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15:04, 29th March 2024 (GMT+0)

OOC6: Because.

Posted by Papa BearFor group 0
Noruas
player, 42 posts
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Sat 14 Mar 2015
at 02:14
  • msg #730

Re: OOC6: Because

Ok, then.
Copperhead
player, 45 posts
Tread carefully
mother-fragger
Thu 19 Mar 2015
at 06:00
  • msg #731

Re: OOC6: Because

So do I successfully follow a security guy home?
Papa Bear
GM, 5497 posts
Incertum est quo loco
te mors expectet;
Fri 20 Mar 2015
at 16:44
  • msg #732

Re: OOC6: Because

I'm going to be out for a week starting today to NEW ORLEANS!! YAYYY!!

Posting may be lower (or higher, or drunker).
Copperhead
player, 47 posts
Tread carefully
mother-fragger
Sat 21 Mar 2015
at 03:42
  • msg #733

Re: OOC6: Because

Looking forward to drunker . . . :>

Have fun.
Noruas
player, 46 posts
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Sat 21 Mar 2015
at 04:18
  • msg #734

Re: OOC6: Because

I think we all are looking forward to drunker!  ;)
Noruas
player, 47 posts
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Sun 22 Mar 2015
at 15:46
  • msg #735

Re: OOC6: Because

BTW, does anybody know if we have guns with caseless ammo yet?  Preferably for gel rounds?  If so, please tell me.  I'd like to buy that gun and its ammo.

While on the subject of guns, does anybody know where I can find details on grapple guns for shadowrun?  Like which book might have details on it?
This message was last edited by the player at 15:57, Sun 22 Mar 2015.
Toombs
player, 33 posts
Sun 22 Mar 2015
at 17:26
  • msg #736

Re: OOC6: Because

Caseless ammunition is not a (common) thing until Shadowrun 4th edition. Recommend you either have a revolver, or modify your weapon to have some sort of brass catcher (like a heatproof mesh bag attached to the slide). If there are any, it's less than three guns across 5 books.


Grappling hooks are on p295 SR3 Core. Grapple gun is 450 nuyen, fires at Light Crossbow ranges (~50m), and uses the Exotic Weapon (Grapnel) skill in combat to deal 5M (Stun). Standard grapple line can hold up to 1000kg, and costs .5ny/meter. Note that most grapnels are not equipped to use their auto-rewind function as an ascender, and can in fact break with as little as 5lbs of pressure applied.

Users who bought the grapple gun have also bought the ascent/descent harness (75), ascent/descent kit (250), rappelling gloves (70), and rope (125/50m).
Noruas
player, 48 posts
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Sun 22 Mar 2015
at 17:41
  • msg #737

Re: OOC6: Because

Thanks.  I wanted to know more about these weapons because I wanted to be able to create a new, more efficient, and  safer (for both the user and target) gun.
Toombs
player, 34 posts
Sun 22 Mar 2015
at 18:35
  • msg #738

Re: OOC6: Because

Then buy a tazer.
Noruas
player, 49 posts
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Sun 22 Mar 2015
at 19:16
  • msg #739

Re: OOC6: Because

Range is too short, dependent on wiring, time between shots ain't great, doesn't have a lot of variability, too much of a one trick pony.
Toombs
player, 35 posts
Sun 22 Mar 2015
at 20:01
  • msg #740

Re: OOC6: Because

Gel rounds are really your only other option. There is no practical way to create new weapons in SR3. Otherwise your only options are magic (there's a lovely number of stun spells available), concussion/neurostun gas grenades, and melee (stun baton!)
Noruas
player, 50 posts
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Sun 22 Mar 2015
at 20:20
  • msg #741

Re: OOC6: Because

Well, I was thinking of creating a narcoject gun....or in other words, a tranq dart gun....which should've been available back in the day when they first made SR3.  But for some reason, it does NOT exist.
Toombs
player, 36 posts
Sun 22 Mar 2015
at 20:27
  • msg #742

Re: OOC6: Because

It does exist, but not in this rulebook. You'll be waiting for Cannon Companion, and need to have the exotic weapon skill to match. Chemistry and/or Biotech skill notwithstanding.
Noruas
player, 51 posts
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Sun 22 Mar 2015
at 20:52
  • msg #743

Re: OOC6: Because

I don't see it in Cannon Companion.

BTW, do you guys know if there is any way I can create a wireless jack?  Similar concept to a wireless mouse or dongles?  I believe it can be critical to any mission.

Do we have phone cloning tech available yet? Or have we not discovered that either?
This message was last edited by the player at 20:59, Sun 22 Mar 2015.
Toombs
player, 38 posts
Sun 22 Mar 2015
at 22:15
  • msg #744

Re: OOC6: Because

Glorious realization: in Shadowrun 5th edition, there is an armor modification called Shock Strips that attaches a tazer to your clothing. There is nothing in the rules that says you cannot mount shock strips on a helmet and headbang your enemies into submission.
The glorious GM Dawson has embraced this, and adds "in fact, I imagine it's encouraged"


Looked through, can't find it either, which means either we both missed it or it was introduced in SR4. I could have sworn the Ares SuperSquirt and Narcojet pistols were both in SR3 - CC or core. Guess you are stuck with slap patches and gas grenades.

Wireless datajacks do not work the way you think they do, and only conceal the datajack under the skin. There is no in-depth wireless hacking until SR4.

