the cast had a lot of spell casters so I submitted an idea for a street doc but that seems to be covered also.

Any ideas what the group needs still?  I could play a physad I guess.

I noticed that the companion is being used but we are not using build points is that correct?
PCO.Spvnky
player, 2 posts
Fri 24 Jan 2014
at 00:12
  • msg #63

Re: OOC6: Because

Are there any rigger types?  I don't really like them but I can make any character fun.
Cloudbreaker
player, 1 post
Fri 24 Jan 2014
at 00:33
  • msg #64

Re: OOC6: Because

Hi everyone, I'm here.  I've been looking over everything and am still trying to wrap my head around it (there is a lot to look over).  I am very new to this, but Shadowrun always seemed so fun and interesting and I will definitely do my best not to bog you guys down with my inexperience.  I don't really have a specific character in mind yet and would be up for filling most roles.  All I really have so far is a bit of potential backstory for my guy.
Carver
player, 114 posts
Gimme one shot,
that's all I need.
Fri 24 Jan 2014
at 02:11
  • msg #65

Re: OOC6: Because

Warlock - not that I know of. At the least, I never got penalties when playing my cybered and fully kitted up combat dwarf. FF kept playing after I left the first time.

PCO.Spvnky - "the cast" page is actually a lot of holdovers from the last crew to play through this game. As it stands, we actually have no spellcasters and only one decker (Warlock offered to take that on). So if you wanted to try being both, then good on you mate! (Riggers are also currently not taken)

So current crew docket may be:
Carver - Medic/Physad
Warlock - Face/Decker
Spvnky - 'coon shaman/Decker

Cloudbreaker - Being a new guy isn't bad at all. This game was originally made to teach my high school friends Shadowrun, and so that Papa Bear could run ('cause I'm actually a godawful GM as it happens). I think we'd never really want to get rid of that part of the experience - we're here to help you learn.
If you decide you need help with character creation, I know PB is usually pretty busy. When I'm a little less caught up in trying to get my usual crew eaten by tremors I'll be happy to run you through it (to the best of my abilities). You would just need to figure out what kind of character you want to play.
IMO Street Samurai are the easiest, Physical Adepts are barrel-o-monkey fun, and mages are explosives on two legs (or less)! Just don't ask me to help with a Decker, because I've been reading these rules for 9 years and I still don't get them (I'm *starting* to understand Riggers).
PCO.Spvnky
player, 3 posts
Fri 24 Jan 2014
at 02:32
  • msg #66

Re: OOC6: Because

It has been my experience that Tech characters start out strong but after a long period of gaming magic characters over power them.  Although in pbp that probably won't happen.
Cloudbreaker
player, 2 posts
Fri 24 Jan 2014
at 02:52
  • msg #67

Re: OOC6: Because

I'm glad that being new isn't a bad thing and that's one of the main reasons this group was so appealing.  Shadowrun AND open to total newbies?  Sign me up!

I'm thinking maybe I'll be a knowledgeable, sciency, skill-type... with a shotgun.  Someone who is good at knowing where and how to look for the answers they seek.  Someone who can find ways around obstacles that aren't immediately obvious and are good at connecting the dots... with a shotgun.  What skills would someone like that need?  Intelligence?  Astral sight? Are there spells that would help out? (is there a spell list or something somewhere?  I didn't see one anywhere yet)  I'm thinking maybe a trickster mage could be cool.  (You know, with a shotgun)

EDIT: A raccoon shaman isn't a trickster mage, is it?  Because I don't want to be stealing anyone's character ideas.
This message was last edited by the player at 02:55, Fri 24 Jan 2014.
warlock4u
player, 10 posts
Fri 24 Jan 2014
at 04:14
  • msg #68

Re: OOC6: Because

If we have enough people looking to play, and we have a bunch of redundancy, I am happy to split up the face/decker role and just focus on one or the other.
PCO.Spvnky
player, 4 posts
Fri 24 Jan 2014
at 04:19
  • msg #69

Re: OOC6: Because

It seems that no one is going the street sam route so I may take that up (they are very useful).  The raccoon shaman is a bandit type shaman.

I really need to go through all these rules to decide what I want to play and I also want to make sure all our bases are covered.  I can make any character for shadowrun fun although I was really getting into the street doc concept....:(
Firefox
player, 4025 posts
itty bitty finger
160 foot inferno
Fri 24 Jan 2014
at 05:22
  • msg #70

Re: OOC6: Because

Holy crap! 20+ posts in 12 hours and I wasn't one of them.  I think that might be a game record :>

warlock4u:
I may just take throwing weapons so I can toss rocks at the enemy :)

Exploding or smoking rocks (or even rocks that look like they might explode) can be fairly effective :>

Still looking for an answer on starting karma and whether we're weakening magic (and if so how)
Papa Bear
GM, 5116 posts
Incertum est quo loco
te mors expectet;
Fri 24 Jan 2014
at 10:48
  • msg #71

Re: OOC6: Because

Carver covered most stuff.

Cyber penalties to social skills: No, I never enforce that. Street sams and the like get screwed over enough as it is.

Cloudbreaker, don't stress. The entire party is advanced except for you, but I'm happy to take as long as you need. Magic is probably more utilitarian, although if you want to be a mage/specialist specialist, that works too.

When it comes to magic you have a few choices. Firstly, you can be a hermetic mage, who approaches magic like science. Everything is repeatable and testable (well, usually). He doesn't get any bonuses, but doesn't get any penalties either. He can conjure Elementals, which take hours and thousands of nuyen to make, but are extremely tough. Alternatively, you can be a shaman. For shamen, magic is a spiritual connection to the world. Shamen follow an animal totem, which gives them certain bonuses (and penalties) and guides their behavior. They can spontaneously conjure nature spirits, which are less powerful than elementals and a bit more ornery, but handy to be able to spontaneously call in a fight.

The second big choice is you can be a full magician or a partial one (a 'groggy'). Full magicians can cast and conjure. Groggies can only do one of them. Full mages can also send their spirit out to do magical stuff in the world, while groggies can only see the magic in the world. However, groggy is a fewer points spent.

Or you can always go with the electronics specialist (who is normally also the B&E specialist or the rigger), or whatever other crazy combination you settle on.

Karma ... yes, I plan on starting at 0 karma (plus whatever you earn in the drop bear threads).

Firefox: 12 hours without your posting?? Yep, sounds like a record to me!

Tidied up a little. Looks much nicer here, I think. I still need to straighten up the rules thread, but I've been fighting off a head cold, and my littlest one has been pushing me to run 8 hours of D&D in the past four days.
Carver
player, 116 posts
Gimme one shot,
that's all I need.
Fri 24 Jan 2014
at 12:47
  • msg #72

Re: OOC6: Because

Cloudbreaker - Connect the dots on buckshot? What kind of questions do you want to answer? You could certainly pull a Harry Dresden and make a wizard private-eye. You don't get to quite his power level, but that's because the rules are different. And I can certainly find you a good totem if you need help.

To add on "Groggies". They are called Aspected Mages. Basically you start off with more spell points but are a much more focused caster. You actually have three options - Spellcaster, Summoner, or Totemic aspect. Spell casters and Summoners can only use sorcery or summoning (resp.); Totemic can summon spirits/elementals and cast magic based on their element/totem of choice.

PCO - We could always have two doctors. Carver could even set you up with a day job.

on D&D - at least we know where he gets it from.
Papa Bear
GM, 5119 posts
Incertum est quo loco
te mors expectet;
Fri 24 Jan 2014
at 14:39
  • msg #73

Re: OOC6: Because

As requested, added the 'knife gun' to the Rules thread:

Ares Taurus (custom-designed weapon, not in the books)
This gun doesn't seem to quite know what it is. A sword, the size of a sawn-off shotgun, with an integrated handgun. Built as a ridiculous show weapon, mostly for buyers with more testosterone than brains, but with a little tweaking it's an ideal close-combat one-two punch.

The weapon looks almost like a short machete, with an oversize handle and wide spine. The blade is considered adequate, with a conceal of 4, damage of (STR+2)L.

The firearm has an internal magazine holding four rounds (plus one in the chamber), which it can fire single shot. Because of its awkward configuration, it suffers a -1 penalty to attacks, however it does have quite the punch (9M). It can receive an additional top accessory for $100 extra, due to the costs of re-balancing the blade. While not designed to support barrel accessories, street shops have designed a silenced barrel for $600.
warlock4u
player, 11 posts
Fri 24 Jan 2014
at 15:36
  • msg #74

Re: OOC6: Because

Just curious, why not something like this:

http://en.wikipedia.org/wiki/Ballistic_knife
Twitch
player, 6 posts
Fri 24 Jan 2014
at 16:12
  • msg #75

Re: OOC6: Because

Ugh have to decide what to play before I post IC.  lol
Papa Bear
GM, 5120 posts
Incertum est quo loco
te mors expectet;
Fri 24 Jan 2014
at 16:15
  • msg #76

Re: OOC6: Because

I think the idea is something he can shoot while the enemies are approaching (or while he's approaching), then stab once he's in melee range. A ballistic knife would hit the target at short range, but then he'd just be holding a handle for melee.

Twitch- it's a drop bear adventure. Worst case, you say you're on a BTL bender and you THOUGHT you could do magic, but really you're just a hobo with a shotgun.
Twitch
player, 7 posts
Fri 24 Jan 2014
at 16:33
  • msg #77

Re: OOC6: Because

Uhhhh I would prefer to not be a btl junkie....lol.

I think I am going to go with a tech gun bunny right now, if I change my mind later I don't mind making up a new character.

I have seen lots of discussion but nothing saying yes or no, are we using priorities or point build?
Carver
player, 117 posts
Gimme one shot,
that's all I need.
Fri 24 Jan 2014
at 17:47
  • msg #78

Re: OOC6: Because

priority system, but you can drop one priority to raise another.

Yay! I have more testosterone than brains! two whole points!

I like Warlock. I like them a lot.
This message was last edited by the player at 17:50, Fri 24 Jan 2014.
st_nougat
player, 4 posts
Fri 24 Jan 2014
at 17:55
  • msg #79

Re: OOC6: Because

Carver:
So current crew docket may be:
Carver - Medic/Physad
Warlock - Face/Decker
Spvnky - 'coon shaman/Decker


I seem to get forgotten a lot lately, I stated before that I was planning on going with a B&E character
warlock4u
player, 14 posts
Fri 24 Jan 2014
at 18:16
  • msg #80

Re: OOC6: Because

In reply to st_nougat (msg # 79):

Please note, I am willing to split up the decker/face duties. Ive not even started on a character yet in a bid to be flexible.
Twitch
player, 8 posts
Fri 24 Jan 2014
at 20:46
  • msg #81

Re: OOC6: Because

What do you mean by drop one to raise another?  The priority system (As I remember it) is Race, Magic, Resources, Skills, and Attributes (with levels of A,B,C,D,E).

As a techie human I completely eliminate both the race and magic priorities.  So does tha mean I can place them as A,B,B?  or since I am dropping two categories can I do A,A,B?
Cloudbreaker
player, 3 posts
Fri 24 Jan 2014
at 23:22
  • msg #82

Re: OOC6: Because

Thanks for all the magic info guys.  It was really helpful.  However, at work today I came to the realization that a magic user probably isn't the best choice for me until I get more familiar with how everything works.  Just too many unknowns right off the bat.  So I went a different rout and came up with a new character concept that I think would be fun to play.

A troll who is the hired muscle.  Strong and tough and good in a fight (and thinks he is way smarter and charismatic than he really is).  If you need brute force, he's your man.  Pretty straightforward on the surface, but I came up with a whole backstory to go with him too, although I'll spare you guys the details.  I'm not married to the idea though, so if you guys think he will overlap too much with someone else or you still need a different niche filled, I'm flexible.  Constructive criticism is much appreciated.
Papa Bear
GM, 5122 posts
Incertum est quo loco
te mors expectet;
Sat 25 Jan 2014
at 03:22
  • msg #83

Re: OOC6: Because

Twitch: The sum-to-ten works like this. Imagine A=4, B=3, C=2, D=1, E=0. You can mix and match however you want as long as it adds up to 10. So A, A, B doesn't work (11), but A, A, C does, and so does A, B, B.
Twitch
player, 10 posts
Sat 25 Jan 2014
at 03:57
  • msg #84

Re: OOC6: Because

Ok, that makes sense.  Are we doing knowledge and language skills in this?
Papa Bear
GM, 5124 posts
Incertum est quo loco
te mors expectet;
Sat 25 Jan 2014
at 11:07
  • msg #85

Re: OOC6: Because

Absolutely.

Everyone has 5 * Intelligence in Knowledge/background skills. These are things you know; biology, favorite bands, Seattle neighborhoods, etc. Note that for every Active Skill, you get the Knowledge Skill at the same value. So if you have a skill in Rifles, you also know something about the history, make, and operation of rifles.

They also have 1.5 * Intelligence in their Language skills. You should probably have at least 3 points in your native language, but it's not required. Your read/write skill is automatically equal to your normal skill, unless you have a reason for it to be otherwise (like you took Illiteracy as a flaw).
Cloudbreaker
player, 5 posts
Sat 25 Jan 2014
at 15:41
  • msg #86

Re: OOC6: Because

For the sum-to-ten method I came up with the following for my character, but I'm not really sure where to go from here.  If I give someone my character concept, can you guys help me flesh him out?  (for instance, his attributes in order of importance are: strength, body, quickness, intelligence, willpower, charisma).

4-attributes 30
3-skills 40
2-troll
1-resources 20k
0-no magic
Twitch
player, 13 posts
Sat 25 Jan 2014
at 20:46
  • msg #87

Re: OOC6: Because

well, aside from some gm approval I think my character might be done....:)
Carver
player, 121 posts
Gimme one shot,
that's all I need.
Sun 26 Jan 2014
at 17:04
  • msg #88

Re: OOC6: Because

So since I'm playing a Koro-Pok-Guru I have the 1 and 3-point Natural Immunity edge, so immunity to one natural and one artificial disease or toxin. I was thinking of taking Alcohol and Neurostun/Narcojet, so that I can drink liquor forever and don't have to worry about accidentally dosing myself while coating my weapons with knockout drugs. Anyone have better ideas?
Twitch
player, 14 posts
Sun 26 Jan 2014
at 21:15
  • msg #89

Re: OOC6: Because

God that is horrible!  Why would you want to be immune to alcohol?
Carver
player, 123 posts
Gimme one shot,
that's all I need.
Sun 26 Jan 2014
at 22:57
  • msg #90

Re: OOC6: Because

So that way when I invest in the karma necessary to get my Charisma from a measly 2 to a billion, I can play Sam Axe (or Bruce Cambell, whichever works). I never said it wouldn't affect me, just that he would be immune to hangovers and loss of coordination.
Besides, there's something appealing to me about Carver being able to drink my ex-Spetznas hobgoblin Vassili Sevchenko under the table that appeals to me, especially in light of how much property damage Vassi has caused already.
Carver
player, 126 posts
Gimme one shot,
that's all I need.
Mon 27 Jan 2014
at 14:17
  • msg #91

Re: OOC6: Because

BTW, I forgot to mention: I bought rating 4 encryption for a radio. I will be sharing this with the group with the understanding that Carver isn't paying out of pocket for the next upgrade.
Papa Bear
GM, 5126 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 16:26
  • msg #92

Re: OOC6: Because

st_nougat is now Snow.

We will miss his deliciousness.
Papa Bear
GM, 5127 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 16:56
  • msg #93

Re: OOC6: Because

Cloudbreaker, do you want me to change your name to St. Velveteen?
warlock4u
player, 19 posts
Mon 27 Jan 2014
at 19:55
  • msg #94

Re: OOC6: Because

BTW, I need decking gear info.
Papa Bear
GM, 5155 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 19:59
  • msg #95

Re: OOC6: Because

DAAARRRNNN ITTTTT ...

Okay, I'll work on getting it up in the next two days.
Cloudbreaker
player, 8 posts
Mon 27 Jan 2014
at 20:11
  • msg #96

Re: OOC6: Because

Papa Bear:
Cloudbreaker, do you want me to change your name to St. Velveteen?

I think I'll hold off on changing it for now.  I picked it as something that Saint Velveteen thought was cool when he chose it, but is actually pretty lame.  And I think it fits that goal, but I think I'll try to find a different name.  One that doesn't start to annoy myself after a while.  Thanks though!
Firefox
player, 4030 posts
itty bitty finger
160 foot inferno
Mon 27 Jan 2014
at 20:21
  • msg #97

Re: OOC6: Because

Just makes things easier for the rest of us if your posting name and in-game name are generally the same.  (Adding descriptions would be welcome too - once everyone has their characters sufficiently nailed down.)
warlock4u
player, 20 posts
Mon 27 Jan 2014
at 20:44
  • msg #98

Re: OOC6: Because

In reply to Papa Bear (msg # 95):

You knew I was gonna make your life hard playing a decker :)
Papa Bear
GM, 5156 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 20:48
  • msg #99

Re: OOC6: Because

It's cool .. I've updated the thread. I forgot the tough part isn't the equipment list. Are you familiar with playing a decker?

(I'll still be adding non-software encryption as I get there, but that's already in the old thread.)
This message was last edited by the GM at 20:49, Mon 27 Jan 2014.
warlock4u
player, 21 posts
Mon 27 Jan 2014
at 21:02
  • msg #100

Re: OOC6: Because

In reply to Papa Bear (msg # 99):

Yes, but I am going to have to re-visit the rules a little bit. Its been a while.

Question:
When you purchase equipment at chargen you do NOT count street index.  However, you're limited to an availability of 8 and rating of 6 (yes, that applies to your cyberdeck as well, but you can still buy as many programs as you'd like.)


How are we setting the rating of the deck? Can I assume that we are using persona rating as the "rating"?

Also, are we using any custom deck creation rules? IE, during character creation, can I add, or pay to have added reaction enhancement, memory etc to the stock decks?
Firefox
player, 4031 posts
itty bitty finger
160 foot inferno
Mon 27 Jan 2014
at 21:02
  • msg #101

Re: OOC6: Because

Not sure on the Papa's thoughts about sharing karma pool, but I'll re-roll if he oks it.
Twitch
player, 18 posts
Mon 27 Jan 2014
at 21:07
  • msg #102

Re: OOC6: Because

Oh, I meant I would donate it to team Karma pool.  Generally speaking team Karma pool is much more useful than personal.
Snow
player, 16 posts
Mon 27 Jan 2014
at 21:19
  • msg #103

Re: OOC6: Because

In reply to warlock4u (msg # 100):

Decks and programs have an availability like any other piece of equipment.

they are listed on page 304 of the core book unless the GM wants to tweak them.
warlock4u
player, 22 posts
Mon 27 Jan 2014
at 21:22
  • msg #104

Re: OOC6: Because

In reply to Snow (msg # 103):

Oh, I know. But they dont have a "rating" per-se like the software does. I am assuming the "rating" is the persona rating of the deck, but I wanted to be sure.
Papa Bear
GM, 5157 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 21:29
  • msg #105

Re: OOC6: Because

warlock4u:
Question:
When you purchase equipment at chargen you do NOT count street index.  However, you're limited to an availability of 8 and rating of 6 (yes, that applies to your cyberdeck as well, but you can still buy as many programs as you'd like.)


Correct.

quote:
How are we setting the rating of the deck? Can I assume that we are using persona rating as the "rating"?


The deck has a number of ratings, but I assume you're referring to the MPCP chip? The MPCP chip is the number that is 'free points' to be divided among the decker's four persona ratings. Your decker sets them himself before logging in. They take a few minutes to do, and they can't be done while you're online.

quote:
Also, are we using any custom deck creation rules? IE, during character creation, can I add, or pay to have added reaction enhancement, memory etc to the stock decks?


I'd have to say not at this point. Decking is something I've never been fantastic with, so it's tough for me to spot what's going to be unbalancing.
Papa Bear
GM, 5158 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 21:30
  • msg #106

Re: OOC6: Because

Firefox:
Not sure on the Papa's thoughts about sharing karma pool, but I'll re-roll if he oks it.



Can you be more specific?
Firefox
player, 4032 posts
itty bitty finger
160 foot inferno
Mon 27 Jan 2014
at 21:47
  • msg #107

Re: OOC6: Because

Embearassment#48:
OOC:  I am willing to share my karma pool if Firefox would like to reroll.


Just checking whether sharing of karma pool is allowed.  (I don't recall it being something we've done in the past)
Twitch
player, 19 posts
Mon 27 Jan 2014
at 21:50
  • msg #108

Re: OOC6: Because

I suppose that team Karma pool may be something that my old group made as a house rule but basically people donate their personal pool to a team karma pool and that way the whole team has access to it when needed.
Papa Bear
GM, 5160 posts
Incertum est quo loco
te mors expectet;
Mon 27 Jan 2014
at 21:52
  • msg #109

Re: OOC6: Because

I've heard of the team karma pool concept. Yeah, I'm curious why it was brought up. It really hurts the humans, though. It also works better at a table, where people can say "hey, I'm going to use the last KP, that cool?" and he doesn't have to wait a week for a solid answer.

So my answer is, I wasn't planning on it.
warlock4u
player, 24 posts
Mon 27 Jan 2014
at 21:55
  • msg #110

Re: OOC6: Because

In reply to Papa Bear (msg # 105):

Cool. Thanks.


Are hardened deck cases available? I am willing to pay a premium to get one if its "not available" per rules.
This message was last edited by the player at 22:17, Mon 27 Jan 2014.
Firefox
player, 4033 posts
itty bitty finger
160 foot inferno
Mon 27 Jan 2014
at 21:57
  • msg #111

Re: OOC6: Because

Given that everyone's starting at ground zero on this run (except for Firefox, but she's getting replaced once we're finished the intro run), I'm not sure that this would necessarily be the time to draw on pool anyhow.
Twitch
player, 20 posts
Mon 27 Jan 2014
at 23:34
  • msg #112

Re: OOC6: Because

Why does it hurt humans?
Carver
player, 130 posts
Gimme one shot,
that's all I need.
Mon 27 Jan 2014
at 23:52
  • msg #113

Re: OOC6: Because

Because Karma Pool drains karma from humies (at least) twice as frequently as it does from metas. Contribute more, use less I assume is the hurt.

Also, Snow, that coulda been phrased a little nicer, especially since the payday is 10k apiece and a helmet is 250 straight with a tag of 2k at a stretch.
Don't start hissing at party members in front of the Johnson.
This message was last edited by the player at 00:00, Tue 28 Jan 2014.
Twitch
player, 21 posts
Tue 28 Jan 2014
at 00:27
  • msg #114

Re: OOC6: Because

Oh, we always just played that you donated what you wanted to and kept what you wanted for personal.  This of course assumes that the entire group gets along and plays nice....:)
Papa Bear
GM, 5162 posts
Incertum est quo loco
te mors expectet;
Tue 28 Jan 2014
at 01:32
  • msg #115

Re: OOC6: Because

Twitch:
Why does it hurt humans?


Like Carver said. Humans getting more Karma Pool is their one 'bonus' compared to other races. Now they have no advantages (well, except bonus points because we're using sum-to-ten, yaaaay!) Even worse, the human now 'loses' access to twice as much karma feeding the group karma pool, but presumably uses it the same amount as everyone else.
Papa Bear
GM, 5163 posts
Incertum est quo loco
te mors expectet;
Tue 28 Jan 2014
at 01:37
  • msg #116

Re: OOC6: Because

Yes, reinforced deck cases are available. $600 for the sealed and robust one for easy transport. $2,000 for the 'ruggedized' one you can hit an ork over the head with and it still works.
Papa Bear
GM, 5164 posts
Incertum est quo loco
te mors expectet;
Tue 28 Jan 2014
at 01:55
  • msg #117

Re: OOC6: Because

Two other things I wanted to bring up...

Customizing equipment - I generally stick to the main manual for stuff (at least for now). This makes things a lot easier for everyone. Experienced players don't need to track the twenty little mods they put on their favorite item to maximize the bonus. New players don't need to wonder why they're hitting one time out of two but the other guy has yet to miss. And I don't have to give all of the NPCs those same tweaks because they're standard and available. The only downside I see is you don't get to open up with full auto whenever you want because you don't have the 10 points of recoil compensation to drive the TN down.

However, I do permit customization when you have that 'really cool idea' or piece of gear that's core to your concept, or the piece of equipment that exists in real life and you want one for your character. I've done the knife-blade, and reinforced deck cases are another great example.

So push the story, not the target numbers :)


A second note, please avoid specializations in knowledge skills. I'm pretty lenient about what 'falls under' a particular knowledge skill (but not to specializations), but if your skill matches what's required 'on the nose', you'll get a super-bonus of information. So it really helps you to make your specialization into the actual skill. The exception here is if your specialization is really, really narrow. So "Punk Bands" is a great skill, while "Sex Pistols" would be a specialization.
Snow
player, 18 posts
Tue 28 Jan 2014
at 02:31
  • msg #118

Re: OOC6: Because

In reply to Carver (msg # 113):

security helmets aren't legal, so a street legal one doesn't exist, making 'expectations' like that is silly at best, insulting to the Johnson at worst.  besides, he's eating cats I don't think a little bickering is going to hurt anything.

though to the faces of the group I'm sorry if ive overstepped a little but snow would be quite adept as a face as well.
Twitch
player, 23 posts
Tue 28 Jan 2014
at 02:42
  • msg #119

Re: OOC6: Because

I have always consider it useful to the group, who cares if I get away if the rest of the group is hosed.  Shadowrunning is kinda a group effort....lol.

For the record I would consider it unprofessional for anyone except the face to be doing the talking until the particulars are over.  Talking about the best way to kill someone is not something one does in a posh restaurant with the Tres Chic rich about (which is why I didn't explain that I am a gun bunny).  Actively showing the Johnson that you have little to no respect for another teammate would also be a taboo (at least in the groups I run with).

Twitch isn't a face btw but he does have two etiquette skills (and good rep of 1) in order to know what is going to cost him money in the long run.
Firefox
player, 4034 posts
itty bitty finger
160 foot inferno
Tue 28 Jan 2014
at 05:29
  • msg #120

Re: OOC6: Because

I agree that typically negotiation would be done primarily by the face.  In fact, odds are that in a typical situation, only a couple of people would be at the table.  Others would be providing over-watch, running research on the fly and communicating over a secure channel.  We'll know each other (with the possible exception of 1-2 new people), have established a degree of trust, know primary & back up roles, etc.

However, this starter game is extremely non-typical.  We've got a super-diverse set of runners who've never laid eyes on each other before, are totally "new" to this line of work and get thrown together at a high-end restaurant where most of them don't fit in *at all* with a couple of minutes to say "hi how are you" and play tic-tac-toe with crayons before the Johnson shows up and starts eating kitties.  He then makes a starting offer of $60k for a snatch and grap staged by a bunch of newbies.

"Typical Shadowrun" this ain't. :>

If we weren't doing a bit of suspension of disbelief, Firefox would have walked on this a couple of times already.  Nuyen is important, but keeping your hoop intact for the next run (and the rest of your life) is more important.

My understanding from Papa's description is that this run is more than a bit over-the-top.  Therefore, I'm ok with people playing it a bit over-the-top.  I'm not terribly good with over-the-top - at least not with a character who I've played staight for many years, so I'll probably keep responding that way - other than letting slide things that would normally have gotten my panties in a wad.

Once the dust settles, we'll come up with some "standard operating procedures" that will ensure we come across as a tad more professional (and behave in ways a little less likely to make us dead).  Only risk with starting over-the-top is that people get used to it and continue to play that way when we move into a more typical "careless = dead" genre of runs.  But I'm sure we can address that with some up-front discussion of expectations before we start round two.


As for a legal security helmet, that's technically possible.  Trick is to get a fake id that shows you as a registered member of an appropriate security/corp outfit that would need to wear one.  That's not going to be cheap.  Downside is that running around dressed up as a lone LoneStar or KE officer is going to look a bit strange.  As is wearing the helmet without matching body armor.  So while theoretically feasible, don't think it's gonna happen this time around.  That said, having a newbie runner asking for one is semi-reasonable IC.  And if the whole conversation blows up and we end up toasting the Johnson, Firefox won't mind.  He had it coming for eating live kittens . . .
Twitch
player, 24 posts
Tue 28 Jan 2014
at 05:39
  • msg #121

Re: OOC6: Because

Yeah I was put off by the kitten thing too....lol.  And the waitress though my order was icky.....:)

I wasn't trying to be snarky btw.  I was just pointing out that things were not going professional so there was no need to be arguing amongst ourselves.
Papa Bear
GM, 5165 posts
Incertum est quo loco
te mors expectet;
Tue 28 Jan 2014
at 11:05
  • msg #122

Re: OOC6: Because

Firefox basically got it right :) Completely over the top and silly, so breaking etiquette is fine (as long as you recognize the NPCs will also break etiquette all over your head, because, well, I don't think you've encountered one yet who IS polite).

I'm not too worried about this carrying over to the 'real' game. Almost everyone has significant SR experience; this isn't going to teach you bad habits if you didn't already have them. Of course, I've been wrong before.
Carver
player, 135 posts
Gimme one shot,
that's all I need.
Tue 28 Jan 2014
at 13:16
  • msg #123

Re: OOC6: Because

IMO it's not hard to disguise a security helmet as a fancy motorcycle one, especially if you leave all the extra little bits off. I would buy an RTL helmet and shut up, but that's in Cannon Companion and I can't get it. I get that it doesn't have a Concealability rating, but I'm under the impression that this is because it is obviously a helmet and not some fancy hat.
At least as far as the demand goes, until Carver trusts you to ask for his gear (and until he knows what the J can pay with) the standard is "ask for gear as payment" (as PB has explained to me in the past, sometimes you *can* just get paid in APDS rounds). If J says no, it's fine - I still have cash and can ask for that from my fixer (that's what they're there for); if J says yes but quibbles on time frame then I am in a position to barter and can talk him down from 2k nuyen; if the J miraculously gives me a helmet beforehand, then I can have a super nifty helmet before we go up against a meter tall brain-eating fuzzy murderbear.

Yeah, no problem. I may ask for a little extra time at the end of the scene to posture with you in the alleyway that way Carver doesn't have to act all grumpy later.

And yes, I am playing over-the-top on purpose. If this were real, then Carver wouldn't be eating at all, would have exclusively tactical questions, and would probably be sending his Fixer a request for the helmet and a Paranormal Animals r4 Knowsoft right now with whatever funds we negotiate up-front.
warlock4u
player, 25 posts
Tue 28 Jan 2014
at 16:35
  • msg #124

Re: OOC6: Because

In reply to Papa Bear (msg # 116):

I will take orc crusher for ¥2000 Alex.
Papa Bear
GM, 5167 posts
Incertum est quo loco
te mors expectet;
Tue 28 Jan 2014
at 17:02
  • msg #125

Re: OOC6: Because

eating ... I ... I wrote this and I never saw that. I am ... so terrible ...
Snow
player, 21 posts
Tue 28 Jan 2014
at 17:10
  • msg #126

Re: OOC6: Because

yes

yes you are.
warlock4u
player, 27 posts
Tue 28 Jan 2014
at 17:20
  • msg #127

Re: OOC6: Because

In reply to Papa Bear (msg # 125):

LOL that was an ACCIDENT??!?!?!


EVEN BETTER!
Twitch
player, 26 posts
Tue 28 Jan 2014
at 18:47
  • msg #128

Re: OOC6: Because

Wow, that is hilarious.
Papa Bear
GM, 5171 posts
Incertum est quo loco
te mors expectet;
Wed 29 Jan 2014
at 15:09
  • msg #129

Re: OOC6: Because

As a head's up, I've yet to see anyone say "hey, my character is ready for review". That's a pretty important step.

Also, I read over Silver Angel. Looks like this is going to be a breeze for experienced runners. I may kick the planning stages off while the Drop Bear Adventure is still winding down (assuming characters are ready).
warlock4u
player, 28 posts
Wed 29 Jan 2014
at 15:21
  • msg #130

Re: OOC6: Because

In reply to Papa Bear (msg # 129):

I can have my char ready later today.
Cloudbreaker
player, 10 posts
Wed 29 Jan 2014
at 16:45
  • msg #131

Re: OOC6: Because

Papa Bear:
As a head's up, I've yet to see anyone say "hey, my character is ready for review". That's a pretty important step.

Also, I read over Silver Angel. Looks like this is going to be a breeze for experienced runners. I may kick the planning stages off while the Drop Bear Adventure is still winding down (assuming characters are ready).

Carver has been helping me with my character, and I think we are almost done.  Should be ready for review soon.
Firefox
player, 4037 posts
itty bitty finger
160 foot inferno
Wed 29 Jan 2014
at 16:58
  • msg #132

Re: OOC6: Because

Was waiting for a final list of who's doing what before I did mine.  Where did everyone land?
Cloudbreaker
player, 11 posts
Wed 29 Jan 2014
at 17:11
  • msg #133

Re: OOC6: Because

I guess I would call my guy a physically powerful troll street samurai?
warlock4u
player, 29 posts
Wed 29 Jan 2014
at 17:12
  • msg #134

Re: OOC6: Because

Firefox:
Was waiting for a final list of who's doing what before I did mine.  Where did everyone land?


I stuck with face/decker/social Engineering
Carver
player, 140 posts
Gimme one shot,
that's all I need.
Wed 29 Jan 2014
at 17:20
  • msg #135

Re: OOC6: Because

Oh yeah, I knew there was some step I was skipping. I have my character ready, I just didn't put my character sheet up. At present I've been working off my hard drive, and my current rpol character sheet says I am a terse Japanese elf sniper who is, in the words of Legolas, "still the prettiest".

I should be ready to review as soon as I get that up. Cloudbreaker should be done by this afternoon by the latest.

Cloudbreaker is a Troll street sam with some pretty clever knowledge skills. Also, he is heavy weapons guy (AND THIS is his weapon). I'm Dwarven ripperdoc (sounds familiar) with knives, LeSneak, pistols and a Knowsoft. We got our Decker-Face. I assume our orange-afro-otaku us a Mage of some sort.
Snow
player, 22 posts
Wed 29 Jan 2014
at 17:32
  • msg #136

Re: OOC6: Because

Breaking in and entering specialist.  Standard issue grifter.
Cloudbreaker
player, 12 posts
Wed 29 Jan 2014
at 22:25
  • msg #137

Re: OOC6: Because

Cloudbreaker:
Papa Bear:
Cloudbreaker, do you want me to change your name to St. Velveteen?

I think I'll hold off on changing it for now.  I picked it as something that Saint Velveteen thought was cool when he chose it, but is actually pretty lame.  And I think it fits that goal, but I think I'll try to find a different name.  One that doesn't start to annoy myself after a while.  Thanks though!

Ya know, maybe I'll stick with this name after all.  You can go ahead and change it.
Twitch
player, 28 posts
Thu 30 Jan 2014
at 03:51
  • msg #138

Re: OOC6: Because

Good grief I finally got a character submitted.  Physad SMG user.
Firefox
player, 4038 posts
itty bitty finger
160 foot inferno
Thu 30 Jan 2014
at 06:17
  • msg #139

Re: OOC6: Because

Hmm.  So we're short on magic and rigging.  Not things that go together terribly well.  Of the two, mage is probably the most important, so I'll go that route.
Carver
player, 141 posts
Gimme one shot,
that's all I need.
Thu 30 Jan 2014
at 12:53
  • msg #140

Re: OOC6: Because

We can always grab vehicle skills as karma rolls in. I think Velveteen or Snow may have to get extra money thrown their way, since they are the ones we can afford to make Riggers. I can plug in, but VCRs hurt like a bad mutha.
Snow
player, 23 posts
Thu 30 Jan 2014
at 13:52
  • msg #141

Re: OOC6: Because

ummm no.  Snow is not getting a VCR installed.
Twitch
player, 29 posts
Thu 30 Jan 2014
at 14:40
  • msg #142

Re: OOC6: Because

Twitch is a street racer but not a rigger.
Papa Bear
GM, 5172 posts
Incertum est quo loco
te mors expectet;
Thu 30 Jan 2014
at 14:55
  • msg #143

Re: OOC6: Because

Rigging is easy to forego, especially in 2050. Riggers tend to sit out more than deckers right now.
Twitch
player, 30 posts
Thu 30 Jan 2014
at 15:06
  • msg #144

Re: OOC6: Because

Too bad they never came up with magic riggers like they did for deckers.
Firefox
player, 4039 posts
itty bitty finger
160 foot inferno
Thu 30 Jan 2014
at 15:12
  • msg #145

Re: OOC6: Because

My experience with our last rigger is that having drones around is *nice*.  But agree that it's less essential.  We can re-evaluate when one of us dies ;>
Carver
player, 142 posts
Gimme one shot,
that's all I need.
Thu 30 Jan 2014
at 15:58
  • msg #146

Re: OOC6: Because

Skill boost can be used to make Physads pretty good getaway drivers (assuming a helpful application of GM Handwavium), but VCRs have wonderful little bits like reducing driving TNs to insanely low levels. I once tried to make the Transporter (Jason Statham one, not the Star Trek wibbly one) a Physad. I got pretty close, but I ran out of points and money because it's hard to make a good character with priorities A & B for cash and magic, resp.

Hey, Twitch, if you have it a datajack can be used to add +1 to your Reaction when you plug it into a car. Just remember, jackpoint good, cigarette lighter bad.
Twitch
player, 31 posts
Thu 30 Jan 2014
at 17:08
  • msg #147

Re: OOC6: Because

I have a data jack because I got a smartlink....:)  Figured that if I already lost the magic point I might as well use it up.
Firefox
player, 4040 posts
itty bitty finger
160 foot inferno
Thu 30 Jan 2014
at 17:54
  • msg #148

Re: OOC6: Because

quote:
hard to make a good character with priorities A & B for cash and magic

Actually, that's Firefox's build, so it's certainly possible to make it work.

Trying to decide whether to go the same route this time.  Nice thing about money as A is you can start out with some sweet foci which really boosts effectiveness.  Downside is you loose astral projection and are more limited in spell repertoire.  That wasn't much of an issue when we had two mages, but might be more of an issue when I'm the only one.

Opinions?

Preferences on hermetic vs. shamanic?
Papa Bear
GM, 5173 posts
Incertum est quo loco
te mors expectet;
Thu 30 Jan 2014
at 18:00
  • msg #149

Re: OOC6: Because

Ma Thump redefined my understanding of 'rigger'. Although really, she redefined a lot of things.
Twitch
player, 32 posts
Thu 30 Jan 2014
at 18:25
  • msg #150

Re: OOC6: Because

I believe that shamans being able to summon on the fly is very useful (I also think they are more interesting than mages so i might be biased....lol).

Riggers without the black book are about as pointless as a magic user with a magic rating of 0 however.  :)
Snow
player, 24 posts
Thu 30 Jan 2014
at 18:42
  • msg #151

Re: OOC6: Because

In reply to Firefox (msg # 148):

If you are going full caster then I would go for Shaman.  I have found that summoning nature spirits to be more useful (and cheaper) than elementals.

if you are going Aspected with just sorcery then it depends on what flavor you want for the character.
Papa Bear
GM, 5175 posts
Incertum est quo loco
te mors expectet;
Thu 30 Jan 2014
at 18:56
  • msg #152

Re: OOC6: Because

As a quick note, I'm not going to ask people to actually figure out how to pay the bill. Remember, nothing bad will follow you out of this adventure! That includes restaurant bills.

I wish life was so kind ;)
warlock4u
player, 31 posts
Thu 30 Jan 2014
at 18:58
  • msg #153

Re: OOC6: Because

Shieeeet. I aint payin for NUTHIN! :)
Twitch
player, 33 posts
Thu 30 Jan 2014
at 19:07
  • msg #154

Re: OOC6: Because

"DINE AND DASH."  lol
warlock4u
player, 32 posts
Thu 30 Jan 2014
at 21:09
  • msg #155

Re: OOC6: Because

Sorry I keep forgetting to color my text guys. I'll get better, I promise.
Carver
player, 144 posts
Gimme one shot,
that's all I need.
Thu 30 Jan 2014
at 23:03
  • msg #156

Re: OOC6: Because

Coloring the text is an artistic preference. I like doing it because I forget to put in quotation marks sometimes, so you know when I'm talking and when I'm not. You can do as you please, long as it's legible.

Also worth noting, everyone needs to make an INT (4) test to be able to read Doc Carver's handwriting.
Papa Bear
GM, 5176 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jan 2014
at 13:41
  • msg #157

Re: OOC6: Because

Thinking on this, I'm going to give everyone a free fixer, so I can have one guy everyone knows. I'll stat him out later. Meanwhile, if you already have a fixer contact, you can swap him or her out, or specialize her, or whatnot.
Papa Bear
GM, 5177 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jan 2014
at 14:09
  • msg #158

Re: OOC6: Because

So I've finished reviewing everyone's character sheets. If you haven't heard from me it's probably because I don't like you, but you should poke me anyways just in case I just forgot to hit send.
warlock4u
player, 34 posts
Fri 31 Jan 2014
at 16:55
  • msg #159

Re: OOC6: Because

I feel your pain. I have a 7.3l Ford with one or more bad glowplugs. I can barley get it to start when cold.
Carver
player, 146 posts
Gimme one shot,
that's all I need.
Fri 31 Jan 2014
at 16:58
  • msg #160

Re: OOC6: Because

Ah, well then I guess that means my fake ID decker contact is back in!
Twitch
player, 37 posts
Fri 31 Jan 2014
at 20:27
  • msg #161

Re: OOC6: Because

Does Or'zet exist right now?  Dunklezahn willed it to the orcish community on his death.
Papa Bear
GM, 5180 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jan 2014
at 22:09
  • msg #162

Re: OOC6: Because

Oh, good catch. There's certainly no mention of it. I'd have to imagine that no, it isn't really around yet.
Firefox
player, 4044 posts
itty bitty finger
160 foot inferno
Fri 31 Jan 2014
at 22:28
  • msg #163

Re: OOC6: Because

The timeline for this mission is a little wonky.  I think our previous game was somewhere in the 2060s (though that may be off - we were never terribly specific).  For Firefox, this occurs some time after that.  However, once she gets swapped out with my new character, we're at the beginning of the 2050s, when Dunklezahn hasn't even announced he's running for president yet.  For sake of continuity, let's just assume everything's early 2050s.
St. Velveteen
player, 15 posts
Sat 1 Feb 2014
at 00:25
  • msg #164

Re: OOC6: Because

Warlock, I like your robes.
warlock4u
player, 35 posts
Sat 1 Feb 2014
at 00:34
  • msg #165

Re: OOC6: Because

In reply to St. Velveteen (msg # 164):

Are you trying to get into my kilt?

Flattery will get you everywhere. :P
St. Velveteen
player, 16 posts
Sat 1 Feb 2014
at 01:25
  • msg #166

Re: OOC6: Because

warlock4u:
In reply to St. Velveteen (msg # 164):

Are you trying to get into my kilt?

Flattery will get you everywhere. :P

No comment. ;)



Hmm, Twitch "likes to use guns and race bikes."  St. Velveteen "likes to use guns and raze bikes."  Their interests overlap almost to the letter.
Firefox
player, 4045 posts
itty bitty finger
160 foot inferno
Sat 1 Feb 2014
at 05:42
  • msg #167

Re: OOC6: Because

quote:
"Toothpick?"


If I were awarding karma, that would've earned a point.  Thanks for making my evening :>
Papa Bear
GM, 5183 posts
Incertum est quo loco
te mors expectet;
Sat 1 Feb 2014
at 11:39
  • msg #168

Re: OOC6: Because

That's as good a reason as any.

+1 karma, St. Velveteen.
Carver
player, 148 posts
Gimme one shot,
that's all I need.
Sat 1 Feb 2014
at 23:45
  • msg #169

Re: OOC6: Because

Well now that Warlock and Velveteen have started pairing off, I guess it's not worth mentioning I haven't decided if Carver is bi or not. Still has a thing for trolls, though. That's definite.
Papa Bear
GM, 5185 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 00:25
  • msg #170

Re: OOC6: Because

I don't think ... that's quite how Velveteen and warlock are pairing off.

As a note, in previous years I was the control freak who updated everyone's karma for them.

I don't plan on doing that. I will try to post a summary of karma distributed at the end of the run, but it's the player's job to:

1) Record when you got karma, preferably with a date or a note so if I'm looking back to fix things I can figure out where everything went (i.e., audit-safe :P)
2) Really, that's it. Record your own karma.

Same with other character changes. Just keep a log saying 'X increased'. This also helps me, since I keep a lot of notes offline for quick access, and I can double check the notes to see if anything has changed lately.
St. Velveteen
player, 18 posts
Sun 2 Feb 2014
at 00:29
  • msg #171

Re: OOC6: Because

Haha, well if it makes you feel any better Carver, I was thinking I was going to have Velveteen be interested almost exclusively in dainty elf ladies.
Papa Bear
GM, 5186 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 00:29
  • msg #172

Re: OOC6: Because

Oh, some other notes...

I'd like to get the actual extraction started this week HOWEVER, I will be out of contact probably Wednesday until Sunday.

I'll try to answer all planning questions early next week, then push the extraction the week after. The big questions are:

1) Are you extracting from the studio, the hotel, or some third location?
2) Are you doing anything special prior I should know about? (No, you're not, this is the extraction of a 40-pound non-sentient marsupial and you don't need to be making it about anything else.)
Twitch
player, 40 posts
Sun 2 Feb 2014
at 01:04
  • msg #173

Re: OOC6: Because

Can we have a thread for the plotting place?  Carver's warehouse or whatever?  That way we could continue whatever is going on after the meet and start planning also?
Papa Bear
GM, 5187 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 01:19
  • msg #174

Re: OOC6: Because

I don't have a pun for that, sorry.
Twitch
player, 41 posts
Sun 2 Feb 2014
at 03:11
  • msg #175

Re: OOC6: Because

How bout "warehouses, dropbears, and shadowrunners OH MY!"
Papa Bear
GM, 5188 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 15:18
  • msg #176

Re: OOC6: Because

-_-

I at least expected something to the level of 'Meeting at the Bearhouse'.
Carver
player, 150 posts
Gimme one shot,
that's all I need.
Sun 2 Feb 2014
at 23:03
  • msg #177

Re: OOC6: Because

"with the right koalifications everything should go as plant" sounds a little long, but it's all I got.
Papa Bear
GM, 5189 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 23:31
  • msg #178

Re: OOC6: Because

Oh wow, going for double credit there. Let me see if that works.
Twitch
player, 42 posts
Sun 2 Feb 2014
at 23:39
  • msg #179

Re: OOC6: Because

Jeez I been slacking I just now posted my character sheet and found a picture.
warlock4u
player, 37 posts
Mon 3 Feb 2014
at 17:03
  • msg #180

Re: OOC6: Because

Will we be using social and athletics pools?

