OOC6: Because.   Posted by Papa Bear.Group: 0
Papa Bear
 GM, 5089 posts
 Incertum est quo loco
 te mors expectet;
Tue 14 Jan 2014
at 02:38
OOC6: Because
Okay, so I played SR5 on Saturday, and started playing Shadowrun Returns, and pretty much remembered how much I love Shadowrun. Shadowrun Shadowrun Shadowrun.

I plan to run the Drop Bear Adventure right now, since that's pretty easy going, and can run with any non-negative number of players (although at least 3 would be ideal). Depending on the response I get from that, we can run a longer campaign, possibly bring in a few more plan-happy players, etc.

If we DO do a campaign, what I've been wanting to do for a while is to start in the setting of SR1, with SR1 equipment lists, and SR1 missions (but SR3R mechanics), then advance the timeline adding new spells and equipment, so we can explore the timeline a bit more. Plus this lets me run pre-written adventures, which is easier for me.

Thoughts?

(An IRL note: Work has slowed down considerably, so I have time to goof around. I *do* plan to apply for a new job in May, but that's May.)

This message was last edited by the GM at 02:38, Tue 14 Jan 2014.

Kiku
 player, 85 posts
 Gimme one shot,
 that's all I need.
Tue 14 Jan 2014
at 12:28
Re: OOC6: Because
Long as you don't up essence costs for early-ware I'm fine. It does mean that I'll be having a tougher time with knife-fighting, but that's also ok. Are you planning on changing karma rate to compensate?
Firefox
 player, 4011 posts
 itty bitty finger
 160 foot inferno
Tue 14 Jan 2014
at 14:15
Re: OOC6: Because
Don't have a copy of SR1, so not exactly sure how the equipment lists differ.  If we're running SR3R rules, is there a reason for going with the old gear-list?  As I recall, we were working from a semi-limited set anyhow.  Were you wanting us to develop new characters or can we use our old ones?

(Oh - and welcome back! :>)
Papa Bear
 GM, 5090 posts
 Incertum est quo loco
 te mors expectet;
Tue 14 Jan 2014
at 15:28
Re: OOC6: Because
The gear list shouldn't see a MAJOR change. There wouldn't be alphaware to start. Essence costs may start up a little higher, but I believe in essence holes. I need to figure out how to advance the magic "tech timeline".

Having done this several times, yeah, we need to bump karma income up significantly.

New characters is probably a good idea. And like I said, possibly a few new PCs. (It is nice to have PCs who I know won't ever drop out ever ever. Makes planning MUCH easier.)