Avoidance
One fish, two fish, green fish, blue fish you think to yourself in some sort of obscure rhyme and you watch as the marks left by your sandals seem to slip towards the center of the room. No! it is not an illusion the sand is actually moving towards the center ,being pulled at the changing patterns need more of the silicate to create new and interesting patterns and cartographical references. “How many fish will it take” you wonder? Will it require more than just the floor to create what it needs?
Dlarumei motions towards the green glowing hallway with her fingers, you can sense the urgency in her command. Looking behind her you can see many of the part still slowly making their way towards you though they are quite the distance and they seem to get further away the more they try to advance. You move, stepping lively, tight to the wall and hunkered down in a most uncomfortable position. The sand at your feet tugs like the current of a small stream slipping past the toes of your sandals. Now, perhaps only but five scant feet from the hallway’s entrance you see the wall above the hallway move! It’s a door! A heavy stone slipping down into the opening which will soon block the passage for you. A quick glance around at the other openings would tell you the same story, and the rest of your party sees the same distressing event unfold.
Urutlen notches an arrow quickly and fires across the chamber to one of the open doors. The arrow is consumed by the vortex of sand in the center of the room. He then fires five more arrows in rapid succession, so quickly that it is hard to believe that he didn’t just shoot them all at once. Two of the arrows make it through and you can see he is contemplating something. Jenge, at the very back of the line, shouts something not intended for the three of you and turns and bolts for the blue passageway closest to him. Nesh and Deshnah leap after him and run full tilt in that direction, staying somewhat close to the walls side. Almodhim and Churisan confer with Urutlen as you turn to reach your emerald entrance. Dlarumei, pushing you forward with all her might, almost tripping over you, her muscles straining to get to the doorway, is most anxious. Though she does not speak you can see the stress on her face and the determination in her eyes.
The three of you run, full tilt towards your destination. Leaping through the passageway with great effort to beat the stone door before it seals you in the chamber. When the door hits the floor its vibration makes you tingle and the sound is defiantly final, all noise is sealed in the chamber as well and the silence feels odd in your ears. You are basking in a green glow produces by, what appears to be some sort of plant or stone or…. You are not sure what it is and it almost has a liquid appearance to it as well. The walls are smooth and cold to the touch and you lean against them to settle your spinning head.
This message was last edited by the GM at 20:15, Mon 01 Sept 2008.