Just curious about that.
Snow
player, 28 posts
Mon 3 Feb 2014
at 17:18
  • msg #181

Re: OOC6: Because

In reply to warlock4u (msg # 180):

there are no social or athletic pools in 3rd edition
warlock4u
player, 38 posts
Mon 3 Feb 2014
at 17:42
  • msg #182

Re: OOC6: Because

In reply to Snow (msg # 181):

Oh GD, I didnt even _KNOW_ that. Ive always run 3rd edition with those pools.
Snow
player, 29 posts
Mon 3 Feb 2014
at 18:09
  • msg #183

Re: OOC6: Because

They didn't get carried over.

now if the gm wants to house rule them in....
warlock4u
player, 39 posts
Mon 3 Feb 2014
at 19:30
  • msg #184

Re: OOC6: Because

In reply to Snow (msg # 183):

_I_ would be PERFECTLY happy with that. IDK about everyone else :)
Twitch
player, 43 posts
Mon 3 Feb 2014
at 21:01
  • msg #185

Re: OOC6: Because

I really don't see the need for them?  just adds more dice to everything.
warlock4u
player, 40 posts
Mon 3 Feb 2014
at 22:19
  • msg #186

Re: OOC6: Because

In reply to Twitch (msg # 185):

I happen to _LIKE_ dice. The more of them I roll, the happier I am! DICE! Nothing like rolling 18 body dice for your troll when somebody attempts to shoot him with something as puny as a panther cannon.
Papa Bear
GM, 5191 posts
Incertum est quo loco
te mors expectet;
Tue 4 Feb 2014
at 13:53
  • msg #187

Re: OOC6: Because

My issue with those is that you're rarely if ever going to split them. For instance, with combat pool, you split between taking multiple shots, dodging, and soaking. Social pool just dumps on your one test.
warlock4u
player, 43 posts
Tue 4 Feb 2014
at 15:17
  • msg #188

Re: OOC6: Because

And that is very true. I am not going to put up a big fight here to try and shoehorn them in. They will most directly effect my character, so I am totally ok with letting them R.I.P.
St. Velveteen
player, 20 posts
Tue 4 Feb 2014
at 23:15
  • msg #189

Re: OOC6: Because

I laughed so hard reading about St. V getting felt up by a blind man.  Hilarious!  I think it made my night.
St. Velveteen
player, 23 posts
Fri 7 Feb 2014
at 17:55
  • msg #190

Re: OOC6: Because

Do any of you guys have pointers on using the matrix?  St. V knows the basics, but I don't.  At least not from a game mechanics perspective.  Any pointers would be helpful.  Like what sorts of skill tests (if any) should I have him perform?
Twitch
player, 51 posts
Fri 7 Feb 2014
at 18:12
  • msg #191

Re: OOC6: Because

I would guess that the Gm can help you?  I do not know how he is going to run it.  It could be a few dice rolls or an entire new thread.
Firefox
player, 4052 posts
itty bitty finger
160 foot inferno
Fri 7 Feb 2014
at 18:32
  • msg #192

Re: OOC6: Because

Probably depends what you're going to do.  Just some general research probably won't require more than a roll or two.  Breaking into the security company's database to insert a few of us as employees is going to take a bit more :>
St. Velveteen
player, 25 posts
Sat 8 Feb 2014
at 20:31
  • msg #193

Re: OOC6: Because

Hopefully I did that right.  If not, let me know.
warlock4u
player, 50 posts
Mon 10 Feb 2014
at 17:12
  • msg #194

Re: OOC6: Because

In reply to St. Velveteen (msg # 193):

Define right. That was a pretty drekky roll.
St. Velveteen
player, 26 posts
Mon 10 Feb 2014
at 23:52
  • msg #195

Re: OOC6: Because

warlock4u:
In reply to St. Velveteen (msg # 193):

Define right. That was a pretty drekky roll.

Yes, not a good roll at all.  Luckily Velveteen doesn't know that. ;)
Papa Bear
GM, 5195 posts
Incertum est quo loco
te mors expectet;
Tue 11 Feb 2014
at 01:41
  • msg #196

Re: OOC6: Because

Hacking uses the Computer skill almost exclusively.

If you're just doing research, I figure out the TN and the number of successes tells me how much you learn.

For hacking, I try to keep it to basically a 'realistic' network architecture, but network features are represented by whatever the VR metaphor the system uses. So a file store looks like a library perhaps and you'd search for a particular 'book' to find that file.

Matrix only has a limited set of actions. They each fall into a category (so reading files falls into the FILE category). The categories are Access, Control, Index, File, and Slave, or ACIFS. The matrix system defines the basic difficulty (TN) for each of those ACIFS. The programs you have on your deck reduce those TNs. So a super-skilled decker can run without programs, but he'll be rolling against TNs of 9 or 10. Programs bring those TNs down to something more reasonable.

The system has defenses located in different places. They also almost always have an Intrusion Detection System (IDS), which notes suspicious activities. Every time your hacker does anything, the host rolls against your Masking rating. The number of successes is added to the security tally. As the tally goes up, it tells the host that it may be under attack and it begins activating more defenses.

Hosts also have a general rating, for instance Green-4 or Red-9. The number indicates how twitchy it is (how sensitive the IDS is), the color how deadly the host's defenses are.

I think that sums it up in a nut shell :)
St. Velveteen
player, 27 posts
Tue 11 Feb 2014
at 02:25
  • msg #197

Re: OOC6: Because

That clears up a lot of the basics that I was unsure about.  Thanks!  I still don't think I fully understand it (and I probably won't until I see an actual scenario played out at some point) but I do feel like I have a much better grasp now.

What about for the Shadowrun equivalent of a basic (but very specific) google search?  Would Velveteen be able to use his electronics skill if isn't really hacking, but trying to find obscure information that's probably sitting out there somewhere?  Like, say, a basic map of the hotel from an old travel brochure or something.
Papa Bear
GM, 5197 posts
Incertum est quo loco
te mors expectet;
Tue 11 Feb 2014
at 02:35
  • msg #198

Re: OOC6: Because

SR3 and later, you can roll a Computer skill test. The TN depends on how tough the information is to find. This is just to find information that's publicly available.

SR1 and SR2, there is no 'google search', and the Matrix is not available for casual browsing like the Internet is, so no mechanic for it exists.

Of course, if the information isn't available, it isn't available. Succeeding on the test still won't net you anything. (Blueprints are almost never posted online, for instance.)
Carver
player, 157 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 11 Feb 2014
at 15:52
  • msg #199

Re: OOC6: Because

Wait, did you just name the rival gang the Cutie Mark Crusaders?
Excuse me a moment, I need to sigh extra long this time.

I'm kinda unsure what i should be doing. I can case the joint with my Security Systems skill, but other than that I'm waiting for the right opportunity to roll up.
This message was last edited by the player at 15:57, Tue 11 Feb 2014.
Snow
player, 37 posts
Tue 11 Feb 2014
at 16:07
  • msg #200

Re: OOC6: Because

Carver:
Cutie Mark Crusaders?


Is there a pun here I'm missing?
Carver
player, 158 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 11 Feb 2014
at 16:31
  • msg #201

Re: OOC6: Because

It's a My Little Pony reference, if I'm right.

Also, I finally updated my character description in The Cast section, so I stop getting described as a 28 year old girl.
Snow
player, 38 posts
Tue 11 Feb 2014
at 16:43
  • msg #202

Re: OOC6: Because

that definitely explains why I didn't catch it.
Papa Bear
GM, 5201 posts
Incertum est quo loco
te mors expectet;
Tue 11 Feb 2014
at 19:37
  • msg #203

Re: OOC6: Because

That's alright. There's no accounting for taste.

Carver, you should be telling people to get a wiggle on. I can say straight out, the data I'm about to provide is about all I've got written. Regarding the whole 'who owns the company, what's up with the contestants', Firefox will probably get the most, since she's asking pretty specific questions, and no one has any special contacts in media that could provide anything deeper.
Carver
player, 159 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 12 Feb 2014
at 13:21
  • msg #204

Re: OOC6: Because

Poor Snow will never know how cool Scootaloo is. Also that it's spelled the 'Mane six' (Michelle assumed that I was cracking a joke when I explained this - this time it's not my fault)

Yeh, if I can roll my Security Systems knowledge skill off of photos and blueprints, I'll be happy to Leverage it.
Papa Bear
GM, 5203 posts
Incertum est quo loco
te mors expectet;
Wed 12 Feb 2014
at 14:19
  • msg #205

Re: OOC6: Because

You sure can, if you'd like.

BTW, when doing your own rolls, it's probably easier to post all of the results, so if the TN is 6 or 8 or whatnot, I can pick how many successes you got. Plus, I still get a little weak in the knees when I see Big Numbers.
Snow
player, 40 posts
Wed 12 Feb 2014
at 14:46
  • msg #206

Re: OOC6: Because

I prefer the same in my games but I was just using the default setup on the dice roller
Carver
player, 160 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 13 Feb 2014
at 01:42
  • msg #207

Re: OOC6: Because

Snow, I realized the best response from the dinner thread. "Hey! Some of my best friends are tall!"
Carver
player, 161 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 13 Feb 2014
at 15:34
  • msg #208

Re: OOC6: Because

Man, I should have gone with Snow. I coulda been a bit more useful..
Snow
player, 43 posts
Thu 13 Feb 2014
at 16:08
  • msg #209

Re: OOC6: Because

Snow can get through the doors but each time he does something like that the risk of the drek hitting the fan gets higher.

I'm trying to move the recon and leg work ahead so that we can get to the actual run and those who are more action oriented can be more active.
St. Velveteen
player, 29 posts
Thu 13 Feb 2014
at 23:13
  • msg #210

Re: OOC6: Because

Does anyone have any good suggestions for a specific sourcebook I could look into getting for this and/or a good place to purchase it?
warlock4u
player, 52 posts
Thu 13 Feb 2014
at 23:46
  • msg #211

Re: OOC6: Because

In reply to St. Velveteen (msg # 210):

Please define "it".

I think the SR3 book would be a good start. Ebay should have a few. I think you can get a digital copy from drive thru RPG or more nefarious sources.
Twitch
player, 55 posts
Fri 14 Feb 2014
at 00:00
  • msg #212

Re: OOC6: Because

sr3, unless the GM has strange rules for decking....as I do when I run a game.  also should look into getting the matrix book also.

http://echopulse.net/game_rela...SR_RPG3rdEdition.pdf
St. Velveteen
player, 30 posts
Fri 14 Feb 2014
at 00:54
  • msg #213

Re: OOC6: Because


Umm...  This made my jaw drop.  In a good way.  Thanks!  Looks like I have some reading to do.
Papa Bear
GM, 5206 posts
Incertum est quo loco
te mors expectet;
Fri 14 Feb 2014
at 01:28
  • msg #214

Re: OOC6: Because

Jaw-dropping indeed! However, I would recommend actually buying it. It's only $20 on drivethrurpg.com. Without paying for it, the developers who make the products can't make rent, and that means they have to pursue more lucrative pursuits.
St. Velveteen
player, 31 posts
Fri 14 Feb 2014
at 01:53
  • msg #215

Re: OOC6: Because

Papa Bear:
Jaw-dropping indeed! However, I would recommend actually buying it. It's only $20 on drivethrurpg.com. Without paying for it, the developers who make the products can't make rent, and that means they have to pursue more lucrative pursuits.

Yeah, it's also the type of thing I would like to have on my bookshelf just for the sake of it being there.

Random fact: Once upon a time I actually owned a bunch of Shadowrun books.  My dad's cousin and her husband actually helped make the game (they are credited in the linked sourcebook, Sharon Turner Mulvihill and Michael Mulvihill) and they found out I was interested in this sort of thing, so shipped a TON of Shadowrun books.  Unfortunately, I wasn't quite old enough to understand and appreciate what I had been given at that time.  And when I finally read a Shadowrun novel and realized what a goldmine I had been given, all the books disappeared.  They became tragic victims to spring cleaning. :(
This message was last edited by the player at 01:54, Fri 14 Feb 2014.
warlock4u
player, 53 posts
Fri 14 Feb 2014
at 02:57
  • msg #216

Re: OOC6: Because

This.

This is what we need to do.


https://31.media.tumblr.com/00...0t1rvoAv41qebcl8.gif
St. Velveteen
player, 32 posts
Fri 14 Feb 2014
at 03:12
  • msg #217

Re: OOC6: Because

Haha, now I know why everyone keeps voting for Becka's cuteness!
Snow
player, 44 posts
You want in?
I can get in.
Fri 14 Feb 2014
at 03:40
  • msg #218

Re: OOC6: Because

In reply to St. Velveteen (msg # 215):

ebay. amazon and half price books are all good sources for SR3 material. I have a bookshelf full of source books from editions 1-3.  I keep thinking about getting the 4th ed books just to keep the collection going but I really just don't like 4th ed.
Twitch
player, 56 posts
Fri 14 Feb 2014
at 03:56
  • msg #219

Re: OOC6: Because

I was actually very surprised to find that.  I own multiple copies of most of the 3rd ed (and have at least one copy of all of them).  I also still have my 1st and 2nd ed hard covers as well as most of the 2nd ed supplements.  All of the adventures also.  And of course I have all the pdfs too.  I do have to say that nothing beats holding the hard copy and reading it (although my kindle is pretty nice).

I would never buy the 4th ed but I have been thinking about 5th ed.
Papa Bear
GM, 5208 posts
Incertum est quo loco
te mors expectet;
Fri 14 Feb 2014
at 12:22
  • msg #220

Re: OOC6: Because

YOU'RE RELATED TO MIKE MULVIHILl?????
Papa Bear
GM, 5209 posts
Incertum est quo loco
te mors expectet;
Fri 14 Feb 2014
at 12:24
  • msg #221

Re: OOC6: Because

(and great plan, Warlock. +1 karma.)
warlock4u
player, 54 posts
Fri 14 Feb 2014
at 15:17
  • msg #222

Re: OOC6: Because

Twitch:
I would never buy the 4th ed but I have been thinking about 5th ed.



Sadly, IMHO, its shite.
Papa Bear
GM, 5210 posts
Incertum est quo loco
te mors expectet;
Fri 14 Feb 2014
at 17:24
  • msg #223

Re: OOC6: Because

Mechanically it's pretty much SR4. Can't put my finger on why, but flavor-wise it seems a lot more like SR3. It's still not a favorite, but I enjoy it.
warlock4u
player, 56 posts
Fri 14 Feb 2014
at 18:13
  • msg #224

Re: OOC6: Because

I cant stand the shoehorning bullshit that goes on with deckers. Who in their right mind would connect their gun, or cyber ware to the matrix?
Carver
player, 162 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 14 Feb 2014
at 18:34
  • msg #225

Re: OOC6: Because

Ok, TBH the decker to physical crossover gets deckers combat-capable. The big problem with deckers (and why I don't let my players actually use them) is they are a money sink that can do practically squat when drek meets fan. Tack on the fact that the Matrix rules make my head hurt...
But my proper tangent is I would absolutely use those kinds of Decking rules for things like Mass Effect. Considering the way Sabotage, Overload and Damping work in-vidya-game, I could really make a killer Mass Effect RPG with very little mechanical fuckery.

I actually bought most of the SR4e stuff because it's better organized and a little neater. I also haven't found SR3 things for nearly as cheap as SR4 is.
Papa Bear
GM, 5211 posts
Incertum est quo loco
te mors expectet;
Fri 14 Feb 2014
at 18:42
  • msg #226

Re: OOC6: Because

The wireless BS is pretty bad. However, it's only a single item, and easily patched.
Carver
player, 164 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 14 Feb 2014
at 19:48
  • msg #227

Re: OOC6: Because

Yeah, by playing a grumpy old Dwarf and demanding to have all of your equipment hardwired instead of on this "damn newfangled wifi bullshit" <waves cybercane>
Snow
player, 48 posts
You want in?
I can get in.
Fri 14 Feb 2014
at 19:57
  • msg #228

Re: OOC6: Because

yea ill be damned if I am going to let someone hack my smartlink and cyber eyes

nuts to that
warlock4u
player, 57 posts
Fri 14 Feb 2014
at 20:10
  • msg #229

Re: OOC6: Because

In reply to Papa Bear (msg # 226):

Really, that is just the most glaring example. I was very dissapointed with my 5e purchase :(
Papa Bear
GM, 5213 posts
Incertum est quo loco
te mors expectet;
Fri 14 Feb 2014
at 20:32
  • msg #230

Re: OOC6: Because

I will admit, I have yet to actually READ any SR5 material :P
Firefox
player, 4058 posts
itty bitty finger
160 foot inferno
Sat 15 Feb 2014
at 23:25
  • msg #231

Re: OOC6: Because

Seeing as we don't have a planning thread up, I'll post this here for now.  (Don't like to use the IC thread for OOC stuff, and OOC is a bit faster.)

Papa: You gave us a general blueprint.  Can we have more info about what's on the target's floor (and the one immediately above and below)?

My thoughts:
It'd be best not to grab the critter too much prior the delivery date because then we just have to sit on it.  I'd rather not have it starve to death or something, or have too long for someone to try to track us down and steal it back.  So I'm thinking Saturday or Sunday might be best.

It might be useful to try to get a bug planted near the security console so we could get a sense of things like who are the guard's names, what's their frequency of rotation, etc.  A couple of days worth of radio calls would be invaluable for knowing call-signs, how they tend to patrol, etc.

Obviously we're going to need to take control of the security cameras.  That means decking, either from inside or outside.  Being able to deal with the drones is going to matter too.  I thought we had a decker, but I'm gathering that Warlock went mage?  Do we have any decker contacts other than Twitch's?  (I'm gathering that relying on St. Velveteen for this function might not be wise given that he was rolling 3 dice for a data search :>)

I do like the idea of feeling out the other competitors (or better yet, the other competitor's managers or other entourage members) for someone who might be willing to buzz in a special delivery package to a near-by floor if it meant a chance of cutting down on the competition.

I think it'd be wise for Warlock or I (or both of us) to drop by the site and check what they've got going on for astral security in case that wasn't detailed in the hacker's material.  Also, anyone think it might be a good idea to dig up what we can on "Mr. F"?  We've got a first initial, an association with Ears, a description, and some sort of direct or indirect connection with someone in the competition.  Given he's happy to gutter-scrape together a pool of runners, he's not likely that high up on the totem pole, so that should be enough intel to figure out who the frag he is - and maybe give us a sense of what sort of double/triple-cross is likely involved.

I also wouldn't mind going and talking to someone with a parabiology background.  The info we've got right now doesn't indicate any powers or susceptabilities.  It'd be handy to know if they have magic resistance, weapons immunity, teleportation or anything else annoying before we try grabbing them.  It'd also be good to know if they've got a severe vulnerability to water before we accidentally trigger the sprinkler system and dissolve our cash prize into a puddle of goo.

HMHVV-II isn't something I'd like to mess around with if I can avoid it.  However, we should probably assume it's infected at least one or two people around it, so silver weaponry/ammo would be wise to take along.
Papa Bear
GM, 5216 posts
Incertum est quo loco
te mors expectet;
Sat 15 Feb 2014
at 23:33
  • msg #232

Re: OOC6: Because

Make some sort of a security layout roll for the blueprints. Things are complicated slightly as you don't actually know what room Becka is in.

Remember, you didn't get a delivery date, just a delivery deadline. You can deliver Becka whenever you please.
St. Velveteen
player, 35 posts
Sun 16 Feb 2014
at 00:01
  • msg #233

Re: OOC6: Because

Firefox:
Do we have any decker contacts other than Twitch's? (I'm gathering that relying on St. Velveteen for this function might not be wise given that he was rolling 3 dice for a data search :>)

Yeah, St. Velveteen won't be any help there.  His skills are even worse than he thinks they are.

Firefox:
I also wouldn't mind going and talking to someone with a parabiology background.  The info we've got right now doesn't indicate any powers or susceptabilities.  It'd be handy to know if they have magic resistance, weapons immunity, teleportation or anything else annoying before we try grabbing them.  It'd also be good to know if they've got a severe vulnerability to water before we accidentally trigger the sprinkler system and dissolve our cash prize into a puddle of goo.

He might be able to help a little here though.

As for getting someone to buzz them in, their motivation doesn't even have to be cutting down the competition.  There are many other vices that could tempt someone to breach security too.
Carver
player, 167 posts
Cut and paste, that's all
I do... Cut and paste.
Sun 16 Feb 2014
at 01:17
  • msg #234

Re: OOC6: Because

I have a decker contact, but he's more of an ID guy. What I *do* have, however is a L2 contact in Lonestar who could be useful.

If we had photos, I could try and get Mr. F through Lonestar databases, but aside from that we have (at best) a physical description which takes time and is less accurate. Man, maybe I should have sprung for the opticam.

Knowledge: Security Systems roll, 5,3,1,4
Firefox
player, 4059 posts
itty bitty finger
160 foot inferno
Sun 16 Feb 2014
at 05:37
  • msg #235

Re: OOC6: Because

Bear With Me 2: Embearassment#40:
Her room number is 1213

So I believe we *do* know which room she's in - assuming normal numbering convention, she'd be on the first floor housing "lesser trideo personalities and stars".  So she'd have business offices below her, and she'd be on the same floor that employees have access to.  All goodness.  I'm guessing her room would be one of the larger ones towards the outside rather than one of the smaller employee rooms towards the center?  Some sense of how her room is positioned with respect to other nearby rooms, elevators & staircases would be useful.

Now, it's probably wise for us to verify that the Johnson's information is accurate.  And it'd be good to know who's in the adjoining rooms, so some research might still be in order.

In terms of IDing the Johnson, we do have his phone number.  While it's probably unlisted, it may help narrow things down a bit.

I've probably got the right contact to get me in touch with a paranormal expert, it'll likely take me a day or two to set up the meet though.

I've got a contact with Lonestar as well.  Also have a biker friend who probably wouldn't mind stirring up a bit of trouble if that was helpful.
Papa Bear
GM, 5217 posts
Incertum est quo loco
te mors expectet;
Sun 16 Feb 2014
at 13:08
  • msg #236

Re: OOC6: Because

Hah! You passed my little test. Very good.

Pants' investigation reveals that it's probably not on the first floor. The 12th floor seems more likely.
Twitch
player, 60 posts
Sun 16 Feb 2014
at 19:18
  • msg #237

Re: OOC6: Because

Good grief, I take one night to go out with friends and you have the run almost done....lol
warlock4u
player, 59 posts
Mon 17 Feb 2014
at 02:01
  • msg #238

Re: OOC6: Because

Firefox:
My thoughts:
It'd be best not to grab the critter too much prior the delivery date because then we just have to sit on it.  I'd rather not have it starve to death or something, or have too long for someone to try to track us down and steal it back.  So I'm thinking Saturday or Sunday might be best.


Agreed. I think that grabbing it the night _AFTER_ the show might be ideal. In theory, everyone's guard should be down a bit, and there may be more partying going on we can take advantage of.

Firefox:
It might be useful to try to get a bug planted near the security console so we could get a sense of things like who are the guard's names, what's their frequency of rotation, etc.  A couple of days worth of radio calls would be invaluable for knowing call-signs, how they tend to patrol, etc.


This might be tricky, and risky. It may tip our hand if someone stumbles on the frequency we are using to bug on. Any ideas on how to get the bug there in the first place?

Firefox:
Obviously we're going to need to take control of the security cameras.  That means decking, either from inside or outside.  Being able to deal with the drones is going to matter too.  I thought we had a decker, but I'm gathering that Warlock went mage?  Do we have any decker contacts other than Twitch's?  (I'm gathering that relying on St. Velveteen for this function might not be wise given that he was rolling 3 dice for a data search :>)


Well, currently I am playing what I am playing now for play time. I did _NOT_ go mage for the OG game, I am just playing this right now.

Firefox:
I do like the idea of feeling out the other competitors (or better yet, the other competitor's managers or other entourage members) for someone who might be willing to buzz in a special delivery package to a near-by floor if it meant a chance of cutting down on the competition.


I think this might also work better the night after the show, if we can make that happen.

Firefox:
I think it'd be wise for Warlock or I (or both of us) to drop by the site and check what they've got going on for astral security in case that wasn't detailed in the hacker's material.  Also, anyone think it might be a good idea to dig up what we can on "Mr. F"?  We've got a first initial, an association with Ears, a description, and some sort of direct or indirect connection with someone in the competition.  Given he's happy to gutter-scrape together a pool of runners, he's not likely that high up on the totem pole, so that should be enough intel to figure out who the frag he is - and maybe give us a sense of what sort of double/triple-cross is likely involved.


Both of us checking it out would probably be for the best.

And I say we call him Mr.Carpetmuncher. :)


Firefox:
I also wouldn't mind going and talking to someone with a parabiology background.  The info we've got right now doesn't indicate any powers or susceptabilities.  It'd be handy to know if they have magic resistance, weapons immunity, teleportation or anything else annoying before we try grabbing them.  It'd also be good to know if they've got a severe vulnerability to water before we accidentally trigger the sprinkler system and dissolve our cash prize into a puddle of goo.



Yes, someone with parabiology is a must. I should have thought of that :P

Firefox:
HMHVV-II isn't something I'd like to mess around with if I can avoid it.  However, we should probably assume it's infected at least one or two people around it, so silver weaponry/ammo would be wise to take along.


Depends on if you are sparkly or not.
Snow
player, 49 posts
You want in?
I can get in.
Mon 17 Feb 2014
at 02:17
  • msg #239

Re: OOC6: Because

warlock4u:
Depends on if you are sparkly or not.


I had an intellectual response till I reached this part....
Snow
player, 50 posts
You want in?
I can get in.
Mon 17 Feb 2014
at 14:27
  • msg #240

Re: OOC6: Because

Warlock:
Agreed. I think that grabbing it the night _AFTER_ the show might be ideal.


Except for the fact that we need to get the little bear _BEFORE_ the next show.  Unless you want to hit the place in the next two days which would negate any need for surveillance and planning and you might as well all had just gone with Snow.

Firefox:
It might be useful to try to get a bug planted near the security console so we could get a sense of things like who are the guard's names, what's their frequency of rotation, etc.  A couple of days worth of radio calls would be invaluable for knowing call-signs, how they tend to patrol, etc.


A couple of days with a scanner in close proximity would net us the same result with a lot less risk.  Though I don't have a scanner they are easily obtainable.  the only hard part would be if they are encrypted and that's only an if, given the cost of encryption we may get lucky and they bosses decided to skimp in that field.

Firefox:
Obviously we're going to need to take control of the security cameras.  That means decking, either from inside or outside.


Given the lack of a decker in the party as PCs or NPC I say we think differently, there are other ways to deal with cameras that don't involve decking.

Warlock:
I did _NOT_ go mage for the OG game


I did not know that we were playing Original Gangstas, Yo

Firefox:
I do like the idea of feeling out the other competitors (or better yet, the other competitor's managers or other entourage members) for someone who might be willing to buzz in a special delivery package to a near-by floor if it meant a chance of cutting down on the competition.


I like this idea but if we talk to the wrong person they may tip of security.  there are other ways in than this, I say we avoid it.

Fox:
I also wouldn't mind going and talking to someone with a parabiology background.  The info we've got right now doesn't indicate any powers or susceptabilities.


The information we have at this point doesn't suggest that the bear is anything more than a regular old drop bear.  Not an awakened creature, parabiology wouldn't tell us anything.

Fox:
HMHVV-II isn't something I'd like to mess around with if I can avoid it.  However, we should probably assume it's infected at least one or two people around it, so silver weaponry/ammo would be wise to take along.


Did I miss something?  where did this come from?
This message was last edited by the player at 14:28, Mon 17 Feb 2014.
Papa Bear
GM, 5218 posts
Incertum est quo loco
te mors expectet;
Mon 17 Feb 2014
at 15:17
  • msg #241

Re: OOC6: Because

Snow:
Warlock:
I did _NOT_ go mage for the OG game


I did not know that we were playing Original Gangstas, Yo


Sorry, that's my fault. We'll also be using the optional Gangsta karma rules. Your karma per run equals the number of inches your pants sag below the belt line.

quote:
Fox:
HMHVV-II isn't something I'd like to mess around with if I can avoid it.  However, we should probably assume it's infected at least one or two people around it, so silver weaponry/ammo would be wise to take along.


Did I miss something?  where did this come from?


Drop bears are carriers for HMHVV-II.
Snow
player, 51 posts
You want in?
I can get in.
Mon 17 Feb 2014
at 15:24
  • msg #242

Re: OOC6: Because

In reply to Papa Bear (msg # 241):

ah, yes so I did miss something.

alright so if I recall correctly there is an antidote for HMHVV but it has to be applied within a certain amount of time.  Though I've never been able to find evidence of this when looking for it.  if there is we should probably get a couple of doses before the run.

*Pants is not Saggy Pants, Fo Shizzle*

(no fair Trolls have farther to sag than the rest of us)
warlock4u
player, 61 posts
Mon 17 Feb 2014
at 18:06
  • msg #243

Re: OOC6: Because

Snow:
warlock4u:
Depends on if you are sparkly or not.


I had an intellectual response till I reached this part....



Have I assaulted your brain meats?
warlock4u
player, 62 posts
Mon 17 Feb 2014
at 18:07
  • msg #244

Re: OOC6: Because

Papa Bear:
Sorry, that's my fault. We'll also be using the optional Gangsta karma rules. Your karma per run equals the number of inches your pants sag below the belt line.


So a kilt,being non-pants, is infinite sag? So infinite karma? Did I just win shadowrun?
Twitch
player, 61 posts
Mon 17 Feb 2014
at 23:00
  • msg #245

Re: OOC6: Because

So we are dealing with a carnivorous Koala bear that can turn us into some sort of creature that has to eat essence to survive.  Wonderful.

If she is on the 12th floor perhaps we could grapple over and then rappel down the side of the building when leaving?
St. Velveteen
player, 36 posts
Mon 17 Feb 2014
at 23:09
  • msg #246

Re: OOC6: Because

Snow:
*Pants is not Saggy Pants, Fo Shizzle*

(no fair Trolls have farther to sag than the rest of us)

It's decided.  St. Velveteen is now doing the entire run with his pants around his ankles.
Papa Bear
GM, 5219 posts
Incertum est quo loco
te mors expectet;
Tue 18 Feb 2014
at 01:15
  • msg #247

Re: OOC6: Because

NO PANTS = NO KARMA!! I thought I established this in the opening scene.
Snow
player, 52 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 01:45
  • msg #248

Re: OOC6: Because

pants is now wearing 10 pairs of pants (all sagging below his butt)

10 times the karma
Papa Bear
GM, 5220 posts
Incertum est quo loco
te mors expectet;
Tue 18 Feb 2014
at 03:11
  • msg #249

Re: OOC6: Because

Now *that* is a shadowrun player.
Firefox
player, 4060 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 04:25
  • msg #250

Re: OOC6: Because

In reply to warlock4u (msg # 238):

quote:
Any ideas on how to get the bug there in the first place

I'm pretty sure I can get to the front desk.  Ought to be able to dress and act the part of the trid star and make eyes with the desk guy.  I presume there's broadcast stuff all over in this place - wireless cams, assorted broadcasts from the studio, etc.  Security desk is in the middle of a public area based on my understanding of the description.  I suppose a bug sweep is theoretically possible, but it'd be surprising.  If they find it, odds are we'd know, and they'd still have no clue exactly what we were after.

That said, I'm fine with a scanner too.  Whichever we can get our hands on is ok.  (My contacts aren't ideal for acquiring either, though I suppose we could try Rock . . .

Fine with going the night (or even morning) after a show

quote:
Depends on if you are sparkly or not

Unfortunately, I miss the reference.  I'm sure I will feel most embarrassed once someone points it out :(

Snow:
there are other ways to deal with cameras that don't involve decking.

Well, we can take out the desk guy and hope the feeds don't go elsewhere.  Or we can cut the feeds.  If warlock has the right spells, we could try invisibility.  Best I can do is fill a hallway with flaming embers that'd obscure the view.

Snow:
I like this idea but if we talk to the wrong person they may tip of security

We can explore the idea in a way that minimizes the risk of anyone getting tipped.  If we have a good prospect, we can then put an insurance policy in place that would discourage tips being made

Clue thread:
Drop bears, Thylarctos plummetus, are an awakened species native to Australia


As for pants, you just have to wear the right kind.  Though for this run, I think a short skirt will be more appropriate.  For me.  Though if St. Velveteen can pull it off, more power to him . . .
Twitch
player, 62 posts
Tue 18 Feb 2014
at 06:05
  • msg #251

Re: OOC6: Because

I am just going to assume that by sparkly you are referring to serenity and not the movie that shall not be named....:)

Seeing that we do not have a decker I still believe an outer assault may be the best option.

Big Papa Bear what does it look like the difficulty of that would be whe we look at the blueprints?  We can get some sort of online map I am sure that will show us the building next to it.


*Singing* I love it when you call me big papa.....lol
Papa Bear
GM, 5221 posts
Incertum est quo loco
te mors expectet;
Tue 18 Feb 2014
at 14:02
  • msg #252

Re: OOC6: Because

The room overlooks a small park, so it won't get you close to the 12th floor.

The windows you can be sure will be reinforced. You'll need something special to break them.
Snow
player, 53 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 14:11
  • msg #253

Re: OOC6: Because

If we want to go in loud some commercial explosives would make short work of ballistic windows.  I don't think the 'glass cutter' in one of the SotA books would be available yet.

I completely missed the existence of the clues thread, my mistake
This message was last edited by the player at 14:11, Tue 18 Feb 2014.
Carver
player, 168 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 18 Feb 2014
at 17:20
  • msg #254

Re: OOC6: Because

I'm sorry if I missed it, how tall is the building? We could scale the outside and go top-to-bottom then zipline or fastrope back out.

If Carver decided to sag his pants, they would start and end on the floor. Pass, unless someone's buying him a birthday hooker.

One thing we haven't addressed yet: how do we intend to keep the fluffy thing restrained and not eating us? I imagine she's a little tall for a suitcase, seeing as how she's as tall as my character if not taller. I'd rather we had something thicker than a burlap sack, besides.
Snow
player, 54 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 17:26
  • msg #255

Re: OOC6: Because

good point carver,  actually one of Snows contacts is an 'escort' but that's besides the point.

we could get some plasteel restraints and a suitcase, or maybe a large dog traveling crate
Firefox
player, 4061 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 17:34
  • msg #256

Re: OOC6: Because

I'd leave the window as a back-up for egress.  Using it as an entry point is going to be really noisy and noticeable and if there are issues (e.g. our bear has gone for a walk), things are going to go down-hill fast.

If we can get people in under some sort of cover, we can blow the window as a fast exit if things go badly.  (If things go well, taking the elevator down to the parking garage would be a lot cleaner.)  Whether going in as delivery people or guests of one of the other performers or repair people or something, we should be able to come up with a plausable reason to get to the floor.  We can then have a distraction to keep the guard on desk duty from noticing that we're going to the wrong room.

Question: Presume the cameras are in the halls, elevators, etc. - not in the guest rooms themselves?

In terms of managing the critter, splat gun would be good, but don't know it exists yet.  Drugs could be ok - depends on meta-physiology, thus the need to chat with a parabiology expert.  (Same goes for stun spells, though best I can do is area effect which wouldn't be ideal.)

The good news is the bear is only 2.5 feet tall and around 20 lbs, so shouldn't be too hard to carry once constrained.
Papa Bear
GM, 5222 posts
Incertum est quo loco
te mors expectet;
Tue 18 Feb 2014
at 17:36
  • msg #257

Re: OOC6: Because

The building is 25 stories tall, so you're hitting it almost in the middle.
Twitch
player, 63 posts
Tue 18 Feb 2014
at 17:52
  • msg #258

Re: OOC6: Because

Twitch has both gel rounds and stun grenades.  Unconscious is good, although we don't know if the damn thing regenerates.  lol
Firefox
player, 4062 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 17:55
  • msg #259

Re: OOC6: Because

The building's also plastered with trid displays, meaning passer-bys are going to have incentive to be looking up, which makes going up (or down) the side less likely to go unnoticed.  I'm sure most of the locals ignore the displays, but odds of some touristy types, fans or even those looking for free entertainment looking is pretty decent, depending on time of day/night.
Snow
player, 55 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 17:58
  • msg #260

Re: OOC6: Because

alright so we are not going to being going in by the side of the building or up the building.

that leave ground floor or subterranean.

Getting out, well we will figure that out when its time to leave.

I have no contacts that would be suitable for finding anything out about paranormal animals, so that info in on someone else.

Alright I think we have everything planned so lets go.
Firefox
player, 4063 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 18:12
  • msg #261

Re: OOC6: Because

Go - as in go get more intel (I want to get more parabiology info, we ideally want to monitor the security channel, we need to figure out what our cover is to get in, see if we can dig up more on Mr. Carpetmuncher, etc.).  Also need to acquire any special  gear.  We should be ready to execute in 2-3 days game time?
Snow
player, 56 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 18:14
  • msg #262

Re: OOC6: Because

I was being sarcastic because we have been running around on this 'planning' nothing is actually getting planned and nothing has been advanced.

basically no decision on anything has been made
Snow
player, 57 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 18:37
  • msg #263

Re: OOC6: Because

Alright, lets get going on this:

How much money do we have in the kitty for gear and supplies?

I have 1400 I can throw in
This message was last edited by the player at 18:37, Tue 18 Feb 2014.
Firefox
player, 4064 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 18:58
  • msg #264

Re: OOC6: Because

I think preliminary plan is:
- talk to a parabiology specialist and learn as much about drop bears as we can that may impact mission (vulnerabilities, powers, etc.) - I'll take the lead on this
- research those on the 12th floor and identify any possible ways to get invited up (someone wanting to sabotage a competitor, someone needing a "special" delivery, someone we can blackmail or otherwise arm-twist)
- Decide how to listen in on security (scanner, bug or other)
- acquire gear needed to secure & transport the critter
- acquire a vehicle to transport us?

Plan is to go in on some sort of invite, have a distraction to keep security from paying too much attention to us (Firefox will be happy to suggest arson :>), drug/stun/otherwise subdue the critter, come down the elevator if things are going well, blow out the window and rappel down when things don't go well.

In theory, I've got 13k available, though I doubt I'd be willing to actually kick that much in.
Papa Bear
GM, 5223 posts
Incertum est quo loco
te mors expectet;
Tue 18 Feb 2014
at 19:10
  • msg #265

Re: OOC6: Because

Welcome to Shadowrun!!

http://i29.tinypic.com/2qxb86x.jpg
Snow
player, 58 posts
You want in?
I can get in.
Tue 18 Feb 2014
at 19:29
  • msg #266

Re: OOC6: Because

yup, that's basically how it goes.  I'm trying to cut down on the planning some.

in the TT dnd game I'm in the group started trying to for a plan for something so my Halfling druids plan was: full frontal assault

the reason: its whats going to happen anyway.

the group agreed and we went in with the full frontal.  But that was dnd, its a lot less lethal than SR.
warlock4u
player, 63 posts
Tue 18 Feb 2014
at 19:57
  • msg #267

Re: OOC6: Because

In reply to Firefox (msg # 264):

All of this sounds reasonable.

What gear do we think we need? Would a standard dog carrier be enough?

I can facilitate transport if need be.
Firefox
player, 4065 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 20:31
  • msg #268

Re: OOC6: Because

We won't know for sure what we need in the way of a carrier until we've got a bit more info on the thing's capabilities.  But given the expectation of razor-sharp teeth and claws, I think the average plastic pet carrier might be a tad sub-optimal.  Also, it'd be good if it couldn't be heard, though knocking it out would accomplish that.  (And we do want to ensure the critter can breath . . .)
Twitch
player, 64 posts
Tue 18 Feb 2014
at 20:51
  • msg #269

Re: OOC6: Because

Well maybe we could infiltrate during the day and make the grab at night?  I prefer hurting as few people as possible.  :)
Firefox
player, 4066 posts
itty bitty finger
160 foot inferno
Tue 18 Feb 2014
at 21:37
  • msg #270

Re: OOC6: Because

The longer the time-window between infiltration and grabbing, the greater the chances for things to go wrong.  If the infiltration mechanism requires separation and we can come up with a good plan for where to hang out, I'm ok with it, but preference is to keep them close together.  Agree with minimizing casualty count (and ideally keeping fatality count to 0).
St. Velveteen
player, 37 posts
Tue 18 Feb 2014
at 23:25
  • msg #271

Re: OOC6: Because

I got about 1400 to chip in.

St. V could probably use his woodworking knowledge to build a nice wooden crate or something if needed.  And I am sure he could carry it around if it is restrained.  Simple zip ties and rope might be enough.  Velveteen could always use his stun gloves on it too, but there is a good chance it wouldn't recover from that...  He has climbing gear too if they do need to get out the window.

St. V isn't too good at talking to people, but he does have an interest in Paranormal Animals, so he may or may not come in handy when talking to the expert.  But at the very least he might know of an expert in the area we could try and get a hold of:
St. Velveteen rolled 1 success using 3d6 with the Shadowrun system with a target of 4. A Paranormal Animals expert in the area. ((2,2,4))
This message was last edited by the player at 23:27, Tue 18 Feb 2014.
Twitch
player, 65 posts
Wed 19 Feb 2014
at 02:52
  • msg #272

Re: OOC6: Because

Well many of us are good at socializing.  Perhaps we could bluff our way past the guards?  I do have a rigger contact who may be able to get us up to the top (if we want to use that option).
Papa Bear
GM, 5224 posts
Incertum est quo loco
te mors expectet;
Wed 19 Feb 2014
at 03:09
  • msg #273

Re: OOC6: Because

A single four will direct you to the University of Seattle's Parabiology Department. (Not any particular person in it. But you know where the building is.)
Firefox
player, 4068 posts
itty bitty finger
160 foot inferno
Wed 19 Feb 2014
at 05:19
  • msg #274

Re: OOC6: Because

Someone with the proper contacts should probably look into getting a scanner and/or bug.  If warlock and I are going to check the astral security on the place, I may as well plant the bug while we're at it.  Fewer trips is best.
St. Velveteen
player, 38 posts
Wed 19 Feb 2014
at 06:27
  • msg #275

Re: OOC6: Because

An idea came to me as I was trying to sleep.

Drop bears like to eat prey that they drop onto.  Our runners need a way to carry Becka.  So how is this for a plan:

We get a crate, fill it with raccoons or something and deliver it to becka's room.  We would need to get our names added to a delivery list, but I would think that would be just as easy or easier than hacking cameras or bugging a security office.  So we deliver the shipment of raccoons to Becka's room with permission, go in, dump out the coons, put Becka in the crate, then walk back out with our prize in hand.

Edit: And if someone tries to sign for the raccoons and send us on our way, we can use the excuse that live animals are only allowed to be handled by qualified professionals.
This message was last edited by the player at 06:33, Wed 19 Feb 2014.
Twitch
player, 66 posts
Wed 19 Feb 2014
at 08:18
  • msg #276

Re: OOC6: Because

Decent plan St.V..... Do we know that she specifically likes raccoons?  Where are we going to get a crate full of raccoons?
St. Velveteen
player, 39 posts
Wed 19 Feb 2014
at 10:48
  • msg #277

Re: OOC6: Because

Twitch:
Decent plan St.V..... Do we know that she specifically likes raccoons?  Where are we going to get a crate full of raccoons?

Hopefully Firefox can find out what some of their favorite local treats are when she talks to the expert.  They will have to figure out how to get the critters though.  Maybe raid animal control?
Carver
player, 169 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 19 Feb 2014
at 12:43
  • msg #278

Re: OOC6: Because

Ah, I must have misread the height - 2.5 feet =/= meters. I wondered why dropbears were so tall all of a sudden!
In that case, a good hard-suitcase or strong duffel should do. Add in some blankets to keep it soft...

Entry - I like St V's plan. It's the smallest amount of human contact (Snow can schmooze his way in still), least chance of a screwup. How to get five or six people in with that one excuse is a little challenging though.

Ah, the Batman exit. FF, I like it. You keep looking for smarter ways in, and I will continue sighing wistfully* over the stupidest ways to make an exit :D
Anyone up for a garbage chute? I hear the tentacle monster in the trash compactor gets lonely. (his name is "huggy")

I've invested plenty in Neurostun. One in-the-room tactical option we have is for Carver to charge the bear and pull the pin on a pair of NS-VII grenades. I'm immune to them, so as long as I keep her fighting me in the cloud, we're good. I think St V could help out long as he's got his rebreather on - or he can block the door, or help to take down the Elvis impersonators.
Snow, do you have concussion or gas grenades?

Get me some Neurostun or Narcojet doses and I can go for a nonlethal stabbin. If it's available, then Freeze Foam is ideal - we knock her out, drop her in a case, foam it up, and she cannot suffocate (it says so in the rules!).

I've been thinking of what to use the last of my chargen cash on. Final options are Bug Scanner, Sequencer, Maglock Passkey, and FF's Scanner. Where do people weigh in?

I can run Mr. Cats-In-Bags through Lonestar, see what comes up.

*since when is there no 'h' in wistfully?
Snow
player, 59 posts
You want in?
I can get in.
Wed 19 Feb 2014
at 14:11
  • msg #279

Re: OOC6: Because

Ok, I'm just going to start shouting orders here.

St. V.  Since you have the Parazoology skill you are on the hook for getting us the information on the drop bear.  Head to the university of Seattle and take Fox with you.

Carver, as far as starting gear goes: Sequencers and passkeys are great if you don't have the B&E skills.  Snows has the skills to make those obsolete unless the party splits, he's severely injured, or you just want to play with your toys.  you would also need an electronics tool kit to use the sequencer.  They also have the downside of being easily rendered useless by the maglock being of a different type, "Hey guys I only brought the passkey, this is a keypad, I cant do anything."  Bug scanners are nice but you can hold off on those until the team get the rep to warrant extreme paranoia (not long).  But the scanner we can use for this job now and it saves us the problem of hunting one down (not hard) and waiting a day to get it.  I say go with the scanner.

Warlock and Fox:  I want you to assess the astral security of the place.  You can do that right here from the warehouse, just go astral and have a look.  I want each of you to make 1 pass of the place each, one during the day and one at night.  Keep an eye out for spirits, elementals, watchers and any astral signatures such as foci, barriers, wards, or astrally active people or things (awakened critters etc).  If Becka is infecting people with HMHVV they they become dual natured and stick out like a sore thumb in the astral.  Remember only one pass each: if they do have active astral security (and its a pretty safe assumption that they do) then the same astral signature (your astral form) paying to much attention to the area will be reason for them to tighten security.

Carver and Twitch:  You two are on security detail.  rent a room at a nearby hotel and listen to the scanner that Carver has in his starting gear.  take shifts, only 1 person at a time, except at night when you two need to be in bed together (sorry we're limited on women and she's busy with a troll right now).  Make yourselves appear to be a couple to account for two guys sharing a room, how far you go with that ruse is up to you.

Snow will go down to Animal control and get his hands on some devil rat traps and then head out to the barrens and get some devil rats.  going off of St. V's idea: Instead of food for Becka we pose as animal control, a pack of devil rats in the basement or sewers would necessitate a several man containment team. That's our in, plus a trap for securing the Bear if necessary and then NS-7 and tasering her into nap time.  then a reinforce canvas duffle for carrying her out.

things like freeze foam and other gear:  I want to avoid buying stuff as much as possible because I'm a cheap bastard.

Carver to answer your question: snow's only weapon is a taser.  Grenades make to much noise.

