Re: Post Ludum: Tall Tales of Mythica
Mythic skills are pretty much magic skills. They come with limitations, as does all magic skills. D&D fireballs require a bit of sulphur, memorizing, and magic words. Mythic skills require some base in the skill already, and for you to attempt to do something impossible which is also in line with an American Folk Tale.
So Robin Hood can shoot arrows. And he's really good. And maybe he could shoot the sherriff a half-mile away. But he certainly can't pin the sherriff's boot to the ground at that distance...and thats where it became impossible.
As to skills being usable in other worlds...it depends. Vlad, one of Alexis' verser buds in Why Spy? could raise zombies in his home world. In Why Spy? he couldn't.
In Timwrath, he could have. In Tower of Rhodes yes. In Black Box no.
But, a computer from Black Box would not work in Timwrath. However, a simple gunpowder pistol would.
However, in Tower of Rhodes, even a gunpowder pistol would not work.
In Heartwar, you can sing, but you're not going to put a demon prince to sleep. The Heart is a special, and somewhat deliberately confusing issue...just keep in mind that you're in a dream world with dream logic.
If you want a skill that will work in almost all worlds...well a knife is good. But then I've had my character in a world where a knife was only half effective. Tech bias was so low that slashing actions which depend on lever-like physics did not work.
Faith is part of magic. There are two types of magic which basically correspond to Clerical and Wizardly. Faith is related to Clerical or Holy magic as its called in MV. You're doing Holy magic with your songs in Haston.
Tomas is doing Holy magic when he prays to the Buddha for a painless death, and Wizardly magic when he gathers mana, or causes fire to sprout in his hand.
For Holy magic, the more devout and knowledgeable you are is a bonus to your magic. Its also a bit of a safeguard against the worst botches if you worship an Alliance deity (from Odin to Zeus to the Creator God) in that they are likely to keep you from destroying a universe if you really botch badly...yes, the magic botch tables can be really horrific.
I think you would find the as yet unpublished no. 2 Multiverser novel interesting when Lauren (one of the three main characters), a housewife turned miracle-working, martial arts kicking, vampire-slaying superhero meets Merlin who proceeds to train her. She thinks that using magic would be wrong as one should rely on God's miracles, but Merlin corrects her, saying that magic is merely another tool like your legs, and your mind, and that you use these in service to God without feeling something like you are depriving God of glory, and why should not magic be the same?
So in addition to quoting Bible verses with faith that they will have effect to vampires (which they really don't like), she also learns other magics.
PT