What do you mean phone cloning? You can easily daisy chain phones and other commcodes together for added security. You can remove the SIM card and replace them, or do all manner of other tech rolls to it. All takes Electronics active skill.
Toombs
player, 39 posts
Sun 22 Mar 2015
at 22:19
  • msg #745

Re: OOC6: Because

Found it. Man & Machine p115. Ares SuperSquirt, Ares Cascade Rifle, Ares ELD-AR, dart guns, splat rifle, splash grenade...
Copperhead
player, 49 posts
Tread carefully
mother-fragger
Sun 22 Mar 2015
at 22:29
  • msg #746

Re: OOC6: Because

In terms of a wireless jack, look up "Dataline Tap".  They support radio connections in SR3.  Presume that option exists in SR1 too.  I've got a rating 6 one and am thinking tomorrow evening, we should add one to one of the more remote cameras or sensors we can find.  We can park nearby and deck over that.  (Assuming your deck doesn't have a an MPCP rating over 6?)
Noruas
player, 55 posts
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Mon 23 Mar 2015
at 01:15
  • msg #747

Re: OOC6: Because

I've got a Renraku Kraftwerk.

As for the wireless jacking, I was hoping to be able to use it as a way to hack into the security and/or servers without being there.  This way someone else can break in, just insert the dongle, and PRESTO I can hack into the system.  So its NOT available?  Could you please give me the details on how what you are describing, works?
Copperhead
player, 52 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 02:59
  • msg #748

Re: OOC6: Because

We could in theory attach a data line tap to the inner server room, allowing you to not be present.  However, we'd probably also have to plant a signal booster somewhere because there won't be a heck of a lot of radio signal getting out of a secure server room in the basement of a building buried in a hill.  Even with a signal booster, you might find your bandwidth constrained (meaning your performance would take a hit while decking).  On the other hand, installing a tap and then having you deck from somewhere a little less prone to frequent inspections wouldn't necessarily be a bad plan.  Only challenge would be if the room was shielded - as it may well be.  Both to avoid outbound signals as well as the risk of inbound EMPs.  And we wouldn't have an easy way of finding out until we're there.  Final issue would be installing the tap such that it won't be noticed until significantly later.  Plus the fact that the tap costs 6 grand, so we'd have to have a good reason for leaving it there.
Noruas
player, 58 posts
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Mon 23 Mar 2015
at 03:05
  • msg #749

Re: OOC6: Because

Well, my idea was to have someone place the tap there and then we all hide while I do the decking.  This would allow us to not be as easily detected since we are all located in the same area.  Once I finish the decking do we unplug and quietly leave the facility.  Less risk of exposure to patrols.
Copperhead
player, 54 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 04:18
  • msg #750

Re: OOC6: Because

Possibly.  Though in theory, once we're in the server room, we should be pretty safe.  I doubt very much the security guards are in the habit of entering the server room.  They're likely barred from entry unless they detect a threat.  They probably rely more on cameras than direct patrols there.  Our fun part will be managing the cameras when you're busy decking inside the server.  I suppose in theory we could go back and get the tap after you're done decking, but our highest risk is going through that one hall on the secured floor past the various security offices and getting through the various locked doors.  Doing it twice is just begging for trouble.
Noruas
player, 60 posts
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Mon 23 Mar 2015
at 05:10
  • msg #751

Re: OOC6: Because

Well at least the idea is to have lower the risk of exposure, so as long as someone can maintain their invisibility, waiting nearby shouldn't be a problem.  The armory seems like a great place to wait.
Copperhead
player, 56 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 06:20
  • msg #752

Re: OOC6: Because

I suspect the armory is going to have serious security on the doors - probably as good or better than the server room.  We only want to hit one of those sorts of locks.  System Engineer's office is likely the weakest of the ones nearby.  The thing is, if we're spread across 2 rooms, that's double the risk of exposure.  The main reason to split up is to avoid getting cornered.  So my leaning would be to keep one or two people upstairs, say in the power generation/heating room while the other two head downstairs.  It won't take them long to get down the stairs if needed and they can also quickly get to the guards desk or somewhere else if needed.
Papa Bear
GM, 5498 posts
Incertum est quo loco
te mors expectet;
Mon 23 Mar 2015
at 18:32
  • msg #753

Re: OOC6: Because

Regarding caseless, I only have the SR3 book on hand:

quote:
Firearms are primarily slug-throwers. Many weapons offer
two versions, for standard loads or for caseless ammunition,
though the latter is far more common in the 2060s. A weapon
can fire either type of ammunition,


So yes, caseless is available and generally what I will assume you're using unless you specify otherwise. Yes, gel rounds are available.

As for dataline tap; yes, you can insert a remote data tap HOWEVER it is limited bandwidth. So that will permit you very basic functionality, but not full VR, and that means you're going to be at a very serious disadvantage when it comes to all things decking. Yes, the decker can elect to sit outside of the facility and not put any skin in the game, but that generally means he's not going to be a very good decker.
Copperhead
player, 59 posts
Tread carefully
mother-fragger
Mon 23 Mar 2015
at 19:48
  • msg #754

Re: OOC6: Because

Rules say: "Deckers can use this device to create an illegal jack-point (see Jackpoints, p. 200). The rating of the tap must be equal to the MPCP of the deck being used".  I took that to mean you could use it wirelessly.  Unfortunately the flux rating is Rating / 4, rounded down, so flux of 1 for a rating 6 device.  In an urban environment, that gives a range of about 250 meters.
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