We deal with the elvis impersonators as quickly and quietly as possible: Sneak with taser and V's shock gloves idealy if at all possible.

we all know that regardless of how much we plan we are still going to have a fight on our hands.  the issue is how much.  and dealing with devil rats through the hotel will give us a reason to make a lot of noise if need be.
Firefox
player, 4069 posts
itty bitty finger
160 foot inferno
Wed 19 Feb 2014
at 14:32
  • msg #280

Re: OOC6: Because

Raccoons aren't a typical part of the australian diet.  Getting hold of something that is would require, at best, a job against the local zoo - which carries its own set of risks.  Though we could always lie about what kind of critter we've got . . .

Bigger issue is the fact that no matter what we're carrying up to Becky's room, the guard is going to phone to confirm delivery before waving us up.  If Becky's manager says "no" for any reason (maybe he doesn't want her to put on weight before her next show), then we're screwed.  It's not that it's a significantly worse plan than trying to find someone with a reason to buzz us up, it's just that I don't think the risk is significantly less.  So I think it makes sense for us to explore our options.  If we can find someone to buzz us up, great.  If not, then pizza . er . raccoon delivery is a reasonable back-up.

I'm guessing we don't want all 6 people going up.  We need a driver, we need someone to initiate a distraction when/if necessary and we need someone to deal with the guards if things get messy.  I figure about 3 people going to Becky's room is sufficient.

Neurostun isn't a bad idea, so long as we think our critter is going to be vulnerable to it.  Narcojet probably won't be that useful.  Those darts are intended for humans wearing clothes.  My guess is that we'd need differently designed veterinary darts to deal with animal fur.  Doesn't mean we couldn't find some, just that they'd be a bit harder.

Not sure what the point of Bug Scanner would be.  Do we know whether sequencer or passkey would be more use given current security?

Also, do we know from the blueprints how high the ceilings are in Becky's room?  If she's got 30 foot ceilings and artificial trees to help her feel at home, that's going to complicate things a tad.

Is freeze foam available?

In terms of parazoology, I've got a level 5 contact that should be able to find someone.  I've already dialed.

I'm an aspected mage, so no astral projecting for me.  As well, most buildings typically have an astral barrier around the shell.  This one certainly would - don't want wiz fan-boys/gals snooping on the stars.  So our visit will need to be in person - and if we're planting bugs, would rather do that at the same time.

Devil rats might give them a reason to let us into the basement.  How is that going to get us to the twelfth floor?  I'm assuming that in a place like this, the elevators require a card to get to different floors
Snow
player, 60 posts
You want in?
I can get in.
Wed 19 Feb 2014
at 14:37
  • msg #281

Re: OOC6: Because

Getting in is the hard part. Security is generally a perimeter, once you get past that perimeter then things get easier.  Basements allow access to all of the utility and staff areas where tight security hampers things significantly.  there are ways to move about that are easier and safer than elevators.  Elevators have cameras and its very easy to lock someone in an elevator and wait for security to show up.
Firefox
player, 4070 posts
itty bitty finger
160 foot inferno
Wed 19 Feb 2014
at 15:04
  • msg #282

Re: OOC6: Because

There are two ways to get from the basement to the twelfth floor: elevators (public or staff) and stairs.  There's going to be cc cameras on all of them.  Pretty sure the guard at the desk is going to notice 3 guys who are supposed to be chasing devil rats headed upstairs.  You can get locked in a stairwell as easily as an elevator, and twelve floors is a long way up.  I suppose you could disable an elevator and go up the shaft, but that's going to be hard to do without being noticed at either the bottom or the top (and requires some pretty decent athletics to boot).

I'm not opposed to it in theory, just need a better idea of what you've got in mind.
Carver
player, 170 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 19 Feb 2014
at 15:11
  • msg #283

Re: OOC6: Because

Actually, I have the toolkits already. Sequencers and Passkeys give their rating as a bonus to Electronics test (or was it drops the TN? I forget...)
I never really got why there are both Sequencers and Maglock Passkeys. Terminator 2 has John Connor using a sequencer on a card reader with no problems.

I got no problem sharing a room with Twitch. Hey Velveteen - take pictures! :p

Animal Control in the basement usually means the officers go to the basement, not the high sec areas behind security checkpoints. On top of that, an AC officer on call would usually be followed by a security guard. If we're delivering food, they'd be much more likely to let us go up and no questions. Besides, if we pose as "caterers", it's a lot easier to get at least three people up. Regardless, this is an acceptable option to get us *in*, but it's not the end of the plan.
I got no problem considering this the back-up, FF. Let's get our intel first.

You said you had stun grenades, I was asking gas or concussion because it makes a difference. I am not immune to concussion grenades.

Bug Scanners let us kill tracking bugs on other little gems we lift in runs, and lets us search & destroy for any tracking tags that the fuzz(y one) has.
Papa Bear
GM, 5225 posts
Incertum est quo loco
te mors expectet;
Wed 19 Feb 2014
at 15:22
  • msg #284

Re: OOC6: Because

Carver:
Ah, I must have misread the height - 2.5 feet =/= meters. I wondered why dropbears were so tall all of a sudden!


Just from your perspective.

quote:
I'm immune to them, so as long as I keep her fighting me in the cloud, we're good.


I did not until just this moment realize your awful plan. Geez...

Firefox:
Not sure what the point of Bug Scanner would be.  Do we know whether sequencer or passkey would be more use given current security?


It works like a hotel, so keypads aren't too very likely. Snow noticed they use little badges, which would be passkeys.

quote:
Also, do we know from the blueprints how high the ceilings are in Becky's room?  If she's got 30 foot ceilings and artificial trees to help her feel at home, that's going to complicate things a tad.


Good question. Lemme check ...

"It has four rooms, two bedrooms, a main living room/kitchenette and a bathroom." I'll go ahead and say this is the troll-friendly level, so 10-foot ceilings. Posh.

quote:
Is freeze foam available?


Sure.

quote:
Sequencers and Passkeys give their rating as a bonus to Electronics test (or was it drops the TN? I forget...)


They do a goofy competing rating thing. You roll a number of dice equal to your sequencer against the rating of the lock, and the lock rolls a number of dice equal to its rating against the rating of the sequencer. It's supposed to be dummy-proof. Your electronics skill doesn't enter into it.
Snow
player, 61 posts
You want in?
I can get in.
Wed 19 Feb 2014
at 15:33
  • msg #285

Re: OOC6: Because

Carver:
Actually, I have the toolkits already. Sequencers and Passkeys give their rating as a bonus to Electronics test (or was it drops the TN? I forget...)


Actually that not at all how Sequencers and passkeys work.

P235 SR3:
Of course, modern technology provides a device to assist in this task, called a sequencer (see p. 293). To use a sequencer, make an Opposed Test between the sequencer and maglock ratings. If the sequencer wins, the lock is bypassed; extra successes reduce the 10-second base time. If the maglock wins, a Passive Alert is triggered.


Passkeys work the same way.  no bonus to your skill, no TN modifier just a straight opposed test between the two devices.
quote:
You said you had stun grenades, I was asking gas or concussion because it makes a difference. I am not immune to concussion grenades.


you must be mistaking me for someone else.  the only weapons Snow has are a Taser, a Manriki and pepper punch.

and yes bug scanners are useful but we don't need one at the moment.

So the problem with caterers: the hotel most likely has a kitchen staff that profides meals for all of the guests.  Cattering would be difficult.  Animal control is general not something they would do internally.

Fox: I guess astral recon is on Warlock then.  a woman stepping into the lobby and then astrally perceiving may raise some red flags and draw attention if they have active astral security.

Its almost impossible to lock a group of people in a stair well, there are doors on every floor that can be opened with the right sets of skills.  and saves us the trouble of climbing a service ladder in an elevator shaft for 10 floors.

If a security officer escorts the group then great, we have an escort who can be rendered unconscious after he serves his use.

Devil rats don't need to stay in the basement, animal control would have to search the whole hotel to find any other nests and just steer the search to the 12th floor.

Failing that there would be the possibility to switch disguises and pose as service staff to access the upper levels (taking food to the contestants).
Firefox
player, 4071 posts
itty bitty finger
160 foot inferno
Wed 19 Feb 2014
at 16:01
  • msg #286

Re: OOC6: Because

Hotel would have cooking staff, but probably wouldn't have a supply of live critters typically on the menu of an awakened auzzie critter.  I suspect they have to make special arrangements just to get bamboo.

I've got a few concerns with starting in the basement:
1. It's indirect.  Every minute from the point we fast-talk our way past the guard desk until we're out of the building is an opportunity for the guard to re-think things and double-check our story.  The shorter we can make the time from guard desk to bear in a bag, the better

2. The building is plastered with cc cameras.  It's going to be hard to knock out an escort, swipe kitchen uniforms or whatever without being noticed.  (Not to mention the chances of finding a dwarven and troll-sized uniform sitting around is pretty slim).

3. The plan gets us to the basement but requires improvisation to get us to the twelfth floor.  I'd rather a plan that gets us to where we need to be and fall back on improvisation when the plan goes to hell rather than starting with it.

Getting out of a locked elevator doesn't require a lot more skills than getting out of a locked stairwell.
Snow
player, 62 posts
You want in?
I can get in.
Wed 19 Feb 2014
at 16:12
  • msg #287

Re: OOC6: Because

alright then, I am open to hearing other peoples opinions and we will go with them
Carver
player, 172 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 19 Feb 2014
at 16:31
  • msg #288

Re: OOC6: Because

SR3 Core:
With Scanners, Bug Scanners
Electronics (Electronic Warfare) can be used as a complimentary skill on Device Rating tests against a TN (usually opponent's rating +3)

v maglocks
Remove casing - Electronics B/R (Barrier rating of casing) [time frame 1 minute]. TN + with anti-tamper systems.
Fiddle - Electronics (Rating)

v cardkeys
Remove casing - Electronics B/R (2x Barrier rating of casing) [time frame 1 minute]. TN + with anti-tamper systems.
Fiddle - Electronics (Rating)

Maglock Passkey & Sequencer is r v r, time 10s. You have to pop the casing for a sequencer, but not the passkey.

This is as much for St V as it is for me.

Yeah, got you and Twitch mixed up. My apologies. Twitch, what kind of stun grenades do you have?

I don't like the idea of a firefight in a stairwell, though. Just putting that out there. Though this is supposed to be a gung-ho session so might as well, hai?
Also, elevator shaft is a *little* iffy, but also doable. Especially with the cieling escape hatch and all the other mandatory safety measures. I might lose a grappling hook or some rope, but otherwise I'm fine with either. I know that St V and I both have climbing harnesses, cause we're prepared to fall off of or onto a lot of things.

re: full floor sweep - Point taken, king's to you.

Anyway, I'd like to get some intel before we start wizzing ideas back and forth. Answers before more questions.
Snow
player, 63 posts
You want in?
I can get in.
Wed 19 Feb 2014
at 16:35
  • msg #289

Re: OOC6: Because

Then can we fast forward to tomorrow since planning is contingent on the information fox is going to get from the PhD?

if this is supposed to be a gung-ho session then lets just go with the smash and grab
This message was last edited by the player at 16:36, Wed 19 Feb 2014.
Twitch
player, 67 posts
Wed 19 Feb 2014
at 17:17
  • msg #290

Re: OOC6: Because

I have concussion grenades.  I can also be a get away driver if need be, provided someone has a vehicle we can use (data jack and vehicle empathy).
Firefox
player, 4073 posts
itty bitty finger
160 foot inferno
Wed 19 Feb 2014
at 20:19
  • msg #291

Re: OOC6: Because

Stealing a vehicle might not be a bad plan.  Avoids it being traced and we don't have to worry as much if it gets shot up or if we have to driver through a barricade or something.  We can torch it when we're done.

Happy to fast forward to the PhD.  Lets see if we can confirm acquisition of a scanner.  If not, we need to look into bugs.
Snow
player, 64 posts
You want in?
I can get in.
Wed 19 Feb 2014
at 22:32
  • msg #292

Re: OOC6: Because

In reply to Firefox (msg # 291):

Carver has a scanner in his starting gear (I'm assuming from the discussion we've had)
Carver
player, 173 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 19 Feb 2014
at 23:14
  • msg #293

Re: OOC6: Because

It will be done by tomorrow morning.
I'm in favor of moving on to the recon bit.
St. Velveteen
player, 40 posts
Wed 19 Feb 2014
at 23:37
  • msg #294

Re: OOC6: Because

Firefox:
Happy to fast forward to the PhD.

Is St. V still going with as Snow said?  If so, Velveteen can wear his fancy clothes!
Twitch
player, 68 posts
Thu 20 Feb 2014
at 22:01
  • msg #295

Re: OOC6: Because

HAHAHAHAHAHA....I just got a picture of the crocodile hunter.  "Now I'm going to stick me thumb up it's arse, that oughta REALLY piss it off.  Yep he's really pissed off now!"  lol
Carver
player, 175 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 21 Feb 2014
at 15:59
  • msg #296

Re: OOC6: Because

Now tha's the most dangerous awaykened crittah on tha planet. One boite from that little bloighta and oi'm dead. Tha neurotoxin from one tooth alone could kill a grown man a dozen times ovah.
Oi'm gonna touch it!

Wotch out, Phteve-o!
Papa Bear
GM, 5233 posts
Incertum est quo loco
te mors expectet;
Fri 21 Feb 2014
at 16:19
  • msg #297

Re: OOC6: Because

I considered doing the accent, but for the sake of legibility, I decided against it.
Carver
player, 176 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 21 Feb 2014
at 17:16
  • msg #298

Re: OOC6: Because

I remember Ma Thump. Much as I loved her, she bordered on unintelligible.
Firefox
player, 4078 posts
itty bitty finger
160 foot inferno
Fri 21 Feb 2014
at 17:24
  • msg #299

Re: OOC6: Because

I think she crossed that border regularly . . .
Carver
player, 177 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 21 Feb 2014
at 17:27
  • msg #300

Re: OOC6: Because

Please, please tell me that Binwin will be coming back. Please please please.

Also, we're going to be smuggling shrink-wrapped foundant at least once. It's pretend C4 one moment, cake the next!
St. Velveteen
player, 43 posts
Fri 21 Feb 2014
at 17:31
  • msg #301

Re: OOC6: Because

So, we may need to add a goat to our team roster...
Snow
player, 65 posts
You want in?
I can get in.
Fri 21 Feb 2014
at 17:36
  • msg #302

Re: OOC6: Because

No V, you cant bring your girlfriend with you on this run
St. Velveteen
player, 44 posts
Fri 21 Feb 2014
at 17:48
  • msg #303

Re: OOC6: Because

But she's so cute!  And our horns even match.
Carver
player, 178 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 21 Feb 2014
at 17:55
  • msg #304

Re: OOC6: Because

Reminder from your friendly neighborhood spy show: day-glo and flour mixture inside your front door, check if people came inside with a blacklight.
Firefox
player, 4080 posts
itty bitty finger
160 foot inferno
Fri 21 Feb 2014
at 19:25
  • msg #305

Re: OOC6: Because

quote:
So, we may need to add a goat to our team roster...


That's pretty close to a dwarf, isn't it?
Twitch
player, 69 posts
Fri 21 Feb 2014
at 20:04
  • msg #306

Re: OOC6: Because

lol....Dwarves don't have horns...:)  Although goats do have beards.
Firefox
player, 4081 posts
itty bitty finger
160 foot inferno
Fri 21 Feb 2014
at 21:54
  • msg #307

Re: OOC6: Because

I was thinking dwarves tend to be pretty hair all over.  About the right height & temperament.  Similarly reinforced skulls . . .
St. Velveteen
player, 46 posts
Fri 21 Feb 2014
at 22:09
  • msg #308

Re: OOC6: Because

Firefox:
I was thinking dwarves tend to be pretty hair all over.  About the right height & temperament.  Similarly reinforced skulls . . .

The main difference is how they smell.  One smells like a sun-baked garbage heap behind a sushi restaurant, the other smells like a goat.
Papa Bear
GM, 5235 posts
Incertum est quo loco
te mors expectet;
Fri 21 Feb 2014
at 23:25
  • msg #309

Re: OOC6: Because

Loving this thread. +1 karma to everyone.
Carver
player, 179 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 21 Feb 2014
at 23:28
  • msg #310

Re: OOC6: Because

Note to self: hair gel makes horns. Facepunch the bad guys!
Twitch
player, 70 posts
Sat 22 Feb 2014
at 00:07
  • msg #311

Re: OOC6: Because

Good grief,  Do we have any other karma yet?  Carver you should do your hair in liberty spikes....:)
St. Velveteen
player, 48 posts
Sat 22 Feb 2014
at 05:43
  • msg #312

Re: OOC6: Because

Just got my Steam Key for Shadowrun: Dragonfall.  The expansion to Shadowrun Returns.  Now I just need to wait until the 27th to play it...

Also, woohoo! More karma!
http://www.youtube.com/watch?f...p;v=SkmND_nFg74#t=63
Papa Bear
GM, 5239 posts
Incertum est quo loco
te mors expectet;
Sat 22 Feb 2014
at 11:42
  • msg #313

Re: OOC6: Because

I saw that too. I have to be careful because my youngest is also playing SR:R, and I don't want to mess with his saved game files.

Then again, I didn't play SR:R for like a year after it first came out. I guess I should be able to sit on my hands for another month, right?
Carver
player, 180 posts
Cut and paste, that's all
I do... Cut and paste.
Sat 22 Feb 2014
at 16:44
  • msg #314

Re: OOC6: Because

SRR is nice 'cause it keeps save files pretty distinctly separate based on characters. You'll be ok, it's not like that time you erased my Pokemon Yellow file.
Jerk.
Papa Bear
GM, 5240 posts
Incertum est quo loco
te mors expectet;
Sat 22 Feb 2014
at 16:48
  • msg #315

Re: OOC6: Because

Hey, you were taking every single file slot. Give me a break.
Twitch
player, 71 posts
Sat 22 Feb 2014
at 16:52
  • msg #316

Re: OOC6: Because

Awesome, Dragonfall seems to be a lot better than SRR was (even though I loved the game).  Can't wait to play it!
Twitch
player, 72 posts
Sat 22 Feb 2014
at 16:56
  • msg #317

Re: OOC6: Because

This is PERFECT!  we use the hunter as a distraction to get in and take the drop bear! lol.
Firefox
player, 4086 posts
itty bitty finger
160 foot inferno
Sat 22 Feb 2014
at 20:51
  • msg #318

Re: OOC6: Because

I'm thinking a hunter and camera crew make a pretty good way to fast talk our way past the guards.  And camera crew have bulky equipment bags . . .

Where it gets tricky is after the run.  We need to find out from the Johnson whether he actually needs us to transfer the bear, or whether he's happy if the bear just disappears - like back to the outback.  Alternative would be to swipe the bear from him after we get it out of the building.  We might need to "fix" the cameras to avoid having a record.  Something to discuss anyhow.
Firefox
player, 4087 posts
itty bitty finger
160 foot inferno
Sat 22 Feb 2014
at 21:13
  • msg #319

Re: OOC6: Because

Is anyone investigating others on the floor to find alternative ways of getting invited up?
Twitch
player, 73 posts
Sat 22 Feb 2014
at 21:28
  • msg #320

Re: OOC6: Because

I am pretty sure that we are supposed to deliver the marsupial....:)

hm, that is a good idea.
Firefox
player, 4088 posts
itty bitty finger
160 foot inferno
Sat 22 Feb 2014
at 21:33
  • msg #321

Re: OOC6: Because

We were asked to deliver the marsupial.  However, the Johnson's declared (though not necessarily real) objective was to get her out of the contest.  If we achieve that by other means, we might still be able to get paid.  Best bet on the research is probably to pay a decker to do a first pass.  We can then do a bit of legwork on the one or two prospects that seem most promising.
Twitch
player, 77 posts
Sun 23 Feb 2014
at 01:58
  • msg #322

Re: OOC6: Because

Edited post....:)
Carver
player, 182 posts
Cut and paste, that's all
I do... Cut and paste.
Sun 23 Feb 2014
at 15:27
  • msg #323

Re: OOC6: Because

On the one hand, having Irwin go in and handle the critter (or even just offer cover stories), release it back to the Outback and such would be excellent. On the other hand, it might violate our contract, he might be working for another mega that would look down on people "liberating" a contestant, and I'd hate to disappoint one of Carver's heroes.
Especially on his birthday.
Twitch
player, 78 posts
Mon 24 Feb 2014
at 17:36
  • msg #324

Re: OOC6: Because

Well if I get in I will start working on getting a party started...lol  Still waiting for the guards to say something.
Snow
player, 68 posts
You want in?
I can get in.
Mon 24 Feb 2014
at 17:44
  • msg #325

Re: OOC6: Because

Remember that in the game, tonight is the night of the show, so tomorrow would be a good day for people (who remain) to call in the pizza, booze, and strippers to celebrate.
warlock4u
player, 64 posts
Mon 24 Feb 2014
at 20:53
  • msg #326

Re: OOC6: Because

In reply to Snow (msg # 325):

I thought we were supposed to grab her before the show, which would be tonight, correct?
Snow
player, 69 posts
You want in?
I can get in.
Mon 24 Feb 2014
at 20:56
  • msg #327

Re: OOC6: Because

the show is tonight (Tuesday, in game) we need to grab the bear before the next show (a week from tonight)

assuming I understand things correctly
St. Velveteen
player, 51 posts
Mon 24 Feb 2014
at 23:05
  • msg #328

Re: OOC6: Because

Yeah, the show was supposed to air shortly after we left the restaurant, so it has probably been done for quite some time. (Are we really still on day 1?)  So we have about a week, but the sooner the job is done, the sooner we get paid.

Edit:
Carver:
Only down side with the stripperiffic plan is that pulls our talkers and forces the rest of us to try and pose as something else. Carver is ninja, not face.
Of course, I'd love to see St V take the lead on charm.

And he would try too, if asked.  He thinks he can be a real smooth-talker if he feels like putting in the effort. (Hint: If anything, effort makes it worse.)
This message was last edited by the player at 23:09, Mon 24 Feb 2014.
Firefox
player, 4091 posts
itty bitty finger
160 foot inferno
Mon 24 Feb 2014
at 23:18
  • msg #329

Re: OOC6: Because

Given that this is a public voting show, I presume the episodes broadcast live (though perhaps with a couple minute loop delay).

We're on the afternoon of day 2 now, which I believe puts the show tonight.
St. Velveteen
player, 53 posts
Tue 25 Feb 2014
at 02:33
  • msg #330

Re: OOC6: Because

Papa Bear:
St. V stops in at the butcher. The butcher laughs at the request, "Goats? Like live ones? No no, animal meat is crazy expensive. They have to import them. No one has the money for that. I haven't been cutting or selling meat in years. If you're looking for a live goat you'll want to check out the zoo. Or, well, there is one market where goats can still turn a profit. Wanna buy some beefsteak?"

Well, it seems Operation: Tasty Goat is a bust unless we want to go through a considerable amount of effort.  But at least the mystery of the beefsteaks' origins is solved.  There must be some way to cash in on that...  Maybe a book deal?
Papa Bear
GM, 5246 posts
Incertum est quo loco
te mors expectet;
Tue 25 Feb 2014
at 03:01
  • msg #331

Re: OOC6: Because

There is ONE market, if you're still interested ...
St. Velveteen
player, 54 posts
Tue 25 Feb 2014
at 03:48
  • msg #332

Re: OOC6: Because

Papa Bear:
There is ONE market, if you're still interested ...

Oh, I took that to mean that the only way you can make money off of goat meat (the goat meat market) was to sell it as beefsteak.  Excuse me while I go make a post.
Firefox
player, 4092 posts
itty bitty finger
160 foot inferno
Tue 25 Feb 2014
at 06:02
  • msg #333

Re: OOC6: Because

I'm just picturing us wandering in as a group of hookers, a couple of body-guards pulling along a goat on a leash and asking if someone can direct us to the twelfth floor . . . :>
St. Velveteen
player, 56 posts
Tue 25 Feb 2014
at 10:56
  • msg #334

Re: OOC6: Because

Goat dressed as a hooker too, with the Birwin's camera crew following them around.  St. V can wear his golden speedo and body glitter.
Snow
player, 70 posts
You want in?
I can get in.
Tue 25 Feb 2014
at 14:18
  • msg #335

Re: OOC6: Because

In reply to Firefox (msg # 333):

alright so that made me laugh, and then my boss ask what is so funny....

damnit
warlock4u
player, 65 posts
Tue 25 Feb 2014
at 15:42
  • msg #336

Re: OOC6: Because

In reply to Firefox (msg # 333):

You assume I already am not playing a hooker. Kilt for easy access baby.
Papa Bear
GM, 5248 posts
Incertum est quo loco
te mors expectet;
Tue 25 Feb 2014
at 17:30
  • msg #337

Re: OOC6: Because

This will be fantastic. I'm now reconsidering whether I want to run Silver Angel as a serious mission or not. This is so much more fun :P
Snow
player, 71 posts
You want in?
I can get in.
Tue 25 Feb 2014
at 17:37
  • msg #338

Re: OOC6: Because

I've actually been rather serious

except for calling myself pants

though I do agree that this has been highly entertaining
Firefox
player, 4093 posts
itty bitty finger
160 foot inferno
Tue 25 Feb 2014
at 17:51
  • msg #339

Re: OOC6: Because

Still waiting to hear from Warlock if he wants any conjuring supplies.  (He can use my circle & library).  Also, is anyone looking for a scanner?  (Or does Carver already have one?)
Carver
player, 184 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 25 Feb 2014
at 23:07
  • msg #340

Re: OOC6: Because

Things happened. Exhausted now. I will have be having one, in addition to other sneaksy people supplies.
warlock4u
player, 66 posts
Wed 26 Feb 2014
at 00:50
  • msg #341

Re: OOC6: Because

In reply to Firefox (msg # 339):

Oh, somehow, I totally missed that, sorry. No, I do not.
warlock4u
player, 68 posts
Fri 28 Feb 2014
at 04:08
  • msg #342

Re: OOC6: Because

Well...its been awful quiet today. Its almost like some DLC for a shadowrun game came out or something...
St. Velveteen
player, 59 posts
Fri 28 Feb 2014
at 04:25
  • msg #343

Re: OOC6: Because

Haha, that is exactly what I have been up to.
Snow
player, 73 posts
You want in?
I can get in.
Fri 28 Feb 2014
at 13:52
  • msg #344

Re: OOC6: Because

unfortunately for me since getting a new modem and router from the cable company I haven't been able to connect to steam or dedicate the time to resolving the issue...
warlock4u
player, 69 posts
Fri 28 Feb 2014
at 15:14
  • msg #345

Re: OOC6: Because

In reply to Snow (msg # 344):

weaksauce. Its pretty good so far. I think I like it better than DMS, but we shall see.
Papa Bear
GM, 5250 posts
Incertum est quo loco
te mors expectet;
Sat 1 Mar 2014
at 12:10
  • msg #346

Re: OOC6: Because

Unfortunately I've been dumped on. Some decker raised the tally on one of our nodes which requires remediation on the back-end, plus a pair of halflings (somehow those guys never made it into the books) required my attendance for some of their native ceremonies.

Oh, I'm also gradually dissecting and rebuilding my wife's ipad and bits of our car.

Yes, I know I've fallen off with checking character sheets. The good news is, my two massive, hulking, brain-filling deadlines hit on 3/30, and I know this adventure will go past that, so I don't expect any issues in the long run.
St. Velveteen
player, 60 posts
Sat 1 Mar 2014
at 16:25
  • msg #347

Re: OOC6: Because

Oh man, the thread is getting ridiculously hilarious.  I love it!  I don't even have a clue how St. V will respond to the situation he got himself into though, but I'll think of something.

Papa Bear:
"Brraaaaaaaaaaah!"

Twitch
player, 83 posts
Sat 1 Mar 2014
at 16:29
  • msg #348

Re: OOC6: Because

Just  side note, we may want to consider changing the game to mature.  Things seem to be heading in that direction.
Papa Bear
GM, 5252 posts
Incertum est quo loco
te mors expectet;
Sat 1 Mar 2014
at 18:44
  • msg #349

Re: OOC6: Because

I was considering it, although I'm trying to, you know, stick to innuendo. After all, maybe the goat is just getting hired to give massages, with her tender, delicate hooves! You don't know.
Twitch
player, 84 posts
Sat 1 Mar 2014
at 21:43
  • msg #350

Re: OOC6: Because

I have found that it is just easier on me as a gm when I make the game adult, that way I do not have to regulate characters as much.  The admins take the rules very seriously.  :)
warlock4u
player, 70 posts
Sat 1 Mar 2014
at 22:46
  • msg #351

Re: OOC6: Because

In reply to Papa Bear (msg # 349):

Is a hoovejob considered adult?
St. Velveteen
player, 63 posts
Thu 6 Mar 2014
at 04:44
  • msg #352

Re: OOC6: Because

Today it struck me that I have been writing about a troll trying to get a goat.  Which means that if we stick a bridge in there somehow, we could have ourselves a Shadowrun version of the the Billy Goats Gruff story.  That's not in any way important, but it amused me.

Also, on another note, it may be obvious by now that I am not always sure when to add skill checks into my posts.  If I am adding too many, too few, or both, then please let me know. (and if you are Papa Bear, feel free to add in rolls on my behalf if I forgot something).  Any other suggestions for ways I can improve my posting are also welcomed, no matter how minor an issue it seems to be.  Don't worry, I won't take offense if you tell me I'm doing something wrong.  I just want to help make this thing as fun as possible for everyone.

And I personally have been having a blast so far. ;)
Twitch
player, 86 posts
Thu 6 Mar 2014
at 05:29
  • msg #353

Re: OOC6: Because

So are you going to use lambskin?  snicker
Papa Bear
GM, 5254 posts
Incertum est quo loco
te mors expectet;
Thu 6 Mar 2014
at 15:38
  • msg #354

Re: OOC6: Because

I think you're doing fine! Normally I ignore extra rolls, and roll on your behalf when it's necessary, so it's not a big deal either way.

Sorry for the pokey posting. Work and snow, it continues :(
Carver
player, 187 posts
Cut and paste, that's all
I do... Cut and paste.
Sat 8 Mar 2014
at 14:58
  • msg #355

Re: OOC6: Because

So I realized that a conjurer would make the best Rocker character. Totally should have tried that.
Twitch
player, 88 posts
Sat 8 Mar 2014
at 17:06
  • msg #356

Re: OOC6: Because

Why do you think that?
Carver
player, 188 posts
Cut and paste, that's all
I do... Cut and paste.
Sun 9 Mar 2014
at 00:11
  • msg #357

Re: OOC6: Because

Massive CHA boost, supplement your crowds of screaming fans with high powered spirits and Watchers. Use spirits to cast spells and powers without penalties for keeping the rock on rock in' on.
St. Velveteen
player, 67 posts
Wed 12 Mar 2014
at 22:10
  • msg #358

Re: OOC6: Because

Ok, so here are the things we have at our disposal.  Let me know if I am forgetting anything noteworthy.

- Everyone's supplies and skills. (not sure what all this includes)

- Blueprints of the building.

- Any layout and security patterns Twitch may have observed while with the agent.

- Various drop bear knowledge from Dr. Birwin.

- Jar of Marmite for repelling drop bears.

- A goat for baiting drop bears, and whatever she brought with her. (suitcase, blonde wig, dress, Marylin Monroe personafix setup, digital photo frame?  15000+ credstick???!?!)

- Any info Snow dug up on contestants.

- Any info Carver collected from listening in on security.

- The stairway door Snow disabled the latch on.

- Edit: Dr. Birwin's camera crew.  Ready to rescue a drop bear.
This message was last edited by the player at 22:22, Thu 13 Mar 2014.
Papa Bear
GM, 5258 posts
Incertum est quo loco
te mors expectet;
Thu 13 Mar 2014
at 14:22
  • msg #359

Re: OOC6: Because

Yep. Sorry for the delay on my part. Things will continue to be a little touch and go until April, just due to real life concerns.

I don't think you guys are waiting for me on anything. You can ask questions. For items like security shift changes, you can just say "we'll do this at the shift change" and I will give you what time that happens and provide details or issues. I'd rather move through details quickly than stress about tracking every little note.
St. Velveteen
player, 68 posts
Thu 13 Mar 2014
at 22:21
  • msg #360

Re: OOC6: Because

Oh I forgot to include Birwin's camera crew in my list.  I'll add it now.  Anyone have any new ideas for plans of action they want to throw into the ring?  Or new favorites from the old list of plans?
Carver
player, 189 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 14 Mar 2014
at 14:20
  • msg #361

Re: OOC6: Because

If we are going to use Birwin's cam crew, we should contact the J to see if "out of the country" still means "he pays us". Carver will object to bringing the naturalist along if he can't be brought into the plan - more warm bodies is covered by the goat, and I plan on fanboying if we have Birwin.
St. Velveteen
player, 69 posts
Fri 14 Mar 2014
at 23:20
  • msg #362

Re: OOC6: Because

Carver:
If we are going to use Birwin's cam crew, we should contact the J to see if "out of the country" still means "he pays us". Carver will object to bringing the naturalist along if he can't be brought into the plan - more warm bodies is covered by the goat, and I plan on fanboying if we have Birwin.

Yes, that would be a very good thing to know for planning purposes.  Can we just assume someone calls him, or do we have to designate someone to the task?
Twitch
player, 89 posts
Fri 14 Mar 2014
at 23:46
  • msg #363

Re: OOC6: Because

I was assuming that we would use Birwin as a distraction to get in ourselves.
Twitch
player, 90 posts
Fri 14 Mar 2014
at 23:47
  • msg #364

Re: OOC6: Because

Did we lose Firefox and Snow?
Snow
player, 75 posts
You want in?
I can get in.
Sat 15 Mar 2014
at 05:21
  • msg #365

Re: OOC6: Because

no, im here. just no comment on my part
St. Velveteen
player, 70 posts
Sat 15 Mar 2014
at 06:25
  • msg #366

Re: OOC6: Because

Have we considered doing two plans at once?  Splitting up and and tackling our problem from two different angles at once? (One team with Birwin and another as pest control/treat delivery?)  Then we wouldn't be putting all our eggs in one basket.  And if both teams succeed, even better!  Based on what limited info I have on your characters, this would be my suggestions for split up teams if we go that rout.

Team A
Carver
Firefox
Twitch

Team 1
St. Velveteen
Castanova
Snow

St. V and Carver were the two who specifically stated they were good in physical fights, so I put one on each team.  Carver is a medic and Castanova has some limited healing skills, so I split them up.  Firefox and Castanova are mages, and someone with astral sight on each team would be handy for finding the drop bear, as well as providing magical defense.  And fire.  They both have fire.  Don't forget about the fire.  Snow seems to be a skilled talker, and Twitch and Firefox appear to be more than capable as well, so I split them up too.

Thoughts?  I definitely don't have a very good grasp on everyone's capabilities, so tweaking of the list is likely.
Papa Bear
GM, 5259 posts
Incertum est quo loco
te mors expectet;
Sat 15 Mar 2014
at 10:39
  • msg #367

Re: OOC6: Because

That looks like a good split to me, but which is the distraction team and which is the 'get her' team?

In this mission, I don't foresee a lot of issues like you'd hit in other runs, so a super-detailed plan isn't required.
Twitch
player, 91 posts
Sat 15 Mar 2014
at 16:59
  • msg #368

Re: OOC6: Because

I like that idea and the split (well if Firefox left us it might be an issue but I am sure Carver and I could manage).  I believe that we could use the Birwin as a distraction to slip in and the other team could use the snack route?
St. Velveteen
player, 71 posts
Sat 15 Mar 2014
at 18:34
  • msg #369

Re: OOC6: Because

I think either team would work in either position.  However, there are some details that may be noteworthy.

I know that Firefox mentioned getting air elemental supplies for if people go out the window.  That could be useful whether or not her group makes it up to Becka's floor. (Could cast it from the park that Becka's room overlooks, right?)

If they use the goat, it might be handy to have a troll to carry it if need be, especially if people are going to be lugging around other supplies as well.  Although he may have developed an emotional attachment that could cause issues...

Twitch knows someone, rather intimately, on the inside and has been past the first floors, so his experience might be good to have on the team that is more likely to make it in.
Papa Bear
GM, 5260 posts
Incertum est quo loco
te mors expectet;
Sat 15 Mar 2014
at 20:19
  • msg #370

Re: OOC6: Because

I am sure Firefox has not left.

Regarding the elemental, Firefox would have to conjure the elemental earlier, since it takes at least an hour. However, once the elemental is 'on call', she can summon it to her at any time, from anywhere.
Twitch
player, 92 posts
Sat 15 Mar 2014
at 20:35
  • msg #371

Re: OOC6: Because

I believe the Birwin distraction will be good enough to get us in (if he acts even 1/2 as annoying as the real life person he is based on).  Which is what I am counting on.  after that I am guessing that we would just slip by the guards and make our way up to the dropbear suite.
Carver
player, 190 posts
Cut and paste, that's all
I do... Cut and paste.
Sat 15 Mar 2014
at 21:30
  • msg #372

Re: OOC6: Because

Easily confused here - which team is Birwin and which team is goat-see?
The problem I can easily see happening is both teams succeed and start stomping on toes. But yes, we definitely need to hit up the J to see whether the goal is only "remove her from the picture".
Agreed - Birwin is best distraction.

Still want to get a freezefoam canister and a pet carrier. I'd be a lot happier keeping her safe in that.
Twitch
player, 93 posts
Sat 15 Mar 2014
at 22:12
  • msg #373

Re: OOC6: Because

Di we ever find out if they regenerate?  I not then recovering from deadly stun takes a really long time.
St. Velveteen
player, 72 posts
Mon 17 Mar 2014
at 04:40
  • msg #374

Re: OOC6: Because

Team roles hadn't been designated yet, but I would suggest sending Twitch's team as whichever one is most likely to succeed in getting past security since he has been on the inside before.  So probably the snack team?  We should also probably decide what type of gear should be brought in.  I'm guessing assault rifles would be a no-no?

quote:
Residence:
She is currently residing in a hotel suite adjoining the trideo studio. The suite and its security are all provided by U-Luv-It productions, a media subsidiary of Mitsuhama. She is believed to share her suite with a personal trainer by the name of Baz Ulbrich and three Elvis impersonators. Her room number is 1213, at the address 1414 124th Ave. NE in Bellevue.


I was rereading the conversation with the Johnson to try and answer Carver's question and came across this.  Has anyone looked into Becka's personal trainer?

Also, although we could still ask, it seems we do have to deliver her directly to the Johnson, alive.  I am now fearful she may go the way of the Johnson's kittens...

Twitch:
Di we ever find out if they regenerate?  I not then recovering from deadly stun takes a really long time.

I don't believe regeneration was mentioned, but they are extremely resistant to poisons and can split a skull like a hot knife through butter.  Her natural concealment abilities will make her almost impossible to find with plain eyesight as well.
Papa Bear
GM, 5261 posts
Incertum est quo loco
te mors expectet;
Mon 17 Mar 2014
at 11:10
  • msg #375

Re: OOC6: Because

No one has researched Baz the trainer, no.
Snow
player, 76 posts
You want in?
I can get in.
Mon 17 Mar 2014
at 13:22
  • msg #376

Re: OOC6: Because

08:21, Today: Snow rolled 23 using 5d6, rerolling max with rolls of 2,1,1,(6+5)11,(6+2)8. Etiquette Baz Ulbrich .

Lets hit the matrix and call around and see what we can find out on the guy.

Good Call V
Carver
player, 191 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 17 Mar 2014
at 15:25
  • msg #377

Re: OOC6: Because

I reiterate, it would be useful to know if we can just get her de/exported with the good doc, cause then we can shift blame and come away clean with no blowback. Assuming we can get lost in the editing process.
Papa Bear
GM, 5262 posts
Incertum est quo loco
te mors expectet;
Mon 17 Mar 2014
at 20:12
  • msg #378

Re: OOC6: Because

You're welcome to try and call the Johnson back.
St. Velveteen
player, 73 posts
Mon 17 Mar 2014
at 20:44
  • msg #379

Re: OOC6: Because

Thanks for doing the calls and info searches Snow.  Nice touch with the Redmond phone number.  For the shoot cupid account I suddenly got the urge to send the guy a picture of St. V wearing Marylin's blonde wig...  We should probably think twice about that one though. :P
Snow
player, 79 posts
You want in?
I can get in.
Mon 17 Mar 2014
at 20:56
  • msg #380

Re: OOC6: Because

well he may be into troll transsexuals.  there's some strange people out there
Snow
player, 80 posts
You want in?
I can get in.
Mon 17 Mar 2014
at 21:36
  • msg #381

Re: OOC6: Because

quote:
He is looking for a studious and athletic man.


*Looks at the rest of the team*

*looks at himself*


"Crap..."
St. Velveteen
player, 75 posts
Mon 17 Mar 2014
at 21:45
  • msg #382

Re: OOC6: Because

Haha, good thing we can make up whoever we want in the fake profile.  St. V can help with info about paranormal animals (including drop bears (which aren't really bears (but are still cuddly!))) to help come up with compatible interests that sound believable.  He can also offer up some first hand athletics experience so that their fake person sounds believably athletic.  St. V isn't so great at swooning people though (even if he thinks he is) so someone else should probably create the actual profile.
Firefox
player, 4094 posts
itty bitty finger
160 foot inferno
Mon 17 Mar 2014
at 23:01
  • msg #383

Re: OOC6: Because

Firefox begs forgiveness.  I've had no technical issues to use as an excuse.  Nor work or home-life issues that would prevent making a decent post (or even an indecent one).  Have just been feeling "out-of-groove" which is a reflection on me, not the players or content in this game which have ranged from good to "snort orange juice through my nose" phenomenal.  (For the record, the odds of my being without internet access for a period of longer than about 24 hours that doesn't involve incarceration or medical sedation is slim - and Papa has my email if he really needs to roust me.)

I shall try to do better going forward.  On the plus side, you've had to suffer through far fewer planning posts than you otherwise would have (and I'll do my best not to overload on them now).
St. Velveteen
player, 76 posts
Tue 18 Mar 2014
at 02:17
  • msg #384

Re: OOC6: Because

No worries.  Just so long as you do come back. :)

Speaking of planning posts though, the trainer could possibly open up another avenue of infiltration.  It might be possible to get him to invite someone to see what he does for a living as their first date.  And of course his mystery dream date needs to bring a couple friends for moral support.  If someone is good enough, they might be able to get him to invite the group to see how he acts as personal trainer to a drop bear, all while making him believe it is his own idea.

Too complicated?
Firefox
player, 4096 posts
itty bitty finger
160 foot inferno
Tue 18 Mar 2014
at 05:25
  • msg #385

Re: OOC6: Because

Problem is that the first date probably wouldn't actually be in the building and not clear the trainer would bring her date back to the hotel room, much less bring the moral support along.  Doesn't mean we can't use the trainer, but probably need a scenario other than a date to do so.

Just a note on my elemental - I'll be getting materials for a fire elemental.  I can't conjure anything else.  In theory it could keep you from smacking the pavement if you jump out the window, but it might give you 2nd degree burns in the process.  Primary reason to get it is to have an ace up my sleeve if we need to hold off a security team for a few turns while we get the heck out of dodge.  Force 6+ elementals are pretty hard to put down . . .

I'm fine with the 2-team split.  If we can send one up to do an interview and another to party in a near-by room, that'd be good.  In terms of a distraction, we have lots of options that shouldn't require direct oversight - pay a decker to trigger some alarms, trick or pay some bikers into kicking up a fuss, set some explosives with a timer or remote trigger in an appropriate place.

One thing we do need to figure out is transport.  We have 6 people plus bear, plus maybe camera crew.  No rigger and in a relatively high security end of town that could get locked down pretty quick.  We need to figure out how many vehicles, where we're leaving them, who's driving and how we're getting out.  Ideally we leave nice and quiet so it doesn't matter, but I'd say chances of "ideal" are slim :>
Twitch
player, 94 posts
Tue 18 Mar 2014
at 15:55
  • msg #386

Re: OOC6: Because

Twitch is a pretty good driver (data jack and vehicle empathy) although he only has a bike skill he can default pretty well.  He also has a rigger contact.
Papa Bear
GM, 5266 posts
Incertum est quo loco
te mors expectet;
Wed 19 Mar 2014
at 21:12
  • msg #387

Re: OOC6: Because

I'm used to kicking up my feet during this phase of the run while everyone else planned, but I remembered I promised in the RTJ that I'd post regularly. I am monitoring for posts to respond to, but to reach a compromise I'm going to try something new and see how it works out;

Game time continues during planning. One week real time = one day game time (for this run). You've spent about four days so far, and you have to deliver on Tuesday, so that gives you two full days available before you're in trouble.

That sound good?
Firefox
player, 4098 posts
itty bitty finger
160 foot inferno
Wed 19 Mar 2014
at 21:26
  • msg #388

Re: OOC6: Because

That sort of messes the timeline a bit, as concert was supposedly night after meeting with the Johnson and deadline was the week following.  Willing to suspend belief if we need to.

I think we're close to ready to go.  Gonna pick up supplies, conjure my fire elemental and check out the show to see if there's anything funky seeing the critter, handler, etc. in person and in astral.  We also need to hear back from the Johnson on whether he's happy for the critter to be shipped off continent.  Have we broken the encryption on the security chatter yet?
Papa Bear
GM, 5267 posts
Incertum est quo loco
te mors expectet;
Thu 20 Mar 2014
at 01:08
  • msg #389

Re: OOC6: Because

You're going to be waiting a long while to hear back from the Johnson.

I believe Carver said that the cost of decryption was so high that he wasn't even attempting it.
St. Velveteen
player, 77 posts
Thu 20 Mar 2014
at 02:41
  • msg #390

Re: OOC6: Because

I could have St. Velveteen take Firefox up on her ticket offer, except I'm not sure what help he would be.  Unless you want someone to be a body guard, push through crowds, or be a set of shoulders to sit on for a better view...
St. Velveteen
player, 78 posts
Sat 22 Mar 2014
at 18:18
  • msg #391

Re: OOC6: Because

Papa Bear:
Interests include German movies, BMW, parabiology, UCAS culture, singing, stringed instruments, death metal, drop bears, which aren't actually bears, and big hats. He is looking for a studious and athletic man.

Ok, because I was bored, here is Saint Velveteen's attempt at an account for catching Baz's interest:

http://i492.photobucket.com/al...laus_zpsddcf5421.jpg
Papa Bear
GM, 5268 posts
Incertum est quo loco
te mors expectet;
Sat 22 Mar 2014
at 19:55
  • msg #392

Re: OOC6: Because

HEY! HOW DID YOU GET MY ADVENTURE NOTES???
St. Velveteen
player, 79 posts
Sat 22 Mar 2014
at 20:51
  • msg #393

Re: OOC6: Because

... because you posted them in the other thread?  Mon 17 Mar 2014 at 16:07.  I am having a hard time deciphering if that was a serious question or a joke...
This message was last edited by the player at 20:54, Sat 22 Mar 2014.
Firefox
player, 4099 posts
itty bitty finger
160 foot inferno
Sun 23 Mar 2014
at 01:35
  • msg #394

Re: OOC6: Because

Firefox has two reasons for going - it'll make her boyfriend happy (which she may turn into a request for a distraction from his gang later) and because she's curious to see the bear on the astral before the night of the run (and ideally get a visual on some of the security and other personalities).  Don't necessarily *need* anyone else, but seeing as their were 4 tickets, it would have been rude not to extend an invite.  I'm sure she an St. Velveteen could have an awesome time :>
St. Velveteen
player, 80 posts
Sun 23 Mar 2014
at 02:31
  • msg #395

Re: OOC6: Because

I definitely think it could be fun to send him along.  However, I have a feeling he would slow things down quite a bit and I'm getting anxious to for their main objective to start, so unfortunately I think I'll pass this time.
Papa Bear
GM, 5269 posts
Incertum est quo loco
te mors expectet;
Wed 26 Mar 2014
at 15:54
  • msg #396

Re: OOC6: Because

One (game) day left, guys! I hear three plans in the works, but no confirmations.

