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10:15, 26th April 2024 (GMT+0)

OOC6: Because.

Posted by Papa BearFor group 0
warlock4u
player, 32 posts
Thu 30 Jan 2014
at 21:09
  • msg #155

Re: OOC6: Because

Sorry I keep forgetting to color my text guys. I'll get better, I promise.
Carver
player, 144 posts
Gimme one shot,
that's all I need.
Thu 30 Jan 2014
at 23:03
  • msg #156

Re: OOC6: Because

Coloring the text is an artistic preference. I like doing it because I forget to put in quotation marks sometimes, so you know when I'm talking and when I'm not. You can do as you please, long as it's legible.

Also worth noting, everyone needs to make an INT (4) test to be able to read Doc Carver's handwriting.
Papa Bear
GM, 5176 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jan 2014
at 13:41
  • msg #157

Re: OOC6: Because

Thinking on this, I'm going to give everyone a free fixer, so I can have one guy everyone knows. I'll stat him out later. Meanwhile, if you already have a fixer contact, you can swap him or her out, or specialize her, or whatnot.
Papa Bear
GM, 5177 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jan 2014
at 14:09
  • msg #158

Re: OOC6: Because

So I've finished reviewing everyone's character sheets. If you haven't heard from me it's probably because I don't like you, but you should poke me anyways just in case I just forgot to hit send.
warlock4u
player, 34 posts
Fri 31 Jan 2014
at 16:55
  • msg #159

Re: OOC6: Because

I feel your pain. I have a 7.3l Ford with one or more bad glowplugs. I can barley get it to start when cold.
Carver
player, 146 posts
Gimme one shot,
that's all I need.
Fri 31 Jan 2014
at 16:58
  • msg #160

Re: OOC6: Because

Ah, well then I guess that means my fake ID decker contact is back in!
Twitch
player, 37 posts
Fri 31 Jan 2014
at 20:27
  • msg #161

Re: OOC6: Because

Does Or'zet exist right now?  Dunklezahn willed it to the orcish community on his death.
Papa Bear
GM, 5180 posts
Incertum est quo loco
te mors expectet;
Fri 31 Jan 2014
at 22:09
  • msg #162

Re: OOC6: Because

Oh, good catch. There's certainly no mention of it. I'd have to imagine that no, it isn't really around yet.
Firefox
player, 4044 posts
itty bitty finger
160 foot inferno
Fri 31 Jan 2014
at 22:28
  • msg #163

Re: OOC6: Because

The timeline for this mission is a little wonky.  I think our previous game was somewhere in the 2060s (though that may be off - we were never terribly specific).  For Firefox, this occurs some time after that.  However, once she gets swapped out with my new character, we're at the beginning of the 2050s, when Dunklezahn hasn't even announced he's running for president yet.  For sake of continuity, let's just assume everything's early 2050s.
St. Velveteen
player, 15 posts
Sat 1 Feb 2014
at 00:25
  • msg #164

Re: OOC6: Because

Warlock, I like your robes.
warlock4u
player, 35 posts
Sat 1 Feb 2014
at 00:34
  • msg #165

Re: OOC6: Because

In reply to St. Velveteen (msg # 164):

Are you trying to get into my kilt?

Flattery will get you everywhere. :P
St. Velveteen
player, 16 posts
Sat 1 Feb 2014
at 01:25
  • msg #166

Re: OOC6: Because

warlock4u:
In reply to St. Velveteen (msg # 164):

Are you trying to get into my kilt?

Flattery will get you everywhere. :P

No comment. ;)



Hmm, Twitch "likes to use guns and race bikes."  St. Velveteen "likes to use guns and raze bikes."  Their interests overlap almost to the letter.
Firefox
player, 4045 posts
itty bitty finger
160 foot inferno
Sat 1 Feb 2014
at 05:42
  • msg #167

Re: OOC6: Because

quote:
"Toothpick?"


If I were awarding karma, that would've earned a point.  Thanks for making my evening :>
Papa Bear
GM, 5183 posts
Incertum est quo loco
te mors expectet;
Sat 1 Feb 2014
at 11:39
  • msg #168

Re: OOC6: Because

That's as good a reason as any.

+1 karma, St. Velveteen.
Carver
player, 148 posts
Gimme one shot,
that's all I need.
Sat 1 Feb 2014
at 23:45
  • msg #169

Re: OOC6: Because

Well now that Warlock and Velveteen have started pairing off, I guess it's not worth mentioning I haven't decided if Carver is bi or not. Still has a thing for trolls, though. That's definite.
Papa Bear
GM, 5185 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 00:25
  • msg #170

Re: OOC6: Because

I don't think ... that's quite how Velveteen and warlock are pairing off.

As a note, in previous years I was the control freak who updated everyone's karma for them.

I don't plan on doing that. I will try to post a summary of karma distributed at the end of the run, but it's the player's job to:

1) Record when you got karma, preferably with a date or a note so if I'm looking back to fix things I can figure out where everything went (i.e., audit-safe :P)
2) Really, that's it. Record your own karma.

Same with other character changes. Just keep a log saying 'X increased'. This also helps me, since I keep a lot of notes offline for quick access, and I can double check the notes to see if anything has changed lately.
St. Velveteen
player, 18 posts
Sun 2 Feb 2014
at 00:29
  • msg #171

Re: OOC6: Because

Haha, well if it makes you feel any better Carver, I was thinking I was going to have Velveteen be interested almost exclusively in dainty elf ladies.
Papa Bear
GM, 5186 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 00:29
  • msg #172

Re: OOC6: Because

Oh, some other notes...

I'd like to get the actual extraction started this week HOWEVER, I will be out of contact probably Wednesday until Sunday.

I'll try to answer all planning questions early next week, then push the extraction the week after. The big questions are:

1) Are you extracting from the studio, the hotel, or some third location?
2) Are you doing anything special prior I should know about? (No, you're not, this is the extraction of a 40-pound non-sentient marsupial and you don't need to be making it about anything else.)
Twitch
player, 40 posts
Sun 2 Feb 2014
at 01:04
  • msg #173

Re: OOC6: Because

Can we have a thread for the plotting place?  Carver's warehouse or whatever?  That way we could continue whatever is going on after the meet and start planning also?
Papa Bear
GM, 5187 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 01:19
  • msg #174

Re: OOC6: Because

I don't have a pun for that, sorry.
Twitch
player, 41 posts
Sun 2 Feb 2014
at 03:11
  • msg #175

Re: OOC6: Because

How bout "warehouses, dropbears, and shadowrunners OH MY!"
Papa Bear
GM, 5188 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 15:18
  • msg #176

Re: OOC6: Because

-_-

I at least expected something to the level of 'Meeting at the Bearhouse'.
Carver
player, 150 posts
Gimme one shot,
that's all I need.
Sun 2 Feb 2014
at 23:03
  • msg #177

Re: OOC6: Because

"with the right koalifications everything should go as plant" sounds a little long, but it's all I got.
Papa Bear
GM, 5189 posts
Incertum est quo loco
te mors expectet;
Sun 2 Feb 2014
at 23:31
  • msg #178

Re: OOC6: Because

Oh wow, going for double credit there. Let me see if that works.
Twitch
player, 42 posts
Sun 2 Feb 2014
at 23:39
  • msg #179

Re: OOC6: Because

Jeez I been slacking I just now posted my character sheet and found a picture.
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