Re: OOC6: Because
My plan was to play through the 2050 "world", which I for one missed out on, then advance the timeline (if we keep running long enough). I do also plan to at least double the karma output from runs. I'm normally a miser, but it gets pretty ridiculous to get 5 karma after playing for 6 months. I'd like to aim around the 10 karma mark per run.
Just so we're clear, I am in fact reading the SR1 spell list as though it were a gear list. There's a Staging Level: 1 attack spell, Staging Level: 2, Staging Level: 3, etc. then the same for stun and for healing. That just "is" the equipment list. I'm ignoring the mechanics change (staging levels) and translating that to the Damage Level (L/M/S/D). We don't have to go with it, but my concern is that the street sam will be suffering, as the available tech keeps moving forward, but the spell list from SR1 is otherwise the same as the list from SR5.
The only other big change in magic is new traditions, which you can't take after chargen (unless I kill you guys a lot).
I'm happy to do the SR4 magic rules if that's what people want. The 'roll to learn the spell' thing was always a PITA anyway.
This message was last edited by the GM at 15:13, Thu 16 Jan 2014.