As an FYI, I'll be pokey posting early next week because the U.S. government will be under pretend attack.
Twitch
player, 95 posts
Wed 26 Mar 2014
at 22:31
  • msg #397

Re: OOC6: Because

There are three tentative plans yet nothing concrete....:(  I have just been waiting for the group to decide which they want to go with so we can focus on one.
St. Velveteen
player, 81 posts
Thu 27 Mar 2014
at 02:46
  • msg #398

Re: OOC6: Because

How about St. Velveteen, Castanova, and Snow/Pants provide a distraction in the lobby with the camera crew (I suddenly had a vision of everyone breaking out into a spontaneous song and dance number like in a musical.  They'll still be trying to get in though).  We can have Lonestar distracted elsewhere in the city as well with something bigger.  I believe Firefox had a contact in mind.  Meanwhile Firefox, Twitch, and Carver enter through the parking levels with the drop bear snack.  Sound good?
Firefox
player, 4100 posts
itty bitty finger
160 foot inferno
Thu 27 Mar 2014
at 03:44
  • msg #399

Re: OOC6: Because

I think going with two vectors makes sense.  Best case, both succeed.  Worst case, security gets so distracted dealing with one, they pay little attention to the other.

What's the plan to get from parkade to 25th floor, given all the cc cameras and (presumably) secured doors & elevators?  Have we given up on the "get invited to a party" or "convince someone to invite us to the floor" options?
Twitch
player, 96 posts
Thu 27 Mar 2014
at 07:00
  • msg #400

Re: OOC6: Because

I believe I can help with the "get invited to a party" thing.  Unless I was so horrible as to not get my "friend's" number.
St. Velveteen
player, 82 posts
Thu 27 Mar 2014
at 14:34
  • msg #401

Re: OOC6: Because

Twitch:
I believe I can help with the "get invited to a party" thing.  Unless I was so horrible as to not get my "friend's" number.

That sounds like a good plan if you can swing it.  The best way to avoid getting in trouble for being there is if you are actually supposed to be there.  If that doesn't pan out, I've got some ideas for backup methods too.  One of them involves Carver posting a reply to the ShootCupid account though, so that would have to happen before the mission starts if we want that option.  Details, including whether or not Baz even reads the message are not important, just so long as it was sent and has Carver's face.  Actually, now that I think about it, any character could use that backup plan, but Carver made the most sense when I initially thought it up.
Papa Bear
GM, 5270 posts
Incertum est quo loco
te mors expectet;
Thu 27 Mar 2014
at 16:51
  • msg #402

Re: OOC6: Because

Plan's settling? :)

Should I move forward with Firefox's visit to the show? It sounds like she's the only one in the party going.
Twitch
player, 97 posts
Fri 28 Mar 2014
at 02:31
  • msg #403

Re: OOC6: Because

Yeah, I ould go but I am busy establishing an IN for the run.....lol
Papa Bear
GM, 5271 posts
Incertum est quo loco
te mors expectet;
Sun 30 Mar 2014
at 12:08
  • msg #404

Re: OOC6: Because

So yesterday Boy2 played his first table top session with adults who are not part of his family. He did remarkably well, and came away describing it as "awesome, perfect"
Snow
player, 81 posts
You want in?
I can get in.
Mon 31 Mar 2014
at 14:34
  • msg #405

Re: OOC6: Because

In reply to Papa Bear (msg # 402):

I thought St. V was going to go with her
Papa Bear
GM, 5272 posts
Incertum est quo loco
te mors expectet;
Mon 31 Mar 2014
at 15:26
  • msg #406

Re: OOC6: Because

St. V considered and declined.
St. Velveteen
player, 83 posts
Mon 31 Mar 2014
at 15:29
  • msg #407

Re: OOC6: Because

Snow:
I thought St. V was going to go with her

I figured he would probably only slow things down and so decided to keep him home.  If Papa Bear or Firefox wants to send him with on auto pilot though, that's fine with me.  I just wasn't planning on making any posts with him reacting to being there.
Papa Bear
GM, 5273 posts
Incertum est quo loco
te mors expectet;
Mon 31 Mar 2014
at 17:14
  • msg #408

Re: OOC6: Because

Alright, well are we ready to roll? I'll slam through the Firefox visit if she says she's ready.
St. Velveteen
player, 84 posts
Mon 31 Mar 2014
at 17:20
  • msg #409

Re: OOC6: Because

St. Velveteen reporting for duty.  Let's do the thing.
Twitch
player, 98 posts
Mon 31 Mar 2014
at 19:57
  • msg #410

Re: OOC6: Because

Sure.  Do we know which plan we are using?  lol
Papa Bear
GM, 5274 posts
Incertum est quo loco
te mors expectet;
Mon 31 Mar 2014
at 20:07
  • msg #411

Re: OOC6: Because

My understanding was "All of the plans" (but starting with Firefox's hitting the concert).
Twitch
player, 99 posts
Mon 31 Mar 2014
at 20:17
  • msg #412

Re: OOC6: Because

Well I suppose at "go time" someone will explain where everyone is supposed to be.  :)
St. Velveteen
player, 85 posts
Mon 31 Mar 2014
at 21:26
  • msg #413

Re: OOC6: Because

Twitch:
Well I suppose at "go time" someone will explain where everyone is supposed to be.  :)

I thought you (Twitch) were going to try to set up the party plan too.  And your team would use that as your mode of entering the building.  The other team was going to use the camera crew to try and do the same thing.  The other plans would be backup plans.
Twitch
player, 100 posts
Mon 31 Mar 2014
at 22:39
  • msg #414

Re: OOC6: Because

Yeah, sorry I meant a definite knowing of who is coming with me....:)
Firefox
player, 4101 posts
itty bitty finger
160 foot inferno
Mon 31 Mar 2014
at 22:53
  • msg #415

Re: OOC6: Because

Seeing as cracking the security comms seems to be a non-starter, were we going to try the bug route?
Twitch
player, 101 posts
Thu 17 Apr 2014
at 22:43
  • msg #416

Re: OOC6: Because

Hey guys I think I am going to drop out of the game.  The characters and story are great and all but I cannot even remember what plan we are going with now.  Sorry, hope you guys have a great game....:)
Carver
player, 192 posts
Cut and paste, that's all
I do... Cut and paste.
Sat 19 Apr 2014
at 23:07
  • msg #417

Re: OOC6: Because

<waves>
Papa Bear
GM, 5282 posts
Incertum est quo loco
te mors expectet;
Tue 22 Apr 2014
at 17:45
  • msg #418

Re: OOC6: Because

Sorry to hear that. Yeah, right now is a bit slow--that was planned, hence why we're doing a 'play' game, not the serious one. If you change your mind, of course you're welcome back. (And thanks for being direct, rather than just disappearing.)
Carver
player, 193 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 24 Apr 2014
at 11:20
  • msg #419

Re: OOC6: Because

Because I'm easily distracted, just a quick recheck to make sure that I've got the whole plot in mind:
We sneak-a-sneak in as food delivery people after the concert, because nobody called Binwin to actually arrange transport and whatnot. We've got a reinforced animal case but no freeze foam -and, because I like getting paid, we are still sending Becka off with the J instead of to her homeland of Australia, is that correct?
Snow
player, 82 posts
You want in?
I can get in.
Thu 24 Apr 2014
at 12:55
  • msg #420

Re: OOC6: Because

sounds more or less like I remember and is as likely work as anything else
Firefox
player, 4106 posts
itty bitty finger
160 foot inferno
Thu 24 Apr 2014
at 14:18
  • msg #421

Re: OOC6: Because

I had thought the plan was to do two modes of entry (so if one fails, the other will make it).  Having 5-6 people show up to do food delivery might raise a few eyebrows.
St. Velveteen
player, 86 posts
Thu 24 Apr 2014
at 15:12
  • msg #422

Re: OOC6: Because

Firefox:
I had thought the plan was to do two modes of entry (so if one fails, the other will make it).  Having 5-6 people show up to do food delivery might raise a few eyebrows.

Unless we are from different food places.  Two people with pizzas, three people with a six foot party sub(s)?  I'm up for trying anything since we kind of failed at preparing our plan satisfactorily.
Carver
player, 194 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 25 Apr 2014
at 14:12
  • msg #423

Re: OOC6: Because

I'm down for having our goat stand on an empty 6-foot long loaf of bread.
St. Velveteen
player, 87 posts
Fri 25 Apr 2014
at 14:46
  • msg #424

Re: OOC6: Because

Carver:
I'm down for having our goat stand on an empty 6-foot long loaf of bread.

As strange as that sounds, I could actually see it helping them to get past the guards.
Firefox
player, 4107 posts
itty bitty finger
160 foot inferno
Fri 25 Apr 2014
at 16:10
  • msg #425

Re: OOC6: Because

I'll actually be somewhat disappointed if neither the goat nor our Aussie camera crew are involved.
Firefox
player, 4108 posts
itty bitty finger
160 foot inferno
Fri 25 Apr 2014
at 16:20
  • msg #426

Re: OOC6: Because

On a more practical level, I expect more than a few fans have tried the "fake pizza delivery" as a way to go get an autograph from their current crush.  And it's not hard for security to call up and say "hey, did you order a pizza" before granting elevator access.  On the other hand, it's a bit more awkward for security to phone up and say "hey, did you order a goat, a transvestite troll and 3 cases of choco-whip nutrasoy?"  Combination of "too outlandish to be fans" and "not too different from what happened a week ago Thursday" which should raise fewer eyebrows.
Snow
player, 83 posts
You want in?
I can get in.
Fri 25 Apr 2014
at 16:25
  • msg #427

Re: OOC6: Because

I like the transvestite troll plan now

mostly because I'm not the troll

and I'm trying to not laugh at my desk
St. Velveteen
player, 88 posts
Fri 25 Apr 2014
at 17:04
  • msg #428

Re: OOC6: Because

I think we have our plan!  We even already have a blonde wig St. V can wear from Marylin.  Firefox, you got any lipstick he could borrow?
Carver
player, 195 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 25 Apr 2014
at 17:55
  • msg #429

Re: OOC6: Because

BEST PLAN EVER! Carver will be your pimp! Well, unless FF or Snow want to take a shot at it, since I haven't invested in CHA skills yet.
Snow
player, 84 posts
You want in?
I can get in.
Fri 25 Apr 2014
at 18:09
  • msg #430

Re: OOC6: Because

Snow has the interpersonal skills that would make for some pimpage
Firefox
player, 4109 posts
itty bitty finger
160 foot inferno
Fri 25 Apr 2014
at 23:17
  • msg #431

Re: OOC6: Because

I think Firefox might go for a leather body suit, 6 inch heels and a cattle prod . . .
Papa Bear
GM, 5283 posts
Incertum est quo loco
te mors expectet;
Sat 26 Apr 2014
at 10:22
  • msg #432

Re: OOC6: Because

I am kind of liking this plan!
St. Velveteen
player, 89 posts
Sat 26 Apr 2014
at 10:34
  • msg #433

Re: OOC6: Because

Let's see.  St. Velveteen will wear the blonde wig, lipstick, his shock gloves, a crop top, a mini-skirt (not too mini!), fishnet stockings, ugg boots, a feather boa, and a sparkly purse where he can keep some equipment.  Too bad he doesn't have time for a back wax.

What will Snow, Carver, and Castanova wear?
This message was last edited by the player at 10:36, Sat 26 Apr 2014.
Snow
player, 85 posts
You want in?
I can get in.
Tue 29 Apr 2014
at 16:32
  • msg #434

Re: OOC6: Because

two words: Pimp Hat
Papa Bear
GM, 5284 posts
Incertum est quo loco
te mors expectet;
Wed 30 Apr 2014
at 19:34
  • msg #435

Re: OOC6: Because

Okay, so the ENTIRE TEAM is getting in disguise and going in as umm... performers.
It sounds like everyone is agreed? I'll go ahead and set the scene!

As an aside, I have a MAJOR deadline on May 15th. Expect things to get tight as we approach that. Come May 16th, I'm expecting to be running at full steam. Hopefully we can blow through this and move on to some serious gaming. Since we have a few students, I imagine this jives nicely with your schedules as well.
This message was last edited by the GM at 19:37, Wed 30 Apr 2014.
Carver
player, 196 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 30 Apr 2014
at 22:14
  • msg #436

Re: OOC6: Because

Carver has a real leather longcoat, and a strong arm. He'll grab some synthleather chaps, and a biker vest with obvious zippers around the collar. He'll keep the gimp mask in a pocket somewhere. Who's on dildo duty?
Carver
player, 198 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 30 Apr 2014
at 22:32
  • msg #437

Re: OOC6: Because

BTW, noticed something interesting while I was reading:
Rejuvination and old-fartification spells are both health domain, not chronoturgy. By the same merit that Heal "returns someone to their natural state" I.E. "before they got shot", you should be able to accelerate or slow/reverse the aging process. Immortal Ork Ragnaröcker incoming!

Oh yeah, almost forgot: Since we still lack a mage, and FF has not played a Physad before, I'll be making a Rocker shaman. He shoots lightning and throws himself at people. Ragnaröcker!
St. Velveteen
player, 91 posts
Thu 1 May 2014
at 17:36
  • msg #438

Re: OOC6: Because

Can I just say that all of us are awesome?
Carver
player, 200 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 1 May 2014
at 18:50
  • msg #439

Re: OOC6: Because

You should hear some of the stupid crap I encourage my players to do. In my home game, I had a dubstep shaman (raccoon), I had a troll punch a pigeon out of the air and train it as a pet (then the dubstep shaman sound blasted it like in Shrek). I've had an ex-corporate japancorp Ork scream and swear vengeance on a janitor because the poor innocent bystander was better than the Ork.
When I'm around, weird things start to happen in games.

Also there was that one time in Deadlands where I played a masked luchador Zorro-parody and blew up a horse to fight the demons.

St. V, you had me laugh so hard I choked on my lunch. I... Man, you are my favorite.
This message was last edited by the player at 18:52, Thu 01 May 2014.
Snow
player, 87 posts
You want in?
I can get in.
Fri 2 May 2014
at 16:24
  • msg #440

Re: OOC6: Because

Papa Bear:
Hopefully we can blow through this and move on to some serious gaming.


Speaking for myself, i have been really enjoying the way things have been and dont necessarily see the need to get all serious
Carver
player, 201 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 5 May 2014
at 12:50
  • msg #441

Re: OOC6: Because

Snow, you get bonus points, these posts are making me laugh so hard :D
Snow
player, 89 posts
You want in?
I can get in.
Mon 5 May 2014
at 13:18
  • msg #442

Re: OOC6: Because

Thank you doc, its good to know i'm going a good job
Papa Bear
GM, 5287 posts
Incertum est quo loco
te mors expectet;
Tue 6 May 2014
at 20:49
  • msg #443

Re: OOC6: Because

My giant project officially wound down as of yesterday. Not quite sure when my head will be in proper working order again, but this means I should have some of that 'time' stuff finally to move forward. Hurrah!
St. Velveteen
player, 96 posts
Fri 16 May 2014
at 10:00
  • msg #444

Re: OOC6: Because

This would be an Athletics check, correct?  Or would it be strength?
Papa Bear
GM, 5294 posts
Incertum est quo loco
te mors expectet;
Fri 16 May 2014
at 10:14
  • msg #445

Re: OOC6: Because

Either is fine. One assumes a level of training, the other raw brawn.
Carver
player, 205 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 20 May 2014
at 20:21
  • msg #446

Re: OOC6: Because

To explain from the new-guy perspective: usually using the skill has some hidden added bonus, so for example using Electronics to pop the casing on a maglock makes it more difficult to detect than just ripping it off with your rippling biceps. On the other hand, rippling biceps is faster and more prone to making the ladies go nuts.

On my own end, I am going to be running a Carnival of Thieves game with my local game group, and I have figured out a very clever way for them to murder the hell out of each other without realizing it. Very clever, so proud.
Snow
player, 95 posts
You want in?
I can get in.
Wed 21 May 2014
at 17:58
  • msg #447

Re: OOC6: Because

well i do have a decker contact...
Papa Bear
GM, 5297 posts
Incertum est quo loco
te mors expectet;
Wed 21 May 2014
at 18:03
  • msg #448

Re: OOC6: Because

That's true. I can tell you OOC that yes, the system is accessible remotely, however it will cost you. If your goal is to remove yourself from the servers, there are other ways to do that as well.
Snow
player, 96 posts
You want in?
I can get in.
Wed 21 May 2014
at 18:06
  • msg #449

Re: OOC6: Because

Yes but I know there are other ways, but those involve a second stop on the way out.
Papa Bear
GM, 5298 posts
Incertum est quo loco
te mors expectet;
Thu 22 May 2014
at 15:38
  • msg #450

Re: OOC6: Because

Or a very large pile of napalm.
Snow
player, 97 posts
You want in?
I can get in.
Thu 22 May 2014
at 15:42
  • msg #451

Re: OOC6: Because

Which i do not have and i would be surprised if anyone else did.
St. Velveteen
player, 98 posts
Thu 22 May 2014
at 15:44
  • msg #452

Re: OOC6: Because

Feed St. V a few burritos and wait a couple hours.  Pretty much the same effect.
St. Velveteen
player, 99 posts
Thu 22 May 2014
at 15:57
  • msg #453

Re: OOC6: Because

Also, are they on the wrong floor or is there a typo?  Either is fine with me, but it will affect how St. V reacts.  Went back looking for a room number and found it to be 1213.
quote:
Her room number is 1213, at the address 1414 124th Ave. NE in Bellevue.

Papa Bear
GM, 5299 posts
Incertum est quo loco
te mors expectet;
Thu 22 May 2014
at 20:11
  • msg #454

Re: OOC6: Because

Lobby is a separate floor :)
St. Velveteen
player, 102 posts
Thu 5 Jun 2014
at 14:24
  • msg #455

Re: OOC6: Because

I sense the drop bear might be in the suite. :P
Papa Bear
GM, 5306 posts
Incertum est quo loco
te mors expectet;
Thu 5 Jun 2014
at 17:15
  • msg #456

Re: OOC6: Because

You can roll an Investigation test if you'd like.
St. Velveteen
player, 104 posts
Mon 9 Jun 2014
at 16:54
  • msg #457

Re: OOC6: Because

So, I probably should have asked this sooner, but what all is in those grenades?  Just smoke?  And does St. V's sound dampening help with the smoke detector noise?
Papa Bear
GM, 5309 posts
Incertum est quo loco
te mors expectet;
Mon 9 Jun 2014
at 19:39
  • msg #458

Re: OOC6: Because

He has like five different kinds, so I just pulled the first gas grenade one on the list.

That reminds me; everyone needs to resist 6S stun. If you're wearing a gas mask, that's reduced to 3S stun.
Firefox
player, 4122 posts
itty bitty finger
160 foot inferno
Mon 9 Jun 2014
at 21:42
  • msg #459

Re: OOC6: Because

Smoke detector gets triggered by knock-out gas?  (Or did my elemental misbehave :>)


quote:
15:39, Today: Firefox rolled 3 successes using 4d6 with the Shadowrun system with a target of 3 with rolls of (6+3)9,3,1,4. Reroll failures.
15:39, Today: Firefox rolled 2 successes using 6d6 with the Shadowrun system with a target of 3 with rolls of 2,1,4,1,1,5. Resist stun.
09:20, Fri 06 June: St. Velveteen rolled 1 success using 4d6 with the Shadowrun system with a target of 4 with rolls of (6+5)11,2,2,2. Perception.  Looking for the drop bear.  Thermo.


Light stun

St. Velveteen
player, 105 posts
Tue 10 Jun 2014
at 15:05
  • msg #460

Re: OOC6: Because

Papa Bear:
That reminds me; everyone needs to resist 6S stun. If you're wearing a gas mask, that's reduced to 3S stun.

I'm still pretty new to this system, so please forgive my lack of rules knowledge.  So this would be a BOD (6) test to reduce damage? (St. V's got no ballistic armor on.)  Then a WIL (6) test to avoid stun? (Again, no impact armor.)
Snow
player, 101 posts
You want in?
I can get in.
Tue 10 Jun 2014
at 16:06
  • msg #461

Re: OOC6: Because

In reply to St. Velveteen (msg # 460):

the victim must make a Body Test to resist damage once this period has passed. If he or she is still in contact with the toxin or infected by the disease when the relevant time period elapses again, the character must make another Body Test with a target number modifier of +4. This will continue for as long as the character is in contact with the toxin or infected by the disease.

The Body Test to resist diseases and toxins uses the Power of the attack as the target number. Every 2 successes reduces the Damage Level.

Source SR3 p. 249-250
Papa Bear
GM, 5310 posts
Incertum est quo loco
te mors expectet;
Tue 10 Jun 2014
at 17:00
  • msg #462

Re: OOC6: Because

(Just waiting for Carver to jump in and clarify he didn't throw knock-out gas grenades in the room the party was about to jump in on...)
St. Velveteen
player, 106 posts
Wed 11 Jun 2014
at 14:54
  • msg #463

Re: OOC6: Because

Well here is a body (6) test.  Aaaaand no luck.  Should have put that mask on...  Don't suppose using the goat as a mask actually did reduce anything, huh?

09:51, Today: St. Velveteen rolled 1 success using 12d6 with the Shadowrun system with a target of 6 with rolls of 2,5,2,3,5,2,(6+5)11,5,5,5,4,1. resist damage (BOD 11 +1 dermal).
This message was last edited by the player at 14:55, Wed 11 June 2014.
Snow
player, 102 posts
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Wed 11 Jun 2014
at 14:56
  • msg #464

Re: OOC6: Because

ouch

the die roller does not like you
St. Velveteen
player, 107 posts
Wed 11 Jun 2014
at 15:14
  • msg #465

Re: OOC6: Because

Nope.  Didn't want to give me sixes.  Plenty of fives though!  It was taunting me, I swear!
Carver
player, 209 posts
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Fri 13 Jun 2014
at 01:02
  • msg #466

Re: OOC6: Because

I'm using NS-V. Inhalation vector only.
Papa Bear
GM, 5311 posts
Incertum est quo loco
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Fri 13 Jun 2014
at 10:51
  • msg #467

Re: OOC6: Because

Oh serious? I thought you were just using inert smoke.
Carver
player, 211 posts
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Fri 13 Jun 2014
at 12:44
  • msg #468

Re: OOC6: Because

Ha, no. I like my brains where they are.
Papa Bear
GM, 5312 posts
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Sun 15 Jun 2014
at 11:38
  • msg #469

Re: OOC6: Because

Just an FYI, Shadowrun is a bit weird on how "inhalation" works. Wearing a respirator against an inhalation drug only reduces the power/damage, but doesn't eliminate it. (I misremembered the numbers when I posted, but I'll correct now.)

Hilarity may be ensuing!
Carver
player, 212 posts
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Sun 15 Jun 2014
at 13:30
  • msg #470

Re: OOC6: Because

On the plus side, gas grenade is one dose. Fuck yeah immunity.
St. Velveteen
player, 109 posts
Sun 15 Jun 2014
at 13:50
  • msg #471

Re: OOC6: Because

So now St. V and Firefox get to be disoriented for an hour?  This ought to be interesting.
Firefox
player, 4123 posts
itty bitty finger
160 foot inferno
Mon 16 Jun 2014
at 03:42
  • msg #472

Re: OOC6: Because

Moderate stun, actually.  I had rolled willpower instead of body
Papa Bear
GM, 5314 posts
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Mon 16 Jun 2014
at 10:51
  • msg #473

Re: OOC6: Because

Yep, disoriented. Fortunately, Serious stun isn't enough to knock you out totally (unless Carver follows up with his taser), but yeah, it's not fun stun.

I was thinking about the doses. Prolonged exposure would count as a second dose (and would then also ignore the "immunity" edge). However, how long exposure is isn't defined. I'd guess somewhere between three and ten. We'll see if you all stay in the building long enough for it to be an issue.
Carver
player, 214 posts
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Wed 18 Jun 2014
at 22:22
  • msg #474

Re: OOC6: Because

Well from one mechanics perspective, a gas grenade specifically says it has "one dose" of chemical. If it's an abstraction, then natural immunity would also be an abstraction on a similar line. Since one grenade only has one dose, and no extra chemical is being introduced you could argue that natural immunity makes you able to ignore one exposure-dose.
Otherwise, being injected with BTX and having a BTX immunity just means you have delayed onset (and by only one round, even). In which case, the Edge would have to be renamed. And we can't have that.
Snow
player, 104 posts
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Wed 18 Jun 2014
at 23:30
  • msg #475

Re: OOC6: Because

Gas Grenades: Instead of exploding, these cylindrical
grenades release a cloud of stun gas—commonly Neuro-Stun
VIII (see p. 250), although they may be filled with other
chemicals. The gas cloud affects everything within a 10-meter
radius, and lasts for 2 Combat Turns (less in windy areas, at
the gamemaster’s discretion).

i would call that 2 rounds of exposure

carver, where do you see the gas grenade being 1 dose thing?
Papa Bear
GM, 5316 posts
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Thu 19 Jun 2014
at 13:27
  • msg #476

Re: OOC6: Because

In this case, exposure is longer because you're in a confined space with only limited ventilaton.
Carver
player, 215 posts
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Thu 19 Jun 2014
at 13:30
  • msg #477

Re: OOC6: Because

I stand corrected.
Man & Machine p117 [Z-IC Splash Grenades] "...each grenade holds roughly 1 liter (10 doses) of a compound."
Damn, that edge is useless. Why not just give an extra +1d6 vs a specific compound instead? Or, you know, actual immunity...

Also worth noting: [M&M p106] on coating weapons: "only drugs with contact vector (squirt-guns, coated blades) or injection vector (dart-guns, needles) can be used in this way. If the attacker strikes the target and the target does not completely dodge the attack, he is considered exposed to the drug and must resist its effects... Successes from the attack can raise the drug's Power by 1 for every 2 successes. If the attack also causes damage (a blade coated with a drug, for example), any successes cannot be used to stage up the weapon's damage level. Impact armor worn by the target will reduce the drug's Power by 1/2 the armor rating, rounded down.
... Blades can only be coated with a single dose, once the target is struck, the dose is used."

Note to self: make mage with a lot of CS-gas grenades and a Fear spell.
Snow
player, 105 posts
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Thu 19 Jun 2014
at 13:47
  • msg #478

Re: OOC6: Because

Well 1 round of immunity is alot better than no rounds of immunity when it comes to NS-VI......
Papa Bear
GM, 5318 posts
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Thu 19 Jun 2014
at 16:40
  • msg #479

Re: OOC6: Because

Bear in mind, doses aren't necessarily successive turns. Like I said, I think a reasonable reading is that someone with immunity won't just skip the first turn only to get hit on the second.
Snow
player, 107 posts
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Thu 19 Jun 2014
at 16:51
  • msg #480

Re: OOC6: Because

Not trying to argue, not trying to frag the party.  GM can always say "i dont like that rule so we will skip it"

SR3 p. 249-250
Speed determines how soon after exposure the victim will have to resist damage. Toxins usually act immediately; many diseases may not begin to do damage for hours or even days. In either case, the victim must make a Body Test to resist damage once this period has passed. If he or she is still in contact with the toxin or infected by the disease when the relevant time period elapses again, the character must make another Body Test with a target number modifier of +4. This will continue for as long as the character is in contact with the toxin or infected by the disease.

NS-VIII has a speed of "End of the following Combat Turn"


and of course there is always the call of "Well that really frags the party and if i had known that I wouldn't have suggested this plan.  So we will finish it out this way and in the future not do it this way."
This message was last edited by the player at 16:58, Thu 19 June 2014.
Carver
player, 217 posts
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Sat 21 Jun 2014
at 17:33
  • msg #481

Re: OOC6: Because

Too bad I can't take immunity to concussion grenades, then.
St. Velveteen
player, 110 posts
Sat 21 Jun 2014
at 17:44
  • msg #482

Re: OOC6: Because

So how long will St. V be out for?  Does he have to make a Body 2 test +2 (gas effect), and then it takes 60/successes minutes to determine how long he is out for?

quote:
Healing Stun Damage
Technically, overcoming Stun damage is more a process of
recovery than healing. The time it takes to recover from Stun
damage is based on the amount of damage taken and the results
of a Body or Willpower Test. To recover from Stun damage, the
affected character rolls dice equal to either his Body or his
Willpower (whichever is higher) against a base Target Number 2.
This target number is modified by any appropriate Stun or
Physical injury modifiers.
Recovering from a box of Stun damage takes a base time
of 60 minutes. The actual time it takes to recover 1 box of Stun
damage is equal to the base time, divided by the number of
successes rolled. After this period has elapsed, the recovered
damage is erased from the Condition Monitor. A character who
has been knocked unconscious from Deadly Stun damage will
not wake up until his or her Stun damage is reduced to Serious.
To recover from Stun damage, the character must be resting
completely. If this resting time is interrupted, the recovery
process aborts and the character must make the Body or
Willpower Test again, using his current condition. The result can
never be better than the result of the first roll, however.
No medical treatment really helps to recover Stun damage,
nor does any magical spell currently known to man. Stim patches
provide a temporary solution, but with definite long-term drawbacks.
See Stimulant Patches, p. 305 of the Street Gear chapter.

Firefox
player, 4126 posts
itty bitty finger
160 foot inferno
Sat 21 Jun 2014
at 17:50
  • msg #483

Re: OOC6: Because

I've got stim patches in inventory, but we didn't actually enumerate what gear we had along, so not sure if I should try pulling one out of my purse or not.
Papa Bear
GM, 5319 posts
Incertum est quo loco
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Sat 21 Jun 2014
at 19:00
  • msg #484

Re: OOC6: Because

Bear in mind that St. V is not actually unconscious. He took Serious stun, so he has a penalty to his actions, but he's still aware (unless you'd prefer to play a character who isn't).

But yes, you ready the healing stun rules correctly.
St. Velveteen
player, 111 posts
Sat 21 Jun 2014
at 19:11
  • msg #485

Re: OOC6: Because

Awesome.  So I rolled 14:07, Today: St. Velveteen rolled 5 successes using 12d6 with the Shadowrun system with a target of 4 with rolls of 2,1,2,5,2,2,3,5,5,4,5,2. Recovering from stun. (BOD 11 +1 dermal).  Which means 60/5 = 12, so he would need to rest for 12 minutes for each of his 6 boxes of stun damage.  72 minutes for all of them.
Carver
player, 218 posts
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Sun 22 Jun 2014
at 12:58
  • msg #486

Re: OOC6: Because

Unfortunately, because we are still up and moving, you won't be able to heal that until we get back to base.
Firefox
player, 4128 posts
itty bitty finger
160 foot inferno
Sun 29 Jun 2014
at 20:13
  • msg #487

Re: OOC6: Because

Elemental in handcuffs?  Really?

It had been instructed to leave if it felt at risk . . .
Carver
player, 221 posts
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Sun 29 Jun 2014
at 22:04
  • msg #488

Re: OOC6: Because

imagine the parole officer
Papa Bear
GM, 5322 posts
Incertum est quo loco
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Mon 30 Jun 2014
at 13:46
  • msg #489

Re: OOC6: Because

Don't even worry about it. With good behavior, it'll be out on parole in a month.
St. Velveteen
player, 120 posts
Sat 12 Jul 2014
at 14:47
  • msg #490

Re: OOC6: Because

Torgo!!!

I love his executive powder.
http://theinfosphere.org/image...Executive_Powder.png
Carver
player, 225 posts
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Sun 13 Jul 2014
at 17:11
  • msg #491

Re: OOC6: Because

The executives of the Box network were beaten, pretty badly too, and ground up into a fine powder with a million and one uses.
Papa Bear
GM, 5330 posts
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Tue 15 Jul 2014
at 14:44
  • msg #492

Re: OOC6: Because

Back from cub scout camp. So sore.
Papa Bear
GM, 5332 posts
Incertum est quo loco
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Thu 17 Jul 2014
at 13:02
  • msg #493

Re: OOC6: Because

Man, poor Twist and his truck. At this rate, this will be the first car lost to accidental player abuse in my gaming experience.
Snow
player, 117 posts
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I can get in.
Thu 17 Jul 2014
at 13:04
  • msg #494

Re: OOC6: Because

if any vehicle is worthy of that demise it would be this one
Carver
player, 233 posts
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Thu 31 Jul 2014
at 23:27
  • msg #495

Re: OOC6: Because

Can't breathe. Laughing too hard. God I love this game.
Papa Bear
GM, 5346 posts
Incertum est quo loco
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Mon 4 Aug 2014
at 13:10
  • msg #496

Re: OOC6: Because

As a head's up, I'm going to be out of town the second half of this week, then next week is GenCon(!) (where I will be). So I PROBABLY won't be posting quite so much, or if I do post, I'll likely be a little tipsy at the time, which is how I'm supposed to be running this adventure anyway.
Carver
player, 235 posts
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Wed 6 Aug 2014
at 23:43
  • msg #497

Re: OOC6: Because

I am waiting for the Dropbear Council to make us into the world's first Dodge Scoot equipped biker gang. Lucifer's Vespas.
St. Velveteen
player, 129 posts
Thu 7 Aug 2014
at 14:11
  • msg #498

Re: OOC6: Because

So, apparently this band exists:  https://www.youtube.com/watch?v=feBdKbhh4Pw

Not half bad either.  Just like Saint Velveteen!
Papa Bear
GM, 5349 posts
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Sun 10 Aug 2014
at 13:27
  • msg #499

Re: OOC6: Because

Yeah, they're catchy!
Papa Bear
GM, 5351 posts
Incertum est quo loco
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Tue 19 Aug 2014
at 21:44
  • msg #500

Re: OOC6: Because

Back from GenCon ... and straight into a mobile security convention :( Still, I should be basically back on track. Thanks for the patience!
St. Velveteen
player, 131 posts
Thu 21 Aug 2014
at 14:57
  • msg #501

Re: OOC6: Because

So, crew, how should we continue?
Carver
player, 238 posts
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Thu 21 Aug 2014
at 15:23
  • msg #502

Re: OOC6: Because

I'm not actually sure, especially since we haven't grabbed the real Becka in the first place. So... what do we do?
Snow
player, 128 posts
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Thu 21 Aug 2014
at 16:37
  • msg #503

Re: OOC6: Because

well we could avoid the elf all together.

go get Becka and then take her to the DBC
Firefox
player, 4141 posts
itty bitty finger
160 foot inferno
Thu 21 Aug 2014
at 16:54
  • msg #504

Re: OOC6: Because

Well, the elf is gonna breath down our necks unless we kill him or we bring Becka to him.  My personal leaning is we bring Becka to him, let her kill him, then take her back to her furry friends.  That way we don't get in trouble for icing our Johnson, we've completed the job as requested and we've got the drop bears off our case too.

However, given that nothing will go anywhere near as planned, not sure it much matters.

To ensure we get the right Bella, I think we're going to have to grab her on the way to or from a performance.  Or during a performance?  I expect the room will be more defended, and they did say "Elvis impersonators", so who knows how many more drop bears are going to be sitting in that room.
Snow
player, 129 posts
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Thu 21 Aug 2014
at 17:00
  • msg #505

Re: OOC6: Because

good point, and good plan
St. Velveteen
player, 132 posts
Thu 21 Aug 2014
at 17:07
  • msg #506

Re: OOC6: Because

Ok, here is the plan.

Step One: We all dress up as Elvises.

Step Two: ...

Step Three: We got Becka!
Snow
player, 130 posts
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Thu 21 Aug 2014
at 17:33
  • msg #507

Re: OOC6: Because

V is reading my mind again (stay out there)

i was already thinking the elvis costumes were in order
Firefox
player, 4142 posts
itty bitty finger
160 foot inferno
Thu 21 Aug 2014
at 19:12
  • msg #508

Re: OOC6: Because

It might be good to involve our Aussie friend.  If he comes in to do an interview, we'd presumably get the right drop bear.  And he might be open to assisting in a "rescue".  We could get a locking chastity belt for St. V to protect against any unfortunate "finger" incidents . . .
Snow
player, 131 posts
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I can get in.
Thu 21 Aug 2014
at 19:13
  • msg #509

Re: OOC6: Because

maybe we can get our aussie friend to put our elf not so friend to sleep.....
Papa Bear
GM, 5354 posts
Incertum est quo loco
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Thu 21 Aug 2014
at 19:55
  • msg #510

Re: OOC6: Because

Any plan that involves Elvis costumes is a winner in my book.
Firefox
player, 4143 posts
itty bitty finger
160 foot inferno
Thu 21 Aug 2014
at 20:45
  • msg #511

Re: OOC6: Because

How about Elvis costumes and a live troll finger puppet?
Carver
player, 239 posts
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Fri 22 Aug 2014
at 00:49
  • msg #512

Re: OOC6: Because

So what I'm hearing is we get Dr Binwin and disguise our entire film crew (including ourselves) as Elvis and perform the interview. We extract Becka under the guise of concerned animal rehabilitation experts...
Has zee Elf called us about bringing the wrong bear or can he not tell the difference?
Either way, we could bring him by, let her loose, and bring her before her adoring fans on the DBC. Then see if StV can survive the Great Drop.
St. Velveteen
player, 133 posts
Fri 22 Aug 2014
at 02:26
  • msg #513

Re: OOC6: Because

I like the chastity belt idea better...

And of course St V can survive the Great Drop!  You just watch and see how it is done once we get to the end of our mission!
Papa Bear
GM, 5355 posts
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Fri 22 Aug 2014
at 11:40
  • msg #514

Re: OOC6: Because

F has not contacted you.
Snow
player, 132 posts
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Fri 22 Aug 2014
at 12:59
  • msg #515

Re: OOC6: Because

i seem to remember an irate call from F saying we got the wrong bear which is why Snow was confused the entire time
Papa Bear
GM, 5356 posts
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Fri 22 Aug 2014
at 13:55
  • msg #516

Re: OOC6: Because

In that case, F has contacted you, but was a total dick about it.
Carver
player, 240 posts
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Fri 22 Aug 2014
at 14:42
  • msg #517

Re: OOC6: Because

Did he contact all of us or just a confused Snow?
Firefox
player, 4144 posts
itty bitty finger
160 foot inferno
Fri 22 Aug 2014
at 15:00
  • msg #518

Re: OOC6: Because

Elf You#35 - Snow only.
Papa Bear
GM, 5357 posts
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Fri 22 Aug 2014
at 23:12
  • msg #519

Re: OOC6: Because

Can we assume Snow shared this news with the rest of the party?
Firefox
player, 4145 posts
itty bitty finger
160 foot inferno
Sat 23 Aug 2014
at 00:24
  • msg #520

Re: OOC6: Because

He did - in #36.  So we now just have to agree on how we're going to grab the bear.
Carver
player, 241 posts
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Sun 24 Aug 2014
at 13:41
  • msg #521

Re: OOC6: Because

Well we can try recruiting Binwin to recruit Becka to save her mate by letting us finish the mission and then safely taking both to the DBC and allowing Binwin to lull them into naps and then export the entire DBC back to Aussieland. Final count: technically the entirety of our mission is complete, we are slightly less poor and no more dead, J is dead (no negative feedback, guys!), DBC is gone, and Binwin continues his glorious mission of education.
St. Velveteen
player, 134 posts
Sun 24 Aug 2014
at 14:54
  • msg #522

Re: OOC6: Because

Carver:
Well we can try recruiting Binwin to recruit Becka to save her mate by letting us finish the mission and then safely taking both to the DBC and allowing Binwin to lull them into naps and then export the entire DBC back to Aussieland. Final count: technically the entirety of our mission is complete, we are slightly less poor and no more dead, J is dead (no negative feedback, guys!), DBC is gone, and Binwin continues his glorious mission of education.

Sounds like a good plan to me! Lets go with that.  St V is still dressing up like Elvis though.
Papa Bear
GM, 5358 posts
Incertum est quo loco
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Mon 25 Aug 2014
at 00:33
  • msg #523

Re: OOC6: Because

Huh. The module doesn't have anything for that.
Firefox
player, 4146 posts
itty bitty finger
160 foot inferno
Mon 25 Aug 2014
at 02:35
  • msg #524

Re: OOC6: Because

Railroad away . . . :>
Carver
player, 242 posts
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Mon 25 Aug 2014
at 11:41
  • msg #525

Re: OOC6: Because

Onward!
Snow
player, 133 posts
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Mon 25 Aug 2014
at 13:34
  • msg #526

Re: OOC6: Because

snow will find elvis costumes for everyone
St. Velveteen
player, 136 posts
Fri 5 Sep 2014
at 13:08
  • msg #527

Re: OOC6: Because

Man, I really gotta come up with something to post.  This whole Elvis scene is ripe with opportunity, but I keep drawing a blank for some reson.  I will get a post up today though for sure.  Hopefully even a good one!
Carver
player, 246 posts
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Sat 6 Sep 2014
at 13:25
  • msg #528

Re: OOC6: Because

This section is making me think of Fallout New Vegas. There should be more Elvis-themed gangs.
Papa Bear
GM, 5365 posts
Incertum est quo loco
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Sat 6 Sep 2014
at 19:25
  • msg #529

Re: OOC6: Because

Be careful what you wish for. I might revisit The Warriors.
Snow
player, 139 posts
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Mon 8 Sep 2014
at 14:25
  • msg #530

Re: OOC6: Because

any chance karma pools have been refreshed?
Papa Bear
GM, 5367 posts
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Tue 9 Sep 2014
at 02:34
  • msg #531

Re: OOC6: Because

Makes sense to me!
Snow
player, 140 posts
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Tue 9 Sep 2014
at 13:17
  • msg #532

Re: OOC6: Because

Awesome, in that case Snow will try to something a little ballsey
St. Velveteen
player, 138 posts
Tue 9 Sep 2014
at 14:15
  • msg #533

Re: OOC6: Because

quote:
The group hip-thrusts their way into the lobby.

I busted out laughing at this part.  Hilarious visual.
Carver
player, 247 posts
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Tue 9 Sep 2014
at 22:01
  • msg #534

Re: OOC6: Because

Destiny came out today. If I don't come back, tell that cute Ork hooker I loved her. Or something like that.
Papa Bear
GM, 5370 posts
Incertum est quo loco
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Wed 24 Sep 2014
at 16:45
  • msg #535

Re: OOC6: Because

Somehow, never in my Shadowrun career, have I had an elevator full of Elvises holding drop bears.
Carver
player, 249 posts
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Fri 26 Sep 2014
at 11:25
  • msg #536

Re: OOC6: Because

But you have leapt through someone making a murderous Athletics roll, killed someone with thrown better-n-eggs, and deployed orbital dropbears.
Also, you saw a Dwarf take a missile to the chest like a champ and perform surgery once the ringing died down.
Papa Bear
GM, 5372 posts
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Fri 26 Sep 2014
at 15:44
  • msg #537

Re: OOC6: Because

Yes, these things are true. Plus the 'roll 1 die against TN of 9, make super-success and land a grenade in the open crew door of the deploying attack helicopter' was definitely a winner too.
Carver
player, 252 posts
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Mon 29 Sep 2014
at 20:27
  • msg #538

Re: OOC6: Because

:D
Thaden was pretty fantastic.
Firefox
player, 4154 posts
itty bitty finger
160 foot inferno
Mon 29 Sep 2014
at 22:18
  • msg #539

Re: OOC6: Because

I believe that particular one was Ma Thump . . .
Carver
player, 253 posts
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Wed 1 Oct 2014
at 11:48
  • msg #540

Re: OOC6: Because

I miss Thump. I'm glad you all keep in touch.
~JD
player, 413 posts
Wed 1 Oct 2014
at 19:39
  • [deleted]
  • msg #541

Re: OOC6: Because

This message was deleted by the player at 19:58, Wed 01 Oct 2014.
Papa Bear
GM, 5376 posts
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Tue 7 Oct 2014
at 13:48
  • msg #542

Re: OOC6: Because

So at this point you have rescued the bear. Where to next? Are you driving straight to Mr. F's, or doing something else?
Firefox
player, 4155 posts
itty bitty finger
160 foot inferno
Tue 7 Oct 2014
at 14:06
  • msg #543

Re: OOC6: Because

I think we've rescued a few bears.  How many bundles of love (as opposed to bundles of eucalyptus) do we have?
Papa Bear
GM, 5377 posts
Incertum est quo loco
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Tue 7 Oct 2014
at 14:11
  • msg #544

Re: OOC6: Because

Four in total. You check for chocolate ear tufts, and sure enough, one of them checks out. Anyone can make an Intelligence, TN of 8 perception check to use the photo to tell one bear from another.
Carver
player, 255 posts
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Wed 8 Oct 2014
at 11:57
  • msg #545

Re: OOC6: Because

Did Birwin provide any arrangements for the humane deportation of Dropbears, or are we leaving them in critter cages until they can be handed off to the DBC?
Papa Bear
GM, 5379 posts
Incertum est quo loco
te mors expectet;
Wed 8 Oct 2014
at 14:24
  • msg #546

Re: OOC6: Because

Critter cages.
Snow
player, 146 posts
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Wed 8 Oct 2014
at 14:29
  • msg #547

Re: OOC6: Because

i say we head straight for E or F or whatever his letter was and give him all da bears
Firefox
player, 4157 posts
itty bitty finger
160 foot inferno
Wed 8 Oct 2014
at 15:15
  • msg #548

Re: OOC6: Because

Preferably from above :>
Carver
player, 256 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 8 Oct 2014
at 18:12
  • msg #549

Re: OOC6: Because

That sounds like a fantastic idea. Does anyone speak 'strayyan or do we need to pick up a good linguasoft to try and convince these beasties not to eat us?
Papa Bear
GM, 5380 posts
Incertum est quo loco
te mors expectet;
Wed 8 Oct 2014
at 20:29
  • msg #550

Re: OOC6: Because

Technically they don't speak Australian either. Anyone with animal handling could do it (or you can just apply abuse until they comply). Unfortunately, her handler Baz already fled the scene.
~JD
player, 414 posts
Hey there my name is.....
....ok, what's yours?
Thu 9 Oct 2014
at 05:08
  • msg #551

Re: OOC6: Because

I know its not my place to say this, but I find that the carrot-and-stick method seems to work a lot better than just simply abuse.  Unless of course you are a sadist like me, and simply wish to just dump a whole lot of fear into their noggins....  ;)

If you really don't want to worry about them, then narcoject them or stuff them in a box and pump it full of Neurostun gas.
Carver
player, 257 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 10 Oct 2014
at 14:17
  • msg #552

Re: OOC6: Because

StV has Animal Handling. With this newfound bond with the teensy bundle o' joy, we might be able to get them going.
St. Velveteen
player, 144 posts
Fri 10 Oct 2014
at 14:45
  • msg #553

Re: OOC6: Because

Well, I have knowledge: paranormal animals and childcare.  3 each.  Combine them and you have basically the same thing, right?
Carver
player, 258 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 10 Oct 2014
at 16:13
  • msg #554

Re: OOC6: Because

Well you're better off than I am, I think. It's a pity none of Binwin's crew rely on Knowsofts or I could just borrow one of their chips.
Papa Bear
GM, 5381 posts
Incertum est quo loco
te mors expectet;
Fri 10 Oct 2014
at 18:49
  • msg #555

Re: OOC6: Because

St. V, I will totally accept both of those.
St. Velveteen
player, 147 posts
Fri 17 Oct 2014
at 19:21
  • msg #556

Re: OOC6: Because

I'll be gone until the 22nd, so I'll get little to no posting done between now and then.  St. V will go along with pretty much any plan though, so continue on. :)
Papa Bear
GM, 5388 posts
Incertum est quo loco
te mors expectet;
Thu 23 Oct 2014
at 15:17
  • msg #557

Re: OOC6: Because

Okay guys, deploying bears or not? This really isn't the toughest run you've ever been on :P
Snow
player, 149 posts
You want in?
I can get in.
Thu 23 Oct 2014
at 15:20
  • msg #558

Re: OOC6: Because

so far two options have been given:

roof and TP camouflage.

any votes or other ideas?
Firefox
player, 4161 posts
itty bitty finger
160 foot inferno
Thu 23 Oct 2014
at 18:30
  • msg #559

Re: OOC6: Because

Of course deploy the bears.  They're the best source of random chaos and general GM amusement we have at hand . . . :>
St. Velveteen
player, 148 posts
Thu 23 Oct 2014
at 18:58
  • msg #560

Re: OOC6: Because

Is there a doggy door?
Papa Bear
GM, 5389 posts
Incertum est quo loco
te mors expectet;
Thu 23 Oct 2014
at 19:15
  • msg #561

Re: OOC6: Because

Sure, there's a doggy door.
St. Velveteen
player, 149 posts
Thu 23 Oct 2014
at 19:17
  • msg #562

Re: OOC6: Because

Awesome!  Then I say we roll the drop bears in and let them do their thing.
Carver
player, 262 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 23 Oct 2014
at 22:49
  • msg #563

Re: OOC6: Because

Drop Bears Yo!
Snow
player, 150 posts
You want in?
I can get in.
Fri 24 Oct 2014
at 12:54
  • msg #564

Re: OOC6: Because

alright i like this plan

though I think we should roll Carver in with them to make sure the job gets done.
Carver
player, 263 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 24 Oct 2014
at 15:01
  • msg #565

Re: OOC6: Because

Assuming I can fit through the doggy door or we can get them to open a window for me, I'm down with that. But you all still need to deliver Becka at the front door so that we technically still filled our contract.
Papa Bear
GM, 5390 posts
Incertum est quo loco
te mors expectet;
Sat 25 Oct 2014
at 13:12
  • msg #566

Re: OOC6: Because

With Carver's athletic skills, I'm sure he can fit ;)
Papa Bear
GM, 5391 posts
Incertum est quo loco
te mors expectet;
Sat 25 Oct 2014
at 13:18
  • msg #567

Re: OOC6: Because

Head's up on posting; my work situation has gotten a little hairy. I'm hoping it won't have any impact on posting, but it may.

(So settle your plan so we can move on!!)
~Dranz
player, 676 posts
Quick as the wind,
Stronger than a gale.
Thu 30 Oct 2014
at 13:26
  • msg #568

Re: OOC6: Because

Hahahahaha!  That's a nice move Papa Bear!  Next thing before you know it, Ma Thump and Vigo might show up too!  ;)
Papa Bear
GM, 5397 posts
Incertum est quo loco
te mors expectet;
Thu 30 Oct 2014
at 16:51
  • msg #569

Re: OOC6: Because

Glad you enjoy it :P
~Dranz
player, 677 posts
Quick as the wind,
Stronger than a gale.
Thu 30 Oct 2014
at 17:40
  • msg #570

Re: OOC6: Because

But why only send 3 guys after a whole team of....4 guys?  Wouldn't that be kinda unevenly suicidal?
This message was last edited by the player at 17:40, Thu 30 Oct 2014.
Papa Bear
GM, 5398 posts
Incertum est quo loco
te mors expectet;
Thu 30 Oct 2014
at 20:11
  • msg #571

Re: OOC6: Because

You clearly haven't met those three :P
Firefox
player, 4165 posts
itty bitty finger
160 foot inferno
Thu 30 Oct 2014
at 22:31
  • msg #572

Re: OOC6: Because

Suicidal doesn't seem to be a downside where they're concerned.  And the likelihood of their success through collateral damage shouldn't be discounted . . .
~Dranz
player, 678 posts
Quick as the wind,
Stronger than a gale.
Fri 31 Oct 2014
at 00:42
  • msg #573

Re: OOC6: Because

Lols.  Ok, I walked into that one FF.  :D
St. Velveteen
player, 152 posts
Sat 1 Nov 2014
at 06:33
  • msg #574

Re: OOC6: Because

St. V is just chilling on the sofa right now, looking at magazines while the others gather intel.  So don't feel obligated to wait for him to continue on with the story.  If it turns out they need to gather up the drop bears again, or they need to make battle preparations or something, he'll get off the couch and be productive again, but right now Better Homes and Gardens is just too interesting!
St. Velveteen
player, 155 posts
Tue 18 Nov 2014
at 15:53
  • msg #575

Re: OOC6: Because

Barely got that post in before you Papa Bear.
Papa Bear
GM, 5403 posts
Incertum est quo loco
te mors expectet;
Tue 18 Nov 2014
at 21:15
  • msg #576

Re: OOC6: Because

I did in fact see that as I went back to re-edit and thought 'DARN IT, now I need to re-re-edit'.

As a note, I'm moving back into our 'normal workload zone'. I plan to go back to reviewing character sheets this month in preparation for Silver Angel. If I haven't already reviewed your character, expect me to do it soon. If I have already reviewed your character, I've forgotten, so expect me to review it again.

Please work on any last-minute changes! (By last-minute, I mean before like ... Thanksgiving :P )
Papa Bear
GM, 5414 posts
Incertum est quo loco
te mors expectet;
Thu 18 Dec 2014
at 14:25
  • msg #577

Re: OOC6: Because

We are ostensibly reaching the end of this adventure (whooo! Only took a year!) Which means, in order to transition smoothly to Silver Angel, I need characters to be in order.

Snow and St. V should be done, if I recall correctly.
Carver, I'm waffling on spell lists.
JD, still hammering out some final details before I do my review.
Firefox, waiting on the new character.
Firefox
player, 4175 posts
itty bitty finger
160 foot inferno
Thu 18 Dec 2014
at 19:29
  • msg #578

Re: OOC6: Because

So what's the final roster (besides me)?
St. Velveteen
player, 161 posts
Thu 18 Dec 2014
at 20:00
  • msg #579

Re: OOC6: Because

St. V will be starring as himself.  Albeit a more serious and professional version of himself.  He is still a little overconfident in his abilities though.  Especially where everyday charisma is concerned.
Carver
player, 275 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 18 Dec 2014
at 20:30
  • msg #580

Re: OOC6: Because

If Booster gets approved, we will have a buff mage/muscle wizard (hence the name), with reasonable social skills and a knack for taking down spirits and other astral forms. If not, I might just go back to Carver and save people headaches.
This message was last edited by the player at 20:30, Thu 18 Dec 2014.
Firefox
player, 4176 posts
itty bitty finger
160 foot inferno
Sat 20 Dec 2014
at 05:51
  • msg #581

Re: OOC6: Because

What's JD doing?
~JD
player, 415 posts
Hey there my name is.....
....ok, what's yours?
Sat 20 Dec 2014
at 06:22
  • msg #582

Re: OOC6: Because

Making scrambled eggs and toast whilst waiting for you guys to finish your current op.
Firefox
player, 4177 posts
itty bitty finger
160 foot inferno
Sat 20 Dec 2014
at 07:33
  • msg #583

Re: OOC6: Because

I meant, what kind of character are you playing?
~JD
player, 416 posts
Hey there my name is.....
....ok, what's yours?
Sat 20 Dec 2014
at 12:04
  • msg #584

Re: OOC6: Because

The kind that's going to be in the next op.
Papa Bear
GM, 5416 posts
Incertum est quo loco
te mors expectet;
Sat 20 Dec 2014
at 13:11
  • msg #585

Re: OOC6: Because

JD is providing a decker.
~JD
player, 417 posts
Hey there my name is.....
....ok, what's yours?
Sat 20 Dec 2014
at 13:38
  • msg #586

Re: OOC6: Because

Well, that took the fun out of it, Papa Bear...
Papa Bear
GM, 5417 posts
Incertum est quo loco
te mors expectet;
Sun 21 Dec 2014
at 12:36
  • msg #587

Re: OOC6: Because

Firefox needs to know in order to fill in gaps in the party. Otherwise I would've kept it a secret. Playing out the discovery IS fun, but finding out you have two deckers is not.
~JD
player, 418 posts
Hey there my name is.....
....ok, what's yours?
Sun 21 Dec 2014
at 13:14
  • msg #588

Re: OOC6: Because

I see.

So Papa Bear, are you gonna create those short character dossiers in the "Profile" thread?  I really enjoy those....and they allow me to keep track of who's who.
Papa Bear
GM, 5418 posts
Incertum est quo loco
te mors expectet;
Sun 21 Dec 2014
at 14:38
  • msg #589

Re: OOC6: Because

Oh, that's a good idea! Thanks for reminding me.

For the new folks, I create a short 'street profile' for each character; i.e., what you can find out searching the slightly less-evil version of Facebook that exists in the Shadowrun world.
St. Velveteen
player, 162 posts
Mon 22 Dec 2014
at 16:39
  • msg #590

Re: OOC6: Because

Those are entertaining.  Can't wait to see what you come up with for Saint Velveteen!
Firefox
player, 4178 posts
itty bitty finger
160 foot inferno
Mon 22 Dec 2014
at 16:48
  • msg #591

Re: OOC6: Because

So I can do a shaman, rigger or phys adept.  Preferences?
St. Velveteen
player, 163 posts
Mon 22 Dec 2014
at 17:00
  • msg #592

Re: OOC6: Because

Shaman sounds like it would be cool.  The snake totem caught my eye a while back.  Which totem were you thinking if you went shaman?  But ultimately I say choose whichever one (shaman, rigger, phys adept) sounds most fun for you, since that is the most important part.
Papa Bear
GM, 5419 posts
Incertum est quo loco
te mors expectet;
Mon 22 Dec 2014
at 17:01
  • msg #593

Re: OOC6: Because

All three? Come on, Ma pulled it off!
Firefox
player, 4179 posts
itty bitty finger
160 foot inferno
Mon 22 Dec 2014
at 22:30
  • msg #594

Re: OOC6: Because

I think there can only be one Ma in this world . . .

Hadn't landed on a totem yet because I was trying to figure out what role I needed to play.  Then I'll figure out how to munchkin it up and make it fun to play :>
~JD
player, 419 posts
Hey there my name is.....
....ok, what's yours?
Wed 24 Dec 2014
at 16:56
  • msg #595

Re: OOC6: Because

Merry Christmas to all, and to all a good night!
Carver
player, 277 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 24 Dec 2014
at 20:44
  • msg #596

Re: OOC6: Because


The runners crept through the facility with care,
setting charges and fuel cans thither, yon, there.
Visions of Willy Petes danced through their heads.
Trapdoors and claymores with tripwires of thread.
Aztechnology went up with a thundrous kaboom,
innards turned outards, repainting the room.
Off Runners they crept, far into the night,
knowning deep in their bones, their job had gone right.

~JD
player, 420 posts
Hey there my name is.....
....ok, what's yours?
Fri 26 Dec 2014
at 17:05
  • msg #597

Re: OOC6: Because

Bravo!  :D
Papa Bear
GM, 5422 posts
Incertum est quo loco
te mors expectet;
Tue 30 Dec 2014
at 15:49
  • msg #598

Re: OOC6: Because

Haha, I did indeed have to laugh at Carver's map update. Take another Karma.
Papa Bear
GM, 5423 posts
Incertum est quo loco
te mors expectet;
Tue 30 Dec 2014
at 16:08
  • msg #599

Re: OOC6: Because

As an FYI, because of the limited vehicle selections, I do pull vehicles from Rigger 3. I'm not planning on using any of the other rules at the moment, but I'd hate for the world to be populated by three motorcycles and two cars.

If you need to change vehicle choices or want to browse or whatever, tell me.

(Funny thing, vehicle choices have changed pretty much not at all from SR1. The Eurocar 2000 has been available for 20 years.)
Papa Bear
GM, 5424 posts
Incertum est quo loco
te mors expectet;
Tue 30 Dec 2014
at 19:36
  • msg #600

Re: OOC6: Because

Okay, so question for the group ... Invisibility!!

Background:
Invisibility is a bit of a head-scratcher. Right now, Invisibility comes in two flavors, Invisibility and Improved Invisibility.

Invisibility, the caster rolls against a TN of 4 and counts successes. The other affected parties roll willpower with a TN equal to spell force, and needs at least as many successes as the caster to win (so all-or-nothing). This affects any sort of vision paid for by essence (except ultrasound, which isn't vision, and astral, perception, which isn't vision). It has no affect on things like security cameras, or people watching security cameras.

Improved invisibility is the same, except it also affects cameras and recorded data. HOWEVER, there is some dispute about whether the caster needs to beat the camera's Object Resistance (I don't remember the rules off the top of my head, but I seem to recall that means at least 8 successes? Or spellcasting vs. a TN of 8?) Or possibly they don't, because the rules aren't clear. In either case, cameras don't get to roll anything, so they automatically fail.

Usually people take invis or imp. invis at Force 1, then get 6 successes casting it, because most NPCs have a willpower of 3, so can't possibly beat it. (Which also means if Firefox casts invisibility, none of you can possibly beat it, at least, not without astral perception, which only Firefox has.)

The FAQ and errata make this even worse, talking about casting invisibility on a wall lets you see through the wall, which is all sorts of mind-boggling.


Issues to Discuss:

1) Invisibility is almost never taken above Force 1.
2) Invisibility is unbeatable by most non-magical characters.
3) It auto-succeeds (or auto-fails, depending on OR) against all cameras and electronics.
4) Invisibility is 'all-or-nothing'; i.e., you're totally safe or totally revealed, with no middle ground.
5) Invisibility has no affect on the astral.

Some of these perhaps are good things we should keep, but we should at least be aware of them all.

Resolutions:


1) Current rules--I don't even. I can tell you, I've never used these as written and never plan to, because they are crazy.

2) Invisibility is more of a 'Somebody Else's Problem' field; you 'see', but your brain refuses to process. This at least provides a rational explanation for how it works, and when it doesn't work. But it doesn't address any of the issues above, nor does it explain why it's so very different from improved invisibility (or how improved invisibility works).

3) Nix Invisibility in favor of Camouflage. There is currently a spell in Magic in the Shadows called Camouflage, and it works just like the Stealth spells in the main manual; the number of successes the caster gets adds a modifier to their sneaking. This is capped by the spell force.

This explains how invisibility works and, to some degree, makes invis and imp. invis similar. It also addresses issues 1-4 above.


I've been considering astral invisibility, and I especially want it to be accessible to mundanes, to avoid mages being the all-powerful stealth-beater. This is why I added Astral Stealth as its own skill. I don't know that I want a spell that causes astral invisibility. That seems like it might be too powerful (right now, mages trump mages, but not much else does). But I'm curious what other people think.
Snow
player, 167 posts
You want in?
I can get in.
Tue 30 Dec 2014
at 20:26
  • msg #601

Re: OOC6: Because

Alright Papa, I'm putting on my rules lawyer hat now, and explaining how I interpret the rules for invis and imp. invis.  that may alleviate some of your concerns.  Because I hate when people are like, 'you cant see me, I'm invincible.'

Fist off, SR3 p. 195 says that 'All indirect illusion spells are resisted by Intelligence.' not willpower so, minor difference there.

so reasons to take Invis at a force over 1:
First off, if the mage is going to invest all of their spell pool and possibly some from their karma pool to get so many successes then they deserve to be completely invisible.
Second anyone encountering the character gets to make an intelligence test at the force of the spell.  So every guard gets to make a perception check TN 2 (since that is as low as TN's go)
Third is wards and astral barriers, as force 1 Firefox walks through even the smallest ward and poof her invisibility goes away.
Fourth is dispelling.  A force one spell is really easy to dispel.  The enemy mage realizes there's another person around and boom, they go perceive astral, and then dispel the invis and firefox finds herself surrounded by sec guards.
Fifth: keep in mind that we cant see her either, full auto sprays, grenades, and spells like lightning ball will affect her just as they would anyone else.

Invisible isn't invincible.

For improved invis.  Roll sensors against the force of the spell to see if the sensor, or the guy watching the CCTV (in which case it would be his intelligence) can see past the invisibility.  There is always a roll to try to counter it.

and remember the magic user has a +2 modifier to all action while sustaining a spell.

House rules to make it a bit better that I like:
net successes between the spell caster and the perceiver are applied to all attacks against the target.  IE Firefox got 4 successes on her test and Biff the Guard (who is much smarter than his name would let on) gets 2 successes on his perception test.  he is at +2 against Fox because he cant see her clearly but he can see her enough that he knows something is there to shoot at.

taking a page from DnD:
attacking while invisible breaks the invisibility (or may give perceivers a bonus in looking for the person).

Rules as written pretty much say you can sustain a spell all day with no real penalty.  That's like walking around all day with a moderate wound.  When I've had people abuse sustaining spells like that I have made it so they can only sustain them so long before they get tired of trying to focus on maintaining a spell for so long.  Also there are things in the astral that are drawn to active magical things and when you're sustaining a spell you probably light up the astral like a street light.

so back to sustaining foci, there are things in the astral that are drawn to active magical things and when you're sustaining a spell you probably light up the astral like a street light.  And I don't recall where I read it before but there are ways to target active foci in the astral or even use them as anchors for casting spells.

shadowrunners live their lives trying to not draw attention to themselves and then the mage walks around with 5 different active foci and sustaining a few spells on themselves:  a little obvious to anyone astrally perceiving or projecting, any spirit, any dual natured being, etc.
~Dranz
player, 679 posts
Quick as the wind,
Stronger than a gale.
Wed 31 Dec 2014
at 03:06
  • msg #602

Re: OOC6: Because

Just outta curiosity, what would happen if I splash say a bucket of paint or flour on Firefox while she is invisible?  Would the paint or flour disappear on her, or would she show up?
Snow
player, 168 posts
You want in?
I can get in.
Wed 31 Dec 2014
at 12:20
  • msg #603

Re: OOC6: Because

I've always played it in any game that it would be invisible as well,  she would leave footprints but the flour on her clothes would turn invisible just like her clothes did.
~Dranz
player, 680 posts
Quick as the wind,
Stronger than a gale.
Wed 31 Dec 2014
at 12:43
  • msg #604

Re: OOC6: Because

So walking through a room with fire sprinklers turned on, SHOULD show her form more or less right?
Snow
player, 169 posts
You want in?
I can get in.
Wed 31 Dec 2014
at 18:04
  • msg #605

Re: OOC6: Because

to me, that would make it so that people could see that 'something' is going on.
Carver
player, 280 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 1 Jan 2015
at 16:38
  • msg #606

Re: OOC6: Because

Snow:
...
For improved invis.  Roll sensors against the force of the spell to see if the sensor, or the guy watching the CCTV (in which case it would be his intelligence) can see past the invisibility.  There is always a roll to try to counter it.
...
House rules to make it a bit better that I like:
net successes between the spell caster and the perceiver are applied to all attacks against the target.  IE Firefox got 4 successes on her test and Biff the Guard (who is much smarter than his name would let on) gets 2 successes on his perception test.  he is at +2 against Fox because he cant see her clearly but he can see her enough that he knows something is there to shoot at.

taking a page from DnD:
attacking while invisible breaks the invisibility (or may give perceivers a bonus in looking for the person).

Snow, you make good points. I like the second excerpt particularly, though I'd probably say the cap for net successes = Spell Force, because that's how most other spells work. So those 8 billion successes you got on casting are still useful (since the more successes, the harder it is to see through), but you also have an in-spell justification for investing in higher ratings of the spell. I.E. even with 52 successes on the spellcasting, if you only cast a Force 3, it only provides a 3 point penalty - as long as your target rolled less than 40 successes.

Far as I'm concerned, an Invis spell on Astral is like a duck blind. Yes you can "see" it, but you can't tell what "it" is. So a character using AP can tell there's a (mundane, uninteresting) blob in their vision, but you have to beat the save to actually *recognize* it as a blind. Remember, Astral is basically Magic Vision, and a Mana version of the Invis spell is all magic.
Note: this also makes it so that the Mana version and the Physical version are both equally (or at least more) valid. The Mana version keeps you safe from mages, while being useless against cameras. The Physical version keeps you safe from cameras, but is useless against mages. I am most pleased by this because it tidily echoes the Armor spells.

The real kicker here is that there are so many spells based on the mind correlating instead of the eyes being absolute sensors. Hell, look at MITS description of why Illusion spells work on people with cyber. If that's true, then someone who's well and truly invisible is completely invisible to Standard, Lowlight, Thermo, Ultrasound, etc AS LONG AS IT'S IMPLANTED. So either you have an invisibility spell that can't be pierced except by a high enough INT, or you have to have individual invis spells for astral, normal, thermo, ultrasound...
That said, it also means that the mana version can still be kneecapped by video cameras, camcorders, guncams, and ultrasound sights. BB has voiced a number of times that there are not enough mundane trumps to mages, so this could be one. It would also be really funny having a mundane who runs around with a digital camera trying to find invisible people on film.
The Physical version is a little more wonky on this. I am inclined towards the Phys version being the full electromagnetic spectrum, but not other sensors. So active Ultrasound detectors still work (carried or implanted), but Infrared/UV cameras would not (without a save, anyway). Laser tripwires make my head hurt, but any canny hunter will just use thread instead. In the case of CCTV units, the spell has to affect the camera, not the operator because magic cannot be transmitted through tech (with the exception of those nifty magesight fiber optics). So the camera makes a Rating test vs the spell, the operator cannot do anything to assist.

What I would say is think of it more like the Sanctuary spell from D&D. You get one save vs spell under normal circumstances. If someone is acting directly hostile towards you or someone significantly important to you*, you get a second save at a lower TN.
*bound spirits count most areas they patrol as "significantly important", so they become that much more important to magical sec, and keep every Tom Dick and Parrot shaman from going invis and pissing on the Renraku CEO's desk. And even if a ward didn't automatically strip spells, it isn't a visual sensor, so it would be tripped as soon as the invisible guy walked through.

Also BTW, masks + Invis are smart.
Carver
player, 281 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 1 Jan 2015
at 16:44
  • msg #607

Re: OOC6: Because

And in response to Dranz,
invisibility mostly works off of your brain refusing to process what's in front of you, not (necessarily) from light bending around a character. That's why there are 2 invisibility spells, one of which does not work on cameras, but does work on metas (even in the thermal spectra). So this also leads to some interesting other bits, like an invisible character walking barefoot through snow will leave tracks and could also leave residual heat - but you couldn't see them just because it's snowing.
If you are familiar with the radio teledrama (or the movie with one of the Baldwins), think The Shadow (who knows that evil lurks in the hearts of men). He's not invisible, he has brainwiped you into not seeing him.

That said, the physical invis spell *could* have the old Hollow Man treatment if we use it like I just said above. This would provide mundanes with more options for beating invis, which is a good thing (well except the "on fire" would make my head hurt, but the burns would still be invisible).

Again - invisibility is a good thing, but wearing a mask and sneaking will solve your problems faster, cheaper, and with less rock-paper-scissors.
Papa Bear
GM, 5426 posts
Incertum est quo loco
te mors expectet;
Fri 2 Jan 2015
at 02:33
  • msg #608

Re: OOC6: Because

Dranz, this really depends on how we agree the spell works.

Per canon, no answer is provided.

If it's a 'Somebody Else's Problem' field, you wouldn't notice it. You might notice paint handprints on the walls, but your mind would refuse to see the painted hands making them.

If it's 'bending light', then you also shouldn't be able to see them, although you may get weird effects when the invisible person picks up a large object, or for instance when walking through the rain.

If it's camouflage, throwing paint/picking up stuff should reveal them.

Snow's second point is indeed an interesting one. Invisibility currently is an all or nothing deal; if you see them, there's no penalty. If you don't, the penalty to hit them is a flat +8.

In the book, Camouflage adds +4.

Ruthenium Polymers add +4, +8, or +12 to see the character, but add no penalty to shooting him.

Stealth skill is also all-or-nothing for the purpose of shooting. You don't see the person/hear something and are suspicious, but in either case can't shoot, or you see the person and can shoot at no penalty.

I would be inclined to agree that all four should probably use similar mechanics; you don't see the person at all in which case at best can make a blind attack (+8), you may be somewhat aware of the person and get a penalty, or you may be totally aware and suffer no penalty. Camouflage would make Invisibility follow the same rules for Stealth; i.e., it adds a bonus to your sneaky-sneak.
Firefox
player, 4180 posts
itty bitty finger
160 foot inferno
Fri 2 Jan 2015
at 16:27
  • msg #609

Re: OOC6: Because

I don't think Stealth and Invisibility should use the same mechanic.  If I spot someone creeping along the catwalk in the theater (Stealth), I know where they are and my only modifiers are for lighting, distance, etc.  I've essentially eliminated the "stealth" benefit by noticing them.  So long as I maintain line of sight so they can't hide again, they get no bonus from "stealthing".  On the other hand, if they're invisible, even if I notice them, it's going to be hard to aim at them.  I might know something is "there", but I can't see exactly *where*, which will make aiming difficult - whether that's because the light's being bent or because my mind keeps saying "Squirrel!" in some other direction, targeting is going to suffer modifiers other than range and light conditions.

The good news for you Dranz is that Firefox won't ever turn invisible on you.  She'd just light a fire and make use of the smoke.  And the rules for that are nicely clear :>
Papa Bear
GM, 5427 posts
Incertum est quo loco
te mors expectet;
Fri 2 Jan 2015
at 23:19
  • msg #610

Re: OOC6: Because

I would tend to disagree. Someone with disruptive coloration (which almost all modern camouflage implements) would have a very difficult time keeping track of a target for the purpose of aiming.
Firefox
player, 4182 posts
itty bitty finger
160 foot inferno
Fri 2 Jan 2015
at 23:57
  • msg #611

Re: OOC6: Because

I was thinking of someone just hiding in the shadows.  Disruptive coloration would be quite similar to what the camera-effective invisibility spell would do.
Carver
player, 283 posts
Cut and paste, that's all
I do... Cut and paste.
Sat 3 Jan 2015
at 14:50
  • msg #612

Re: OOC6: Because

Being fair, if someone is invisible while stealthing, you would have to beat their Stealth roll before you would get the opportunity to see if they're invisible. So for simplicity's sake, we could use the Reach rules - the bonus from Invis can be applied either as a bonus on your TN, or a penalty on theirs (chosen when the spell is cast, again for simplicity's sake). When someone tries to attack you through invis, they take the spell penalty to their rolls unless they resist the spell.
St. Velveteen
player, 166 posts
Mon 12 Jan 2015
at 20:21
  • msg #613

Re: OOC6: Because

You read my mind, Snow. :)
Snow
player, 172 posts
You want in?
I can get in.
Mon 12 Jan 2015
at 20:25
  • msg #614

Re: OOC6: Because

you have a dirty dirty mind st. V.  yet I feel so strangely comfortable in it.

except for the necrophilia part, that's a little strange.  but only because it involves dead plants.
Papa Bear
GM, 5431 posts
Incertum est quo loco
te mors expectet;
Mon 12 Jan 2015
at 21:46
  • msg #615

Re: OOC6: Because

Can I get a negotiation roll please?
Snow
player, 173 posts
You want in?
I can get in.
Mon 12 Jan 2015
at 21:56
  • msg #616

Re: OOC6: Because

15:48, Mon 12 Jan 2015: Snow rolled 2 successes using 5d6 with the Shadowrun system with a target of 4 ((1,3,2,4,5)).

TN modified by all the regular negotiation modifiers plus:
friendly face & good reputation
Carver
player, 286 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 13 Jan 2015
at 12:01
  • msg #617

Re: OOC6: Because

Polite reminder, good rep should apply, but friendly face will not. Interestingly, that makes it ideal for your first meetings with new J's. Hadn't considered that.
Snow
player, 174 posts
You want in?
I can get in.
Tue 13 Jan 2015
at 13:34
  • msg #618

Re: OOC6: Because

you are right, i forgot friendly face is first encounter's only
Carver
player, 287 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 13 Jan 2015
at 23:31
  • msg #619

Re: OOC6: Because

Just lending a hand.
~JD
player, 421 posts
Hey there my name is.....
....ok, what's yours?
Mon 19 Jan 2015
at 12:46
  • msg #620

Re: OOC6: Because

I wonder how much longer this exchange is gonna take?  Just get to the fighting and explosions already!  ^_^
Snow
player, 175 posts
You want in?
I can get in.
Mon 19 Jan 2015
at 13:59
  • msg #621

Re: OOC6: Because

Who has the trigger to the hat?

Snow's ready to blow this guy up and deal with the crazy runner's he isn't going to call off.
Firefox
player, 4187 posts
itty bitty finger
160 foot inferno
Mon 19 Jan 2015
at 14:16
  • msg #622

Re: OOC6: Because

I was hoping we could get them all into the limo and blow them up together.  If no one does anything else, I'll summon my elemental and make him go boom, though frankly I'd rather not be standing in the open only 20 feet away when that happens . . .
St. Velveteen
player, 168 posts
Mon 19 Jan 2015
at 14:20
  • msg #623

Re: OOC6: Because

St. V is ready when you guys are.  He's just waiting to react.
Carver
player, 289 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 19 Jan 2015
at 16:20
  • msg #624

Re: OOC6: Because

IC, my vote is that Snow has the trigger.
Also IC, my vote is we shoot these sumbitches now, and hope the J doesn't have the payment in his pocketses.
Also also wik, I accept that Carver might explode because it's awesome.
St. Velveteen
player, 170 posts
Tue 20 Jan 2015
at 14:39
  • msg #625

Re: OOC6: Because

Make sure to let me know if I do something incorrectly.  I'm still pretty new to this system.
~JD
player, 422 posts
Hey there my name is.....
....ok, what's yours?
Tue 20 Jan 2015
at 15:07
  • msg #626

Re: OOC6: Because

Same here.....well once I join the game that is....
Snow
player, 177 posts
You want in?
I can get in.
Tue 20 Jan 2015
at 15:37
  • msg #627

Re: OOC6: Because

Okie Dokie, this is where SR really starts to gets even clunkier (papa Bear please correct me if any of this has been changed by house rules)

St. V:
to shoot your gun you have to draw it (standard action, check)
then you need to pick your target, and decided how many bullets you're going to fire it.  A single shot or a burst take only a standard action (you get two a phase), firing full auto takes a complex action (think full round action from DnD) so thats not an option this time around.

To keep things easier we will assume a single shot, but we may change that later.

A  light machine gun has the following ranges (in meters)

short: 0-75
Medium: 75-200
Long: 201-400
Extreme: 401-800

Given those numbers 75 meters is about 250 feet.  Shooting at the limo we can assume its within 250 feet (the GM can adjust our numbers from there). So your target is at short range which gives you a base target number of 4
(Medium is TN 5, Long is TN6, and Extreme is TN9)

So our math starts at a Base TN of 4 and we start tacking on modifiers from there.

Since you are smartlinked (Assumed cyber), and I assume the LMG has a smartlink in it that is a -2 TN modifier.  So 4-2=2 so far.

Now we apply lighting modifiers, i will assume your eyes are natural and not cyber replacements (lighting modiers are different for cybernetic eyes).  Given that it is about 2 am in a well lit city parking lock I would assume that it counts as 'Partial Light' which with natural thermographic vision give you an additional modifier of +1

St. V isn't walking or running, the target isn't walking or running so no additional modifiers there.  V is wounded there is no cover so i think that lighting is the only additional modifier giving V a final TN of:
Base 4 -2 Smart link +1 Vision = 3

which given the roll V made gives him 4 successes.

like I said, a little clunky

(see pages 110-113 in SR3)
Papa Bear
GM, 5435 posts
Incertum est quo loco
te mors expectet;
Tue 20 Jan 2015
at 15:38
  • msg #628

Re: OOC6: Because

I don't normally do this, but I'm going to go ahead and post rolls so people can see how this is managed.

As a note, we're wrapping things up. I believe Firefox and our newest potential player, TGE, have not yet finished up their characters, and everyone else is ready to roll. Is that correct?
Snow
player, 178 posts
You want in?
I can get in.
Tue 20 Jan 2015
at 15:42
  • msg #629

Re: OOC6: Because

pap, yup i'm ready

St. V: i forgot to mention the glory of the combat pool.

Basically you can use dice from your combat pool on attack rolls, dodging to avoid damage, or to soak up damage you've received.  be careful though because it is a limited resource.
Snow
player, 179 posts
You want in?
I can get in.
Wed 21 Jan 2015
at 13:43
  • msg #630

Re: OOC6: Because

07:42, Today: Snow rolled 9 using 1d6+6 with rolls of 3. Initiative.

So this puts me pretty low in the initiative order.
~Vigo
player, 721 posts
Wed 21 Jan 2015
at 13:52
  • [deleted]
  • msg #631

Re: OOC6: Because

This message was deleted by the player at 13:56, Wed 21 Jan 2015.
~Vigo
player, 722 posts
Hot Fixer
Cool Runner
Wed 21 Jan 2015
at 13:56
  • msg #632

Re: OOC6: Because

Just randomly checking in on old haunts as I am prone to do from time to time. A lot of design work has me too busy to keep up with a regular PbP game, but this was a damn fine group of individuals and I thought I would step in and say you are missed. :)
St. Velveteen
player, 171 posts
Wed 21 Jan 2015
at 14:05
  • msg #633

Re: OOC6: Because

Thanks for all the explanations of how things work.  It helped a lot and was much more digestible than flipping back and forth all over in the book.  Seeing all the rolls and stuff in the first round was really helpful too.

08:02, Today: St. Velveteen rolled 6 using 1d6+4 with rolls of 2. Initiative.
You're up higher than me, Snow. ;)
Firefox
player, 4189 posts
itty bitty finger
160 foot inferno
Wed 21 Jan 2015
at 15:03
  • msg #634

Re: OOC6: Because

Hey Vigo.  You're missed as well :>  Hope all is well.
~JD
player, 423 posts
Hey there my name is.....
....ok, what's yours?
Wed 21 Jan 2015
at 15:06
  • msg #635

Re: OOC6: Because

Welcome back Vigo!  Too bad you ain't sticking around for the next round!
Papa Bear
GM, 5437 posts
Incertum est quo loco
te mors expectet;
Wed 21 Jan 2015
at 17:20
  • msg #636

Re: OOC6: Because

Hey Vigo! Absolutely, you guys rocked.

We have about half of the old team here, and some new blood to fill in the gaps. But you know, if you ever need a place to park that silver car of yours ... we always got space for you.
Snow
player, 180 posts
You want in?
I can get in.
Wed 21 Jan 2015
at 21:25
  • msg #637

Re: OOC6: Because

Firefox:
Not clear on distances.  Firefox's base diameter for a fireball is 16 meters (~52 feet).


just out of curiosity, how did you figure the base diameter of the fireball to be 16 meters?
Firefox
player, 4191 posts
itty bitty finger
160 foot inferno
Wed 21 Jan 2015
at 21:56
  • msg #638

Re: OOC6: Because

EDIT - moved to right thread
This message was last edited by the player at 18:24, Thu 22 Jan 2015.
Carver
player, 290 posts
Cut and paste, that's all
I do... Cut and paste.
Thu 22 Jan 2015
at 16:56
  • msg #639

Re: OOC6: Because

I can just imagine Snow whipping back his badass longcoat, lunging towards the hot dog cart and then yelling "charlie horse!" and slamming into it, landing in a heap.
I like this visual.
Carver
player, 292 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 23 Jan 2015
at 01:30
  • msg #640

Re: OOC6: Because

"An area effect spell affects the entire targeted vehicle as well as its passengers and cargo"  SR3 Core p150.
Note to self: make AOE Blast or Lightning elemental manip spell that deals stun damage. Have fun driving while you're unconscious!
St. Velveteen
player, 172 posts
Fri 23 Jan 2015
at 10:54
  • msg #641

Re: OOC6: Because

Should I wait for things to happen, or post St. V's next move now?
Carver
player, 293 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 23 Jan 2015
at 13:22
  • msg #642

Re: OOC6: Because

Post now, and BB will set the turn order. Usually he does most of the die rolling, but I figured I should take charge and help people learn the system.
Papa Bear
GM, 5439 posts
Incertum est quo loco
te mors expectet;
Fri 23 Jan 2015
at 15:45
  • msg #643

Re: OOC6: Because

I have to double check, but I'm pretty sure elemental spells don't work quite like that, and mana spells only hit what you can see (which isn't the interior of the limo).

And yes, for the sake of speed, I have everyone post their actions, then I run through everything from top to bottom on the initiative order. It's faster like that. By the *rules* I should stick to your declared action, even if for instance your target is already deceased. But I don't know anyone who does that in play, so I don't either. If the scene changes, I take what you wrote and apply it reasonably to the new situation. I only stop if the scene has changed radically. Otherwise combat takes ages and ages (as opposed to now, which only takes one age).
Firefox
player, 4193 posts
itty bitty finger
160 foot inferno
Fri 23 Jan 2015
at 16:13
  • msg #644

Re: OOC6: Because

Mana spells do only affect what you can see - thus the popularity of tinted windows :>  Environmental spells are more blast effect.  If the door is open, it'd hit who's inside whether I can see them or not, but cover would help.
Carver
player, 294 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 23 Jan 2015
at 19:50
  • msg #645

Re: OOC6: Because

Trust me, I'm one of the demi-GM's and I would not intentionally lead the new guys astray. The only limitation on an elemental manip spell is the point of origin (P-O...) anything, *anything* within that area still gets hit because of the way the spell works. So you can cast Fireball around corners or through walls as long as the PO is still visible and the AOE covers the target.
At least, according to the core rules anyway.
Snow
player, 182 posts
You want in?
I can get in.
Fri 23 Jan 2015
at 19:53
  • msg #646

Re: OOC6: Because

throw my hat into the arena of 'I'm pretty sure that's now elemental manipulation spells work'

they are nasty, which is why the drain on them is so wicked.
Carver
player, 295 posts
Cut and paste, that's all
I do... Cut and paste.
Fri 23 Jan 2015
at 20:01
  • msg #647

Re: OOC6: Because

yupyup. Also why I was going to go with a specifically stun damage elemanip because that way I can put the damage high without having brains go out ears. Very important tactical considerations, mind.
Papa Bear
GM, 5440 posts
Incertum est quo loco
te mors expectet;
Mon 26 Jan 2015
at 13:13
  • msg #648

Re: OOC6: Because

Yay, Monday is rules day.

Carver:
"An area effect spell affects the entire targeted vehicle as well as its passengers and cargo"  SR3 Core p150.
Note to self: make AOE Blast or Lightning elemental manip spell that deals stun damage. Have fun driving while you're unconscious!


This quote is taken a little out of context. The section is on combat spells (so manabolt and the like), with elemental manipulations immediately after. What they're saying is:
Manabolt against the limo affects the entire limo (and only the limo); the tires, windows, antennas, everything.
Manaball targets the limo and every valid target; if the people are inside with the windows closed, they're safe, but if the window is open, they're hit too.
Fireball works like standard high explosives; so it hits the limo, but everyone inside the limo benefits from the limo's armor and protection.

This is better defined on page 182, where it goes into detail on how the different spells work with vehicles:


quote:
Elemental manipulation
spells work a little differently from other spells. An elemental
spell creates a damaging medium in the physical world (fire,
acid, lightning) which the caster directs at the target of the
spell just like any other ranged attack. Because an elemental
spell creates actual matter or energy, it is impeded by physical
obstructions like glass and other barriers. The matter or energy
of the spell hits the obstruction, and one of them has to give
(see Firing through Barriers, p. 124). Because the physical component
of the spell is directed and controlled by magic, it can
still be blocked by anything that affects spells, including Spell
Defense and astral barriers.
Because an elemental spell creates a physical medium, it
affects targets in the area of effect in the same way as a physical
explosion or grenade. Make the Sorcery Test and compare
the result to the target numbers of all the targets in the area.
Targets with complete visual cover can still be affected. Targets
hidden behind a wall within the radius of a Fireball spell will still
get cooked, even if the caster cannot see them.


So any cargo still gets to roll, but it benefits from the limo's armor. There aren't any other passengers, but they would as well. The rules aren't explicit, but it's implied the fireball starts from the center of the circle and extends outwards, so the guy in front of the limo gets no benefits, but the one behind does get cover.

(As a note, I don't use the FAQ; it's awful. Read up on how they handle invisibility if you don't believe me!)
Papa Bear
GM, 5441 posts
Incertum est quo loco
te mors expectet;
Mon 26 Jan 2015
at 13:42
  • msg #649

Re: OOC6: Because

For the record, normally I handle most of the rolls for PCs and NPCs both. I've been in a number of games where the GM has the players handle most of the rolls. I am now remembering why I don't do that :P Had I handled initiative (which the PCs don't have any choice in anyway), I would have stopped right where you guys have decisions to make. Next time, unless you all REALLY like rolling your own initiative, I'll probably do that.

On that same note, in general if you miss a roll, or if you just say "I'm trying to do X", I will roll for you, using the best numbers as I figure them. Most people play for the game, not the rolls. If you want to do all your own rolls, just tell me (and remind me now and again).

The final caveat; except for running Silver Angel for my 8-year-old yesterday, I haven't run combat since the last time I ran combat for you all--so expect I'm going to miss stuff. Still, the odds are stacked pretty heavily in your favor, so I'm not at all stressed. If I made a mistake, just message me. If you made a mistake, I normally note it in the post, and I reroll if necessary.
~JD
player, 424 posts
Hey there my name is.....
....ok, what's yours?
Mon 26 Jan 2015
at 14:19
  • msg #650

Re: OOC6: Because

Awesome, I don't have to worry about rolls!

On another note, have we finally decided how stealth and the spells 'Invisibility' and 'Improved Invisibility' works yet?

Finally, it seems that you guys are missing a character.  So far, I only count Fortuna, his two elven goons, Batman, and Dominic.  But where is JD?  Unless he's home with the flu, I don't recall seeing him being described anywhere.  I DO remember the contract includes 3 shadowrunners.  So unless I'm mistaken....
Papa Bear
GM, 5442 posts
Incertum est quo loco
te mors expectet;
Mon 26 Jan 2015
at 16:22
  • msg #651

Re: OOC6: Because

Oh. Sorry. Yeah, I guess JD got the flu or something.

I should really read these game posts more carefully :(
Papa Bear
GM, 5444 posts
Incertum est quo loco
te mors expectet;
Mon 26 Jan 2015
at 18:57
  • msg #652

Re: OOC6: Because

So some quick points of clarification here, since this did NOT go as I expected;

- Mages are the big artillery. They usually go last, but when they do go, you notice it. This is why they say 'geek the mages first'. You guys were doing exactly what you needed to be doing, which is to say, keeping the bad guys distracted, so Firefox could flatten some terrain.
- The counter team had a single mage, Fortuna. Had Fortuna been in the back like he should be, he'd be providing spell defense. However, he was in the front, on fire, and getting tazed. Specifically, he had to use Exclusive actions to call in his elementals to assist, which clearly was the wrong thing to do.
- Combat pool is really important! In this case, the people who went first were mostly running out the combat pool for those who came after. But then, 13 successes is pretty much The End regardless.
- Firefox is a pretty advance character (nearly 100 karma) with a lot of nice equipment to boost her stats. So yeah, that experience difference has some significant impacts.
- 75 feet isn't nearly as far as I feel it should be.
- The spell was pretty much a one-hit wonder. With the stun she walked away with, she's basically unable to function for the rest of the adventure (+3 to all actions, and it can't be healed), plus a good deal of karma pool, plus she's not providing spell defense for the party. Since this is a single encounter, she knew that removing herself for the rest of play was reasonable, but on a real run, that would be pretty foolish.
- I should probably hit the books to make sure I didn't miss anything else :P If my math is wrong anywhere, definitely give me a poke. If not, I'll post the follow-up turn probably on Thursday.
This message was last edited by the GM at 19:00, Mon 26 Jan 2015.
Firefox
player, 4194 posts
itty bitty finger
160 foot inferno
Mon 26 Jan 2015
at 22:55
  • msg #653

Re: OOC6: Because

Yeah.  Throwing a womping spell like that is not necessarily a good tactic.  It was sort of one of those things that either works really well or really badly.If the rest of the team can't take out the remaining bad guys, my goose would be cooked.  (no pun intended)

It was a 6M fireball.  Target number would normally be 4, but I'm attuned to the sun and it's dark out, so I had thought that made all magic tests at night at a +1.  However, on reading my character sheet, I see that I get -1 during the day, -2 in the 60 seconds around noon and +1 for the 60 seconds around midnight.  Given this is apparently 2am, no penalty, so you're right in terms of the damage.  (I probably wouldn't have used karma to re-roll - I thought I'd fizzed the spell.)  The spell is exclusive, so drain should still be 2. (6+1-2)/3 round down=2  The elemental should have a delayed action that executes shortly after my order, so it should go annoy whatever looks like the biggest threat to me - which is probably the hulking thing bearing down on the hotdog cart.  (Unlike most elementals, mine actually like me, so long as I'm not mean to them.  And this one just got to play in a roaring blaze, which probably set a few residual things on fire.  (Some C4 with embedded detonators would bring back memories ;>)

If Fortuna truly goes down, then his elementals will likely either split or go nuts, depending on their strengths.
Carver
player, 298 posts
Cut and paste, that's all
I do... Cut and paste.
Tue 27 Jan 2015
at 16:03
  • msg #654

Re: OOC6: Because

But on the other hand, we got to watch the thermonuclear elf do her thing. Whoom!
Carver
player, 301 posts
Cut and paste, that's all
I do... Cut and paste.
Sun 1 Feb 2015
at 18:37
  • msg #655

Re: OOC6: Because

I've been reading through SR5 rules and I gotta say, I really like how simple and clear cut they are. The chargen is a little priority with some point-buy nestled in and I figure it's both more clear and more easily accessible (with most of the advantages of both systems in place). I have yet to actually playtest it, but math seems solid.
Papa Bear
GM, 5449 posts
Incertum est quo loco
te mors expectet;
Mon 2 Feb 2015
at 03:39
  • msg #656

Re: OOC6: Because

SR5 IMO fixed a lot of the flavor issues from SR4. I still prefer SR3's system in general, but for throwing a system at a new player, I'd probably lean SR5. That said, the wireless bonuses are nuts and needs to be killed with fire.
Carver
player, 302 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 2 Feb 2015
at 14:34
  • msg #657

Re: OOC6: Because

Wireless bonuses are there to give Deckers something to do in combat. Yeah you can fart a billion bullets a second - right up until the enemy matrix overwatch hits the safety, ejects the mag, and reboot-locks your arms.
Even with only a handful of cyber-bits, my characters won't be running 100% all the time (besides, why the hell would I broadcast "I have a smartlink and a rifle" across the LAN?
Carver
player, 303 posts
Cut and paste, that's all
I do... Cut and paste.
Mon 2 Feb 2015
at 14:41
  • msg #658

Re: OOC6: Because

My biggest issue thus far is they tried to nerf Sams again (Essence loss applies a penalty to medicine and social skills now which is bulldrek) and it looks like they made Riggers default to defense in veh combat, which seems unjustifiably boring.
Papa Bear
GM, 5450 posts
Incertum est quo loco
te mors expectet;
Mon 2 Feb 2015
at 15:47
  • msg #659

Re: OOC6: Because

I understand why they do it, but it's poorly implemented and makes no sense from the game-world perspective. Frankly, I'm happy telling my deckers they need to be support characters for a bit, or take on some additional skills. Computers is a single skill, so they have karma to spare.
Snow
player, 184 posts
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I can get in.
Mon 2 Feb 2015
at 17:14
  • msg #660

Re: OOC6: Because

quote:
Snow (I assume) shoots an elf in glasses. The area is thick with smoke and Fortuna is not making an easy target, and both shots go wide.


I had no intention for snow to take any shots.  Having to stand up from prone and run to cover the distance would add to many modifiers and the taser doesn't hold that many shots to waste.

as a matter of fact, i hadn't intended for him to have taken any shots yet.
This message was last edited by the player at 17:17, Mon 02 Feb 2015.
Papa Bear
GM, 5452 posts
Incertum est quo loco
te mors expectet;
Mon 2 Feb 2015
at 17:17
  • msg #661

Re: OOC6: Because

Ah, okay. Well there were no in-game ramifications. So I guess Snow is just shouting mean things across the gap?
Snow
player, 185 posts
You want in?
I can get in.
Mon 2 Feb 2015
at 17:20
  • msg #662

Re: OOC6: Because

No,

Snow:
Snow came out from behind his onion and relish smelling cover and ran over to where Fortuna was.


Snow was closing the distance so it would be point blank range for him to taser the guy the next round.
Papa Bear
GM, 5453 posts
Incertum est quo loco
te mors expectet;
Mon 2 Feb 2015
at 17:30
  • msg #663

Re: OOC6: Because

gotcha. So you should be in range this turn.
~JD
player, 426 posts
Hey there my name is.....
....ok, what's yours?
Sun 8 Feb 2015
at 02:40
  • msg #664

Re: OOC6: Because

Yeeeeeaaaaa!  Finally, we're done with that one....right?
Papa Bear
GM, 5457 posts
Incertum est quo loco
te mors expectet;
Sun 8 Feb 2015
at 15:31
  • msg #665

Re: OOC6: Because

Should be! Thanks for your patience.
Snow
player, 187 posts
You want in?
I can get in.
Fri 13 Feb 2015
at 19:18
  • msg #666

Re: OOC6: Because

quote:
Snow, if you want to make any announcements, now is probably a good time.


The timing of this is pretty impressive.  I am sitting at my desk at work pretty much just waiting for my last paycheck.

I found a new job that probably wont have the non-existent internet policy and monitoring of my current job.  As a result I have greatly reduce my involvement on RPOL (I do 95% of RPOLing from work, when i should be working and have a hard time making time for it in the evening and weekends).

I enjoyed this game with you all and wish you all the best of luck, you're a good group but I will be bowing out.
Firefox
player, 4202 posts
itty bitty finger
160 foot inferno
Fri 13 Feb 2015
at 19:49
  • msg #667

Re: OOC6: Because

At one point I had a proxy set up to deal with clients who blocked RPOL access.  I could theoretically look at doing that again, but it depends on how sophisticated their monitoring is.  For internet traffic monitoring, would probably be ok.  For screen-shot monitoring, not so much.  And then there's the small issue of violating corporate policy . . .

If you find you can rejoin us, you're certainly most welcome.  It's been good playing with you.
St. Velveteen
player, 178 posts
Mon 16 Feb 2015
at 14:32
  • msg #668

Re: OOC6: Because

So, these credsticks that they earned.  Are they spendable or are they just for story purposes?  If spendable, how much do they each have?
Papa Bear
GM, 5459 posts
Incertum est quo loco
te mors expectet;
Thu 19 Feb 2015
at 18:06
  • msg #669

Re: OOC6: Because

So after thinking on it, yes, you can use the cash. That's $7,000/person.
~JD
player, 427 posts
Hey there my name is.....
....ok, what's yours?
Sun 22 Feb 2015
at 07:18
  • msg #670

Re: OOC6: Because

Wow, those are some pretty nice intros....so how many players do we have this time around?
Papa Bear
GM, 5461 posts
Incertum est quo loco
te mors expectet;
Mon 23 Feb 2015
at 11:06
  • msg #671

Re: OOC6: Because

I believe it's four. True to form, 33% drop-out rate. But 4 is fine, and at least three of those I know will stick around forever if I let them :P
~JD
player, 428 posts
Hey there my name is.....
....ok, what's yours?
Mon 23 Feb 2015
at 13:17
  • msg #672

Re: OOC6: Because

So do we make our own profiles, or are you gonna handle that, Papa Bear?
Toombs
player, 2 posts
Mon 23 Feb 2015
at 13:53
  • msg #673

Re: OOC6: Because

look on the top left. Character Details/Edit biography. The only thing we can't mess with is the character sheet, which BB has to give us.
~JD
player, 429 posts
Hey there my name is.....
....ok, what's yours?
Mon 23 Feb 2015
at 14:09
  • msg #674

Re: OOC6: Because

I meant the 'Profile Thread'.
St. Velveteen
player, 179 posts
Mon 23 Feb 2015
at 14:18
  • msg #675

Re: OOC6: Because

I will hopefully have a post up a little later today.  It's been a busy week.  I was hoping to spend my money/karma first too, but I'm still trying to make sure I got the math right for what I want to do.
Papa Bear
GM, 5462 posts
Incertum est quo loco
te mors expectet;
Mon 23 Feb 2015
at 14:22
  • msg #676

Re: OOC6: Because

I've been opening the character sheets with a template, so each of you should be able to populate it yourselves. At this point, I'm expecting everyone is trustworthy enough to maintain their own sheets.

I know people are still doing some fine-tuning. I'm not going to hold people to the fire for everything being final for a week or two yet. Just make sure you tell me when it is so I can double check.
Copperhead
player, 2 posts
Tread carefully
mother-fragger
Mon 23 Feb 2015
at 16:56
  • msg #677

Re: OOC6: Because

So:
Noruas (JD): Decker/?
Toombs (Carver): Mage/face (I hope . . . :>)
Copperhead (Firefox): B&E/Rigger
St. V: Tank/heavy weapons/goat wrangler

Warlock, Twitch and Snow are gone.  Thanks for sticking with us St. V :>
Copperhead
player, 3 posts
Tread carefully
mother-fragger
Mon 23 Feb 2015
at 19:33
  • msg #678

Re: OOC6: Because

I was having trouble getting into the last game but I'm finding myself getting pumped for this one.
Papa Bear
GM, 5463 posts
Incertum est quo loco
te mors expectet;
Mon 23 Feb 2015
at 21:52
  • msg #679

Re: OOC6: Because

What's that supposed to mean?? You have a problem with the drop bears?
Copperhead
player, 4 posts
Tread carefully
mother-fragger
Mon 23 Feb 2015
at 22:08
  • msg #680

Re: OOC6: Because

Nah.  The drop bears were amusing.  I just couldn't get in the zone.  Part of it was trying to play the old character in a completely new circumstance.  Mentally she just didn't fit.  Something brand new is better.
Toombs
player, 3 posts
Mon 23 Feb 2015
at 22:59
  • msg #681

Re: OOC6: Because

Maybe not the best face yet, but I will get the job done. Etiquette 6 should get me some leeway with contacts though.
Copperhead
player, 5 posts
Tread carefully
mother-fragger
Mon 23 Feb 2015
at 23:06
  • msg #682

Re: OOC6: Because

Better than defaulting from CHA 1 with an ugly mug and disposition to boot, anyhow ;>
Toombs
player, 4 posts
Mon 23 Feb 2015
at 23:41
  • msg #683

Re: OOC6: Because

Currently looking through character portraits. As tempting as it is to have David Bowie as my character's avatar, he really puts out that 80's hair band elf vibe more than a dwarven (and sometimes troll) scandinavian punk-metal screamer.
Toombs
player, 5 posts
Mon 23 Feb 2015
at 23:42
  • msg #684

Re: OOC6: Because

There, I think that works. Otherwise I need to find "mmr707" again.
Copperhead
player, 6 posts
Tread carefully
mother-fragger
Mon 23 Feb 2015
at 23:47
  • msg #685

Re: OOC6: Because

Now I don't feel quite so ugly anymore . . .
Toombs
player, 6 posts
Tue 24 Feb 2015
at 00:12
  • msg #686

Re: OOC6: Because

Speak no heresy against the Bowie.
Noruas
player, 2 posts
Tue 24 Feb 2015
at 02:23
  • msg #687

Re: OOC6: Because

Copperhead....your description says left side is damaged.  So how come your portrait shows the right side being damaged?  ;)
Copperhead
player, 7 posts
Tread carefully
mother-fragger
Tue 24 Feb 2015
at 03:30
  • msg #688

Re: OOC6: Because

Spent an hour looking through portraits.  Females with facial scarring are in short supply :(
Noruas
player, 3 posts
You want me to go where?
With whaaaaat?
Tue 24 Feb 2015
at 05:12
  • msg #689

Re: OOC6: Because

I guessing you're not gonna change the description on which side is damaged?  Lols.
Copperhead
player, 8 posts
Tread carefully
mother-fragger
Tue 24 Feb 2015
at 05:38
  • msg #690

Re: OOC6: Because

With the back-story, left side makes more sense.  If anyone's feeling artistic and wants to draft up a proper image to submit for inclusion, you're welcome to - I can provide some more descriptive guidance.  If I did it, you'd have a stick figure with patchy hair and squiggles on one side of the face.  (I hated anything in art class that didn't allow me to use a ruler or stencil . . . :>)
Noruas
player, 4 posts
You want me to go where?
With whaaaaat?
Tue 24 Feb 2015
at 07:14
  • msg #691

Re: OOC6: Because

HAhahaha, you do realise that you could just use the same pic, and photoshop it with a mirror reflection and voila you got yourself a correct side?  ;)  But then again, that sounds kinda troublesome.  :D
Toombs
player, 7 posts
Tue 24 Feb 2015
at 12:07
  • msg #692

Re: OOC6: Because

You gonzos are probably too stuck to realize Copperhead's portrait is just a first person view of a mirror, hai?
Noruas
player, 5 posts
You want me to go where?
With whaaaaat?
Tue 24 Feb 2015
at 13:54
  • msg #693

Re: OOC6: Because

If it was a mirror view, that is one hell of a mirror to be located in a forest.
Toombs
player, 8 posts
Tue 24 Feb 2015
at 15:08
  • msg #694

Re: OOC6: Because

Smartass.
Noruas
player, 6 posts
You want me to go where?
With whaaaaat?
Tue 24 Feb 2015
at 15:31
  • msg #695

Re: OOC6: Because

Of course.  :D
Papa Bear
GM, 5468 posts
Incertum est quo loco
te mors expectet;
Wed 25 Feb 2015
at 19:15
  • msg #696

Re: OOC6: Because

So a quick head's up; in this case 'Steward' is actually a password. Characters who just wait won't see much, so you'll want to think of how long you wait before asking.
St. Velveteen
player, 183 posts
Sat 28 Feb 2015
at 16:25
  • msg #697

Re: OOC6: Because

Since St. V is the last one there, I will wait and see how the others react.
Toombs
player, 12 posts
Sat 28 Feb 2015
at 16:54
  • msg #698

Re: OOC6: Because

Good, gives me more time to waggle my eyebrows seductively at him.
Papa Bear
GM, 5473 posts
Incertum est quo loco
te mors expectet;
Tue 3 Mar 2015
at 14:52
  • msg #699

Re: OOC6: Because

Okay, quick question in response to Noruas's taping...

Shadowrun is a child of 1989, first edition especially. If you look at the old equipment lists, a lot of it mirrors that. Cell phones weigh about a kilo, and don't have things like 'screens' and 'cameras'. Obviously the FASA prognosticators are telling us there will be a return to retro phones around 2050.

However, for our modern players, this is a bit of a conundrum. We're used to tiny electronics, ubiquitous cameras, and an Internet accessible to everyone.

I personally would love to go the SR1 route, but I understand this might cause some issues with some players. So I'd like to pitch this one to a vote. Do people prefer we go:

SR1:
Electronics are bulky and don't generally have scads of additional features
Cameras and recorders are things you need to specifically buy
Cameras and electronic tracking is limited to secure locations
The Matrix is the domain of deckers, and esoteric for everyone else

OR

Modern:
Electronics are tiny, convenient, and packed with features
Cameras and electronic tracking is ubiquitous, except in specific dead zones (such as most of the barrens)
Anyone can visit the Matrix for regular activities like online research, ordering pizzas, file-sharing, etc. and deckers are just the security specialists who know how to break those customer front-ends.
Copperhead
player, 15 posts
Tread carefully
mother-fragger
Tue 3 Mar 2015
at 15:11
  • msg #700

Re: OOC6: Because

I lean towards option 2, but with a heavy level of urban decay thrown on top.  So cameras will be a given in rating A areas and above, will be relatively common and functional in rating B areas.  Will be spotty and only semi-functional in rating C areas and will be unlikely, already spray-painted, re-aimed to point at the clouds, etc. in lower rating areas.  I'm also fine if the "spy-gear" stuff is not common-place.  I.e. we're not looking for a "no privacy" society here.  That's not something the corps see as being in their interest.
St. Velveteen
player, 185 posts
Tue 3 Mar 2015
at 16:18
  • msg #701

Re: OOC6: Because

I also lean toward option 2.  But perhaps it is tough to get something like a phone with all the bells and whistles that would still be secure enough to use on a run.  You don't want a phone that can be tracked by triangulating the signal, or that can have calls monitored on a public network, or be located by GPS.
Noruas
player, 12 posts
You want me to go where?
With whaaaaat?
Wed 4 Mar 2015
at 03:45
  • msg #702

Re: OOC6: Because

My bad.  I didn't know the phones would be in that setting.  I do remember the old phones being giant bricks that can microwave your brains.  But I had thought the creators would've done some predictions about future technology being smaller.  Just tell me which option we're going with and I'll change my post accordingly.
Copperhead
player, 17 posts
Tread carefully
mother-fragger
Wed 4 Mar 2015
at 04:09
  • msg #703

Re: OOC6: Because

There's also the weirdness of "We can have a camera that does 50X zoom and thermal vision and a bunch of other stuff that fits in your eye.  And we can implant a phone in your head.  But the phone you carry around on your hip with you weighs over 2 pounds and a camera is a separate device."
Noruas
player, 13 posts
You want me to go where?
With whaaaaat?
Wed 4 Mar 2015
at 06:39
  • msg #704

Re: OOC6: Because

Hahahaha.  Hey, like Papa Bear said, its possible the bulky stuff and style might be making a come back in fashion!  ;)
Carver
player, 307 posts
Cut and paste, that's all
I do... Cut and paste.
Wed 4 Mar 2015
at 13:05
  • msg #705

Re: OOC6: Because

The wrist cel with screen is made so you can have real time video chat, ipso facto there is a camera in it.
But I think Copperhead hit the nail on the head. If we go too far one direction, then SR4 and 5 rules would work better. If we go too far the other direction then we are going to keep getting tripped up and someone (me) is going to try to kill someone with an unvulnerable Nokia.

So:
Matrix is still user-friendly in the shallows. Anyone who doesn't have a flaw specifically limiting it can still Google stuff and read from on-line libraries. The heavy lifting still comes from Deckers though, and they are the ones who get the benefit.

It's also fair to say that Noruas has customized his deck at least a little bit, so if he has it strapped to him somewhere, then there is a very good chance that he has a webcam in his jacket storing an MP or two of data. However, he would have to decide whether to take a penalty to the Stealth roll or to the quality of the video - either he is focusing on getting the best shots he can (and looking at the camera) or he's taking wide angle shots/risking shooting a wall because his lapel is creased.
This message was last edited by the player at 13:06, Wed 04 Mar 2015.
Papa Bear
GM, 5474 posts
Incertum est quo loco
te mors expectet;
Wed 4 Mar 2015
at 16:02
  • msg #706

Re: OOC6: Because

So still waiting on two votes, but it sounds like the Matrix at least is available to all (in some limited fashion).

quote:
There's also the weirdness of "We can have a camera that does 50X zoom and thermal vision and a bunch of other stuff that fits in your eye.  And we can implant a phone in your head.  But the phone you carry around on your hip with you weighs over 2 pounds and a camera is a separate device."


And remember, that same camera is almost the entire size of two eyeballs, and costs $5,000.
Noruas
player, 14 posts
You want me to go where?
With whaaaaat?
Thu 5 Mar 2015
at 00:50
  • msg #707

Re: OOC6: Because

Ok, then I vote to go modern.
Noruas
player, 15 posts
You want me to go where?
With whaaaaat?
Thu 5 Mar 2015
at 01:04
  • msg #708

Re: OOC6: Because

Eve Donovan:
Noruas: Stealthy recording is just a Stealth roll. This is an open test, so your highest roll (plus modifiers) is her TN to see it.


So is this what you meant?

17:03, Today: Noruas rolled 4 successes using 5d6 with the Shadowrun system with a target of 4 with rolls of 4,(6+6+5)17,(6+5)11,(6+3)9,1. Stealthily taking pics.
Copperhead
player, 19 posts
Tread carefully
mother-fragger
Thu 5 Mar 2015
at 01:22
  • msg #709

Re: OOC6: Because

Well done.  She now has to roll a perception test against a target of 17 to notice you taking pictures

Actually, the camera is considerably less than the size of a single eyeball - there's a camera in each eye or there'd be no depth perception.  And a decent chunk of the space would be taken up with the hardware to extract power supply from the blood/movement/etc. plus the processing needed to convert images to something that you can conduct over a neural interface.
Papa Bear
GM, 5475 posts
Incertum est quo loco
te mors expectet;
Thu 5 Mar 2015
at 13:41
  • msg #710

Re: OOC6: Because

"Camera" is actually a cybereye enhancement that costs .4 essence and $5k.

So the good news for Eve is she does have some modifiers in her favor, which reduce the penalty below 17. And this is a cell phone camera, not a spy camera or anything, so it's not super discreet. However, she totally whiffed, so you're in the clear.
Toombs
player, 15 posts
Thu 5 Mar 2015
at 15:04
  • msg #711

Re: OOC6: Because

It is at this point that we would like to point out that if you *are* going to commit shadowrunner faux pas on a regular basis, you should invest in one of those nifty spy cameras.
Noruas
player, 16 posts
You want me to go where?
With whaaaaat?
Thu 5 Mar 2015
at 16:34
  • msg #712

Re: OOC6: Because

Point taken!  ;)
Copperhead
player, 22 posts
Tread carefully
mother-fragger
Fri 6 Mar 2015
at 03:41
  • msg #713

Re: OOC6: Because

Even though the dice roller claims you got 4 successes, in the case of an unknown target number, you don't actually know how many successes you got.  Target number of 4 represents "average" difficulty.  The real target number might be 2 or 10.  Even if you think you know the target number, it's best to show your rolls because the GM may have modifiers to apply you don't know about.
Noruas
player, 20 posts
You want me to go where?
With whaaaaat?
Fri 6 Mar 2015
at 11:24
  • msg #714

Re: OOC6: Because

I guessed as much, that's why I rerolled.  :3
Toombs
player, 23 posts
Wed 11 Mar 2015
at 15:49
  • msg #715

Re: OOC6: Because

So as an update on SR5 (because I have now read through all of the 3 books I own)
1 - the power level of SR3 appears to be far above the norm. From what I have read, you are about 1/3-1/2 less powerful than a kitted out SR3 character after chargen.

2 - the combat rules are lovely and simple, but you need to seriously consider whether it's worth cracking open the new martial arts & advanced combat rules. The revamp on Close Combat is the one thing that didn't make my eyes glaze over (ok, 2 if you count herding/throwing people down elevator shafts).

3 - their rules on custom lifestyles are pretty great, if they make any damn sense. Unfortunately, running the numbers on their "sample lifestyles" means that either their explanation at the beginning of the chapter needs work, or their math at the end is completely wrong. Also there is a very important typo that makes it easier to find you when you are hiding at a safe house. Which kindof defeats the purpose.

4 - dual wielding is severely nerfed to the point of being pretty much useless. Not that I think that's a particularly bad thing, but it should be noted. You have to spend something like 20 karma and learn a martial art to gain +1d after splitting your dice pool in half and getting mondo recoil penalties. About the only good thing dual wielding can be used for is 2 weapon defense, which is still about a +1d to defensive rolls for about 20 karma - which could more easily be spent on things like a better weapon skill.

Also, they removed dikoting which makes me sad in my heart place.
Toombs
player, 24 posts
Wed 11 Mar 2015
at 16:31
  • msg #716

Re: OOC6: Because

Oh yeah, and the art dept & writers can't seem to agree on whether a gun has an integral stock (so the Recoil Compensation on some of the guns is wrong one way or tother)
Copperhead
player, 32 posts
Tread carefully
mother-fragger
Thu 12 Mar 2015
at 02:54
  • msg #717

Re: OOC6: Because

For this part, unless you're actually planning to probe their system, you don't need to do anything too complicated.  You'll be doing a search.  You can take a penalty to your successes if you "keep it quiet" - which given the J's warnings, is probably advisable.  That makes it much less likely the target will notice you asking questions about them.  You'll need to identify the types of information you're looking for and generally how you're going about it.  Based on that, BB will choose a target number.  He may roll secretly for you.  (If you roll badly, he may give you false information - and it's more fun if you don't know it's false :>)  It just takes a lot of "game time" to do the searching.  You're rolling your Etiquette (Matrix) Skill against the target number.  Base time is 2-12 hours.

I'd recommend doing a general search before you probe for a couple of reasons:
- it may make your matrix run easier if you've got some inside information first
- depending what we find physically, we may be able to put a tap into an "inside" line (camera or other sensor) that may let you bypass some of the nasty chokepoint security they'd have for people coming off the public matrix

Both of those advantages will let you learn more with less likelihood of drawing attention and thus making them beef up security before we do the run.

I won't be doing anything too exciting on my end either - rolling a few perception rolls to see what I can see.  Toombs will have the most fun, but if he's staying outside, he won't take long either.  I'll probably drop Toombs off well before you're done and will spend the day conducting a more detailed scan (once I can get my drone concealed) and will also be spending some time trying to crack their radio transmissions.

This would also be the time to reach out to contacts for any information about the target or the Johnson.  Again "keeping it quiet" is probably a good plan, though probably less important to do that on the Johnson.  She presumably expects us to dig up on her.
Noruas
player, 35 posts
You want me to go where?
With whaaaaat?
Thu 12 Mar 2015
at 07:09
  • msg #718

Re: OOC6: Because

There's a possibility that my character should not be where he is right now since he was probably at work and not present at the meet.  Then again, I could be mistaken.
This message was last edited by the player at 07:10, Thu 12 Mar 2015.
Copperhead
player, 36 posts
Tread carefully
mother-fragger
Thu 12 Mar 2015
at 07:18
  • msg #719

Re: OOC6: Because

For the sake of the story, we can always say that after getting the call from your fixer you shoved a finger down your throat, yakked on the floor and told your manager you needed to go home because you weren't feeling well . . .
Noruas
player, 36 posts
You want me to go where?
With whaaaaat?
Thu 12 Mar 2015
at 10:12
  • msg #720

Re: OOC6: Because

Or that...
Papa Bear
GM, 5488 posts
Incertum est quo loco
te mors expectet;
Thu 12 Mar 2015
at 17:09
  • msg #721

Re: OOC6: Because

Given your workplace, I'm assuming you keep more-or-less normal office hours, and this meet falls in after that.

Soraun, you're right, I originally said it's Saturday. My bad :( Moving it to Tuesday makes your life a lot easier though (work nonwithstanding).
This message was last edited by the GM at 17:13, Thu 12 Mar 2015.
Noruas
player, 37 posts
You want me to go where?
With whaaaaat?
Fri 13 Mar 2015
at 06:17
  • msg #722

Re: OOC6: Because

So do I begin decking in the same thread or is there somewhere special for that?  Any clues regarding that facial recognition software I asked about?  Should I borrow it from someone else's database?  Build my own?

@Copperhead: What admonition did you give me?

In case no one notices, my name in reverse is Sauron.  Like the giant eye on a tower from LOTR.  ;)
Copperhead
player, 39 posts
Tread carefully
mother-fragger
Fri 13 Mar 2015
at 06:48
  • msg #723

Re: OOC6: Because

If you're just searching your network, there'll just be some rolls - and BB can do those for you.  So just post what you're searching for.  Once you actually start decking, that may be a different thread.

I'd recommended that you take the penalty for keeping your searches "quiet" to avoid letting our target know we were probing them.
Noruas
player, 38 posts
You want me to go where?
With whaaaaat?
Fri 13 Mar 2015
at 07:33
  • msg #724

Re: OOC6: Because

Ok, understood.
~JD
player, 430 posts
Hey there my name is.....
....ok, what's yours?
Fri 13 Mar 2015
at 13:42
  • msg #725

Re: OOC6: Because

So, how do I use facial recognition software?  Do I hack into Lonestar or Knight Errant and borrow it from them?  Build one from scratch that can hijack the aforementioned organizations?  Eat cookies and drink synth juice?  Raid Fort Knox?  Read a bedtime story to an elderly T-Rex?

:D
Copperhead
player, 40 posts
Tread carefully
mother-fragger
Fri 13 Mar 2015
at 15:14
  • msg #726

Re: OOC6: Because

That's something BB will have to answer.  Hacking LS or KE as an entry-level character is likely to get you snuffed.  Building one from scratch will likely take you a few months of game-time.

In terms of facial recognition, your issue isn't the software, it's accessing the database of images to "recognize" against.  And that would mean hacking the department of motor vehicles or Lonestar or KE a wide variety of corporate databases, etc.  Plus sitting around long enough for your software to find a match - because it's not an easy search and would have to plow through hundreds of thousands of records.  As an entry-level decker, that doesn't seem like a plan that will result in long-term survival and wouldn't be worth the risk for the rather small payoff of knowing which corp she works for.

As well, if she's a highly placed Johnson, her image won't be a whole lot of places.  I suppose you could do an image search against all media reports, but unless you've got some additional metadata to filter your search with, you're looking at a month or more of search time.You might be able to get software that would be able to pick her out of a crowd in a subsequent video feed - but that won't be terribly useful to us in this game I don't think.

You're probably better off posting some of the higher-quality stills on the ShadowLand BBS and asking "Anyone worked with this Johnson?  Have opinions?" and seeing if you get any bites.

The plus side of this is that it means that odds are good that even if your face is captured on camera during a run you're ok unless the corp has your face on camera somewhere else that they can tie your identity to.
Noruas
player, 40 posts
You want me to go where?
With whaaaaat?
Fri 13 Mar 2015
at 16:21
  • msg #727

Re: OOC6: Because

Well, I was thinking there are ways I could narrow down the search if I add on a list of traits with which to shorten the list.  Like say, first of all, I'm purely guessing here...the J's a woman...wow, that halves the couple of billion.  Then I search for say employees of Cavalier or rivaling corps above the groundfloor.  That should also narrow the list.

But if I don't hit pay dirt, I'm fine with that.  I'll merely leave the search running on its own until it gets a hit.

In the mean time, I could be searching for building plans and schematics of the hit location in city hall, or planning & zoning commssion, or wherever it is that the blueprints for that place could be located.  This might give us better details than the little map the J gave us.
Copperhead
player, 42 posts
Tread carefully
mother-fragger
Fri 13 Mar 2015
at 17:03
  • msg #728

Re: OOC6: Because

If you narrow your search down to a set of candidate corps (and all their known affiliates), you might be able to complete a media search in a day or two.  Anyhow, it's really BB to decide what you can get away with and how long.  I was just pointing out some practical challenges.

Certainly looking for information about who the active players are in this space could be useful.  And seeking building layouts could be useful.  Whether this layout would have been submitted to city hall or not is hard to say.  Certainly do make sure you search several similar buildings and make it look like the search is coming from an architectural firm though :>
Papa Bear
GM, 5490 posts
Incertum est quo loco
te mors expectet;
Fri 13 Mar 2015
at 19:18
  • msg #729

Re: OOC6: Because

In SR in general, people don't use social media and such as often as we do, so it is indeed a lot harder to match faces. Like Copperhead said, if you know the corp or if you're hitting LS or KE, you can try, but that involves, well, hitting a megacorp. I'm okay telling you straight out, it'll be a lot of effort for not much gain.

Probably the easiest way to get the low-down will almost always be to actually talk to people. Call up contacts, roll your etiquette, see what shakes out. Both you and St. V can do that while you're hanging around, just be careful who you choose. If you choose the Mitsuhama Security Chief contact, that may just backfire.

You also need to remember that your time is not all yours. Even if this was a big run where searching for days is worth it, you've got to clock in tomorrow morning.
Noruas
player, 42 posts
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Sat 14 Mar 2015
at 02:14
  • msg #730

Re: OOC6: Because

Ok, then.
Copperhead
player, 45 posts
Tread carefully
mother-fragger
Thu 19 Mar 2015
at 06:00
  • msg #731

Re: OOC6: Because

So do I successfully follow a security guy home?
Papa Bear
GM, 5497 posts
Incertum est quo loco
te mors expectet;
Fri 20 Mar 2015
at 16:44
  • msg #732

Re: OOC6: Because

I'm going to be out for a week starting today to NEW ORLEANS!! YAYYY!!

Posting may be lower (or higher, or drunker).
Copperhead
player, 47 posts
Tread carefully
mother-fragger
Sat 21 Mar 2015
at 03:42
  • msg #733

Re: OOC6: Because

Looking forward to drunker . . . :>

Have fun.
Noruas
player, 46 posts
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With whaaaaat?
Sat 21 Mar 2015
at 04:18
  • msg #734

Re: OOC6: Because

I think we all are looking forward to drunker!  ;)
Noruas
player, 47 posts
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Sun 22 Mar 2015
at 15:46
  • msg #735

Re: OOC6: Because

BTW, does anybody know if we have guns with caseless ammo yet?  Preferably for gel rounds?  If so, please tell me.  I'd like to buy that gun and its ammo.

While on the subject of guns, does anybody know where I can find details on grapple guns for shadowrun?  Like which book might have details on it?
This message was last edited by the player at 15:57, Sun 22 Mar 2015.
Toombs
player, 33 posts
Sun 22 Mar 2015
at 17:26
  • msg #736

Re: OOC6: Because

Caseless ammunition is not a (common) thing until Shadowrun 4th edition. Recommend you either have a revolver, or modify your weapon to have some sort of brass catcher (like a heatproof mesh bag attached to the slide). If there are any, it's less than three guns across 5 books.


Grappling hooks are on p295 SR3 Core. Grapple gun is 450 nuyen, fires at Light Crossbow ranges (~50m), and uses the Exotic Weapon (Grapnel) skill in combat to deal 5M (Stun). Standard grapple line can hold up to 1000kg, and costs .5ny/meter. Note that most grapnels are not equipped to use their auto-rewind function as an ascender, and can in fact break with as little as 5lbs of pressure applied.

Users who bought the grapple gun have also bought the ascent/descent harness (75), ascent/descent kit (250), rappelling gloves (70), and rope (125/50m).
Noruas
player, 48 posts
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With whaaaaat?
Sun 22 Mar 2015
at 17:41
  • msg #737

Re: OOC6: Because

Thanks.  I wanted to know more about these weapons because I wanted to be able to create a new, more efficient, and  safer (for both the user and target) gun.
Toombs
player, 34 posts
Sun 22 Mar 2015
at 18:35
  • msg #738

Re: OOC6: Because

Then buy a tazer.
Noruas
player, 49 posts
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Sun 22 Mar 2015
at 19:16
  • msg #739

Re: OOC6: Because

Range is too short, dependent on wiring, time between shots ain't great, doesn't have a lot of variability, too much of a one trick pony.
Toombs
player, 35 posts
Sun 22 Mar 2015
at 20:01
  • msg #740

Re: OOC6: Because

Gel rounds are really your only other option. There is no practical way to create new weapons in SR3. Otherwise your only options are magic (there's a lovely number of stun spells available), concussion/neurostun gas grenades, and melee (stun baton!)
Noruas
player, 50 posts
You want me to go where?
With whaaaaat?
Sun 22 Mar 2015
at 20:20
  • msg #741

Re: OOC6: Because

Well, I was thinking of creating a narcoject gun....or in other words, a tranq dart gun....which should've been available back in the day when they first made SR3.  But for some reason, it does NOT exist.
Toombs
player, 36 posts
Sun 22 Mar 2015
at 20:27
  • msg #742

Re: OOC6: Because

It does exist, but not in this rulebook. You'll be waiting for Cannon Companion, and need to have the exotic weapon skill to match. Chemistry and/or Biotech skill notwithstanding.
Noruas
player, 51 posts
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Sun 22 Mar 2015
at 20:52
  • msg #743

Re: OOC6: Because

I don't see it in Cannon Companion.

BTW, do you guys know if there is any way I can create a wireless jack?  Similar concept to a wireless mouse or dongles?  I believe it can be critical to any mission.

Do we have phone cloning tech available yet? Or have we not discovered that either?
This message was last edited by the player at 20:59, Sun 22 Mar 2015.
Toombs
player, 38 posts
Sun 22 Mar 2015
at 22:15
  • msg #744

Re: OOC6: Because

Glorious realization: in Shadowrun 5th edition, there is an armor modification called Shock Strips that attaches a tazer to your clothing. There is nothing in the rules that says you cannot mount shock strips on a helmet and headbang your enemies into submission.
The glorious GM Dawson has embraced this, and adds "in fact, I imagine it's encouraged"


Looked through, can't find it either, which means either we both missed it or it was introduced in SR4. I could have sworn the Ares SuperSquirt and Narcojet pistols were both in SR3 - CC or core. Guess you are stuck with slap patches and gas grenades.

Wireless datajacks do not work the way you think they do, and only conceal the datajack under the skin. There is no in-depth wireless hacking until SR4.

What do you mean phone cloning? You can easily daisy chain phones and other commcodes together for added security. You can remove the SIM card and replace them, or do all manner of other tech rolls to it. All takes Electronics active skill.
Toombs
player, 39 posts
Sun 22 Mar 2015
at 22:19
  • msg #745

Re: OOC6: Because

Found it. Man & Machine p115. Ares SuperSquirt, Ares Cascade Rifle, Ares ELD-AR, dart guns, splat rifle, splash grenade...
Copperhead
player, 49 posts
Tread carefully
mother-fragger
Sun 22 Mar 2015
at 22:29
  • msg #746

Re: OOC6: Because

In terms of a wireless jack, look up "Dataline Tap".  They support radio connections in SR3.  Presume that option exists in SR1 too.  I've got a rating 6 one and am thinking tomorrow evening, we should add one to one of the more remote cameras or sensors we can find.  We can park nearby and deck over that.  (Assuming your deck doesn't have a an MPCP rating over 6?)
Noruas
player, 55 posts
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With whaaaaat?
Mon 23 Mar 2015
at 01:15
  • msg #747

Re: OOC6: Because

I've got a Renraku Kraftwerk.

As for the wireless jacking, I was hoping to be able to use it as a way to hack into the security and/or servers without being there.  This way someone else can break in, just insert the dongle, and PRESTO I can hack into the system.  So its NOT available?  Could you please give me the details on how what you are describing, works?
Copperhead
player, 52 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 02:59
  • msg #748

Re: OOC6: Because

We could in theory attach a data line tap to the inner server room, allowing you to not be present.  However, we'd probably also have to plant a signal booster somewhere because there won't be a heck of a lot of radio signal getting out of a secure server room in the basement of a building buried in a hill.  Even with a signal booster, you might find your bandwidth constrained (meaning your performance would take a hit while decking).  On the other hand, installing a tap and then having you deck from somewhere a little less prone to frequent inspections wouldn't necessarily be a bad plan.  Only challenge would be if the room was shielded - as it may well be.  Both to avoid outbound signals as well as the risk of inbound EMPs.  And we wouldn't have an easy way of finding out until we're there.  Final issue would be installing the tap such that it won't be noticed until significantly later.  Plus the fact that the tap costs 6 grand, so we'd have to have a good reason for leaving it there.
Noruas
player, 58 posts
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Mon 23 Mar 2015
at 03:05
  • msg #749

Re: OOC6: Because

Well, my idea was to have someone place the tap there and then we all hide while I do the decking.  This would allow us to not be as easily detected since we are all located in the same area.  Once I finish the decking do we unplug and quietly leave the facility.  Less risk of exposure to patrols.
Copperhead
player, 54 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 04:18
  • msg #750

Re: OOC6: Because

Possibly.  Though in theory, once we're in the server room, we should be pretty safe.  I doubt very much the security guards are in the habit of entering the server room.  They're likely barred from entry unless they detect a threat.  They probably rely more on cameras than direct patrols there.  Our fun part will be managing the cameras when you're busy decking inside the server.  I suppose in theory we could go back and get the tap after you're done decking, but our highest risk is going through that one hall on the secured floor past the various security offices and getting through the various locked doors.  Doing it twice is just begging for trouble.
Noruas
player, 60 posts
You want me to go where?
With whaaaaat?
Mon 23 Mar 2015
at 05:10
  • msg #751

Re: OOC6: Because

Well at least the idea is to have lower the risk of exposure, so as long as someone can maintain their invisibility, waiting nearby shouldn't be a problem.  The armory seems like a great place to wait.
Copperhead
player, 56 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 06:20
  • msg #752

Re: OOC6: Because

I suspect the armory is going to have serious security on the doors - probably as good or better than the server room.  We only want to hit one of those sorts of locks.  System Engineer's office is likely the weakest of the ones nearby.  The thing is, if we're spread across 2 rooms, that's double the risk of exposure.  The main reason to split up is to avoid getting cornered.  So my leaning would be to keep one or two people upstairs, say in the power generation/heating room while the other two head downstairs.  It won't take them long to get down the stairs if needed and they can also quickly get to the guards desk or somewhere else if needed.
Papa Bear
GM, 5498 posts
Incertum est quo loco
te mors expectet;
Mon 23 Mar 2015
at 18:32
  • msg #753

Re: OOC6: Because

Regarding caseless, I only have the SR3 book on hand:

quote:
Firearms are primarily slug-throwers. Many weapons offer
two versions, for standard loads or for caseless ammunition,
though the latter is far more common in the 2060s. A weapon
can fire either type of ammunition,


So yes, caseless is available and generally what I will assume you're using unless you specify otherwise. Yes, gel rounds are available.

As for dataline tap; yes, you can insert a remote data tap HOWEVER it is limited bandwidth. So that will permit you very basic functionality, but not full VR, and that means you're going to be at a very serious disadvantage when it comes to all things decking. Yes, the decker can elect to sit outside of the facility and not put any skin in the game, but that generally means he's not going to be a very good decker.
Copperhead
player, 59 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 19:48
  • msg #754

Re: OOC6: Because

Rules say: "Deckers can use this device to create an illegal jack-point (see Jackpoints, p. 200). The rating of the tap must be equal to the MPCP of the deck being used".  I took that to mean you could use it wirelessly.  Unfortunately the flux rating is Rating / 4, rounded down, so flux of 1 for a rating 6 device.  In an urban environment, that gives a range of about 250 meters.
Noruas
player, 64 posts
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With whaaaaat?
Mon 23 Mar 2015
at 20:08
  • msg #755

Re: OOC6: Because

So that means we might have to actually hook up to the terminal in the security booth to find out the manifest of who's coming and going?
Copperhead
player, 61 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 21:58
  • msg #756

Re: OOC6: Because

Actually, was planning on plugging you into a camera a ways away from the security booth - if there is one.  On the grounds that sensors would likely have less security than the booth would (and fewer surrounding cameras to pick us up installing the connection).  Once you're in, you can probably get a good sense of what sensor feeds they have and where they're coming from.  I expect all the outdoor ones will come through the same node and maybe the indoor ones too.  If not, that node should be nearby.  After that, other useful things would include:
- probe how easy it is to manage door security
- get names and home addresses of the staff
- probe how easy it is to add additional personnel records (but don't add any yet - the longer they sit there, the more likely they are to be noticed)
- who it is that makes deliveries late at night

You'll have to be cautious.  You don't want to run up such a high security tally that they figure out something's up.  You made need to pop in a few times, leaving for a few hours to give the security tally a chance to drop before exploring something else.
Papa Bear
GM, 5500 posts
Incertum est quo loco
te mors expectet;
Tue 24 Mar 2015
at 11:25
  • msg #757

Re: OOC6: Because

Yup, that would work. Camp out next to the front entrance and hack them via the security camera. Bonus points for irony.
Papa Bear
GM, 5504 posts
Incertum est quo loco
te mors expectet;
Tue 24 Mar 2015
at 11:50
  • msg #758

Re: OOC6: Because

Okay, I am LOVING 'Johnny Rotten, dwarf shaman'. Best shaman I've seen... ever. This is how 'distinctive style' should be played.
Toombs
player, 43 posts
Wed 25 Mar 2015
at 11:59
  • msg #759

Re: OOC6: Because

Well done, St. V! That is how we get some of the best intel around!
St. Velveteen
player, 201 posts
Wed 25 Mar 2015
at 16:11
  • msg #760

Re: OOC6: Because

Thanks!  Now we just need to figure out how to use it.
St. Velveteen
player, 204 posts
Thu 26 Mar 2015
at 16:28
  • msg #761

Re: OOC6: Because

Out of curiosity (and because I just ran into this problem) is there a way to adjust the settings on the dice roller so that it automatically records the individual dice numbers?  I know we can select a box that does that, but is there a way to make that the default?
Copperhead
player, 65 posts
Tread carefully
mother-fragger
Thu 26 Mar 2015
at 18:22
  • msg #762

Re: OOC6: Because

Not that I'm aware of, but it would sure be nice.  It's odd because the roller does remember the system.  I think there's a thread for requesting enhancements to rpol, so feel free to raise it.
Papa Bear
GM, 5513 posts
Incertum est quo loco
te mors expectet;
Thu 2 Apr 2015
at 22:16
  • msg #763

Re: OOC6: Because

I'm sad to say that, as we are going through the missions in publication order, it will be a long time before we get to the newest release, Friendship is Tragic, an MLP Shadowrun Adventure (fully statted and appropriate for official Missions events).
Papa Bear
GM, 5529 posts
Incertum est quo loco
te mors expectet;
Tue 7 Apr 2015
at 19:13
  • msg #764

Re: OOC6: Because

Head's up, I'm going to be in West Virginia for the next three days. No idea how much Internet time I'll have.
Copperhead
player, 84 posts
Tread carefully
mother-fragger
Tue 7 Apr 2015
at 19:20
  • msg #765

Re: OOC6: Because

Safe travels.
Noruas
player, 82 posts
You want me to go where?
With whaaaaat?
Tue 7 Apr 2015
at 20:15
  • msg #766

Re: OOC6: Because

Have fun!  :D
Papa Bear
GM, 5547 posts
Incertum est quo loco
te mors expectet;
Mon 13 Apr 2015
at 12:15
  • msg #767

Re: OOC6: Because

So a quick note on timing;

I am not currently in West Virginia or New Orleans (I'm actually in the jury waiting room). That means I do plan to get the next game turn out tomorrow (i.e., tomorrow is 2am and Blake is expecting you to meet him).

Said jury duty also means I may have limited posting capabilities, so bear in mind, responses may be slow, or not at all, or very fast, and try to plan accordingly.
Noruas
player, 91 posts
You want me to go where?
With whaaaaat?
Mon 13 Apr 2015
at 13:00
  • msg #768

Re: OOC6: Because

Do we have comms?  Or are we working by cellphones?  Coz if I have to run back and forth just to update you guys, I might as well tell everyone in the neighbourhood where we are.
Copperhead
player, 92 posts
Tread carefully
mother-fragger
Mon 13 Apr 2015
at 14:35
  • msg #769

Re: OOC6: Because

Copperhead would have given you a secure comm.
Toombs
player, 59 posts
Mon 13 Apr 2015
at 15:30
  • msg #770

Re: OOC6: Because

We all have radios, and someone probably has broadcast encryption.
Of course, whether Toombs' radio actually works is another matter. He's got a little stronger mana static around him, and his toaster tends to not outlive the week. It could probably last longer if he used it exclusively for breads.
Toombs
player, 69 posts
Fri 24 Apr 2015
at 02:04
  • msg #771

Re: OOC6: Because

The fact that Toombs is gradually starting to sound, in my mind, like Billy Connolly has everything to do with the (minor) role he played in the last Hobbit movie. So Blame Peter Jackson.
Noruas
player, 107 posts
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With whaaaaat?
Sat 25 Apr 2015
at 15:34
  • msg #772

Re: OOC6: Because

So in the case of the secondary data line, all I would need is somewhere to jack into the matrix, right?  Does the Cavilard facility have anything around it besides woods?  Maybe a node station I can use?
Papa Bear
GM, 5568 posts
Incertum est quo loco
te mors expectet;
Sat 25 Apr 2015
at 15:39
  • msg #773

Re: OOC6: Because

Outside of the woods it's medium residential. Homes, coffee shops, etc. You can find a place to jack in, but you REALLY don't want to be traced there because the police will be on you in a heartbeat. You have hit over the problem though; if you're sitting safely outside, you can't exactly be assisting the team for when they make it to that air-gapped server. Probably this data line helps you most by letting you go in early from a very safe location, scope it out, own the server, then sign out, so when you come back you look like an ace.

Everyone done with Blood? If so we'll advance the clock. (This is kind of a trick question; I'm advancing the clock regardless on Tuesday. The question is, do I advance it by twenty minutes or three hours.)
St. Velveteen
player, 214 posts
Sat 25 Apr 2015
at 16:06
  • msg #774

Re: OOC6: Because

I think St. V still has a question, but I need to figure out how to word it.  I'll try to get a reply up today though.
Noruas
player, 108 posts
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With whaaaaat?
Sat 25 Apr 2015
at 16:24
  • msg #775

Re: OOC6: Because

So where will we be going after this?  Did we get the packages yet?  I need to head back to the underground safe house to do my magic.
Toombs
player, 70 posts
Sat 25 Apr 2015
at 16:34
  • msg #776

Re: OOC6: Because

Go ahead and move up the clock, I think Noruas should have his time to shine, and I was going to buzz through the facility before Toombs gets back to his band.
Papa Bear
GM, 5569 posts
Incertum est quo loco
te mors expectet;
Sun 26 Apr 2015
at 01:51
  • msg #777

Re: OOC6: Because

With the information you have, you are absolutely welcome to "play forward" and begin your matrix run early.
Noruas
player, 109 posts
You want me to go where?
With whaaaaat?
Sun 26 Apr 2015
at 05:12
  • msg #778

Re: OOC6: Because

Understood.
Copperhead
player, 118 posts
Tread carefully
mother-fragger
Thu 14 May 2015
at 22:06
  • msg #779

Re: OOC6: Because

As a heads up, I'm on vacation from Sat-Thur, so may not be posting/monitoring much.
Papa Bear
GM, 5623 posts
Incertum est quo loco
te mors expectet;
Fri 15 May 2015
at 21:01
  • msg #780

Re: OOC6: Because

What? Who authorized this?

(Hope you enjoy yourself!)

Noruas, instead of having you do a run, I'll let you just roll your Computer skill to represent your doing research. That'll save everyone a lot of time, I imagine.

Anyone else doing last-minute footwork?
Copperhead
player, 119 posts
Tread carefully
mother-fragger
Fri 15 May 2015
at 23:02
  • msg #781

Re: OOC6: Because

I'm planning to suggest that Toombs pick us up a couple of joy-girls to go camp out in view of one of the security cameras and put on a show for an hour or two.  Nothing like pair of "lesbians" to keep bored security guards distracted.

Out of curiousity, was the single guard downstairs in the room we're supposed to put one of the packages in?
Papa Bear
GM, 5625 posts
Incertum est quo loco
te mors expectet;
Sat 16 May 2015
at 10:41
  • msg #782

Re: OOC6: Because

No (but close to it).
Toombs
player, 80 posts
Sun 17 May 2015
at 13:07
  • msg #783

Re: OOC6: Because

"Mr. Toombs, what is this about buying whores?"
"'s a mission expense."
"whores?"
"miss'n expense."
"really?"
"damnit woman, d' I ask you how y' do yer own business?"
"ok, so why was I not there for the price discussion?"
"well i's jus' equiment, innit?"
Copperhead
player, 121 posts
Tread carefully
mother-fragger
Sun 17 May 2015
at 16:14
  • msg #784

Re: OOC6: Because

Thank you for that :D
St. Velveteen
player, 231 posts
Wed 17 Jun 2015
at 15:39
  • msg #785

Re: OOC6: Because

I want to make sure I understand where everyone is at the moment.  Let me know if this is correct.

Coperhead's Vehicle - parked at discrete location
The J. - negotiating?
Three hitchhikers - in back

Chemical Truck - parked at discrete location
Copperhead - driving
Toombs - passenger seat

Unaccounted
St. V - will switch vehicles too if they are done with the kidnapped employees
Noruas - what's he been up too?
Copperhead
player, 143 posts
Tread carefully
mother-fragger
Wed 17 Jun 2015
at 16:17
  • msg #786

Re: OOC6: Because

Copperhead's RV has the J, Toombs and the hitchikers.  It's on autopilot with the occasional nudge from Copperhead following behind the chemical truck and may or may not be parked.

Copperhead is driving the Chemical truck.  And remotely controlling the RV.  And the drone.  And listening in on the interrogation.  And touching up her nails ;)

St. V and Noruas can be where they wish, but given that the RV is crowded, they may want to be in the back of the chemical truck getting ready.
Toombs
player, 99 posts
Wed 17 Jun 2015
at 21:55
  • msg #787

Re: OOC6: Because

As of my last post, Toombs has hopped up to the passenger seat of the cargo truck and has jammed the mask into a pocket by his thigh. Unlike the other guys, his poopsuit actually *does* have pockets.
Noruas is with Copperhead in the truck's cargo section. I'm under the assumption that Copper will be stashing the camper somewhere close by but inconspicuous?

Also, I'm assuming we now have the ID's jury-rigged enough that I can at least try to pass it off as legit? He'll seal the card with a quick drying glue if he can, burn off the smell with some cig smoke (sorry, Valentine).
Copperhead
player, 146 posts
Tread carefully
mother-fragger
Wed 17 Jun 2015
at 22:23
  • msg #788

Re: OOC6: Because

The van will park as close as it can while being safe/inconspicuous.  If the cavalry needs to come in, I don't want them to be too far away . . .
Noruas
player, 156 posts
You want me to go where?
With whaaaaat?
Wed 17 Jun 2015
at 22:53
  • msg #789

Re: OOC6: Because

I am merely watching the entire situation unfold and preparing for the upcoming digital battle.
Copperhead
player, 150 posts
Tread carefully
mother-fragger
Tue 23 Jun 2015
at 03:48
  • msg #790

Re: OOC6: Because

Waiting on an answer on whether the truck is parked where the camera can see the rear doors, whether Toombs is summoning a spirit before the guard shows up to let them in and whether Toombs or St. V are doing anything about the camera before they go in (and what they're doing to ensure the door doesn't lock behind them . . .)
Papa Bear
GM, 5652 posts
Incertum est quo loco
te mors expectet;
Tue 23 Jun 2015
at 13:24
  • msg #791

Re: OOC6: Because

Not sure what you mean by that first part.

The truck is parked inside of a closed garage. The exterior camera cannot see it, the interior one can see the bay, including the truck (something you can tell through rigging into the truck's own cameras).

The rest is up to Toombs/St. V :)
St. Velveteen
player, 235 posts
Tue 23 Jun 2015
at 13:41
  • msg #792

Re: OOC6: Because

I think she means that if the back doors are opened, could the cameras see inside.
Copperhead
player, 151 posts
Tread carefully
mother-fragger
Tue 23 Jun 2015
at 13:42
  • msg #793

Re: OOC6: Because

The basic question was, when pulling into the garage, there was any way to park such that the rear doors would not be visible to the interior camera.  I.e. Can we park such that Noruas and I can get out without being seen by the camera.  I'm hearing that the answer is "no"
St. Velveteen
player, 236 posts
Tue 23 Jun 2015
at 16:38
  • msg #794

Re: OOC6: Because

I'm having a hard time even coming up with options for St V regarding the camera and door, let alone what I should have him do.  All I can really think of is, "follow the guy into the building and head toward the storage room."  But St. V knows this situation better than I do, so anybody got suggestions for what I am missing here?  Like, are the cameras even withing a troll's arm reach, or casually tamperable?
Copperhead
player, 152 posts
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mother-fragger
Tue 23 Jun 2015
at 17:34
  • msg #795

Re: OOC6: Because

I wouldn't be surprised if this facility wasn't designed with trolls in mind, so the ceiling height is probably pretty low.  Probably quite possible for you to accidentally "bump" the camera so that it now has a great view of the ceiling or something rather than the back of the van.  If Toombs wants to make a show of berating you for messing something up on the last job, you backing into it might be more believable.  If it's too well secured to knock out of alignment, having your hair well gelled when you bump up against the lens will likely diminish visibility quite a bit.  And if Toombs can get us a spirit to add concealment, that'd help us further in the case where the camera has partial visibility.  Heck, even if you guys open the doors on the back of the van such that the view of the inside of the back of the van is partially blocked, that'd be good.  Don't know if that's possible, but it's a lot easier to run fast to the camera's blind spot if the doors are already open than it is to open them, close them, then run.  You can radio us to make sure we're properly hidden before you open them.
St. Velveteen
player, 238 posts
Tue 23 Jun 2015
at 18:18
  • msg #796

Re: OOC6: Because

Hopefully that will get the job done. ;) St. V doesn't really use hair gel though, unless it is a very special occasion, so the hair gel plan wouldn't work for him.  He usually opts for the naturally greasy look.
Copperhead
player, 153 posts
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Tue 23 Jun 2015
at 19:17
  • msg #797

Re: OOC6: Because

Sufficient grease will do the job just fine.  Especially if it's mixed with other assorted grime :>
Toombs
player, 101 posts
Tue 23 Jun 2015
at 20:38
  • msg #798

Re: OOC6: Because

While Toombs is droning at the guards he will pull every guard in LOS and get them looking at a wall (or specifically *away* from the truck). St V can covertly use a laser from just off to the side and burn out the optical chip subtle-like.
St. Velveteen
player, 239 posts
Wed 24 Jun 2015
at 17:39
  • msg #799

Re: OOC6: Because

Papa Bear:
Forgot to change over threads, because I am a failure as a GM. I'll count up XP in this one on Monday, but nag me if it doesn't get done by Tuesday.

Nagging, as per your request.
Copperhead
player, 158 posts
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mother-fragger
Fri 26 Jun 2015
at 14:35
  • msg #800

Re: OOC6: Because

Just realized they're not opening the door to the hallway, so nothing to laze.  We need to go through the other door.

Question for BB: Why is there an airlock from the garage into the facility when there's no airlock at the main entrance?  If the main floor was maintaining a seal, there'd need to be an airlock at all entrances.

Second question - the new car in the lot - how nice looking was it?

I think while Noruas is busy dealing with the cameras, I'm going to play with the elevator and make it unhappy in a "not obviously tampered with" manner.  We're gonna need more than 10 minutes (and we've probably used 3-4 of those arriving, doing paperwork and loading the elevator, plus more re-loading the van, so not near enough time to deck, do our primary and secondary task and get back out.  Once the elevators down, you can frag around with it a bit, then work on plan 2 - carting the stuff around up the stairs.  We'll have to coordinate a bit on the stairs to ensure we don't meet, but should be able to manage that.
Papa Bear
GM, 5655 posts
Incertum est quo loco
te mors expectet;
Fri 26 Jun 2015
at 15:24
  • msg #801

Re: OOC6: Because

The ground floor garage/facility airlock is to keep the gross stuff you're handling from getting into the rest of the facility.

The garage door is not airlocked because frag the environment.

The car in the lot looks to be an Americar.
Papa Bear
GM, 5657 posts
Incertum est quo loco
te mors expectet;
Sun 28 Jun 2015
at 22:42
  • msg #802

Re: OOC6: Because

As a head's up, I'm going to have limited connectivity next week (7/3 to 7/10). I'll do what I can, but don't be upset if I go silent.
Toombs
player, 105 posts
Mon 29 Jun 2015
at 20:57
  • msg #803

Re: OOC6: Because

Almost forgot to mention to all, I am now an Electrician's helper, soon to be Apprentice (once Sept rolls in and classes start up). Joyness!
Toombs
player, 106 posts
Wed 1 Jul 2015
at 23:36
  • msg #804

Re: OOC6: Because

I'm trying to figure out what my next move should be. I could probably pester the guard enough that he escorts me to the bathroom (most high-sec places would force guards to do that). Best option pulls guard from room. Worst option pulls a second guard into the room.
I could always knock him unconscious with a coffee mug and say he fell over.
Copperhead
player, 163 posts
Tread carefully
mother-fragger
Sat 4 Jul 2015
at 03:31
  • msg #805

Re: OOC6: Because

Probably easier to get him to accompany you downstairs than to let you go to the washroom.  And washrooms are by the stairs - which is how I was presuming Noruas and I would be getting around - don't think the elevator reaches the stairs.

My recommendation would be to get them downstairs with you.  Then I can jam the elevator, which then leaves you stuck down there.  Guard can futz trying to get the elevator to work - and ideally summons another guard or the janitor to get the elevator to work (I can monitor the radio, so I'll know if they're going to come upstairs.  If you accidentally spill a little something, then they probably won't open the airlock doors until it's all cleaned up again, which should give us lots of time.  (Though do make sure your suits are secure before spilling anything . . .)

Plan B is for you to talk the guard into going down into the elevator, we prop open the elevator doors and camp out in it and then do all of our snooping after you guys leave, but that's going to leave us without backup or source of distraction and will make leaving again harder.
St. Velveteen
player, 246 posts
Thu 23 Jul 2015
at 13:58
  • msg #806

Re: OOC6: Because

This is an interesting turn of events. I got all kinds of ideas for things St. V and the others can do once he learns this new twist.  A lot depends on exactly what info is told to him though.  And the J's reaction could potentially change things a lot too.  She is currently in the Copperhead's van which blocks signals, correct?  Will Copperhead be able to lock her in if needed?
Copperhead
player, 170 posts
Tread carefully
mother-fragger
Thu 23 Jul 2015
at 14:55
  • msg #807

Re: OOC6: Because

She's locked in - with the others.  The radio's outside the faraday cage, so she can talk to me, but she can't talk to anyone else.

If they are going after what we want, the simplest might be to ambush the crew when they leave.  That minimizes the chance of any disturbance inside the facility - and lets them take all the risk.  Though we still have a few packages we're supposed to place.  I really wish I knew where the 4th guard was.

I'll pass on the info as soon as I've got a bit more context.  Right now, we don't know enough to action anything.

Does Noruas's deck have a radio connection built in?  I.e. Can we talk to him and him to us?  I presume he's aware of what's going on.  Hopefully he's been scanning the footage to figure out where these guys came in - which may help us guess how they're going to leave and also figure out where their friends might be - if any.

For that matter, does the video console have any re-wind capability?
St. Velveteen
player, 247 posts
Thu 23 Jul 2015
at 15:37
  • msg #808

Re: OOC6: Because

Was the fourth guard at the gate when we drove in?  If we decide to ambush, would it be possible to get some of Toombs' spirits to place the packages secretively?
Copperhead
player, 171 posts
Tread carefully
mother-fragger
Thu 23 Jul 2015
at 16:49
  • msg #809

Re: OOC6: Because

Spirits would have trouble opening doors - they'd just go through them, but the packages can't.  As well, I've never pictured astral entities as having much in the way of fine motor control.  However, we can certainly use them to help distract.

I'm sort of curious why the guards aren't reacting to the images clearly visible on the server room camera.  Either our joygirls are really talented, the guards are really inept or someone's fussed with the feeds so that they come to the garage console but nowhere else.

As I recall further, when Toombs did his astral walk-through yesterday, the 4th guard was in his office downstairs.  Would be nice to confirm he's still there, so once Toombs is stuck in the elevator, he might be able to do a quick astral scan to confirm that.  Would also like confirmation that the director's office is empty and that there's no one else unaccounted for in the building.  If necessary, his spirit could distract the janitor while I run upstairs to plant the boxes.

If we're confident that our visitors are grabbing the same package, Nouras can focus on decking doors and making sure that the guards don't notice me - or the runners who are doing our work for us.  The tricky bit is going to be if the J. doesn't confirm these guys are after the same thing.
Papa Bear
GM, 5679 posts
Incertum est quo loco
te mors expectet;
Thu 23 Jul 2015
at 18:10
  • msg #810

Re: OOC6: Because

You have not seen the fourth guard.

Noruas can call out, you cannot call in (but he's offline now anyway).

FYI, next week I'm going camping with the kid (for the entire week). Yes, this probably sounds terrible, but this past month I've been cyber-sprinting.
Noruas
player, 173 posts
You want me to go where?
With whaaaaat?
Thu 23 Jul 2015
at 23:33
  • msg #811

Re: OOC6: Because

Have fun!  ;)
Copperhead
player, 173 posts
Tread carefully
mother-fragger
Thu 23 Jul 2015
at 23:53
  • msg #812

Re: OOC6: Because

Have a great time.  We'll plot until you return :>
Toombs
player, 112 posts
Sat 25 Jul 2015
at 10:27
  • msg #813

Re: OOC6: Because

whargarbl. Apologies for the near-monosyllabic responses I've been giving, work is tiring.
Also, I have learned that the largest source of injury from electrical work (aside from dropping lighting fixtures on your head) is standing up under ventilation ducts and cardboard boxes.
Copperhead
player, 180 posts
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mother-fragger
Sat 25 Jul 2015
at 15:52
  • msg #814

Re: OOC6: Because

Sounds like a hard-hat might be required . . . :>
Copperhead
player, 186 posts
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mother-fragger
Thu 30 Jul 2015
at 18:32
  • msg #815

Re: OOC6: Because

Hope this mid-week post just means you went into IT withdrawal and not that you got rained out or anything.
Toombs
player, 115 posts
Thu 30 Jul 2015
at 22:39
  • msg #816

Re: OOC6: Because

Tried putting hard hats on my hands for opening boxes safely.
Did not help.
Papa Bear
GM, 5684 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jul 2015
at 17:01
  • msg #817

Re: OOC6: Because

Nah, just got five seconds on the blackberry between knots and swimming. Some minor rain shenanigans, but tarps and hammocks are best friends forever.
Copperhead
player, 188 posts
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mother-fragger
Fri 31 Jul 2015
at 18:04
  • msg #818

Re: OOC6: Because

@Toombs - sorry, though you were hitting your head on the boxes.

@Papa - glad you're having a good time :>  My first exposure to DnD was at the end of a 7-day cub canoe trip where we were stuck for an extra day because the van was left at the pick-up point without any keys.  And of course it was pouring rain.  So we sat in a cook-shelter and one of the leaders carved a d20 and made up an adventure.  Those who didn't play watched.  It was awesome :>
Papa Bear
GM, 5689 posts
Incertum est quo loco
te mors expectet;
Sun 2 Aug 2015
at 02:28
  • msg #819

Re: OOC6: Because

Oh wow, that is quite a story!!

Made it back. Now to see if I remember how to use a bed after six nights in a hammock. I *think* I got it, but I'm having trouble figuring out how to set up the tarp.
Copperhead
player, 190 posts
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mother-fragger
Sun 2 Aug 2015
at 02:53
  • msg #820

Re: OOC6: Because

I'm sure your boys can help you rig something :>
Toombs
player, 119 posts
Fri 14 Aug 2015
at 00:29
  • msg #821

Re: OOC6: Because

Work, work work.
Also car accident on wednesday
work, work, work.
Copperhead
player, 207 posts
Tread carefully
mother-fragger
Fri 14 Aug 2015
at 00:33
  • msg #822

Re: OOC6: Because

Well, if you're typing on Thursday, that probably means you lived through it.  Hopefully the rest of your body is as healthy as your fingers . . .
Noruas
player, 200 posts
You want me to go where?
With whaaaaat?
Fri 14 Aug 2015
at 03:50
  • msg #823

Re: OOC6: Because

BTW I'm calling the security desk now to inform them that we are Lonestar and taking care of their problem with intruders. Anybody care to give my meat some protection when Copperhead begins the impending firefight while I make the phone call?
Copperhead
player, 209 posts
Tread carefully
mother-fragger
Fri 14 Aug 2015
at 05:12
  • msg #824

Re: OOC6: Because

You may or may not have heard my request to hold on making the call.  If not, no big deal.  I'm planning to check your meat (and mine) and more importantly the cameras shortly.
Noruas
player, 201 posts
You want me to go where?
With whaaaaat?
Fri 14 Aug 2015
at 10:56
  • msg #825

Re: OOC6: Because

NO call.  Got it.  Time to edit post...
St. Velveteen
player, 261 posts
Mon 17 Aug 2015
at 16:47
  • msg #826

Re: OOC6: Because

Noruas:
BTW, where exactly did we determine the target room to be?  I'm looking at the game map right now, but I don't quite remember where we thought it was.

I believe it was on the lower level, room 18.
Noruas
player, 206 posts
You want me to go where?
With whaaaaat?
Mon 17 Aug 2015
at 16:51
  • msg #827

Re: OOC6: Because

Awesome.  Thanks.  Now are there doors to the hallway past the security center?  As in between 1 and 18?
This message was last edited by the player at 16:52, Mon 17 Aug 2015.
Copperhead
player, 211 posts
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mother-fragger
Mon 17 Aug 2015
at 17:12
  • msg #828

Re: OOC6: Because

Yes, but we may not need to go that way.  We need to figure out where the second team is heading.  Then we need to figure out how to take them out quietly with no mess (no blood, stray bullet holes, broken furniture, etc.)  So gas, stun spells or overwhelming on-target stun rounds are our best bet.  Exactly how we go about it will depend on where they're leaving through.  If it looks like I can take them down outside, that'll free up you to go plant the boxes while St. V and Toombs provide overwatch and/or clean up my first mess (which hopefully won't be too messy . . .)
St. Velveteen
player, 262 posts
Mon 17 Aug 2015
at 17:45
  • msg #829

Re: OOC6: Because

To knock them out, I was planning on blinding them with a flashpack (St. V has flare comp cyberware) and stunning them with St. V's shock gloves. (He also has unarmed combat 6 and muscle enhancements.)
Copperhead
player, 212 posts
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mother-fragger
Mon 17 Aug 2015
at 20:26
  • msg #830

Re: OOC6: Because

Well, the question is whether you can get to them fast enough to take them both out before the shaman lets off a fireball or the decker decorates the walls with burst fire from his pistol.

I'm pretty confident you could take them down in a couple of rounds, but a couple of rounds where they have a target is unlikely to be quiet or avoid damage to the environment.  I might be able to patch up the gate, but getting a color match when patching bullet holes or trying to remove scorch marks is another matter entirely.  If you're going to hit them, you want to do so where you've got a high chance of surprise and where you can drop them (not just hit them) before they have a chance to do much more than turn their head.

Note that the constraints we're under here aren't typical.  Most of the time, making a mess is fine, or at least not the end of the world.

With a flash pack, you're putting them at +4, but you're putting yourself at +2, meaning you need 6s to hit.  That's not great odds.  And it won't stop them from running the other way or summoning a spirit or just tossing a grenade down the hallway where accuracy isn't so important.  If you were invisible and stealthy and could take out the one in back, then the one in front with surprise attacks, you might be able to make it work, but as soon as they see the flash pack and see you coming, they're going to have a chance to react and make a mess.
Papa Bear
GM, 5720 posts
Incertum est quo loco
te mors expectet;
Thu 20 Aug 2015
at 00:18
  • msg #831

Re: OOC6: Because

Copperhead:
I did aim - If they saw me (as appears to be the case), I had 3 phases of actions, two simple actions per phase:
CT 1, Phase 1: aim, fire
CT 1, Phase 2: aim, fire
CT 1, Phase 3: aim, fire
CT 2, Phase 1: observe in detail, ??
CT 2, Phase 2: ??

The aiming action with a scope takes me from extreme range to short range and gives a -1 to TN.

As per the book (p. 112 SR3), there's a +2 for multiple targets within a combat *phase*, not within a combat turn.  In a given phase, I'm only hitting one target (my other action is aiming).  So, I really should be able to hit all 3 of them with minimal modifiers before they have a chance to react.  Also, they won't be pelted with multiple rounds.  I'm firing a single shot at the head/upper torso of each.  So there shouldn't have been any gunfire from them, nor any chance for them to dodge.


I'm not sure how you have so many actions. You get one complex action (or two simples) in the surprise round, then we return to normal initiative. The easiest way to do this is to do full auto, one round per target (this lets you aim as long as you want before the attack, then spend your surprise round hitting all three--BUT you only get the scope bonus to the first, and you get multiple-target penalties for the second and third.)

If we went how you have there, you'd aim and fire and take down the first. Then we roll initiative, and most likely they'd win (they being cybered goons). Surprise no longer counts. They'd have to roll to see you, but they can still act regardless. Then you'd get a chance for your second shot. You'd get the aim bonus, but you'd deal with better cover, counter-fire, and possibly losing LOS altogether.
Copperhead
player, 215 posts
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Thu 20 Aug 2015
at 02:02
  • msg #832

Re: OOC6: Because

There's no notion of a "surprise round" in SR3 that I can see.

I rolled an initiative of 26 - remember I'm jacked in so my initiative is 12 + 4d6.  They roll their initiative.  The book says
SR3#109:
All losses of or limitations on actions pertain to the character’s current action or to their next action, if the current action is not the character's
.  It also says
quote:
If all opponents rolled more successes than that character, the latter is considered completely surprised and cannot take any actions, including Free Actions
.

The first doesn't make much sense to me as there's no "current action" - just a current combat turn or a current combat phase.  Your "current action" could be a free, simple or complex action.  If it really meant next action, then I could just declare my next action was "speak a word" and then continue on to take my complex action - which would make surprise useless.  Plus the second quote says you can't take any actions (plural).

So my read is that the first sentence should say "character's current combat phase or to their next combat phase if the current combat phase is not the character's".  So that means that I get 3 combat phases as per my initiative.  My opponents lose their first combat phase unless they beat my roll of 6 successes (10 successes if you give me the -2 for ambush, but I figure I don't get that given that the elf made his perception roll) rolling reaction against target 4.  If none of them beat it, none of them can even take free actions like dropping prone.  If they're still standing on their second combat phase, they can take an action.

So the real questions are whether:
- anyone rolled a surprise roll of better than 6 (or 10) successes.
- the first goon rolled an initiative higher than 36 (don't think he's a cyber-zombie :>)
- the second goon rolled an initiative higher than 26
- the techie rolled an initiative higher than 16.
Papa Bear
GM, 5721 posts
Incertum est quo loco
te mors expectet;
Thu 20 Aug 2015
at 13:19
  • msg #833

Re: OOC6: Because

Right. So for the first combat phase, you act and they can't. This is an entire combat phase, which no one can do anything. For the sake of simplicity, I generally rule this as just a free set of actions, without rolling initiative for it (it saves me having to roll initiative for, well, nothing. It does technically help the slowest attacker and slowest defender--the result making surprise *slightly* less deadly for them). Because it's a set of actions that happens outside of the normal initiative order due to surprise, I've fallen back to D&D terms and called it a surprise round, but yes, technically, it's an initiative phase where only the attackers can move.

Regardless, Copperhead gets a free action, then we revert to initiative order.

If Copperhead thinks she's really fast, she can decide she'll take her free action to hit the first guy, then beat the remaining two in initiative, hit the second guy, then the third guy does something dumb, and Copperhead hits the third. That would be canon and perfectly fine. But it's not optimal, so I thought I was misunderstanding you.

Instead, the optimal is to take your time to aim on the first before combat begins. Then, as your first action fire full auto. First target is the first goon, and everything resolves normally (i.e., the aim + single shot you did initially). But then, for free, you get two additional shots, albeit at higher TNs.

With that done, you revert to the normal order. I roll initiative for Goon2 and Goon3, whoever has highest moves first. You aim and fire on Goon2, just like you would have initially. The only difference is, this is your second shot at him, not your first. (Technically, if we played it as part of the canon rules, the FA attack would confer recoil penalties as well, but you're doing single-shots, so I'm sure your RC is sufficient, plus the +2 for two extra shots, even under the worst conditions, is still better than not taking a shot at all.)
Copperhead
player, 216 posts
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Thu 20 Aug 2015
at 14:24
  • msg #834

Re: OOC6: Because

Well, by the book, there isn't an extra combat phase.  You roll initiative normally.  If someone would normally get one combat phase per turn, they get none - and the attacker gets their full set of phases before the target can do anything.  And then initiative gets rolled again normally.  As you've adjusted it, the surprised target is less vulnerable when the attacker has high initiative because they're guaranteed to be able to do a free action or dodge after the attacker has taken one combat phase.

As I understand things by the book, it would work like this:
We all roll initiative.  I get 26.  Goon 1 gets 19, Goon 2 gets 17, Techie gets 8 (for purposes of this example)

I go first.  No one can take any free actions until my second combat phase and no one can dodge or take any simple or complex actions until their second combat phase.

CT 1, CP1: I hit goon 1, goon 2 misses their first combat phase, techie misses their only combat phase
CT 1, CP2: I hit goon 2 (they can take a free action but can't dodge yet)
CT 1, CP2: Goon 1 and Goon 2 can take their second combat phase if they're not out cold, but they'll probably either be on their butt and be significantly hurting.
CT 1, CP3: I hit techie (they can take a free action but can't dodge yet)


With your adjusted rules

CP surprise: I get a free shot at goon 1 - he can't do anything
CT 1, CP1: I shoot at goon 2, but he can take free actions and dodge
CT 1, CP1: Techie gets full combat phase to do what they like.  Goon 1 and 2 can take actions (with penalties) if they're not out cold
I shoot techie and they can dodge

So by the book, I can shoot all 3 before they can take any action and none of them can dodge.  By your adjustment, I can only hit one before they start dodging and can only hit 2 before the third can take an action.

If we want to make that adjustment to make surprise less deadly, I can be ok with that, but it wasn't documented in the custom rules thread, so I was acting per the book.  I was avoiding full auto because that increased the likelihood of bullets hitting things other than the target and leaving evidence that something "not good" had happened.

In any case, we'll play it by your adjusted rules.  Can you update the rules thread?

I didn't think I could take aim before combat began because the elf noticed me which I thought kicked things off.  If I can take multiple aim actions, I'll certainly do that (let me know one way or the other)

Given Goon 1 and Goon 2's close proximity, I'd probably be better off using cover fire.  No penalties for range or recoil.  I fire 10 rounds into a 2-meter area and they have to resist 5 bullets apiece and, because they're surprised, they can't dodge.  Then on my first combat phase of the regular combat turn, I flatten the techie - he can take a free action to drop prone (which won't help) or say a word (which will be amusing) and can dodge, but an aimed 6 round burst with combat pool will likely get enough successes he won't be able to dodge it or soak it and, so long as I beat his initiative, he won't get any simple or complex actions before he drops.

I'll let you confirm this is viable before I update my post.

(P.S. Sorry to everyone else for all the rules mumbo jumbo.  In the future, I can take this sort of discussion offline into a PM, but I thought some might be interested in how it worked and resolved.)
Papa Bear
GM, 5722 posts
Incertum est quo loco
te mors expectet;
Thu 20 Aug 2015
at 14:39
  • msg #835

Re: OOC6: Because

Copperhead:
Well, by the book, there isn't an extra combat phase.  You roll initiative normally.  If someone would normally get one combat phase per turn, they get none - and the attacker gets their full set of phases before the target can do anything.  And then initiative gets rolled again normally.  As you've adjusted it, the surprised target is less vulnerable when the attacker has high initiative because they're guaranteed to be able to do a free action or dodge after the attacker has taken one combat phase.


That is correct. Usually that's a benefit to PCs, since NPCs are either trained thugs with initiative boosters, or worthless nobodies. Whereas PCs frequently have mages or techies (or riggers) with low initiative.

quote:
As I understand things by the book, it would work like this:
We all roll initiative.  I get 26.  Goon 1 gets 19, Goon 2 gets 17, Techie gets 8 (for purposes of this example)


(Bear in mind, all three goons have Wired Reflexes 2 or 3, so most likely we're looking at 20-somethings across the board. In that case, you get off shot 1 against goon1, nailing him, then in the second round Goon2 and Goon3 both act with full pool and freedom and things continue normally. Otherwise, yes, in the situation you gave, the fast ambusher dominates everyone. I'll go ahead and update the rules thread.)

quote:
I didn't think I could take aim before combat began because the elf noticed me which I thought kicked things off.  If I can take multiple aim actions, I'll certainly do that (let me know one way or the other)


We were playing fast and loose with actions. But yes, while he's getting out of the car, you can aim.


quote:
Given Goon 1 and Goon 2's close proximity, I'd probably be better off using cover fire.  No penalties for range or recoil.


That's also an option. I'd be curious how to see how that plays out, although normally cover fire isn't great.

quote:
(P.S. Sorry to everyone else for all the rules mumbo jumbo.  In the future, I can take this sort of discussion offline into a PM, but I thought some might be interested in how it worked and resolved.)


Fortunately, your actions don't really impact anyone else's, so gameplay can continue as normal.
Copperhead
player, 217 posts
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Fri 21 Aug 2015
at 06:26
  • msg #836

Re: OOC6: Because

I was expecting 1 or 2.  4 goons with wireless 3 is a pretty nasty entry level mission.  However, we'll see how it plays out.  I didn't realize all three were wired.

I had forgotten that suppressive fire has a +2 modifier.  Because I've got a smart link, it turns out that my odds are slightly better with full auto - and more importantly, I have better control over who drops and who doesn't.

I've edited my post
St. Velveteen
player, 264 posts
Fri 21 Aug 2015
at 21:34
  • msg #837

Re: OOC6: Because

Just letting you guys know that I am travelling from Aug 27 to Sept 7.  I probably won't get a whole lot of posting done in that time, if any.  Feel free to NPC St. V during that time if it will keep the story going.
Copperhead
player, 218 posts
Tread carefully
mother-fragger
Fri 21 Aug 2015
at 23:13
  • msg #838

Re: OOC6: Because

I'll be on vacation from Sun-Wed, but I'll have my phone, so should be able to make at least brief (for me ;>) posts.

Safe travels St. V.
Papa Bear
GM, 5724 posts
Incertum est quo loco
te mors expectet;
Sat 22 Aug 2015
at 11:41
  • msg #839

Re: OOC6: Because

Thanks for the head's up guys.

I'm still "cyber-sprinting", so this is a rare but delightful breath of fresh air for me--when I can get it!

FYI, Shadowrun: Hong Kong dropped! I got to play a full five minutes of it :)
Copperhead
player, 219 posts
Tread carefully
mother-fragger
Sat 22 Aug 2015
at 12:33
  • msg #840

Re: OOC6: Because

I think I fit in 10 before I decided that maybe finishing my work and prepping for our trip was a wiser use of time.  (Or maybe it was just that's when my wife returned home? ;>)  Definitely looking forward to loosing myself in it sometime or other this year.

Let me know when you've updated your response post to the results of my edited post and we'll go from there.
St. Velveteen
player, 266 posts
Mon 24 Aug 2015
at 20:48
  • msg #841

Re: OOC6: Because

It isn't going to change what I had St. V do, but punching the decker with a shock glove isn't going to fry his equipment or anything, right?  Their equipment is probably sturdier than that?
Papa Bear
GM, 5727 posts
Incertum est quo loco
te mors expectet;
Tue 25 Aug 2015
at 12:36
  • msg #842

Re: OOC6: Because

As long as you're aiming for the face and he isn't currently wired in (he isn't) you should be fine.
Copperhead
player, 223 posts
Tread carefully
mother-fragger
Thu 27 Aug 2015
at 00:57
  • msg #843

Re: OOC6: Because

Very nice profile Noruas :>
Noruas
player, 213 posts
You want me to go where?
With whaaaaat?
Thu 27 Aug 2015
at 14:12
  • msg #844

Re: OOC6: Because

Thanks.  Ever seen a dwarf dance salsa?  No?  Neither have I.  I'm sure its possible though.  :D

BTW, in case you haven't noticed, the radio frequency we're on, only has us on it.  And who talks that fast anyways?
This message was last edited by the player at 14:14, Thu 27 Aug 2015.
Papa Bear
GM, 5736 posts
Incertum est quo loco
te mors expectet;
Tue 1 Sep 2015
at 20:45
  • msg #845

Re: OOC6: Because

quote:
IRL every day at work tends to be 11 hours at the least, so weekend posts only.


Okay, thank you for the head's up. Weekends are still tough for me (getting tougher!) I can NPC you for the Thursday turn. Either tell me in advance what you plan to do, or you can choose a particular PC to take over. Otherwise, I'll just judge what seems to be the 'best' course of action and you can be a GMNPC. No impact to your karma or anything, but I can still kill you :P
Toombs
player, 123 posts
Thu 3 Sep 2015
at 21:36
  • msg #846

Re: OOC6: Because

You can kill me *anyway*.
Classes are starting up on the 14th. Unsure if I'll be better off just dropping off the face o the earth again.
Papa Bear
GM, 5739 posts
Incertum est quo loco
te mors expectet;
Fri 4 Sep 2015
at 14:09
  • msg #847

Re: OOC6: Because

Well keep me posted. If you do have to, we'll keep your seat warm.

Unrelated news, we have another player interested in jumping in. He is also experienced with SR. Since we're running with 4 a ideal group size is 5, I'm inclined to say yes. Most likely he'd be bringing a physad/face to the table.

If there are any issues or concerns, PM me. Or post it publicly. I'm not the boss of you.
Zomborobo (lurker)
player, 1 post
Fri 4 Sep 2015
at 14:23
  • msg #848

Re: OOC6: Because

Howdy folks. I'm the aforementioned potential face/adept. I'm hoping I get the chance to play with you guys. Thanks again for allowing me to lurk, Papa Bear!
Copperhead
player, 226 posts
Tread carefully
mother-fragger
Fri 4 Sep 2015
at 14:45
  • msg #849

Re: OOC6: Because

Welcome Zomborobo.  Always good to have another target for Papa to shoot at - improves the rest of our odds ;>
Papa Bear
GM, 5740 posts
Incertum est quo loco
te mors expectet;
Fri 4 Sep 2015
at 15:17
  • msg #850

Re: OOC6: Because

(Also, please post. The only person who should be putting his feet up right now is Noruas, although he could probably figure out a way to be tricksy and handy right now too, given the level of access he's acquired.)
Copperhead
player, 227 posts
Tread carefully
mother-fragger
Fri 4 Sep 2015
at 16:04
  • msg #851

Re: OOC6: Because

Well, I don't think I have a bead on the shooter yet.  And I'm reluctant to blow up his vehicle while it might damage the vehicle I'm hoping to steal.  So I'm continuing to fly at max speed to a position where I can take out the techie.  Presumably 2 more combat turns.

I expect the security folks are busy running downstairs from upstairs right now, so locking them in the stairwell could be useful.  As could preventing them from calling in Lonestar or their corporate security.
Noruas
player, 218 posts
You want me to go where?
With whaaaaat?
Fri 4 Sep 2015
at 18:33
  • msg #852

Re: OOC6: Because

Instead of doing all that, I'm having a virtual soykafe and playing tetris against one of the black IC.  I wagered my Renraku Kraftwerk for control over everything in this domain....

What exactly do you think I'm trying to do?

BTW, welcome Zomborobo.  Hopefully, you will increase the odds of our future missions being more successful....that is if we actually survive this one.
Copperhead
player, 228 posts
Tread carefully
mother-fragger
Fri 4 Sep 2015
at 18:54
  • msg #853

Re: OOC6: Because

Have no idea what you're up to.  Just throwing out ideas if you didn't have plans :>
Papa Bear
GM, 5741 posts
Incertum est quo loco
te mors expectet;
Fri 4 Sep 2015
at 19:26
  • msg #854

Re: OOC6: Because

Unfortunately, with Copperhead currently in the pilot's seat with her drone, that is a fact. No one is a witness to Noruas spitting up blood and his eyeballs rolling back in their sockets :(
Copperhead
player, 229 posts
Tread carefully
mother-fragger
Fri 4 Sep 2015
at 19:45
  • msg #855

Re: OOC6: Because

I'll bring a long a small drone to watch my meat next time.  His too :>
Noruas
player, 220 posts
You want me to go where?
With whaaaaat?
Sat 5 Sep 2015
at 01:22
  • msg #856

Re: OOC6: Because

Lols.  There is a possibility that might happen eventually. :P
Copperhead
player, 230 posts
Tread carefully
mother-fragger
Sat 5 Sep 2015
at 01:34
  • msg #857

Re: OOC6: Because

Spitting up blood is ok, but if you're going to get fried, I think steam coming from behind your eyeballs would be more impressive.
St. Velveteen
player, 269 posts
Sun 6 Sep 2015
at 14:45
  • msg #858

Re: OOC6: Because

Welcome to the team Zomborobo.

Almost back from vacation, so I should have more substantial posts again after a day or two.
Noruas
player, 223 posts
You want me to go where?
With whaaaaat?
Wed 9 Sep 2015
at 14:30
  • msg #859

Re: OOC6: Because

So.......................Do I have to really cough up blood before we finally decide to move on?  No?  Yes?  Maybe?  Will you settle for a little blood?

Awashed with pain, Noruas could feel the blood starting to well up in his throat.  His body did what was natural and forced him to cough up the red fluid.  He was unsure as to how a simple trip to dating site could possibly do this much internal damage to his organs.

Damn, she's too pretty to be true...

Blood dribbled down the side of his mouth as he cursed at his body's weakness to beautiful trolls.
This message was last edited by the player at 14:31, Wed 09 Sept 2015.
Toombs
player, 124 posts
Sat 12 Sep 2015
at 14:20
  • msg #860

Re: OOC6: Because

Just as a note, Nail Gun is a sustained LOS levitate spell, so I should be able to just whip the cue ball around without having to recast it. Although there is something funny to think about, pummeling someone with a geiger counter.
Papa Bear
GM, 5746 posts
Incertum est quo loco
te mors expectet;
Tue 15 Sep 2015
at 15:05
  • msg #861

Re: OOC6: Because

True, although it's currently embedded in someone, which means the TN goes up :P
Toombs
player, 125 posts
Tue 15 Sep 2015
at 23:27
  • msg #862

Re: OOC6: Because

<shrug> I'm willing to do a Spellcasting test to... remove it... if that's what keeps me from accumulating more drain. I also went with blunt so it's stun damage instead of physical. I couldn't quite bring myself to hacky-sack people to death.
Copperhead
player, 233 posts
Tread carefully
mother-fragger
Wed 16 Sep 2015
at 02:12
  • msg #863

Re: OOC6: Because

You have to admit it'd be pretty awesome to take out a cyber zombie with a hacky-sack . . .
Toombs
player, 126 posts
Thu 17 Sep 2015
at 22:31
  • msg #864

Re: OOC6: Because

I had a party drop a helicopter on one once. That was an exciting night.
St. Velveteen
player, 275 posts
Wed 23 Sep 2015
at 01:58
  • msg #865

Re: OOC6: Because

St. V has a standard datajack if that will help with the car situation at all.  He doesn't really have any related skills besides Electronics though.
Copperhead
player, 239 posts
Tread carefully
mother-fragger
Wed 23 Sep 2015
at 03:31
  • msg #866

Re: OOC6: Because

It would be fun to watch St. V. fit his way into the Runabout.  It's listed as "one of the smallest cars on the market".

A jack will drop the TN for you by 1, so you'll be rolling your reaction against TN 7 instead of 8 (presuming you're not off-road).  So practically, not a significant difference.  You could probably avoid hitting the trees on either side of the road as you went down the driveway, but if the drek hit the fan, you wouldn't be in good shape.

Taking the other team's car is a "nice thing to do".  But it's not essential.  On the other hand, grabbing the WestWind would come close to making up for our loss of silence.  Plus the goons might be worth something.  We could choose to keep it - it's really fast, but it's got no armor.  And frankly, there aren't many places in Seattle where the road conditions are good enough that hitting 300km/hr makes a lot of sense.  On the other hand, this model might have a few upgrades.  The goons sure as heck did . . .
Noruas
player, 231 posts
You want me to go where?
With whaaaaat?
Wed 23 Sep 2015
at 11:04
  • msg #867

Re: OOC6: Because

So, who's driving what?  And are we taking all the cars just so we can sell them off later for extra cheese?  Just so you know, the facility's reinforcements won't arrive until we're gone.  But I can't say the same for Mafioso group outside of garage, or the two runners we just apprehended inside.  I haven't had time to look into their comms and frequencies, so I don't know if there other pieces in play.
This message was last edited by the player at 11:04, Wed 23 Sept 2015.
Copperhead
player, 240 posts
Tread carefully
mother-fragger
Wed 23 Sep 2015
at 13:39
  • msg #868

Re: OOC6: Because

Copperhead's plan is to grab the Westwind either for cash or as a new toy (the team can figure that out later).  Grabbing the Runabout (for her at least) is a professional courtesy to the other runner team.  At the moment, Copperhead is driving and sitting in the waste disposal vehicle.  She intends to hop out and move over to the WestWind when the team hits the bottom of the driveway.  She'll then drive that vehicle and will also remotely drive the waste disposal vehicle, her drone and the camper until the team gets far enough away that we can stick the waste people back in their vehicle and figure out what we want to do with the mafia boys (or whoever they are - I'd say more likely corp given their degree of enhancements).

If anyone's going to drive the Runabout, it's probably you.  Whether that's practical or not depends on PB's answers.  And I recognize that your character may not care so much about professional courtesy :>
St. Velveteen
player, 276 posts
Wed 23 Sep 2015
at 13:55
  • msg #869

Re: OOC6: Because

Yeah, I don't think St. V would bee too keen on squashing into the tiny car clown-style.  I was thinking more along the lines of driving the chemical truck if it would be advantageous to do so.I. He wouldn't mind making up some lost cash though (which is what he would assume Copperhead's new car collection is for.)
Copperhead
player, 241 posts
Tread carefully
mother-fragger
Wed 23 Sep 2015
at 14:40
  • msg #870

Re: OOC6: Because

A Runabout's worth $12k new.  So fencing a used stolen one would be only net us $3-4k.

On the other hand a base model Westwind is $57K, and I suspect this is more than a baseline model.  So $20k+ isn't unreasonable.  Plus the goons and their gear.  Not quite as good as the silence bonus, but better than nothing.
Noruas
player, 232 posts
You want me to go where?
With whaaaaat?
Wed 23 Sep 2015
at 14:52
  • msg #871

Re: OOC6: Because

Fine, then.  I'll drive the Runabout.  But I'd appreciate it if I could get some cover fire while I move from the garbage truck to the Runabout.
St. Velveteen
player, 277 posts
Wed 23 Sep 2015
at 14:56
  • msg #872

Re: OOC6: Because

We can drive right up to it to minimize the walking distance too, right?  You guys can pick up St. V along the way too. ;)
Copperhead
player, 242 posts
Tread carefully
mother-fragger
Wed 23 Sep 2015
at 15:34
  • msg #873

Re: OOC6: Because

The drone has the guard pinned inside the reception area - provided they're even conscious.  Only one unaccounted for is the security director.  If he's smart, he's rebooting the computer so he'll be able to dial out.  If he's dumb, he could stick his neck out somewhere.  However, all we can do is keep our eyes open to see if/where he emerges.  Cover fire isn't helpful if you don't know where your target is :>

Waiting on PB to identify where the Runabout is wrt our path out.  If it's convenient enough, we can swing by and let you pop out to drive it.  If it's not, we'll leave it where it is.
St. Velveteen
player, 278 posts
Fri 25 Sep 2015
at 19:42
  • msg #874

Re: OOC6: Because

I have kind of lost track of where everyone is in the main thread, but basically St. V is just hopping back in a vehicle at the most convenient moment so they can skedattle.
Noruas
player, 233 posts
You want me to go where?
With whaaaaat?
Sat 26 Sep 2015
at 02:43
  • msg #875

Re: OOC6: Because

I think only Copperhead is in the truck.  The rest of us is still near the truck deciding on what to do next.
Toombs
player, 129 posts
Sun 27 Sep 2015
at 00:22
  • msg #876

Re: OOC6: Because

It's looking like I'm gonna have to drop out of the game, at least until summer break rolls in. I spend half the week waking up at 0400 and either getting home at 2200 or finishing off the necessaries by bedtime. Dis apprenticeship ting is rough.
Copperhead
player, 245 posts
Tread carefully
mother-fragger
Sun 27 Sep 2015
at 02:04
  • msg #877

Re: OOC6: Because

Ouch.  Rough indeed.

You'll be missed.  And please *do* come back when life becomes slightly more sane.

Do you want us to keep your character warm for you (and hopefully alive? ;>).  We're going to struggle without at least one spell-caster/summoner/astral type . . .
Toombs
player, 130 posts
Sun 27 Sep 2015
at 13:12
  • msg #878

Re: OOC6: Because

Very least I'll try for one short post a week until this adventure is done. Even finding the time to read all of your guys' posts is hard (I haven't read anything OOC for the last 3 weeks). Feel free to have BB NPC me along, though. Playing without mage support is hard as all get out.
Papa Bear
GM, 5759 posts
Incertum est quo loco
te mors expectet;
Sun 27 Sep 2015
at 23:26
  • msg #879

Re: OOC6: Because

:(

Alright, well thanks for the head's up. You know how it works; always welcome back, with Toombs or another character.
St. Velveteen
player, 280 posts
Mon 28 Sep 2015
at 01:39
  • msg #880

Re: OOC6: Because

Hope all goes well for you Toombs and hope you do make it back some time.

If we do need a magic user on the team, I wouldn't mind so much making a new character and switching to one.  I do like St. V and he is fun to play, but I have found out that there isn't a whole ton he is able to contribute unless they are in a combat situation.  And combat situations are probably more avoidable if there are people on the team with more to contribute...

All in all, I wouldn't mind switching to a magic user, but I wouldn't mind sticking with St. V either.  Whatever you guys think is best.
Copperhead
player, 247 posts
Tread carefully
mother-fragger
Mon 28 Sep 2015
at 02:42
  • msg #881

Re: OOC6: Because

Well, if Zomborobo is coming in with a Phys-Ad, then we're probably covered reasonably well for close combat.  So switching to a mage might be useful.  (Papa will probably let you transfer your karma).  That said, St. V is a lot of fun.  So if you do come up with a new character, feel free to give it lots of character :>

Only downside of losing St. V is I'd been looking forward to making a harness for him to wear one of my drones on.  It would have looked awesome . . . ;>
Noruas
player, 236 posts
You want me to go where?
With whaaaaat?
Mon 28 Sep 2015
at 10:34
  • msg #882

Re: OOC6: Because

Wait...so you're planning to give St. V a makeshift jetpack!  Whoa, now that would be something to see!

BTW St. V, if you do happen to make a mage, please be sure to have him learn some sort of healing spell, like 'Heal' or 'Treat'.  I think we might need some medical help of some sort, what with this team's track record.  Or if people dislike having me as the decker, I'm more than willing to take up the role of the 'mage'.  I feel so lonely in the matrix, with only IC and data to keep me warm...
Papa Bear
GM, 5761 posts
Incertum est quo loco
te mors expectet;
Tue 29 Sep 2015
at 18:15
  • msg #883

Re: OOC6: Because

As a head's up, I'm choosing between Dreamchipper and Maria Mercurial for the next adventure. I would LIKE to get the first post up on Thursday, but I may be late.

Right now is a great time to work on your character updates, spending cash and karma, etc.

Noruas, do I recommend you stick with the decker, for a number of reasons. For one, pretty much all of the adventures have a decking component, although rarely do they pull the decker away as much as this one did. You can expect to get 'in the mud' more in future ones. Secondly, you have no problem posting a LOT in a short while, which is great. Tabletop or pbp, there's usually a gap (called 'pizza time') where the decker is doing something and everyone else has to wait. Even though you did a TON of stuff, I don't think anyone noticed any delays due to decking. Third, you were really good at it. You hit all of your goals without major issues. Next time you just need to see if you can score some paydata in the process ;)
Zomborobo (lurker)
player, 2 posts
Tue 29 Sep 2015
at 18:37
  • msg #884

Re: OOC6: Because

For what it's worth guys, I did take Astral Perception with my build, though it won't be as good as actually being able to project, I can at least help look out for magical threats.
St. Velveteen
player, 282 posts
Tue 29 Sep 2015
at 18:46
  • msg #885

Re: OOC6: Because

So should I go ahead and make that Full Magician character then?  And if so, how should I go about switching from one character to the other?  And what, if anything, transfers?  I have been looking into a potential character build over the last few days so I have a good start.
Noruas
player, 237 posts
You want me to go where?
With whaaaaat?
Tue 29 Sep 2015
at 18:55
  • msg #886

Re: OOC6: Because

Okiedokie.  Staying a decker then!  ;)
Papa Bear
GM, 5762 posts
Incertum est quo loco
te mors expectet;
Tue 29 Sep 2015
at 19:02
  • msg #887

Re: OOC6: Because

I transfer karma. If cash is a big deal, we can discuss. I need to review Zomborobo's character, so not sure if he'll fill the combat role, but really... I'm not too worried about you lot dealing with combat :P
St. Velveteen
player, 283 posts
Tue 29 Sep 2015
at 19:06
  • msg #888

Re: OOC6: Because

Cool.  I'll work on it some more as soon as possible.  I don't think the money should be a big deal, so Saint Velveteen will go invest a bunch of it at the nearest casino!
Zomborobo (lurker)
player, 3 posts
Tue 29 Sep 2015
at 19:12
  • msg #889

Re: OOC6: Because

Oh, I can definitely take the combat role. Put 5 into Pistols and my Kung-fu is at 7... then there's the matter of improved reflexes 2. I should be good to go when things go south. Well, as good as one can be, considering things will have gone south.
Papa Bear
GM, 5763 posts
Incertum est quo loco
te mors expectet;
Tue 29 Sep 2015
at 20:27
  • msg #890

Re: OOC6: Because

So I'm looking at two separate adventures and I'm tied on which one, so I'll open it to the players.

One is a bodyguard adventure (although it promises to be much more). A few famous characters and some proper intrigue and backstabbings. It does have heavy rocker components (sorry Toombs).

The second is more of an investigation. Tailing people, asking questions.

Preferences?
Zomborobo (lurker)
player, 4 posts
Tue 29 Sep 2015
at 20:31
  • msg #891

Re: OOC6: Because

Mercurial is a classic that I've never had the pleasure of playing through. I'd go for that one. Dreamchipper is also really highly regarded.
Papa Bear
GM, 5765 posts
Incertum est quo loco
te mors expectet;
Tue 29 Sep 2015
at 20:41
  • msg #892

Re: OOC6: Because

Another quick head's up; I do NOT track your karma!!! (I know I should, but I'm already tracking all the rest of the adventure, and we're all adults.) I see a number of character sheets don't have karma listed, so you probably want to do that.

In general, I prefer people keep logs of when they received and spent karma (that makes both your and my life easier), and that you alert me when you're spending karma in a PM.
Copperhead
player, 248 posts
Tread carefully
mother-fragger
Tue 29 Sep 2015
at 22:44
  • msg #893

Re: OOC6: Because

I think I ran Mercurial 20 years ago or so.  I don't remember any of it though.  If I do have flashbacks, I'll do my best not to take advantage or give any spoilers.  I'm happy to play either, though the whole "asking questions" bit is up my personal alley.  If the intention is to play both, maybe we do the non-rocker one now and the rocker one later (when Toombs might be back to partial sanity?)

Zomborobo - you'll be helpful for fighting elementals.  At least the ones that choose to get close enough to hit.  :>

How long do we have "game time" for training and such (plus lifestyle costs) before the next mission?  Do you have any rules about how much a given stat can be boosted between games?
Papa Bear
GM, 5766 posts
Incertum est quo loco
te mors expectet;
Tue 29 Sep 2015
at 23:07
  • msg #894

Re: OOC6: Because

You have about a month (rounding is okay). I don't have any rules on how much to boost a stat, although I probably should :P
Copperhead
player, 250 posts
Tread carefully
mother-fragger
Tue 29 Sep 2015
at 23:57
  • msg #895

Re: OOC6: Because

I used the training rules from Shadowrun Companion - 7 days per karma point spent, adjusted by success test.  So 37 days and 5 karma to get to Biotech (First Aid) 1(4).  Presume that 37 days fits within "about a month (rounding is okay)".

Do we presume that our "covers expenses" will replenish ammo expended?
Papa Bear
GM, 5767 posts
Incertum est quo loco
te mors expectet;
Wed 30 Sep 2015
at 00:38
  • msg #896

Re: OOC6: Because

Yes. In general, I don't ever plan to track bullets unless you're using something VERY expensive (like APDS or rockets) or you're using a tremendous amount of them (like more than 500).
Copperhead
player, 251 posts
Tread carefully
mother-fragger
Wed 30 Sep 2015
at 01:19
  • msg #897

Re: OOC6: Because

Thoughts on what to do with the car?  2 armor isn't totally useless.  It'll stop light and medium pistols.  And pretty decent odds of staging down a heavy pistol shot to nothing unless it's made by a very good shot.  So in places where heavy weapons aren't expected, it could be useful.  And if we're wanting to travel somewhere where riding in style (or traveling very fast) is appropriate and showing up with an off-road RV would be frowned upon, it could come in handy.

Unfortunately, we probably don't know each other well enough for it to be considered a "team" asset.  (Particularly given that two of our four characters won't be getting back together for the next run.)

My proposal then is to offer $10k to each of you ($30k less for me).  That's a bit less than it's probably worth on the street, but if you complain, Copperhead will probably just lock it and tell you to go ahead and drive it home.  She'd also argue that it's hot and only she has the tools necessary to change the serial numbers, id tags, etc.  So until that's done, it's not worth nearly market value (which, is about $62k - assuming it's the base model and not turbo).  A 50% discount on a stolen, used corp vehicle is a pretty good deal :>

Question - is it concealed armor?  By the book, that would drop the cargo to zero, but I'm going to assume there's at least a little bit of trunk space left?
St. Velveteen
player, 284 posts
Wed 30 Sep 2015
at 02:12
  • msg #898

Re: OOC6: Because

St. V would be happy with that plan for the car, especially since they wouldn't have it to fight over in the first place if it wasn't for Copperhead.  Especially not in such great condition.

As for which adventure to do next, I am also leaning toward the "asking questions" one.  I think the snake shaman character I am building would be more suited for that.  I'm not too picky though.
Noruas
player, 239 posts
You want me to go where?
With whaaaaat?
Wed 30 Sep 2015
at 06:34
  • msg #899

Re: OOC6: Because

I'm cool with whatever you guys decide to do with the sports car.  But I would like to know if Copperhead or anyone she knows and is willing to introduce can help me upgrade my ride.  After seeing the sports car we just courteously accepted has armor, I would like to add some on mine too. And maybe a couple other features as well.
Noruas
player, 240 posts
You want me to go where?
With whaaaaat?
Wed 30 Sep 2015
at 06:38
  • msg #900

Re: OOC6: Because

So, BB, I'm guessing we will no longer get any after-action reviews on our mission performance, right?
Papa Bear
GM, 5768 posts
Incertum est quo loco
te mors expectet;
Wed 30 Sep 2015
at 10:33
  • msg #901

Re: OOC6: Because

Oh, good thoughts on the after action report. Not a whole lot to say on this one, but I'll draft something up.

Yes, the car armor is concealed. Yes, you do still have some trunk space. This car won't be able to hold most of your drones (tiny crawlers will fit). But if you need to fit in a suitcase or two that won't be an issue.
Noruas
player, 242 posts
You want me to go where?
With whaaaaat?
Wed 30 Sep 2015
at 12:39
  • msg #902

Re: OOC6: Because

So during this period of 'rest' where we can upgrade and all that....how should we go about elaborating our upgrade in skills?  Do we more or less just say what we are upgrading without needing to role play it out?
Papa Bear
GM, 5770 posts
Incertum est quo loco
te mors expectet;
Wed 30 Sep 2015
at 17:03
  • msg #903

Re: OOC6: Because

Yup! Just a quick note of "I'm spending X karma bumping X stat to Y." You can add color text if you want; it's totally up to you.
Papa Bear
GM, 5772 posts
Incertum est quo loco
te mors expectet;
Thu 1 Oct 2015
at 16:11
  • msg #904

Re: OOC6: Because

So it sounds like we'll move forward with Dreamchipper. Funny, this is the first written scenario I ever played in, back as a junior runner in 1998. Reading through, I come to appreciate my old GM a little more :)

I know the beginning and end of adventures can be a little slow, so I plan to overlap them. People are still welcome to spend karma, etc., etc. But for the sake of getting people playing, we'll start the mission 'simultaneously'. I'll also update Zomborobo's character name, and he can jump in, even though he has some character details he's still hammering out. St. V, you can decide if you're changing characters or not. As long as you do it before the actual investigating portion of the run starts, it won't be an issue. I can say, this particular mission does not have a particularly strong magic component, so the group running sans mage won't be an issue.

So without further ado, Dreamchipper, by James D. Long, 1989.
This message was last edited by the GM at 16:21, Thu 01 Oct 2015.
Noruas
player, 244 posts
You want me to go where?
With whaaaaat?
Thu 1 Oct 2015
at 16:26
  • msg #905

Re: OOC6: Because

BTW, just out of curiosity, who comes up with these plots?  I mean, that's a pretty cool job to have if you are getting paid for it too!  And have these been stories been created before the 1990s?
St. Velveteen
player, 285 posts
Thu 1 Oct 2015
at 16:27
  • msg #906

Re: OOC6: Because

I should have the bulk of my new character completed for you today or tomorrow so you can look it over.  I'm mostly just deciding how to spend money at this point.  Lots of things to consider, so it's slow going.  I'm excited to play him though!
Copperhead
player, 252 posts
Tread carefully
mother-fragger
Thu 1 Oct 2015
at 16:38
  • msg #907

Re: OOC6: Because

@Noruas - lots of different people over time.  Full list of publications are here: https://en.wikipedia.org/wiki/List_of_Shadowrun_books

Even our esteemed GM has done some writing (though for Eclipse Phase, not Shadowrun - to my knowledge).  Hard gig to make a living at though.
Noruas
player, 245 posts
You want me to go where?
With whaaaaat?
Thu 1 Oct 2015
at 16:57
  • msg #908

Re: OOC6: Because

Thanks Copperhead!  BTW, who does your vehicle repair/upgrade/maintenance?  Is it possible to get an introduction?
Copperhead
player, 253 posts
Tread carefully
mother-fragger
Thu 1 Oct 2015
at 17:26
  • msg #909

Re: OOC6: Because

Me.  I'm a pretty talented jack of all trades when it comes to fixing things - mechanical or  electronic and am not too bad with weapons either.  (Not a great seamstress though)  I do have a good friend who owns a junk-yard which can be a source for parts.  I've got a full vehicle and electronics repair shop, so can fabricate anything not too complex.  If your deck gets a bullet hole or two, I can probably fix it.  If it gets melted into a pool of goo, I'm afraid you're going to have to buy a new one. :>
Copperhead
player, 255 posts
Tread carefully
mother-fragger
Sat 3 Oct 2015
at 21:19
  • msg #910

Re: OOC6: Because

I thought this was once in the game intro but it doesn't seem to be there anymore.  Anyhow, I remember seeing it somewhere and thought it might be worth bringing up.

Posts read the best when expressed in past tense ("He drove", "She fired") rather than present tense ("He drives", "She fires").

I'm not making this statement because I'm good at this - I often find myself editing posts at the last moment when I find I've used present tense or even mixed tenses.  When I think about what my character is doing, I'm thinking "present tense", so it's intuitive that way.  However, when written, "present tense" is somewhat awkward while past tense increases the flow of the thread and makes it more like a novel or story.

(Exception is when you're doing dream sequences or recollections or something like that when shifting to present tense can be a useful tool to re-enforce that something different is happening here.)

This isn't critical, so don't stress over it, just something to keep in mind as you write.

Oh, and pleased to meet you White Duck and Caduceus :>

(@White Duck - nice mask.  @Caduceus - nice name.  Having a protector of thieves among us seems appropriate somehow . . .)
Caduceus
player, 2 posts
Sat 3 Oct 2015
at 21:28
  • msg #911

Re: OOC6: Because

Good to know, Copperhead.  I also end up editing my posts last-second if I find I wrote in the incorrect tense or mixed tenses.  (I have a feeling I should go proofread my last post too. :P )  Edit: Yeah, I completely switched tenses halfway through there and didn't even realize it...

By the way, I am the player formerly known as St. Velveteen.
This message was last edited by the player at 21:32, Sat 03 Oct 2015.
Copperhead
player, 256 posts
Tread carefully
mother-fragger
Sun 4 Oct 2015
at 00:16
  • msg #912

Re: OOC6: Because

One other thing that I thought used to be written down, but can't find anymore.

If you edit a post, include a little note in orange (OOC) that says what you changed.  (Helps those of us who may not remember what you'd said before and helps us figure out whether we need to change any of our stuff too.)  Not necessary in this circumstance :>
Caduceus
player, 5 posts
Tue 6 Oct 2015
at 17:32
  • msg #913

Re: OOC6: Because

So, since this is my first time playing a magic user in the shadowrun system, I was hoping to get your guys' help to make sure I understand the basics of the magic system.  Especially how to cast spells and conjure spirits.  I am having a tough time wrapping my head around it all at once, so I think that writing up a test scenario will be helpful.  Please point out any mistakes I make.




Caduceus was bored one fine autumn day, so he decided to take a trip to a local corn maze.  It must not have been a very popular one because he was the only person there.  When he was smack dab in the middle of the maize maze, a Wild Minotaur appeared!  As it snorts and stares him down, Caduceus calls to the spirits of the field to come to his aid.  He is shaking in his boots and nearly peeing himself, so he tries to summon a really powerful one.

Caduceus has Conjuring 6.  He uses all Conjuring dice for the test.  Not saving any for the drain test.  (Snake shamans get -1 for spells cast in combat, but this isn't a spell, correct?  Probably not even combat yet either.)
10:59, Today: Caduceus failed (no successes) using 6d6 with the Shadowrun system with a target of 6 ((4,3,4,1,5,1)).


No spirit was willing to heed his call, but the effort of his attempt still wears him down.

Resisting Medium Stun damage from drain using charisma.  No Conjuring dice added because none were saved.  Target number is 6 because that is the force of the spirit he attempted to summon.
11:04, Today: Caduceus failed (no successes) using 6d6 with the Shadowrun system with a target of 6 with rolls of 5,2,1,2,5,5.  Test run - resist drain.


Ouch!  His fear must be really getting in the way of his concentration right now.  Caduceus cringes at the mental backlash he is experiencing.

He takes Moderate stun damage!  Three boxes get ticked in his stun column which will add +2 to the target number of future tests for a while.
11:24, Today: Caduceus rolled 6 successes using 6d6 with the Shadowrun system with a target of 2 with rolls of 3,4,2,4,5,(6+1)7.  Test run - stun recovery.


Because of his strong will, it will only take Caduceus half an hour to fully recover.  He bravely cowers away to a nearby trailer house to recuperate in.  Luckily the Wild Minotaur is too busy eating the corn maze to bother following.

After he watches an ancient VHS copy of a Barney episode, the trailer's owner comes roaring up the driveway in an old beat up pickup truck.  The woman who gets out is carrying a shotgun and probably wouldn't like to find someone messing with her antiques.  Caduceus decides to distract her with a Trid Phantasm spell while he sneaks out.  He decides on having the Minotaur from earlier walking down the hall of her trailer in the opposite direction while he hides behind the armchair, peeking over the armrest.

Force 5 Trid Phantasm. Also allocating 7 Sorcery Dice and saving all spell pool dice for the drain test. (saving an extra dice because of earlier lessons.  Caduceus gets +2 dice because it is an illusion spell and -2 to the force for drain purposes because it is an exclusive spell of that type.)  Target number is 4 because that is what the spell says.
12:15, Today: Caduceus rolled 3 successes using 7d6 with the Shadowrun system with a target of 4 with rolls of 2,(6+4)10,3,5,5,1,1.  Test run - Cast Trid Phantasm Wild Minotaur.
I believe that means Ms. Shotgun will need three successes vs. target number of 5 to see through the phantasm?

Now to resist stun. +1(D) Stun.  So Force 5 spell divided by two rounded down, +1, but -2 for its exclusive properties, so a total of 1 difficulty for the stun test. (gotta bump it up to 2 though, since that is the minimum for any test.)  I'll add my remaining sorcery dice,(can I add that one?) all spell pool dice, and my willpower dice for a total of 13 dice.
12:27, Today: Caduceus rolled 10 successes using 13d6 with the Shadowrun system with a target of 2 with rolls of 4,1,1,3,2,1,5,5,5,2,4,(6+6+4)16,5.  Test run - resist drain, Force 5 Trid Phantasm.

Ten successes means the damage code is reduced from Deadly to Serious to moderate to light to nothing to less-than-the-minimum-somehow-because-why-not?


Caduceus sneaks out the door while the lady tries to figure out why there is a Wild Minotaur headed for her bathroom.
Copperhead
player, 260 posts
Tread carefully
mother-fragger
Wed 7 Oct 2015
at 03:13
  • msg #914

Re: OOC6: Because

Pretty close.  Only thing I noticed is the stun damage recovery.

The base TN is 2, but you add 2 to that because you have moderate stun, so your TN is actually 4.  That's 4 successes rather than 6.  So that means you need 15 minutes to clear your first box of stun.  Then you roll *again* to clear your second box - this time with a TN of 3.  Then again with a TN of 3.  That means the time to recover will tend to average out.  A good roll for one box will typically be cancelled out by a bad roll for another box.  Average time to recover from medium stun with willpower or body 6 is about 1 hour.  So you might still have been dozing in the chair when the friendly shotgun-wielding home-owner returned . . . :>

A force 3 spirit would have been a better bet.  You'd have gotten a lot more services (4 on average) and no drain.  You could then have had the spirit slow the minotaur, speed you and hide you.  Shouldn't have taken too long before your were a good long way away from the minotaur and he'd have no way to find you.  Maybe throw in an accident or confusion for good measure.  And once you were far enough away, you could pause to try again and build up additional services from the field spirit.  The biggest challenge is that you'd have needed the full combat turn to summon the spirit without interruption and then another combat turn to invoke the two services.  If the minotaur is only a few meters from you, your odds wouldn't have been good :>

As for whether you were in combat, I'd say probably yes given that it snorting at you and staring you down as well as the fact you're feeling a need to take defensive action.  However, Papa might disagree.
Caduceus
player, 6 posts
Thu 8 Oct 2015
at 14:09
  • msg #915

Re: OOC6: Because

Ah, good point about the stun TN.  I even wrote that it adds +2 to tests and still forgot to add the +2.  Oops.  I did not realize that each box gets a separate test though.  That is good to know.

I realized that a force 6 spirit was probably not a very good choice and that force 3 or 4 would be better, but I wanted to try for the big guns since this scenario was just for fun and I didn't really have anything to loose.  (Should have tried for Force 12!)  The main purpose of the scenario was to test out the mechanics, and also to learn a lesson or two.  And, well, I certainly learned my lesson about the dangers of trying to tackle more than I could handle. :P

Thanks for the help, Copperhead!

P.S. Caduceus approves of you snake-related street name.
Copperhead
player, 264 posts
Tread carefully
mother-fragger
Thu 8 Oct 2015
at 15:24
  • msg #916

Re: OOC6: Because

You may want to make it modus-operandi to summon a force 3 spirit each time you switch domains (except when doing so would look weird).  That way if there's unexpected combat, the spirit's already present, you don't have to worry about modifiers and don't have to spend the time to summon them.  Especially whenever combat or other conflict seems like a possibility.
Caduceus
player, 7 posts
Thu 8 Oct 2015
at 15:58
  • msg #917

Re: OOC6: Because

Yeah, that's probably a good idea.  That is actually a big reason Caduceus is headed to the Banshee early right now.  So he can scope out the place and have a spirit or two ready to help if needed.  There is a maximum number of spirits you can have in service to you at one time, correct?  I can't find the number right now, but I know you can use spell points to have up to 6 at character creation. (which is a horrible use of spell points for a shaman...)
Copperhead
player, 265 posts
Tread carefully
mother-fragger
Thu 8 Oct 2015
at 16:31
  • msg #918

Re: OOC6: Because

Shamans (Shami?) have it a bit tricky.  They can only control one at a time.  Once instructed, a spirit will follow the instruction until the task is complete or sunrise/sunset.  However, the second you switch domains (physically or mentally - which includes summoning a spirit from another domain), you can't command a previously summoned spirit - all remaining favors are automatically lost.

So what you'd typically do is summon a spirit and give them a bunch of orders (conceal my friends and I, speed my friends and I, slow those who are trying to harm me).  Then summon another spirit to have on hand to give spur-of-the-moment orders to (could be the same domain, could be another domain).  Note that the "conceal me" order would apply when you're in the spirit's domain, but would carry over even if you leave and come back.  So you could get a city spirit and a sky spirit and a forest spirit to provide concealment on the way in and they'd still conceal you when you're hoofing it out.

That's different from how elementals work.  Elementals are on call until their services are fulfilled.  The difference is it takes a long time (and a lot of money) to summon them - so it has to be done in advance.  Plus they hate your guts (usually) and will therefore try to screw you over given half a chance.  Spirits, on the other hand, generally like you and may even voluntarily do things to help you out if your objectives are in alignment with their own.
Caduceus
player, 8 posts
Thu 8 Oct 2015
at 17:18
  • msg #919

Re: OOC6: Because

Ok, cool.  Sounds like most of that works the way I thought it did.  I didn't know you could only have one nature spirit under your command with services though (even within a single domain.)  Glad I asked.  I also didn't know you could leave a domain and come back again and still have the spirit providing it's past services.  I was thinking that "conceal me when I walk to the building," and, "conceal me when I come back out of the building" would be two separate services.  It's good to know that the service can be phrased, "conceal me whenever I am in your domain until sunrise/sunset."  Now that I phrase it like that, it seems a lot more intuitive to me that it would only require a single service.  Neat!
Copperhead
player, 266 posts
Tread carefully
mother-fragger
Thu 8 Oct 2015
at 17:35
  • msg #920

Re: OOC6: Because

If you leave and come back, all of the "outstanding" services would be gone.  But all current orders would still be in place.  For a really low-level spirit (read "stupid"), a GM might rule that the spirit has forgotten by the time you get back (particularly if it would be entertaining :>), but in general a spirit will fulfill its orders until sunrise/set.  Certainly being explicit is useful.
White Duck
player, 9 posts
Kickyfooting specialist
Also quite handsome
Sun 11 Oct 2015
at 06:36
  • msg #921

Re: OOC6: Because

Sorry for the delayed reaction- internet issues this weekend that should be resolved tomorrow or Monday. Router issue. Will get a post in as soon as I'm up and running.
Noruas
player, 253 posts
You want me to go where?
With whaaaaat?
Tue 13 Oct 2015
at 17:09
  • msg #922

Re: OOC6: Because

So........what's up guys?
Papa Bear
GM, 5780 posts
Incertum est quo loco
te mors expectet;
Tue 13 Oct 2015
at 17:12
  • msg #923

Re: OOC6: Because

I'm getting :P

If I don't post on Tuesday, I'm definitely late. But with a holiday yesterday and a camp-out over the weekend, my mind was everywhere BUT online.
Noruas
player, 256 posts
You want me to go where?
With whaaaaat?
Sat 17 Oct 2015
at 14:08
  • msg #924

Re: OOC6: Because

So who's in the room with White Duck?  Is Caduceus there?  What about Roxanne?
Papa Bear
GM, 5783 posts
Incertum est quo loco
te mors expectet;
Sat 17 Oct 2015
at 15:25
  • msg #925

Re: OOC6: Because

Caduceus, White Duck, the Johnson (Roxanne), and Urian Manes.
Copperhead
player, 272 posts
Tread carefully
mother-fragger
Sat 17 Oct 2015
at 15:28
  • msg #926

Re: OOC6: Because

Copperhead's in her van in the parking lot.  Caduceus is in the outer part of the bar (where he actually has radio contact).  If you wish, you can be around 3km away at a Stuffer Shack or something jacked in.  Alternatively, you can be somewhere else.  Roxanne, White Duck and Urian are all in a back room in a shielded part of the bar with a white noise generator running.
Noruas
player, 258 posts
You want me to go where?
With whaaaaat?
Sat 17 Oct 2015
at 15:41
  • msg #927

Re: OOC6: Because

Ah, thank you.  I guess there would be little point to have me soooo far away from where the action is.  I hope you wouldn't mind if I joined you in the van Copperhead?
Caduceus
player, 11 posts
Sat 17 Oct 2015
at 16:52
  • msg #928

Re: OOC6: Because

Wait.  I thought Caduceus was in the room with White Duck, without radio contact.  It would be rather difficult to provide overwatch on him if he can't watch over him...
Copperhead
player, 273 posts
Tread carefully
mother-fragger
Sat 17 Oct 2015
at 19:45
  • msg #929

Re: OOC6: Because

I was assuming you were in the part of the bar with radio contact, keeping an eye on those who were already in the bar and able to relay a message if trouble shows up.  But if you want to be in the no-radio area, you certainly can.
Caduceus
player, 13 posts
Sat 17 Oct 2015
at 20:16
  • msg #930

Re: OOC6: Because

He would probably rather stick with White Duck.  He wouldn't know if anything went wrong in the other room otherwise.  And that could be a problem if there are multiple entrances.  At any rate, he didn't know the radios would be cut off until he was already in the room anyway, and if someone opens the door to come in it should reestablish a connection.
Copperhead
player, 274 posts
Tread carefully
mother-fragger
Sat 17 Oct 2015
at 20:37
  • msg #931

Re: OOC6: Because

Entrances to the building itself are all covered.  Valid point about him not being aware of loss of radio contact until it was already gone though.
White Duck
player, 12 posts
Kickyfooting specialist
Also quite handsome
Sat 17 Oct 2015
at 20:55
  • msg #932

Re: OOC6: Because

I thought Caduceus was in the room as well, actually.

I'm noticing that you guys have really high-volume posts compared to my own. I don't mind adding more, but I'm still adjusting to the pacing of the game, so thanks for your patience with that folks.
Copperhead
player, 275 posts
Tread carefully
mother-fragger
Sat 17 Oct 2015
at 21:03
  • msg #933

Re: OOC6: Because

Mine tend to get longer the more work I have that I ought to be doing :>
White Duck
player, 14 posts
Kickyfooting specialist
Also quite handsome
Sat 17 Oct 2015
at 21:19
  • msg #934

Re: OOC6: Because

With that last post, you must have had a busy week! :)
Papa Bear
GM, 5785 posts
Incertum est quo loco
te mors expectet;
Mon 19 Oct 2015
at 20:11
  • msg #935

Re: OOC6: Because

*whew* back from three days on a nuclear ship, radioing cub scouts around the world!
Caduceus
player, 15 posts
Mon 19 Oct 2015
at 20:19
  • msg #936

Re: OOC6: Because

Cool!  Sounds like quite the experience.
Copperhead
player, 279 posts
Tread carefully
mother-fragger
Mon 19 Oct 2015
at 22:34
  • msg #937

Re: OOC6: Because

Indeed.  Somehow 2 hours of geo-caching doesn't quite compare . . . :>
Papa Bear
GM, 5786 posts
Incertum est quo loco
te mors expectet;
Tue 20 Oct 2015
at 12:55
  • msg #938

Re: OOC6: Because

I do really need to take the kids geocaching. It's tough with twenty boys though.

Last weekend we did our 'survival' campout. The boys built shelters and our two dens signaled each other with mirrors and whistles from about a mile away.
Noruas
player, 260 posts
You want me to go where?
With whaaaaat?
Tue 20 Oct 2015
at 20:35
  • msg #939

Re: OOC6: Because

I hope you don't mind if I just alter my post, so that I'm sitting in the van with Copperhead.  Papa Bear has a point, I don't see how me decking in a remote location to a place I don't know the address for would help us in anyway.  So can I alter my post?
Papa Bear
GM, 5789 posts
Incertum est quo loco
te mors expectet;
Tue 20 Oct 2015
at 20:42
  • msg #940

Re: OOC6: Because

Yup! Thanks for the head's up (it gets tough for me to track posts if they're altered after-the-fact, even if I haven't put up my next story post yet).
Copperhead
player, 282 posts
Tread carefully
mother-fragger
Wed 21 Oct 2015
at 00:24
  • msg #941

Re: OOC6: Because

I think Copperhead's going to insist on tweaking your deck soon :>
Noruas
player, 261 posts
You want me to go where?
With whaaaaat?
Wed 21 Oct 2015
at 11:41
  • msg #942

Re: OOC6: Because

With all the money I've earned, I haven't spent a single nuyen since this is my first time playing a decker and I don't know what to buy with the money.
Copperhead
player, 283 posts
Tread carefully
mother-fragger
Wed 21 Oct 2015
at 13:34
  • msg #943

Re: OOC6: Because

A newer/faster deck and newer/faster programs to run on it :>
Papa Bear
GM, 5790 posts
Incertum est quo loco
te mors expectet;
Wed 21 Oct 2015
at 17:11
  • msg #944

Re: OOC6: Because

Moar datajacks
Copperhead
player, 284 posts
Tread carefully
mother-fragger
Wed 21 Oct 2015
at 17:30
  • msg #945

Re: OOC6: Because

Booze and BTLs are sometimes popular too ;>
Caduceus
player, 17 posts
Wed 21 Oct 2015
at 17:33
  • msg #946

Re: OOC6: Because

I would recommend donating to a charity.  I've heard great things about the church of Caduceus...

Either that or a submarine.
Noruas
player, 262 posts
You want me to go where?
With whaaaaat?
Wed 21 Oct 2015
at 18:36
  • msg #947

Re: OOC6: Because

Alcohol and drugs should be used for sterilization and pain-relief.

Would I be allowed to attack multiple sites in the matrix with 'moar datajacks'?

I doubt they do the whole trade in your old deck to serve as a discount for a new deck kinda thing...not enough money anyways.  Will consider programs though.

Church of Caduceus will need to offer favors in return for donations...

I did once consider buying a ship instead of a submarine.  Unfortunately, the ship was way too expensive and the availability rating was abnormally high...
White Duck
player, 18 posts
Kickyfooting specialist
Also quite handsome
Wed 21 Oct 2015
at 18:55
  • msg #948

Re: OOC6: Because

Man, we could become a deep sea pirate/salvage crew, but that would require that we all dress like pirates.
Copperhead
player, 285 posts
Tread carefully
mother-fragger
Wed 21 Oct 2015
at 18:56
  • msg #949

Re: OOC6: Because

quote:
Would I be allowed to attack multiple sites in the matrix with 'moar datajacks'?

Only if you installed an extra brain too . . . ;>

Copperhead might pay you some for your old stuff when you do decide to upgrade.  She won't be nearly as effective as you, but having a second decker might be handy if you ever need to be in two places at once or need back-up when you're online for some reason.

@White Duck: An eye patch would look totally appropriate on Copperhead . . .
Noruas
player, 263 posts
You want me to go where?
With whaaaaat?
Wed 21 Oct 2015
at 19:58
  • msg #950

Re: OOC6: Because

Lols, my idea with operating on different sites at the same time was that I would be multi-tasking in some sense.  That, or I develop a case of multiple identity disorder.

My initial idea for the ship was to try and obtain and or remodel a used cargo ship.  That way, there would be plenty of space for everything.  We could alter certain parts of the ship to hold vehicles of transport, whether they be flying, on the road, or even in the water.  We'd also have plenty of space for living quarters, so the whole ship could accommodate the crew.  This way wouldn't we be dependent on lifestyle to a certain extent.  The ship could also serve as a means of transport, should we ever get a job like that on the sea.  (Kinda like the mission where the old crew invaded a ship and Thaden surviving a missile attack.)

BUT, that is probably a pipe dream considering the amount cash needed to buy a place like this, and the availability rate is quite high.
This message was last edited by the player at 19:59, Wed 21 Oct 2015.
Copperhead
player, 286 posts
Tread carefully
mother-fragger
Thu 22 Oct 2015
at 17:46
  • msg #951

Re: OOC6: Because

Well, doing a dry-docked ship as one of your "lifestyle" residences is certainly possible.  Something along the lines of the home base from Shadowrun Hong Kong :>  And a GM might let you get away with one that could sail if he thought it'd be amusing.  (I can certainly imagine lots of things to do to a non-trained runner crew trying to ply the seven seas :>)  Given that we're playing the canon games, I doubt there'll be much in the way of sea excursions. . .
Caduceus
player, 18 posts
Fri 23 Oct 2015
at 22:37
  • msg #952

Re: OOC6: Because

Not sure I will be able to post (from my phone) before Sunday night, but Caduceus is still just observing the negotiations right now anyway.  So don't wait on me if you are ready to move forward before then.
Noruas
player, 264 posts
You want me to go where?
With whaaaaat?
Sat 24 Oct 2015
at 20:21
  • msg #953

Re: OOC6: Because

Copperhead, I've updated my post.
Toombs
player, 132 posts
Sun 25 Oct 2015
at 11:49
  • msg #954

Re: OOC6: Because

<waves from the sidelines>
Just as an update, I've been doing well with my apprenticeship classes. Got 100% on 3/4 of my quizzes, and a 108% on the section test. Work is... time consuming, but I got put on a different work team now so I can shower and eat more than PB&J for dinner 2 nights a week.

Also, pleased to see the name Caduceus. Been one of my favorite little EMS... jokes? for a while.
The Caduceus (twin serpents wrapped around a rod) is the symbol of Hermes, god of (among other things) commerce, trickery, and salesmen. Hermes also stole practically every power/domain he has.
The Rod of Aesclepius (single serpent wrapped around a rod) is the ancient symbol of medicine, based off of the purported healing power of snakes.
In the modern US, the Rod is used by civil medical services, and the Caduceus is used by private medical practices. So in effect, private medicine is a guild of merchants whose patron (more recently) stole more power from Apollo.
Caduceus
player, 19 posts
Mon 26 Oct 2015
at 02:13
  • msg #955

Re: OOC6: Because

Glad to hear that your apprenticeship seems to be going well, Toombs.  I'm also happy to see you have unwrapped the underlying reasons why I chose the name Caduceus for my snake shaman.  He has many of the same or similar traits as what you described. ;)
Copperhead
player, 293 posts
Tread carefully
mother-fragger
Mon 26 Oct 2015
at 02:42
  • msg #956

Re: OOC6: Because

PB&J is tasty, but I can understand how it might've been wearing a little thin.  And always nice to have a test that's out of more than 100%, especially when you can ace it.

How long until you progress from apprentice to master wizard? :>
Papa Bear
GM, 5795 posts
Incertum est quo loco
te mors expectet;
Mon 26 Oct 2015
at 16:18
  • msg #957

Re: OOC6: Because

That's awesome! I am glad things are working out for you!

But yes, food is good.
Toombs
player, 133 posts
Sun 1 Nov 2015
at 23:09
  • msg #958

Re: OOC6: Because

Master electrowizard is over 6 years from now, but I should be a journeyman electrowizard (barring mishap) in 3.5 years. That is, if the current thaumaturgical studies don't cause that arcane seesaw mentioned in Discworld, and my brains come exploding out my ears because math hurts my head sometimes.
This message was last edited by the player at 23:09, Sun 01 Nov 2015.
Papa Bear
GM, 5799 posts
Incertum est quo loco
te mors expectet;
Tue 3 Nov 2015
at 16:43
  • msg #959

Re: OOC6: Because

So when can you start replacing our burnt out outlets and and light fixtures?
Noruas
player, 268 posts
You want me to go where?
With whaaaaat?
Tue 3 Nov 2015
at 17:01
  • msg #960

Re: OOC6: Because

Suddenly, Noruas here's a shotgun blast from the entrance as the bouncer is blown through the door.  The two of the three orcs burst through with automatic weapons and begins spraying the bar left and right.  The patrons drop to the floor either suffering from bullet wounds or to find cover and return fire.  Noruas slips from his seat to the floor keeping real care in not spilling his drink.  He pulls out his Predator and begins shooting back in between sips of his soda....
Papa Bear
GM, 5801 posts
Incertum est quo loco
te mors expectet;
Tue 3 Nov 2015
at 18:02
  • msg #961

Re: OOC6: Because

I did actually have to read the section of the module twice to figure out how they slipped guns past the security that you all had to drop your gear off with. The answer is, they're very big orks, with rather small handguns.

(But if you want to shoot them in the back, you certainly have the freedom to do so.)
Papa Bear
GM, 5802 posts
Incertum est quo loco
te mors expectet;
Tue 3 Nov 2015
at 19:46
  • msg #962

Re: OOC6: Because

=Copperhead:
Door from front bar has troll bouncer beside it and leads to "private bar" and there's a door to the meeting room somewhere within that back-room bar.  So they'd have to cow or disable the bouncer, break through the one door, then find and open/break through the second door.  Presuming there's only one private room and the Orks know the site, that's reasonable, but if they've got a brain, they won't have all 3 of them coming into the inner room.  In any event, there'd presumably be a round to react to the breaking of the outer door before the door to the room get's opened.

As well, the orks are really confident or really stupid if they leave the two bouncers and 2 bartenders (minimum) uncovered as they come into the room, as I presume their first move would be to grab some firepower and cover the "meeting room".  Is it accurate that none of the 3 orcs is trying to cover the area?  Is the local staff doing anything?


It seems like the module didn't anticipate a lot of outside coverage :P

But yes, it's just three, no one in the bar is interfering with them. Presumably there's some familiarity between them. Plus their pistols, while not super-effective against armored foes, are rather small.

quote:
So the Shadowy Figure is just hanging out and watching?  No vehicle visible in the alley?Can the Bison get into position so that it can easily block the exit to the alley?


Yep. And yes, but he could still flee back towards the bar.

Crawling the drone out isn't likely to work very well. Beyond it likely being spotted on the crawl over, the connection is really bad so you're liable to lose it suddenly, or have other movement issues.
Copperhead
player, 299 posts
Tread carefully
mother-fragger
Tue 3 Nov 2015
at 20:23
  • msg #963

Re: OOC6: Because

EDIT: Moved to correct thread
This message was last edited by the player at 03:03, Wed 04 Nov 2015.
Papa Bear
GM, 5803 posts
Incertum est quo loco
te mors expectet;
Tue 3 Nov 2015
at 21:46
  • msg #964

Re: OOC6: Because

1) Yes, they appear to move a little awkwardly, suggestive of some sort of enhancements.
2) Should this be in the game thread?
Noruas
player, 269 posts
You want me to go where?
With whaaaaat?
Tue 3 Nov 2015
at 22:49
  • msg #965

Re: OOC6: Because

Actually, I posted that because I was bored and wanted to hint at moving on to the next scene in this blockbuster hit.  ;)  I apologize if I may have caused any unnecessary confusion or stepped on any toes.
This message was last edited by the player at 22:53, Tue 03 Nov 2015.
Caduceus
player, 27 posts
Mon 9 Nov 2015
at 19:08
  • msg #966

Re: OOC6: Because

What is a holocube?  Does it make pictures?  I probably should have asked that before I posted.
Papa Bear
GM, 5806 posts
Incertum est quo loco
te mors expectet;
Mon 9 Nov 2015
at 20:26
  • msg #967

Re: OOC6: Because

It's a cube that has nothing inside of it.

edit: Sorry, I read too fast. A holocube is a cube that projects holograms.
Noruas
player, 271 posts
You want me to go where?
With whaaaaat?
Mon 9 Nov 2015
at 20:42
  • msg #968

Re: OOC6: Because

So would that be like a trid?
Caduceus
player, 28 posts
Mon 9 Nov 2015
at 22:53
  • msg #969

Re: OOC6: Because

Ah, so it may have pictures of him programmed on it or something.  Even so, I think Caduceus would still ask for a formal picture if it is available.
Papa Bear
GM, 5808 posts
Incertum est quo loco
te mors expectet;
Tue 10 Nov 2015
at 14:03
  • msg #970

Re: OOC6: Because

Like a trid, but with limited video range. Usually they're still pictures.
Papa Bear
GM, 5809 posts
Incertum est quo loco
te mors expectet;
Fri 13 Nov 2015
at 14:35
  • msg #971

Re: OOC6: Because

So it may be worth bringing the artifacts out to the group. Touch base and pool your skills.
Copperhead
player, 304 posts
Tread carefully
mother-fragger
Fri 13 Nov 2015
at 16:00
  • msg #972

Re: OOC6: Because

I expect that's the plan once the J finishes answering questions.

(Almost time for a new thread)
Caduceus
player, 29 posts
Fri 13 Nov 2015
at 16:08
  • msg #973

Re: OOC6: Because

Yeah, i was waiting to see if White Duck had any closing statements or anyone had more questions they wanted to ask, but if not, Caduceus can gather their stuff and head out of the bar and to Copperhead's van.  He'll drive his motorcycle if they go anywhere right now though, but he will check and see if anyone wants him to try trailing anyone with his magic/astral projection.
Copperhead
player, 305 posts
Tread carefully
mother-fragger
Fri 13 Nov 2015
at 18:21
  • msg #974

Re: OOC6: Because

Copperhead had suggested a few more questions.  It's up to White Duck to decide if/how he wants to ask them or if he has any others.  It would certainly be good to know what the mission parameters are in terms of other interested parties and if/how we're authorized to deal with them.
Caduceus
player, 33 posts
Fri 20 Nov 2015
at 17:16
  • msg #975

Re: OOC6: Because

Would Caduceus using a service to keep things under wraps with Concealment work?  From the power description it seems that it only aids with attempts to hide things and keep them from being found.  I don't know if it would suppress the sound of gun fire.  Would I phrase the service as , "conceal any shots fired at "the guy""?  Also, if your flying drone fires, would it even be in the city domain at its current height?  At the very least, I could say "conceal "that guy" when he becomes unconscious" so that his body is harder to spot by bystanders, and it won't help our enemy hide if he only receives a glancing blow or Copperhead misses completely.  (I know your roll was awesome, but Caduceus doesn't. ;) )

Sorry for the boat load of rambling questions.  Would it just be easier to just have Caduceus use his Influence spell to have "that guy" head down the alley?
White Duck
player, 23 posts
Kickyfooting specialist
Also quite handsome
Fri 20 Nov 2015
at 18:31
  • msg #976

Re: OOC6: Because

Hey guys, it's been a really hectic week on my end. For good reasons, of course: I just landed a new job! Anyway, apologies for not being able to check in as frequently as of late. I'm freed up now though, so I'll go ahead and post after this.
Copperhead
player, 311 posts
Tread carefully
mother-fragger
Fri 20 Nov 2015
at 20:36
  • msg #977

Re: OOC6: Because

No need to conceal the gunfire - I've got silencers on the rifles.  It's more about the body hitting the ground.  As I understand it, the service covers all sensory detection.

Copperhead doesn't know the influence spell is an option.  If you propose that over the radio, she'd be open to it.  A simple suggestion that he thinks they're about to turn around should be enough to make him act without thinking about it too much (i.e. a bonus to your roll).  Not sure if this is worth drain for though.

WD: Congrats on the new job!

PB: We need a new thread . . .
Caduceus
player, 34 posts
Sat 21 Nov 2015
at 22:52
  • msg #978

Re: OOC6: Because

I think I'll try the spell.  I actually have that one as an exclusive spell to lower its force, so the drain risk is lowered.  The only thing is that it takes 15 rounds to make the suggestion permanent.  Does the suggestion still go into effect before it becomes permanent, so long as Caduceus remains concentrating?

Another option is to have my city spirit use Fear to try and help scare him down the alleyway.
Copperhead
player, 312 posts
Tread carefully
mother-fragger
Sat 21 Nov 2015
at 23:05
  • msg #979

Re: OOC6: Because

The trick would be to scare him into the alley rather than away from it, but whatever you think you can pull off :>
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